capital markets seminar 2017...cagr +3%. top-countries rev and cagr. china $27.6bn (+8%) japan...

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Capital Markets Seminar 2017 Hendrik Klindworth, Founder & CEO

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Page 1: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

Capital Markets Seminar 2017Hendrik Klindworth, Founder & CEO

Page 2: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

COMPANY SNAPSHOT

420 employees intwo offices

Located in Hamburg & Düsseldorf

€155m sales25% EBITDA margin

(Q4/16-Q3/17)

Founded 2007In Germany

6 livegames

200m registered users>30 language versions

2

Page 3: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

VIDEO

Page 4: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017

6 1121

2747

6682

104

2

Total155 LTM

REVENUE GROWTH (EURm)

131

Mobile 54 LTM

0 110

1933

4

Page 5: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

Q1 2016 Q2 2016 Q3 2016 Q4 2016 Q1 2017 Q2 2017 Q3 2017

25% 26%26%

EBITDA MARGINS

23%

18%

23%22%

Q416 & Q117 adjusted for costs related to MTG’s acquisition5

Page 6: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

7; 6% 18; 17%

5; 4%

46; 42%

33; 31%

Downloaded/ Boxed PCGames - P2PDownloaded/ Boxed PCGames - F2PBrowser PC-Games

$18bn17%

$7bn6%

2017 GAMING MARKET SIZE PER SEGMENT

source: Newzoo, CAGR shown for 2016 - 2020

$5bn4%$33bn

31%

IG relevant market

$51bnCAGR +12%

Total$109bn

2.6bnGamers

CAGR +6%

CAGR

-10%

+2%

-7%

+14%

+2%

6

$46bn42%

Page 7: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

2017 GAMING MARKET SIZE WORLD

27; 25%

22; 20%

51; 47%

North America

Europe

Asia & Pacific

Other

Total$109bn

2.6bnGamers

CAGR +6%

IG relevant market

$49bnCAGR +3%

Top-Countries Rev and CAGRChina $27.6bn (+8%)Japan $12.6bn (-1%)

South Korea $4.2bn (+1%)

Top-Countries Rev and CAGRGermany $4.4bn (+3%)

UK $4.2bn (+3%)France $3.0bn (+3%)Spain $1.9bn (+4%)Italy $1.9bn (+5%)

Countries Rev and CAGRUSA $25.1bn (+3%)

Canada $2.0bn (+1%)

CAGR

+3%

+4%

+7%

+17%

$51bn47%

$8bn8%

$27bn25%

$22bn20%

Top-Countries Rev and CAGRMexico $1.4bn (+12%)Brazil $1.3bn (+11%)

7 source: Newzoo, CAGR shown for 2016 - 2020

Page 8: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

8

100 Registrations

FREE TO PLAY BUSINESS MODEL

8

Page 9: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

9

100 Registrations20 Active Users

FREE TO PLAY BUSINESS MODEL

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Page 10: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

10

100 Registrations20 Active Users3 Paying Users

FREE TO PLAY BUSINESS MODEL

$ $ $

50-100 $per month

10

Page 11: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

OUR HITS

Fantasy City Builder

Launched 2015

Lifetime revenues – €39M+8m registered players to date

City Building StrategyLaunched 2012

Lifetime revenues – €200M+66m registered players to date

Strategy MMOLaunched 2003

Lifetime revenues – €100M+61m registered players to date

Strategy MMO Launched 2010

Lifetime revenues – €100M+38m registered players to date

Multiple €100m+ lifetime revenue hits in strategy and simulation genres for both browser and mobile

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Page 12: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

WORLD CLASS CROSS-PLATFORM EXPERTISEINNOGAMES HAS PROVEN SUCCESS OFFERING GAMES ON

BOTH BROWSER AND MOBILE SIMULTANEOUSLY

Cross-platform strategy allows for one user log-in across devices

Switch back and forth between devices withoutever losing progress

Graphics and gameplay optimized for PC, touchscreen and multi-touch gestures

CROSS-PLATFORM

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Page 13: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

1 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100

103

106

109

112

115

118

121

Time (in months)

PROVEN IP, LONGEVITY & FINANCIAL PERFORMANCE

10+ years

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Page 14: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

HIGH PLAYER ENGAGEMENT

1414

Total

Paying Playeravg. monthly in k

137(+27%)

31(+10%)

58(-9%)

226(+13%)

ARPPUavg. monthly in EUR

63(+3%)

56(+1%)

45(+2%)

58(+4%)

Q3 2017 compared with Q3 2016

Page 15: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

OPERATIONAL KPI FORGE OF EMPIRES

149.227 years

42%

40 years

9.2% ♂ 76% ♀24%

7.9 bn

Total game sessions *

23% 35%

Paying players ofactive players

Worldwide playtime *

Players per platform

Average player age

Gender split

* Since launch

+25% in DAU

Q316 vs Q317

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Page 16: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

KEY TO LONGEVITY ANALYTICS

MARKETINGLIVE-OPS

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Page 17: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

ANALYTICS Predictive Analytics: Deep experience in user

behavior analysis and predictions.

A/B Testing for optimized performance marketing and event trackings

Intelligent in-game monetization focused on delivering best options to players.

Ability to predict potential churning players allows company to take counter-measures.

WHAT

HOW

WHY

Analytics

Market research

team

Data Miningteam

Games/MarketingAnalytics

team

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Page 18: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

EXAMPLE: PREDICTION MODELLING

19,5%21,2%

Control group Test group

A/B test: daily retention in week 2

Predict churn of mid-game players at a time where they are still active

week 1 week 2 week 3 week 4 week 5 week 6 week 7

REGISTRATION ACTIVITY PREDICTION

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Page 19: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

MARKETING: DRIVEN BY PERFORMANCE

Customer Lifetime Value > Customer Acquisition CostsBrand Marketing Performance Marketing

Brand awareness (aided and unaided)

Relevant set / first choice

Net Promoter Score

Rating in comparison to competitors

Registrations / Traffic Attribution

Paying Players

Customer Lifetime Value

Campaign profitability / ROI

We know which campaignthe players came from

We know the singlecampaign‘s costs

We know thelifetime value of the

acquired players

We know the ROI of the campaign

CAMPAIGN PROFIT = TOTAL LIFETIME VALUE – TOTAL COSTS

+ The systems are centralized and automated which reduces the workload and eliminates errors

+ Every category uses the same performance data which makes them comparable

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Page 20: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

LTV – LIFETIME VALUE PREDICTIONBased on the payments within 30/180/360 days after registration, the 720 day lifetime value of a user can be predicted with great accuracy

THIS IS FUNDAMENTAL TO MAKING MARKETING PREDICTABLE

95%Ø overallaccuracy

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Page 21: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

Elvenar Ramp Up

Net Revenue Ad Spend

MARKETING CASE STUDY

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Page 22: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

LIVE-OPS Clear, predictable and sustainable

process with constant improvements

Leads to extreme long-term motivation and fun for our players

Always fresh and new content

Events every second week for a longer stay and joining the Games

CRM: Individual offers to gamer and reactivate churning players

Sales-driven and A/B Testing

22

Page 23: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

FUTURE GROWTH

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Page 24: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

STAGE GATE PROCESS Central Stage Gate process and agile teams

Milestone-based Game creation process in <2.5 years

Core elements shared across studios

Only top games are launched

CONCEPTION PRODUCTION LAUNCH

Pitch Prototype Concept Pre-Production

Silent Launch I- Tech -

Silent Launch II- LTV 7 -

Silent Launch III- LTV 30 -

Soft Launch

Production I- basic game -

Production II- first session -

Duration: 6 – 8 months Duration: 10 – 16 months Duration: 4 – 6 months

Duration: 2 – 2.5 yearsBudget: 2 – 5m EUR

Production III- Content 30

days -- First 7 days -

Stability Engagement Scalability

24

Page 25: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

PRODUCT LIFECYCLE MODELPRODUCE INTRODUCE GROW ESTABLISH DECLINE

No revenuesCost budgets

Negative profits

High marketing invest

Strong revenue growNegative profits

Strong marketing investHigh & growing revenue level

Little marketing investStrong & solid revenue level

No marketing investLow cost base

Declining revenues

Positive profits High profit margins Highest profitmargins

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Page 26: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

THREE PILLARS OF SUCCESS

CREATEnew mobile-only

games

LEVERAGEour successfull browser games

& bring them to mobile

BUYexisting games which

fits to our portfolio

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Page 27: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

SUMMARYFocus on a strong team and best talents

Proven monetization ability – bottom down line

Focused strategy with clear USPs, Analytics and Marketing numbers

Proven track record to create cross-platform games – not a one-hit wonder

Future growth driven by mobile expansion and browser consolidation

27

Page 28: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

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Page 29: Capital Markets Seminar 2017...CAGR +3%. Top-Countries Rev and CAGR. China $27.6bn (+8%) Japan $12.6bn ( -1%) South Korea $4.2bn (+1%) Top-Countries Rev and CAGR. Germany $4.4bn (+3%)

We‘re here to make great games for our players – with high quality, virtual worlds that link millions of people around the world

Anytime, anywhere!

GO GET IN TOUCH:

@innogames /innogames /innogames

www.innogames.com