capture and control ambush at west-end ruins

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  • 8/3/2019 Capture and Control Ambush at West-End Ruins

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    Capture and Control

    Ambush at West-End ruins

    Capture and Control

    Spearhead

    Orks deployed first, the battlewagon with accompanying Warboss and Nobz and Da

    Gothics in their truck centre ready to rush forward. The Killa Kans set to advance

    down the sides of the ruins, with the Deathkoptas held back to redeploy where

    required. The Redwagoners on foot behind the transports, ready to either take the Ork

    objective or aid the assault.

    The Crimson Fist tactical squads deployed in their Rhinos near the centre barricade,

    the terminators with Chaplain Solomon Grist in the nearby ruins. The scouts elected

    to outflank, while the dreadnaught was deployed

    via drop pod.

    The Crimson Fists seize the initiative!

    Turn One: Crimson Fists

    The drop pod lands close to the battlewagon, the

    dreadnaught deploying out, while the terminators

    move slowly forward.

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    Dreadnaught fires multi-melta at battlewagon, causing

    it to explode. Nobz and Warboss are fine; however

    five Redwagoners are killed in the explosion. Both

    tactical squads fire at Da Gothics truck, causing it to

    Kareem and explode, killing three boyz. Anotherthree are killed to long range bolter fire. All morale

    tests are passed.

    Turn One: Orks

    Redwagoners advance towards dreadnaught, while the

    remains of Da Gothics move closer to the drop pod.

    Warboss and Nobz move towards cover, running in

    the shooting phase. The Deathkoptas move forward to

    gain line of sight on the rhinos, while the Killa Kans move forward and run behind

    cover.

    Deathkoptas destroy leftmost rhino, causing it to explode and killing two marines

    from first tactical squad. They pass their morale test from the exploding rhino.

    Redwagoners charge dreadnaught destroying it while Da Gothics charge the drop pod,

    destroying its storm bolter.

    Turn Two: Crimson Fists

    First tactical squad moves forwards to the barricades, while the terminators move out

    of cover.

    Ranged bolter fire kills four of Da Gothics and wound a Deathkopta. All morale tests

    pass.

    Drop pod is destroyed by Da Gothics.

    Turn Two: Orks

    The Killa Kans moves out from behind cover to within firing sight of the Terminators.

    The Warboss and Nobz move further behind cover whileDa Gothics move into a crater and the Redwagoners

    occupy the ruins around the Ork objective. The

    Deathkoptas move to the other side of the destroyed drop

    pod.

    The Killa Kans manages to kill a terminator from

    shooting.

    Turn Three: Crimson Fists

    The Scouts arrive and come on near to the Ork objective. The terminators move back,hoping to be out of the Killa Kans assault range. The remaining rhino moves at

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    cruising speed towards the Ork objective and pops smoke, while first tactical squad

    head towards Da Gothics.

    The scouts kill one Redwagoner from shooting.

    Turn Three: Orks

    The Killa Kans advance towards the terminators, while the Redwagoners close in on

    the scouts. Da Gothics head towards the rhino, and the Warboss and Nobz move

    through the ruins. The Deathkoptas move out of first tactical squads assault range.

    The Killa Kans kill two terminators from shooting, the Deathkoptas two marines from

    first squad and the Redwagoners shoot down two scouts. The scouts fail their

    leadership test and fall back out of the Orks assault range,

    Da Gothics charge the rhino, stunning it, while the Killa Kans charges the terminators

    killing the sergeant and Chaplain Grist loosing one Kan in exchange. The remainingterminator fails his leadership test and falls back. The Killa Kans following close

    behind him.

    Turn Four: Crimson Fists

    The remaining terminator is within

    six inches of the Killa Kans and falls

    back off of the board. The scouts

    automatically regroup.

    First tactical squad starts moving

    towards the Ork objective, running

    in the shooting phase. Second

    tactical squad disembarks and moves

    behind the killa Kans.

    The scouts shoot down six Redwagoner.

    Second tactical squad assault the killa Kans, destroying one with a killa Kan, while

    one is killed in return. Da Gothics destroyed the rhinos storm bolter.

    Turn Four: Orks

    The Warboss and Nobz move up to within assault range of the second tactical squad,

    while the Redwagoners move back onto the Ork objective. The Deathkoptas move to

    just over an inch from the scouts.

    One scout is killed from shooting, the rest are wiped out in close combat.

    The Warboss and Nobz charge the second tactical squad, no casualties to the Orks; all

    but the sergeant is killed. The sergeant immobilises the remaining Killa Kan and falls

    back. Da gothics cause the rhino to explode, no casualties.

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    Turn Five: Crimson Fists

    The remaining sergeant is just within six

    inches of the immobilised killa Kan and

    falls back off of the board edge.

    First tactical squad advances towards the

    Ork objective, opens fire at the

    Redwagoners killing four with their

    flamer and pistols. Their following

    charge kills a further two Orks but two

    of their number are killed. Drawn

    combat.

    Turn Five: Orks

    All available Ork forces move towards the Ork objective, the Deathkoptas moving flatout to within three inches of it.

    No casualties in combat, drawn combat.

    End of game, one objective contested, none held. Draw