carcassonne miner and underminer_v1.doc

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  • 8/13/2019 Carcassonne Miner and Underminer_v1.Doc

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    Carcassonne 2001-2011 Hans im Glck Verlags-GmbH

    A Carcassonne Centralvariant by CARC_Zoner

    The mineral wealth aroundCarcassonne is beingexploited, with minesappearing on the landscape.

    However, disputes flourishand city walls are underattack even from below

    while defenders struggle tocounter the breaches!

    18 landscape tilesfrom the Carcassonne: The Tower expansion, redefined anddivided into three equal sets of mining tiles, as follows:

    ()

    ()

    ()

    Each of the tiles shows a mine entrance (tower foundation).

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    Carcassonne 2001-2011 Hans im Glck Verlags-GmbH

    30 wooden pieces, each representing one cartload of valuable mined ore(tower pieces).

    Shuffle the 18 mining tiles together withall other tiles. The 30 cartload pieces areplaced nearby for use during game play.

    The tiles are placed according to theoriginal rules. However, there are somerestrictions on tile placement, dependingon how followers are deployed (see below).

    After playing a mining tile, a player maychoose to deploy a follower as a miner. To

    become a miner, the follower must beplaced on the mine entrance.

    A follower placed on the mine entrance of an undermining tilewill become anunderminer(or sapper), and this tile can be added to a city already claimed byanother player. Ownership of the city will then be automatically shared. When thecity is scored, points will be allocated according to existing rules (based onfollower majority). However, if the city occupied by another player already

    contains a counter mining tile, an under mining tile may not be added to it.

    A counter mining tilecan be played like any other city tile. A follower claiming acity that contains a counter mining tile will act as a counter miner, as needed,regardless of the city segment the follower occupies. If a player already occupies acity that has been undermined, his or her placing a counter mining tile on thatcity expels the underminer/sapper, which is returned to its owners supply. If twopartial cities merge, introducing a counter mining tile, the same rule applies.

    The follower can otherwise be placed on any other feature on a mining tile (field,road or cloister), an under mining tile (city segment, field, or road), and a countermining tile (field or road), with the standard rules applying.

    MiningIron, coal, zinc and lead weremined in medieval France.Lead was used for roofing,gutters and decorative objects.Minecarts could be used totransport ore or the tools andmaterials needed for mining.

    Under miningBecause stone walls could notbe burned or effectivelybombarded, tunnels would beexcavated to either access thefortifications or to destabilizeand collapse the walls. Thiswould undermine the defences.

    Counter miningBy digging a counter mine, adefender could enter thesapper tunnel to attack orcould even undermine it tocollapse it. A secondary barriercould be built to attempt toseal off an undermined wall.

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    Carcassonne 2001-2011 Hans im Glck Verlags-GmbH

    The mining feature is completed when themining tile is surrounded on all four of itssides. Matching the number of tiles in the

    feature, the player scores 5points andearns 5cartloads of ore from the supply.The miner is returned to the player.

    At the beginning of his or her turn, theplayer can spend the ore, as follows:

    1 cartload:Swap a drawn tile for another tile.

    3 cartloads:Take another turn following thecompletion of your turn.

    5 cartloads:Return one of your meeples fromthe playing area to your supply.

    Miners gather valuable ore.

    Scoring for the under mining and counter mining tiles is as noted above. Theunderminer/sapper is returned to the players supply after scoring.

    Scoring mining Scoring under/counter mining

    The red player places the mining tile andbecomes a miner by putting his or her followeron the mine entrance. Once the final road tile isplaced, the five-tile mining feature is completed.This is similar to the mechanic for scoring thecloisters. The red player earns 5 points and5 cartloads of ore (wooden tokens) to spend

    during subsequent turns, as noted above.

    The red player places the under mining tile andbecomes an underminer/sapper by putting hisor her follower on the mine entrance. In thissituation, the red player has completed two ofthe blue players cities and shares the points foreach. The red player would not have been ableto put the under mining tile on the blue players

    city at the top left, given the counter mining tile.

    At the end of the game, incomplete mining features are allocatedone point per tile, but no cartloads of ore are earned. Unspentcartloads of ore have no final value. Incomplete cities are scoredaccording to the original rules, but with underminers/sapperssharing city points as per the variant rules.

    Wooden tokens

    representing three

    cartloads of ore.

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    0.1First draft posted for comments.

    The Medieval Warfareweb site (www.medievalwarfare.info), the primarysource of historical information and some imagery featured in this document.

    Gantry Rogue(Gantry) for creating the Carcassonne Central web site wherethis fan-made expansion was developed and hosted.

    Matthew Harper(mjharper) for the Completely Annotated Rules (CAR) forCarcassonne.

    Scott(Scott) for inspiring this terrific template, andJonathan Warren(Joff)for making the original template upon which this one was based.