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    ~~~~~~~~~~~~~~~~~+ Hector's Skills~~~~~~~~~~~~~~~~~

    Hector will gain many skills throughout his journey that will improve hiscombat and allow access to new items. Please note that all of these skills

    must found in a stage before you can execute them.Quick Step----------

    Location: Abandoned Castle

    Hold the Guard button, then press any direction and tap the Jump button toquick step in that direction. Hector will roll or flip in the directionpressed. Please note that I will sometimes refer to this as "roll" or"sidestep".

    Double Quick Step-----------------

    Location: Abandoned Castle

    This is another variation of the Quick Step, but will allow Hector to addanother flip behind the first quick step. His first quick step will also haveno lag after gaining the Double Quick Step, which one should take advantage of.

    Perfect Guard-------------

    Location: Baljhet Mountains

    Perfect Guarding can be intiated by blocking the second right before an enemyattack connects. Hearts will be gained for each successful perfect guard.Every move in the game can be perfect guarded against whether it is blockableor not.

    Steal-----

    Location: Baljhet Mountains

    To steal from an enemy, use the use the Lock-On button to target an enemy thenwait for the cursor to turn purple then press the Final Attack button whilestanding next to the enemy in order to steal from him. Most enemies' window of steal will only open while they are perfoming a specific animation. See theenemy section to find these specific animations.

    Marker Mode-----------

    Location: Garibaldi Temple

    The Marker will allow you to open the map and place an "X" in an importantarea. I will use this frequently in the guide and will ask you to place a

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    certain color mark on your map so there are no questions as to the locationwhen I go back over it in the backtrack section of each stage. Here are thecontrols for the Marker:

    X: Place mark/\: Erase mark

    []: Change colorLeft analog stick: Move mapRight analog stick: Tilt/Rotate mapR1, R2: Zoom Out/Zoom InL1, L2: Cycle to markO: Info ON/OFFStart: Enter/Exit marker mode

    ~~~~~~~~~~~~~~~~~+ Innocent Devils~~~~~~~~~~~~~~~~~

    Similar to the Familiar feature in previous Castlevanias, Innocent Devils aresummoned creatures that will help the main character in battle. InnocentDevils can be found in Devil Forges throughout the game and will assist Hectorin a variety of ways. Hearts are the main power source for Innocent Devils.

    Their current life is displayed in hearts and each time you use an ability thatconsumes hearts or the Innocent Devil is hit, it will lose life. When anInnocent Devil's life gauge is fully gone it will revert back to soul form andwill only be able to follow Hector by his side. Collect hearts to replenishtheir life gauge and revert them back to material form if they sustain too muchdamage.

    Finding Innocent Devils-----------------------

    Innocent Devils are found in certain stages behind a green door, whichrepresents a Devil Forge. Enter the Devil Forge and Hector will use his powersto awaken the Innocent Devil contained within.

    Using Innocent Devils---------------------

    On the character menu (pause menu), choose "Summon" to display your currentInnocent Devils, then choose one to summon that Innocent Devil. While theInnocent Devil is summoned, change his settings from "Auto", "Command", or"Guard" using up of down on the D-pad.

    Auto = Innocent Devil will act on its own and attack the enemy using anyabilities that it wants.

    Command = Innocent Devil will still attack randomly, but will not use anability unless ordered by the player.

    Guard = Innocent Devil will defend itself and will not attack.

    Cycle through the Innocent Devil's current abilities using left or right on theD-pad and press /\ to issue a command.

    Chain Attacks-------------

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    Some Innocent Devils will add an attack to the end of any of your attackcombinations by performing a single press of the final attack button when the"Chain" word bubble appears during the final attack.

    Leveling Up Innocent Devils

    ---------------------------A summoned Innocent Devil will level up along with Hector as he defeats enemiesin battle. The Innocent Devil's heart capacity will increase per level, statswill increase, and it will learn new abilities depending on the number of enemies defeated. Some restrictions apply on the abilities for some InnocentDevils (see ID section).

    Innocent Devil's Status Enhancements for Hector-----------------------------------------------

    Each Innocent Evil that Hector summons will affect his status depending on theInnocent Devil that he chooses. Pause the game and press the right shoulderbutton for a display of the current ID's statues enhancements for Hector. Looktoward the bottom for a blue box with a Hector sillouette similar to the belowdiagram.

    +--------------------+| +STR ??? -> || +CON ??? -> HECTOR || +LCK ??? -> |+--------------------+

    The extra stats are also displayed under Hector's stats near the middle.

    Evolving Innocent Devils------------------------

    An Innocent Devil will be given the opportunity to evolve into another formwith new abilities once enough evolution crystals have been collected fromdefeated enemies. The crystals will be available in five different colors andwill determine the path that the Innocent Devil will evolve. The evolutioncrystals collected from enemies will depend on the current weapon that Hectorequips.

    Red = SwordGreen = SpearBlue = Axe

    Yellow = KnucklesWhite = Special

    The evolution path for each Innocent Devil will vary depending on the type.Eventually an Innocent Devil will reach a point to which it cannot evolveanymore. To turn off an Innocent Devil's evolution, choose "Summon" under thecharacter menu and press right or left while an Innocent Devil is selected toenable or disable the evolution of that particular Innocent Devil (Crystalselected = Evolve, Crystal not selected = Do not Evolve).

    Breeding New Innocent Devils

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    ----------------------------

    After gaining a certain amount of levels and fighting a certain amount of enemies, each Innocent Devil type will produce a Devil Shard that can be usedto incubate a new Innocent Devil. The new Innocent Devil will start from thebeginning of its evolution cycle. Breed new Innocent Devils from the Devil

    Shards at Julia's Shop in the Bahjhet Mountains.Storing Innocent Devils-----------------------

    Hector can only hold a certain amount of Innocent Devils at a time, so Juliawill allow you to store Innocent Devils at her shop. She will keep them foryou until you decide to take them with you. Extra ID pockets will allow Hectorto carry more Innocent Devils and finding a new Innocent Devil will allow himto carry more as well.

    Innocent Devil Chart--------------------

    Location: Baljhet Mountains

    Once this item is gained, you will be able to view the various Innocent Devilcharts for each Innocent Devil type in the main menu by pausing the game,pressing one of the shoulder buttons, and choosing "Chart". This will show youthe different paths that an Innocent Devil can evolve and what weapons and howmany crystals are needed to evolve it along said path. An Innocent Devil'schart will be filled out as you evolve each type. Some Innocent Devils requirea certain weapon in order to evolve them to a specific evolution.

    Special-------

    The special weapons all have unique moves that can be performed by by tappingthe Attack (A) button. Most of them are single attacks.

    ++ Gatling Gun

    Rapid Fire (Hold A)

    Hector will fire a stream of bullets at the area directly in front of him. Youcan turn him to the sides slowly as he fires by holding to the left or right.

    ++ Bomb

    Bomb Blast (A)

    Hector will leave behind a bomb in midair. Three of these can be left at atime. A bomb will go off after a few seconds or when an enemy touches a bomb.

    ++ Boomerang

    Boomerang Throw (A)

    Hector will throw the boomerang and it will fly either upwards, downwards, or

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    straight toward the left side. The boomerang will not return.

    ++ Fire Flask

    Fire Bomb (A)

    Hector will throw a fire flask and the flask will break apart engulfing thatarea in flames. The flask can also be broken on a wall and the flames willfall to the ground.

    ++ Shuriken

    Shuriken Throw (A)

    Hector will throw three shurikens at the enemy. The range is not that great,but you can keep rapidly throwing shurikens without stopping. All threeshurikens thrown will take damage from the enemy.

    ++ Hien

    Punch Combo (A, A, A)

    Hector will do a three hit punch combo with the tonfa-like weapon.

    ++ Spike Shield

    Shield Smack (A)

    Hector will swipe the area in front of him with an upward strike.

    ++ Bat

    Homerun Swing (A)

    Hector will rear back and deliver a powerful bat swing to the enemy. This willalmost always knock down a standing enemy. The delay before the swing is quitelong.

    ++ Electric Guitar

    Play Stance (A)

    Hector will jam on the guitar and enter a play stance. From the Play Stance,you can do the following...

    Guitar Jam (A, A, A)

    The first attack will actually send Hector into play stance if he is notalready there. Hector will jam on the guitar a total of three times. Oncewhile standing, once while bent over, and one while holding the guiatar behindhim.

    Guitar Bash (FA)

    This can ONLY be done while in Play Stance. Hector will lean the guitar back

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    and bash it over the enemy's head.

    (MOVE LIST UNFINISHED!)

    + + ++++++++++++++++ ~~ "What a horrible night to have a curse!" ~~ +++++++

    ++++++++++++++++++++++++++++++++++++ - Simon's Quest (1988) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ___ Se/ __\tion III [WT00]~//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ /___ ++ WALKTHROUGH ++\____/urse of Darkness~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Maps are displayed throughout this walkthrough for every room though they aresometimes not exactly drawn too well for obvious reasons.

    For the maps, use this as a legend:

    +--------------------------------------------------------------------------+| ! = Important item (may be behind a breakable wall) || ? = Secret area that I have marked in the backtrack section || * = A chair || W = Warp room || S = Save room || >,

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    100% in that stage when you have the requirements for that specific area. Ihave also noted certain enemies that you should steal from while on your

    journey through the stages. If you intend to make some of the best items inthe game, then I would suggest that you steal from each enemy that has animportant material the first chance you get. With that said, now onto thewalkthrough!

    [WT01]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 1 ~ Abandoned Castle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    And so the curtain opens on a new installment of the Castlevania series...

    ++ Abandoned Castle - First Floor

    When the beginning cutscene ends, head to the _____ ____ north to collect a few items. Press the Select ( _>__>_ Ior Back button to bring up your map and make sure I^( IvIthat you are looking at the map in "Fixed Mode". I I I IPress []/X on the map screen to cycle between _______)^I IvIFixed and Free modes. Fixed mode will always ( _>__>__) I Iremain the same no matter where you move, while I^( IvIFree mode will change depending on the way you I I I Imove - the map will fix itself to face the way I^I IvIthat you are going. Run across the drawbridge I I I Ito find a lit up path ahead. You can strike |^| )v)the candles with the attack button, but they | | ) )will not leave you anything except for a bit I^I )v)of cash (possibly) for the moment. Follow the I I / \narrow path along the mountainside and at the I^I / \end you will find a ++POTION++ and possibly I I ( ! )another item. If you have a Castlevania: I^I \___/Lament of Innocence save on your PS2 memory I Icard then you will find the ++MOAI++ stone at I^Ithe end of the path as well. This can be sold ___I I___ later for a hefty price or it can be used to / ^ \restore all of your health. Konami purists | |should recognize the statue head from Gradius | |since it appears in a number of Konami games. | |Head back to the south and reenter the \____ ____/Abandoned Castle. I I

    Walk up the steps to where Isaac was standing earlier and open the door. Thedoor behind you will block off and, as you step forward, an Executioner willknock down the wall up ahead and attack. Use combos with the attack button tofinish him off quickly. You can only chain four button presses at the moment,but that will change later. During the normal attack combo, press the FinalAttack button to end the combination with a hard-hitting attack. The animationwill differ based on how many normal attacks you chain. Use the Block buttonto guard his attacks if he leans back and tries to hit you. Once he isdisposed of, the door in the area will be unbarred and a ++MEMORIAL TICKET++will fall from the ceiling up ahead. Enter the blue door up ahead to save your

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    game. Throughout your quest the blue doors will be a sign of a save room. They will appear as red rooms on your map. Choose to "Register Memorial Ticket" to designate that room as your save room to warp to if you use aMemorial Ticket. You will need to constantly reregister your Memorial Ticketsthroughout your journey if you choose to use them.

    ~~ 10.09% ~~(map continued from above map)

    Exit the save room and head down the corridor on the east side (look at themap) and enter the door at the end. A few Skeletons will appear along the way.Keep heading south from the next room and you will eventually enter a roomwhere the doors will seal off and you will be forced to fight a group of Skeletons. Fight them off and grab the ++QUICK STEP++ skill from the middle of the room. This will allow you to quickly roll or flip out of the way of anattack while guarding. Press a direction and the jump button while guarding tohave Hector quickly move in the corresponding direction to avoid an oncomingattack. Walk up the stairs on the south side.

    Abandoned Castle - Second Floor (Outside)

    When you reach the outside, move north along the path ahead. Fenrirs willteleport in front of you and attack. Use normal strikes and you should be ableto knock them down with the final hit of the combination. While they lie onthe ground helplessly, beat them down with constant attacks. Some Skeletonswill attack near the end by the west door. Head to the west to find some moreSkeletons and a save room on the south side of the wall. Keep heading west andgo through the door at the end. On the other side, grab the ++ABANDONED CASTLEMAP++ from the middle of the area. Now most of the map will be filled out foryou. Head down the path to the south while fighting Fenrirs and Skeletons thenenter the door.

    (next map continued from above map [west side])

    You will be sealed inside of an area with Skeletons and a Cyclops. _IvIFocus most of your attacks on the Cyclops and take him out quickly / I__ since he poses the biggest threat. Be sure to block when he leans ( v |his club back. After the Cyclops has been defeated the doors will \__ __/unseal. Enter the door to the south. The treasure chest to the _IvI_ right side cannot be opened just yet. Head into the greenish door I Ito the south for a cutscene. This is one of many Devil Forges and I v Ithey will always be behind a green door. After the cutscene, you I_ _Iwill gain the ~~FAIRY-TYPE INNOCENT DEVIL (ID)~~. The IDs IvIthroughout the game are fueled by hearts. Their life gauges are I Icomposed of hearts and many of their abilities will drain their IvIlife gauge so you must always collect hearts to replenish their / \life. Now you will be able to collect hearts from some candles as ( ! )well as enemies to give your current ID energy. An ID cannot die, \___/but they will revert to soul form if they take too much damage.While in soul form, they will merely follow Hector and will not be able toperform abilities. Collect hearts to restore them to their material form.

    They will gain experience as you do. The Fairy-type can be set to "Auto" or"Command". Auto will allow her to act on her own, while Command will give you

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    control over her. Use the D-pad to select between the different settings andcommands. Press the Innocent Devil Action button to issue a command to yourID. For more info, see the Innocent Devil section under the Basics section.Go ahead and name your ID then go back to the area with the treasure chest.

    When you go back outside, press the Action button near the treasure chest with

    the Fairy-type ID equipped, to have her open the chest and reveal the ++DRAGONCREST++. Now you need to go all the way back to the very first save point atthe beginning of the Abandoned Castle.

    ~~ 23.85% ~~

    When you get back to the first save room, take the west path this time. In thewater, Mermen will attack. Once you start to hit them, it will completely stunthem, so attack frequently to keep them from rolling or clawing at you. Walkthrough the water and head south to the door at the end. Grab the ++POTION++and place the Dragon Crest on the door to unlock it. The doors will bar off inthe next room and you will be forced to face an Executioner with his posse of Skeletons. Defeat the Executioner first while remembering to block his attacksthen go for the Skeletons. After the battle, grab the ++BESTIARY++ from themiddle of the room. This will open up the "Bestiary" menu under the main pausemenu. There you can view all the enemies you have faced thus far along withinformation about each of them. Go through the hole in the wall to enter theB1 area of the Abandoned Castle.

    ~~ 31.19% ~~

    ++ Abandoned Castle - B1 Floor

    A few Ghosts will attack in the first area. Be sure to watch for their suddenswings and be prepared to block. Head through the north door and walk furtherinto the cave ahead. You'll run into a few Skeletons along the way and willfind a save room on the left side as you come to the next doorway. Save yourgame and continue further into the cave. Fenrirs will try to gang up on you inthe next area. Take the path to your right as you enter (west path). Fightthrough the Skeletons and Fenrirs and enter the door off to the left side.Barrels of wine will cover the entrance to the room up ahead. Attack thebarrels to find some ++WINE++ (maybe two) and ultimately reveal a roomcontaining a ++POTION++ and a treasure chest containing an ++ALUMINUM++material. These materials will be helpful soon. Exit the room and continuemoving south. Keep moving through the doorways until you reach an area whereyou must defeat some Ghosts to unbar the door ahead. You might want to headthrough the path that you didn't take earlier on the north side if you wantmore map completion. Enter the doorway to the east after you have defeated theghosts.

    ~~ 47.70% ~~

    Enter the first door on the right on the south _____ _____ side. The room will seal off and you will face I I______________I Ioff against many Ghosts and Fenrirs. Grab the I v

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    side of the screen, which will let you know that _I I_ ___________I Ithere is some sort of contraption in the room I v I / _-> v|> _> ^ Ithat you can manipulate. Walk over to the third __v__->_)above. Grab the ++WEAPON COMBINE++ item from / \near the pillar that you just destroyed. Now ( ! )all those materials that you have been collecting \___/will come in handy! Go to "Combine" below the"Equip" menu to be able to combine materials to make weapons and armor. Youshould have enough materials to make a leather armor and helmet. Walk up thenewly formed ramp to find a treasure chest up ahead. Open the treasure chestto find an ++I.D. EVOLUTION CRYSTAL++. This will allow your ID to evolve basedon what weapon you have equipped. For a full explanation on this visit theBasics section. Walk around the side and enter the door on the east side.

    A few Zombies will attack in the next room. Watch for their sudden unblockablegrabs. Enter the corridor up ahead then continue to the next room. You willrun into more Zombies eventually. Head to the west. In the third room,Wizards will attack. Hit them before they have a chance to cast their spells.Continue to the south and you will be trapped in a room with Zombies andSkeletons. Defeat them and head up the stairs to 1F.

    ~~ 60.55% ~~

    ++ Abandoned Castle - Second Floor

    A Wizard along with a few Zombies will be waiting in the first big room. Thisis when the Zombies will start their yellow vomit attack. If you touch thevomit pool then you will take damage. Chain two normal hits then use the swordthrow finisher to hit them while they stand in their vomit. In the second bigroom, the doors will seal off and you will fight a swarm of Zombies andSkeleton Blazes. The Skeleton Blazes have some tough defense so you will haveto hit them quite a few times. Once you defeat the enemies, don't go up thestairs to 2F just yet, continue to the north and go through the next few roomsuntil you reach the next set of stairs at the west end. In the third roomyou'll find a ++POTION++ along with some Zombies and a Wizard. The fourth roomhas a bunch of Zombies inside along with a chair to the right of the 2F stairs.Different chairs can be found throughout the game and sat in in order tocollect them all in one room later in the game. Go ahead and take a seat inthe **THERAPEUTIC CHAIR** to gain credit for finding it. Don't worry, it's notkilling you, I promise. Go up the stairs to 2F when you're done.

    ~~ 70.64 ~~

    ++ Abandoned Castle - Second Floor

    In the first room, you'll run into _____ _____ one of the more common enemies in / \_________________________/ \every Castlevania - the Armor Knight ( __-____________ __________- )(most call them Axe Knight). Their \__ I |S| \__ __/

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    armor is tough and you cannot I I _____ (_) _____ I Istagger them, so attack them and then I I I I _____I !I I Iquickly dodge away or block when I I 1F< v I I _>_ > >3F I Ithey start swinging. Lure them away I I I_ _I I^I I_ _I I Ifrom each other and fight them I I IvI I I __I I I Iseparately. In the south room, an I I I I I^I (__ I I I

    Armor Knight along with two Wizards I I _IvI_ I I _I I_ I Iwill attack. Defeat the Wizards first I I I I___I^I I I I-Isince they will stand back and heal I I I > >__>__I I I I-Ithe Armor Knight if you don't. In the I I I_____I I__v__I vtwisting corridor some more Armor _I I 1F 1FKnights will appear as you walk to thenext room. The doors will seals off in the third room and you will be forcedto fight a group of Armor Knights and Wizards. Like before, defeat the Wizardsfirst then concentrate on the Armor Knights. Grab the ++DOUBLE STEP++ skillfrom near the 3F stairs. Don't go up to 3F just yet. Enter the corridor tothe south and save your game in the save room. Enter the next room to the southif you want to boost your map completion. The stairs in the south room willonly take you back down to the first floor. Remember that room where I toldyou not to go up the stairs in earlier on 1F? Well, it will lead you to thatroom. Go back to the stairs that lead to 3F and go up them.

    ~~ 80.73% ~~

    ++ Abandoned Castle - Third Floor

    This floor is pretty straightforward _____ _____ since there are no extra rooms. The I I___________________I Ifirst room has two Skeleton Blazes along I v

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    say? Notice that the boss doors are the same __I I_________________ ones from Lament of Innocence. Boss doors (O_ Boss __

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    sure to equip a small sword or knuckles for this fight so you can recoverquickly after an attack. Block his side attack and roll to the side thenattack during his overheads. Attack sparingly because you can't afford to gethit that much at all. When he reaches his second bar he will start to do themove where he will bury his head gears into the floor thankfully, so you candodge this and get some hits while he recovers. The second fight is not that

    bad at all as long as you stay away when he flames the area around him andblock or quick step away from the fireballs.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    When the fight is over, heal yourself by stepping into the blue glow thatappears on the floor next to the Gondola that rises from the floor below. Goback and save your game and then come back and enter the Gondola to ride downto the next stage. Sitting in the Gondola will also credit you with the**GONDOLA** chair, which you will find later in the game in the chair room.

    ~~ 99.08% ~~

    ++ Backtrack to Abandoned Castle

    [ ] The rest of Abandoned Castle will not be complete until after Stage 8.When you return after Stage 8, the floor above the boss room will be open toyou and you will fight an extra boss on 5F giving you a complete percentage forthe Abandoned Castle stage.

    ~~ 100.00% COMPLETE (Abandoned Castle) ~~[WT02]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 2 ~ Baljhet Mountains ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ++ Baljhet Mountains 1F (East)

    Once you exit the Gondola, head to the west and enter the Devil Forge off tothe right. A cutscene will play then you will receive the ~~ATTACK-TYPEINNOCENT DEVIL~~. This ID will be a lot more active in battle when an enemy isencountered compared to the rest of the IDs. He also has a setting called"Guard" that will set up a small force field allowing him to deflect anyoncoming attacks. You can also get in the force field and allow the ID toprotect you. The force field will fade in time. This is also the first IDthat will allow you to chain attacks. Press the Final Attack button at the endof a combo when a bubble with the word "Chain" pops up to have the ID attackthe enemy with a special attack.

    Leave the Devil Forge and head across the bridge, ___ then to the south. Defeat the Lizardmen along the ___ / \path and if they drop a Jet Black material, combine / \ I ! I _____ it with a Short Sword to give yourself a Broadsword I I_\_ _/_I Ifor more damage. Also, make yourself some Hard I v

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    Leather Armor using the Jet Black material. The I I I_____ILizardmen are much like the Mermen from earlier, in \ v /that, you can stun them by attacking rapidly. When I Iyou enter the next area, fight through the Skeletons /v/and Fenrirs. Do not take the first west path; take I Ithe second west path at the south end of your current IvI

    path. Defeat the Skeletons and Orcs at the split I Ipath and take the left path (southern path). Several IvIFenrirs will ambush you along the mountainside. Keep I Imoving to the west. In ___________________________ IvIthe next area, for map / _____-___________________ \ - -completion purposes, I I _ _____ \ \ IvIyou may want to go down I I /?\____________I I \ \ I Ithe first path to the ) I / _>___>___>__ > !I \ \__)vInorth. Enter the - I I ^( I_____I \_-_ Isecond path and walk ) I I! I ______________ IvIinto the middle of the I I \ ^I / ___________- \ I Iarea while fighting I I___I I___( ( ___ \ \ \v\Skeletons. Turn to \_____^ \_/ I \ \ I Iface the left and look up \ < <

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    and Memorial Tickets since these will help you out greatly for teleporting todifferent areas quickly. Julia will allow you to store, take, remove, andcreate new types of Innocent Devils as well. See the Basics section for moreinfo on this. Before you leave Julia's Shop make sure to sit in the **ROCKINGCHAIR** on the right (as you're leaving) to receive credit for that chair.

    ~~ 38.94% ~~

    Back outside, head down the northeast path. At the end of the path, you'llfind the ++STEAL++ skill next to the doorway leading out of the area. Pressthe Final Attack button while locked on to an enemy in order to steal from themwhen the cursor turns purple. You will have to wait until certain animationsin order to steal from most enemies. Check the Enemies section for a completerundown of all the items that you can steal from every enemy. Don't forget toalways try to steal from bosses, since they carry some exclusive items most of the time.

    When you reach the path ahead, you will need to fight through a few Axe Armorsand Wizards in order to open up the doorway at the end. Defeat the Wizardsfirst so they will not heal the Axe Armors just like in the last stage. In thenext area, run toward the gun that is firing at you. When the target turnspurple roll or run out of the way of the gunfire. Chop through the Orc in yourway and attack the skeleton on the gunnery seat. Hop onto the chair and fireat the cannons on the sides of the castle wall ahead. After enough damage,they will eventually explode. Turn your attention to the barricade on thecastle bridge next. Fire at the barricade and the orcs behind it. A group of Axe Armors will appear after the Orcs have been defeated. For sitting down inthe gunnery chair, you will gain the **GUNNERY SEAT** later in the game. Enterthe castle. Inside the castle walls, a group of Axe Armors and Orcs willattack as the doors seal off. Save your game at the save room along the pathahead. Fight off the Orcs to open the doorway at the top of path. SkeletonBlazes will appear but you don't have to fight them. Keep heading west tofight through some more Orcs and Skeleton Blazes.

    ~~ 52.63 ~~

    ++ Baljhet Mountains 1F (West)_____

    Eventually you will come along a split path. Take I I________________ the north path first so I can show you an area that I _?____________ Iyou will need to come back to. If you don't want I_____I I Ito go there, then read below. Fight _____ I Ithrough the Cyclops and Skeleton Blazes I ! I I Ito open the doorway at the top. On the I * I ____________/ Iother side, fight through the ________I__ __I______ ( _________-___Ifirst Skeleton Blaze and second ( __-______________ I I )set of Skeleton Blazes until you I ( I I I Ireach the third sealed doorway I I | | I I____ where Blood Skeletons will \ \ ___/ / Iv _

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    remember to place a I I I I I IvI--WHITE MARK (Mage-type)-- in I ! I \ \ _______( Ithis area on your map once you I I_____I | | (v

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    Efreet will try to stop you. Walk up the side of the mountain while battlingthe Lizardmen to find a boss door at the top.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Boss 2 - Wyvern+ Level 14+ HP: 1900+ Weakness: N/A+ Tolerance: Fire+ Steal: Shortcake

    + When to steal: When the Wyvern sticks his head in the dirt, jump on hisback. He will start to fly and carry you extremely far up in the air. Thepurple marker will appear after about 7 seconds while in the air. Stealfrom his neck and you will fall back down to the ground to continue thebattle.

    Be sure to equip the boiling ring if you have it, so the boss's fire attackstake less from you.

    This boss can only be hit in his head. Air attacks and ground attacks bothwork well for damaging him. He has a variety of attacks, but will only pullsome of them off after his life gauge has been taken down halfway. At thestart of the battle, he will mainly use his tail swipe and ground pound, bothof which can be avoided by blocking. He does an occasional bite every now andthen as well (he will rear back much like the tail swipe before he does this).When he buries his head in the dirt, rush up to him and attack his neck.After you steal from him, he will no longer bury his head into the dirt.

    When his life has been taken down halfway, he will become more aggressive andstart to fly. When he flies around in the air he will swoop by and breathe atrail of fire twice in a row and then land - keep running to dodge the flames.When he lands he will send out a slight shockwave in that area that will hityou if you are close. While on the ground, he will sometimes rear his headback, which means he is about to breathe fire in the area around him. Toavoid the ground fire, be sure to run away from him (toward the screen) oncehe rears his head back. His fire attacks can be blocked but they will breakyour guard with the first hit allowing the rest of the attack to hit you so itis best to avoid them.

    Crazy Mode:

    Other than the fact that the Wyvern will have tons of life, he is not anyharder if you block his attacks. Be sure to take advantage of when he burieshis head into the ground. Get on his back and attack him the whole time heflies in the air. You can do this quite a few times up until he reaches hissecond bar; then he will stop. Stay away from the flames as usual and youshouldn't have any problems.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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    After the fight, step in the blue glow to refresh yourself then go through theexit boss door.

    ~~ 86.31% ~~

    Backtrack Checklist for Baljhet Mountains

    [ ] GREEN MARK 1 (Bird-type) - Right before the area where you got the PerfectGuard ability, jump to the top of the two platforms then use your Bird-type's"Glide" ability to reach the treasure chest on the other side. Use your Fairy-type to open it for an ++XS POTION++.

    ~~ 86.31% ~~

    [ ] GREEN MARK 2 (Bird-type) - In the area where you got the Boiling Ring,stand on the platform across from the glowing HP Max Up in the distance and useyour Bird-type to glide over to it. Grab the ++HP MAX UP++ on the other side.

    ~~ 86.31% ~~

    [ ] WHITE MARK 1 (Mage-type) - Once you have a Mage-type Nautilus Rod with the"Purify" ability he will be able to kill the Blood Skeletons and unseal thedoor in the north section of the Baljhet Mountains. Purify will automaticallykill them with one hit after he casts the spell on them. Behind the door, youwill find an ++HP MAX UP++ on the pedestal in the back of the room.

    ~~ 87.36% ~~

    [ ] BLUE MARK 1 (Water Drain) - Go to the area with the bridge in the BaljhetMountains to find that the water has drained and you can now gain access to thecave in the back of the drained lake. Pick up the ++HIGH POTION++ on the wayto the cave entrance. In the first tunnel, fight through the group of Thiefsand Spirits then go through the doorway in the back. As you enter the nexttunnel, open the door to the right to find an ++XS POTION++ on a pedestalinside. Fight through the Thiefs and enter the next door down the tunnel tofind a ++DARK CRYSTAL++ on the pedestal inside. In the very back of thetunnel, go through the doorway and then the door on the left as you walk intothe next tunnel to find the **PANCHINKO** chair inside, along with a ++DRAGONSCALE++ on the pedestal. Continue down the tunnels to the left while fighting

    Thiefs and Spirits to exit this area.

    ~~ 100.00% COMPLETE (Baljhet Mountains) ~~[WT03]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 3 ~ Garibaldi Temple ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ++ Garibaldi Temple 1F

    Run down the stairs and through the next few areas while fighting through theSkeletons and Orcs. In the north area with the tower, the doorways will seal

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    off and you will be forced to fight a pair of Orcs and an Efreet. The tower inthe middle of the area is the Tower of Evermore, but you will not be able to goinside just yet. Head to the west and walk into the courtyard of Garibaldi

    Temple for a cutscene. Don't enter Garibaldi Temple just yet. Go around thesouth side then jump and break the cracked wall on the side of Garibaldi Templeto reveal an ++HP MAX UP++. Run around the north side to find a ++MAGICAL

    TICKET++. Enter Garabaldi Temple afterwards. As you walk into Garabaldi Temple, Bone Soldiers and a Cyclops will crash through the windows and thedoors will seal off. Fight them off then enter the north hall. Flea Men willattack as you walk into the hall. Make sure to guard when they leap toward youto block their jumping attack. Use your Attack-type's Aura Blast to quicklyclear your current area of Flea Men. They can get quite vicious so watch yourlife bar closely if you get hit a bunch and heal appropriately. Start with thenorthwestern path once the hall splits. Fight through the next swarm of FleaMen and enter the north most room to find some Armor Knights and Flea Menguarding a chest. Equip your Attack-type ID and use Aura Blast to keep theFlea Men off of you while you deal with the Armor Knights. Use the Fairy-typeID to open the chest and reveal the ++MARKER MODE++. Now go back to all theareas on your map that I told you to highlight with a certain color and place acheck on them. Bring up the map and press Start to make the marker appear.Press the Final Attack button from there to display the marker controls.

    Exit the room and head around the south side of the hall. Don't go in thefirst door just yet - enter the second door on the right. Flea Men and anArmor Knight will attack. Fight them off and grab the ++GARABALDI TEMPLE MAP++from the back of the room. As you exit, please note that the door to the rightwill lead you back to the beginning, so you will want to go through the door onthe left. An Armor Knight will be waiting in the middle of the corridor. Tothe west you will find a save room. Head to the south and enter the corridorthen enter the room on the north side. Fight off the three Armor Knights thengrab the ++POTION++ from the back of the room. Head back outside and enter thedoor to the east. Travel down the hall while fighting or avoiding the Flea Menand go down the south corridor. Ghosts will appear in the next corrdor. Enterthe first door on the south side to find a room full of Ghosts and Flea Men.Grab the ++MEMORIAL TICKET++ in the back then exit the room. Travel to the endof the hall to find an ++UNCURSE++ potion. Head back to the save room and saveyour game and then climb the second floor stairs to the east of the save room.

    Two Armor Knights will appear as you approach the stairs and the stairs willseal off, so you'll need to defeat them to break the seal.

    ~~ 35.08% ~~

    ++ Garibaldi Temple 2F

    Walk down the hall and a Dead _________________________ Baron will appear and attack you. I ____ ____-____ ____ IWatch for his teleport attack - I I I I I I I Ihe will teleport behind you and I I ( ) ( ) I Iperform an upward strike with his I I (__) (_!) I I____________ sword. Enter the door to the I I I ____________>1Fwest. Plenty of Armor Knights I I __ __ I Iwill appear along the way to each I I (! ) (! ) I Iof the balconies on the east half I I ( ) ( ) I Iof 2F and a Dead Fencer will I I___I I___ ___I I___I Iappear at each balcony to stop I____________-____________I

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    you from gaining the items. TheDead Fencers have a thrust attack that they will charge as you run toward them.

    Try to hit them before they finish charging then combo them to death. Fenrirswill attack on the west half. Grab the ++UNCURSE++ potion from the Northeastand Southwest balconies and a ++SERUM++ from the Southeast balcony. Return tothe bottom floor and save your game once again then enter the door in the west.

    ~~ 42.98% ~~

    The big empty rooms in the middle of this area do not contain anything exceptfor extra enemies. Enter them for map completion purposes however. DeadFencers will prowl the halls as you move to the next set of corridors. On thewest side, Fenrirs will attack in packs. Enter the room on the far southwestside. Defeat the Dead Fencer and Armor Knights first of all. Notice thecracked wall with a hole underneath it. In order to get back there you willneed a Devil-type ID with "Magic Circle". You can't access this area yet, soplace a --RED MARK (Devil-type)-- on your map in this area. Leave the room andenter the next corridor through the door to the northwest. In this corridor,you will run into the first few Blaze Master enemies. These are much like theSkeleton Blazes, but they are more aggressive and tougher. You should notethat you steal a valuable material from the Blaze Master, but it is hard tosteal and you will have a chance to steal this material much more easily inStage 5 from Vassagos. To steal from a Blaze Master, you must perfect guardtheir flip kick and steal from them as they fly back from the perfect guard.

    They must have their back to a wall so that you steal from them as they flyback. They will give you Ceremonial Tools if you can withstand the tight stealwindow. Enter the room on the left (west) side to fight some more BlazeMasters and Fenrirs. The second wave of enemies will be Dead Fencers. Useyour Fairy-type to open the treasure chest in the back to receive a++CEREMONIAL TOOL++. You can most likely use this to make an Ada sword bynowif you want. Fight through the enemies and enter the next hall to thenortheast. Attack or run by the Blaze Masters and the Wizard and enter thenext hall to the east. More Blaze Masters will be in the next hall. Stop bythe save room on the way down the hall and save your game.

    ~~ 57.89% ~~

    Go back in the hall, and head to the east. In the next corridor some Wizardsand a Lesser Demon will block off the doors and attack. Take some time tosteal some Spirit of Fuji materials from the Lesser Demons since this is theonly place that you can steal it - steal as they spin toward you. Enter eitherhall up ahead and fight through the Lesser Demons and Wizards as you headtoward the split hall then enter the far east hall. Spectral Swords andPhantom Swords will litter the next few halls. They can take damage ratherquickly so look out for their sword swings. Save your game in the save roomright before the boss door then enter the boss room for a cutscene. Try tohave the best helmet (Gallic) and armor (Brigandine) that you can possibly getthis early in the game and this battle will be easy since the boss won't beable to take off that much at all.

    ~~ 70.17% ~~

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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    Boss 3 - Trevor Belmont

    + Level N/A+ HP: N/A+ Weakness: N/A

    + Tolerance: N/A+ Steal: N/A

    + When to steal: N/A

    For this boss you must learn how to dodge his attacks well. Trevor loves torun up and pressure you with combos and holy water. He will do a holy waterattack from far, which will send a stream of white fire toward you that can beblocked. When he rushes in, he will do one of two combos. For his firstcombo he will start with his green whip and do three strikes and might end thecombo with a circle of holy water. It is best to roll out of the way beforethe second or (for sure) third whip attack strikes you since you, sometimes,cannot guard it because his hits will make you stagger. For his second combo,he will start out with a few punches and then move into a series of kicks.

    The kicks can be guarded against, but not the entire combo, so you must rollout of the way as he starts the kick portion. All of the hits of each combocan be guarded, but NOT the entire combo as Hector will start to stagger afterthe third hit. Even the circle of holy water can be guarded against at theend of the whip combo if it is not in a series of blocked hits. He will beleft open to your attack after each of these combos unless he finishes withthe holy water.

    His fiery charge punch cannot be guarded - you will have to time a roll or jump so that you move out of the way right before he does this move. Like hiscombos, he will be left wide open to attacks after the charge punch. It willseem as if you are underleveled by the little amount of life that you takefrom him while attacking, but that is the way the battle is set up. After youhave learned his moves, he is not hard at all. He will cease his attack afteryou have taken about 25% of his life.

    Extra tips:

    1) If you have a Fairy-type with the "Poison Powder" ability, she will hit Trevor and try to poison him. The poison won't affect Trevor, but he will turnhis attention on the Fairy-type, who cannot be hit, which will allow you thechance to get in some free hits.

    2) If you can time your blocking so that you perfect guard any of Trevor'sphysical attacks then he will stagger and you will be able to attack himimmediately afterward. To perfect guard the charge punch while close, waituntil right after the "Haaaa!" and tap block when he yells "Uh!" and you willperfect guard the hit every time. The third hit of his whip combo is not toohard to perfect guard either. Block the first two hits and wait until rightbefore the overhead swing of the third hit connects then tap guard.

    Crazy Mode:

    Trevor's whip attacks don't take off as much as you think they would. His holywater attacks are the main attacks that you will have to look out for. Make

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    sure to watch for the holy water at the end of his whip combos when you go tohit him. Make use of perfect guarding during his combos and you should be ableto take him down quickly.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    As usual, enter the glowing blue light to refresh yourself after the battlethen continue ahead. Grab the ++MAGICAL TICKET++ and enter the door beside it.Summon your Battle-type ID and have him stand in the glowing red circle for himto learn the ++BRUTE FORCE++ skill. The Brute Force skill will automaticallybe bestowed upon any Battle-type that you incubate from now on as well. Leavethe room and head to the right. Stand in front of the big iron door with yourBattle-type equipped and have him use Brute Force to slide the door open. Inthe next room, a warp room will be on your right, but we don't want to enterthere just yet since there's still a few items in Garibaldi that we need. Youmight want to run back and save your game before you go down to B1 since thereare some tough enemies down there. Open the door across from the warp room andgo down the stairs at the end to reach B1F. A few Slogras will attack alongthe way. Be sure to watch your life when fighting a Slogra since they can takeit down quickly with some of their attacks.

    ++ Garabaldi Temple B1F

    Plenty of Skeletons and a few Thiefs will teleport _____________ into the area once you're in the first corridor I

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    iron door on the right with his Brute Force ability. Enter the area beyond thedoor to find the next stage.

    ++ Backtrack Checklist for Garabaldi Temple

    [ ] RED MARK 1 (Devil-type) - When you have your Devil-type ID with you, return

    to the southwest most point of Garibaldi Temple and use "Magic Circle" to gounder the crack in the wall. Enter the door off to the right to find a roomfilled with Armor Knights and the **COFFEE CUP** chair in the middle. DeadBarons will swarm the room after the Armor Knights are defeated and Thiefs willconstantly pop up as well. Exit the room when you're done and head to thesoutheast door of the outside corridor. Walk to the back of the areaoverlooking the staircase and grab the ++ETHER++ material from next to thealtar.

    Downstairs, Skeletons will constantly teleport into the area as you run downthe ramp of B1. The door at the bottom will lead you to a corridor full of nothing but Blood Skeletons. Summon your Mage-type that has the "Purify"ability if you want to defeat some. These are level 75 Blood Skeletons,however, so they can kill you in seconds if you are low-leveled. You'll find asave room at the bottom area along one of the best places in the game to levelup! Be sure to steal from these Evil Cores - target, hit them, then steal -since this is the only way to get some extra Dark Matter material. The EvilCores will also randomly (VERY RANDOMLY) drop a Miracle Egg material, which youwill definitely need if you plan to get the Pumpkin-type Innocent Devil laterin the game. A Miracle Egg can easily take you over an hour to get from theseEvil Cores, but there are other ways to obtain one (see Frequently AskedQuestions).

    Be sure to save your game before you enter the boss door at the bottom. Insidethe next room, you will fight the optional bosses - Legion and Nuculais. Goodluck!

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Boss (optional) - Legion

    + Level 52+ HP: 6900+ Weakness: Light+ Tolerance: Dark+ Steal: Pizza

    + When to steal: When you have knocked away all the dead bodies and the core isrevealed, target the core, jump toward it, and steal from it.

    I would recommend that you be near level 50 before attempting this boss fight.For the first part of the boss fight you will need to destroy the mound of deadbodies that are covering the core. Go up the stairs (knock the zombies out of your way) until you reach the boss and hack away at the sides of him until thecore is totally revealed. Zombies will be after you the entire time. Theywill race toward you while their head swells. You must not let them explode onyou or it will take quite a bit of damage. As more of the core is revealed,the zombies will get faster and explode sooner. Have an Innocent Devil help

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    you out on exposing the core to make the first part of this fight faster. Oncethe core is revealed, jump and hit it (or steal from it), to reveal the nextboss. Don't stand below the core as it falls or it will damage you.

    Extra Tips:

    (Please note that not all of the list below is used in the first battle. Skipdown to the Nuculais battle to see the uses of everything else)

    First, you need to bring a few things with you,

    - A Mage Type ID with the Floating B skill- Megingelos (accessory that increases damage as your health is lowered)- Sacrifice Brooch (accesory that sends any damage you take to your ID)- A Fairy Type ID for healing emergencies- and as many Battle Type IDs you can bring

    Get a Mage type ID with the Floating B skill and keep it on you. About 95% of the time, it'll keep any of the exploding zombies from reaching you while youpound away at Legion. Simple and efficient. Don't keep the Mage-type equippedwhile climbing the stairs however, or the zombies will hit it.

    (thanks to Biscuit)

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Boss (optional) - Nuculais

    + Level 53+ HP: 8875+ Weakness: Dark+ Tolerance: Light+ Steal: Napoletana (this is a food item)

    + When to steal: As he begins to perform his grab attack, you must perfectguard his hand at the moment he hits you and then run up and steal while heis dizzy.

    For the second battle he will actually be in human form (somewhat) and will nolonger be immobile. It's a good idea to use an Innocent Devil as bait for thisbattle. Set one of your battle-type Innocent Devil's to "Guard" and the bosswill, most of the time, go after the Innocent Devil allowing you to attack himfrom behind. This boss has several attacks, most of which can be blocked. Hewill teleport around the room constantly. He teleports by jumping into lavaand then rising out of the lava at another part of the room. The lava isblockable, but the irritating part about this move is the fact that it willsometimes catch you in the middle of an attack if you are not cautious whileattacking him. If he jumps at any time, then get ready to guard or dodge.

    His other moves are a blade strike (blockable), a grab in which his arm willstretch out toward you (this must be avoided by rolling), several punches (he

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    usually chains about 4 punches together, they can be blocked) and a move inwhich he will summon a bunch of dead bodies and hurl them at you. When hesummons the dead bodies, block the first set that he throws at you, roll andquickstep from the second set and, for the third set, block the first fewbodies, then roll and quickstep to avoid the move completely. He also has apurple beam that must be avoided as well (roll or run...A LOT). If you have

    your battle-type Innocent Devil in guard mode, step into his shield and it willprotect you from the entire beam attack. Hit him sparingly throughout thebattle and watch for his attacks. The only time that you can usually get afull combo in safely is when he recovers from a physical attack (punch, bladestrike).

    Once he is down to his second bar, he will start to dig at the ground. Run upto him and combo the hell out of him while he searches through the floor. Hewill pull a dead body out of the ground and absorb it, causing him to grow togiant size. When he is like this, he will have very few attacks, but he can beextremely hard to hit without getting damaged. Each step he takes creates ashockwave on the ground (these can be blocked). When he jumps he will create agigantic shockwave that will reach further than usual (jump to avoid it).Summon an Innocent Devil with a strong projectile move and have him fire uponthe boss. Eventually he will shrink back down to normal size and the fightwill continue as it was until you beat him.

    Extra Tips:

    1) A bird-type Innocent Devil with "carpet bombs" can be extremely useful forthis fight.

    2) A Corpsey (battle-type) Innocent Devil will literally win the battle for youif you allow him to. His bone storm is especially useful. Set him to auto, orhave him use his bone storm often. Hit the boss from the back as he tries toattack Corpsey. Don't forget to use Corpsey's guard if the boss does his beamattack.

    3) Set your first Battle Type ID to guard and let him get you a little low onHP. This will give you a much greater damage rate on him thanks to themegingelos (I chose force glove as my weapon). Also, when you get sufficientlylow on HP, equip the sacrifice brooch so you don't take any more damage as longas you have an ID out. Usually, he will be attacking the ID, but even if not,his attacks are fairly easy to dodge. When he gets big, the only strategychange you need is to start doing air combos to his kneecaps (another goodreason to use force gloves for a big air combo). This part is incredibly easyif you make sure not to get caught by his jump attack. Keep at it, and he'llbe dead in no time.

    (thanks to Biscuit for tip 3)

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ~~ 100.00% COMPLETE (Garibaldi Temple) ~~[WT04]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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    ~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 4 ~ Mortvia Aqueduct ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ++ Mortvia Aqueduct 1F

    Hop into the water for a cutscene. When the cutscene ends, head south to ^the tower up ahead to fight a group of Mermen. Enter the tower after the battle tofight some more along with some Bone Soldiers. Open the door on the side toenter another waterway filled with more Mermen. Enter the tower to the right(south). Fight off the Mermen and Armor Knights inside the tower then open thedooron the right (west). After fightingoff several Mermen in the waterway, enter the next tower to the west. Grab the ++MORTVIA AQUEDUCT MAP++ then head back to the middle tower. Enter throughthe door on the westside. There is no reason to enter the left north tower except for map completionso enter the tower to the south. Fight the two Bone Soldiers inside the nexttower and attack the ~~CRACKED WALL~~ on the left side to make itbreak and reveal a door. Fight through the enemies in the next few waterwaysand the next tower and enter the tower in the northeast. Grab the ++EXTRA I.D.POCKET++ inside the northeast tower. This will allow you to carry onemore ID then you currently have. Head backto the tower where you broke the wall and gothrough the door across from the broken wall. More Mermen and some Ectoplasmswill attack inthe waterway outside. Enter the final tower to find a group of Bone Soldiers andEctoplasms.Fight through them to open the doors then walkoutside. Enter the open area that the stairs will lead you to. Cannons will fire asyou enter the area. Quick step to the sides to avoidtheir fire and head for the gun cannonin the very back. Quick step along theway to avoid getting hit then knock theBone Soldier out of his seat and sitdown in the Gunnery Seat. Fire at thecannon tower that keeps firing at you andfire at any Orcs that try to shoot you. Fire at the remaining Orcs after the cannontower falls then turn yourattention to the left. Fire at theleaning cannon tower in the distance onthe south side to make it fall. This will make a bridge across to the nextarea. Fall to the area below the bridge you made to find ++$500++ in the areabelow. Head back to the top via the stairs in the west and head across thebridge. Bone Soldiers will teleport into the area near the door. Notice thetreasure chest in the distance on the east side. You will need a Bird-type IDwith "Glide" to reach that chest so place a --GREEN MARK (Bird-type)-- in thatarea on your map. Exit the area through the next door. A save room will be toyour right as you enter the next area. Choose to "Register Memorial Ticket"and keep that save room registered throughout the Mortvia Aqueduct stage so youcan come back easily once you have the Bird-type ID. You'll thank me later.Fight through the Dark Warlock and Bone Soldiers then enter the door on theleft (west). Inside the building two Dark Warlocks and several Bone Soldierswill appear down the stairs. Run or fight through them and enter the door at

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    the bottom. When you reach the bottom of the stairs in the next building,several Bone Soldiers will teleport into the area for your hacking pleasure.Head up the stairs to enter 2F of Mortvia.

    ~~ 31.81% ~~

    ++ Mortvia Aqueduct 2F

    In the first room of the second floor, you'll fight quite a few Fishmen and aDark Warlock. Take this chance to steal some Aquamarines from the Fishmen -steal as they roll. You can make a better helmet, and you will also need theselater for combining other items. Enter the next room and walk up the stairs tofind some Frost Dragons at the top. Enter the metal door to the left (west).Rush down the stairs and kill the Frost Dragon to open the next metal door.

    Two Gaibons will attack in the next room. Their energy rings can stun you somake sure to quick step out of the way when you see the attack coming. Enterthrough the door to the left (south). Steal some more Aquamarines from theFishmen in the next area then head down the stairs to 1F.

    ++ Mortvia Aqueduct 1F

    Fight through the Fishmen and enter the door to the north. Grab the ++POTION++in the next room with the Thiefs. Alright, you see all that water? Place a--BLUE MARK (Water Drain)-- on your map so you will remember to come back hereonce the water drains in this area. It might be best to place the mark on the2F map, on the west side of the room with the big statue, since that will makeit easier to find when you come back. Head back the way you came and enter thewooden door on the north side of the middle room on 2F.

    ++ Mortvia Aqueduct 2F

    The doors will seal off in the room ahead and some Blaze Masters will appear atthe bottom of the stairs. Fight them off to unseal the doors then head up thestairs and enter the next room. Walk up to the statue and strike it to makestairs rise from the floor. Head up the stairs to 3F.

    ~~ 45.45% ~~

    ++ Mortvia Aqueduct 3F

    Defeat the Ghost to unseal the doors ahead - Blaze Masters will attack as well.Enter through the door to find some more Ghosts and Blaze Masters ahead thenenter the room to the west. More Blaze Masters will crash the party in thenext room, either run or fight then head south. Travel down the silentcorridor then enter the next room to find several Wolf Skeletons. Defeat theWolf Skeletons to open the next door. Another silent corridor will follow,then you'll enter another area with Wolf Skeletons. Walk toward the north endof the room to find a save room off to the side. Don't register your Memorial

    Ticket, keep that last save room registered! Head north across the bridge,then go down the stairs to 2F when you reach the room with the Fishmen.

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    ++ Mortvia Aqueduct 2F

    More Fishmen just waiting to bleed all over you as you kill them will attack asyou enter this area. Open the door in the south to be forced into fightingeven more Fishmen. Head south some more to enter a room with more Fishmen andtwo Gaibons. Go east to do battle with some more Fishmen then enter the final

    room of 2F. Not wanting you to leave their monotonous Aqueduct, some Fishmenwill seal off the door and attack. Defeat the Frost Dragons first so theywon't shoot ice shards at you the entire battle. Everything must be defeatedto move on.

    ~~ 65.45% ~~

    ++ Mortvia Aqueduct 1F

    More Fishmen and Frost Dragons will be waiting in the area below. When youreach the outside section of the first floor, head to the east to find a warproom, a save room, and a boss door. Head down the stairs across from the warproom to find to find a ++POTION++ at the bottom. See that staircase that leadsinto the water across from the warp room? Well, when the water drains, youwill be able to access another area from there, so place a --BLUE MARK (WaterDrain)-- on your map for that portion. Notice that there is an area acrossfrom the boss door that you can't get to yet, that will be solved in just aminute. If you want, you can place a --GREEN MARK (Bird-type)-- in that areaon your map. Save your game then enter the boss door for a big fight. Walk tothe edge of the bridge to start a cutscene that will lead into the boss fight.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Boss 4 - Skeleton Diver

    + Level 24+ HP: 3422+ Weakness: Fire+ Tolerance: N/A+ Steal: Sushi

    + When to steal: When the fish dashes toward you while up on the platform (andthe skeleton is on the fish's back), double jump toward the fish at comesnear and steal from the skeleton on top.

    This is a team boss fight. The skeleton and the fish will both attack youseparately at some point. Usually the skeleton will start out by throwingspears at you. Guard against the spears or dodge them, both kinds of spearscan be blocked (normal and fire). It is possible to hit the fish while he isin the water, but watch for the spears! If the fish comes up on the platformthat you are on and races toward you, be sure to guard or roll to avoid itsdashing attack. If you roll you can get a few hits in from the fish's sidebefore he gets to the other side of the platform.

    The fish will eventually jump over the platform that you are on and do one of two things - either the skeleton will jump off and try to hit you with his

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    spear or the skeleton will throw down spears at you. Immediately run up andcombo the skeleton from behind when he jumps off for some free hits. Theskeleton's attacks can be easily guarded but his combo attacks will cause youto stagger if you block them in a row, and might result in a hit. Theskeleton's weak point is his back - if you can hit him in the back he will bestunned and open to a combo. The best opportunity to hit him is right after

    his spear lunge when he hits the ground. The fish may try to interrupt thefight by lunging out of the water directly at you - avoid him or block theattack. When the fish surfaces on the platform, he will either spray wateraround the platform or stagger around the platform while on his side and movetoward you. The water attack can be avoided by rolling or jumping. If thefish moves toward you while on his side, only the mouth will be able to hityou, so stay on either side of him and hit him. Once the boss is down to onlyhalf of his life the skeleton will stay on the fish more often and throwspears so you will be forced to attack the fish.

    Extra Tips:

    1) If you have a Battle-type ID summoned, especially an aggressive one (SpeedMail, Corpsey, or Liquid Golem with Magma Mode), it is possible to nearly trapthe skeleton on the platform when he jumps off. If you can hit him in theback and knock him down, run over to him and keep attacking as your Battle-type attacks to double team him. Try to attack him from the opposite side of the Battle-type and he will not be able to do a thing.

    (Boss Rush Mode only)

    2) The Bird ID Crimson's Ignition Blow will actually KNOCKDOWN Skeleton Diverif he is on the platform. Plus, it does double damage to him, as SkeleDive isweak against fire. As the fireballs are hitting him, you can get in combos.Fun. The fireballs will hit him as long as he is above water, but at one pointafter he takes enough damage on the platform, he will become invulnerable.Wait for him to get back on the fish, then resume fireballing, although hewon't be knocked down.

    (thanks to whythecynic)

    Crazy Mode:

    Watch out for the fish's attacks! The fish can deal nearly 100 damage witheach attack, but the Skeleton doesn't take near as much. Summon a Battle-type(especially Liquid Golem with Magma Mode) when the skeleton jumps on theplatform and try to trap him on the platform for some heavy damage. Always beon the lookout for the fish's attacks while you attack the Skeleton however.Set your ID to "Guard" when the Skeleton is on the fish and wait for him to getoff again.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    When the fight is over, run up the ramp that rises out of the water and headfor the Devil Forge at the top. All the water in this area will drain towardthe end of the game as well, so open your map and place a --BLUE MARK (WaterDrain)-- in this area. Grab the ++SPIRIT OF FUJI++ material from near the walland enter the Devil Forge for a cutscene. You will gain the ++BIRD-TYPE

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    INNOCENT DEVIL++ after the cutscene. Go back outside and walk to the brokenmiddle portion of the bridge with your Bird-type equipped then use "Glide" tofly back to the other side. Save your game at the save room once again thenturn your attention toward the area to the left side of the boss' door (southarea). You can now glide over to that area and enter the next stage throughthe doorway on the other side. If you want to, you can now go back to that

    save room that I told you to register your Memorial Ticket at and pick up anextra item from the other side of that cannon area. You can also go back tothe Baljhet Mountains and pick up two extra items with the "Glide" ability.Use a Magical Ticket to go to Julia's shop to get back to the Baljhet Mountainsquickly. If you want to make a later boss in Stage 6 much, much easier then goahead and start evolving a Phoenix Bird-type and have him learn "Big Bang"starting now.

    ~~ 81.81% ~~

    Backtrack Checklist for Mortvia Aqueduct

    [ ] GREEN MARK 1 (Bird-type) - In the area where you knocked down the tower toget to the other side, go to the side with the Bone Soldiers and use your Bird-type to glide over to platform on the east end. Use your Fairy-type to openthe chest on the other side to reveal the ++BROOCH OF BONDS++.

    ~~ 82.72% ~~

    [ ] BLUE MARK 1 (Water Drain) - Only try this after the Stage 9 boss fight. Inthe area with the standing water, as shown in the walkthrough, a door will nowbe in the east end. Enter the door and fight off the two Fishmen inside toopen the next dooway at the end of the hall. You'll eventually enter an areawith more Fishmen and some White Dragons. Defeat the Fishmen to unseal thedoors then head south. The next room will seal off and tons of Fishmen willattack, so defeat them and be sure to make plenty of blood stains in the area.Fight off the White Dragons on each side to unseal the doors then enter theeast side first. Run down the corridor ahead and defeat the two Fishmen tounseal the door at the end. Summon your Fairy-type in the next room then openthe chest to find a ++DARK MATTER++ material. Go back to the area with twodoors and enter the west end. Walk down the long corridor then enter the roomat the end to find an ++AQUAMARINE++. Sit in the **TWO-SEATER SOFA** to theleft side to get credit for that seat in the Chair Room.

    ~~ 96.36% ~~

    [ ] BLUE MARK 2 (Water Drain) - Enter the area where you fought the SkeletonDiver boss behind the boss door in Mortvia Aqueduct. Jump into the area below,where the water was standing earlier, and walk around to the northeast side of this area. You'll find a chest next to the inner wall. Use your Fairy-type toopen the chest and get an ++ANGEL HALO++. Jump along the steps in the westsection of the middle area to get out.

    ~~ 97.27% ~~

    You can gain the last bit of percentage after the Stage 9 boss fight. Walk outon the bridge that goes to the castle in the distance that was previouslycovered with water. This will start a cutscene and also finish the remainderof the percentage for Mortivia Aqueduct.

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    ~~ 100.00 COMPLETE (Mortvia Aqueduct) ~~[WT05]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 5 - Forest of Jigramunt ~~

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ++ Forest of Jigramunt (North)

    When you walk through the doorway a cutscene will play. The Forest of

    Jigramunt is not as linear as the other stages and has plenty of split pathsthat will lead you to items and other extra areas. When the cutscene ends,Vassagos will come after you and Sniper Orcs will attack from the back of thepath. Steal some Ceremonial Tools from the Vassagos since you will need thatmaterial later - target them, uppercut them (guard + attack), and steal fromthem in the air. Take either path since they both lead you to the same area.More Sniper Orcs and Vassagos will attack down the south path and some BoneSoldiers with Vassago will be waiting further ahead. On the east path,Vassagos and Bone Soldiers will attack. Eventually you will reach an areawhere the door ahead will seal off and a Red Ogre will attack. Try to steal aGaltite from him if you can - stand close and wait until he jumps then jump andsteal from him in the air. He's basically just like the Cyclops except he hasa bit more life. In the big area with the lake to the side, plenty of BoneSoldiers and Vassagos will attack. Since there is water to the side, this areaas well will drain later in the game, so place a --BLUE MARK (Water Drain) inthis area on your map. Enter the save room to take a break then head throughthe northeast doorway.

    ~~ 21.21% ~~

    You'll arrive at another split path. Take the south path. The first area hasplenty of Bone Soldiers and a few Dark Warlocks. The second area will havethree Assassin Zombies. These enemies are very aggressive and annoying attimes. They will burrow under the ground and either try to hit you with theirclaws or hit you with an attack as they jump out. Be sure to sit on the**STUMP STOOL** in the area with the Assassin Zombies to get credit for thatchair. Use the Indigo Steel material that you'll get from many of the upcomingenemies (item drop) to make you a better helmet, armor, and sword. If you tookthe north path, you'll run into the same enemy types. Either way, you'll windup in an area where the doorway in the middle will seal off and Bone Soldiers,Warlocks, and a Thief will attack. Defeat them all then enter the doorway thatopens. Fight through the Wolf Skeletons and Dark Warlocks in the next areathen keep heading northeast.

    In the next area, the doors will seal off and you will have to fight some DarkWarlocks and Red Ogres. Make sure to defeat the Dark Warlocks first since theywill stand back and heal the Red Ogres continuously if you don't. Watch yourlife carefully when fighting the Ogres. Pick up the ++FOREST OF JIGRAMUNTMAP++ from near the middle doorway. Take the east path in the middle once itopens. Wolf Skeletons will attack in great numbers along the next path.Follow the path all the way north and enter the next area at the end. The

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    doorway ahead will seal off and you will be forced to fight a Basilisk.Another will attack once the door is unsealed. These are just like theCockatrice from ealier in the Baljhet Mountains except they are a bit morepowerful. Run up the stairs to find another Basilisk along with some ThunderDragons and a very obvious ~~CRACKED WALL~~ at the end of the path. Attack thecracked wall and enter the cave. An Ectoplasm will float down from above as

    you enter. In the next tunnel, use your Fairy-type to open the chest andcollect the ++AQUAMARINE++ material from the chest. There is another~~CRACKEDWALL~~ behind the chest so attack it to reveal an exit. This will lead youback to the Abandoned Castle. Enter the exit, however, to have it labeled onyour map.

    Go back to the area with the Wolf Skeletons and enter the east path. Likeclockwork, the doors will seal off and enemies will appear. Fight your waythrough the Wolf Skeletons and Thunder Dragons to open both paths. Walk pastthe two columns to the north to find a save point around the corner. Enter thenortheast path to find The Tower of Eternity along with plenty of ThunderDragons and Flame Demons around it. Try to steal some Phlogiston from theFlame Demons - wait until they try to claw you and block the attack then hitthem with a jumping uppercut (Attack + Jump) while they recover, double jumpwhile in the air from the uppercut, and steal. It sounds tougher than itreally is. You'll need this material later. You only have to defeat the

    Thunder Dragons to unseal the tower door. The Tower of Eternity has 50 floorsof nothing but enemies in each room and there is no way to exit the towerunless you have a Magical or Memorial Ticket. Make sure to register yourMemorial Ticket at the outside save point if you decide to enter the tower.It's an excellent source for leveling up at the moment. If you're trying toevolve a Phoenix Bird-type, like I hinted at earlier, use the enemies in thisarea around the Tower of Eternity (the Flame Demons) to have your Bird-typelearn "Big Bang" very quickly. If you can get this ability before the Stage 6boss fight, you will have that boss eating out of the palm of your hand. Headback to the west path with the Wolf Skeletons and Thunder Dragons and enter thesoutheast path.

    ~~ 48.48% ~~

    Along the southeast path, Dark Warlocks and Bone Soldiers will attack as thedoorway seals off. Defeat them and continue to the south. At the very end,you'll find a dead end. Notice that the ground is cracked. You will need tohit the ground with a Golemn Battle-type's "Hip Press" ability. If you don'thave that ability yet then open your map and place a --BLACK MARK (Battle-type)-- in the space at the dead end. If you have the ability then check thebacktrack section for a list of items that you can get from below. Return tothe area where you fought the two Red Ogres earlier and take the south path.As you fight through the Wolf Skeletons at the south path, you'll pass by awarp room. Enter the cave up ahead.

    ~~ 55.55% ~~

    ++ Forest of Jigramunt (South)

    Inside the cave, Lizardmen will attack as you run down the hill. Enter thesave room at the bottom to save your game then continue to the south. In the

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    next tunnel, the path will split so fight through the Wolf Skeletons andLizardmen then move down the west path. As you reach the door on the westside, look off to the left to see two candles off to the side. Jump and hitthe ~~CRACKED WALL~~ in between the two candles to find an ++XS POTION++behindthe wall. Continue through the door on the west side. Some Great Armors will

    appear on the other side. As their name suggest, they are heavily armored sodo not fight these enemies while they are grouped or they will gang around youquickly. Steal a few Carbon Steels from them - steal as they do their ramattack. Use the Carbon Steel to make you some better armor. Defeat the firstwave of Great Armors to remove the seal from the doors. Open the first dooryou come across on the left side. Grab the ++ABSOLUTE ZERO RING++ from thepedestal in the small room then exit the room and enter the next tunnel to thesouthwest. Defeat the Lizardmen and Great Armors to open the door to the west.Enter the door then fight off the Lizardmen and Sniper Orcs to remove the sealson the door.

    Enter the door to the first tunnel in the north. Run down the hill to findseveral statues grouped together like bowling pins. In order to get past thesestatues you will need to have an Iytei Battle-type with the "Shoulder Ride"ability. Put a --BLACK MARK (Battle-type) on your map in this area for now if you don't have an Iytei yet. Leave the room and enter the next tunnel to theNorth. Fight through the Lizardmen and Sniper Orcs to remove the seal from thedoorway up ahead then enter the door in the northeast. The doors in the tunnelahead will seal off and Sniper Orcs and a few Assassin Zombies will attack.Rush ahead and defeat the Sniper Orcs first since they will constantly try toshoot you from the background if you don't. Run up to the save room on theright and save your game then enter the boss door up ahead.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Boss 5 - Minotaurus

    + Level 30+ HP: 4200+ Weakness: Wind+ Tolerance: Earth+ Steal: Devil Iron

    + When to steal: As he comes down from his jump attack, do a jumping backflip,then a jumping forward flip and steal from his head. Make sure to do thefirst jump extremely late in order to steal. If you jump toward his leftside, you will have a much greater chance since the pillar usually covers theright side of his head. You will need to press the Steal button almost assoon as you do the second jump in the air or else you will miss. He willonly do this attack when he has the final pillar in his hands. He's one of the harder bosses to steal from, but hang in there - there is a much worsesteal window later for a particular boss.

    Make sure to get his steal item! Dodging is the key to beating the Minotaursince he takes quite a bit of health every time he hits you. Throughout thebattle he will tear out rock pillars from the sidewalls and try to hit you withthem. For the first pillar that he starts out with, he will strike you with ituntil it crumbles. For the remaining pillars he will either try to hit you

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    horizontally with them (if you're close) or will throw the pillar at you. Theonly move of the Minotaur's that can be guarded against is his horizontalpillar strike. After you guard the first hit, I would strongly recommendrolling just in case he follows up with a second hit, because if he combos anyof his moves then Hector will be hit since the first move will always staggerhim. If you get far away from the Minotaur he will throw his rock pillar at

    you - roll quickly to the side to avoid this. After he throws his rock pillar,run up to him and combo away. He will walk over and get another rock pillarfrom the side of the wall. Hit him until he turns around, then get ready tododge. He has very few moves for the first few rock pillars, so take advantageof this and hit him as much as you can.

    When he gets down to the last rock pillar or when he only has half of his lastbar of life, he will not throw the pillar in his hands at you, nor will itbreak. He will have an almost entirely new set of moves for this rock pillar(he still has the horizontal swing). If he holds the pillar downward andstarts to spin in a circle GET AWAY from him. He will spin toward you and tryto smack you - be sure to get a few hits in when he starts to recover from thismove. When he jumps into the air, jump or roll away from him. He can hurt youwith the actual jump if you physically touch him, and he can also hit you withthe shockwave on the ground afterward (the shockwave can be blocked). TheFairy-type ID will be your best ID to use for this battle because of herhealing. The Bird-type is good for distracting him, but the Minotaur will killthe Bird-type off quickly.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Restore yourself after the battle then open the exit boss door to enter thenext stage.

    ~~ 78.78% ~~

    ++ Backtrack to Forest of Jigramunt

    [ ] BLUE MARK 1 (Water Drain) - Near the first save point, after the Stage 9boss battle, the lake will be drained and you will be able to find a ++DEVIL'SVEIN++ in the treasure chest and you will find a **WESTERN TOILET** chair inthe very back.

    ~~ 80.80% ~~

    [ ] BLACK MARK 1 (Battle-type) - When you have a Battle-type ID with "HipPress", go back to the valley on the east side of the Forest of Jigramunt andhave your Battle-type use the ability on the cracked ground at the end. Theground will bust open and reveal a doorway below. Go into the cave and headthrough the first doorway to your right. Dark Warlocks and Red Ogres willattack as the doorway ahead seals off. Once they are defeated you will find adoor at the end of this tunnel. Grab the ++ETHER++ on the pedestal inside thenext room. You'll have to fight the same enemy line-up as before to exit thetunnel outside. Once you are back in the first tunnel, head to the northeast,through all the Bone Soldiers and Dark Warlocks, to find another door. Thedoorway in the distance will seal as usual and that same group of Red Ogres andDark Warlocks will attack once again! When you open the door at the end of thetunnel, plant Hectors rear in the **RATTAN CHAIR** then grab the ++CARBON

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    STEEL++ on the pedestal. That all-too familiar group of enemies will block off the path in the tunnel outside as you try to leave.

    ~~ 91.91% ~~

    [ ] BLACK MARK 2 (Battle-type) - Stand at the top of the hill in the cave

    section of the Forest of Jigramunt once you have a Iytei with the "ShoulderRide" ability and use that ability to barrel down the hill and destroy thestatues at the bottom and reveal a door. You MUST stand at the top of the hillwhen you use this ability in order to gain speed to break the statues. Twogroups of Final Guards will attack as you make your way to the door in theback. Sniper Orcs and more Final Guards will be waiting in the next tunnel.Enter the first door off to the left as you enter the second tunnel. Insidethe room, sit in the **WOODMAN'S CHAIR** (yes, that is a chair) and grab the++RARE RING++ from the pedestal. Defeat the Final Guards and Red Orgres in thenext tunnel to unseal the door at the end and find a ++DRAGON SCALE++ on thepedestal inside.

    ~~ 100.00 COMPLETE (Forest of Jigramunt) ~~[WT06]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 6 - Cordova Town ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ++ Cordova Town (South)

    Like the Forest of Jigramunt, Cordova Town has a bunch of split paths as well,mainly for the southern portion. As you exit the boss room, you'll start outon the west side of the southern portion of Cordova Town. Zombies will rise upfrom the ground as you walk toward the split path ahead. Open the door off tothe right (south) and move around to the east side of the town. While workingyour way north on the east side, you'll notice a barred door to the east with aHP Max Up behind it. For now, you can't do anything here, but be sure to openyour map and place a --RED MARK (Devil-type)-- in that area. You'll need aDevil-type with "Magic Circle" in order to get under the bars. Head throughthe doorway in the north of the current area, then move west down the Zombieinfested street and go through the dooway at the far end.

    Grab the ++CORDOVA TOWN MAP++ from near the fountain then enter the doorwaytothe west. Steal some more Carbon Steels from the Great Armors on the otherside if you need any more then head through the north doorway to find a warproom along with another room at the very end of the street. The room behindthe north door has a chair emblem on the door and will most likely shock you asyou enter the room behind it for the first time. Go ahead and open the door.Well now, this is different, isn't it? This room is the Chair Room, which willhouse every seat that Hector has placed his rear into during the game. Youshould already have a few chairs if you have been following the mainwalkthrough closely: Gunnery Seat, Therapeutic Chair, Save Room Chair, StumpStool, Teleporter Seat, Gondola, and the Rocking Chair. There are a total of 23 chairs in the game that you will need to find. Go ahead and sit in the

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    Gunnery Seat and blast some bird and bat targets then head back to the fountainand meet me in the next paragraph below when you're ready.

    ~~ 16.83% ~~

    Head north from the fountain area or take any of the other two paths on the

    street to the east to reach the middle street in the north. The west streetwill have some Vassagos and the other two streets will have Ghouls (strongerZombies). Steal some more Ceremonial Tools from the Vassagos so you don't haveto backtrack for some later when you need them. The middle street will havesome more Vassagos along it. Walk down either of the streets to the north of the Vassago infested middle street. No matter which street you take to thetopmost street, there will be either a Dead Fencer or a Dead Baron along thepath. Steal some more Holy Man's Veins from them along the way. Open the doorin the north to enter the north section of Cordova Town.

    ~~ 37.62% ~~

    ++ Cordova Town (North)

    On the other side of the door, all of the doors in the area will seal off andWhite Gravials will attack. These are much like the Lizardmen, but they aretougher and will spit poison at you. If you're poisoned then use a Serum orwait until it wears off. A save room is on the north side, so save your gameafter fighting the Gravials. Continue to the west when you're ready. MoreWhite Gravials will run up to you from behind the corner in the next area.