casual competitive – multiplayer for the masses | daniel kromand

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© GameDuell 2016 | Confidential Casual Competitive – Multiplayer for the masses Pablo Tesch - Producer Daniel Kromand - Producer

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Page 1: Casual Competitive – Multiplayer for the Masses | Daniel Kromand

© GameDuell 2016 | Confidential

Casual Competitive – Multiplayer for the masses

Pablo Tesch - Producer Daniel Kromand - Producer

Page 2: Casual Competitive – Multiplayer for the Masses | Daniel Kromand

© GameDuell 2016 | Confidential 2

GameDuell

Page 3: Casual Competitive – Multiplayer for the Masses | Daniel Kromand

© GameDuell 2016 | Confidential 3

Why competitive?

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© GameDuell 2016 | Confidential 4

Why Casual Competitive?

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Synchronous multiplayer games on mobile

Complexity

Casual

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© GameDuell 2016 | Confidential 6

5 tips for casual competitive

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© GameDuell 2016 | Confidential 7

Grand Gin Rummy

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1. Solve Liquidity

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Liquidity success threshold

time per day * fragmentation * players per game

< DAUgames per DAU * lobby wait time * worst hour factor

Page 10: Casual Competitive – Multiplayer for the Masses | Daniel Kromand

© GameDuell 2016 | Confidential 10

24 * 60 * 60 * 3 * 2

< 144 K6 * 30 * 0.025

time per day * fragmentation * players per game

< DAUgames per DAU * lobby wait time * worst hour factor

Liquidity for Grand Gin Rummy

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Liquidity measures

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© GameDuell 2016 | Confidential 12

2. Bound session length

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Uncertain commitment

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Time limits reduce stress

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Adapting for shorter sessions

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24 * 60 * 60 * 3 * 2

< 144 K6 * 30 * 0.025

time per day * fragmentation * players per game

< DAUgames per DAU * lobby wait time * worst hour factor

Shorter sessions = more games

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3. Overcome ping

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Turn-based gaming

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Delays on real-time interaction

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4. Make a social game

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Multiplayer is naturally viral

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An engaged community

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The power of friendship!

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5. Monetization is hard

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Casual players & elder game

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Multiplayer & boosters

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Player activity

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1. Implement liquidity measures2. Bind session length3. Make the game less reliant on ping4. Let players be social with their friends5. Monetization needs extra attention

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Thanks for listening… Now you can ask questions!