cave! cave! deus videt. a 500-year journey through arts, visual storytelling and indie game design
TRANSCRIPT
- 1. MILAN november 29th, 2014We Are MesliCAVE! CAVE! DEUS VIDET.:a 500-year journey through arts,visual storytelling and indie game [email protected]
- 2. CAVE! CAVE!DEUS VIDET.:THROUGH ARTS,VISUAL STORYTELLINGANDINDIE GAME DESIGN
- 3. WHOWE ARE
- 4. WE ARECREATIVITYPOLYTHEISTS
- 5. wE AREUNCONVENTIONALSTORYTELLERS
- 6. PEN PENCIL
- 7. CREATIVITY:A BRIDGE BETWEENDIFFERENT TIMES,SPACES AND MEDIA
- 8. TIN MANWIZARD OF OZ1939
- 9. TIN MANWIZARD OF OZ1939MODERN CHILDRENUTAMAROc. 1800
- 10. TIN MANWIZARD OF OZ1939TRIPTYCH OFTHE TEMPTATION OFSAINT ANTHONYJHERONIMUS BOSCHc. 1500MODERN CHILDRENUTAMAROc. 1800
- 11. THE CLOVEN BUNNYMARK RYDEN2003
- 12. WHITE RABBITALICE IN WONDERLANDJOHN TENNIEL1865THE CLOVEN BUNNYMARK RYDEN2003
- 13. TRIPTYCH OF GARDENOF EARTHLY DELIGHTSJHERONIMUS BOSCHc. 1500THE CLOVEN BUNNYMARK RYDEN2003WHITE RABBITALICE IN WONDERLANDJOHN TENNIEL1865
- 14. PARRA SOUNDSYSTEMPARRA2009
- 15. BIRDS, FISH-SNAKEAND SCARECROWMAX ERNST1921PARRA SOUNDSYSTEMPARRA2009
- 16. TRIPTYCH OF GARDENOF EARTHLY DELIGHTSJHERONIMUS BOSCHc. 1500BIRDS, FISH-SNAKEAND SCARECROWMAX ERNST1921PARRA SOUNDSYSTEMPARRA2009
- 17. NOTHING IS LOSTNOTHING IS CREATEDEVERYTHING ISTRANSFORMED
- 18. CAN YOU REMEMBERA WORLD WITHOUTVIDEO GAMES?
- 19. THE MEDIUMIS NOT THE MESSAGE
- 20. A TRANS-MEDIAJOURNEY THROUGHART, DESIGN& VIDEO GAMES
- 21. METRICO IS ABOUTINFOGRAPHIC
- 22. MONUMENT VALLEY IS ABOUTARCHITECTURE
- 23. LUXURIA SUPERBIA IS ABOUTSENSORIALITY
- 24. GOROGOA IS ABOUTILLUSTRATION
- 25. PAPERS, PLEASE. IS ABOUTSOCIAL RESPONSIBILITY
- 26. MIRROR MOON IS ABOUTGRAPHIC DESIGN
- 27. THOMAS WAS ALONE IS ABOUTMINIMALISM
- 28. DEVICE 6 IS ABOUTLETTERING & EDITORIAL
- 29. KENTUCKY ROUTE ZEROIS ABOUT STORYTELLING
- 30. CAVE! CAVE! DEUS VIDET.:STORY OF ANUNCONVENTIONALVIDEO GAME
- 31. ART vs GAME
- 32. T R I T T I C O D E L G I A R D I N O D E L L E D E L I Z I E
- 33. T R I T T I C O D E L G I A R D I N O D E L L E D E L I Z I E
- 34. K A T A M A R I D A M A C Y
- 35. T R I T T I C O D E L G I A R D I N O D E L L E D E L I Z I E
- 36. T H E W A L K I I N G D E A D
- 37. T R I T T I C O D E L G I A R D I N O D E L L E D E L I Z I E
- 38. S L U G G I S H M O R S S
- 39. R E S P E C T B O S C H S W O R KM A K E S O M E T H I N G N E WC O N N E C T D I V E R S E A R T S
- 40. COPYSCREENPLAYGAME DESIGNERCREATIVE WRITERSTORYTELLERGRAPHICVISUALILLUSTRATIONGAME DESIGNERRESEARCHER
- 41. + +
- 42. C A V E ! C A V E !D E U S V I D E T .
- 43. Screen Shotsfrom Ep. 0
- 44. Screen Shotsfrom Ep. 1
- 45. Screen Shotsfrom Ep. 1
- 46. WINNERBOSCH ART GAMECOMPETITION2013FINALISTSXSW GAMERSVOICE AWARD2014SELECTEDINDIECADEE3 SHOWCASE2014WINNERPIXEL HEAVENBEST ART2014JURYS PICKIGFBEST IN NARRATIVE2014WINNERPIXEL HEAVENBEST STORY2014SHORTLISTEDA MAZE. FESTIVALWTF AWARD2014BEST ENGLISHVISUAL NOVELVNSNOW.COM2013TOP 50FREE INDIE GAMESINDIESTATIK.COM2013YAHOO! TECH TOP 10FAMILY FRIENDLYVIDEOGAMES @ E32014
- 47. We believe that games areprecisely the most exciting,popular and avant-gardeform of expressiongoing on today. Thats it.
- 48. CAVECAVEDEUSVIDET.COM
- 49. THANK [email protected]@wearemuesli