cct reu: interdisciplinary research experience in...
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CCT REU: Interdisciplinary Research
Experience in Computational Science
Jesse Allison & Juana Moreno
Staff: Kathy Traxler
CCT: Center for Computation & Technology
REU/REHSS
• Welcome
• Introductions
Center CCT: Center for Computation & Technology
Events and Meetings
• Mentor Presentations EVERY Tuesday 3PM DMC 1008B
• Student Updates EVERY Friday 3PM DMC 1008B
• REU Orientation 5/29, 9-11AM Life Sciences Annex, Room A101
• Managing Stress Lecture – TBD
• Guest Speaker – Chris Smith – June 6th, 2:30PM
• LIGO Visit – June 16
• Designing Research Posters – 10-11AM 6/12,6/26, 7/10
• Guest Speaker – TBA – Wed. July 26
• Poster Review Sessions, Tuesday/Friday 3 pm, 1008B DMC
– July 20, Lead: Hye Yeon Nam
– July 24, Lead: Peter Diener
Center CCT: Center for Computation & Technology
CCT REU Guest Researchers
• Google Developer of CodeWorld –
Chris Smith
• & ???
Required Meetings
Digital Media Center 1008B
Tuesdays, 3 p.m.
Mentor PresentationsMay 29: Hartmut Kaiser, Peter Diener
June 5: Steven Brandt, Hye Yeon Nam
June 12: Joohyun Kim, Mayank Tyagi
June 19: Graduate Student Mentors:
Corey Matyas, Daniel Schmidt
June 26: Marc Aubanel, Yorgos Veronis
July 10: Edgar Berdahl, Steve Beck
July 18: Managing Stress Seminar
July 25: Final Poster Review/Feedback:
Peter Diener, Juana Moreno
Center CCT: Center for Computation & Technology
Fridays, 3 p.m.
Student updatesMay 25: Juana Moreno
June 1: Jesse Allison
June 8: Yorgos Veronis
June 15: Steven Brandt
June 22: Hartmut Kaiser
June 29: Marc Aubanel
July 6: Mayank Tyagi
July 13: Peter Diener
July 20: Poster Review: Hye
Yeon Nam
Optional Training• 1st LBRN-LONI Scientific Computing Bootcamp,
May 28-29 @ BEC, room 1615 – register at
http://www.hpc.lsu.edu/training/workshop.php
• 7th Annual LONI HPC Parallel Programming
Workshop, May 30-31 @ BEC, room 1615 – register at
http://www.hpc.lsu.edu/training/workshop.php
• SIGN UP!
Center CCT: Center for Computation & Technology
Optional Training• HPC Training, Frey 307
– Intro to Linux
– Introduction to Python
– Intermediate Python (Numpy)
– HPC user environment 1
– Running Jobs on HPC using the Agave Platform
– HPC user environment 2
– Intro to LaTex
http://www.hpc.lsu.edu/training/tutorials.php
Center CCT: Center for Computation & Technology
Student Presentations
• Initial Presentations (Project Outline):
– Wednesday June 6, 9AM – Noon
DMC Theater
– 7 min presentation + 3 min Q&A
• Final Presentations:
– Wednesday July 25, 9AM – Noon,
DMC Theater
– Formal 7 min + 3 min Q&A Slideshow
Presentation
• Special Guests!Center CCT: Center for Computation & Technology
• Summer Undergraduate Research Forum
• July 27, open to the public
• Poster presentation from all 100+ REU students at LSU
• Highest Ranked CCT REU posters will be awarded a
travel grant for international/national conferences
Center CCT: Center for Computation & Technology
REU SURF
Mentoring
Mentors should:
• Spend adequate time with their students
• Provide a space to work
• Be present at the two formal presentations and at the
SURF
• Deliver a Tuesday seminar talk and lead a Friday
Update.
Center CCT: Center for Computation & Technology
Mentoring
• If the mentor travels during the program, he/she has
to assign another mentor in his/her research group,
who is familiar with the participant’s project, such as
a graduate student, postdoc, or other faculty
member.
• Mentors are invited to all academic, cultural, and
social activities in which the students participate.
Center CCT: Center for Computation & Technology
Surveys
• CCT Students:
– Start and end of program, a La Carte survey
– From the NSF CISE, nationwide, based at UNC
• Longitudinal: keep in touch
• Mentors will fill out surveys, too!
Center CCT: Center for Computation & Technology
Other Activities
• NOLA Visit – May 26!
• LSU Science Cafe – 5/29 5-7PM
• LIGO Visit – June 16
• DMAE Game Night & International Potluck– July
6th
• Softball game – Students vs. Mentors 6/22, 9-
1PM
• Physics & Astronomy Night – July 19, 5 pm
Nicholson Hall
• Swamp tour? Tiki tubing? Movie Night? Hiking?
Center CCT: Center for Computation & Technology
Calendar
• Calendar of activities at http://reu.cct.lsu.edu
Center CCT: Center for Computation & Technology
Mailing Address
• Mailing address:
– Jesse Allison
Attention: Your Name
340 E. Parker Blvd.
Digital Media Center
Louisiana State University
Baton Rouge, LA 70803
Center CCT: Center for Computation & Technology
Participants with Cars
CCT: Center for Computation & Technology
• Aaron Hodson
• Sarah Days-Merrill
• Jacob Shelton
• Thomas Fridge
• Stephanie Hernandez
• Eric Johnson
Bus Route
Center CCT: Center for Computation & Technology
Tiger Trails, interactive map: http://lsu.transloc.com/
From WCA to the DMC – Purple Trail:
http://www.lsu.edu/parking/transportation/tigertrails.php
•5 min walk (0.2 mi) from WCA to bus stop (corner of Field
House Dr. and Dalrymple Dr.)
•9 minute ride to DMC
Campus Transit
Center CCT: Center for Computation & Technology
• This is a door-to-door shuttle service, free of charge,
that runs nightly from 5:30 p.m. to 12:30 a.m. Students
can access this service by calling (225) 578-5555.
Enhancing Tangible Tokens Through Additive Manufacturing and Capacitive Sensing
Mark Delarosa1, Alexandre Siquiera2, Chris Branton2, Brygg Ullmer2
1 Solano Community College, Fairfield, CA 94534 2 Center for Computation and Technology, Louisiana State University, Baton Rouge, LA 70808
Tokens are physical artifacts that serve as a tangible
depiction of an object, place or emotion. Tokens are items
typically used to access information, everyday tokens are
credit cards or board game pieces.
These tokens operate the poster by acting as an
intermediate between a tablet and personal computer.
Revolving a token can transition through the poster’s
pages, among other functions. Tangibles tokens have even
been shown to develop participation and attraction in
museums.
Introduc) on Results
Additive manufacturing (3D-printing) is a mechanical process that generates a
three-dimensional body. This is done by “slicing” the virtual model into two-
dimensional segments and then printing the actual object layer by layer. Nearly any
model of distinct geometry or shape can be constructed by way of
additive manufacturing.
The tokens for this project were constructed from three different 3D printers: the
Lulzbot, Makerbot, and Voxel8.
Addi) veManufacturing
Acknowledgements
Discussion
Method
Figure 1: Top Hat token from
the MonopolyTM board game
Namea (3)
Polycarbonate
Screw
b Lasermax
Acrylic
c Upper Acrylic
d (3) Steel Hex
Nut
e Steel Shim
f Center Acrylic
g (3) Fiber Tips
h Lower Acrylic
i (3) Rivet Nut
j Rubber Tips
k Token Body
Figure 4: Comparison between the
previous acrylic token and newer
3D printed token
Figure 7: Three part
configurable token
Figure 3: Snapshot of Solidworks
on computer desktop
Dr. Edgar Berdahl, Professor, Center for Computation and Technology, LSU
Dr. Becky Carmichael, CxC Coordinator, LSU
Eric Sheffield, Graduate Student, School of Music, LSU
Randy Dannenberg, Faculty, Center for Computation and Technology, LSU
This material is based upon work supported by the National Science
Foundation under award OCI-1560410 with additional support from the
Center for Computation & Technology at Louisiana State University
Figure 5: Solidworks
rendered vibrotactile token
Figure 9: Musical Token
Fabricating a token requires a source 3D model. To design the tokens I primarily
used Solidworks, a solid modeling program. Building the model requires an
analysis of the geometry of the intended shape as well as awareness of the units of
the design. Once the model is finished it is imported into a machine’s respective 3D
print preparation software, ready to be produced.
The previous acrylic design yielded
several issues. Some included: • Number of materials
• Complexity
• Convenience
As shown in Figure 4, the amount
of materials needed to construct an
acrylic token are substantial
relative to the 3D printed
counterpart (19 vs. 4, respectively).
All pieces to the acrylic token must
manually assembled.
A 3D printed token requires no
external tools, and can be printed
on-site within an hour. The level of
complexity to a 3D printed token’s
design is limited to that of one’s 3D
printer and CAD (Computer Aided
Drafting) skills.
Once an elementary design for a
3D printed token was achieved, the
next purpose was to add additional
features to the token.
Vibrotactile Token
Configurable Token
Musical Token
By augmenting these tokens, connections between
content and their audience may greatly increase.
tokens that this research is concerned with are those
that navigate interactive posters, specifically the
Entrada platform. This project’s approach is to
enhance the previous design of a token by facilitating
feedback, altering the materials, and extending the
medium in which they are produced.
Lulzbot Makerbot Voxel8
Despite the positive outcomes, there are caveats to 3D printing. Although a
user may print onsite, they must still wait one to two hours for the
fabrication to complete. Printing filament also deviates between printers.
The Makerbot seamlessly extrudes ABS, but is lackluster in regards to
printing PLA. With the Lulzbot, when printing material that is not
conductive PLA, its support structures (scaffolding that holds the print in
place) are rigid and difficult to remove.
Figure 2: The Entrada platform
for digital posters
For this prototype, the motivation is to incorporate a feedback
system onto the tokens. Placed in the center of the tangible is a
permanent magnet. The magnet’s purpose is to reverberate the
token, producing haptic feedback. The magnet’s vibration is a
result from the electromagnetic field generated by the system in
Figure 6. The token must be in close proximity to this structure
for the feedback to be felt. Other conditions, such as the token’s
weight and the strength of the electromagnetic field, also affect
the presence of haptic feedback.
The configurable token is designed to incorporate a more
advanced tangible, or “smart” token. For instance, the token is
built to house an Arduino monitor (Fig. 7). It also consists of
several other components (Fig. 8), including a gesture sensor.
Upon placing the piece onto a colored surface this sensor will
react to a pigment, prompting an actively mediated response
from the integrated display surface.
The Musical Token was constructed by the Voxel8, which
prints both nonconductive and conductive materials. For
this token, the wiring serves as a capacitive-sensing factor.
Erecting from Fig. 9 is an edge connector which is tethered
to a Raspberry Pi. Upon touching different locations along
the sides, different a musical notes are played. While this
token does not function with the poster, it does serve as a
precursor to more advanced token capabilities.
Figure 10: Musical
Token set-up
Figure 6: Vibrotactile
token set-up
The filaments used to create the tokens were
two plastics, ABS (Acrylonitrile Butadiene
Styrene) and conductive PLA (Polylactic
Acid). Conductive PLA facilitates capacitive
sensing, allowing our tokens to realize digital
functions (e.g., navigating a digital poster).
ABS became useful for design as an
economical, complementary medium to our
use of functional conductive PLA.
Figure8:Config
u
r abletoken’scomponents
References
J. Ma, L. Sindorf, I. Liao, I., and J. Frazier. (2015). Using a tangible versus a
multi-touch graphical user interface to support data exploration at a museum exhibit. In
Proc. of TEI'15, pp. 33-40.
B. Ullmer, H. Ishii, and R. Jacob. (2003). Tangible query interfaces: physically
constrained tokens for manipulating database queries. In Proc. of INTERACT?03, pp.
279?286.
C. Valdes, D. Eastman, C. Grote, et al. (2014). Exploring the design space of gestural
interaction with active tokens through user-defined gestures. In Proc. of CHI?14, pp.
4107?4116
J. Zigelbaum, M. S. Horn, O. Shaer, and R. Jacob. (2007). The tangible video editor:
collaborative video editing with active tokens. In Proc. of TEI'07, pp. 43-46.
For our tokens to further progress, we envision: • Extending the token’s feedback mechanisms;
• Construct an active token from the Voxel8 which requires no
outside wiring labor; • Explore alternative designs to the current knob/dial, like
composition exhibited by the token; • Consider some method, possibly using a rotary tumbler, to polish
or blend the token’s additive layers.
FutureWork
Figure10:Rotarytumbler
Figure 11:
Token’s additive layers
Next Steps
• Meet with your Research
Mentor
• Make a research plan for the
summer leaving room for any
writing, presentation and poster
development that must occur.
• Attend the Research Training
Tuesday May 29, 9:00-11:00
@ Life Sciences Annex room
101A
• Identify and schedule any
further training that you need to
be involved in over the next few
weeks – Make sure and register
• Settle in and get to know your
fellow REU participants
• Familiarize yourself with LSU,
Baton Rouge, the DMC and
getting around.
• Research!
Questions?
Center CCT: Center for Computation & Technology