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CCT REU: Interdisciplinary Research Experience in Computational Science Jesse Allison & Juana Moreno Staff: Kathy Traxler CCT: Center for Computation & Technology

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Page 1: CCT REU: Interdisciplinary Research Experience in ...reu.cct.lsu.edu/documents/presentations/CCTREU... · En h an c in g T an gi b le T ok e n s Th r ou gh A d d itive M an u fac

CCT REU: Interdisciplinary Research

Experience in Computational Science

Jesse Allison & Juana Moreno

Staff: Kathy Traxler

CCT: Center for Computation & Technology

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REU/REHSS

• Welcome

• Introductions

Center CCT: Center for Computation & Technology

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Events and Meetings

• Mentor Presentations EVERY Tuesday 3PM DMC 1008B

• Student Updates EVERY Friday 3PM DMC 1008B

• REU Orientation 5/29, 9-11AM Life Sciences Annex, Room A101

• Managing Stress Lecture – TBD

• Guest Speaker – Chris Smith – June 6th, 2:30PM

• LIGO Visit – June 16

• Designing Research Posters – 10-11AM 6/12,6/26, 7/10

• Guest Speaker – TBA – Wed. July 26

• Poster Review Sessions, Tuesday/Friday 3 pm, 1008B DMC

– July 20, Lead: Hye Yeon Nam

– July 24, Lead: Peter Diener

Center CCT: Center for Computation & Technology

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CCT REU Guest Researchers

• Google Developer of CodeWorld –

Chris Smith

• & ???

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Required Meetings

Digital Media Center 1008B

Tuesdays, 3 p.m.

Mentor PresentationsMay 29: Hartmut Kaiser, Peter Diener

June 5: Steven Brandt, Hye Yeon Nam

June 12: Joohyun Kim, Mayank Tyagi

June 19: Graduate Student Mentors:

Corey Matyas, Daniel Schmidt

June 26: Marc Aubanel, Yorgos Veronis

July 10: Edgar Berdahl, Steve Beck

July 18: Managing Stress Seminar

July 25: Final Poster Review/Feedback:

Peter Diener, Juana Moreno

Center CCT: Center for Computation & Technology

Fridays, 3 p.m.

Student updatesMay 25: Juana Moreno

June 1: Jesse Allison

June 8: Yorgos Veronis

June 15: Steven Brandt

June 22: Hartmut Kaiser

June 29: Marc Aubanel

July 6: Mayank Tyagi

July 13: Peter Diener

July 20: Poster Review: Hye

Yeon Nam

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Optional Training• 1st LBRN-LONI Scientific Computing Bootcamp,

May 28-29 @ BEC, room 1615 – register at

http://www.hpc.lsu.edu/training/workshop.php

• 7th Annual LONI HPC Parallel Programming

Workshop, May 30-31 @ BEC, room 1615 – register at

http://www.hpc.lsu.edu/training/workshop.php

• SIGN UP!

Center CCT: Center for Computation & Technology

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Optional Training• HPC Training, Frey 307

– Intro to Linux

– Introduction to Python

– Intermediate Python (Numpy)

– HPC user environment 1

– Running Jobs on HPC using the Agave Platform

– HPC user environment 2

– Intro to LaTex

http://www.hpc.lsu.edu/training/tutorials.php

Center CCT: Center for Computation & Technology

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Student Presentations

• Initial Presentations (Project Outline):

– Wednesday June 6, 9AM – Noon

DMC Theater

– 7 min presentation + 3 min Q&A

• Final Presentations:

– Wednesday July 25, 9AM – Noon,

DMC Theater

– Formal 7 min + 3 min Q&A Slideshow

Presentation

• Special Guests!Center CCT: Center for Computation & Technology

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• Summer Undergraduate Research Forum

• July 27, open to the public

• Poster presentation from all 100+ REU students at LSU

• Highest Ranked CCT REU posters will be awarded a

travel grant for international/national conferences

Center CCT: Center for Computation & Technology

REU SURF

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Mentoring

Mentors should:

• Spend adequate time with their students

• Provide a space to work

• Be present at the two formal presentations and at the

SURF

• Deliver a Tuesday seminar talk and lead a Friday

Update.

Center CCT: Center for Computation & Technology

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Mentoring

• If the mentor travels during the program, he/she has

to assign another mentor in his/her research group,

who is familiar with the participant’s project, such as

a graduate student, postdoc, or other faculty

member.

• Mentors are invited to all academic, cultural, and

social activities in which the students participate.

Center CCT: Center for Computation & Technology

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Surveys

• CCT Students:

– Start and end of program, a La Carte survey

– From the NSF CISE, nationwide, based at UNC

• Longitudinal: keep in touch

• Mentors will fill out surveys, too!

Center CCT: Center for Computation & Technology

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Other Activities

• NOLA Visit – May 26!

• LSU Science Cafe – 5/29 5-7PM

• LIGO Visit – June 16

• DMAE Game Night & International Potluck– July

6th

• Softball game – Students vs. Mentors 6/22, 9-

1PM

• Physics & Astronomy Night – July 19, 5 pm

Nicholson Hall

• Swamp tour? Tiki tubing? Movie Night? Hiking?

Center CCT: Center for Computation & Technology

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Calendar

• Calendar of activities at http://reu.cct.lsu.edu

Center CCT: Center for Computation & Technology

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Mailing Address

• Mailing address:

– Jesse Allison

Attention: Your Name

340 E. Parker Blvd.

Digital Media Center

Louisiana State University

Baton Rouge, LA 70803

Center CCT: Center for Computation & Technology

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Participants with Cars

CCT: Center for Computation & Technology

• Aaron Hodson

• Sarah Days-Merrill

• Jacob Shelton

• Thomas Fridge

• Stephanie Hernandez

• Eric Johnson

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Bus Route

Center CCT: Center for Computation & Technology

Tiger Trails, interactive map: http://lsu.transloc.com/

From WCA to the DMC – Purple Trail:

http://www.lsu.edu/parking/transportation/tigertrails.php

•5 min walk (0.2 mi) from WCA to bus stop (corner of Field

House Dr. and Dalrymple Dr.)

•9 minute ride to DMC

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Campus Transit

Center CCT: Center for Computation & Technology

• This is a door-to-door shuttle service, free of charge,

that runs nightly from 5:30 p.m. to 12:30 a.m. Students

can access this service by calling (225) 578-5555.

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Enhancing Tangible Tokens Through Additive Manufacturing and Capacitive Sensing

Mark Delarosa1, Alexandre Siquiera2, Chris Branton2, Brygg Ullmer2

1 Solano Community College, Fairfield, CA 94534 2 Center for Computation and Technology, Louisiana State University, Baton Rouge, LA 70808

Tokens are physical artifacts that serve as a tangible

depiction of an object, place or emotion. Tokens are items

typically used to access information, everyday tokens are

credit cards or board game pieces.

These tokens operate the poster by acting as an

intermediate between a tablet and personal computer.

Revolving a token can transition through the poster’s

pages, among other functions. Tangibles tokens have even

been shown to develop participation and attraction in

museums.

Introduc) on Results

Additive manufacturing (3D-printing) is a mechanical process that generates a

three-dimensional body. This is done by “slicing” the virtual model into two-

dimensional segments and then printing the actual object layer by layer. Nearly any

model of distinct geometry or shape can be constructed by way of

additive manufacturing.

The tokens for this project were constructed from three different 3D printers: the

Lulzbot, Makerbot, and Voxel8.

Addi) veManufacturing

Acknowledgements

Discussion

Method

Figure 1: Top Hat token from

the MonopolyTM board game

Namea (3)

Polycarbonate

Screw

b Lasermax

Acrylic

c Upper Acrylic

d (3) Steel Hex

Nut

e Steel Shim

f Center Acrylic

g (3) Fiber Tips

h Lower Acrylic

i (3) Rivet Nut

j Rubber Tips

k Token Body

Figure 4: Comparison between the

previous acrylic token and newer

3D printed token

Figure 7: Three part

configurable token

Figure 3: Snapshot of Solidworks

on computer desktop

Dr. Edgar Berdahl, Professor, Center for Computation and Technology, LSU

Dr. Becky Carmichael, CxC Coordinator, LSU

Eric Sheffield, Graduate Student, School of Music, LSU

Randy Dannenberg, Faculty, Center for Computation and Technology, LSU

This material is based upon work supported by the National Science

Foundation under award OCI-1560410 with additional support from the

Center for Computation & Technology at Louisiana State University

Figure 5: Solidworks

rendered vibrotactile token

Figure 9: Musical Token

Fabricating a token requires a source 3D model. To design the tokens I primarily

used Solidworks, a solid modeling program. Building the model requires an

analysis of the geometry of the intended shape as well as awareness of the units of

the design. Once the model is finished it is imported into a machine’s respective 3D

print preparation software, ready to be produced.

The previous acrylic design yielded

several issues. Some included: • Number of materials

• Complexity

• Convenience

As shown in Figure 4, the amount

of materials needed to construct an

acrylic token are substantial

relative to the 3D printed

counterpart (19 vs. 4, respectively).

All pieces to the acrylic token must

manually assembled.

A 3D printed token requires no

external tools, and can be printed

on-site within an hour. The level of

complexity to a 3D printed token’s

design is limited to that of one’s 3D

printer and CAD (Computer Aided

Drafting) skills.

Once an elementary design for a

3D printed token was achieved, the

next purpose was to add additional

features to the token.

Vibrotactile Token

Configurable Token

Musical Token

By augmenting these tokens, connections between

content and their audience may greatly increase.

tokens that this research is concerned with are those

that navigate interactive posters, specifically the

Entrada platform. This project’s approach is to

enhance the previous design of a token by facilitating

feedback, altering the materials, and extending the

medium in which they are produced.

Lulzbot Makerbot Voxel8

Despite the positive outcomes, there are caveats to 3D printing. Although a

user may print onsite, they must still wait one to two hours for the

fabrication to complete. Printing filament also deviates between printers.

The Makerbot seamlessly extrudes ABS, but is lackluster in regards to

printing PLA. With the Lulzbot, when printing material that is not

conductive PLA, its support structures (scaffolding that holds the print in

place) are rigid and difficult to remove.

Figure 2: The Entrada platform

for digital posters

For this prototype, the motivation is to incorporate a feedback

system onto the tokens. Placed in the center of the tangible is a

permanent magnet. The magnet’s purpose is to reverberate the

token, producing haptic feedback. The magnet’s vibration is a

result from the electromagnetic field generated by the system in

Figure 6. The token must be in close proximity to this structure

for the feedback to be felt. Other conditions, such as the token’s

weight and the strength of the electromagnetic field, also affect

the presence of haptic feedback.

The configurable token is designed to incorporate a more

advanced tangible, or “smart” token. For instance, the token is

built to house an Arduino monitor (Fig. 7). It also consists of

several other components (Fig. 8), including a gesture sensor.

Upon placing the piece onto a colored surface this sensor will

react to a pigment, prompting an actively mediated response

from the integrated display surface.

The Musical Token was constructed by the Voxel8, which

prints both nonconductive and conductive materials. For

this token, the wiring serves as a capacitive-sensing factor.

Erecting from Fig. 9 is an edge connector which is tethered

to a Raspberry Pi. Upon touching different locations along

the sides, different a musical notes are played. While this

token does not function with the poster, it does serve as a

precursor to more advanced token capabilities.

Figure 10: Musical

Token set-up

Figure 6: Vibrotactile

token set-up

The filaments used to create the tokens were

two plastics, ABS (Acrylonitrile Butadiene

Styrene) and conductive PLA (Polylactic

Acid). Conductive PLA facilitates capacitive

sensing, allowing our tokens to realize digital

functions (e.g., navigating a digital poster).

ABS became useful for design as an

economical, complementary medium to our

use of functional conductive PLA.

Figure8:Config

u

r abletoken’scomponents

References

J. Ma, L. Sindorf, I. Liao, I., and J. Frazier. (2015). Using a tangible versus a

multi-touch graphical user interface to support data exploration at a museum exhibit. In

Proc. of TEI'15, pp. 33-40.

B. Ullmer, H. Ishii, and R. Jacob. (2003). Tangible query interfaces: physically

constrained tokens for manipulating database queries. In Proc. of INTERACT?03, pp.

279?286.

C. Valdes, D. Eastman, C. Grote, et al. (2014). Exploring the design space of gestural

interaction with active tokens through user-defined gestures. In Proc. of CHI?14, pp.

4107?4116

J. Zigelbaum, M. S. Horn, O. Shaer, and R. Jacob. (2007). The tangible video editor:

collaborative video editing with active tokens. In Proc. of TEI'07, pp. 43-46.

For our tokens to further progress, we envision: • Extending the token’s feedback mechanisms;

• Construct an active token from the Voxel8 which requires no

outside wiring labor; • Explore alternative designs to the current knob/dial, like

composition exhibited by the token; • Consider some method, possibly using a rotary tumbler, to polish

or blend the token’s additive layers.

FutureWork

Figure10:Rotarytumbler

Figure 11:

Token’s additive layers

Next Steps

• Meet with your Research

Mentor

• Make a research plan for the

summer leaving room for any

writing, presentation and poster

development that must occur.

• Attend the Research Training

Tuesday May 29, 9:00-11:00

@ Life Sciences Annex room

101A

• Identify and schedule any

further training that you need to

be involved in over the next few

weeks – Make sure and register

• Settle in and get to know your

fellow REU participants

• Familiarize yourself with LSU,

Baton Rouge, the DMC and

getting around.

• Research!

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Questions?

Center CCT: Center for Computation & Technology