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 1 Ceiga Magazine  ISSUE 9 / MARCH-APRIL 2012 The Orient  

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Page 1: Ceiga Issue 9

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Ceiga M

 

ISSUE 9 / MARCH-APRIL 2012

ThOrie

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www.3dtotal.com | www.3dtotalpublishing.com

www.facebook.com/3dtotal | www.twitter.com/3dtotal

Digital Painting Techniques: Volum

The Art of Atomhawk De

Digital Art Masters: Volume 6

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 www.ballisticpublishing.comZhouzhiruo by Ruoxing Zhang, Beijing Perfect World Network Technology Co., Ltd., CHINA

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contentsMAR - AP

On the front

Old Fairytales

Tourist For A Day

Mecha

Oriental Beauty

Brave Warriors

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Ceiga M

 

https://plus.google.com/118346246836671454511/posts

on

Put us in your CircleOr just give us a +1 

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R.Bray  Richard Bray

 Editor

    “

- Junichiro Tanizaki

Unlike the last issue I’m not going to tell you a bunch o a

about oriental countries but you’ve probably guessed by no

that’s what this issue is about. Many i not all artists have som

appreciation o eastern cultures and are somewhat inluenc

by it since it’s airly dierent rom western cultures. Man

and Anime have a dierent style rom western cartoons, n

only in their art style but also with their story lines. Traditioand modern architecture also vary greatly in both cultures, as well as their legends, myths a

 ways o combat.

This issue o Ceiga explores and appreciates some o these dierences, and it even contains t

interpretation o eastern culture by western artists.

 You my notice that this issue is a lot more like a magazine in terms o containing readab

articles instead o just pictures. We have a review, and an interview, and an article rom

external author. I would really like to know i you preer this inclusion o articles, or i y

preer an picture only Ceiga.

WeOrientals findBEAUTYnot

only in the thing itself but in thepattern of

the shadows, the light and darkness which that

thing provides.

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On The

Front‘Queen Of DISCO pt.7 ’  by Nelson Wei (nelson-wei.cgsociety.org).

Modelled in Maya.

This is probably not the type o im age you were expecting

to see on the ront cover o an oriental issue, but i 

  you’ve been a an o Cegia you will know by now that we always do things di erently.

It would have been normal to see a traditional oriental

picture o let’s say a woman, a monk, or a temple. But

Nelson Wei’s ‘Queen of Disco pt.7 ’ works perectly

or the ront cover as it shows o a more modern

oriental society. Bright luminous colours show o the

constantly innovative technology emerging rom the east, as well as the more youthul

manga and party scene.

The Madonna ans amongst you will notice the clothes the main character is wearing

are similar to what she wears when she perorms. Wei based this image on Madonna’s

‘The Conessions tour 2006’ which to a certain extent symbolises western inluences

in parts o the east.

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I you want yo

intelligent, readyou want them to

read them m

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r c

 

hildren to be

em airy tales. I e more intelligent,

re airy tales.

 Albert Einstein

       “

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Chinese Faerychengbindu.cgsociety.org/gallery 3ds max, Mudbox..Chengbin Du

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Ol

Fairytale

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Asian Magearnoschmitz.com Maya, Mudbox, ZBrush.Arno Schmitz.

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The Chinese ghostzhaodisa.cgsociety.org/gallery Maya, ZBrush..Disa Zhao

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Yama and the Red Dragon web.me.com/jempix 3ds Max, ZBrush. Jason Mark.

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Monkey Kingc gxiaoy u.com M ay a, ZBr ush.Xiaoyu Wang .

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Pigsy

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Earth God Dragon: First Encounterraularosemena.daportolio.com Maya, ZBrush.Raul Arosemena.

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Yuji330180320@qq. com 3ds Max, Z Brush..Rui Shen

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Digitat Art Masters:Volume 6Book Review

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t hey say we should ‘never judge a book by its cover’, but I’m

pretty sure we all do (even i we don’t want to admit it), so

I’ll do something dierent and talk a little bit about the cover

art. The cover image o the book, ‘Fish Man’ by Fabricio

Moraes shows an anthropomorphic sh armed with a water

pistol, standing knee deep in swamp water, this angry looking

character is wearing what seems to be a yellow spacesuit; and

the whole image is surrounded by green leaess trees and a

subtle og. Arguably this ‘sh man’ is not the best image in

the whole book, nevertheless it sets a good tone or the book

and presents the viewer with a good example o the quali ty o 

 work to be expected.

The design and layout is akin to a proessional photography

book, presented in a simple and clean way. No overlap in text and images, and

there are no cursive designs to be seen, (apart rom in some o the images o 

course). The general colour scheme is dark grey and white which makes the book

easy on the eyes and allows the colours o the artwork to stand out more, making

the thumbnails o the artists ace black and white added a nice touch o class.

About The Book

‘Digital Art Masters Volume 6’ contains the work o 50 talented artists both 2D

and 3D with each explaining the various tips and tricks they used to create their

artwork. Each artist has a air bit to say about their work and nearly all o them

have progression images o their work, almost as i they knew their work was

going to be eatured and took screenshots o it whilst it was in development. I

 was impressed with the quality o English used by each artist in the text even

though English isn’t the rst language o some o the artists. Nevertheless,

each artist gave a good account o their work and shared important pieces o 

inormation about their workow.

The majority o the artists used 3DS Max or modelling, Vray or r

Zbrush or sculpting, whilst explaining their work process they te

detail and use very specic terms and processes with these sofware,

no experience with these then you might not completely underst

artist is talking about. For example, a ew arti sts mentioned adaptive

and transpose in Zbrush which was like Portuguese to me being a

and Mudbox user. Photoshop is another popular program in the

all digital artists should know how to use. What surprised me w

using Photoshop was that a lot o them used older versions, illustrato

used Photoshop CS or his image even though CS5 had been releas

artists used the deault Photoshop brushes or painting as supposed

downloading custom brushes.

 We all know that 2D and 3D both dierent mediums used to create

the workow used by both kinds o artists to create their art is some

In act some 2D artists used 3D to help with perspective or their w

o the 3D artist use 2D or composition and ofen incorporated 2D

aid the look o the image. Emphasis on research was brought up by

as well as the importance o incorporating a background story and s

into an image. Many artists added smaller details to their images t

story that went with the image, details which would not be not

looking at the image more than once.

In Conclusion

I wish I could elaborate on the great tips and tricks given by the arti

drastically improve the quality o someone’s work, but i I did there

need or you to get this great book.

My thanks go to 3DTotal or putting together such a great book

 wasn’t easy. I'll be looking orward to the next one.

I must admit, I’ve never really been a fan of purchasing gallery books to look at images I can find

on the Internet for free, however ‘Digital Art Masters Volume 6’ is definitely, simply not your

typical everyday gallery book. The great selection of both 2D and 3D artwork featured in the book,

insightful tips given by the many talented artists, and the great layout of the design and the layout

of the book itself are just a few things that justify its price tag and make it a valuable tool that every

digital artist should own.

Masters of Art

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MECHA

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Kshatriya Sor johnz.cgsocie ty.org/gal lery 3ds Ma.. John Zhang

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 Become A Hero j acqu.b logcn. com Maya.  John You.

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Evangelion Mark. X - Physicalrhythem02.dev ia ntar t. com ZBrush.Oliver Pabilona .

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Mantibotblh .cgsoc iety. org/ga llery Maya.Linghan Bai.

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Project Gundam vertexangel.com Maya, Lightwave, ZBrush.Angel Nieves.

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 For this interview we talk to Garreth Gaydon, recruitment manager at Escape Studios an Stein (who answered the last question) composting tutor also from Escape.

1. What soware do most Visual Eects studios preer to use or 3D

modelling and why?

Te most commonly used package is Autodesks Maya. It’s also what we teach

our students to use at Escape. It’s a very versatile package that is relatively easy 

to use and is also competitively priced.

2.What are the important do’s and don’ts or a showreel in general?

Keep it relevant, research the skills that are required in an entry level position

and make sure you show these skills in your reel. Play to your strength, always

lead with your best piece o work. Breakdown and annotate your work. Do this

in the 2nd hal o your reel. Keep it original, i.e. don’t copy other peoples work.

Keep it simple; don’t attempt overly complex or ambitious work. Don’t show

work in progress or include sub-standard work. Tis is your “show” reel make

sure it is doing you justice! Don’t make it too long, no longer than 2 minutes

including breakdowns.

3. Is it best to become an expert in one area o visual ee

tracking). Or is it better to study a bit o everything?

We teach all our students a range o skills that are aimed at gettin

in the industry but we make sure that they are especially procien

level skills that employers are looking or. For example a lot o our V

enter the industry as trackers and a lot o our Compositing studen

careers as Roto Artists. So while it is important to show a range

must remember to research the specic skills that are going to get

oot on the ladder.

Artists tend to specialise in areas later on in their careers so while

always have one eye on where you eventually want to be it is a go

open minded about the roles you apply or at the start o your care

4.What job positions usually have the most vacancies and

best route to take to get started?

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On the 3D side o things a lot o Artists start out as trackers. In Compositing it

is Rotoscoping. Tese are both good entry level roles and a lot o artists careers

start here.

5. Once starting at a company as a runner, how long does it take on

average to move up and begin specialised work on projects?

Tis entirely depends on the company you are working or. We have heard some

horror stories o people working or years as a runner and still not getting any 

hands on experience. However most studios don’t tend to abuse this system and

see it as a great opportunity to integrate Juniors into the company. On average I

would say 6 months is roughly what you should expect.

6. Can you recommend any books or learning material or those who

have recently made a decision to get a career in visual eects?

* = Highly Suggested.

*Compositing Visual Efects: Essentials or the Aspiring Artist [Paperback]

by Steve Wright  

Great or those new to compositing who want the basic explained simply.

Digital Compositing or Film and Video [Paperback] 3rd EDIION by

Steve Wright 

Best option i amiliar with basic compositing theory already.

* Rotoscoping: echniques and ools or the Aspiring Artist b

Bratt 

Suggested by students.

Nuke 101: Proessional Compositing and Visual Efects [Pa

Ron Ganbar 

Brand new book. Good or a reresher on nuke main operations,

interace, not a lot about theories o compositing.

Te Art and Science o Digital Compositing: echniques

Efects, Animation and Motion Graphics (Te Morgan Kaum

in Computer Graphics) [Paperback] by Ron Brinkmann (A

EDIION 

More technical/science. Diferent techniques than Steve Wright’s b

Te VES Handbook o Visual Efects: Industry Standard VF

and Procedures [Paperback] by Jefrey A. Okun (Editor), Susa

(Editor)

alks about all aspects o vx, productions, pre, and post, good ree

or later on.

 Hope you enjoyed this interview. Thanks you’s go to Garet

 for taking time out of their busy schedules to answer this q

and also to Toby Young for organizing this, couldn’t have d

without him.

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Travel mak

You see what

occupy i

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one mo

 

dest.

tiny place you

the world.

     “

Gustave Flaubert 

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 TOURIST FORA DAY

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Japanese Garrukout .com 3ds Ma..Sohei Abe

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Trainstationi mmortal-a rt s.com CINEMA 4D.Nikolaus Vuckovic.

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Crows v la rte.com 3ds Max, Maya, ZBrush. Vladimir Minguillo.

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The Prayer j ichihuang3d.wordpress.com Maya, ZBrush. JiChi Huang .

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Japanese Bathroommrhahn98. cgsociety. org 3ds Max.Anh Vu Pham .

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House in Matsubara - Ken’ichi Otani Archinebula.com.pl Modo 302, CINEMA 4D, Fryrender.Marcin Jastrzebski .

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Pray for the future j q .cgsociety.org/gal lery 3ds max, ZBrush. Jinengqi Jin .

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Sumo Wrestler - Rikih6.dion.ne.jp/~m.g.o CINEMA 4D, ZBrush.Takagi Leon.

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The Chinese Gardenabiost abel.com 3ds Max.Fabio Stabel .

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The Old Man Portraitzhangchendaxiao.cgsociety.org Maya, Zbrush.Chen Zhang .

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Lisile Cheungkissan.cgsociety.org/gal lery 3ds max.Qisheng Luo .

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Shinra “Sorabul” (capital of the anicent korematteteam.com Vue.Dong Kyu Choi .

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 johal

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One o the great things about working in 3d sofware is that while we

ofen strive to produce realistic results or stylistic results based on the

real world, we are not restricted to the properties o the physical world

as we know it. Depending on the goal or your image, you can modiy

 your scene away rom what is physically correct to create a visually

more appealing result.

I’ve created a scene based on Pixar’s Wall-E to showcase a ew dierent

modications I used to improve the image via light linking. The

character Eva is the main subject o the render. She is being tracked

down the corridor by security bots.

The top image has all o the illumination sources, shadow sources and reections coming rom the same

area or each light source. In the bottom image, I’ve made a ew improvements while still trying to attain

believability in the image.

The changes are as ollows,

•Main red warning light – This light was duplicated and light linked so that one version of the light aects

the character while the original aects the rest o the scene. Once the second duplicate o the light was

light linked to Eva, it was moved to the right and closer to the ground. Sideward to attain more o a side

lighting on Eva to bring out the roundness o the character, and downwards to take some o the red out o 

the bowl underneath Eva’s head on the body area. The original light was lef in the initial position as the

 warning light object in order to keep realistic lighting characteristics in the rest o the scene.

•Security robot red warning lights – These lights were placed to give a tension ambiance toward the rear 

o the corridor with one robot placed so that the warning lights project the shadows o the other security

robots on the wall. To improve the look I moved the lights that are projecting the shadows away to the

right side o the security robot (o-screen) and towards the ground. The lights were moved to the side to

reposition the shadows slightly behind Eva to avoid clutter in the scene and downwards to increase the size

o the security bot shadows on the wall which adds a touch o drama to the scene.

Light linkingFrom the upcoming coming book 3d Lighting and

Rendering in 3dsMax, Maya and Softimage.Follow the book on twitter at twitter.com/3dlightrender

 Johal Gow

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Chinese Warrior with Lancecuckons.blog.163.com Maya, Si lo, ZBrush..Cuckon Sue

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Urban Wonderlanddre ss age. cgsociety. org 3ds max.Stean Morrell .

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 Blade Master(Realtime character)s im4130.cgsociety.org Maya, ZBrush.Ki Yong Sim.

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 Bunrakuabientroncal .com Maya, ZBrush.Troncal Fabien .

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Characterrebecapuebl a.com XSI.Rebeca Puebla.

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 Desert Knight-Errantbitone. com 3ds max, Z Brush.Ke Weilin .

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Katon No Jutsut inyur l. com/7a xjdvc CINEMA 4D.Atsushi Mishima.

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Lotus Samurai Warrieronelun glewis .com Maya, Z Brush.  Jackson Robinson.

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Fu Manchudie goron. cgsociety. org XSI, ZBrush.Diego Romo.

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Ancient General yue lou.cgsociety.org Maya, ZBrush. Yueliu Dai.

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Kung Fu Masterdomclubb.blogspot.com 3ds Max, Mudbox.Dom Clubb .

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66

Monk !! v ictorm3d.blogspot.com 3ds Max, ZBrush. Victor Maiorino Fernandes .

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Shaolin Monkd ayno.it M ay a, ZBr ush.Daniele Orsetti.

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68

MOTION GRAPHICS DESIGN ANIMATION INNOVATIO

i-olly.com

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Ceiga M

 

WHAT TYPEOF MALE

ARE YOU?

MODERN BLOG FOR THE MODERN MAN

axidentblog.co.uk

ART IS T I C S T Y L IS H T E C H Y A L PH A

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70

 

Oriental  

Beauty 

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Flower andptmaster.blog.sohu.com CI..Stephen Chow

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72

A Chinese Girlrea ltuke.cgsociety.org 3ds max.Ke Weilin.

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Asian beautydie goron. cgsociety. org XSI.Diego Romo .

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74

 Beanpod Bloomingcgxiaoyu.com Maya.Xiaoyu Wang .

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Classical Girl wan gshiyong .c om M ay a.Shiyong Wang .

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76

Girl In China Old Booktz war t.com Maya, ZB rush.ZhiHeng Tang.

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Hwangjiniblog.naver.com/i lmmhs 3ds Max, Maya, ZBrush.hyunsoo moon.

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78

Oriental Womanzhangchendaxiao.cgsociety.org Maya.Chen Zhang.

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Plastic Series:Pink Amazonrebecapuebla .com 3ds Max, ZBrush.Rebeca Puebla.

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80

Police Beautycgxiaoyu.com Maya.Xiaoyu Wang .

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Queen Of DISCO pt.1 nel son-wei. cgsociety. org Maya.Nelson Wei .

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82

Woman With A Fansar iel .cgsociety.org/gal lery 3ds Max, ZBrush.Ning Zhang.

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Wu Ze Tianbaolongzhang.blogspot.com Maya, ZBrush. Baolong Zhang .

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84

 

All the great CG videos

on one channe

http://vimeo.com/channels/ceiga

on

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Ceiga M

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86

 

And now

There’s finally somethinFor you fans of prin

http://www.magcloud.com/browse/magazine/277943

on

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88

STUDIO LIST Aardman

www.aardman.com

Absolute Post

www.absolutepost.com

Absolutely Cuckoowww.absolutelycuckoo.com

Air CGIwww.air-cgi.com

AKQAwww.akqa.com

Animatic Media

animaticmedia.com

Annix Studios

www.annix.com

Artillery www.artillery.tv

Atticus Digitalwww.atticusdigital.com

Atticus Finchwww.atticusnch.tv

Axis Animation

www.axisanimation.com

Bareoot VFX 

bareootvx.com

Base Black 

baseblack.com

BE Animationbeanimation.com

Black Rock Studioswww.disney.co.uk

Blink Productionswww.blinkprods.com

Blitz Game Studios

www.blitzgamesstudios.com

Blue Bolt

www.blue-bolt.com

Blue Zoowww.blue-zoo.co.uk

Brandt Animationwww.brandtanim.co.uk

Bravo Gamesbravogames.com

BreakTru Filmswww.breakthrulms.co.uk

Burrows Nvisage

www.burrows.ino

Busty Kelp

www.bustykelp.com

Cinesite

www.cinesite.com

Climax Groupwww.climaxgroup.com

Codemasterswww.acebook.com/codemasters

Colonel Blimpwww.colonelblimp.com

Criterion Games

blog.criteriongames.com

Darkhorse VFX 

www.darkhorsex.com

Darkside Animationwww.dsanim.com

Dinamo Productionswww.dinamo.co.uk

Distant Future Animation Studioswww.distantuture.co.uk

Double G Studios

www.doublegstudios.com

Double Negative

www.dneg.com

Drive CGI

www.drivecgi.co.uk

Eggbox Studioswww.eggboxstudios.co.uk

Envy www.envypost.co.uk

Eurocomwww.eurocom.co.uk

Fluid Pictureswww.uid-pictures.com

Foundation CGIwww.oundationcgi.com

Framestore

www.ramestore.com

Full Moon Studios

 ullmoongamestudios.com

Gamelo

www.gamelof.co.uk

Glassworkswww.glassworks.co.uk

Glowrog Studios glowrog.com

Golden Squarewww.goldensq.com

Hot Knie Digital Media

www.hotknie.co.uk

ICube

www.icube3d.co.uk

Ignition Entertainmentwww.utvignition.com

I love Dustwww.ilovedust.com

Image Metricswww.image-metrics.com

Infnite Realitites

www.ir-ltd.net 

Ink Digital

www.inkdigital.co.uk

Jagex 

www.jagex.com

Jellyfsh Pictureswww.jellyshpictures.co.uk

Jump Designwww.jumpdesign.co.uk

(UK only)

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Kazoo Creativewww.kazoo-creative.com

Kettle Studios

www.kettlestudio.co.uk

Kerame Studios

keyramestudios.co.uk

Kuro Dragonwww.kurodragon.com

Lab 10 Studioswww.lab10.com

Lionhead Studioslionhead.com

LipSync Postwww.lipsyncpost.co.uk

Locomotion

locomotionpost.wordpress.com

Lolawww.lola-post.co.uk

Loose Moosewww.loosemoose.net 

Mainramewww.mainrame.co.uk

Man Vs Machinewww.manvsmachine.co.uk

Masquerade Digital

www.masquerade-digital.com

Matinai

www.matinai.com

MDI Digitalwww.mdi-digital.com

Method Studioswww.methodstudios.com

Molinarewww.molinare.co.uk

Motion Imagingwearemi.com

Monumental Games

www.monumentalgames.com

MPC

www.moving-picture.com

Munky www.munky.uk.com

Neonwww.neon.tv

Neoscape

www.neoscape.com

Nexus Productions

www.nexusproductions.com

Ninja Teory www.ninjatheory.com

Not to Scalewww.nottoscale.tv

NSC Creativewww.nsccreative.com

Nvisiblenvizible.com

OG International

www.og-international.net 

Passion Pictureswww.passion-pictures.com

Peanut FX www.peanutx.com

Peerlesswww.peerless.co.uk

Pitbull Studiowww.pitbullstudio.co.uk

Plowman Craven

www.plowmancraven.co.uk

Prime Focus

www.primeocusworld.com

Quay Studioswww.quaystudios.com

Qurioswww.qurios.com

Realtime UKwww.realtimeuk.com

Realisewww.realisestudio.com

Relentless Soware

www.relentless.co.uk

Rockstar North

www.rockstarnorth.com

Realtime echnology www.realtime-technology.com

Rumble Studios

www.rumblestudios.com

Rushes

www.rushes.co.uk

Saddington Baynes

www.saddingtonbaynes.com

Slideslidelondon.com

Smoke & Mirrorswww.smoke-mirrors.com

Speed Shapewww.speedshape.com/ 

Studio AKA

www.studioaka.co.uk

Sumo Digital

www.sumo-digital.com

Supergluewww.wearesuperglue.com

aylor Jameswww.taylorjames.com

en 24www.ten24.ino

erritory Studio

www.territorystudio.com

Te Creative Assembly 

creative-assembly.com

Te Foundry 

www.theoundry.co.uk

Te Millwww.themill.com

Te Senatewww.senatevx.com

Te Workswww.worksltd.co.uk

igrex 

www.tigerx.co.uk

Games

www.ttgames.com

We Are Seventeenwww.weareseventeen.com

Zoozoovx.com

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