ceiga issue 9
TRANSCRIPT
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ISSUE 9 / MARCH-APRIL 2012
ThOrie
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www.facebook.com/3dtotal | www.twitter.com/3dtotal
Digital Painting Techniques: Volum
The Art of Atomhawk De
Digital Art Masters: Volume 6
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www.ballisticpublishing.comZhouzhiruo by Ruoxing Zhang, Beijing Perfect World Network Technology Co., Ltd., CHINA
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contentsMAR - AP
On the front
Old Fairytales
Tourist For A Day
Mecha
Oriental Beauty
Brave Warriors
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https://plus.google.com/118346246836671454511/posts
on
Put us in your CircleOr just give us a +1
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“
R.Bray Richard Bray
Editor
“
- Junichiro Tanizaki
Unlike the last issue I’m not going to tell you a bunch o a
about oriental countries but you’ve probably guessed by no
that’s what this issue is about. Many i not all artists have som
appreciation o eastern cultures and are somewhat inluenc
by it since it’s airly dierent rom western cultures. Man
and Anime have a dierent style rom western cartoons, n
only in their art style but also with their story lines. Traditioand modern architecture also vary greatly in both cultures, as well as their legends, myths a
ways o combat.
This issue o Ceiga explores and appreciates some o these dierences, and it even contains t
interpretation o eastern culture by western artists.
You my notice that this issue is a lot more like a magazine in terms o containing readab
articles instead o just pictures. We have a review, and an interview, and an article rom
external author. I would really like to know i you preer this inclusion o articles, or i y
preer an picture only Ceiga.
WeOrientals findBEAUTYnot
only in the thing itself but in thepattern of
the shadows, the light and darkness which that
thing provides.
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On The
Front‘Queen Of DISCO pt.7 ’ by Nelson Wei (nelson-wei.cgsociety.org).
Modelled in Maya.
This is probably not the type o im age you were expecting
to see on the ront cover o an oriental issue, but i
you’ve been a an o Cegia you will know by now that we always do things di erently.
It would have been normal to see a traditional oriental
picture o let’s say a woman, a monk, or a temple. But
Nelson Wei’s ‘Queen of Disco pt.7 ’ works perectly
or the ront cover as it shows o a more modern
oriental society. Bright luminous colours show o the
constantly innovative technology emerging rom the east, as well as the more youthul
manga and party scene.
The Madonna ans amongst you will notice the clothes the main character is wearing
are similar to what she wears when she perorms. Wei based this image on Madonna’s
‘The Conessions tour 2006’ which to a certain extent symbolises western inluences
in parts o the east.
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I you want yo
intelligent, readyou want them to
read them m
“
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r c
hildren to be
em airy tales. I e more intelligent,
re airy tales.
Albert Einstein
“
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Chinese Faerychengbindu.cgsociety.org/gallery 3ds max, Mudbox..Chengbin Du
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Ol
Fairytale
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Asian Magearnoschmitz.com Maya, Mudbox, ZBrush.Arno Schmitz.
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The Chinese ghostzhaodisa.cgsociety.org/gallery Maya, ZBrush..Disa Zhao
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Yama and the Red Dragon web.me.com/jempix 3ds Max, ZBrush. Jason Mark.
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Monkey Kingc gxiaoy u.com M ay a, ZBr ush.Xiaoyu Wang .
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Pigsy
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Earth God Dragon: First Encounterraularosemena.daportolio.com Maya, ZBrush.Raul Arosemena.
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Yuji330180320@qq. com 3ds Max, Z Brush..Rui Shen
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Digitat Art Masters:Volume 6Book Review
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t hey say we should ‘never judge a book by its cover’, but I’m
pretty sure we all do (even i we don’t want to admit it), so
I’ll do something dierent and talk a little bit about the cover
art. The cover image o the book, ‘Fish Man’ by Fabricio
Moraes shows an anthropomorphic sh armed with a water
pistol, standing knee deep in swamp water, this angry looking
character is wearing what seems to be a yellow spacesuit; and
the whole image is surrounded by green leaess trees and a
subtle og. Arguably this ‘sh man’ is not the best image in
the whole book, nevertheless it sets a good tone or the book
and presents the viewer with a good example o the quali ty o
work to be expected.
The design and layout is akin to a proessional photography
book, presented in a simple and clean way. No overlap in text and images, and
there are no cursive designs to be seen, (apart rom in some o the images o
course). The general colour scheme is dark grey and white which makes the book
easy on the eyes and allows the colours o the artwork to stand out more, making
the thumbnails o the artists ace black and white added a nice touch o class.
About The Book
‘Digital Art Masters Volume 6’ contains the work o 50 talented artists both 2D
and 3D with each explaining the various tips and tricks they used to create their
artwork. Each artist has a air bit to say about their work and nearly all o them
have progression images o their work, almost as i they knew their work was
going to be eatured and took screenshots o it whilst it was in development. I
was impressed with the quality o English used by each artist in the text even
though English isn’t the rst language o some o the artists. Nevertheless,
each artist gave a good account o their work and shared important pieces o
inormation about their workow.
The majority o the artists used 3DS Max or modelling, Vray or r
Zbrush or sculpting, whilst explaining their work process they te
detail and use very specic terms and processes with these sofware,
no experience with these then you might not completely underst
artist is talking about. For example, a ew arti sts mentioned adaptive
and transpose in Zbrush which was like Portuguese to me being a
and Mudbox user. Photoshop is another popular program in the
all digital artists should know how to use. What surprised me w
using Photoshop was that a lot o them used older versions, illustrato
used Photoshop CS or his image even though CS5 had been releas
artists used the deault Photoshop brushes or painting as supposed
downloading custom brushes.
We all know that 2D and 3D both dierent mediums used to create
the workow used by both kinds o artists to create their art is some
In act some 2D artists used 3D to help with perspective or their w
o the 3D artist use 2D or composition and ofen incorporated 2D
aid the look o the image. Emphasis on research was brought up by
as well as the importance o incorporating a background story and s
into an image. Many artists added smaller details to their images t
story that went with the image, details which would not be not
looking at the image more than once.
In Conclusion
I wish I could elaborate on the great tips and tricks given by the arti
drastically improve the quality o someone’s work, but i I did there
need or you to get this great book.
My thanks go to 3DTotal or putting together such a great book
wasn’t easy. I'll be looking orward to the next one.
I must admit, I’ve never really been a fan of purchasing gallery books to look at images I can find
on the Internet for free, however ‘Digital Art Masters Volume 6’ is definitely, simply not your
typical everyday gallery book. The great selection of both 2D and 3D artwork featured in the book,
insightful tips given by the many talented artists, and the great layout of the design and the layout
of the book itself are just a few things that justify its price tag and make it a valuable tool that every
digital artist should own.
Masters of Art
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MECHA
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Kshatriya Sor johnz.cgsocie ty.org/gal lery 3ds Ma.. John Zhang
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Become A Hero j acqu.b logcn. com Maya. John You.
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Evangelion Mark. X - Physicalrhythem02.dev ia ntar t. com ZBrush.Oliver Pabilona .
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Mantibotblh .cgsoc iety. org/ga llery Maya.Linghan Bai.
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Project Gundam vertexangel.com Maya, Lightwave, ZBrush.Angel Nieves.
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For this interview we talk to Garreth Gaydon, recruitment manager at Escape Studios an Stein (who answered the last question) composting tutor also from Escape.
1. What soware do most Visual Eects studios preer to use or 3D
modelling and why?
Te most commonly used package is Autodesks Maya. It’s also what we teach
our students to use at Escape. It’s a very versatile package that is relatively easy
to use and is also competitively priced.
2.What are the important do’s and don’ts or a showreel in general?
Keep it relevant, research the skills that are required in an entry level position
and make sure you show these skills in your reel. Play to your strength, always
lead with your best piece o work. Breakdown and annotate your work. Do this
in the 2nd hal o your reel. Keep it original, i.e. don’t copy other peoples work.
Keep it simple; don’t attempt overly complex or ambitious work. Don’t show
work in progress or include sub-standard work. Tis is your “show” reel make
sure it is doing you justice! Don’t make it too long, no longer than 2 minutes
including breakdowns.
3. Is it best to become an expert in one area o visual ee
tracking). Or is it better to study a bit o everything?
We teach all our students a range o skills that are aimed at gettin
in the industry but we make sure that they are especially procien
level skills that employers are looking or. For example a lot o our V
enter the industry as trackers and a lot o our Compositing studen
careers as Roto Artists. So while it is important to show a range
must remember to research the specic skills that are going to get
oot on the ladder.
Artists tend to specialise in areas later on in their careers so while
always have one eye on where you eventually want to be it is a go
open minded about the roles you apply or at the start o your care
4.What job positions usually have the most vacancies and
best route to take to get started?
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On the 3D side o things a lot o Artists start out as trackers. In Compositing it
is Rotoscoping. Tese are both good entry level roles and a lot o artists careers
start here.
5. Once starting at a company as a runner, how long does it take on
average to move up and begin specialised work on projects?
Tis entirely depends on the company you are working or. We have heard some
horror stories o people working or years as a runner and still not getting any
hands on experience. However most studios don’t tend to abuse this system and
see it as a great opportunity to integrate Juniors into the company. On average I
would say 6 months is roughly what you should expect.
6. Can you recommend any books or learning material or those who
have recently made a decision to get a career in visual eects?
* = Highly Suggested.
*Compositing Visual Efects: Essentials or the Aspiring Artist [Paperback]
by Steve Wright
Great or those new to compositing who want the basic explained simply.
Digital Compositing or Film and Video [Paperback] 3rd EDIION by
Steve Wright
Best option i amiliar with basic compositing theory already.
* Rotoscoping: echniques and ools or the Aspiring Artist b
Bratt
Suggested by students.
Nuke 101: Proessional Compositing and Visual Efects [Pa
Ron Ganbar
Brand new book. Good or a reresher on nuke main operations,
interace, not a lot about theories o compositing.
Te Art and Science o Digital Compositing: echniques
Efects, Animation and Motion Graphics (Te Morgan Kaum
in Computer Graphics) [Paperback] by Ron Brinkmann (A
EDIION
More technical/science. Diferent techniques than Steve Wright’s b
Te VES Handbook o Visual Efects: Industry Standard VF
and Procedures [Paperback] by Jefrey A. Okun (Editor), Susa
(Editor)
alks about all aspects o vx, productions, pre, and post, good ree
or later on.
Hope you enjoyed this interview. Thanks you’s go to Garet
for taking time out of their busy schedules to answer this q
and also to Toby Young for organizing this, couldn’t have d
without him.
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Travel mak
You see what
occupy i
“
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one mo
dest.
tiny place you
the world.
“
Gustave Flaubert
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TOURIST FORA DAY
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Japanese Garrukout .com 3ds Ma..Sohei Abe
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Trainstationi mmortal-a rt s.com CINEMA 4D.Nikolaus Vuckovic.
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Crows v la rte.com 3ds Max, Maya, ZBrush. Vladimir Minguillo.
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The Prayer j ichihuang3d.wordpress.com Maya, ZBrush. JiChi Huang .
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Japanese Bathroommrhahn98. cgsociety. org 3ds Max.Anh Vu Pham .
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House in Matsubara - Ken’ichi Otani Archinebula.com.pl Modo 302, CINEMA 4D, Fryrender.Marcin Jastrzebski .
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Pray for the future j q .cgsociety.org/gal lery 3ds max, ZBrush. Jinengqi Jin .
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Sumo Wrestler - Rikih6.dion.ne.jp/~m.g.o CINEMA 4D, ZBrush.Takagi Leon.
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The Chinese Gardenabiost abel.com 3ds Max.Fabio Stabel .
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The Old Man Portraitzhangchendaxiao.cgsociety.org Maya, Zbrush.Chen Zhang .
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Lisile Cheungkissan.cgsociety.org/gal lery 3ds max.Qisheng Luo .
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Shinra “Sorabul” (capital of the anicent korematteteam.com Vue.Dong Kyu Choi .
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johal
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One o the great things about working in 3d sofware is that while we
ofen strive to produce realistic results or stylistic results based on the
real world, we are not restricted to the properties o the physical world
as we know it. Depending on the goal or your image, you can modiy
your scene away rom what is physically correct to create a visually
more appealing result.
I’ve created a scene based on Pixar’s Wall-E to showcase a ew dierent
modications I used to improve the image via light linking. The
character Eva is the main subject o the render. She is being tracked
down the corridor by security bots.
The top image has all o the illumination sources, shadow sources and reections coming rom the same
area or each light source. In the bottom image, I’ve made a ew improvements while still trying to attain
believability in the image.
The changes are as ollows,
•Main red warning light – This light was duplicated and light linked so that one version of the light aects
the character while the original aects the rest o the scene. Once the second duplicate o the light was
light linked to Eva, it was moved to the right and closer to the ground. Sideward to attain more o a side
lighting on Eva to bring out the roundness o the character, and downwards to take some o the red out o
the bowl underneath Eva’s head on the body area. The original light was lef in the initial position as the
warning light object in order to keep realistic lighting characteristics in the rest o the scene.
•Security robot red warning lights – These lights were placed to give a tension ambiance toward the rear
o the corridor with one robot placed so that the warning lights project the shadows o the other security
robots on the wall. To improve the look I moved the lights that are projecting the shadows away to the
right side o the security robot (o-screen) and towards the ground. The lights were moved to the side to
reposition the shadows slightly behind Eva to avoid clutter in the scene and downwards to increase the size
o the security bot shadows on the wall which adds a touch o drama to the scene.
Light linkingFrom the upcoming coming book 3d Lighting and
Rendering in 3dsMax, Maya and Softimage.Follow the book on twitter at twitter.com/3dlightrender
Johal Gow
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Chinese Warrior with Lancecuckons.blog.163.com Maya, Si lo, ZBrush..Cuckon Sue
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Urban Wonderlanddre ss age. cgsociety. org 3ds max.Stean Morrell .
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Blade Master(Realtime character)s im4130.cgsociety.org Maya, ZBrush.Ki Yong Sim.
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Bunrakuabientroncal .com Maya, ZBrush.Troncal Fabien .
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Characterrebecapuebl a.com XSI.Rebeca Puebla.
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Desert Knight-Errantbitone. com 3ds max, Z Brush.Ke Weilin .
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Katon No Jutsut inyur l. com/7a xjdvc CINEMA 4D.Atsushi Mishima.
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Lotus Samurai Warrieronelun glewis .com Maya, Z Brush. Jackson Robinson.
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Fu Manchudie goron. cgsociety. org XSI, ZBrush.Diego Romo.
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Ancient General yue lou.cgsociety.org Maya, ZBrush. Yueliu Dai.
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Kung Fu Masterdomclubb.blogspot.com 3ds Max, Mudbox.Dom Clubb .
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Monk !! v ictorm3d.blogspot.com 3ds Max, ZBrush. Victor Maiorino Fernandes .
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Shaolin Monkd ayno.it M ay a, ZBr ush.Daniele Orsetti.
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MOTION GRAPHICS DESIGN ANIMATION INNOVATIO
i-olly.com
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WHAT TYPEOF MALE
ARE YOU?
MODERN BLOG FOR THE MODERN MAN
axidentblog.co.uk
ART IS T I C S T Y L IS H T E C H Y A L PH A
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Oriental
Beauty
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Flower andptmaster.blog.sohu.com CI..Stephen Chow
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A Chinese Girlrea ltuke.cgsociety.org 3ds max.Ke Weilin.
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Asian beautydie goron. cgsociety. org XSI.Diego Romo .
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Beanpod Bloomingcgxiaoyu.com Maya.Xiaoyu Wang .
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Classical Girl wan gshiyong .c om M ay a.Shiyong Wang .
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Girl In China Old Booktz war t.com Maya, ZB rush.ZhiHeng Tang.
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Hwangjiniblog.naver.com/i lmmhs 3ds Max, Maya, ZBrush.hyunsoo moon.
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Oriental Womanzhangchendaxiao.cgsociety.org Maya.Chen Zhang.
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Plastic Series:Pink Amazonrebecapuebla .com 3ds Max, ZBrush.Rebeca Puebla.
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Police Beautycgxiaoyu.com Maya.Xiaoyu Wang .
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Queen Of DISCO pt.1 nel son-wei. cgsociety. org Maya.Nelson Wei .
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Woman With A Fansar iel .cgsociety.org/gal lery 3ds Max, ZBrush.Ning Zhang.
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All the great CG videos
on one channe
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on
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And now
There’s finally somethinFor you fans of prin
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on
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STUDIO LIST Aardman
www.aardman.com
Absolute Post
www.absolutepost.com
Absolutely Cuckoowww.absolutelycuckoo.com
Air CGIwww.air-cgi.com
AKQAwww.akqa.com
Animatic Media
animaticmedia.com
Annix Studios
www.annix.com
Artillery www.artillery.tv
Atticus Digitalwww.atticusdigital.com
Atticus Finchwww.atticusnch.tv
Axis Animation
www.axisanimation.com
Bareoot VFX
bareootvx.com
Base Black
baseblack.com
BE Animationbeanimation.com
Black Rock Studioswww.disney.co.uk
Blink Productionswww.blinkprods.com
Blitz Game Studios
www.blitzgamesstudios.com
Blue Bolt
www.blue-bolt.com
Blue Zoowww.blue-zoo.co.uk
Brandt Animationwww.brandtanim.co.uk
Bravo Gamesbravogames.com
BreakTru Filmswww.breakthrulms.co.uk
Burrows Nvisage
www.burrows.ino
Busty Kelp
www.bustykelp.com
Cinesite
www.cinesite.com
Climax Groupwww.climaxgroup.com
Codemasterswww.acebook.com/codemasters
Colonel Blimpwww.colonelblimp.com
Criterion Games
blog.criteriongames.com
Darkhorse VFX
www.darkhorsex.com
Darkside Animationwww.dsanim.com
Dinamo Productionswww.dinamo.co.uk
Distant Future Animation Studioswww.distantuture.co.uk
Double G Studios
www.doublegstudios.com
Double Negative
www.dneg.com
Drive CGI
www.drivecgi.co.uk
Eggbox Studioswww.eggboxstudios.co.uk
Envy www.envypost.co.uk
Eurocomwww.eurocom.co.uk
Fluid Pictureswww.uid-pictures.com
Foundation CGIwww.oundationcgi.com
Framestore
www.ramestore.com
Full Moon Studios
ullmoongamestudios.com
Gamelo
www.gamelof.co.uk
Glassworkswww.glassworks.co.uk
Glowrog Studios glowrog.com
Golden Squarewww.goldensq.com
Hot Knie Digital Media
www.hotknie.co.uk
ICube
www.icube3d.co.uk
Ignition Entertainmentwww.utvignition.com
I love Dustwww.ilovedust.com
Image Metricswww.image-metrics.com
Infnite Realitites
www.ir-ltd.net
Ink Digital
www.inkdigital.co.uk
Jagex
www.jagex.com
Jellyfsh Pictureswww.jellyshpictures.co.uk
Jump Designwww.jumpdesign.co.uk
(UK only)
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Kazoo Creativewww.kazoo-creative.com
Kettle Studios
www.kettlestudio.co.uk
Kerame Studios
keyramestudios.co.uk
Kuro Dragonwww.kurodragon.com
Lab 10 Studioswww.lab10.com
Lionhead Studioslionhead.com
LipSync Postwww.lipsyncpost.co.uk
Locomotion
locomotionpost.wordpress.com
Lolawww.lola-post.co.uk
Loose Moosewww.loosemoose.net
Mainramewww.mainrame.co.uk
Man Vs Machinewww.manvsmachine.co.uk
Masquerade Digital
www.masquerade-digital.com
Matinai
www.matinai.com
MDI Digitalwww.mdi-digital.com
Method Studioswww.methodstudios.com
Molinarewww.molinare.co.uk
Motion Imagingwearemi.com
Monumental Games
www.monumentalgames.com
MPC
www.moving-picture.com
Munky www.munky.uk.com
Neonwww.neon.tv
Neoscape
www.neoscape.com
Nexus Productions
www.nexusproductions.com
Ninja Teory www.ninjatheory.com
Not to Scalewww.nottoscale.tv
NSC Creativewww.nsccreative.com
Nvisiblenvizible.com
OG International
www.og-international.net
Passion Pictureswww.passion-pictures.com
Peanut FX www.peanutx.com
Peerlesswww.peerless.co.uk
Pitbull Studiowww.pitbullstudio.co.uk
Plowman Craven
www.plowmancraven.co.uk
Prime Focus
www.primeocusworld.com
Quay Studioswww.quaystudios.com
Qurioswww.qurios.com
Realtime UKwww.realtimeuk.com
Realisewww.realisestudio.com
Relentless Soware
www.relentless.co.uk
Rockstar North
www.rockstarnorth.com
Realtime echnology www.realtime-technology.com
Rumble Studios
www.rumblestudios.com
Rushes
www.rushes.co.uk
Saddington Baynes
www.saddingtonbaynes.com
Slideslidelondon.com
Smoke & Mirrorswww.smoke-mirrors.com
Speed Shapewww.speedshape.com/
Studio AKA
www.studioaka.co.uk
Sumo Digital
www.sumo-digital.com
Supergluewww.wearesuperglue.com
aylor Jameswww.taylorjames.com
en 24www.ten24.ino
erritory Studio
www.territorystudio.com
Te Creative Assembly
creative-assembly.com
Te Foundry
www.theoundry.co.uk
Te Millwww.themill.com
Te Senatewww.senatevx.com
Te Workswww.worksltd.co.uk
igrex
www.tigerx.co.uk
Games
www.ttgames.com
We Are Seventeenwww.weareseventeen.com
Zoozoovx.com
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