celtic kings - manual - pc

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Page 1: Celtic Kings - Manual - PC
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Page 2: Celtic Kings - Manual - PC

TECHNICAL SUPPORT

Should you experience a technical problem concerning the operation of this product, please contact our technical support staff. Before youcall, please read the README.TXT file on the Celtic Kings CD to see any last minute recommendations pertinent to your problem. Also, check out the Support page on our web site listed below. Whenyou call, please be at your computer and have the followinginformation available:

•Computer make and model•Windows version•Total system RAM •Total Hard Drive space•Video card make and model.

Phone: (514) 844-2433, Mon.-Fri. 9am-6pmFax: (514) 844-4337, Attn: Support

Internet e-mail: For prompt technical support via email,please fill out our online form at http://www.strategyfirst.com/Support/ContactForm.asp.For any other technical support questions or concerns, contact us at [email protected].

Strategy First web site: http://www.strategyfirst.comCeltic Kings official web site: h t t p : / / w w w. h a e m i m o n t . c o m / c e l t i c k i n g s

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CONTENTS

Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Starting a game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Game bonuses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Game settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

In-Game controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

Game concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Gaul Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

Roman Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

Other Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Gaul Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

Roman Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27

Other Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

Unit stats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

Unit commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36

Getting help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37

Tips and hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

License agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42

Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43

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Getting started

IntroductionIn times long forgotten huge wars raged in the heart of Europe. Dozens of Gaultribes fought each other for land and riches. Trust was scarce, and that made theGauls vulnerable to an outside attack. It was exactly because of their weakenedstate that new forces emerged, attempting to wedge their way into Gaul.Wild and merciless Germanic tribes crossed the Rhine destroying anything intheir way. People were slaughtered, towns - razed, tribes - wiped out… yet thatwas not the end, but merely the beginning. Refusing to give up and disappear,many started to fight their attackers. Heroes emerged from the ashes of war onlyto renew its flame.These were times of blood and fire during which many cried up to the sky inhope of help, yet the gods remained silent… except for one. One Gallic hero,whose story was like no other, was granted the strength of the gods and with itthe power to change the course of history…

Requirements•100% Windows compatible computer system•Windows 98, ME, 2000 or XP•400 MHz Pentium II Processor•4x speed CD-ROM drive•DirectX 8.1 (included in the game’s CD)•Video card and drivers, supporting 1024x768 resolution with 16 bit color•64MB RAM•500MB free disc space

InstallationTo install the game insert the Celtic Kings: Rage of War CD-ROM into your CD-ROM drive. If your computer has AutoPlay enabled it will automaticallystart the installation process. If it does not, double click on the My Computericon and locate your CD-ROM drive. Double-click on the CD-ROM icon to startthe installation, or open the CD-ROM folder and double-click on the file calledsetup.exe.Follow the on-screen instructions. You will be asked to decide where you wantto install the game. The default path is “C:\Program Files\Strategy First\CelticKings - Rage of War”. Should you choose to specify a different one you will haveto use the Browse button in order to set the desired location where the game willbe installed.

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After the installation is over you may have to restart your computer for thechanges on your system to be applied.

During the installation the game will search the computer for DirectX 8.1. If sucha version of DirectX is not found the game will automatically install it.

Starting a game

Once you have started the game you are presented with the start game screen.

Change Player Since this is your first time playing the game you must define your player. If atsome point in the game you decide to rename or delete an existing player thatcan also be done in this section.

TutorialAfter you have set your player you can start the Tutorial to get familiar with thegame. The tutorial will teach you how to successfully use the game’s featuresand controls to lead your tribe to power.

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AdventureThis is the adventure of one Gallic hero who must lead the Gauls through thisepic tale in which you must defeat the Teuton and Roman forces and save theGaul nation.

Single playerSingle player mode implies there can be only one single human participant inthe game. By clicking on the button left of the player’s name the player candefine the number of computer opponents (seven at the most), their race, bonusand difficulty.

MultiplayerMultiplayer mode allows up to eight players (human, computer or both) toparticipate in one game. However, in this mode only the person hosting thegame has the power to set the game settings. The remaining participants canonly define their color, race, bonus and team upon joining.Once everything is set and every human participant has checked the “I’mready” box the person hosting can start the game.

Load GameAllows you to load saved games and custom made maps and scenarios.

EditorAlternatively, if you are already familiar with the game and wish to create yourown adventures and maps you can get creative using the Game Editor. See LevelEditor section for more details.

Game bonuses

In Celtic Kings the player has the option to start the game (single player ormultiplayer) with one of 11 available bonuses:

Wealth - 1000 gold + 4 gold per secondRiches - 2000 gold + 8 gold per secondFortune - 4000 gold + 16 gold per second

Ash of Druid Heart - (item) when used, heals the bearer and eight friendlyneighboring unitsBoar Tooth - (bonus item) gives 16 experience to its owner; when used, the itemdamages an opponent with the health of the bearer

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Boar Teeth - (bonus item) increases the bearer’s level with fiveConcentration Gem - (bonus item) increases the maximum attack of its ownerwith 60; when used, the item heals its owner with the health of a friendly unitFinger of Death - (bonus item) when used kills three random neighboring units,yet has no effect on heroesFur Gloves - (bonus item ) increases the health of its owner with 1200; whenused, it heals a random friendly unit with the health of the bearerHorn of Vi c t o r y - (bonus item) when used, causes the bearer and 12neighboring enemy units to suffer 60 points of damage

If an item is chosen for a bonus it will remain in the player’s town hall and auto-matically be given to the first hero who enters it.

Game settings

When clicking on the Settings button in a single player or multiplayer game youare presented with the following window:

Under General settings you have the option to choose:

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Map TypeCustom map- created by you or another user from the Custom map settingssection, which includes:

Map sizeSmall - gives a list of all available small maps (8 x 8 screens)Normal - gives a list of all available normal maps (16 x 16 screens)Huge - gives a list of all available huge maps (32 x 32 screens)All - gives a list of absolutely all available maps

Random map - created randomly before the beginning of the game. You mustalso set the Random map settings, which include:

Map sizeSmall - 8 x 8 screensNormal - 16 x 16 screensHuge - 32 x 32 screens

Random map type:Coastal - there is mostly land on the map with a few water elementsContinent - there is only land on the mapIsland - there is one large island on the map surrounded by waterLarge islands - the map is mostly sea with several large islands in itMediterranean - the greater part of land with a large sea in the middleMountainous - the map terrain is abundant with mountainsSmall islands - the map is mostly sea with several small islands in it

Restrictions:Disable caves - there will be no cavesDisable Teuton tents - there will be no Teuton tentsDisable stonehenges - there will be no stonehengesDisable ruins - there will be no ruinsDisable outposts - there will be no outpostsDisable villages - there will be no additional villagesDisable strongholds - there will be no additional strongholds on large mapsDisable wildlife - there will be no animals

Game type (the conditions necessary for victory):Elimination - the player or team that eliminates all opponents winsScore limit - the player or team to reach a specified score first wins

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Time limit (military rating) - the player or team that has the greatest militaryrating after a specified period of time winsTime limit (score) - the player or team that has the greatest score after aspecified period of time wins

World populationLow - 50 stronghold population (in initial strongholds)Normal - 100 stronghold population (in initial strongholds)High - 150 stronghold population (in initial strongholds)

Starting gold (the amount of gold you start the game with)For a random map the default is 2500 gold. For a custom map the defaultdepends on the specific map.

Game SpeedSlow - 40% slower than averageNormal - average speedFast - 40% faster than averageFastest - two times faster than averageVariable - starts at average speed, but can be changed during the game with the+ and - buttons

SeasonSelects the season - spring, autumn or winter.

No fog - fog of war is lifted during the gameNo exploration - the entire map is explored and visibleDisable bonuses - there are no initial game bonusesShared support - members of one and the same team can share food during the gameShared control - every player can control all units and structures of his team

In-Game controls

The game control buttons are visible in the lower part of the screen when thereis no selected unit or building. To deselect the currently selected unit or buildingleft click on an empty spot in the view or press the Esc key.

Main menu (In game) (Press F10)The main menu window provides access to the main game commands such as:

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Load Game - loads a saved game.Save Game - saves current game.Options - presents the player with the game option controls (sound, video, etc).Restart - restarts the game.Surrender - the current player surrenders and cannot control his units and stru c t u re s .Quit - quits the current game.Close - closes the main menu window

Select party (Press F7)Selects all party members in an adventure (only the members of the party cantravel between maps).

Notes (Press F8)Opens the notes window, providing information about the list of tasks (if any)the player can accomplish, together with explanations and map locations (whereappropriate). Each note indicates which area it is relevant to.

Quick save (Press F6)Saves the game under the name “Quicksave” that can be loaded with Quick load.

Quick load (Press F9)Loads the last Quick Saved game.

DiplomacyOpens the diplomacy window, showing your current relations with all players.Player diplomacy can be changed at any point during the game.

Chat (Press Enter)Opens the chat window, enabling you to send messages to a specific player,all allies, or all players in the game.

Map (Press Space)Shows a map of the entire area marking the areas that have been explored, all visible buildings and all visible units.

Help (Press F1)Opens the in-game help window.

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Game concepts

Fog of warDuring the game some parts of the map are covered with dark mist and otherswith pure blackness. This effect is called fog of war.The black areas are not explored yet and you have no information on whatterrain lies beneath them. Units passing close to such areas reveal the terrain and any units and structures there. Once the black layer disappears it neverappears again.The areas covered in dark mist reveal the terrain and structures, yet not theenemy units there.The bright area, around your units and structures, enables you to see every unit,be it friend or foe.

MapThe map in Celtic Kings is extremely detailed and represents a snapshot of thearea taken from above. On it all structures and units of the explored area can beseen, each with the color of its player. During the course of the game additionalicons will also appear on the map indicating note locations, starving units,ongoing battles or sieges, as well as recently completed productions.

The map can be viewed and removed with the spacebar or the map button.

ResourcesThere are two types of resources - food and gold.

Food is produced in villages. It is essential for all units and is used forpopulation increase as well as army support.

Gold is produced in strongholds. It is a source of richness and power and is usedto upgrade structures, equip units, hire heroes, etc.

The quantities produced depend on the population of the village or stronghold - the greater the number of inhabitants, the greater the production.

Both are stored in strongholds, villages and outposts and can only be used orspent in their current location. If you want to use some gold or food elsewhereyou first have to transport it to the desired destination (be it village, outpost orstronghold) by using mules. Should the mule be killed in the process theresources are lost.

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CapturingS t ru c t u res in Celtic Kings cannot be built. However, they can be won and lost,d e s t royed and re p a i red numerous times during the course of the game.Every stru c t u re has a level of loyalty and cannot be taken before that level reaches 0.To become the owner of a stru c t u re you must use the capture command of your army.Should the capturing cease before the structure is yours, or defenders arenearby, its loyalty will slowly start growing again.

In multiplayer mode there are a vast number of villages and outposts, which areneutral. Such structures are captured instantly by the first player to reach them.

FeedingEvery unit needs to be fed and carries a small supply of food. The carriedamount can be seen next to the food icon at the top of the screen (when the unitis selected).When a unit runs out of food it begins to starve, at which point its health beginsto decrease. You can tell that a unit is starving by the empty dish icon, whichbecomes visible on the map.A unit can eat from a mule or a settlement (outpost, village or stronghold). When eating, the unit’s health increases - slowly if it’s in the open, and faster ifin a structure.

StatisticsEach unit has a set of statistics that differentiate it from the other units. Some ofthem are visible beside the unit icon and name.

HealthThe health of a unit represents its general condition. When it reaches zero healththe unit dies.When a unit is selected a health bar appears under its icon. The green part of thebar represents the unit’s current health. Numeric values are also present, rightunder the health bar itself.When several units are selected the bar shows the average health of the entire gro u p .If a hero with attached army is selected the upper health bar shows his health,and the lower - that of the units attached to him.

LevelEvery unit has a certain amount of experience that determines their level. As thelevel increases more experience is required to reach the next level. With eachlevel the units gain 5 points bonus to their maximum health (20 for hero units).

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Higher level means that the unit will do more damage to less experienced unitswhile receiving less damage.

The unit’s experience increases with each kill depending on the experience of the enemyunit. The same effect can be achieved through training with an allied military unit.

The level of the selected unit is shown next to its name preceded by an icon withthe letter L.

AttackThere are two types of attack - slashing and piercing. Every unit uses only oneof these types. The minimum and maximum damage of the attack is shownunder its level.The damage inflicted by a unit depends on its level, the level of the enemy, andthe enemy’s defense against the type of attack. For an attacker to inflict maximum damage on an enemy, the attacker must beX or more levels higher than the enemy, where X is the value of the enemy’sdefense. The lower the level of the attacker the less damage is inflicted (re a c h i n gminimum damage 20 levels under the point where maximum damage is inflicted).

For example: for a Swordsman to inflict maximum damage on a Spearman (withsix slashing defense), the Swordsman must be six levels higher than theSpearman.

DefenseEach unit has two types of defense - slashing and piercing, that indicate howwell it defends itself against the various types of attack. When a unit is X or more levels lower than an enemy attacker, where X is thevalue of the unit’s defense, it receives maximum damage. The greater the levelof the unit the less damage the attacker inflicts (reaching minimum damage20 levels above the point at which maximum damage is inflicted by the attacker).

For example: When a first level Spearman (with six slashing defense) is attackedby an enemy Swordsman of level six, the Spearman will receive the maximumamount of damage.

SpecialsSpecials are abilities that give advantages to specific units (depending on itemsand class modifiers). They portray the purposes of various units enabling theplayer to use their strengths to his advantage.

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Defensive stand - permits a unit to evade the first attack of any opponentwithout taking damage.Spread damage - makes the damage inflicted by the unit (of long range fighting units)p roportional to the target's health: if the target’s health is high the damage inflicted ishigh as well, when the target’s health is low - hardly any damage is inflicted at all.Attack skill - adds 1 attack bonus to the unit for every consequential attack onthe same target. The bonus grows with each attack (+1, +2, +3, etc.) and does nothave an upper limit.Death blow - kills the target with one blow if its health is under 50%.Charge - increases the unit’s attack six times if it hasn’t attacked for 10 seconds.Trample damage - enables the unit to hit back all surrounding attackers.Spike damage - returns all of the received damage back to the attacker (in close combat).Splash damage - projectiles coming from the unit hit not only the target but thenearby units as well.Vampire blow - permits a unit to restore its health with 50% of the damageinflicted on another unit (unless spike damage or trample damage is used).Freedom - prevents a unit from being attached to a hero.

HeroesUnlike normal military units heroes should not be considered fighters per se.Their main strength lies in the ability to attach a group of up to 50 units, whichwill follow their commands from then on.When attached, the units receive part of the hero’s experience as a bonus to theirown. In addition heroes arrange armies in specific formations that provide theirunits with an additional bonus when executing the stand ground command.

There are three types of formations that heroes can use to position their troops:Line - all units form one line (or more) in front of the hero.Block - all units arrange themselves around the hero in block structure.Horse wings - all cavalry units place themselves on the flanks of the army.

Notes and ObjectivesThe notes can be viewed in the notes window. To popup the notes windowdeselect all units and press the “Notes” button on the menu that appears at thebottom of the screen. In addition to its name each note has a description andsometimes a location associated with it. Notes with associated locations can beseen on the map.

During the adventure game you will be given a series of objectives. While some

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of them will be essential for the advancement of the adventure story, others onlyserve as bonus tasks for the player to complete if he chooses, and will providesome kind of reward - an increase in level, an item, additional troops, etc.When a new objective is given, a note appears in the notes window.Consequentially when an objective is completed the note vanishes.

Structures

Structures represent static objects that have a specific purpose. Depending ontheir significance structures can be used to equip units, create villagers, hireheroes, develop equipment, etc. Every structure has a level of damage thatreflects its condition. When the structure becomes too damaged it ceases tofunction and must be repaired in order to function.

Gaul Structures

Since they are mostly farmers and hunters, Gauls prefer structures of practicalimportance rather than aesthetic beauty. Their buildings are solid and durablealthough a little bit rough.

TownhallThe townhall is the most important structure of a stronghold. It isthere that units usually gather, and mules bring food or gold fromother towns. Whoever controls the townhall controls all structures inthe stronghold.

Commands:Create mule with gold - creates a mule with 1000 goldCreate mule with food - creates a mule with 1000 foodRepair - repairs the townhall (when damaged)

BlacksmithIt is in the blacksmith that weapons and armor are created. When new types of equipment are created new units can be trained in the bar-racks.

Commands:Steel weapons - increases the level of swordsmen and archersAxes - allows axemen to be equipped at the barracksSpears - allows spearmen to be equipped at the barracks

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Horseshoes - allows horsemen to be equipped at the barracksBreastplates - (requires steel weapons) allows woman warriors to be equippedat the barracksRepair - repairs the building (when damaged)

BarracksThe barracks are a training ground where a villager is made into awarrior. The building can exist only within the stronghold. In orderfor barracks to train the specified type of warrior his equipment mustalready be created in the blacksmith.

Commands:Fast warrior equipment - increases the rate at which a unit is producedEquip unit - produces a unit of the specified typeRepair - repairs the barracks (when damaged)

Gaul barracks can produce swordsmen, archers, axemen, spearmen, horsemenand woman warriors.

ArenaIn every stronghold throughout the land there are arenas wherefighters show their skill and compete against each other. Local andforeign fighters entertain the population and learn new skills.It is here that heroes can be hired to lead your armies.

Commands:Hire hero - hires a hero that can lead armies in battleTraining - (requires fights) units can reach up to level 5 when training (unitcommand)Advanced Training - (requires Training) units can reach up to level 10 whentrainingSpecial Training - (requires Advanced Training) units can reach up to level 15when trainingFights - entertains the public Hire Viking Lord - (requires fights) hires a Viking LordShrine of Thor - (requires fights) builds a shrine of Thor, which attracts strongerVikings to the arenaBattle tactics - (requires fights) allows units to gain 50% additional experienceRepair - repairs the arena (when damaged)

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Druid houseThe druid house officially represents the druid community. At anytime the player can ask for a druid that will follow his commands.The druids however are not authorized to use all their powers.Initially the druids can learn from other units and heal. All otherabilities must be paid for.

Commands:Call Druid - calls a druid to serve the playerRitual Chamber - permits druids to develop their skills furtherAllow Ghoul Summoning ritual - (requires ritual chamber) allows druids touse “Ghoul Summoning”Allow Invisibility ritual - (requires ritual chamber) allows druids to use“Invisibility”Allow Beast Control ritual - (requires ritual chamber) allows druids to use“Beast Control”Allow Mass Heal ritual - (requires ritual chamber) allows druids to use “Mass Heal”Repair - repairs the Druid house (when damaged)

Tavern

Taverns are meeting places where news is exchanged and deals aremade. People come from all over the world and always havesomething to sell.

Commands:Add 10 population - increases the population in exchange for food.Call peasants - calls five peasants from the populationFree beer - increases happinessFood tax - (requires free beer) collects a food tax from the population of the strongholdGet loan - (requires free beer) borrows 4000 gold at 10% Repay loan - repays the remaining loan if there is enough gold in the strongholdNordic trade routes - (requires free beer) establishes trade relations and starts toequip all units with a bear teeth amuletBelts of Might - (requires Nordic trade routes) starts to equip each producedunit with a belt of might Herb Amulets of Luck - (requires Nordic trade routes) starts to equip eachproduced unit with an herb amulet of luck Repair - repairs the tavern (when damaged)

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Village hall

The village hall is the center of a village. It stores the village’s surplusfood and can be ordered to send it elsewhere. Whoever controls thevillage hall controls the entire village.

Commands:Tribute - sends resources to a specified village, stronghold, shipyard or outpostCall peasants - calls five peasants from the population Create mule with gold - creates a mule with 1000 goldCreate mule with food - creates a mule with 1000 food

House

Houses provide additional living space. They add 10 to the maximum population of the village or stronghold they belong to. Should anenemy attack them the population decreases.

Roman Structures

Having arrived with the sole purpose of conquering Gaul, the Romans have built stone structures of great splendor to show their superiority to the“barbarians” of the land.

TownhallThe townhall is the most important structure of a town, village orstronghold. It is there that units usually gather, and mules bring foodor gold from other towns. Whoever controls the townhall controls allstructures in the stronghold.

Commands:Create mule with gold - creates a mule with 1000 goldCreate mule with food - creates a mule with 1000 foodRepair - repairs the townhall (when damaged)

Blacksmith

It is in the blacksmith that weapons and armor are created. When newtypes of equipment are created new units can be trained in thebarracks.

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Commands:Arrows - allows archers to be equipped at the barracksTrident - allows gladiators to be equipped at the barracksPikes - allows principles to be equipped at the barracksHorseshoes - allows scouts to be equipped at the barracksSpike armor - allows praetorians to be equipped at the barracksRepair - repairs the building (when damaged)

BarracksThe barracks are a training ground where a villager is made into aw a r r i o r. The building can exist only within the stronghold. In order forbarracks to produce the specified type of warrior his equipment musta l ready be created in the blacksmith.

Commands:Fast warrior equipment - increases the rate at which a unit is producedEquip unit - produces a unit of the specified type.Roman barracks can produce hastati, archers, gladiators, principles, scouts andpraetoriansRepair - repairs the barracks (when damaged)

ArenaIn every stronghold throughout the land there are arenas wherefighters show their skill and compete against each other. Local andforeign fighters entertain the population and learn new skills.It is here that heroes can be hired to lead your armies.

Commands:Hire hero - hires a hero that can lead armies in battleTraining - (requires gladiator shows) units can reach up to level 5 when training(unit command)Advanced Training - (requires Training) units can reach up to level 10 whentrainingGladiator Shows - entertains the public Hire Liberati - (requires gladiator shows) hires eight liberatiLiberati Guild - (requires gladiator shows) allows each newly hired liberati tostart with the same level of the most experienced liberati (in the current game)Military Academy - (requires gladiator shows) allows 12 level units to beproducedRepair - repairs the arena (when damaged)

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TempleTemples are places where devoted servants of the gods gather. Apriest’s power is great, yet one must acquire the permission of Romefor one to be sent.Initially priests can learn from other units and heal. All other abilitiesmust be paid for.

Commands:Call Priest - calls a priest to serve youAltar of Jupiter - allows priests to develop additional skillsAllows Cloud of Plague ritual - (requires Altar of Jupiter) allows priests to use"Cloud of Plague"Allows Wrath of Jupiter ritual - (requires Altar of Jupiter) allows priests to use“Wrath of Jupiter”Repair - repairs the temple (when damaged)

Tavern

Taverns are meeting places where news is exchanged and deals aremade. People come from all over the world and always havesomething to sell.

Commands:Add 10 population - increases the population in exchange for food.Call peasants - calls five peasants from the population Buy food - buys 500 food instantlyImport horses - (re q u i res free wine) increases the level of newly equipped horsemen to 10Free wine - increases happinessBuy map - (requires free wine) reveals a large area around the strongholdScout area - (requires free wine) temporarily removes the fog of war in a chosenarea of the mapInvestment - (requires free wine) increases production rate (which adds 6000gold to the treasury)Repair - repairs the tavern (when damaged)

Village hall

The village hall is the center of a village. It stores the village surplusfood and can be ordered to send it elsewhere. Whoever controls thevillage hall controls the entire village.

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Commands:Tribute - sends resources to a specified village, stronghold, shipyard or outpostCall peasants - calls five peasants from the populationCreate mule with gold - creates a mule with 1000 goldCreate mule with food - creates a mule with 1000 food

House

The houses hold your population. Should an enemy attack them allyour villagers die.

Other Structures

OutpostsOutposts are fortified buildings that have several entrances allowing units to enterquickly from any direction. They store re s o u rces, defend and heal all units inside.The outpost automatically fires arrows at nearby enemy units. The rate of firedepends on the number of units inside the outpost.

Wooden Outpost Stone Outpost

When 2000 gold are stored in a stone outpost, it will provide interest of 8 goldevery 2 seconds.A wooden outpost can sell 20 food for 10 gold every 2 seconds.

Commands:Create mule with food - creates a mule with food (between 100 and 1000)Create mule with gold - creates a mule with gold (between 100 and 1000)Tribute - sends resources to a specified village, stronghold, shipyard or outpostSell food (wooden outposts only) - sells the food in the outpost for gold

ShipyardsShipyards are places where ships are built and units sent across rivers and seas.Because of their nature both boats and mules can enter them.

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The shipyard uses boats when instructed to transfer re s o u rces to another shipyard .Mules are used to transfer resources to an outpost, village or stronghold.

Wooden Shipyard Stone Shipyard

Commands:Tribute - sends resources to a specified village, stronghold, shipyard or outpostCreate mule with food - creates a mule with food (between 100 and 1000)Create mule with gold - creates a mule with gold (between 100 and 1000)Create boat with food - creates a boat with food (between 100 and 1000)Create boat with gold - creates a boat with gold (between 100 and 1000)Create battle ship - creates a ship, which can be used for sea and coast combat

Teuton tentThe Teuton tent is an isolated settlement of a small Teuton tribe.When independent, the tent supports up to 50 Teuton Riders andTeuton Archers. After a player conquers the tent he can order thegarrison be reduced to a maximum of 20 warriors.The tent garrison increases by 2 warriors every 32 seconds up to thecurrent maximum.

Cave

Caves are underground passages that connect two distant points.Units and armies can use them to move from one place to anotherquickly and without being seen.

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WellsUnlike rivers or ponds, wells are rare and have great healing capabilities. Oncea unit approaches the well it is healed. The healing process requires a shortperiod of time.

Fountain Small well Large well

Item holdersAlthough they lack any special appearance there are rumors about certain areaswhich contain rare items. Objects such as tree trunks, chests, graves and othersof the like, which are surrounded with a circle of stones, possess ancient gifts.

Tombstone Chest Tree trunk Leather bag

StonehengeAncient and mysterious, it is said that the arcane structure (orStonehenge) holds many secrets. Believed to be built by the druids astonehenge represents one of the greatest sacred places where druidsperform their rituals. Lately roman priests have also acquired theknowledge to use its powers for their own needs.A few druids or priests gathered at the stonehenge can performarcane rituals that influence the whole world.

The following rituals can be performed at a stonehenge:Wind of wisdom - through the sacrifice of a druid (or priest) the level of everyexisting friendly unit below level 40 is increased by 1.Starvation - through the combined strength of three druids (priests) the food of every enemy stronghold, outpost, village and mule is reduced every 5 seconds for a total of 2 minutes. The ritual can be stopped if all three druids(priests) are killed.Golden rain - through the combined strength of five druids (priests), 20 gold are

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added in every friendly stronghold every 2 seconds for a total of 2 minutes. Theritual can be stopped if all five druids (priests) are killed.Death wish - through the combined strength of six druids (priests) every enemydruid or priest receives 40 damage every 2 seconds for a total of 1 minute. The ritual can be stopped if all six druids (priests) are killed.Bloodlust - through the combined strength of eight druids (priests) everyfriendly unit inflicts its maximum damage during battle with enemies,regardless of level or enemy defenses for a total of 6 minutes. The ritual can bestopped if all eight druids (priests) are killed.Teuton uprising - through the combined strength of 10 druids (priests), a largeallied Teuton horde emerges from every Teuton tent and attempts to take overall enemy settlements on the map. The ritual can be stopped if all 10 druids(priests) are killed.

RuinsRemains of past times, ruins often hold treasures. However, it isrumored that they are full of dangers as well. That is the reason whyonly heroes of a certain level dare enter and come back with avaluable item.The current required level and the item present are visible in theRuins interface.

InnThroughout the land there are a number of places that serve as agathering place for travelers, traders and foreigners. The Inns arepresent only in an adventure and provide passage to distant lands foryour party.

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Units

Gaul Units

Gaul swordsmanSwordsmen are equipped with shield, short sword and light bodyarmor that allows quick movement.Swordsmen are cheap general-purpose units that can be trainedquickly in case of danger.

Special: noneEquipped in barracks.

Gaul archerArchers use hunter’s bows for attack and have light armor. SinceGauls are excellent hunters they only need a few training lessons tobecome archers.Archers are most effective against small enemy armies, or as supportfor your main force.

Special: Spread damage - makes the damage inflicted by the unit proportionalto the target's health: if the target’s health is high the damage inflicted is as well,when the target’s health is low - hardly any damage is inflicted at all.Equipped in barracks.

Gaul Axeman

With his double-handed axe the axeman looks threatening and deadly.This is a berserk type unit that makes a lot of damage but is defenselessf rom piercing attacks.

Special: Attack skill - adds 1 attack bonus to the unit for every consequentialattack on the same target. The bonus grows with each attack (+1, +2, +3, etc.) anddoes not have an upper limit.Equipped in barracks.Requires axes (from blacksmith).

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Gaul SpearmanEquipped with short spears these units have a powerful piercingstrike. They defend themselves with large shields that are easy tocarry.Spearmen are extremely effective against cavalry units.

Special: Defensive stand - permits a unit to evade the first attack of anyopponent without taking damage.Equipped in barracks.Requires spears (from blacksmith).

Gaul horsemenHorses are expensive but provide excellent speed and protection.Horsemen are equipped with short swords and leather armor. Theseunits do not do much damage except when charging but are fast andhard to kill.

Special: Charge - increases the unit’s attack 6 times if it hasn’t attacked for 10 seconds.Equipped in barracks.Requires horseshoes (from blacksmith).

Gaul woman warriorEquipped with light armor and a large sword the woman warrior isan enemy not to be underestimated. Trained their entire lifetime thewoman warriors are an elite force that is expensive to come by buthave excellent skills.

Special: Death blow - kills the target with one blow if its health is under 50%.Equipped in barracks.Requires breastplates (from blacksmith).

Gaul DruidAlthough they look like old men in white robes, druids are by farmore dangerous and useful than they seem. Although druids don'thave any attack and little defense they can use a number of specialabilities such as healing, learning from units and more.

Called from Druid house.

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Viking LordBloodthirsty and aggressive Vikings are among the fiercest warriors.War is their only purpose in life, the battlefield - their only home.Dressed in furs and carrying Thor's hammer they can easily kill a unitwith one blow.

Specials:Vampire blow - permits a unit to restore its health with 50% of the damageinflicted on another unit (unless spike damage or trample damage is used).Freedom - prevents a unit from being attached to a hero.Hired at arena.Requires fights (in arena).

Roman Units

Roman Hastatus

The hastati are well armored and equipped with short swords(gladius). They generally represent fresh recruits of a legion andcompose its main force.

Special: Defensive stand - permits a unit to evade the first attack of anyopponent without taking damage.Equipped in barracks.

Roman Archer

Equipped with bow and light armor the roman archers are trained soas to provide effective support for other troops.

Special: Spread damage - makes the damage inflicted by the unit proportionalto the target's health: if the target’s health is high the damage inflicted is as well,when the target’s health is low - hardly any damage is inflicted at all.Equipped in barracks.Requires arrows (from blacksmith).

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Roman Gladiator

Gladiators are fierce warriors that have survived numerous fights atthe arena. They are equipped with long tridents and speciallydesigned armor that sets them apart from everyone else.

Special: Defensive stand - permits a unit to evade the first attack of anyopponent without taking damage.Equipped in barracks.Requires tridents (from blacksmith).

Roman Principle

Principles are equipped with large rectangular shields (scutum),body armor and short spears. Once hastati, these warriors havemanaged to climb the ranks of the roman army thanks to their skills.

Special: Attack skill - adds 1 attack bonus to the unit for every consequentialattack on the same target. The bonus grows with each attack (+1, +2, +3, etc.) anddoes not have an upper limit.Equipped in barracks.Requires spears (from blacksmith).

Roman ScoutA few men on horseback are attached to every legion to scout andsupport the infantry in battle. Scouts are equipped with short swords,large shields and light armor. They do not do much damage but theirspeed makes them hard to kill.

Special: Charge - increases the unit’s attack 6 times if it hasn’t attacked for 10 seconds.Equipped in barracks.Requires horseshoes (from blacksmith).

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Roman Praetorian

These elite fighters are generally used to guard important structureslike the Senate of Rome. They have excellent training andoutstanding equipment.

Special: Spike damage - returns half of the received damage back to the attacker(in close combat).Equipped in barracks.Requires spiked armor (from blacksmith).

Roman Priest

Priests are servants of the gods clad in white robes, carrying woodenstaffs. Although they cannot attack they can use a number of specialabilities such as healing, learning from units and more.

Called from Temple.

Roman LiberatusLiberati are gladiators who have earned their right to freedom androman citizenship thanks to their outstanding skills at the arena.When given enough gold they can become fighters of fortune readyto obey the commands of the person who hired them.

Specials:Splash damage - projectiles coming from the unit hit not only the target but thenearby units as well.Freedom - prevents a unit from being attached to a hero.

Hired at arenaRequires gladiator shows (in arena).

Other Units

HeroOnly the most skilled and experienced warriors become heroes. Their powersare so great that few can match them in battle. Their greatest strengths, however,a re not their combat abilities, but rather their excellent leadership andknowledge of various tactics.

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Only heroes can lead units, at which point those attached to them acquire partof the hero's experience. Not only that, but heroes can order their troops tomarch in a specific formation which will give them a slight advantage in battle.

Larax Caesar Vercingetorix

PeasantPeasants are common inhabitants of a village. The greater their number thegreater the gold and food produced, as well as the village's resistance.

Called from tavern or village hall.

Teuton riderBloodthirsty and wild, Teuton riders fight in battle wearing wolfskins as cloaks. Fast and strong they wreak havoc wherever they ride.Teuton riders can be obtained from the Teuton tent (after it iscaptured).

Called from Teuton tent.

Teuton archer

These are exceptionally strong and fast archers, perfect for disruptionof the enemy before and after the main strike. Due to their smalldamage the archers are often useless in large battles.

Called from Teuton tent.

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GhoulGhouls are creatures from another planet that have been temporarilycalled to our world. Although ghouls do not attack someone directlythey drain other units` life when passing by.Once the ghouls' time in this world runs out it returns to the world ofthe dead.

Called by druid.

Mule

Mules are used to transport resources. Because of their ability to trav-el in any conditions and over practically every terrain they are theonly reliable means of supply.

Called from townhall, village, shipyard or outpost .

CatapultThe catapult is a large wooden device capable of launching heavyflaming projectiles towards the designated target. Once the catapultis constructed the units are required to operate it.Due to its inaccurate fire the catapult is mostly effective against buildings.Any military unit (with the exception of heroes) can be ordered tostart building a catapult on the battlefield. After the order is given the catapult image appears under the mouse cursor. When the mouse moves the image colors where thecatapult cannot be placed in red and where the catapult can be placed in white.Depending on the number of units inside (maximum 10) thecatapult's health increases until it is built. When the health of thecatapult reaches 0 it is destroyed with all units inside it.

Built by any military unit.

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BoatThe boat is a small vessel used to transport resources betweenshipyards and also supply the army with food during militarycampaigns. Its function is as that of the mule on land.

Built in shipyard.

Battle ship

The battle ship is equipped so as to attack other ships and targets onthe coast, as well as carry military troops.

Built in shipyard.

Beasts

The animals that roam the land can be controlled by Druids.

Wolf

Wolves are vicious animals, which travel in packs and attack anycreature they see.

Eagle

Eagles are large birds that fly in the sky. They cannot attack or land,yet they can fly over areas and explore.

Crow

Crows are small birds that fly in flocks, and are ideal for use as spies.

Deer

Deer are calm animals that go in herds and run from any creaturethey see. They are quite fast and can be used to explore an area.

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Unit stats

Unit commands

Military unit commands

Move - The unit moves towards the destination spot without paying anyattention to enemy units nearby.Attack - The unit attacks the target it is given. If there is no target specified itmoves towards the specified destination, yet will attack any enemy unit withinits sight.Capture – The unit attacks a structure until it is captured.Explore – The unit explores everything within a certain range around thespecified location. Train – The unit trains with another unit (of the same player) and gainsexperience.Patrol - The unit starts patrolling the area between its current location and thatspecified by the player. When on patrol the unit will attack any unit in sight.Build catapult – The unit builds a catapult which can be used in battle.Stand ground – The unit remains at a specified point. The unit can fight allenemies within its range but won’t move.

Type Min Max Slashing PiercingGaul

Swordsman Slashing 6 16 2 12 250 60Archer Piercing 4 16 2 0 140 40Axeman Slashing 8 40 26 4 220 150Spearman Piercing 14 28 6 26 240 120Horseman Slashing 8 26 12 0 480 160Woman Warrior Slashing 10 40 16 12 280 220Viking Lord Slashing 20 120 6 16 1000 1000Druid N/A N/A N/A 2 2 120 200

RomanHastatus Slashing 8 20 32 0 220 100Archer Piercing 10 24 12 2 150 80Gladiator Piercing 28 28 0 22 300 160Principle Piercing 14 28 14 32 300 200Scout Slashing 6 18 0 10 360 120Praetorian Piercing 20 40 6 6 600 400Liberatus Slashing 20 50 0 10 500 200Priest N/A N/A N/A 2 2 120 200

TeutonTeuton Rider Slashing 10 40 10 10 400 N/ATeuton Archer Piercing 4 16 5 5 400 N/A

CommonHero Slashing 10 40 20 20 1000 800Ship Piercing 50 100 10 15 3000 1000Mule N/A N/A N/A 0 0 400 N/ABoat N/A N/A N/A 0 5 400 N/A

CostUnitAttack Defense

Health

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Wagon and boat commands

Move - The unit moves towards the destination spot without paying anyattention to enemy units nearby.Load Food – The unit goes to the warehouse and loads the specified amount offood (up to the stored amount) and goes back to the starting point.Load Gold – The unit goes to the warehouse and loads the specified amount ofgold (up to the stored amount) and goes back to the starting point.

Ship commands

Move - The unit moves towards the destination spot without paying anyattention to enemy units nearby.Stand ground – The unit remains at a specified point. The unit can fight allenemies within its range but won’t move.Land – All units within the ship go to shore at the specified spot.

Hero commands

Move - The unit moves towards the destination spot without paying anyattention to enemy units nearby.Attack - The unit attacks the target it is given. If there is no target specified itmoves towards the specified destination, yet will attack any enemy unit withinits sight.Select line formation – Arranges the army attached to the hero in lineformation.Select block formation – Arranges the army attached to the hero in blockformation.Select horse wings formation – Arranges the army attached to the hero in horsewings formation.Capture – The unit attacks a structure until it is captured.Stand ground – The hero and all units attached to him remain at a specifiedpoint. The units can fight all enemies within their range but won’t move.Explore – The unit explores everything within a certain range around thespecified location. Leave army – The hero detaches himself from his army and can be moved as asingle unit.Train – The unit trains with another unit (of the same player) and gainsexperience.Patrol - The unit starts patrolling the area between its current location and that

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specified by the player. When on patrol the unit will attack any unit in sight.

Druid commands (Gaul only)

Move - The unit moves towards the destination spot without paying anyattention to enemy units nearby.Learn - Increases the druid’s experience up to the experience of the selected unit.Heal - Heals a selected unit.Summon ghoul - Summons a ghoul of an ancient warrior which drains thehealth of every unit nearby.Invisibility – Makes a unit disappear for a period of time. If the target is a heroall units attached disappear as well.Beast control – Makes a nearby animal obey commands for a certain period oftime. If there is no animal nearby one will appear.Mass heal – Sacrifices the druid to heal nearby units.Stand ground – The unit remains at a specified point. The unit can fight allenemies within its range but won’t move.

Priest commands (Roman Only)

Move - The unit moves towards the destination spot without paying anyattention to enemy units nearby.Learn - Increases the priest’s experience up to the experience of the selected unit.Heal - Heals a selected unit.Cloud of Plague – Creates a cloud of poisonous mist at the specified location.Wrath of Jupiter – Throws a bolt of lightning at the desired target, after whichthe priest dies.Stand ground – The unit remains at a specified point. The unit can fight allenemies within its range but won’t move.

Catapult commands

Stop – Makes the catapult stop firing.Autofire – Starts the catapult firing (if it has been stopped).D i s b a n d – Makes the military units operating the catapult leave anddisassemble it.

Gate commands

Open gate – Opens the specified gate.Close gate – Closes the specified gate.

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Items

Items are small objects like rings, amulets, belts, etc that can be foundthroughout the map, received as rewards or in exchange for something. Whencarried they modify units’ properties or give them special abilities.Certain items need to be used to have any effect.

Ash of druid's hearth - when used heals the bearer and 8 friendlyneighboring units.

Bear teeth amulet – increases the maximum damage of its bearer by 4.

Belt of might - increases the slashing defense of the bearer by 4.

Belt of snakes - increases the attack of the bearer by 30.

B l o o d s t o n e – there is no knowledge concerning the exact use of this artifact.

Boar tooth - gives 16 experience to its owner. When used, the itemdamages an opponent with the health of the bearer.

Boar teeth – increases the bearer’s level by 5.

Concentration stone - increases the maximum attack of its owner by 60.When used, the item heals its owner with the health of a friendly unit.

Eagle feather – increases the health of the bearer by 200.

Feather amulet - increases the health of the bearer by 400.

Finger of death - when used, kills 3 random neighboring units, yet has noeffect on heroes.

Fur gloves of health – increases the health of its owner by 1200. Whenused, it heals a random friendly unit with the health of the bearer.

Healing herbs – when used, restores the bearer to full health.

Healing water - when used, distributes 1000 health points among allfriendly neighboring units.

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Herb amulet of luck - increases the piercing defense of the bearer by 4.

Horn of victory - when used, causes the bearer and 12 neighboring enemyunits to suffer 60 points of damage.

King’s belt – increases the maximal health of the bearer by 600, and hisdefenses by 10.

Poison mushroom – increases the bearers level by 1 permanently. Thebearer must have at least 90% health in order to use it.

Rye spikes - when used, distributes up to 200 food among all friendlyneighboring units.

Snake skin - increases the minimal and maximal attack of the bearer by 10.

Getting help

In the game there are several ways to get help. Usually this is done with the helpbutton (which appears on the bottom of the screen after left-clicking) or byp ressing F1. When doing this the help window will appear pro v i d i n ginformation about the various structures, units, commands and upgrades of thegame. Alternatively by right-clicking on the icon of the selected unit or structureyou can receive information about it.

Tips and hints

Commanding unitsBefore a unit may be given orders it must be selected, which is done by clickingon it. Once selected a number of command options appear at the bottom of thescreen. When keeping the mouse cursor on a chosen button (without clicking onit) an explanation of the command appears. To have the unit perform the actionyou must left-click on the desired command then choose with the left mousebutton the location where you wish it be performed (either on the game screenor on the map).

Seeing stronghold resourcesIn order to view re s o u rces in a stronghold, or outpost, you need to right-click on thes t ru c t u re itself. When you do, at the top of the screen you will see how many gold andfood the stru c t u re contains, as well as all units that are there at that moment (if any).

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Collecting more goldThere are several ways that enable you to get more gold during the game. Thefirst and most important is to increase the population of your stronghold. Eachpeasant pays a tax in gold and the greater their number the more money youwill receive.Another method is to put 2000 gold in a stone outpost, where it will gain interest with time.Money can also be acquired when food is sold in a wooden outpost.

Collecting more foodThe production of food in a village is proportional to the size of its population.Gaul players can impose food tax on the population of their stronghold byclicking on the Food Tax command in the Tavern. Roman players can buy foodwith gold at the Tavern.

Having more experienced unitsTraining is a safe way for units to gain experience. In many ways it is likefighting, yet in training units cannot die. However, they do receive injuries, so itwould be wise not to throw them in battle right after they have trained.Experienced heroes can give large experience bonuses to the units theycommand. Thus, carefully developing a hero throughout the entire game cangive you an advantage over your opponents.

Healing unitsUnits are healed when they are close to a source of food, be it within astronghold or outpost or close to a mule with food. When the units are within astructure the healing is faster. Druids and priests have the ability to heal as well. In addition wells heal units around them.

Building catapults Catapults are generally used to siege outposts or strongholds since they have a gre a t e rfiring range.In order to create a catapult a number of units must be selected (between 1 and 10) andgiven the 'build catapult’ command. After the order is given it will take a short periodof time for the catapult to be constructed in the chosen location.Although it is possible for a single unit to build a catapult it will be much less eff i c i e n t .

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HAEMIMONT GAMES

Lead DesignerGabriel Dobrev

Lead ProgrammersIvan-Assen IvanovIvko Stanilov

Lead ArtistPeter Stanimirov

ProducerGabriel Dobrev

ProgrammingAlexander "Mordred" AndonovDimo ZaprqnovGeorgi GeorgievMichael "Miho" PeykovSergej Milojkov

Additional ProgrammingAlexander "Alex III" AlexandrovDanko JordanovIvaylo TodorovKrassimir "Kastchei" TuevskiNikolay GeorgievPanayot "Otto" Yanazov

ArtistsDimiter NikolovDimiter "Chrom" TzvetanovKosta "Jovi" AtanasovViktor "PK" AsparuhovVladimir Stanimirov

Additional ArtMartin "Morgy" PetkovSimo Sokerov

Story and Level DesignBozhidar "Bave" GrozdanovElena PavlovaIvan "MOA" Stoqnov

Martin "Morgy" PetkovSvetoslav "SAA" Alexandrov

Additional Level DesignDimiter "Chrom" TzvetanovPeter StanimirovSergej MilojkovViktor "PK" Asparuhov

Assistant ProducerValeri Kalaijiev

Sound and MusicAlexander TodorovStudio 33

VoicesMillen "The Mill" Stamatov

TestingAleksander "James" ZamfirovAtanas "Don_Viso" VeselinovDimiter "Saint" BakalovJulian "July" PaliovTsvetan "Angel" Angelov

Special Thanks toDrew PhillipsJay PowellShaun "BINGFA" Toomey

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Credits

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STRATEGY FIRST INC.

ProducerRyan Valade

Marketing

Product ManagerProkopios “Pro” Sotos

Director of MarketingSteve Milburn

Director of CommunicationsChristina Ginger

Packaging and DesignPhilippe BrindamourJulie BinetteAnne Lalonde

Web DesignHugo TrépanierSerge Mongeau

PR AssociateKelly Ekins

Marketing AssociateRaluca State

Marketing AssistantRyan Bastien

Quality Assurance

Quality Assurance ManagerPhillip DeRosa

Quality Assurance TeamMichel ChouinardYan Favreau-LippéEthan PettyLudovic PinardSylvain SchmidtEric Tougas

Customer SupportDanny KodaisNabil Yared

PresidentDon McFatridge

Senior V.P.Brian Clarke

V.P. Business DevelopmentSteve Wall

V.P. Creative DevelopmentRichard Therrien

V.P. Product DevelopmentChuck Kroegel

V.P. SystemsDave Hill

Director of Product DevelopmentJamie McNeely

DISTRIBUTION INFOGRAMES INC.

Senior V.P.Wim Stocks

V.P. Third Party/Value/AffiliatesEzra Chen

Senior BuyerGardnor Wong

Product Line LiaisonBrian McCreary

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WANADOO EDITION

Editorial and ProductionVincent BerliozEdouard LussanDavid HartleyClément MervilleJacques SimianJérôme AntonaCéline Païva

LocalizationAlex LepoureauFanny JacobFrédéric ChampionFranck Abitbol

TestDenis BourdainJacques ChatenetStéphane DepoillyAli CisséJérôme BasileLaurent LECATStéphane LeguillonJean-Louis Phan TranThomas Basile

Marketing Frédéric DumasFlorence BaccardFranck LalaneManuela RochJon BaileyKrister MalmMarkus Malti

Public RelationsInès PaulyTiphaine LocqueneuxCécile Soullier – VPComStéphanie Bolla – VPCom

International Sales Olivier PierreMarie-Josée Limacher

Alexis GresoviacChizuko MoriCorinne LebonChristelle ChandavoineArnaud DoudardIrène Toporkoff-MayerMarie-Christine Vaz

Sales France :Olivier BonnafouxLoic MastengueGhislaine FlerchingerWalter FinckCédric LeroyStéphane MarlotPhilippe PierquinDominique SorinCarol Thévenin

Administration des ventes :Caroline de VilloutreysFatiha BahaIlse Richard

Manufacturing ManagerRené Tov

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If any provision, or any portion, ofthis Agreement is found to be unlawful, void, or for any reason unenforceable, it shall be severed from, and shall in no way affect the validityor enforceability of the remaining provisions of the Agreement.7. Limited Warranty and Disclaimer of Warranty. For a period of 90 days from the date on which you purchased the Software, the Companywarrants that the media on which the Software is supplied will be free from defects in materials and workmanship under normal use. If theSoftware fails to conform to this warranty, you may, as your sole and exclusive remedy, obtain a replacement free of charge if you return theSoftware to us with a dated proof of purchase. The Company does not warrant that the Software or its operations or functions will meet yourrequirements, nor that the use thereof will be without interruption or error.EXCEPTFOR THE EXPRESS WARRANTYSETFORTH ABOVE, THE COMPANYDISCLAIMS ALL WARRANTIES, EXPRESS ORIMPLIED, INCLUDING AND WITHOUTLIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITYAND FITNESS FORA PARTICULAR PURPOSE. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DOES NOTWARRANT, GUARANTEE OR MAKE ANYREPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THESOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE.IN NO EVENTSHALLTHE COMPANYOR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANYINCIDENTAL, INDIRECT,SPECIAL, OR CONSEQUENTIALDAMAGES ARISING OUTOF OR IN CONNECTION WITH THE LICENSE GRANTED UNDERTHIS AGREEMENTINCLUDING AND WITHOUTLIMITATION, LOSS OF USE, LOSS OF DATE, LOSS OF INCOME OR PROFIT,OR OTHER LOSS SUSTAINED AS A RESULT OF INJURYTO ANYPERSON, OR LOSS OF OR DAMAGE TO PROPERTY, ORCLAIMS OF THIRD PARTIES, EVEN IF THE COMPANYOR AN AUTHORIZED REPRESENTATIVE OF THE COMPANYHAS BEENADVISED OF THE POSSIBILITYOF SUCH DAMAGES, IN NO EVENTSHALLLIABILITYOF THE COMPANYFOR DAMAGESWITH RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLYPAID BYYOU, IF ANY, FOR THE SOFTWARE.SOME JURISDICTIONS DO NOTALLOWTHE L I M I TATION OR EXCLUSION OF LIABILITY FOR INCIDENTA L OR CONSEQUENTIAL DAMAGES SO THE A B O V ELIMITATION OR EXCLUSION MAY NOTAPPLYTO YOU.ACKNOWLEDGEMENTYOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, UNDERSTAND ITAND AGREE TO BE BOUND BYITSTERMS AND CONDITIONS. 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Shortcuts

GeneralSpace toggles the mapTab shows the location of the last notificationReverse quote (`) displays the unit's health barsCrtl - reverse quote (`) toggles between different health bar modesSlash (/) toggles the display of scoresEsc clears selection; shows the menuF1 In-game helpF2 Save gameF3 Load gameF5 DiplomacyF6 Quick saveF7 Select partyF8 NotesF9 Quick loadF10 Main menuEnter Chat

Unit controlR i g h t - c l i c k - performs the default action of the selected units on the clicked location.Ctrl - right-click - performs the alternative default action of the selected units on the clicked location.Shift - any command - queues the command for later execution.

Game speedPause - toggles pause mode on/offPlus (+) - increases the game speedMinus (-) - decreases the game speedMul (*) - toggles 10 times faster game speed

SelectionCtrl + Digit (1-9) - remembers the current selection under the digitDigit (1-9) - recalls a previously stored selectionHome - centers the screen on the selectionPage Up - chooses 50% of the units from the selection with more healthPage Down - chooses 50% of the units from the selection with less healthInsert - chooses 50% of the units from the selection with more experienceDelete - chooses 50% of the units from the selection with less experienceCtrl+Page Up - selects the units from the selection with more than 2/3 healthCtrl+Page Down - selects the units from the selection with less than 1/3 health

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