cfw augmented reality and cities
DESCRIPTION
Augmented reality defined in the context of social media, mobility, and heads up displays. Consequences for cities examined regarding sensors, RFID, co-creation, and virtual-real continuum. Benefits for sustainability and connectivity; concerns for privacy, control of data, and building quality.TRANSCRIPT
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Augmented Reality: Dream App or Disaster for Cities?? Be2Camp London 8 Oct 2009Dr. Cindy Frewen Wuellner, FAIAKansas City @urbanverse cfw (at) frewenarchitects (dot) comUniversity of Houston Frewen Architects Inc
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Content
public projects
housing & schools
master planning
In association w/ Sasaki
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prosperity planetcommunication
forecasting
architecture
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The UC-San Diego campus had suffered a revolution in the last decades.
The vibrant campus had been swept away by the Rose Canyon quake. The campus had reverted to a woodsy, low-density style, with buildings that might just as well have been prefab Quonsets.
In a sad, sad way it reminded Robert of the campus’s earliest years.
***
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The naked eye view showed concrete walls, seamed here and there with silvery lines.
[looking thru wearable lenses]: As he stepped through the doorway, Robert’s view shifted to some kind of standard enhancements; now the lighting came from gas mantle lamps set in the walls. The shadowed concrete was gone. These walls were built from large stones, squared with chisels, fitted together.
Robert reached out to touch the wall, snatched his hand back as he felt rough stone, not clean concrete!
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1. What is augmented reality?2. How might it change cities
and buildings?3. What does it mean to us?
Consequences – why does AR matter?
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Social Media
Landscape
http:
//w
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enne
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AThe Conversation Prism Brian Solis +JESS
AEC Entry Points
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Who We Are
21% Creators
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Edelson's Law
"The number of important insights that are not being made is
increasing exponentially with time."
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Social NetsTwitter
Intelligent Transportation
1950 1980 2000
Internet
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Metaverse Roadmap
1 2
3 4
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Social networks; peer to peer
Representations of reality; maps
Second Life
Dig
ital A
dded
to R
eal W
orld
New
Fan
tasy
Wor
lds
1 3
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Metaverse Roadmap modified
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Metaverse Roadmap
• In augmented reality, technologies enhance the external physical world for the individual, through the use of location-aware systems and interfaces that process and layer networked information on top of our everyday perception of the world.
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Azuma’s Definition - 1997
• combines real and virtual • is interactive in real time • is registered in 3D
Augmented Reality
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Definition - wikipedia
• Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time.1. live video imagery - computer-generated
graphics. 2. sensors and actuators - motion-tracking data,
fiducial markers recognition using machine vision and the construction of controlled environments
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Milgram's Reality-Virtuality Continuum - 1994
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EU Study: Internet of Things – An Action Plan for Europe
Major next step:• From a network of interconnected computers
• To a network of interconnected objects• From books to cars, from electrical appliances
to food.
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CFW’s Prognostications
1. AR makes the invisible visible.2. AR gives power to people and
paradoxically takes it away.3. The more virtual becomes real, the
less difference there is between virtual and real.
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Augmented Reality Slideshow
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Mirror/Virtual Representations
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Oakland Crimespotters Map
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Twitter Trendsmap
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Layar – on android cell phones
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Layar - Tweetmondo
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Layar - Brightkite
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AR Browsers -Robotvision
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AR RFID Lab Markers
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Quick Response Codes
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AR+RFID Lab – Interactive Mirrors using small markers
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Layar – Augmented Games
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Heads Up Display
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Heads Up display – wearable
lenses
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McCullough, Digital Ground, 2004
Technological Extensions
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Heads Up Display
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New York Phantom City Tour
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Times Square NYC Networked Omniscient
Exhibit
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Augmented Reality Paths
1. Fantasy worlds – intentional fiction2. Representations – maps 3. Layers on real world
– In handhelds– On desktops– In real world – thru “heads up” devices or
on digitized surfaces
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AR Purposes
1. Gather data2. Share 3. Represent4. Organize
• Think in terms of input and output• Raw data and manipulated
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Consequences• What does AR mean to cities and
buildings?
• What does AR mean to us?
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The Future is already here – It’s just unevenly distributed.
William Gibson
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Consequences
1. Sensors2. Open Design3. V/R Trade-offs
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McLuhan’s Tetrad
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Augmented Reality
More DataConnectivityShared Knowledge
Rainbow’s EndLess PrivacyLess Control
Building Boxes
Awareness of energy use
Resource useReconnects to location
FTFCommuting to work/9-5 work
Schools, stores, libraries
Travel
Great Green Opportunities!!!
Who Controls, who has
access to Information?
1 2
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