ch01 ecommerce introduction (1)
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Overview of Electronic Commerce
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electronic commerce (EC)
The process of buying, selling, or exchanging
products, services, or information via computer
e-business
A broader definition of EC that includes not just
the buying and selling of goods and services, but
also servicing customers, collaborating withbusiness partners, and conducting electronic
transactions within an organization
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OTHER EC CONCEPTS Pure Versus Partial EC
EC Organizations brick-and-mortar (old economy) organizations
Old-economy organizations (corporations) that perform theirprimary business off-line, selling physical products by meansof physical agents
virtual (pure-play) organizations
Organizations that conduct their business activities solely
online click-and-mortar (click-and-brick) organizations
Organizations that conduct some e-commerce activities,usually as an additional marketing channel
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electronic market (e-marketplace)
An online marketplace where buyers and
sellers meet to exchange goods, services,
money, or information
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Interorganizational information systems (IOSs)
Communications systems that allow routine
transaction processing and information flow
between two or more organizations Intraorganizational information systems
Communication systems that enable e-commerce
activities to go on within individual organizations
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intranet
An internal corporate or government network
that uses Internet tools, such as Web
browsers, and Internet protocols
extranet
A network that uses the Internet to linkmultiple intranets
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AN EC FRAMEWORK
Five support areas for EC applications
People
Public policy
Marketing and advertisement
Support services
Business partnerships
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EC IS CLASSIFIED BY THE NATURE AND DIRECTIONOF TRANSACTIONS AND INTERACTIONS
business-to-business (B2B)
E-commerce model in which all of the participants are
businesses or other organizations business-to-consumer (B2C)
E-commerce model in which businesses sell toindividual shoppers
e-tailingOnline retailing, usually B2C
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business-to-business-to-consumer (B2B2C)
E-commerce model in which a business provides
some product or service to a client business that
maintains its own customers consumer-to-business (C2B)
E-commerce model in which individuals use the
Internet to sell products or services toorganizations or individuals who seek sellers to bid
on products or services they need
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intrabusiness EC
E-commerce category that includes all internal
organizational activities that involve the exchange
of goods, services, or information among variousunits and individuals in an organization
business-to-employees (B2E)
E-commerce model in which an organizationdelivers services, information, or products to its
individual employees
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consumer-to-consumer(C2C)
E-commerce model in which consumers sell
directly to other consumers
collaborative commerce (c-commerce)
E-commerce model in which individuals or groups
communicate or collaborate online
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e-learning
The online delivery of information for purposes of
training or education
e-government
E-commerce model in which a government entity
buys or provides goods, services, or information
from or to businesses or individual citizens
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social computing
An approach aimed at making the human-computer interface more natural
Web 2.0
The second-generation of Internet-basedservices that let people collaborate and share
information online in new ways, such as socialnetworking sites, wikis, communication tools,and folksonomies
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social network
A category of Internet applications that help
connect friends, business partners, or
individuals with specific interests by providingfree services such as photo presentations,
e-mail, blogging, and so on using a variety of
tools
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social network service (SNS)
A service that builds online communities byproviding an online space for people to build freehomepages and that provides basiccommunication and support tools for conductingdifferent activities in the social network
social networking
The creation or sponsoring of a social networkservice and any activity, such as blogging, done ina social network (external or internal)
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enterprise-oriented networks
Social networks whose primary objective is to
facilitate business
Examples of Enterprise Social Networks
carnivalconnections.com
xing.com
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virtual world
A user-defined world in which people can
interact, play, and do business. The most
publicized virtual world is Second Life
How Students Make Money in a Virtual World
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digital economy
An economy that is based on digital
technologies, including digital communication
networks, computers, software, and other
related information technologies; also called
the Internet economy, the new economy, or
the Web economy
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digital enterprise
A new business model that uses IT in afundamental way to accomplish one or more
of three basic objectives: reach and engagecustomers more effectively, boost employeeproductivity, and improve operating efficiency.It uses converged communication andcomputing technology in a way that improvesbusiness processes
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corporate portal
A major gateway through which employees,
business partners, and the public can enter a
corporate Web site
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The Changing Business Environment
Economic, legal, societal, and technological factorshave created a highly competitive businessenvironment in which customers are becoming more
powerful
These environmental factors can change quickly,vigorously, and sometimes in an unpredictablemanner
Companies need to react quickly to both the problemsand the opportunities resulting from this newbusiness environment
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business model
A method of doing business by which a
company can generate revenue to sustain
itself
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THE STRUCTURE AND PROPERTIES OF
BUSINESS MODELS
Revenue Models
Sales
Transaction fees
Subscription fees
Advertising fees
Affiliate fees
Other revenue sources
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value proposition
The benefits a company can derive from using
EC
Functions of a Business Model
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TYPICAL EC BUSINESS MODELS
1. Online direct marketing
2. Electronic tendering systems
tendering (bidding) system
Model in which a buyer requests would-be sellers to
submit bids; the lowest bidder wins
3. Electronic marketplaces and exchanges4. Viral marketing
5. Social networking and Web 2.0 tools
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THE BENEFITS AND IMPACTS OF EC
EC provides benefits to organizations, individual
customers, and society
Ethical Issues
ethics
The branch of philosophy that deals with what is
considered to be right and wrong
WHY STUDY E-COMMERCE?
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1. Is it real?
2. Why is B2B e-commerce so essential?
3. What should be my business model?
4. How do we transform our organization into a digitalone?
5. How should we evaluate the magnitude of businesspressures and technological advancement?
6. How can we exploit social/business networking?7. What should be my companys strategy toward EC?
8. What are the top challenges of EC?
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