challenging students to acquire deeper knowledge in hci course n. ackovska and m. kostoska 15 th...
DESCRIPTION
Human Computer Interaction Course Around 600 students in the past six years Syllabus covers relevant topics recognized by the ACM/IEEE recommendations Main objective: Understand and FEEL the basics of the complex interaction between the computer and the user Acquire knowledge that many users have different application usage skills, knowledge and opportunitiesTRANSCRIPT
Challenging students to acquire deeper knowledge in HCI course
N. Ackovska and M. Kostoska
15th Workshop on “Software Engineering and Reverse Engineering”Bohinj, 23-30 September 2015
Outline Human Computer Interaction Course Course Topics Course Grading System Inquiry-Based Approach Evaluation Methodology Results Conclusion
Human Computer Interaction Course Around 600 students in the past six years
Syllabus covers relevant topics recognized by the ACM/IEEE recommendations
Main objective: • Understand and FEEL the basics of the complex
interaction between the computer and the user• Acquire knowledge that many users have
different application usage skills, knowledge and opportunities
Human Computer Interaction Course Elective course (third or fourth year of studies)
Organization: Theoretical lectures with 2 classes per week Lecture exercises with 1 class per week Practical lab tutorials with 2 classes per week
The course has weight of 6 ECTS
The Course Grading Scheme
ActivityTotal
activity points
Min. required points
Laboratory exercises (5 individual exercises)
30 15
Theory exams (2 midterm exams or 1 final exam)
40 20
Project 30-50 15
Outline Human Computer Interaction Course Course Topics Course Grading System Inquiry-Based Approach Evaluation Methodology Results Conclusion
Inquiry-Based Learning From Wikipedia, the free encyclopedia
Inquiry-based learning starts by posing questions, problems or scenarios—rather than simply presenting established facts or portraying a smooth path to knowledge.
The process is often assisted by a facilitator. Inquirers will identify and research issues and questions to develop their knowledge or solutions.
Inquiry-Based Approach The students are proposing challenging projects Receive approval or comments regarding the proposed project
Team projects are encouraged, but individual work is allowed as well
Students discover the challenges and raise questions regarding specific technologies , principles or methodologies they are supposed to use and try to discover solution
Inquiry-Based Approach At all times students are offered facilitation IT technologies Specific target group
Meetings – weekly basis (during practical lab tutorials)
Every team or individual has different learning curve However, every project should go through certain milestones
Project Milestones
Outline Human Computer Interaction Course Course Topics Course Grading System Inquiry-Based Approach Evaluation Methodology Results Conclusion
Evaluation MethodologyPerspective 1: Individual vs Team work• average number of students per team Perspective 2: Target group with limitations vs Target group with no limitations• whether the students will challenge
themselves for people with disabilities or some kind of cognitive, mental or physical limitations
Evaluation Methodology Perspective 3: Use practical knowledge from previous courses only vs Learn new technologies or apply formal knowledgeUsage of acquired skills and
practical knowledge only from previous courses
New technology concepts
Apply formal theoretical knowledge from previous courses
Outline Human Computer Interaction Course Course Topics Course Grading System Inquiry-Based Approach Evaluation Methodology Results Conclusion
Results – Perspective 1Year Num. projects Num.
students2008 28 1122009 26 952010 46 1412011 55 1222012 19 562013 21 50
The subject is fully elective
Results – Perspective 1
Individ
ual
2 mem
bers
3 mem
bers
4 mem
bers
5 mem
bers
04080
Team sizes per project
Students mostly choose to work in teams with 2 and 3 members
Perspective 2 – Create for different?How interesting are software / hardware systems that apply real limitations in • Input / output devices• Content has to be limited / made easier /
adapted • The view has to be adapted• The environment is limited, known in advance• …
Target groups are interesting for students!
Applications for users with great limitations:• people with limited motoric functions• blind or people with limited sight, • deaf and hard of hearing etc.
Also larger groups with specifics: • kids • elderly people• Social groups – music, sports, travel, pets…• …..• which require specific and limiting interface design as well
Results – Perspective 2 40 out of 195 projects in total are targeted for people with disabilities or some type of interaction limitation
Projects for Specific Target Groups
Projects for Standard Users
Results – Perspective 2
2008 2009 2010 2011 2012 20130%
10%20%30%40%50%
Percentage of Projects for Specific Target
Groups
Perspective 3 – Learn more?Technology (examples)• Learn XNA technology• Learn Objective C and iOS SDK• Use Google Sketch Up, Use Unity 3D• …
Theory (examples)• Use mathematical knowledge about vectors, matrices and their
transformation to create custom animation importer and games• Use A* algorithm • Use probability and randomness algorithms• …• Use patterns – mobile, cloud implementation…
Results – Perspective 3
22%
7%
71%
Acquiring new techno-logical concepts or technologiesAcquiring or using formal theoretical knowledgeUsage of previous knowledge only
Results – Perspective 3
2008 2009 2010 2011 2012 20130%10%20%30%40%50%60%70%80%90%
Knowledge acquisition per years
New technological concepts or technologiesAcquiring or using formal theoretical knowledgeUsage of previous knowledge only
Outline Human Computer Interaction Course Course Topics Course Grading System Inquiry-Based Approach Evaluation Methodology Results Conclusion
Conclusion The students conducted many researches and were constantly encouraged to ask questions, to find answers and to improve their projects
Facilitating the IB learning, the students tend to work in smaller groups
Conclusion Around 30% of the students were interested to extend their knowledge or apply formal knowledge
Great aspect of the course - it raises the awareness of the students about the people with disabilities, age-aware design, even with different culture values
Thank you!
Questions please