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Presented by Anthony Kola

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Presented by Anthony Kola

Change and opportunity

Start with Strategy• How will the devices drive learning outcomes?

• Consider teacher adoption of technology

• Will this initiative prepare students for the workforce?

• How will teaching & learning be enhanced?

Why make technologya priority?• Schools are competitive

• Meet Student & Parent Expectations around the use of technology

• Improvements to Student Learning Outcomes

…almost anythingand everything

36%Any device to school and configure the software themselves

18%Other

10%Any device toschool install software preselected by school

23%One of a selectionof devices

13%Any device to school but must use a VDI for all school work

BYOD means students can bring: What does BYOD actually mean for schools?

Mean

ingfu

l and

targeted in

tegration

in th

e curricu

lum

1BYO Anything

2Mandate Specifications

3Mandate Device Capabilities*

4MandateDevice*

PROS

• Greatest parental choice

• Any size, brand or capability

CONS

• Managing multiple devices with

different capabilities

• Can be inequitable

• Tends to confine activities to

simple integration (eg. research or

typing up information)

• Device capability differs which can

restrict learning opportunities

• Only constant is web-based tools

PROS

• Devices run the same software and

perform the same

• One platform simplifies the

learning environment – e.g. Tablets

and laptops aren’t in the same

classroom

• Dual Band wireless, >i3 processor,

4GB Ram

CONS

• Teaching with different Operating

Systems and capabilities – pen,

touch, non-touch

• Must run certain programs e.g.

Office, Adobe

• Brand, price and platform can vary

PROS

• Parents choose price points

• Devices are maximised plus teaching

is easier when all devices have the

same capabilities (e.g. everyone

can ink, run the required app or

program etc.)

• Can guarantee all students can

partake in the same activity and

application for learning

• Digital inking for maths,

touchscreen

for apps

• Large screen for multimedia

• Ports for peripherals

CONS

• Parents and students don’t have

free choice

• Servicing is parent’s responsibility,

which can cause downtime

• Brand and price may vary

PROS

• School selects the best possible

device based on educational

research

• Teachers can plan curriculum to

meaningfully exploit that single

device for learning

• Teaching is easier when all

devices have the same

capabilities (e.g. everyone

can ink, run the required app

or program etc.)

• School bundled servicing

and support

• Single model, platform

and device

• Servicing, financing, support

and warranty integrated

CONS

• Parents and students don’t have

free choice

• Cost can be an issue, although

could mandate a cheaper device

BYOD - What works?• Equitable access to technology

• Consistent Warranty Model

• Teachers who are trained to include ICT into lesson plans

• Selecting the right device(s)

• A strong IT Reseller

• Stakeholder engagement

• Loved Consumer Products

• Familiar User Interface

• Mature Apps Ecosystem

• Strong Online Teacher Community

• Cross-Platform Solution

• Chromebooks are low cost

• Simple Usage• Access Anytime

Anywhere• GAFE is free for

Schools• Collaboration is

easy

• Best in class Productivity Suite

• Wide range of devices

• Hosted Solution / On Premise Tools

• Mouse, Keyboard, Touch & Pen Inputs

• O365 Free

The Pen is far from dead

• Freeform thinking vs. Structured output

• Cognitive Load Theory

• Greater retention vs. typed notes.

Advanced digital pen For note taking, sketching, annotating, showing process, prototyping and complex visual thinking

Handwriting recognition For mathematics, music, chemistry, etc.

Visual explorationUsing touch for kinaesthetically driven learning

Graphic design and creativityFunctional software support

Knowledge buildingSupport for typing longer assignments,multitasking and complex research

MusicSupport for composition, playing, composing, etc.

Video and audioCapture and editing

Authoring Support for small amounts of typing

Voice, video, and audio Consumption and collaboration

Internet research

Smartphone

Tablet

Laptop

2-in-1with pen

Laptop with touch and pen

Summary

Presented by Anthony Kola