chapter 2
DESCRIPTION
CHAPTER 2. SOFTWARE DEVELOPMENT METHOD. Objectives. In this chapter you will learn: The electronic computers and its’ suitable programming language To solve problem using problem-solving strategies and methods The algorithm as a guidance in designing program. Subtopics. - PowerPoint PPT PresentationTRANSCRIPT
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Objectives
In this chapter you will learn:The electronic computers and its’
suitable programming languageTo solve problem using problem-
solving strategies and methodsThe algorithm as a guidance in
designing program
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Subtopics
Electronic ComputersIntroduction to ProgrammingSoftware Development
Method (SDM)Algorithm Design
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Electronic ComputersWhat is computer ?
A computer is an electronic device designed to perform operations specified with a set of instructions called a program.
A computer include both hardware & software
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Why we need computers ? The use of Computer in daily activities
bill payment, booking transportation ticket, communication services, e-mailing friends, on-line communication, subject registration, course assessments & etc.
As for engineering students, you should develop the ability to solve problems, and it is very likely that you will need to use computers for problem solving
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Computer Hardware (1)
Major hardware components :
Central Processing Unit (CPU) Control unit (CU) & Arithmetic/Logic Unit (ALU)
Memory (main memory) Storage Devices (disks, CDs, tapes) Input/Output Devices (monitors, keyboards, mice, printers Communication Devices (modems and network interface
cards (NIC cards)
Note : The components are connected through a subsystem called a bus that transfers data between the components. (Source : Y.D. Liang “Introduction to Programming with C++”, Comprehensive
Version. International Edition. Pearson Education, 2007)
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Computer Hardware (2)
HARDWARE = PERIPHERAL EQUIPMENT + CENTRAL/SYSTEM UNIT
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Computer SoftwareOperating System (OS)
Unix, Window, Linux
Software Tools (Utility Packages)oword processors (MicrosoftWord,
WordPerfect)ospreadsheet programs (Excel, Lotus1-
2-3, ...)
Computer Languages/ Programming Languages
omachine languageoassembly languageobinary languageohigh level languages (C, C++, Ada,
Fortran, Basic, java)
User Developed ProgramsoSMAP On-LineoMayBank2you
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Intro to Programming Programming is the core of everything to do
with computers, computing, networked systems, management information systems, multimedia and so on (all computer-based things)
Everything that runs on a computer is a program and somebody (programmer) has to write it using specific programming language. To understand how computers can be used, how applications work, how systems are configured, it is necessary for you to understand what programs are and how they are constructed.
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Software Development Method (SDM)
What is Problem Solving@Solution ?
The process of transforming the description of a problem into the solution of that problem by using our knowledge of the problem domain and by relying on our ability to select and use appropriate problem-solving strategies, techniques, and tools.
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SDM PhasesRequirement Specification
Analysis
Design
Testing & Verification
Coding & Implementation
Documentation & Maintenance
provides us with a precise definition of the problem.
we identify problem inputs, outputs, constraints, and formulas and equations to be used.
concerned with developing an algorithm (subtopic 1.4) for the solution of the problem.
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SDM : Coding & Implementation
Code the finalized algorithm using a suitable programming language.
Go through the compiling & execution process.
Normally, you will face this three types of programming errors
Logic/Design errors Syntax errorsRuntime errors
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Logic/Design errors
o Design errors occur during the analysis, design, and implementation phases.
o We may choose an incorrect method of solution for the problem to be solved, we may make mistakes in translating an algorithm into a program, or we may design erroneous data for the program.
o Design errors are usually difficult to detect. o Debugging them requires careful review of
problem analysis, algorithm design, translation, and test data.
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Syntax Errors
o Syntax errors are violations of syntax rules, which define how the elements of a programming language must be written.
o They occur during the implementation phase and are detected by the compiler during the compilation process. In fact, another name for syntax errors is compilation errors.
o If your program contains violations of syntax rules, the compiler issues diagnostic messages.
o Depending on how serious the violation is, the diagnostic message may be a warning message or an error message.
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Runtime Errors
o Run-time errors are detected by the computer while your program is being executed.
o They are caused by program instructions that require the computer to do something illegal, such as attempting to store inappropriate data or divide a number by zero.
o When a run-time error is encountered, the computer produces an error diagnostic message and terminates the program execution.
o You can use diagnostic messages to debug run-time errors.
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SDM : Testing and Verification
• Testing the completed program to verify that it works as desired.
• Do not rely on just one test case .• Run the program several times using
different sets of data to make sure that it works correctly for every situation provided in
the algorithm.
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SDM : Documentation & Maintenance
For every problem solving, there are 5 things to be
documented : Program description Algorithm development and changes Well-commented program listing Sample test run User’s manual
Maintenance is concerned with ongoing correction of problems, revision to meet changing needs and addition of new features. The better the documentation is, the efficiently this phase can be performed.
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Algorithm Design
An algorithm is a sequence of a finite number of steps arranged in a specific logical order that, when executed, produces the solution for a problem.
An algorithm design should be put on paper. For this purpose, and also to facilitate its development, we resort to pseudocoding and flowcharting
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Analogy
A) How to use ATM Machine ? i. Step 1 ?
ii. Step 2 ? ………. x. Final step ? B) How to register courses using
SMAP on-line ?
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Pseudocoding
Short English phrases with a limited vocabulary are use to describe the algorithm (the processing steps). A pseudocode must :
have a limited vocabulary be easy to learn produce simple, English-like narrative
notation be capable of describing all algorithms,
regardless of their complexity
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Example of Pseudocode
Problem 1 : (Sequence structure) Compute total of resistor values.
Begin read resistor1, resistor2 total = resistor1 + resistor2 print “ total “ End
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Flowcharting
A graphical technique for algorithm design and representation, is equivalent to pseudocoding and can be used as an alternative to it.
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Flowchart Symbols (1)Symbol Name Of Symbol Description And
Example
TerminalIndicates the beginning or end of an algorithm
Input/OutputIndicates an Input or Output operation
ProcessIndicates computation or data manipulation
DecisionIndicates a decision point in the algorithm
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Flowchart Symbols (2)Symbol Name Of Symbol Description And
Example
Loop
Specific for for statementIndicates the initial, final and increment values of a loop.
Flow Lines/ ArrowUsed to connect the symbols and indicates the logic flow
On-Page Connector Provides continuation of a logical path on another point in the same page.
Off-Page ConnectorProvides continuation of a logical path on another page
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Pseudocode & Flowchart Convention
Sequence Structureo a series of steps or statements that are
executed in order (ex : as shown in Problem 1)
Selection Structure o Define two courses of action depending on
the outcome condition ( true or false) Repetition control structures
oSpecifies a block of one or more statements that are repeatedly executed until a condition is satisfied.
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Sequence Structure
begin
Statement_1
Statement_2
…
Statement_n
end
Statement_1
Statement_2
Statement_n
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Selection Structure
• Single Selection (if)
if condition
statement
if condition
then_part
else
else_part
end_if
• Double Selection (if-else)
condition statement
No
Yes
condition then_part
else_part
no
yes
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Repetition Structure
while condition
loop-body
end_whilecondition Loop_body
No
Yes
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Applying the SDM ( Phase 1 to 3)
Problem :
The C programming test scores can be classified into two condition, PASS and FAIL. The student is require to input their marks in positive integer . If the score is greater than or equal 50 message Pass will appear, message Fail otherwise
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Applying the SDM : Phase 1 & 2
Phase 1 : Requirement Specification Selection Structure test scores, message ‘PASS’, message ‘FAIL’, greater or
equal to 50, less than 50
Phase 2 :Data requirements : Input : test_score Output : ‘PASS’ or ‘FAIL’ Relevant formula : None Constrain : the test score must greater than 0 (zero) Condition : test_score >= 50 test_score < 50
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Applying the SDM : Phase 3 (1)
Phase 3 : Design ( Pseudocode/Flowchart) Pseudocode
Begin Read the test scores Begin while while test_score < 0 Print ‘ Re-enter your score and must greater than
0’ Read the test_score End while if test_score >= 50 print ‘PASS’ else print ‘FAIL’End
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Exercises1. Write an algorithm (Pseudo code
and flow chart) for attending a lecture
2. Write an algorithm that calculate the multiplication of two integer numbers.
3. Write an algorithm which can determine the positive and negative integer.
4. Write an algorithm that can print series of odd numbers between 0 and 12.
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Start
Wake Up
Take Shower
Get Dressed
Eat Breakfast
Has Transport
Take Transport
Walk to Lecture hall
Late?
Enter Class
Go back home
End
Y
N
Y
N
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Begin
Wake up
Take shower
Get dressed
Eat breakfast
If has transport
take transport
Else
walk to lecture hall
If late
go back home
Else
enter class
end
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–Write a program to calculate the square area. Print area
–Design a Program that a salesperson gets 6 percent commission on sales less than $1000, 8 percent on sales in the range $1000 through $2000, and 10 percent on sales in excess of $2000. Print the commission.