chapter 2: kinematics - saint mary's university | astronomy &...
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SMU PHYS1100.1, fall 2008, Prof. Clarke 1
Chapter 2: Kinematics
2.1 Motion in 1-D
Kinematics: the study of motion without regard to its cause.
- a car along a straight road
- a brick tossed vertically in the air
- a ball rolling down a hill
Recall the five representations:
verbal, pictorial, physical, graphical, mathematical
Here we introduce graphical representations, and converting from physical representations (motion diagrams) to graphicalrepresentations (graphs, plots).
SMU PHYS1100.1, fall 2008, Prof. Clarke 2
Chapter 2: Kinematics
1. Uniform motion: straight-line motion in which equal displacements occur during any successive equal time interval.
- velocity remains constant (magnitude and direction)- no curvature in particle path
We wish to represent uniform motion both as a motion diagram and as a position vs. time graph.
position can be represented by x, y, z, or generically, s.
First thing we need to create a graph is a coordinate system.
e.g., origin at front, left, bottom corner of room, +x point to your right along floor, +y points up.
SMU PHYS1100.1, fall 2008, Prof. Clarke 3
Chapter 2: Kinematics
Example 1: me walking across room from left to right at a constant speed.
a) draw the motion diagram.
SMU PHYS1100.1, fall 2008, Prof. Clarke 4
Chapter 2: Kinematics
Example 1: me walking across room from left to right at a constant speed.
a) draw the motion diagram.
b) draw the x vs. t graph.
SMU PHYS1100.1, fall 2008, Prof. Clarke 5
Chapter 2: Kinematics
Example 1: me walking across room from left to right at a constant speed.
a) draw the motion diagram.
b) draw the x vs. t graph.
c) draw the v vs. t graph.
SMU PHYS1100.1, fall 2008, Prof. Clarke 6
Chapter 2: Kinematics
Example 1: me walking across room from left to right at a constant speed.
a) draw the motion diagram.
b) draw the x vs. t graph.
c) draw the v vs. t graph.
v
t
Horizontal line
velocity is constant
SMU PHYS1100.1, fall 2008, Prof. Clarke 7
Chapter 2: Kinematics
Uniform motion is:
- equal spaced dots on a motion diagram;
- straight line on an x (or y or s) vs. t graph;
- horizontal line on a v vs. t graph.
The slope on a position vs. time graph is the velocity.
Slope is always the rise (∆∆∆∆s) over the run (∆∆∆∆t).
sf = si + vs∆∆∆∆t (uniform motion)
∆∆∆∆t∆∆∆∆s
∆∆∆∆tsf −−−− sivs = =
SMU PHYS1100.1, fall 2008, Prof. Clarke 8
Chapter 2: Kinematics
Clicker question 2.1
Which position-versus-time graph represents the motion shown in the motion diagram?
SMU PHYS1100.1, fall 2008, Prof. Clarke 9
Chapter 2: Kinematics
Clicker question 2.1
v points to left v negative x vs. t graph slopes down to the right (negative slope); and
x > 0 at t = 0.
SMU PHYS1100.1, fall 2008, Prof. Clarke 10
Chapter 2: Kinematics
2. Non-Uniform Motion: on a motion diagram, path needs not be straight, and displacements need not be equal between successive equal time intervals.
- expect varying slope on a position vs. time graph
- expect varying velocity on a v vs. t graph.
With non-uniform velocity, we need the concept of an instantaneous velocity: the rate at which position changes with respect to time at a particular moment in time.
SMU PHYS1100.1, fall 2008, Prof. Clarke 11
Chapter 2: Kinematics
a) draw the motion diagram.
Example 2: Suppose as I walk across the room from left to right, I speed up.
SMU PHYS1100.1, fall 2008, Prof. Clarke 12
Chapter 2: Kinematics
a) draw the motion diagram.
b) draw the x vs. t graph.
Example 2: Suppose as I walk across the room from left to right, I speed up.
SMU PHYS1100.1, fall 2008, Prof. Clarke 13
Chapter 2: Kinematics
a) draw the motion diagram.
b) draw the x vs. t graph.
c) draw the v vs. t graph.
Example 2: Suppose as I walk across the room from left to right, I speed up.
SMU PHYS1100.1, fall 2008, Prof. Clarke 14
Chapter 2: Kinematics
a) draw the motion diagram.
b) draw the x vs. t graph.
c) draw the v vs. t graph.
Example 2: Suppose as I walk across the room from left to right, I speed up.
v
t
Line with positive slope
velocity is increasing
SMU PHYS1100.1, fall 2008, Prof. Clarke 15
Chapter 2: Kinematics
Instantaneous velocities and motion diagrams.
Motion diagrams give only average velocities. How do we measure the instantaneous velocity at x ?
As we “magnify” the region around x the time interval gets smaller and smaller and the velocity vectors become more and more “constant”.
This “constant” velocity is the instantaneous velocity we seek.
SMU PHYS1100.1, fall 2008, Prof. Clarke 16
Chapter 2: Kinematics
If we could magnify the motion diagram indefinitely so that ∆∆∆∆t 0, then the velocity vectors at x would truly be constant.
We write: (instantaneous velocity).vs = lim∆∆∆∆s
∆∆∆∆t
ds
dt∆∆∆∆t 0
=
ds/dt is the derivative of s(t)
with respect to t.
The average velocity is the slope of the secant that passes through points 2 and 3
instantaneous velocity is the slope of the tangent that “kisses” the graph at x.
SMU PHYS1100.1, fall 2008, Prof. Clarke 17
Chapter 2: Kinematics
So now for a little calculus…
SMU PHYS1100.1, fall 2008, Prof. Clarke 18
Chapter 2: Kinematics
So now for a little calculus…
SMU PHYS1100.1, fall 2008, Prof. Clarke 19
Chapter 2: Kinematics
So now for a little calculus…
…Don’t worry, Mr. Bill, it’s not that bad!
SMU PHYS1100.1, fall 2008, Prof. Clarke 20
Chapter 2: Kinematics
If s(t) = atn,
Until November, there’s only one derivative we’ll need:
ds(t)
dt
e.g., x = t2 (= 1t2): a = 1, n = 2, n−1 = 1; dx/dt = (1)(2)t1 = 2t
e.g., x = −3t4 : a = −3, n = 4, n−1 = 3; dx/dt = (−3)(4)t3 = −12t3
e.g., y = 3/t2 = 3t−2: a = 3, n = −2, n−1 = −3; dy/dt = (3)(−2)t−3 = −6t−3
e.g., s = 4t (= 4t1): a = 4, n = 1, n−1 = 0; ds/dt = (4)(1)t0 = 4
e.g., s = c (= ct0): a = c, n = 0, n−1 = −1; ds/dt = (0)(c)t−1 = 0
then = antn−−−−1 is its derivative.
ended here, 11/9/08
notes 2.1
SMU PHYS1100.1, fall 2008, Prof. Clarke 21
Chapter 2: Kinematics
s(t) = 2 t2 mRelating velocity and position graphs.
Position, s, as a function of time: s(t) = 2 t2 metres.
Slope of tangent to graph is the
derivative, and is also the
instantaneous velocity.
SMU PHYS1100.1, fall 2008, Prof. Clarke 22
Chapter 2: Kinematics
Relating velocity and position graphs.
Position, s, as a function of time: s(t) = 2 t2 metres.
Slope of tangent to graph is the
derivative, and is also the
instantaneous velocity.
ds/dt = vs = 4 t m/s (units!)
We say that the position increases quadratically in time, whereas the velocity increases linearly in time.
s(t) = 2 t2 m
vs(t) = 4 t m/s
SMU PHYS1100.1, fall 2008, Prof. Clarke 23
Chapter 2: Kinematics
a) No, A and B never have the same speed.
b) Yes, at t = 0 s.c) Yes, at t = 2 s.d) Yes, when 0 s < t < 2 s.e) Yes, when 2 s < t < 4 s.
Clicker question 2.2
SMU PHYS1100.1, fall 2008, Prof. Clarke 24
Chapter 2: Kinematics
a) No, A and B never have the same speed.
b) Yes, at t = 0 s.c) Yes, at t = 2 s.d) Yes, when 0 s < t < 2 s.e) Yes, when 2 s < t < 4 s.
Clicker question 2.2
A and B have the same position at t=2, but since their position graphs have different constant slopes, their speeds are always different.
SMU PHYS1100.1, fall 2008, Prof. Clarke 25
Chapter 2: Kinematics
Clicker question 2.3
a) No, A and B never have the same speed.
b) Yes, at t = 1 s and 3 s.c) Yes, at t = 2 s.d) Yes, when 0 s < t < 1 s.e) Yes, when 1 s < t < 3 s.
SMU PHYS1100.1, fall 2008, Prof. Clarke 26
Chapter 2: Kinematics
Clicker question 2.3
a) No, A and B never have the same speed.
b) Yes, at t = 1 s and 3 s.c) Yes, at t = 2 s.d) Yes, when 0 s < t < 1 s.e) Yes, when 1 s < t < 3 s.
A’s position graph has a varying slope, and only at t = 2 does its slope match the constant slope of B’s position graph. The instantaneous speeds are the same only where the slopes of the position graphs are the same.
SMU PHYS1100.1, fall 2008, Prof. Clarke 27
Chapter 2: Kinematics
To see this, let’s step back a bit to the average velocity before we let ∆∆∆∆t 0:
2.4 Finding position from velocity
vs = lim∆∆∆∆s
∆∆∆∆t
ds
dt∆∆∆∆t 0
= tells us how to find velocity from position. How do we do the reverse?
vavg = = ∆∆∆∆s
∆∆∆∆t
sf −−−− si
∆∆∆∆t
sf = si + vavg∆∆∆∆t = si + vavg(tf – ti)vavg
tfti
t
v
∆∆∆∆t
vavg
This is an “area”* on a v vs. t graph!
Solving for sf, we get:
*with units (m/s) s = m
SMU PHYS1100.1, fall 2008, Prof. Clarke 28
Chapter 2: Kinematics
We generalise this by saying:
∆s = sf – si is the area under the v vs. t graph.
What is ∆s at t = 1 s?
let ti = 0 and tf = t
SMU PHYS1100.1, fall 2008, Prof. Clarke 29
Chapter 2: Kinematics
We generalise this by saying:
∆s = sf – si is the area under the v vs. t graph.
What is ∆s at t = 1 s?
(helpful hint: area of a triangle is ½ base x height)
let ti = 0 and tf = t
SMU PHYS1100.1, fall 2008, Prof. Clarke 30
Chapter 2: Kinematics
We generalise this by saying:
∆s = sf – si is the area under the v vs. t graph.
What is ∆s at t = 1 s?
½ (1 s)(4 ms−1) = 2 m
let ti = 0 and tf = t
SMU PHYS1100.1, fall 2008, Prof. Clarke 31
Chapter 2: Kinematics
We generalise this by saying:
∆s = sf – si is the area under the v vs. t graph.
What is ∆s at t = 1 s?
½ (1 s)(4 ms−1) = 2 m
What is ∆s at t = 3 s?
let ti = 0 and tf = t
SMU PHYS1100.1, fall 2008, Prof. Clarke 32
Chapter 2: Kinematics
We generalise this by saying:
∆s = sf – si is the area under the v vs. t graph.
What is ∆s at t = 1 s?
½ (1 s)(4 ms−1) = 2 m
What is ∆s at t = 3 s?
½ (3 s)(12 ms−1) = 18 m
let ti = 0 and tf = t
SMU PHYS1100.1, fall 2008, Prof. Clarke 33
Chapter 2: Kinematics
We generalise this by saying:
∆s = sf – si is the area under the v vs. t graph.
What is ∆s at t = 1 s?
½ (1 s)(4 ms-1) = 2 m
What is ∆s at t = 3 s?
½ (3 s)(12 ms-1) = 18 m
What is ∆s at any time t?
let ti = 0 and tf = t
SMU PHYS1100.1, fall 2008, Prof. Clarke 34
Chapter 2: Kinematics
We generalise this by saying:
∆s = sf – si is the area under the v vs. t graph.
What is ∆s at t = 1 s?
½ (1 s)(4 ms-1) = 2 m
What is ∆s at t = 3 s?
½ (3 s)(12 ms-1) = 18 m
What is ∆s at any time t?
½ (t)(4t) = 2t2 mlet ti = 0 and tf = t
SMU PHYS1100.1, fall 2008, Prof. Clarke 35
Chapter 2: Kinematics
We do what any good physicist would do: We approximate!
We replace the curve with an “equivalent” set of rectangles, then add up the areas of the rectangles.
But this could mean lots of adding, especially if we use lots of rectangles to make our approximation a good one.
Straight-line v vs. t graphs are easy, so I’ll throw you a “curve”…
What about a curved v vs. t graph? Then what?
SMU PHYS1100.1, fall 2008, Prof. Clarke 36
Chapter 2: Kinematics
And so….more calculus!!!
SMU PHYS1100.1, fall 2008, Prof. Clarke 37
Chapter 2: Kinematics
And so….more calculus!!!
SMU PHYS1100.1, fall 2008, Prof. Clarke 38
Chapter 2: Kinematics
And so….more calculus!!!
SMU PHYS1100.1, fall 2008, Prof. Clarke 39
Chapter 2: Kinematics
And so….more calculus!!!
SMU PHYS1100.1, fall 2008, Prof. Clarke 40
Chapter 2: Kinematics
And so….more calculus!!!
SMU PHYS1100.1, fall 2008, Prof. Clarke 41
Chapter 2: Kinematics
And so….more calculus!!!
SMU PHYS1100.1, fall 2008, Prof. Clarke 42
Chapter 2: Kinematics
And so….more calculus!!!
SMU PHYS1100.1, fall 2008, Prof. Clarke 43
Chapter 2: Kinematics
And so….more calculus!!!
SMU PHYS1100.1, fall 2008, Prof. Clarke 44
Chapter 2: Kinematics
We want to sum the areas of the
rectangles:
Calm down, Mr. Bill. It’s still not that bad!.
SMU PHYS1100.1, fall 2008, Prof. Clarke 45
Chapter 2: Kinematics
We want to sum the areas of the
rectangles:
and, we want lots of rectangles to make our approximation a good one.
Calm down, Mr. Bill. It’s still not that bad!.
SMU PHYS1100.1, fall 2008, Prof. Clarke 46
Chapter 2: Kinematics
We want to sum the areas of the
rectangles:
and, we want lots of rectangles to make our approximation a good one.
Then sf is just si plus this area:
Calm down, Mr. Bill. It’s still not that bad!.
SMU PHYS1100.1, fall 2008, Prof. Clarke 47
Chapter 2: Kinematics
We want to sum the areas of the
rectangles:
and, we want lots of rectangles to make our approximation a good one.
Then sf is just si plus this area:
Calm down, Mr. Bill. It’s still not that bad!.
Trouble is, as ∆∆∆∆t 0, N , and none of us will live long enough to do all that adding! Now that is worth crying OHH NOOO!
88 88
SMU PHYS1100.1, fall 2008, Prof. Clarke 48
Chapter 2: Kinematics
And so thank goodness for Newton and Leibniz who taught us a very quick way to add an infinity of numbers: integrals!
Capital Greek letter “sigma”
(their S) which stands for “sum”.
The integral sign is a stretched Roman
letter “S” which also stands for “sum”.
∆∆∆∆t is a finite quantity, whereas dt is an infinitesimal. But vsdt is still an “area” (of an
infinitely thin rectangle), and the integral sign is still telling us to add them up!
And the fundamental theorem of the calculus gives us the power…
If vs(t) = a tn
vs(t) dt = a tn dt = a tn+1 = a (tfn+1 – ti
n+1) (n = −1)tf
ti
tf
ti
1n +1
tf
ti
1n +1
SMU PHYS1100.1, fall 2008, Prof. Clarke 49
Chapter 2: Kinematics
A worked example (2.10)
Suppose the particle starts at x = 30 m at t = 0 s.
a) Draw a motion diagram from the v vs. t graph.
SMU PHYS1100.1, fall 2008, Prof. Clarke 50
Chapter 2: Kinematics
A worked example (2.10)
Suppose the particle starts at x = 30 m at t = 0 s.
a) Draw a motion diagram from the v vs. t graph.
40 (m)3020100
each rectangle has an “area” of (5 ms−−−−1)(1 s) = 5 m
each triangle is half a rectangle = 2.5 m
7.5m
SMU PHYS1100.1, fall 2008, Prof. Clarke 51
Chapter 2: Kinematics
A worked example (2.10)
Suppose the particle starts at x = 30 m at t = 0 s.
a) Draw a motion diagram from the v vs. t graph.
40 (m)3020100
each rectangle has an “area” of (5 ms−−−−1)(1 s) = 5 m
each triangle is half a rectangle = 2.5 m
7.5m
2.5m
“turning point”
SMU PHYS1100.1, fall 2008, Prof. Clarke 52
Chapter 2: Kinematics
A worked example (2.10)
Suppose the particle starts at x = 30 m at t = 0 s.
a) Draw a motion diagram from the v vs. t graph.
40 (m)3020100
each rectangle has an “area” of (5 ms−−−−1)(1 s) = 5 m
each triangle is half a rectangle = 2.5 m
7.5m
2.5m
“turning point”
−−−−2.5m
−−−−7.5m
SMU PHYS1100.1, fall 2008, Prof. Clarke 53
Chapter 2: Kinematics
A worked example (2.10)
Suppose the particle starts at x = 30 m at t = 0 s.
a) Draw a motion diagram from the v vs. t graph.
40 (m)3020100
each rectangle has an “area” of (5 ms−−−−1)(1 s) = 5 m
each triangle is half a rectangle = 2.5 m
7.5m
2.5m
−−−−2.5m
−−−−7.5m
−12.5m −17.5m
“turning point”vx
SMU PHYS1100.1, fall 2008, Prof. Clarke 54
Chapter 2: Kinematics
A worked example (2.10)
Alternative way to compute distances: use the integral formula.
First need vx(t), a straight line
∆∆∆∆t = 2 s
∆∆∆∆vx = −10 m/s
vx(t) = m t + b = −5 t + 10
slope m = ∆∆∆∆vx/ ∆∆∆∆t = −−−−5 ms−−−−2
SMU PHYS1100.1, fall 2008, Prof. Clarke 55
Chapter 2: Kinematics
A worked example (2.10)
Alternative way to compute distances: use the integral formula.
First need vx(t), a straight line
∆∆∆∆t = 2 s
intercept b = 10 ms−−−−1
vx(t) = m t + b = −5 t + 10
∆∆∆∆vx = −10 m/s
slope m = ∆∆∆∆vx/ ∆∆∆∆t = −−−−5 ms−−−−2
SMU PHYS1100.1, fall 2008, Prof. Clarke 56
Chapter 2: Kinematics
A worked example (2.10)
Alternative way to compute distances: use the integral formula.
First need vx(t), a straight line
∆∆∆∆t = 2 s
intercept b = 10 ms−−−−1
slope m = ∆∆∆∆vx/ ∆∆∆∆t = −−−−5ms−−−−2
∆∆∆∆vx = −10 m/s
vx(t) = m t + b = −5 t + 10
xf = xi + vx(t) dt = 30 + −5t dt + 10 dtt
0
5
2= 30 − t2 + 10 t
t
0
tf
ti
SMU PHYS1100.1, fall 2008, Prof. Clarke 57
Chapter 2: Kinematics
A worked example (2.10)
Alternative way to compute distances: use the integral formula.
First need vx(t), a straight line
∆∆∆∆t = 2 s
intercept b = 10 ms−−−−1
t 0 1 2 3 4 5 6
xf 30.0 37.5 40.0 37.5 30.0 17.5 0.0vx 10.0 5.0 0.0 −5.0 −10.0 −15.0 −20.0
“turning point”
slope m = ∆∆∆∆vx/ ∆∆∆∆t = −−−−5ms−−−−2
∆∆∆∆vx = −10 m/s
vx(t) = m t + b = −5 t + 10
xf = xi + vx(t) dt = 30 + −5t dt + 10 dtt
0
5
2= 30 − t2 + 10 t
t
0
tf
ti
SMU PHYS1100.1, fall 2008, Prof. Clarke 58
Chapter 2: Kinematics
Which of the blue x vs. tgraphs goes with the green v vs. t graph?
Clicker question 2.4 Let the particle’s position at ti = 0 s be xi = –10 m .
SMU PHYS1100.1, fall 2008, Prof. Clarke 59
Chapter 2: Kinematics
Clicker question 2.4 Let the particle’s position at ti = 0 s be xi = –10 m .
Which of the blue x vs. tgraphs goes with the green v vs. t graph?
SMU PHYS1100.1, fall 2008, Prof. Clarke 60
Chapter 2: Kinematics
vfs = vis + as∆∆∆∆t
as = =∆∆∆∆t∆∆∆∆vs
∆∆∆∆tvfs−−−− vis
2.5 Motion with constant acceleration
If a particle is undergoing constant acceleration, its v vs. tgraph is a straight line. Then, we can write:
sf = si + vis∆∆∆∆t + ½ as ∆∆∆∆t2
and since displacement is the area under the v vs. t
graph, we have:
(m/s2)
SMU PHYS1100.1, fall 2008, Prof. Clarke 61
Chapter 2: Kinematics
Three kinematical equations for constant acceleration
vfs = vis + as∆∆∆∆t
sf = si + vis∆∆∆∆t + ½ as∆∆∆∆t2
vfs2 = vis
2 + 2as∆∆∆∆s (derive on board)
∆∆∆∆s = sf −−−− s
i
For “free-fall”problems, as = −g, where g = +9.80 m/s2
vfy = viy −−−− g∆∆∆∆t
yf = yi + viy∆∆∆∆t − ½ g∆∆∆∆t2
vfy2 = viy
2 −−−− 2g∆∆∆∆y
g is never negative; it is the magnitude of the acceleration vector. The direction is given by the negative sign: −.
is the acceleration of gravity
SMU PHYS1100.1, fall 2008, Prof. Clarke 62
Chapter 2: Kinematics
Examples for the board…
1. A rocket sled accelerates at 50 ms−2 for 5.0 s, coasts for 3.0 s, then deploys a parachute and accelerates at −2.5 ms−2 until stopping.
a) What is the maximum speed of the rocket sled?
b) What is the total distance traveled?
out of fuel deploy parachute
notes 2.2
ended here, 16/9/08
SMU PHYS1100.1, fall 2008, Prof. Clarke 63
Chapter 2: Kinematics
Examples for the board…
2. A cannon ball is shot straight up with an initial speed of 100 ms-1.
a) How high does it go?
b) How long does it take to reach its maximum height?
notes 2.3
SMU PHYS1100.1, fall 2008, Prof. Clarke 64
Chapter 2: Kinematics
Examples for the board…
3. A ball falling by a window 2 m high can be seen from inside the room for 0.25 s. From what height above the window sill was the ball dropped if it was dropped from rest?
We break this problem into two parts. First we deal with the window, then with the fall before the window.
v1i v2f
v2i = 0
∆∆∆∆s2
∆∆∆∆s1∆∆∆∆t
−−−−g
−−−−g
notes 2.4
SMU PHYS1100.1, fall 2008, Prof. Clarke 65
Chapter 2: Kinematics
2.10 Motion down an inclined plane
Consider an object sliding freely (no friction) down an inclined plane. The object cannot pass through the plane, and so the object must accelerate only with the component of the free fall acceleration parallel to the plane. Thus,
as = a|| = ± g sinθ
where the sign will depend on which way the plane is inclined.
SMU PHYS1100.1, fall 2008, Prof. Clarke 66
Chapter 2: Kinematics
Examples for the board…
A horse pulls a sleigh along the snowy street at a constant speed of 2.0 m/s.
A kid on a toy sleigh at the top of a 10.0 m long frictionless ramp inclined at 10° with the horizontal starts sliding down the ramp the instant the horse passes him by.
H
Will the kid overtake the horse and, if so, how far along the ramp?k
10°10 m
notes 2.5
SMU PHYS1100.1, fall 2008, Prof. Clarke 67
Chapter 2: Kinematics
The ball rolls up the ramp, then back down.
Which is the correct acceleration graph?
Clicker question 2.5
SMU PHYS1100.1, fall 2008, Prof. Clarke 68
Chapter 2: Kinematics
The ball rolls up the ramp, then back down.
Which is the correct acceleration graph?
Clicker question 2.5
SMU PHYS1100.1, fall 2008, Prof. Clarke 69
Chapter 2: Kinematics
Which of the green v vs. tgraphs goes with the orange a vs. t graph?
Clicker question 2.6
vx
t0
(a)
vx
t0
(b)
vx
t0
(c)
vx
t0
(d)
SMU PHYS1100.1, fall 2008, Prof. Clarke 70
Chapter 2: Kinematics
Which of the green v vs. tgraphs goes with the orange a vs. t graph?
Clicker question 2.6
vx
t0
(a)
vx
t0
(b)
vx
t0
(c)
vx
t0
(d)
SMU PHYS1100.1, fall 2008, Prof. Clarke 71
Chapter 2: Kinematics
If the v vs. t graph is not a straight line, the acceleration is not constant, and we must define an instantaneous acceleration, as.
as = lim =∆∆∆∆vs
∆∆∆∆t
dvs
dt∆∆∆∆t 0
(c) example of non-uniform acceleration
as
t0
vs
tvis
t
s
si
cubic
parabola
SMU PHYS1100.1, fall 2008, Prof. Clarke 72
Chapter 2: Kinematics
Determining v from an a vs. t graph
Just like ∆∆∆∆s is the area under a v vs. t graph, ∆∆∆∆v is the area under the a vs. t graph:
vfs = vis + lim (as)k ∆∆∆∆t = vis + as dtΣΣΣΣk=1
N
∆∆∆∆t 0
tf
ti
tfti
t (s)
as (ms−2)
The area of a rectangle on an as vs. t graph has units ms−2
(height) x s (width) = ms−1
(units of velocity). The sum of the areas of all the green rectangles is the net change in velocity from ti to tf.
0
SMU PHYS1100.1, fall 2008, Prof. Clarke 73
Chapter 2: Kinematics
Examples for the board…
Suppose a(t) = 6t − 12 (ms−2).
a) If v(0) = 9, find v(t).
b) If x(0) = 0, find x(t).
c) What are the position, velocity, and acceleration at t = 2? What can you say about the velocity at this time?
d) When is (are) the turning point(s), and what is the acceleration and position there?
e) Graph a(t), v(t), and x(t).
notes 2.6
ended here, 18/9/08
SMU PHYS1100.1, fall 2008, Prof. Clarke 74
Chapter 2: Kinematics
Examples for the board…
A sprinter accelerates at 2.5 m/s2 until reaching her top speed of 10 m/s. She then continues to run at top speed. How long does it take her to run the 100 m dash?
(answer: 12 s)
v(t)
ttfti tm
10
0
∆∆∆∆t
∆∆∆∆v
notes 2.7
SMU PHYS1100.1, fall 2008, Prof. Clarke 75
Chapter 2: Kinematics
Examples for the board…
(EOC 31) Three particles, A, B, and C, move along the x-axis each with vx(0) = 10 ms−1. Using the graphs only (and not the kinematical equations), find the velocity of each at t = 7 s.
(answers: vA(7) = −10 ms−1; vB(7) = −20 ms−1; vC(7) = 75 ms−1.)
notes 2.8
SMU PHYS1100.1, fall 2008, Prof. Clarke 76
Chapter 2: Kinematics
A) If the particle starts from rest at t = 0 s, what is the particle’s speed at t = 1 s?
a) 2 ms-1 b) 5 m/sc) 6 m/s d) 8 ms-1
Clicker question 2.6
0 1 2 3 40
2
4
6
8
t (s)
a (ms-2)
SMU PHYS1100.1, fall 2008, Prof. Clarke 77
Chapter 2: Kinematics
A) If the particle starts from rest at t = 0 s, what is the particle’s speed at t = 1 s?
a) 2 ms-1 b) 5 m/sc) 6 m/s d) 8 ms-1
Clicker question 2.6
0 1 2 3 40
2
4
6
8
t (s)
a (ms-2)
SMU PHYS1100.1, fall 2008, Prof. Clarke 78
Chapter 2: Kinematics
A) If the particle starts from rest at t = 0 s, what is the particle’s speed at t = 1 s?
a) 2 ms-1 b) 5 m/sc) 6 m/s d) 8 ms-1
Clicker question 2.6
0 1 2 3 40
2
4
6
8
t (s)
a (ms-2)
B) At what time does the particle first reach its maximum speed?
a) 1 s b) 2 s c) 3 s d) 4 s
SMU PHYS1100.1, fall 2008, Prof. Clarke 79
Chapter 2: Kinematics
A) If the particle starts from rest at t = 0 s, what is the particle’s speed at t = 1 s?
a) 2 ms-1 b) 5 m/sc) 6 m/s d) 8 ms-1
Clicker question 2.6
0 1 2 3 40
2
4
6
8
t (s)
a (ms-2)
B) At what time does the particle first reach its maximum speed?
a) 1 s b) 2 s c) 3 s d) 4 s