chapter 3: transport layer transport layernikita/courses/ece438-fa06/slides/cs438-16... ·...
TRANSCRIPT
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Transport Layer
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Chapter 3: Transport Layer
Our goals: understand
principles behindtransport layerservices: multiplexing/
demultiplexing reliable data
transfer flow control congestion control
learn about transportlayer protocols in theInternet: UDP: connectionless
transport TCP: connection-
oriented transport TCP congestion control
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Chapter 3 outline 3.1 Transport-layer
services 3.2 Multiplexing and
demultiplexing 3.3 Connectionless
transport: UDP 3.4 Principles of
reliable data transfer
3.5 Connection-orientedtransport: TCP segment structure reliable data transfer flow control connection management
3.6 Principles ofcongestion control
3.7 TCP congestioncontrol
4
Transport services and protocols
provide logicalcommunication between appprocesses running ondifferent hosts
transport protocols run in endsystems send side: breaks app
messages into segments,passes to network layer
rcv side: reassemblessegments into messages,passes to app layer
more than one transportprotocol available to apps Internet: TCP and UDP
application
transportnetworkdata linkphysical
application
transportnetworkdata linkphysical
networkdata linkphysical
networkdata linkphysical
networkdata linkphysical
networkdata linkphysicalnetwork
data linkphysical
logical end-end transport
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Transport vs. network layer network layer:
logicalcommunicationbetween hosts
transport layer:logicalcommunicationbetween processes relies on, enhances,
network layerservices
Household analogy:sending letters processes = people app messages = letters
in envelopes hosts = houses transport protocol =
sorting and collectingmail within house
network-layer protocol= postal service
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Internet transport-layer protocols reliable, in-order
delivery (TCP) congestion control flow control connection setup
unreliable, unordereddelivery: UDP no-frills extension of
“best-effort” IP
services not available: delay guarantees bandwidth guarantees
application
transportnetworkdata linkphysical
application
transportnetworkdata linkphysical
networkdata linkphysical
networkdata linkphysical
networkdata linkphysical
networkdata linkphysicalnetwork
data linkphysical
logical end-end transport
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Chapter 3 outline 3.1 Transport-layer
services 3.2 Multiplexing and
demultiplexing 3.3 Connectionless
transport: UDP 3.4 Principles of
reliable data transfer
3.5 Connection-orientedtransport: TCP segment structure reliable data transfer flow control connection management
3.6 Principles ofcongestion control
3.7 TCP congestioncontrol
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Multiplexing/demultiplexing
application
transport
network
link
physical
P1 application
transport
network
link
physical
application
transport
network
link
physical
P2P3 P4P1
host 1 host 2 host 3
= process= socket
delivering received segmentsto correct socket
Demultiplexing at rcv host:gathering data from multiplesockets, enveloping data with header (later used for demultiplexing)
Multiplexing at send host:
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How demultiplexing works host receives IP datagrams
each datagram hassource IP address,destination IP address
each datagram carries 1transport-layer segment
each segment hassource, destination portnumber
host uses IP addresses & portnumbers to direct segment toappropriate socket
source port # dest port #
32 bits
applicationdata
(message)
other header fields
TCP/UDP segment format
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Connectionless demultiplexing Create sockets with port
numbers:sin1.sin_port = 1234;
bind(socket1, &sin1, …);
sin2.sin_port = 1235;
bind(socket2, &sin2, …);
UDP socket identified bytwo-tuple:
(dest IP address, dest port number)
When host receivesUDP segment: checks destination port
number in segment directs UDP segment to
socket with that portnumber
IP datagrams withdifferent source IPaddresses and/or sourceport numbers directed tosame socket
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Connectionless demux (cont)
sin.sin_port = 6428; bind(sock, &sin, …);
ClientIP:B
P2
client IP: A
P1P1P3
serverIP: C
SP: 6428DP: 9157
SP: 9157DP: 6428
SP: 6428DP: 5775
SP: 5775DP: 6428
SP provides “return address”(returned by recvfrom)
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Connection-oriented demux
TCP socketidentified by 4-tuple: source IP address source port number dest IP address dest port number
recv host uses allfour values to directsegment toappropriate socket
Server host may supportmany simultaneous TCPsockets: each socket identified by
its own 4-tuple
Web servers havedifferent sockets foreach connecting client non-persistent HTTP will
have different socket foreach request
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Connection-oriented demux (cont)
ClientIP:B
P1
client IP: A
P1P2P4
serverIP: C
SP: 9157DP: 80
SP: 9157DP: 80
P5 P6 P3
D-IP:CS-IP: AD-IP:C
S-IP: B
SP: 5775DP: 80
D-IP:CS-IP: B
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Connection-oriented demux:Threaded Web Server
ClientIP:B
P1
client IP: A
P1P2
serverIP: C
SP: 9157DP: 80
SP: 9157DP: 80
P4 P3
D-IP:CS-IP: AD-IP:C
S-IP: B
SP: 5775DP: 80
D-IP:CS-IP: B
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Chapter 3 outline 3.1 Transport-layer
services 3.2 Multiplexing and
demultiplexing 3.3 Connectionless
transport: UDP 3.4 Principles of
reliable data transfer
3.5 Connection-orientedtransport: TCP segment structure reliable data transfer flow control connection management
3.6 Principles ofcongestion control
3.7 TCP congestioncontrol
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UDP: User Datagram Protocol [RFC 768]
“no frills,” “bare bones”Internet transport protocol
“best effort” service, UDPsegments may be: lost delivered out of order
to app connectionless:
no handshakingbetween UDP sender,receiver
each UDP segmenthandled independentlyof others
Why is there a UDP? no connection
establishment (whichcan add delay)
simple: no connectionstate at sender, receiver
small segment header no congestion control:
UDP can blast away asfast as desired
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UDP: more often used for
streaming multimediaapps loss tolerant rate sensitive
other UDP uses DNS SNMP
reliable transfer overUDP: add reliability atapplication layer application-specific
error recovery!
source port # dest port #
32 bits
Applicationdata
(message)
UDP segment format
length checksumLength, in
bytes of UDPsegment,including
header
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UDP checksum
Sender: treat segment
contents as sequenceof 16-bit integers
checksum: addition(1’s complement sum)of segment contents
sender putschecksum value intoUDP checksum field
Receiver: compute checksum of
received segment check if computed checksum
equals checksum field value: NO - error detected YES - no error detected.
But maybe errorsnonetheless? More later….
Goal: detect “errors” (e.g., flipped bits) in transmittedsegment
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Chapter 3 outline 3.1 Transport-layer
services 3.2 Multiplexing and
demultiplexing 3.3 Connectionless
transport: UDP 3.4 Principles of
reliable data transfer
3.5 Connection-orientedtransport: TCP segment structure reliable data transfer flow control connection management
3.6 Principles ofcongestion control
3.7 TCP congestioncontrol
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Principles of Reliable datatransfer
important in app., transport, link layers top-10 list of important networking topics!
characteristics of unreliable channel will determinecomplexity of reliable data transfer protocol (rdt)
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Principles of Reliable datatransfer important in app., transport, link layers top-10 list of important networking topics!
characteristics of unreliable channel will determinecomplexity of reliable data transfer protocol (rdt)
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Principles of Reliable datatransfer important in app., transport, link layers top-10 list of important networking topics!
characteristics of unreliable channel will determinecomplexity of reliable data transfer protocol (rdt)
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Reliable data transfer: getting started
sendside
receiveside
rdt_send(): called from above, (e.g.,by app.). Passed data to
deliver to receiver upper layer
udt_send(): called by rdt,to transfer packet over
unreliable channel to receiver
rdt_rcv(): called when packetarrives on rcv-side of channel
deliver_data(): called by rdtto deliver data to upper
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Reliable data transfer: getting startedWe’ll: incrementally develop sender, receiver sides of
reliable data transfer protocol (rdt) consider only unidirectional data transfer
but control info will flow on both directions! use finite state machines (FSM) to specify
sender, receiver
state1
state2
event causing state transitionactions taken on state transition
state: when in this“state” next state
uniquely determined bynext event
eventactions
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Rdt1.0: reliable transfer over a reliable channel
underlying channel perfectly reliable no bit errors no loss of packets
separate FSMs for sender, receiver: sender sends data into underlying channel receiver read data from underlying channel
Wait forcall fromabove packet = make_pkt(data)
udt_send(packet)
rdt_send(data)extract (packet,data)deliver_data(data)
Wait forcall from
below
rdt_rcv(packet)
sender receiver26
Rdt2.0: channel with bit errors underlying channel may flip bits in packet
checksum to detect bit errors the question: how to recover from errors:
acknowledgements (ACKs): receiver explicitly tells senderthat pkt received OK
negative acknowledgements (NAKs): receiver explicitly tellssender that pkt had errors
sender retransmits pkt on receipt of NAK new mechanisms in rdt2.0 (beyond rdt1.0):
error detection receiver feedback: control msgs (ACK,NAK) rcvr->sender
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rdt2.0: FSM specification
Wait forcall fromabove
snkpkt = make_pkt(data, checksum)udt_send(sndpkt)
extract(rcvpkt,data)deliver_data(data)udt_send(ACK)
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) && isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) && corrupt(rcvpkt)
Wait forACK or
NAK
Wait forcall from
belowsender
receiverrdt_send(data)
L
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rdt2.0: operation with no errors
Wait forcall fromabove
snkpkt = make_pkt(data, checksum)udt_send(sndpkt)
extract(rcvpkt,data)deliver_data(data)udt_send(ACK)
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) && isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) && corrupt(rcvpkt)
Wait forACK or
NAK
Wait forcall from
below
rdt_send(data)
Λ
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rdt2.0: error scenario
Wait forcall fromabove
snkpkt = make_pkt(data, checksum)udt_send(sndpkt)
extract(rcvpkt,data)deliver_data(data)udt_send(ACK)
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) && isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) && corrupt(rcvpkt)
Wait forACK or
NAK
Wait forcall from
below
rdt_send(data)
Λ
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rdt2.0 has a fatal flaw!What happens if
ACK/NAKcorrupted?
sender doesn’t knowwhat happened atreceiver!
can’t just retransmit:possible duplicate
Handling duplicates: sender retransmits
current pkt if ACK/NAKgarbled
sender adds sequencenumber to each pkt
receiver discards(doesn’t deliver up)duplicate pkt
Sender sends one packet, then waits for receiver response
stop and wait
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rdt2.1: sender, handles garbled ACK/NAKs
Wait forcall 0 from
above
sndpkt = make_pkt(0, data, checksum)udt_send(sndpkt)
rdt_send(data)
Wait forACK orNAK 0 udt_send(sndpkt)
rdt_rcv(rcvpkt) &&( corrupt(rcvpkt) ||isNAK(rcvpkt) )
sndpkt = make_pkt(1, data, checksum)udt_send(sndpkt)
rdt_send(data)
rdt_rcv(rcvpkt)&& notcorrupt(rcvpkt)&& isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&( corrupt(rcvpkt) ||isNAK(rcvpkt) )
rdt_rcv(rcvpkt)&¬corrupt(rcvpkt)&& isACK(rcvpkt)
Wait for call 1 from
above
Wait forACK orNAK 1
ΛΛ
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rdt2.1: receiver, handles garbled ACK/NAKs
Waitfor
0 frombelow
sndpkt = make_pkt(NAK, chksum)udt_send(sndpkt)
rdt_rcv(rcvpkt) && not corrupt(rcvpkt) && has_seq0(rcvpkt)
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq1(rcvpkt)
extract(rcvpkt,data)deliver_data(data)sndpkt = make_pkt(ACK, chksum)udt_send(sndpkt)
Waitfor
1 frombelow
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq0(rcvpkt)
extract(rcvpkt,data)deliver_data(data)sndpkt = make_pkt(ACK, chksum)udt_send(sndpkt)
rdt_rcv(rcvpkt) && (corrupt(rcvpkt)
sndpkt = make_pkt(ACK, chksum)udt_send(sndpkt)
rdt_rcv(rcvpkt) && not corrupt(rcvpkt) && has_seq1(rcvpkt)
rdt_rcv(rcvpkt) && (corrupt(rcvpkt)
sndpkt = make_pkt(ACK, chksum)udt_send(sndpkt)
sndpkt = make_pkt(NAK, chksum)udt_send(sndpkt)
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rdt2.1: discussionSender: seq # added to pkt two seq. #’s (0,1) will
suffice. Why? must check if received
ACK/NAK corrupted twice as many states
state must “remember”whether “current” pkthas 0 or 1 seq. #
Receiver: must check if
received packet isduplicate state indicates
whether 0 or 1 isexpected pkt seq #
note: receiver cannot know if its lastACK/NAK receivedOK at sender
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rdt2.2: a NAK-free protocol
same functionality as rdt2.1, using ACKs only instead of NAK, receiver sends ACK for last pkt
received OK receiver must explicitly include seq # of pkt being ACKed
duplicate ACK at sender results in same action asNAK: retransmit current pkt
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rdt2.2: sender, receiver fragments
Wait forcall 0 from
above
sndpkt = make_pkt(0, data, checksum)udt_send(sndpkt)
rdt_send(data)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&( corrupt(rcvpkt) || isACK(rcvpkt,1) )
rdt_rcv(rcvpkt)&& notcorrupt(rcvpkt)&& isACK(rcvpkt,0)
Wait forACK
0
sender FSMfragment
Waitfor
0 frombelow
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq1(rcvpkt)extract(rcvpkt,data)deliver_data(data)sndpkt = make_pkt(ACK1, chksum)udt_send(sndpkt)
rdt_rcv(rcvpkt) && (corrupt(rcvpkt) || has_seq1(rcvpkt))
udt_send(sndpkt)receiver FSM
fragment
L
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rdt3.0: channels with errors and loss
New assumption:underlying channelcan also losepackets (data orACKs) checksum, seq. #,
ACKs,retransmissions willbe of help, but notenough
Approach: sender waits“reasonable” amount oftime for ACK
retransmits if no ACKreceived in this time
if pkt (or ACK) just delayed(not lost): retransmission will be
duplicate, but use of seq.#’s already handles this
receiver must specify seq# of pkt being ACKed
requires countdown timer
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rdt3.0 sendersndpkt = make_pkt(0, data, checksum)udt_send(sndpkt)start_timer
rdt_send(data)
Waitfor
ACK0
rdt_rcv(rcvpkt) &&( corrupt(rcvpkt) ||isACK(rcvpkt,1) )
Wait forcall 1 from
above
sndpkt = make_pkt(1, data, checksum)udt_send(sndpkt)start_timer
rdt_send(data)
rdt_rcv(rcvpkt)&& notcorrupt(rcvpkt)&& isACK(rcvpkt,0)
rdt_rcv(rcvpkt)&&( corrupt(rcvpkt) ||isACK(rcvpkt,0) )
rdt_rcv(rcvpkt)&¬corrupt(rcvpkt)&& isACK(rcvpkt,1)
stop_timerstop_timer
udt_send(sndpkt)start_timer
timeout
udt_send(sndpkt)start_timer
timeout
rdt_rcv(rcvpkt)
Wait forcall 0from
above
Waitfor
ACK1
Λrdt_rcv(rcvpkt)
ΛΛ
Λ
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rdt3.0 in action
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rdt3.0 in action
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Performance of rdt3.0
rdt3.0 works, but performance stinks example: 1 Gbps link, 15 ms e-e prop. delay, 1KB
packet:
T transmit = 8kb/pkt10**9 b/sec = 8 microsec
U sender: utilization – fraction of time sender busy sending
U sender
= .008
30.008 = 0.00027
microsec
onds
L / R
RTT + L / R =
L (packet length in bits)R (transmission rate, bps)
=
1KB pkt every 30 msec -> 33kB/sec thruput over 1 Gbpslinknetwork protocol limits use of physical resources!
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rdt3.0: stop-and-wait operation
first packet bit transmitted, t = 0
sender receiver
RTT
last packet bit transmitted, t = L / R
first packet bit arriveslast packet bit arrives, sendACK
ACK arrives, send nextpacket, t = RTT + L / R
U sender
= .008
30.008 = 0.00027
microsec
onds
L / R
RTT + L / R =
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Pipelined protocolsPipelining: sender allows multiple, “in-flight”,
yet-to-be-acknowledged pkts range of sequence numbers must be increased buffering at sender and/or receiver
Two generic forms of pipelined protocols: go-Back-N, selective repeat
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Pipelining: increased utilization
first packet bit transmitted, t = 0
sender receiver
RTT
last bit transmitted, t = L / R
first packet bit arriveslast packet bit arrives, send ACK
ACK arrives, send nextpacket, t = RTT + L / R
last bit of 2nd packet arrives, send ACKlast bit of 3rd packet arrives, send ACK
U sender
= .024
30.008 = 0.0008
microsecon
ds
3 * L / R
RTT + L / R =
Increase utilizationby a factor of 3!
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Go-Back-NSender: k-bit seq # in pkt header “window” of up to N, consecutive unack’ed pkts allowed
ACK(n): ACKs all pkts up to, including seq # n - “cumulative ACK”may receive duplicate ACKs (see receiver)
timer for each in-flight pkttimeout(n): retransmit pkt n and all higher seq # pkts in window
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GBN: sender extended FSM
Wait start_timerudt_send(sndpkt[base])udt_send(sndpkt[base+1])…udt_send(sndpkt[nextseqnum-1])
timeout
rdt_send(data)
if (nextseqnum < base+N) { sndpkt[nextseqnum] = make_pkt(nextseqnum,data,chksum) udt_send(sndpkt[nextseqnum]) if (base == nextseqnum) start_timer nextseqnum++ }else refuse_data(data)
base = getacknum(rcvpkt)+1If (base == nextseqnum) stop_timer else start_timer
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
base=1nextseqnum=1
rdt_rcv(rcvpkt) && corrupt(rcvpkt)
Λ
46
GBN: receiver extended FSM
ACK-only: always send ACK for correctly-received pktwith highest in-order seq # may generate duplicate ACKs need only remember expectedseqnum
out-of-order pkt: discard (don’t buffer) -> no receiver buffering! Re-ACK pkt with highest in-order seq #
Wait
udt_send(sndpkt)default
rdt_rcv(rcvpkt) && notcurrupt(rcvpkt) && hasseqnum(rcvpkt,expectedseqnum)
extract(rcvpkt,data)deliver_data(data)sndpkt = make_pkt(expectedseqnum,ACK,chksum)udt_send(sndpkt)expectedseqnum++
expectedseqnum=1sndpkt = make_pkt(expectedseqnum,ACK,chksum)
Λ
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GBN inaction
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Selective Repeat
receiver individually acknowledges allcorrectly received pkts buffers pkts, as needed, for eventual in-order
delivery to upper layer sender only resends pkts for which ACK
not received sender timer for each unACKed pkt
sender window N consecutive seq #’s again limits seq #s of sent, unACKed pkts
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Selective repeat: sender, receiver windows
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Selective repeatdata from above : if next available seq #
in window, send pkttimeout(n): resend pkt n, restart
timerACK(n) in
[sendbase,sendbase+N]:
mark pkt n as received if n smallest unACKed
pkt, advance windowbase to next unACKedseq #
senderpkt n in [rcvbase, rcvbase+N-1]send ACK(n)out-of-order: bufferin-order: deliver (also deliverbuffered, in-order pkts), advancewindow to next not-yet-receivedpktpkt n in [rcvbase-N,rcvbase-1]ACK(n)otherwise:ignore
receiver
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Selective repeat in action
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Selective repeat: dilemma
Example: seq #’s: 0, 1, 2, 3 window size=3
receiver sees nodifference in twoscenarios!
incorrectly passesduplicate data as newin (a)
Q: what relationshipbetween seq # sizeand window size?
53
Chapter 3 outline 3.1 Transport-layer
services 3.2 Multiplexing and
demultiplexing 3.3 Connectionless
transport: UDP 3.4 Principles of
reliable data transfer
3.5 Connection-orientedtransport: TCP segment structure reliable data transfer flow control connection management
3.6 Principles ofcongestion control
3.7 TCP congestioncontrol
54
TCP: Overview RFCs: 793, 1122, 1323, 2018, 2581
full duplex data: bi-directional data flow
in same connection MSS: maximum
segment size
connection-oriented: handshaking (exchange
of control msgs) init’ssender, receiver statebefore data exchange
flow controlled: sender will not
overwhelm receiver
point-to-point: one sender, one receiver
reliable, in-order bytesteam: no “message boundaries”
pipelined: TCP congestion and flow
control set window size send & receive buffers
socket
door
TCP
send buffer
TCP
receive buffer
socket
door
segment
application
writes data
application
reads data
10
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TCP segment structure
source port # dest port #
32 bits
applicationdata
(variable length)
sequence numberacknowledgement number
Receive window
Urg data pnterchecksumFSRPAUhead
lennot
used
Options (variable length)
URG: urgent data (generally not used)
ACK: ACK #valid
PSH: push data now(generally not used)
RST, SYN, FIN:connection estab(setup, teardown
commands)
# bytes rcvr willingto accept
countingby bytes of data(not segments!)
Internetchecksum
(as in UDP)
56
TCP seq. #’s and ACKsSeq. #’s:
byte stream“number” of firstbyte in segment’sdata
ACKs: seq # of next byte
expected fromother side
cumulative ACKQ: how receiver handles
out-of-order segments A: TCP spec
doesn’t say, - upto implementor
Host A Host B
Seq=42, ACK=79, data = ‘C’
Seq=79, ACK=43, data = ‘C’
Seq=43, ACK=80
Usertypes
‘C’
host ACKsreceipt
of echoed‘C’
host ACKsreceipt of
‘C’, echoesback ‘C’
timesimple telnet scenario
57
TCP Round Trip Time and TimeoutQ: how to set TCP
timeout value? longer than RTT
but RTT varies
too short:premature timeout unnecessary
retransmissions too long: slow
reaction tosegment loss
Q: how to estimate RTT? SampleRTT: measured
time from segmenttransmission until ACKreceipt ignore retransmissions
SampleRTT will vary, wantestimated RTT “smoother” average several recent
measurements, not justcurrent SampleRTT
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TCP Round Trip Time and TimeoutEstimatedRTT = (1- α)*EstimatedRTT + α*SampleRTT
Exponential weighted moving averageinfluence of past sample decreases exponentially fasttypical value: α = 0.125