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Chapter 4 Creating Animations

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Page 1: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Chapter 4

Creating Animations

Page 2: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Chapter 4 Lessons

1. Create motion tween animations2. Create classic tween animations3. Create frame-by-frame animations4. Create shape tween animations5. Create movie clips6. Animate text

Page 3: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Create Animation

• Introduction– Animation is an important part of any application

or website– Animations are made up of still images– Works for many types of websites including

e-commerce, education, and entertainment websites

Page 4: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• Introduction– Persistence of vision is the concept that our eyes

hold an image for one-tenth of a second before processing another image

– One-tenth of a second is the basis for the frame rate in animation

– Frames rates of 10-12 fps generally provide smooth computer-based animation

Create Animation

Page 5: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• Introduction– Flash allows you to create animations that can

move and rotate an object around the Stage– The animation feature also allows you to change

an object’s shape, size, and color, as well as, object zooming and fading in and out

Create Animation

Page 6: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• Introduction– Flash animation provides two animation

methods1. Frame-by-frame animation2. Tweened animation

a. Motionb. Classicc. Shape tweens

Create Animation

Page 7: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Create Motion Tween Animation

• In motion tween animation, you can specify the position of the object in the beginning and ending frames, and Flash fills in the in-between frames, a process known as tweening.

• When you create a motion tween, a tween span appears on the Timeline.

Page 8: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• A blue highlighted area, called a tween or motion span, will appear on the Timeline for the frames of the animation.

• You can increase or decrease the number of frames in the span by:

• dragging the end of the span• moving the span to a different location or• copying the span and applying it to another object

Create Motion Tween Animation

Page 9: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Sample motion tween animation

Outline of the car positionin each of the selectedframes

Tween span

Onion skin feature turned on

Create Motion Tween Animation

Page 10: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• A keyframe indicates a change in a Flash movie, such as the start or ending of an animation.

• Property keyframes are specific to each property such as a position, color, or rotation keyframe.

Create Motion Tween Animation

Page 11: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• Keep in mind:– You can only animate one object on the stage

in each tween span– You can have multiple motion tween

animations playing at the same time if they are on different layers

Create Motion Tween Animation

Page 12: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• Keep in mind:– A motion tween is an object animation

because, while several changes can be made to an object’s properties, only one object is animated for each motion tween

– The types of objects that you can tween include graphics, buttons, movie clip symbols, and text fields

Create Motion Tween Animation

Page 13: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• Keep in mind:– You can remove a motion tween animation by

clicking the tween span on the Timeline and choosing Remove Tween from the Insert menu

Create Motion Tween Animation

Page 14: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Bezier handles used to alter the path

Bezier handles used to reshape the motion path

Create Motion Tween Animation

Page 15: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Positioning the car object

Create Motion Tween Animation

Page 16: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Changing the ease value

Drag the pointer to the right

Create Motion Tween Animation

Page 17: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Using the Free Transform tool to skew the object

Aligning the car to the path

Create Motion Tween Animation

Page 18: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Create Classic Tween Animation

• Classic tweens provide certain capabilities that motion tweens cannot including altering the ease values on objects.

• In classic tween animations, objects move in a straight line from the beginning location to the end location on the stage.

Page 19: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

A motion guide can be used to alter the path of a classic tween animation

A motion guide with an object (motorbike) attached

Create Classic Tween Animation

Page 20: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• Each symbol has a transformation point in the form of a circle (O) that you can use to orient the object when it is being animated.

• The transformation point is also the point that snaps to a motion guide.

Create Classic Tween Animation

Page 21: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• You can reposition the transformation point’s position while in the symbol edit mode by dragging it to a different location.

• Objects also have a registration point (+) that can help you determine the X and Y coordinates of an object on the Stage.

Create Classic Tween Animation

Page 22: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Create Frame-by-Frame Animation

• You can create a frame-by-frame animation by specifying the object that is to appear in each frame of a sequence of frames.

• Frame-by-frame animations are useful when you want to change individual parts of an image.

Page 23: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Three images used in an animation

Create Frame-by-Frame Animation

Page 24: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• When creating a frame-by-frame animation, you need to consider the following points:– The number of different images– The number of frames in which each image will

appear– The movie frame rate

Create Frame-by-Frame Animation

Page 25: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• Keyframes signify a change in the object.• You create frame animation by changing the

object, thus each frame in a frame animation may need to be a keyframe.

• The exception to this is when you want an object displayed in several frames before it changes.

Create Frame-by-Frame Animation

Page 26: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

This figure shows the first three frames of an animation in which three different objects are placed one on top of the other in succeeding frames

Onion skin feature is turned on so that all of the objects in frames 1-3 are viewable even though the playhead is on frame 1

The 3 objects placed on top of each other on the Stage, each in its own frame on the Timeline

A frame-by-frame animation of three figures appearing to walk in place

Create Frame-by-Frame Animation

Page 27: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Create Shape Tween Animation

• When you use shape tweening you can have an animation change the shape of an object to any form you want.

• You can also include two objects in the animation with two different shapes.

• You can use shape tweening to change the object’s location, size, and color.

Page 28: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• Morphing is when you change a shape into another, sometimes unrelated, object.

• The number of frames included from the beginning to the end of this shape tween animation determines how quickly the morphing effect takes place.

Create Shape Tween Animation

Page 29: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• When working with shape tweening, you need to keep the following points in mind:– You can apply shape tweening only to editable

graphics– You can shape tween more than one object at a

time as long as all objects are on the same layer

Create Shape Tween Animation

Page 30: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• You can use shape tweening to move an object in a straight line.

• You can use the settings in the Properties panel to set options for a shape tween.

• You can use shape hints to control more complex shape changes.

Create Shape Tween Animation

Page 31: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• Adjust the rate of change between frames.

• Choose a blend option.– The Distributive option– The Angular option

The Properties panel options for a shape tween

Create Shape Tween Animation

Page 32: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• The Distributive option creates an animation in which the in-between shapes are smoother and more irregular.

• The Angular option preserves the corners and straight lines and works only with objects that have these features.

Create Shape Tween Animation

Page 33: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• You can use shape hints to control the shape’s transition appearance during animation.

• Shape hints allow you to specify a location on the beginning object that corresponds to a location on the ending object.

Create Shape Tween Animation

Page 34: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Two shape animations (A morphing into B)with and without shape hints

Create Shape Tween Animation

Page 35: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Create Movie Clips

• Movie clip symbols provide a way for you to create more complex types of animations.

• A movie clip is essentially a movie within a movie.

• Each movie clip has a Timeline which is independent of the main Timeline.

Page 36: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• When you insert an instance of the movie clip into a Flash document, the movie clip continues in an endless loop even if the main Timeline stops.

• Movie clips will help you to organize the different reusable pieces of a movie and provide for smaller movie file sizes.

Create Movie Clips

Page 37: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

The process of nesting a movie clip within an animation

The movie clip of a wheel that has been animated to rotate shown in the Edit window

Timeline in the Edit window used to create the animations of the rotating wheel

The animation of a car moving with the wheels placed on the car

Main Timeline used to create the animation of the moving car

Create Movie Clips

Page 38: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• You can view an animated movie clip in the Edit window that is displayed when you double-click the movie clip symbol in the Library panel.

• You cannot view the animated clip by playing the movie on the main Timeline.

Create Movie Clips

Page 39: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Three examples of animated text

Text rotates

Text zooms

Text scrolls from off the Stage to the Stage

Animate Text

Page 40: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

Animate Text

• You can motion tween text block objects just as you do graphic objects.

• You can resize, rotate, reposition, and change the colors of text blocks.

Page 41: Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations

• Once you create a motion animation using a text block, the text block becomes a symbol.

• You are unable to edit individual characters within a text box.

• You can, however edit the symbol as a whole.

Animate Text