chapter 9 · 40 ¥ elastic collisions, 3 ¥ for v2i = 0, eqs. 9-67 & 9-68 indicate (pp. 221-222) :...

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1 Chapter 9 Center of Mass, Linear Momentum, & Collisions Prof. Raymond Lee, revised 10-25-2010

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  • 1

    Chapter 9

    Center of Mass, LinearMomentum, & Collisions

    Prof. Raymond Lee,revised 10-25-2010

  • 2

    • Center of mass (CM)

    • Center of mass (CM) of system orobject is a point that moves as if allsystem mass existed only there

    • System moves as if an external F wereapplied to a single particle of mass M(total system mass) located at CM

  • 3

    • CM coordinates

    • Discrete-object CM coordinates (Eq. 9-5, p. 203):

    where M is total system mass

  • 4

    • CM position

    • Locate CM using its position vector rCM:

    • ri is position of ith particle & is defined by

    (SJ 2008 Eq. 9.31, p. 246)

  • 5

    • CM example

    • Both masses on x-axis

    • CM is on x-axis

    • CM is closer to particlewith larger mass

    (compare Fig. 9-2, p. 202)

  • 6

    • CM for extended object

    • Think of extended object as systemcomprised of many particles

    • Since particle separation is small, considermass to be continuously distributed

  • 7

    • Extended-object CM coordinates

    • Extended- or continuous-object CMcoordinates (Eq. 9-9, p. 203):

  • 8

    • Extended-object CM coordinates, 2

    • CM position also given by rCM = (!r dm)/M(SJ 2008 Eq. 9.34, p. 246)

    • Symmetric object’s CM is along an axis ofsymmetry & lies in a plane of symmetry(assumes uniform !)

    • Center of gravity is point in object wherenet "mg acts (if g = constant over object,then CG coincides with CM)

  • 9

    • CM example

    • Consider anextended object as adistribution of smallmass elements, "m

    • Then CM is locatedat position rCM

    (SJ 2008 Fig. 9.15, p. 246)

  • 10

    • Motion of system of particles

    • Assume total system mass M = constant

    • Describe system motion in terms ofsystem vCM & aCM

    • Also describe system p & Newton’s 2ndlaw for system

  • 11

    • Velocity of CM for system of particles is:

    • System p is given by (Eq. 9-14, p. 207)

    • Total linear p of system = total mass*vCM

    (Eq. 9-17, p. 208)

    v & p for system of particles

  • 12

    • CM acceleration

    • Find CM acceleration by differentiating vCMw.r.t. time:

    (Eq. 9-18, p. 208)

  • 13

    • Forces in system of particles

    • CM acceleration is related to force F by

    • If we add all internal forces, they cancelin pairs. Thus net F on system iscaused only by external F.

    (Eq. 9-14, p. 207)

  • 14

    • p for system of particles

    • Total linear p of system of particles isconserved if no net external F acts onsystem

    • M vCM = ptot = constant when #Fext = 0(Eq. 9-25, p. 211)

  • 15

    • Newton’s 2nd law for asystem of particles

    • If external F # 0, then net external F = totalsystem mass*CM acceleration:

    • #Fext = M aCM (Eq. 9-14, p. 207)

    • CM of a system of particles of combined massM moves just like a single particle of mass Mwould move under net external F

  • 16

    • Motion of CM, example

    • Projectile is fired into air &suddenly explodes

    • Without explosion, projectilewould follow dotted line

    • After explosion, fragments’ CMstill follows dotted line – sameparabolic path that projectilewould’ve followed withoutexplosion

    (compare Fig. 9-5, p. 207)

  • 17

    • Linear momentum

    • Linear momentum of a particle (orobject modeled as a particle) of massm moving at velocity v is: p = m v (Eq. 9-22, p. 210)

    • Use terms “momentum” & “linearmomentum” interchangeably here

  • 18

    • Linear p, 2

    • Linear momentum p = mv is vector quantitywith direction = v’s direction

    • Dimensions of momentum are ML/T

    • SI units of momentum are kg$m / s

    • In component form, vector p is:

    • px = mvx, py = mvy, pz = mvz (SJ 2008, p. 229)

  • 19

    • Newton & p

    • Newton called the product mv theparticle’s “quantity of motion”

    • Newton’s 2nd law relates particle’smomentum to net force acting on it:

    (above assumes constant m)

    (Eq. 9-23, p. 210)

  • 20

    • Newton’s 2nd law

    • Time rate of change of particle’s p = net forceacting on particle• Newton presented 2nd law in this form (not as F=ma)

    • It’s more general form than F=ma because it alsoaccounts for mass changes

    • Applications to systems of particles areparticularly powerful

  • 21

    • Impulse & p

    • From N2L, Fnet = dp/dt (Eq. 9-27, p. 211)

    • Solving for dp gives dp = #Fdt (Eq. 9-28, p. 212)

    • Integrate to $ %p over interval %t

    • Integral is called the impulse J of the force Facting on an object over "t

    (Eqs. 9-30 & 9-31,

    p. 212)J

  • 22

    • Impulse-p theorem

    • Eq. 9-31 is impulse-p theorem: Impulseof force F acting on particle = particle’s%p (equivalent to Newton’s 2nd law)

  • 23

    • Impulse-p, 2

    • Impulse is a vector quantity

    • Impulse magnitude = areaunder force-time curve

    • Impulse dimensions = M*L/T• Impulse isn’t a particle

    property, but a property ofchange in particle’s p

    (compare Fig. 9-9, p. 212)

  • 24

    • Impulse-p, 3

    • Impulse can also befound by using time-averaged force

    • J = (#F)avg"t

    • This $ same J as

    does time-varying F

    (compare Fig. 9-9, p. 212)

  • 25

    • Impulse approximation

    • Often 1 force acting on a particle » any otherforce acting on it

    • Assume this if using impulse approximation,then call F the impulse force

    • pf & pi represent momenta immediately< & > collision

    • Assume particle moves negligibly duringcollision

  • 26

    • Impulse approximation, 2

    • p < & > collisionbetween car & wallcan be determined(p = m v)

    • Find the impulse:• J = "p = pf – pi

    • F = "p/"t

    (SJ 2008 Ex. 9.3,pp. 233-234)

  • 27

    • Conservation of linear p

    • If & 2 particles in isolated systeminteract, total system p is constant• System p is conserved, not necessarily p

    of individual particles

    • Also, ptotal for isolated system = pinitial

  • 28

    • Conservation of p, 2

    • Conservation of p has several mathematicalforms• ptotal = p1 + p2 = constant (Eq. 9-42, p. 215)

    • p1i + p2i = p1f + p2f (Eq. 9-43, p. 215)

    • In component form, total p in each directionis conserved independently• pix = pfx piy = pfy piz = pfz

    • Conservation of p can be applied to systemswith any number of particles

  • 29

    • Conservation of p, 3

    • Archer stands on africtionless surface (ice)

    • Our approaches:• Newton’s 2nd law – lack

    info about F or a

    • Energy approach – lackinfo about work/energy

    • Momentum – can usethis approach

    (SJ 2008 Ex. 9.1, p. 230)

  • 30

    • Conservation of p, 4

    • Let system be the archer with bow (particle 1)& the arrow (particle 2)

    • No external forces act in x-direction, sosystem is isolated in terms of p

    • Total p < releasing arrow = 0

    • Total p > releasing the arrow is p1f + p2f = 0

  • 31

    • Conservation of p, 5

    • Archer moves opposite arrow after itsrelease (consistent with Newton’s 3rd law)

    • Since marcher » marrow, we know thatarcher’s a & v « arrow’s a & v

  • 32

    • Collision characteristics

    • Use term collision to describe 2 particlescoming very close to each other & interactingvia forces F

    • Assume time interval between vf & vi is small

    • Assume interaction F » any external F (thuscan use impulse approximation)

  • 33

    • Collisions – Example 1

    • Collisions can resultfrom direct contact

    • Impulsive forcesmay vary in time incomplicated ways• This force is internal

    to the system

    • p is conserved(SJ 2008 Fig. 9.5, p. 235)

  • 34

    • Collisions – Example 2

    • Collision needn’t includeobjects’ physical contact

    • Still can have forcesbetween particles

    • Analyze this type ofcollision just as thosethat involve physicalcontact

    (SJ 2008 Fig. 9.5, p. 235)

  • 35

    • Types of collisions

    • In an elastic collision, p & KE are conserved• Perfectly elastic collisions occur on a microscopic level

    • In macroscopic collisions, only ~ elastic collisionsactually occur

    • In an inelastic collision, KE is not conservedalthough p is

    • In perfectly inelastic collisions, objects adhere toeach other afterward

  • 36

    • Types of collisions, 2

    • In an inelastic collision, some KE is lostbut objects don’t adhere

    • Perfectly elastic & inelastic collisions arelimiting cases; most real collisions areintermediate cases

    • p is conserved in all collisions

  • 37

    • Perfectly inelastic collisions

    • Since objects adhere >collision, they have same v

    • m1v1i + m2v2i = (m1 + m2)vf(compare Eq. 9-53, p. 218)

    (compare Fig. 9-15, p. 218)

  • 38

    • Elastic collisions

    • Both p & KE are conserved

    (Eqs. 9-63 &9-64, p. 221with v2i # 0)

    (compare Fig. 9-18, p. 221)

  • 39

    • Elastic collisions, 2

    • Typically, must solve for 2 unknowns & so need 2equations

    • KE equation can be difficult to use since it uses v 2

    • After some algebra, find that collision reverses theobjects’ relative velocities, or:

    • v1i –v2i = –(v1f –v2f) (Eq. 9-74/Eq. 9-73, p. 222)• Use this result along with p conservation (Eq. 9-71,

    p. 222), to calculate:

    • 1-dimensional elastic collisions between 2 objectswith 1 stationary (Eqs. 9-67 & 9-68, p. 221)

  • 40

    • Elastic collisions, 3

    • For v2i = 0, Eqs. 9-67 & 9-68 indicate (pp. 221-222):

    • If m1 = m2, then the particles exchange velocities(v1f = 0 = v2i & v2f = v1i)

    • If massive particle 1 strikes head-on a very lightparticle 2 at rest (m1»m2), then m2 rebounds atv2f ' 2*v1i & m1 continues at v1f ' v1i.

    • If very light particle 1 strikes head-on a massiveparticle 2 at rest (m1«m2), then m1’s velocity isreversed (v1f = –v1i ; ~ solid-wall collision) & v2f ' 0(m2 remains nearly at rest).

    If both particles are moving, use Eqs. 9-75 & 9-76 (p. 222)

  • 41

    • Ballistic pendulum

    • Perfectly inelastic collision –bullet’s embedded in wood block

    • Momentum equation will have 2unknowns, v1A & vB

    • Use conservation of ME frompendulum $ v just after collision

    • v1A = (m1+m2)*(2gh)1/2/m1

    is bullet’s initial speed(compare Eq. 9-61, p. 220)

    (compare Fig. 9-17, p. 220)

  • 42

    • Ballistic pendulum, 2

    • Multi-flash photo ofballistic pendulum

    (SJ 2008 Ex. 9.6, p. 239)

  • 43

    • 2-dimensional (2D) collisions

    • Momentum is conserved in all directions

    • Use subscripts for

    • identifying the object

    • indicating initial or final values

    • the velocity components

    • If collision is elastic, can also use conservation ofKE which leads to Eqs. 9-79 & 9-80 (p. 224)

  • 44

    • 2D collision, example

    • Particle 1 moves at velocity v1i& particle 2 is at rest

    • In x-direction, initial px = m1v1i• In y-direction, initial py = 0

    (compare Fig. 9-21, p. 224)

  • 45

    • 2D collision, example

    • After collision in x-direction:px = m1v1f cos(%) + m2v2f cos(&)

    • After collision in y-direction:py = m1v1f sin(%) ' m2v2f sin(&)

    (compare Fig. 9-21, p. 224)

  • 46

    Problem-solving: 2D collisions

    • Set up coordinate system & definevelocities w.r.t. system• Usually convenient to have x-axis coincide

    with one initial velocity

    • In coordinate-system sketch, draw &label all v & include all givens

  • 47

    • Problem-solving: 2D collisions, 2

    • Write terms for x- & y-components of eachobject’s p before & after collision

    • Include appropriate signs for all v components

    • Write terms for system’s ptotal in x-directionboth before & after collision. Then equatethese pre- & post-collision p. Repeat for y-direction ptotal.

  • 48

    • Problem-solving: 2D collisions, 3

    • If collision is inelastic, system KE isn’tconserved, & additional information islikely needed

    • If collision is perfectly inelastic, then 2objects’ final vs are equal. Then solve pequations for unknowns.

  • 49

    • Problem-solving: 2D collisions, 4

    • If collision is elastic, system KE isconserved

    • Equate KEtotal < collision to KEtotal >collision to get more info on relationshipbetween object vs

  • 50

    • 2-dimensional collision

    • < collision, car hastotal x-direction p;van has total y-direction p

    • > collision, bothvehicles have px &py components

    (SJ 2008 Ex. 9.8, p. 243)