chapter four: motion 4.1 position, speed and velocity 4.2 graphs of motion 4.3 acceleration

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Chapter Four: Motion 4.1 Position, Speed and Velocity 4.2 Graphs of Motion 4.3 Acceleration

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Page 1: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

Chapter Four: Motion

4.1 Position, Speed and Velocity

4.2 Graphs of Motion4.3 Acceleration

Page 2: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Position, Speed and VelocityPosition is a variable given relative to

an origin.The origin is the place where position equals 0.

The position of this car at 50 cm describes where the car is relative to the track.

Page 3: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Position, Speed and VelocityPosition and distance are similar but

not the same.If the car moves a distance of 20 cm to

the right, its new position will be 70 cm from its origin.

Distance = 20 cm

New position

Page 4: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Position, Speed and VelocityThe variable speed describes how

quickly something moves. To calculate the speed of a moving

object divide the distance it moves by the time it takes to move.

Page 5: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration
Page 6: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Position, Speed and VelocityThe units for speed are distance units

over time units.This table shows different units

commonly used for speed.

Page 7: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Average speed

When you divide the total distance of a trip by the time taken you get the average speed.

On this driving trip around Chicago, the car traveled and average of 100 km/h.

Page 8: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Instantaneous speed

A speedometer shows a car’s instantaneous speed.

The instantaneous speed is the actual speed an object has at any moment.

Page 9: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

How far do you go if you drive for two hours at a speed of 100 km/h?

1. Looking for: …distance

2. Given: …speed = 100 km/h time = 2 h

3. Relationships: d = vt

4. Solution: d = 100 km/h x 2 h = 200 km

= 200 km

Solving Problems

Page 10: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Vectors and velocity Position uses positive and negative

numbers. Positive numbers are for positions to

the right of the origin and negative numbers are for positions to the left the origin.

Page 11: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Vectors and velocity

Distance is either zero or a positive value.

Page 12: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Vectors and velocity We use the term velocity to

mean speed with direction.

Page 13: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration
Page 14: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Keeping track of where you are Pathfinder is a small robot sent

to explore Mars.

It landed on Mars in 1997.

Where is Pathfinder now?

Page 15: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Keeping track of where you are Pathfinder keeps track of its

velocity vector and uses a clock. Suppose Pathfinder moves

forward at 0.2 m/s for 10 seconds.

What is Pathfinder’s velocity?

Page 16: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Keeping track of where you are Suppose Pathfinder goes

backward at 0.2 m/s for 4 seconds.

What is Pathfinder’s change in position?

Page 17: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Keeping track of where you areThe change in position is the

velocity multiplied by the time.

Page 18: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Keeping track of where you areEach change in position is added up

using positive and negative numbers.Pathfinder has a computer to do this.

Page 19: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Maps and coordinates If Pathfinder was crawling on a straight

board, it would have only two choices for direction.

Out on the surface of Mars, Pathfinder has more choices.

The possible directions include north, east, south, and west, and anything in between.

Page 20: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Maps and coordinates A graph using north−south and

east−west axes can accurately show where Pathfinder is.

This kind of graph is called a map.

Street maps often use letters and numbers for coordinates.

Page 21: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Vectors on a map Suppose you run east for 10

seconds at a speed of 2 m/s. Then you turn and run south at the

same speed for 10 more seconds.

Where are you compared to where you started?

Page 22: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Vectors on a mapTo get the answer, you figure out your east−west changes and your north−south changes separately.

origin = (0 , 0)

Page 23: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Vectors on a mapYour first

movement has a velocity vector of +2 m/s, west-east (x-axis).

After 10 seconds your change in position is +20 meters (east on x-axis).

d = v x t d = 2 m/s x 10 s = +20 m

Page 24: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.1 Vectors on a mapYour second

movement has a velocity vector of −2 m/s north−south (y-axis)

In 10 seconds you move −20 meters (south is negative on y-axis)

d = 2 m/s x 10 s = -20 m New position = (+20 , -20)

Page 25: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

A train travels at 100 km/h heading east to reach a town in 4 hours. The train then reverses and heads west at 50 km/h for 4 hours. What is the train’s position now?

1. Looking for: …train’s new position

2. Given: …velocity = +100 km/h, east ; time = 4 h …velocity = -50 km/h, west ; time = 4 h

3. Relationships: change in position = velocity × time

Solving Problems

Page 26: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4. Solution: 1st change in position:

(+100 km/h) × (4 h) = +400 km

2nd change in position: (−50 km/h) × (4 h) = −200 km

Final position: (+400 km) + (−200 km) = +200 km The train is 200 km east of where it started.

Solving Problems

Page 27: Chapter Four: Motion  4.1 Position, Speed and Velocity  4.2 Graphs of Motion  4.3 Acceleration

4.3 Curved motion

Circular motion is another type of curved motion.

An object in circular motion has a velocity vector that constantly changes direction.