chapter i
DESCRIPTION
chap 1TRANSCRIPT
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CHAPTER I
THE PROBLEM AND ITS BACKGROUND
A. Introduction
Nowadays, mobile devices play a huge role in human’s daily life. Mobile devices
such as smart phones do not only provide entertainment and communication between
people, but it is slowly becoming a major interface in accomplishing personal, social and
business interactions. This is true because Smart phones are enabled with a number of
technologies which help realize their enhanced functionality.
Today the rapid development and adoption of information technologies is
changing the way of doing business significantly. The growing interest on electronic
commerce to perform business transactions brought vital improvements, especially in
contactless technologies [1].
One activity that is slowly incorporated in smart phone’s uses is mobile payment.
Mobile payment refers to payment services performed from or via a mobile device.
Instead of paying with cash, cheque, or credit cards, a consumer can use a mobile phone
to pay for a wide range of services and digital or hard goods. Mobile payment help
reduce the time used in personally paying for goods. With this notion, mobile payment
can be useful in financial transaction occurring in business with numerous transactions
happening in a daily basis.
Near Field Communication has become one of the promising technological
developments in IT industry. NFC technology is a short-range, high frequency, low
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bandwidth and wireless communication technology based on Radio Frequency
Identification (RFID) technology. It allows the transfer of data within few centimeters.
One of the advantages of NFC over other wireless technologies is simplicity.
Transactions are initialized automatically after touching a reader, another NFC device or
an NFC compliant transponder. Due to its simplicity, it has become a new and exciting
area for practitioners, many NFC enabled applications and services are developed which
are operating in three different modes; reader/writer, peer to-peer and card emulation [2].
The integration of NFC technology into mobile devices offers many reliable
applications such as payment, ticketing, loyalty services, identification, access control,
content distribution, smart advertising, peer-to-peer data/money transfers, and set-up
services [3].
In line with this, this study investigated on using mobile payment as a mode of
payment gaining access to a transit based entrance while SMS load or credits represented
as digital payment for a ticket. To further demonstrate the use of mobile payment, the
researchers created a transit style entrance machine equipped with NFC.
B. Background of the Study
A turnstile, also called a baffle gate, is a form of gate which allows one person to
pass at a time. It has been used to enforce one-way traffic of people, and in addition, it
restricts passage only to people who insert a coin, a ticket, or a pass. Thus a turnstile can
be used in the case of paid access (sometimes called a faregate when used for this
purpose), for example public transport as a ticket barrier or a pay toilet, or to restrict
access to authorized people, for example in the lobby of an office building.
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Turnstiles are used at a wide variety of settings, including stadiums, amusement
parks, mass transit stations, office lobbies, airports, ski resorts, and casinos. Near field
communication, or NFC for short, is an offshoot of radio-frequency identification (RFID)
with the exception that NFC is designed for use by devices within close proximity to each
other. Three forms of NFC technology exist such as Type A, Type B, and FeliCa. All are
similar but communicate in slightly different ways. FeliCa is commonly found in Japan.
Devices using NFC may be active or passive. A passive device, such as an NFC tag,
contains information that other devices can read but does not read any information itself.
A passive device is like a sign on a wall. Others can read the information, but the sign
itself does nothing except transmit the information to authorized devices. Active devices
can read and send information. An active NFC device, like a smartphone, is not only able
to collect information from NFC tags, but it is also able to exchange information with
other compatible phones or devices and can even alter the information on the NFC tag if
authorized to make such change.
C. Objectives of the Study
The general objective of this study is to develop a baffle gate using NFC and mobile
payment as payment interface.
In line with this, the project aims to achieve the following specific objectives:
To develop a system that can handle all the financial interactions generated
through mobile payment;
To create a mobile application that can interact with the prototype;
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To effectively communicate the data generated by the user to the central database;
and
To create a machine that allows a user to have access in a train station that is duly
operated using a NFC-equipped device, such as a smart phone.
D. Significance of the Study
In general, the study is beneficial to the daily commuters of LRT lines. The
project enables the commuters to have access in the station automatically freeing them
from the labor of paying at the counter for a ticket. Through this, commuters are giving
another means in paying for their ticket saving them time and effort.
E. Scope and Delimitation
This study focuses on the development of the mobile payment to be implemented
in having access into any establishment especially train stations. Due to development and
budget constraint, the study does not incorporate real monetary value for financial
interactions, we are going to use dummy credits as a replacement. For any NFC based
smartphone, they must install the mobile application provided; otherwise the prototype is
rendered useless. The database will not withhold any vital information such as texts, the
smartphone’s files and similar and for the prototype to work, you must have a NFC based
smartphone specifically with a PN532 NFC technology.
Input
System for handling financial interactions.Mobile application for the prototype
A central database for effective communicationA machine that is equipped by NFC based devices
Process
Problem statementRequirements specification
DesignDesign Verification and Testing
Output
Automated LRT Ticketing System using NFC enabled smartphone and Android Technology
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F. Conceptual Framework
Fig. 1 Conceptual framework of the study
Figure 1 shows the conceptual framework of the study. It covers the three major
parts, namely: input, process and output phases. The input phase includes a system for
handling financial interactions, a mobile application for the prototype, a central database
for effective communication and a machine that is equipped by NFC based devices .The
process phase covers problem statement, requirements specification, design and design
and verification testing. The output phase includes the proposed prototype design which
is the Automated LRT Ticketing System using NFC enabled smartphone and Android
Technology
G. Operational Definition of Terms
mobile device - Is a handheld tablet or other portable device that stores data.
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mobile payment - Generally refers to payment services operated under financial
regulation and performed from or via a mobile device.
Near-Field Communication (NFC) – Is a set of standards for smartphones and
other mobile devices to establish radio communication with each other by
touching them together or bringing them into close proximity
baffle gate - A mechanical used to control passage from one public area
to another.
android - Is a mobile operating system (os) based on the linux kernel and
currently developed by Google.
turnstile - A post with arms pivoted on the top set in a passageway so that persons
can pass through only on foot one by one.