character sheet for d&d 3.5e
DESCRIPTION
Character Sheet for D&D 3.5eTRANSCRIPT
Name Alignment Character LevelAbility Scores Character
Ability Score Mods Class Level Class Level Age Fortitude +0 RaceSTR 0 +0 Gender Reflex +0 Template
DEX 0 +0 Ht Will +0 TypeCON 0 +0 Wt Initiative +0 PatronINT 0 +0 Eyes SR 0 Homeland
WIS 0 +0 Hair Speed 30 Cur XPCHA 0 +0 Size Max HP #N/A Cur HP
Feats Special Ability Type/Src Special Ability Type/Src SkillsSkill name TotalAlertness +0Appraise +0Balance* +0
Bluff +0Climb* +0
Concentration +0Craft_________ +0Craft_________ +0Decipher Script N/A
Diplomacy +0Disable Device N/A
Disguise +0Escape Artist* +0
Forgery +0Gather Information +0
Handle Animal N/AHeal +0
Intimidate +0Jump* +0
Knoweldge, Arcana N/AKnowledge, Engin N/AKnowledge, Dung N/AKnoweldge, Geography N/A
Combat Knowledge, History N/ANormal AC 10 Shieldless AC 10 Spell Failure 0% BAB +0 Knoweldge, Local N/ATouch AC 10 No Dex AC 10 Armor Penalty +0 Grapple +0 Knoweldge, Nature N/A
Single Attacks Hit Mod To Hit Damage Type Critical XDamage Special Range Knowledge, Nobility N/AKnowledge, Religion N/AKnowledge, Planes N/A
Open Lock N/APerform +0
Full Attack 1 Hit Mod To Hit Damage Type Critical XDamage Special Range Profession_________ N/AProfession_________ N/A
Ride +0Search +0
Sense Motive +0Slight of Hand* N/A
Sneak* +0Spellcraft N/ASurvival +0
Full Attack 2 Hit Mod To Hit Damage Type Critical XDamage Special Range Swim** +0Tumble* N/A
Use Magic Device N/AUse Rope +0
+0+0+0
Casting Class SpCst Lvl Ability 0 1 2 3 4 5 6 7 8Cstr Lvl ModBase DC Max SpLvl
Casting Class SpCst Lvl Ability 0 1 2 3 4 5 6 7 8Cstr Lvl ModBase DC Max SpLvl
Money and EquipmentCoins Number Value Weight Magic Item Mega Buddy
Platinum Pieces 0 0
Pri
mary
Weapon Properties/Weight/Value 0 0 Properties/Value
Gold Pieces 0 0Silver Pieces 0 0
Copper Pieces 0 0Totals 0 0 0
Gems, Jewelry, and Art Number Value WeightProperties/Weight/Value 0 0 Properties/Value
Totals 0 0 0 Properties/Value
Potions and Scrolls Number Value Weight Properties/Weight/Value 0 0
Properties/Value
Properties/Weight/Value 0 0Su
it o
f A
rmor
or
Rob
e Properties/Weight/Value 0 0 Properties/Value
Properties/Value
Totals 0 0 0General Gear Value Weight Properties/Value 0
Left
R
ing
Properties/Value
Belt
Properties/Value 0
Rig
ht
Rin
g
Properties/Value
Properties/Value 0
Total Value Total Weight0 0
Current Load General NotesLoad Check - Speed Run
- +3 -3 - x4- +1 -6 - x3
Strength and WeightLift over head max -Lift off ground 2x max -
Totals 0 0 Push or Drag 5x max -Important NPC Contacts
Name Location Notes
CompanionsName AC HD HP Attack Damage Speed
Head-b
and, H
at,
H
elm
, or
Phyla
ctery
Seco
ndary
Weapon
or
Shie
ld
Eyes,
Len
ses,
G
og
gle
s, o
r M
ask
Clo
ak,
Cap
e,
or
Man
tle
Seco
ndary
W
eapon
Am
ule
t, B
rooch
, M
ed
alli
on
N
eck
lace
, Peri
ap
t,
or
Sca
rab
Seco
ndary
W
eapon
Pair
of
Bra
cers
or
Bra
cele
tsPair
of
Glo
ves
or
Gau
ntl
ets
Vest
, V
est
ment,
or
Shir
tB
oots
, S
hoes,
or
Slip
pers
max DEX
#N/ACharacter
SkillsRanks
000000000000000000000000000000000000000000000009
9
Money and EquipmentMagic Item Mega Buddy
0
0
0
0
0
0
0
0
Total Weight0
General Notes
Ability ScoresAbility Total Mod Base Enhance Size Class Luck Inherent Other Racial Template
STR 0 +0DEX 0 +0CON 0 +0INT 0 +0WIS 0 +0CHA 0 +0
Saving ThrowsSave Total Base Ability Good Lvls Bad Lvls Ability Mod Resist Comp Luck Morale Sacred Profane
Fortitude +0 +0 +0Reflex +0 +0 +0
Will +0 +0 +0
Armor ClassAC Total Armor Shield Dex Natural Class Size Dodge Deflection Insight Luck Sac/Prof
Normal 10 +0 +0No Dexterity 10 +0
Touch 10 +0 +0Shieldless 10 +0 +0
Attack TypesHit BAB Abl Mod Threat Critical Range Hit Ability Size Feat Class Enhance+0 +0 +0
Damage Str Mod Abl Mod Dam Dice Dam Type Str Mult Dam Ability Size Feat Class Enhance+0 +0 +0
Hit BAB Abl Mod Threat Critical Range Hit Ability Size Feat Class Enhance+0 +0 +0
Damage Str Mod Abl Mod Dam Dice Dam Type Str Mult Dam Ability Size Feat Class Enhance+0 +0 +0
Hit BAB Abl Mod Threat Critical Range Hit Ability Size Feat Class Enhance+0 +0 +0
Damage Str Mod Abl Mod Dam Dice Dam Type Str Mult Dam Ability Size Feat Class Enhance+0 +0 +0
Hit BAB Abl Mod Threat Critical Range Hit Ability Size Feat Class Enhance+0 +0 +0
Damage Str Mod Abl Mod Dam Dice Dam Type Str Mult Dam Ability Size Feat Class Enhance+0 +0 +0
Hit BAB Abl Mod Threat Critical Range Hit Ability Size Feat Class Enhance+0 +0 +0
Damage Str Mod Abl Mod Dam Dice Dam Type Str Mult Dam Ability Size Feat Class Enhance+0 +0 +0
Hit BAB Abl Mod Threat Critical Range Hit Ability Size Feat Class Enhance+0 +0 +0
Damage Str Mod Abl Mod Dam Dice Dam Type Str Mult Dam Ability Size Feat Class Enhance+0 +0 +0
Hit BAB Abl Mod Threat Critical Range Hit Ability Size Feat Class Enhance+0 +0 +0
Damage Str Mod Abl Mod Dam Dice Dam Type Str Mult Dam Ability Size Feat Class Enhance+0 +0 +0
GrapplingSave Total BAB Ability Mod Size Feat Class Enhance Comp Luck Morale Sacred
Touch Attack +0 +0 Str +0Grapple +0 +0 Str +0
Level Dependent StatisticsStatistic Total Ability Mod Armor Base Enhance Luck Comp Synergy Other L TotalHit Points #N/A Con +0 0
BAB +0 +0.00Initiative +0 Dex +0 +0Speed 30 30 +0
Class AC +0 +0Spell Resistance +0 +0
Class Skill Points Per LevelRacial Skill Points Per Level
Total Skill Points Per Level 0Available Skill Points Per Level 0
Alertness +0 Wis +0 0Appraise +0 Int +0 0Balance* +0 Dex +0 +0 0
Bluff +0 Cha +0 0Climb* +0 Str +0 +0 0
Concentration +0 Con +0 0Craft_________ +0 Int +0 0Craft_________ +0 Int +0 0
Decipher Script N/A Int +0 0Diplomacy +0 Cha +0 0
Disable Device N/A Int +0 0Disguise +0 Cha +0 0
Escape Artist* +0 Dex +0 +0 0Forgery +0 Int +0 0
Gather Information +0 Cha +0 0Handle Animal N/A Cha +0 0
Heal +0 Wis +0 0Intimidate +0 Cha +0 0
Jump* +0 Str +0 +0 0Knoweldge, Arcana N/A Int +0 0Knowledge, Engin N/A Int +0 0Knowledge, Dung N/A Int +0 0
Knoweldge, Geography N/A Int +0 0Knowledge, History N/A Int +0 0Knoweldge, Local N/A Int +0 0
Knoweldge, Nature N/A Int +0 0Knowledge, Nobility N/A Int +0 0Knowledge, Religion N/A Int +0 0Knowledge, Planes N/A Int +0 0
Open Lock N/A Dex +0 0Perform +0 Cha +0 0
Profession_________ N/A Wis +0 0Profession_________ N/A Wis +0 0
Ride +0 Dex +0 0Search +0 Int +0 0
Sense Motive +0 Wis +0 0Slight of Hand* N/A Dex +0 +0 0
Sneak* +0 Dex +0 +0 0Spellcraft N/A Int +0 0Survival +0 Wis +0 0Swim** +0 Str +0 +0 0Tumble* N/A Dex +0 +0 0
Use Magic Device N/A Cha +0 0Use Rope +0 Dex +0 0
Class and Cross-Class Skills (1=class, 2=cross-class)Statistic Total Ability Mod Armor Base Enhance Luck Comp Synergy Other L Total
AlertnessAppraiseBalance*
BluffClimb*
ConcentrationCraft_________Craft_________
Decipher ScriptDiplomacy
Disable DeviceDisguise
Escape Artist*Forgery
Gather InformationHandle Animal
HealIntimidate
Jump*Knoweldge, ArcanaKnowledge, EnginKnowledge, Dung
Knoweldge, GeographyKnowledge, HistoryKnoweldge, Local
Knoweldge, NatureKnowledge, NobilityKnowledge, ReligionKnowledge, Planes
Open LockPerform
Profession_________
Profession_________Ride
SearchSense Motive
Slight of Hand*Sneak*
SpellcraftSurvivalSwim**Tumble*
Use Magic DeviceUse Rope
Lvl Exp Tree 1 Tree 2 Level Feats Race/FLAW Feats Tree 1 Tree 2 Level Feat Race/FLAW Feat
1 0 1st Level2 10003 3000 3rd Level
4 60005 100006 15000 6th Level
7 210008 280009 36000 9th Level
Saving Throws 10 45000Insight Other 11 55000
12 66000 12th Level
13 7800014 9100015 105000 15th Level
16 120000Armor Class 17 136000
Untyped Max Dex 18 153000 18th Level
Armor Penalty 19 171000Spell Failure 20 190000
Attack TypesComp Luck Morale Sacred Profane Insight Other Special
Comp Luck Morale Sacred Profane Insight Other Xdice 1 Xtype 1 Xdice 2 Xtype 2
Comp Luck Morale Sacred Profane Insight Other Special
Comp Luck Morale Sacred Profane Insight Other Xdice 1 Xtype 1 Xdice 2 Xtype 2
Comp Luck Morale Sacred Profane Insight Other Special
Comp Luck Morale Sacred Profane Insight Other Xdice 1 Xtype 1 Xdice 2 Xtype 2
Comp Luck Morale Sacred Profane Insight Other Special
Comp Luck Morale Sacred Profane Insight Other Xdice 1 Xtype 1 Xdice 2 Xtype 2
Comp Luck Morale Sacred Profane Insight Other Special
Comp Luck Morale Sacred Profane Insight Other Xdice 1 Xtype 1 Xdice 2 Xtype 2
Comp Luck Morale Sacred Profane Insight Other Special
Comp Luck Morale Sacred Profane Insight Other Xdice 1 Xtype 1 Xdice 2 Xtype 2
Comp Luck Morale Sacred Profane Insight Other Special
Comp Luck Morale Sacred Profane Insight Other Xdice 1 Xtype 1 Xdice 2 Xtype 2
GrapplingProfane Other
Level Dependent StatisticsL1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14
0 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0
Class and Cross-Class Skills (1=class, 2=cross-class)L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L141 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 1
Level Dependent StatisticsL15 L16 L17 L18 L19 L20
0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0
Class and Cross-Class Skills (1=class, 2=cross-class)L15 L16 L17 L18 L19 L201 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 1
Casting Class Domain Wizard Black Columns are to Mark the number of Spells Memorized (for those that prepare spells) or Expended (for Spontaneous Casters)Caster Level 17 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Spells Per Day 2Domain Name Domain SpellsANTIMAGIC Protection from Evil/good/chaos/law
Spells Known 5
Base DCsBurning HandsChange SelfCharm PersonChill TouchDetect Secret Doors x
GP Value Material
10
2550 Arrow of Bone, Seal Portal, Suspended Silence
100Antimagic Ray, Defenestrating Sphere, Create magic Tattoo
150
250 True Seeing, Stoneskin
500Undeath to Death, Protection from Spells
10001500 Forcecage20002500
Disciplines by Level Stances Known Maneuvers Known Disciplines by LevelDesert Wind 1 Shadow Hand 1
2 23 34 45 56 67 78 89 9
Devoted Spirit 1 Stone Dragon 12 23 34 45 56 67 78 89 9
Diamond Mind 1 Tiger Claw 12 23 34 45 56 67 78 89 9
Setting Sun 1 White Raven 12 23 34 45 56 67 78 89 9
Psionics PowersPower Points/day Powers Known Max Power Level Known Power Level Powers Known in LevelPoint Cost
Stances Known Maneuvers Known
PowersName of Power Augment Details
Dread WraithAbility Scores Character
Ability Score Mods Armor Class 19 Fortitude +7STR 0 +0 Flatfooted 9 Reflex +17DEX 30 +10 Touch 19 Will +13CON 0 +0 Shieldless 19INT 0 +0 Space/Reach 10 ft./10 ft. SR +0WIS 0 +0 DR +0CHA 0 +0 Max HP #N/A
FeatsAlertnessB, Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Improved Natural Attack (incorporeal touch), Mobility, Spring Attack
Special Attacks Special Qualities
Constitution drain, create spawn
Description
AttackIncorporeal touch +16 melee (2d6 plus 1d8 Constitution drain)
Full Attack
Incorporeal touch +16 melee (2d6 plus 1d8 Constitution drain)
Darkvision 60 ft., daylight powerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnatural aura
Lifesense (Su)A dread wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. It also senses the strength of their life force automatically, as if it had cast deathwatch. Constitution Drain (Su)Living
Dread WraithCharacter
Size/Type Large Undead (Incorporeal)Hit Dice 22Initiative 16Speed: Fly 60 ft. (good) (12 squares)
BAB 11Grapple 0
Advancement 17-32 HD (Large)Feats
AlertnessB, Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Improved Natural Attack (incorporeal touch), Mobility, Spring AttackSpecial Qualities
Description
Incorporeal touch +16 melee (2d6 plus 1d8 Constitution drain)
Incorporeal touch +16 melee (2d6 plus 1d8 Constitution drain)
Darkvision 60 ft., daylight powerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnatural aura
A dread wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. It also senses the strength of their life
Base
Race
Bonus
Cla
ss B
onus
Item
Bonus
Tota
l
Bonus
Poin
ts U
sed
Attack BA
B
Hit
Bonus
Str 10 10 +0 1Dex 10 10 +0 1Con 10 10 +0 1Int 10 10 +0 1Wis 10 10 +0 1Cha 10 10 +0 1
6
Description
Class Magic
Rati
ng
Arm
or
Cla
ss
Fort
itude S
ave
Reflex S
ave
Will
Save
Hit
Poin
ts
Ski
ll Poin
ts
Extr
a F
eats
Chara
cter
Level
Class123456789
101112131415161718192021
1 222324252627282930
+0.0 +0.0 +0.0 +0.0 +0.0 +0.0 0 0 1 +0.0
Ability Score T
em
pla
te
Bonus
Advance
men
t
Base
Att
ack
B
onus
Base
Att
ack
B
onus
Class Class Tota
l Fe
ats
Chara
cter
Level
Feats Special Abilitiesn/a n/a n/a 00 0 1 10 0 0 20 0 1 30 0 0 40 0 0 50 0 1 60 0 0 70 0 0 80 0 1 90 0 0 100 0 0 110 0 1 120 0 0 130 0 0 140 0 1 150 0 0 160 0 0 170 0 1 180 0 0 190 0 0 200 0 1 210 0 1 220 0 0 230 0 1 240 0 0 250 0 0 260 0 1 270 0 0 280 0 0 290 0 1 30
Magic Item Cost Enable
Applied Cost StatisticNo 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0
No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0
0 0
Monk Alertness, Balance, Climb, Concentration, Craft, Diplomacy, Escape Artist, Sneak, Jump, Knowledge (arcana), Knowledge (religion), Perform, Profession, Sense Motive, Sneak, Swim, TumbleWarlock Bluff, Concentration, Craft, Disguise, Intimidate, Jump, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Profession, Sense Motive, Spellcraft, Use Magic DevicePaladin Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (nobility), Knowledge (religion), Profession, Ride, Sense MotiveFighter Climb, Craft, Handle Animal, Intimidate, Jump, Ride, Swim
Chamelon Requires Bluff 8, Disguise 8, Sense Motive 4, Spellcraft 4Enlightened Fist Alertness, Balance, Climb, Concentration, Craft, Escape Artist, Sneak, Jump, Knowledge (arcana), Knowledge (religion), Profession, Sneak, Spellcraft, Swim, Tumble
Min
Dam
age
Max D
am
age
Str
ength
Mult
iplie
r
Dam
age B
onus
Min
imum
Thre
at
Cri
tica
l M
ult
iplie
r
Min
Cri
tica
l D
ice
Max C
riti
cal D
ice
Min
Extr
a D
ice
Max E
xtr
a D
ice
Enem
y A
C
Hit
Chance
Cri
tica
l C
hance
Enable
Min
Dam
age
25 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 0
0
Magic
Rati
ng
Arm
or
Cla
ss
Fort
itude S
ave
Reflex S
ave
Will
Save
Hit
Poin
ts
Ski
ll Poin
ts
Extr
a F
eats
Chara
cter
Level
Enable
Magic
Rati
ng
Arm
or
Cla
ss
Fort
itude
Reflex
1 Yes +0.00 +0.00 +0.00 +0.00 +0.002 No +0.00 +0.00 +0.00 +0.00 +0.003 No +0.00 +0.00 +0.00 +0.00 +0.004 No +0.00 +0.00 +0.00 +0.00 +0.005 No +0.00 +0.00 +0.00 +0.00 +0.006 No +0.00 +0.00 +0.00 +0.00 +0.007 No +0.00 +0.00 +0.00 +0.00 +0.008 No +0.00 +0.00 +0.00 +0.00 +0.009 No +0.00 +0.00 +0.00 +0.00 +0.00
10 No +0.00 +0.00 +0.00 +0.00 +0.0011 No +0.00 +0.00 +0.00 +0.00 +0.0012 No +0.00 +0.00 +0.00 +0.00 +0.0013 No +0.00 +0.00 +0.00 +0.00 +0.0014 No +0.00 +0.00 +0.00 +0.00 +0.0015 No +0.00 +0.00 +0.00 +0.00 +0.0016 No +0.00 +0.00 +0.00 +0.00 +0.0017 No +0.00 +0.00 +0.00 +0.00 +0.0018 No +0.00 +0.00 +0.00 +0.00 +0.0019 No +0.00 +0.00 +0.00 +0.00 +0.0020 No +0.00 +0.00 +0.00 +0.00 +0.0021 No +0.00 +0.00 +0.00 +0.00 +0.0022 No +0.00 +0.00 +0.00 +0.00 +0.0023 No +0.00 +0.00 +0.00 +0.00 +0.0024 No +0.00 +0.00 +0.00 +0.00 +0.0025 No +0.00 +0.00 +0.00 +0.00 +0.0026 No +0.00 +0.00 +0.00 +0.00 +0.0027 No +0.00 +0.00 +0.00 +0.00 +0.0028 No +0.00 +0.00 +0.00 +0.00 +0.0029 No +0.00 +0.00 +0.00 +0.00 +0.0030 No +0.00 +0.00 +0.00 +0.00 +0.00
+0.0 +0.0 +0.0 +0.0 +0.0 0 0 0 +0.0 +0.0 +0.0 +0.0 +0.0
Base
Att
ack
B
onus
Special Abilities Class 1 Class 2 Feats Considered Effect
Base
Raci
al
Levels
Cla
ss 1
Cla
ss 2
Feat
1
Feat
2
Abili
ty 1
Abili
ty 2
Siz
e
Natu
ral
Arm
or
Shie
ld
Defl
ect
Enhance
men
t
Alertness, Balance, Climb, Concentration, Craft, Diplomacy, Escape Artist, Sneak, Jump, Knowledge (arcana), Knowledge (religion), Perform, Profession, Sense Motive, Sneak, Swim, TumbleBluff, Concentration, Craft, Disguise, Intimidate, Jump, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Profession, Sense Motive, Spellcraft, Use Magic DeviceConcentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (nobility), Knowledge (religion), Profession, Ride, Sense Motive
Alertness, Balance, Climb, Concentration, Craft, Escape Artist, Sneak, Jump, Knowledge (arcana), Knowledge (religion), Profession, Sneak, Spellcraft, Swim, Tumble
Avg D
am
age
Max D
am
age
0 00 00 00 00 00 00 00 00 00 00 0
Will
Hit
Poin
ts
Ski
ll Poin
ts
Feats
+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.0 0 0 0
Effect
Dod
ge
Mora
le
Inhere
nt
Unnam
ed
Tota
l
+0+0+0+0+0+0+0+0+0+0+0+0+0
+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0
+0
Item Information 1.00 Gold and XP Contributions
Item Num
ber
Slot Reci
pie
nt
Description N Market Material Magical Total SlotColumn8Char
0
0
0
0
0
0
0
Description N Market Material Magical Total SlotColumn8Char
0
0
0
0
0
Description N Market Material Magical Total SlotColumn8Char
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Market Value
Mundane
Material Value
Magical Material Value
Total Value
Description N Market Material Magical Total SlotColumn8Char
0
0
0
0
0
0
0
0
0
0
Description N Market Material Magical Total SlotColumn8Char
0
0
Gold and XP Contributions XP ExpenditureM
orn
ath
Ust
'Kaard
D'G
ara
Gorb
olo
s
Von B
laze
n
Cra
fters
Contr
ibuto
rs
Buyers
Morn
ath
Ust
'Kaard
D'G
ara
Gorb
olo
s
Von B
laze
n
XP T
ota
l
Mor Ust DG Gor VB Cr Co By Mor2 Ust2 DG2 Gor2 VB2 XP
######### #N/A #N/A #N/A #N/A #N/A #N/A
######### #N/A #N/A #N/A #N/A #N/A #N/A
######### #N/A #N/A #N/A #N/A #N/A #N/A
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Mor Ust DG Gor VB Cr Co By Mor2 Ust2 DG2 Gor2 VB2 XP
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Mor Ust DG Gor VB Cr Co By Mor2 Ust2 DG2 Gor2 VB2 XP
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Mor Ust DG Gor VB Cr Co By Mor2 Ust2 DG2 Gor2 VB2 XP
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Mor Ust DG Gor VB Cr Co By Mor2 Ust2 DG2 Gor2 VB2 XP
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Gold ExpenditureM
orn
ath
Ust
'Kaard
D'G
ara
Gorb
olo
s
Von B
laze
n
Gold
Tota
l
Mor3 Ust3 DG3 Gor3 VB3 Gold
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Mor3 Ust3 DG3 Gor3 VB3 Gold
#N/A #N/A #N/A #N/A #N/A #N/A
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Mor3 Ust3 DG3 Gor3 VB3 Gold
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Mor3 Ust3 DG3 Gor3 VB3 Gold
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Mor3 Ust3 DG3 Gor3 VB3 Gold
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Current Round 0
Effect----------------------------
Caste
r Lev
el
Effec
t Lev
el
Initi
al R
ound
Initi
ative
Count
Durat
ion
Rnds to
Exp
ire
Mor
nath
Ust'K
aard
D'Gar
a
Gorbo
los
Von B
laze
n
Effec
t Des
crip
tion
Effec
t Des
crip
tion
1 -5 Can’t cast spells tied to this ability2-3 -4 Can’t cast spells tied to this ability4-5 -3 Can’t cast spells tied to this ability6-7 -2 Can’t cast spells tied to this ability8-9 -1 Can’t cast spells tied to this ability
10-11 +0 — — — — — — — — — —12-13 +1 — 1 — — — — — — — —14-15 +2 — 1 1 — — — — — — —16-17 +3 — 1 1 1 — — — — — —18-19 +4 — 1 1 1 1 — — — — —20-21 +5 — 2 1 1 1 1 — — — —22-23 +6 — 2 2 1 1 1 1 — — —24-25 +7 — 2 2 2 1 1 1 1 — —26-27 +8 — 2 2 2 2 1 1 1 1 —28-29 +9 — 3 2 2 2 2 1 1 1 130-31 +10 — 3 3 2 2 2 2 1 1 132-33 +11 — 3 3 3 2 2 2 2 1 134-35 +12 — 3 3 3 3 2 2 2 2 136-37 +13 — 4 3 3 3 3 2 2 2 238-39 +14 — 4 4 3 3 3 3 2 2 240-41 +15 — 4 4 4 3 3 3 3 2 242-43 +16 — 4 4 4 4 3 3 3 3 244-45 +17 — 5 4 4 4 4 3 3 3 346-47 +18 — 5 5 4 4 4 4 3 3 348-49 +19 — 5 5 5 4 4 4 4 3 350-51 +20 — 5 5 5 5 4 4 4 4 352-53 +21 — 6 5 5 5 5 4 4 4 454-55 +22 — 6 6 5 5 5 5 4 4 456-57 +23 — 6 6 6 5 5 5 5 4 458-59 +24 — 6 6 6 6 5 5 5 5 460-61 +25 — 6 6 6 6 6 5 5 5 5
Level1 0 900 0 Item Co Create cost 2 1,000 2,000 900 GP XP GP3 3,000 2,500 2,700 1000 40 500 +1 Armor/Shield4 6,000 3,300 5,400 2000 80 1000 +1 Weapon5 10,000 4,300 9,000 4000 160 2000 +2 Armor/Shield6 15,000 5,600 13,000 8000 320 4000 +2 Weapon7 21,000 7,200 19,000 9000 360 4500 +3 Armor/Shield8 28,000 9,400 27,000 16000 640 8000 +4 Armor/Shield9 36,000 12,000 36,000 18000 720 9000 +3 Weapon
10 45,000 16,000 49,000 25000 1000 12500 +5 Armor/Shield11 55,000 21,000 66,000 32000 1280 16000 +4 Weapon12 66,000 27,000 88,000 36000 1440 18000 +6 Armor/Shield13 78,000 35,000 110,000 49000 1960 24500 +7 Armor Shield14 91,000 45,000 150,000 50000 2000 25000 +5 Weapon15 105,000 59,000 200,000 64000 2560 32000 +8 Armor/Shield16 120,000 77,000 260,000 72000 2880 36000 +6 Weapon17 136,000 100,000 340,000 81000 3240 40500 +9 Armor/Shiled
Ability Score M
odifi
er
0th
Leve
l
1st L
evel
2nd
Leve
l
3rd
Leve
l
4th
Leve
l
5th
Leve
l
6th
Leve
l
7th
Leve
l
8th
Leve
l
9th
Leve
l
10th
Lev
el
Expe
rienc
e Po
ints
Requi
red
NPC S
tarti
ng G
old
PC S
tarti
ng G
old
18 153,000 130,000 440,000 98000 3920 49000 +7 Weapon19 171,000 170,000 580,000 1E+05 4000 50000 +10 Armor Shield20 190,000 220,000 760,000 1E+05 5120 64000 +8 Weapon21 210,000 240,000 975,000 2E+05 6480 81000 +9 Weapon22 231,000 265,000 1,200,000 2E+05 8000 1E+05 +10 Weapon23 253,000 290,000 1,500,00024 276,000 320,000 1,800,00025 300,000 350,000 2,100,00026 325,000 390,000 2,500,00027 351,000 430,000 2,900,00028 378,000 470,000 3,300,00029 406,000 520,000 3,800,00030 435,000 570,000 4,300,00031 465,000 620,000 4,900,00032 496,000 680,000 5,600,00033 528,000 740,000 6,300,00034 561,000 800,000 7,000,00035 595,000 870,000 7,900,00036 630,000 940,000 8,800,00037 666,000 1,010,000 9,900,00038 703,000 1,090,000 11,000,00039 741,000 1,170,000 12,300,00040 780,000 1,250,000 13,600,000
Strength Table Fractional Progressions
1 10 4 7 BAB_gd BAB_av BAB_pr SAV_gd SAV_pr MR_A2 20 7 143 30 11 21 1 0.75 0.5 0.5 0.3333 14 40 14 27 0 0 0 2 0 05 50 17 34 1 +1.00 +0.75 +0.50 +2.50 +0.33 +1.006 60 21 41 2 +2.00 +1.50 +1.00 +3.00 +0.67 +2.007 70 24 47 3 +3.00 +2.25 +1.50 +3.50 +1.00 +3.008 80 27 54 4 +4.00 +3.00 +2.00 +4.00 +1.33 +4.009 90 31 61 5 +5.00 +3.75 +2.50 +4.50 +1.67 +5.00
10 100 34 67 6 +6.00 +4.50 +3.00 +5.00 +2.00 +6.0011 115 39 77 7 +7.00 +5.25 +3.50 +5.50 +2.33 +7.0012 130 44 87 8 +8.00 +6.00 +4.00 +6.00 +2.67 +8.0013 150 51 101 9 +9.00 +6.75 +4.50 +6.50 +3.00 +9.0014 175 59 117 10 +10.00 +7.50 +5.00 +7.00 +3.33 +10.0015 200 67 134 11 +11.00 +8.25 +5.50 +7.50 +3.67 +11.0016 230 77 154 12 +12.00 +9.00 +6.00 +8.00 +4.00 +12.0017 260 87 174 13 +13.00 +9.75 +6.50 +8.50 +4.33 +13.0018 300 101 201 14 +14.00 +10.50 +7.00 +9.00 +4.67 +14.0019 350 117 234 15 +15.00 +11.25 +7.50 +9.50 +5.00 +15.0020 400 134 267 16 +16.00 +12.00 +8.00 +10.00 +5.33 +16.0021 460 154 307 17 +17.00 +12.75 +8.50 +10.50 +5.67 +17.0022 520 174 347 18 +18.00 +13.50 +9.00 +11.00 +6.00 +18.0023 600 201 401 19 +19.00 +14.25 +9.50 +11.50 +6.33 +19.0024 700 234 467 20 +20.00 +15.00 +10.00 +12.00 +6.67 +20.0025 800 267 53426 920 307 614 Party Item Slots27 1040 347 694 D'Gara 028 1200 401 801 Gorbolos Arms29 1400 467 934 Mornath Body30 1600 534 1067 Ust'Kaard CrystalA31 1840 614 1227 Von Blazen CrystalW32 2080 694 1387 Face
33 2400 801 1601 Crafting Selections Feet34 2800 934 1867 0 0 0 0 Hands35 3200 1067 2134 Craft 1 0 0 Head36 3680 1227 2454 Gold 0 0 1 Held37 4160 1387 2774 GoldXP 0 1 1 None38 4800 1601 3201 XP 0 1 0 Ring39 5600 1867 3734 Shoulders
Skill Types Throat0 Torso1 Class Waist2 Cross
WIZAR ——–——————— Spells per Day —–———————LEVEL 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 3 1 — — — — — — — —2 4 2 — — — — — — — —3 4 2 1 — — — — — — —4 4 3 2 — — — — — — —5 4 3 2 1 — — — — — —6 4 3 3 2 — — — — — —7 4 4 3 2 1 — — — — —8 4 4 3 3 2 — — — — —9 4 4 4 3 2 1 — — — —10 4 4 4 3 3 2 — — — —11 4 4 4 4 3 2 1 — — —
12 4 4 4 4 3 3 2 — — —13 4 4 4 4 4 3 2 1 — —14 4 4 4 4 4 3 3 2 — —15 4 4 4 4 4 4 3 2 1 —16 4 4 4 4 4 4 3 3 2 —
17 4 4 4 4 4 4 4 3 2 1
18 4 4 4 4 4 4 4 3 3 219 4 4 4 4 4 4 4 4 3 320 4 4 4 4 4 4 4 4 4 4
BARD
Level
Spells per Day Spells Known
0 1st 2nd 3rd 4th 5th 6th 0 1st 2nd
1st 2 — — — — — — 4 — —
2nd 3 0 — — — — — 5 2 —
3rd 3 1 — — — — — 6 3 —
4th 3 2 0 — — — — 6 3 2
5th 3 3 1 — — — — 6 4 3
6th 3 3 2 — — — — 6 4 3
7th 3 3 2 0 — — — 6 4 4
8th 3 3 3 1 — — — 6 4 4
9th 3 3 3 2 — — — 6 4 4
10th 3 3 3 2 0 — — 6 4 4
11th 3 3 3 3 1 — — 6 4 4
12th 3 3 3 3 2 — — 6 4 4
13th 3 3 3 3 2 0 — 6 4 4
14th 4 3 3 3 3 1 — 6 4 4
15th 4 4 3 3 3 2 — 6 4 4
16th 4 4 4 3 3 2 0 6 5 4
17th 4 4 4 4 3 3 1 6 5 5
18th 4 4 4 4 4 3 2 6 5 5
19th 4 4 4 4 4 4 3 6 5 5
20th 4 4 4 4 4 4 4 6 5 5
CLERIC0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 3 1+1 — — — — — — — —
2nd 4 2+1 — — — — — — — —
3rd 4 2+1 1+1 — — — — — — —
4th 5 3+1 2+1 — — — — — — —
5th 5 3+1 2+1 1+1 — — — — — —
6th 5 3+1 3+1 2+1 — — — — — —
7th 6 4+1 3+1 2+1 1+1 — — — — —
8th 6 4+1 3+1 3+1 2+1 — — — — —
9th 6 4+1 4+1 3+1 2+1 1+1 — — — —
10th 6 4+1 4+1 3+1 3+1 2+1 — — — —
11th 6 5+1 4+1 4+1 3+1 2+1 1+1 — — —
12th 6 5+1 4+1 4+1 3+1 3+1 2+1 — — —
13th 6 5+1 5+1 4+1 4+1 3+1 2+1 1+1 — —
14th 6 5+1 5+1 4+1 4+1 3+1 3+1 2+1 — —
15th 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 —
16th 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 —
17th 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1
18th 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1
19th 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1
20th 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1
DRUIDLevel
Spells per Day0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 3 1 — — — — — — — —
2nd 4 2 — — — — — — — —
3rd 4 2 1 — — — — — — —
4th 5 3 2 — — — — — — —
5th 5 3 2 1 — — — — — —
6th 5 3 3 2 — — — — — —
7th 6 4 3 2 1 — — — — —
Spells per Day1
1. In addition to the stated number of spells per day for 1st- through 9th-level spells, a cleric gets a domain spell for each spell level, starting at 1st….The "+1" in the entries on this table represents that spell. Domain spells are in addition to any bonus spells the cleric may receive for having a high Wisdom score.
8th 6 4 3 3 2 — — — — —
9th 6 4 4 3 2 1 — — — —
10th 6 4 4 3 3 2 — — — —
11th 6 5 4 4 3 2 1 — — —
12th 6 5 4 4 3 3 2 — — —
13th 6 5 5 4 4 3 2 1 — —
14th 6 5 5 4 4 3 3 2 — —
15th 6 5 5 5 4 4 3 2 1 —
16th 6 5 5 5 4 4 3 3 2 —
17th 6 5 5 5 5 4 4 3 2 1
18th 6 5 5 5 5 4 4 3 3 2
19th 6 5 5 5 5 5 4 4 3 3
20th 6 5 5 5 5 5 4 4 4 4
PALADILevel
Spells per Day1st 2nd 3rd 4th
1st — — — —
2nd — — — —
3rd — — — —
4th 0 — — —
5th 0 — — —
6th 1 — — —
7th 1 — — —
8th 1 0 — —
9th 1 0 — —
10th 1 1 — —
11th 1 1 0 —
12th 1 1 1 —
13th 1 1 1 —
14th 2 1 1 0
15th 2 1 1 1
16th 2 2 1 1
17th 2 2 2 1
18th 3 2 2 1
19th 3 3 3 2
20th 3 3 3 3
RANGERLevel
Spells per Day1st 2nd 3rd 4th
1st — — — —
2nd — — — —
3rd — — — —
4th 0 — — —
5th 0 — — —
6th 1 — — —
7th 1 — — —
8th 1 0 — —
9th 1 0 — —
10th 1 1 — —
11th 1 1 0 —
12th 1 1 1 —
13th 1 1 1 —
14th 2 1 1 0
15th 2 1 1 1
16th 2 2 1 1
17th 2 2 2 1
18th 3 2 2 1
19th 3 3 3 2
20th 3 3 3 3
SORCER
Level
Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 5 3 — — — — — — — —
2nd 6 4 — — — — — — — —
3rd 6 5 — — — — — — — —
4th 6 6 3 — — — — — — —
5th 6 6 4 — — — — — — —
6th 6 6 5 3 — — — — — —
7th 6 6 6 4 — — — — — —
8th 6 6 6 5 3 — — — — —
9th 6 6 6 6 4 — — — — —
10th 6 6 6 6 5 3 — — — —
11th 6 6 6 6 6 4 — — — —
12th 6 6 6 6 6 5 3 — — —
13th 6 6 6 6 6 6 4 — — —
14th 6 6 6 6 6 6 5 3 — —
15th 6 6 6 6 6 6 6 4 — —
16th 6 6 6 6 6 6 6 5 3 —
17th 6 6 6 6 6 6 6 6 4 —
18th 6 6 6 6 6 6 6 6 5 3
19th 6 6 6 6 6 6 6 6 6 4
20th 6 6 6 6 6 6 6 6 6 6
Can’t cast spells tied to this abilityCan’t cast spells tied to this abilityCan’t cast spells tied to this abilityCan’t cast spells tied to this abilityCan’t cast spells tied to this ability
— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —2 — — — — — — — — — —2 2 — — — — — — — — —2 2 2 — — — — — — — —2 2 2 2 — — — — — — —3 2 2 2 2 — — — — — —3 3 2 2 2 2 — — — — —3 3 3 2 2 2 2 — — — —3 3 3 3 2 2 2 2 — — —4 3 3 3 3 2 2 2 2 — —4 4 3 3 3 3 2 2 2 2 —4 4 4 3 3 3 3 2 2 2 24 4 4 4 3 3 3 3 2 2 25 4 4 4 4 3 3 3 3 2 25 5 4 4 4 4 3 3 3 3 25 5 5 4 4 4 4 3 3 3 35 5 5 5 4 4 4 4 3 3 3
Table: Larger and Smaller Weapon DamageExample Fine Diminutive Tiny Small Medium Large Huge Gargantuan
+1 Armor/Shield Shuriken — — — 1 1d2 1d3 1d4 1d6Gauntlet — — 1 1d2 1d3 1d4 1d6 1d8
+2 Enhancement Dagger — 1 1d2 1d3 1d4 1d6 1d8 2d6Shortspear 1 1d2 1d3 1d4 1d6 1d8 2d6 3d6
+3 Armor/Shield Falchion 1d2 1d3 1d4 1d6 2d4 2d6 3d6 4d6+4 Enhancement Longsword 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6
Bastard Sword 1d3 1d4 1d6 1d8 1d10 2d8 3d8 4d8+5 Armor/Shield Greataxe 1d4 1d6 1d8 1d10 1d12 3d6 4d6 6d6
Greatsword 1d4 1d6 1d8 1d10 2d6 3d6 4d6 6d6+6 Enhancement Item
+7 Armor Shield
+8 Armor/Shield
+9 Armor/Shiled
10th
Lev
el
11th
Lev
el
12th
Lev
el
13th
Lev
el
14th
Lev
el
15th
Lev
el
16th
Lev
el
17th
Lev
el
18th
Lev
el
19th
Lev
el
20th
Lev
el
+10 Armor Shield
MR_B MR_C AC_A AC_B AC_C
0.5 0.25 0.25 0.2 0.1250 0 0.75 0.2 0
+0.50 +0.25 +1.00 +0.40 +0.13+1.00 +0.50 +1.25 +0.60 +0.25+1.50 +0.75 +1.50 +0.80 +0.38+2.00 +1.00 +1.75 +1.00 +0.50+2.50 +1.25 +2.00 +1.20 +0.63+3.00 +1.50 +2.25 +1.40 +0.75+3.50 +1.75 +2.50 +1.60 +0.88+4.00 +2.00 +2.75 +1.80 +1.00+4.50 +2.25 +3.00 +2.00 +1.13+5.00 +2.50 +3.25 +2.20 +1.25+5.50 +2.75 +3.50 +2.40 +1.38+6.00 +3.00 +3.75 +2.60 +1.50+6.50 +3.25 +4.00 +2.80 +1.63+7.00 +3.50 +4.25 +3.00 +1.75+7.50 +3.75 +4.50 +3.20 +1.88+8.00 +4.00 +4.75 +3.40 +2.00+8.50 +4.25 +5.00 +3.60 +2.13+9.00 +4.50 +5.25 +3.80 +2.25+9.50 +4.75 +5.50 +4.00 +2.38
+10.00 +5.00 +5.75 +4.20 +2.50
Bonus Type Abbreviations0
Ar ArmorCo CompetanceDf DeflectionDo DodgeEn Enhancement
Ih InherentIt InsightLu LuckMr MoraleNa Natural ArmorPr ProfaneRe ResistanceSa SacredSh ShieldSz SizeUn Untyped
Spells Known
3rd 4th 5th 6th
— — — —
— — — —
— — — —
— — — —
— — — —
— — — —
2 — — —
3 — — —
3 — — —
4 2 — —
4 3 — —
4 3 — —
4 4 2 —
4 4 3 —
4 4 3 —
4 4 4 2
4 4 4 3
5 4 4 3
5 5 4 4
5 5 5 4
Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
4 2 — — — — — — — —
5 2 — — — — — — — —
5 3 — — — — — — — —
6 3 1 — — — — — — —
6 4 2 — — — — — — —
7 4 2 1 — — — — — —
7 5 3 2 — — — — — —
8 5 3 2 1 — — — — —
8 5 4 3 2 — — — — —
9 5 4 3 2 1 — — — —
9 5 5 4 3 2 — — — —
9 5 5 4 3 2 1 — — —
9 5 5 4 4 3 2 — — —
9 5 5 4 4 3 2 1 — —
9 5 5 4 4 4 3 2 — —
9 5 5 4 4 4 3 2 1 —
9 5 5 4 4 4 3 3 2 —
9 5 5 4 4 4 3 3 2 1
9 5 5 4 4 4 3 3 3 2
9 5 5 4 4 4 3 3 3 3
Table: Larger and Smaller Weapon DamageColossal
1d82d63d64d66d66d66d88d68d6
Size/Typ Hit Dice: Initiati Speed: Armor ClasArmor
Titan Huge Out22 17 Base spee36 (-2 siz 0
Marilith HUGE Outs22 20 40 ft. (8 43 (-2 siz 0
Balor Large Out22 23 40 ft. (8 43 (-1 siz 0
Horned Devil (Cornugon) Huge Outs22 22 20 ft. (4 42 (-2 siz 0
Pit Fiend Large Out22 25 40 ft. (8 50 (-1 siz 0
Angel, Planetar Huge Out22 20 30 ft. (6 32 (-2 size 0
Choker Medium A12 17 30 ft. (6 17 (+1 size8
Iron Golem Large Co22 16 20 ft. (4 30 (-1 size 0
Adult Brown Dragon Huge Dr 22 60 ft. Burrow 60 ft. 0
Will-'O-Wisp 18 15 Fly 50 ft. 29 (+1 size0
Dread Wraith 22 16 25 (-1 size 0
Hit Dice: 13d8+78 (136 hp) +2d10 (164hp) Large Giant MM2 pg101Initiative: 15 FIRBOLGSpeed: 60 ft. (40 ft. base) Shield
AC: –1 size, +4 Dex, +12 natural 34 38
Attacks: GMW Magic TBoWT
Scimitar+32/+27/+22/+17
4 2 6
Rocks
Damage: Magic GMW Int/Weap TH Dam TOTAL
Scimitar d8 1 4 10 19 34
Rocks
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Rock throwing, trample 2d8+19
Saves: Fort +23, Ref +18, Will +20
Abilities: Str 36 - +13, Dex 19 - +4 (13), Con 26 - +8 (23),
Skills: Knowledge (nature) +5, Move Silently +5, Spot +8, Wilderness Lore +8
COMBAT
Firbolgs are both cautious and crafty. They have learned to distrust and fear the “civilized”
Small Aberration (Air)Large Undead (Incorporeal)
Fly 60 ft. (good) (12 squares)
races, such as humans and elves. If possible, they avoid encounters with humanoids
altogether, either by hiding or by deception.
If forced to fight, firbolgs employ effective combat strategy, using the terrain and situation to best
effect. They always operate as a team, not as a collection of individuals.
Rock Throwing (Ex): An adult firbolg receives a +1 racial bonus o rolls when throwing rocks. It can
throw rocks weighing 40 to 50 pounds each (Small objects) five range increments (ran
Trample (Ex): As a standard action during its t each round, a firbolg can trample
opponents at least one size category smaller than itself. This attack deals 2d8+19 points of bludgeoning damage.
A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a Reflex save (DC 2
6
0.48
9
None
—
Yrthak
Size/Type: Huge Magical BeastHit Dice: 12d10+36 (102 hp)
Initiative:
Speed: 20 ft. (4 squares), fly 60 ft. (average)
Armor Class: 18 (-2 size, +2 Dex, +8 natural), touch 10, flat-footed 16
Base Attack/Grapple:
Attack: Bite +15 melee (2d8+5
Full Attack: Bite +15 melee (2d8+5
Space/Reach: 15 ft./10 ft.
Special Attacks: Sonic lance, explosion
Special Qualities: Blindsight 120 ft., immuni
Saves: Fort +11, Ref +10,
Abilities: Str 20, Dex 14, Con 17, Int 7,
Skills: Listen +12, Move Silently
Feats: Endurance, Flyby Attack,
Environment: Temperate mountains
Organization: Solitary or clutch (2-4)
Challenge Rating:
Treasure:
Alignment: Often neutral
Advancement: 13-16 HD (Huge); 17-36
Level Adjustment:
Shield Dex Natural Size Dodge Class Deflect Insight,Luck,PrNormalNo DexTouch Shieldl
0 4 21 -2 0 33 29 12 33
0 7 19 -2 0 34 27 15 34
0 10 21 -1 0 40 30 19 40
0 9 21 -2 0 38 29 17 38
0 12 25 -1 0 46 34 21 46
0 7 21 -2 0 36 71 15 36
0 4 6 0 0 28 24 14 20
0 3 24 -1 0 36 33 12 96
0 0 20 -2 0 28 28 8 62
0 9 0 1 0 20 11 20 75
0 10 0 -1 0 19 9 19 19
Any
Solitary
11
None
BoWT, TH TOTAL
28 40
—
—
have learned to distrust and fear the “civilized”
Always lawful evil
encounters with humanoids
using the terrain and situation to best
rolls when throwing rocks. It can
five range increments (ran increment 130 feet).
each round, a firbolg can trample
This attack deals 2d8+19 points of bludgeoning damage.
opportunity at a –4 penalty or a Reflex save (DC 2half damage.
Base AtGrappl Attack Full At Space/SpecialSpecialSaves:Spell Str Dex Con Skills: Feats: Advan Level
22 48 15 ft./ OversizChange 34 46 18 42 21-30 HD (Hu
22 45 15 ft./ Damage 31 41 24 36 Combat17-20 HD (La
22 40 10 ft./ Death 30 38 31 34 21-30 HD (La
22 47 15 ft./ Fear a Damage 35 44 29 32 Cleave16-20 HD (La
22 41 10 ft./ Damage 36 40 34 30 19-36 HD (La
22 43 10 ft./ Spell-l 38 36 24 24 Blind- 15-21 HD (La
2 10 5 ft./10 Darkvis 24 18 20 4-6 HD (Small); 7-12
12 20 10 ft./ BreathConstr 36 16 0 none None 19-24 HD (La
22 30 BreathTremorsense 500 ft.
13.5 9.5 — 1 29 10
11 Darkvis 0 30 0
+1 Gargantuan Scimitar +42 melee (3d6 +21 (+30 two handed)/15-20 x2) or slam +40 melee (1d8+18)+1 Gargantuan Scimitar +42/+37/+32/+27/+22 melee (3d6 +21(+30 two handed)/15-20 x2) or 2 slams +40 melee (1d8+18)Fort +45, Ref +22, Will +23 Balance +7, Bluff +19, Climb +22, Concentration +37, Craft (any one) +28, Diplomacy +11, Disguise +7 (+9 acting), Heal +20, Intimidate +32, Jump +38, Knowledge (any one) +28, Listen +32, Perform (oratory) +30, Sense Motive +32, Search +28, Spellcraft +17,Awesome Blow, Blind-Fight, Cleave, Improved Bull Rush, Improved Sunder, Power Attack, Quicken Spell-Like Ability (chain lightning)
+1 Scimitar +39 melee (2d6+18 (+25 Two handed)/15-20) or slam +37 melee (2d6+15) or tail slap +37 melee (6d6+15)Primary +1 Scimitar +37/+32/+27/+22/+17 melee (2d6+18/19-20) and 4 MW Scimitars +37 melee (2d6+17/18-20) and tail slap +35 melee (4d6+8); or 6 slams +35 melee (2d6+15) and tail slap +33 melee (6d6+8)Constrict 6d6+15, improved grab, spell-like abilities, summon demonFort +31, Ref +23, Will +22 Bluff +26, Concentration +28, Diplomacy +30, Disguise +7 (+9 acting), Hide +19, Intimidate +28, Listen +31, Move Silently +23, Search +23, Sense Motive +23, Spellcraft +23 (+25 scrolls), Spot +31, Survival +4 (+6 following tracks), Use Magic Device +26 (+
+1 Scimitar +38 melee (d8+17, +24 2Handed/15-20)+1 Scimitar +38/+33/+28/+23/+27 melee (d8+17 +24 2 Handed/15-20); or 2 slams +36 melee (1d10+14)Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeingFort +31, Ref +28, Will +23 Bluff +31, Concentration +33, Diplomacy +35, Disguise +8 (+10 acting), Hide +26, Intimidate +33, Knowledge (any two) +30, Listen +38, Move Silently +30, Search +30, Sense Motive +30, Spellcraft +30 (+32 scrolls), Spot +38, Survival +7 (+9 following tracksCleave, Improved Initiative, Improved Two-Weapon Fighting, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword)
+1 Huge Scimitar +41 (2d6+20, +28 2Handed plus stun DC36) or claw +39 melee (2d6+17) or tail +39 melee (2d6+17 plus infernal wound)+1 Huge Scimitar +41/+36/+31/+26/+21 melee (2d6+20, +28 2 Handed plus stun DC 36) and bite +34 melee (3d8+8) and tail +34 melee (3d6+8 plus infernal wound); or 2 claws +39 melee (3d6+17) and bite + 37 melee (3d8+8) and tail +37 melee (3d6+8 plus infernal Fort +30, Ref +28, Will +23 Bluff +24, Climb +28, Concentration +24, Diplomacy +10, Disguise +6 (+8 acting), Hide +21, Intimidate +26, Listen +22, Move Silently +23, Search +20, Sense Motive +22, Spot +22, Survival +4 (+6 following tracks)
Claw +37 melee (2d8+15) OR +1 Scimitar +39 melee (d8+18, +25 2 Handed)2 claws +37 melee (2d8+15) and 2 wings +35 melee (2d6+7) and bite +35 melee (4d6+7 plus poison plus disease) and tail slap +33 melee (2d8+7)Constrict 2d8+28, fear aura, improved grab, spell-like abilities, summon devilFort +29, Ref +29, Will +23 Balance +10, Bluff +29, Climb +34, Concentration +29, Diplomacy +10, Disguise +29 (+31 acting), Hide +25, Intimidate +31, Jump +40, Knowledge (arcana) +29, Knowledge (nature) +10, Knowledge (the planes) +29, Knowledge (religion) +29, Listen +29, Move SileCleave, Great Cleave, Improved Initiative, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball)
+3 greatsword +23 melee (3d6+13/19-20) or slam +20 melee (2d8+10)+3 greatsword +23/+18/+13 melee (3d6+13/19-20) or slam +20 melee (2d8+10)Change shape, damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 10, resistance to electricity 10 and fire 10, spell resistance 30, tonguesFort +14 (+18 against poison), Ref +13, Will +15Concentration +22, Craft or Knowledge (any four) +23, Diplomacy +25, Escape Artist +21, Hide +17, Intimidate +23, Listen +23, Move Silently +21, Sense Motive +23, Search +23, Spot +23, Use Rope +4 (+6 with bindings)
Tentacle +6 melee (1d3+3)2 tentacles +6 melee (1d3+3)Improved grab, constrict 1d3+3Fort +2, Ref +5, Will +4 Climb +13, Hide +10, Move Silently +6Improved InitiativeB, Lightning Reflexes, Stealthy
Slam +23 melee (2d10+11)2 slams +23 melee (2d10+11)Fort +6, Ref +5, Will +6
Shock +16 mele
Shock +16 mele
5 ft./5 ft.
Darkvision 60 ft., immu
Bluff +13, Diplomacy
Alertness, Blind-Fight,
10-18 HD (Small)
Incorporeal touch
Incorporeal touch
10 ft./10 ft.
Constitution drain,
Fort +5, Ref +14,
Diplomacy +9, Hide
AlertnessB
, Blind-
17-32 HD (Large)
Damage Special Ability Save Total Base Ability Good Lvls Bad Lvls Ability Mod Resist Comp Luck Morale Sacred
15/Lawf Fortitude +13 +13 +0 22
10/good Fortitude +13 +13 +0 22
15/cold Fortitude +13 +13 +0 22
10/Good Fortitude +13 +13 +0 22
15/Good Fortitude +13 +13 +0 22
10/Evil Fortitude +13 +13 +0 22
4-6 HD (Small); 7-12 Fortitude +4 +4 +0 12
15/Adam Fortitude +7 +7 +0 0 22
Fortitude +0 +0 +0
Fortitude +6 +6 +0 18
Fortitude +7 +7 +0 22
Fortitude +0 +0 +0
Fortitude +0 +0 +0
Fortitude +0 +0 +0
Fortitude +0 +0 +0
Combat A titan’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned for the purpose of overcoming damage reduction. Oversized Weapon (Ex) A titan wields a great, two-handed warhammer (big enough for Gargantuan creatures)
A marilith usually holds a longsword in each of its six Combat Death Throes (Ex) When killed, a balor explodes in a blinding flash of light that deals 100 points of damage to anything within 100 feet (Reflex DC 30 half). This explosion automatically destroys any weapons the balor is holding. The save DC is Con
Combat Fear Aura (Su) A horned devil can radiate a 5-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 23 Will save or be affected as though by a fear spell (caster level 15th). A creature that successfully saves cannot Combat Constrict (Ex) A pit fiend deals Combat A planetar’s natural weapons, as
Combat Constrict (Ex) A choker deals 1d3+3 Combat Breath Weapon (Su) 10-foot CombatWill-o’-wisps usually avoid combat. They prefer
Lifesense (Su)
Profane Insight Other Save Total Base Ability Good Lvls Bad Lvls Ability Mod Resist Comp Luck Morale Sacred
Reflex +23 +13 +10 22
Reflex +23 +13 +10 22
Reflex +23 +13 +10 22
Reflex +23 +13 +10 22
Reflex +23 +13 +10 22
Reflex +23 +13 +10 22
Reflex +14 +4 +10 0 12
Reflex +17 +7 +10 0 22
Reflex +10 +0 +10
Reflex +16 +6 +10 18
Reflex +17 +7 +10 22
Reflex +10 +0 +10
Reflex +10 +0 +10
Reflex +10 +0 +10
Reflex +10 +0 +10
Profane Insight Other Save Total Base Ability Good Lvls Bad Lvls Ability Mod Resist Comp Luck Morale Sacred
Will +13 +13 +0 22
Will +13 +13 +0 22
Will +13 +13 +0 22
Will +13 +13 +0 22
Will +13 +13 +0 22
Will +13 +13 +0 22
Will +8 +8 +0 12 0
Will +7 +7 +0 22
Will +0 +0 +0
Will +11 +11 +0 18
Will +13 +13 +0 22
Will +0 +0 +0
Will +0 +0 +0
Will +0 +0 +0
Will +0 +0 +0
Profane Insight Other