character sheet for d&d 3.5e

62
Name Alignment Character Level #N/A Ability Scores Character Ability Score Mods Class Level Class Level Age ortitude +0 Race STR 0 +0 Gender Reflex +0 emplate DEX 0 +0 Ht Will +0 Type CON 0 +0 Wt itiative +0 Patron INT 0 +0 Eyes SR 0 omeland WIS 0 +0 Hair Speed 30 Cur XP CHA 0 +0 Size Max HP #N/A Cur HP Feats Special Ability ype/Src Special Ability Type/Sr Skills Skill name Total Ranks Alertness +0 0 Appraise +0 0 Balance* +0 0 Bluff +0 0 Climb* +0 0 Concentration +0 0 Craft_________ +0 0 Craft_________ +0 0 Decipher Script N/A 0 Diplomacy +0 0 Disable Device N/A 0 Disguise +0 0 Escape Artist* +0 0 Forgery +0 0 r Information +0 0 Handle Animal N/A 0 Heal +0 0 Intimidate +0 0 Jump* +0 0 weldge, Arcana N/A 0 owledge, Engin N/A 0 Knowledge, Dung N/A 0 , Geography N/A 0 Combat edge, History N/A 0 Normal AC 10 Shieldless AC 10 Spell Failure 0% BAB +0 oweldge, Local N/A 0 Touch AC 10 No Dex AC 10 Armor Penalty +0 Grapple +0 weldge, Nature N/A 0 Single Attacks Hit Mod To Hit Damage Type ritical XDamage Special Range ge, Nobility N/A 0 ge, Religion N/A 0 wledge, Planes N/A 0 Open Lock N/A 0 Perform +0 0 Full Attack 1 Hit Mod To Hit Damage Type ritical XDamage Special Range Profession______ N/A 0 Profession______ N/A 0 Ride +0 0 Search +0 0 Sense Motive +0 0 Slight of Hand* N/A 0 Sneak* +0 0 Spellcraft N/A 0 Survival +0 0 Full Attack 2 Hit Mod To Hit Damage Type ritical XDamage Special Range Swim** +0 0 Tumble* N/A 0 e Magic Device N/A 0 Use Rope +0 0 +0 0 +0 0 +0 0 Casting Class Cst Lvl Ability 0 1 2 3 4 5 6 7 8 9 str Lvl Mod Base DC x SpLvl Casting Class Cst Lvl Ability 0 1 2 3 4 5 6 7 8 9 str Lvl Mod Base DC x SpLvl

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Character Sheet for D&D 3.5e

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Page 1: Character Sheet for D&D 3.5e

Name Alignment Character LevelAbility Scores Character

Ability Score Mods Class Level Class Level Age Fortitude +0 RaceSTR 0 +0 Gender Reflex +0 Template

DEX 0 +0 Ht Will +0 TypeCON 0 +0 Wt Initiative +0 PatronINT 0 +0 Eyes SR 0 Homeland

WIS 0 +0 Hair Speed 30 Cur XPCHA 0 +0 Size Max HP #N/A Cur HP

Feats Special Ability Type/Src Special Ability Type/Src SkillsSkill name TotalAlertness +0Appraise +0Balance* +0

Bluff +0Climb* +0

Concentration +0Craft_________ +0Craft_________ +0Decipher Script N/A

Diplomacy +0Disable Device N/A

Disguise +0Escape Artist* +0

Forgery +0Gather Information +0

Handle Animal N/AHeal +0

Intimidate +0Jump* +0

Knoweldge, Arcana N/AKnowledge, Engin N/AKnowledge, Dung N/AKnoweldge, Geography N/A

Combat Knowledge, History N/ANormal AC 10 Shieldless AC 10 Spell Failure 0% BAB +0 Knoweldge, Local N/ATouch AC 10 No Dex AC 10 Armor Penalty +0 Grapple +0 Knoweldge, Nature N/A

Single Attacks Hit Mod To Hit Damage Type Critical XDamage Special Range Knowledge, Nobility N/AKnowledge, Religion N/AKnowledge, Planes N/A

Open Lock N/APerform +0

Full Attack 1 Hit Mod To Hit Damage Type Critical XDamage Special Range Profession_________ N/AProfession_________ N/A

Ride +0Search +0

Sense Motive +0Slight of Hand* N/A

Sneak* +0Spellcraft N/ASurvival +0

Full Attack 2 Hit Mod To Hit Damage Type Critical XDamage Special Range Swim** +0Tumble* N/A

Use Magic Device N/AUse Rope +0

+0+0+0

Casting Class SpCst Lvl Ability 0 1 2 3 4 5 6 7 8Cstr Lvl ModBase DC Max SpLvl

Casting Class SpCst Lvl Ability 0 1 2 3 4 5 6 7 8Cstr Lvl ModBase DC Max SpLvl

M11
Robert S. Chappell: Skills that can be used untrained are yellow. Purple skills need a number in "Ranks" in order to compute the total. Skills with an * have armor check penalty included in the formula.
Page 2: Character Sheet for D&D 3.5e

Money and EquipmentCoins Number Value Weight Magic Item Mega Buddy

Platinum Pieces 0 0

Pri

mary

Weapon Properties/Weight/Value 0 0 Properties/Value

Gold Pieces 0 0Silver Pieces 0 0

Copper Pieces 0 0Totals 0 0 0

Gems, Jewelry, and Art Number Value WeightProperties/Weight/Value 0 0 Properties/Value

Totals 0 0 0 Properties/Value

Potions and Scrolls Number Value Weight Properties/Weight/Value 0 0

Properties/Value

Properties/Weight/Value 0 0Su

it o

f A

rmor

or

Rob

e Properties/Weight/Value 0 0 Properties/Value

Properties/Value

Totals 0 0 0General Gear Value Weight Properties/Value 0

Left

R

ing

Properties/Value

Belt

Properties/Value 0

Rig

ht

Rin

g

Properties/Value

Properties/Value 0

Total Value Total Weight0 0

Current Load General NotesLoad Check - Speed Run

- +3 -3 - x4- +1 -6 - x3

Strength and WeightLift over head max -Lift off ground 2x max -

Totals 0 0 Push or Drag 5x max -Important NPC Contacts

Name Location Notes

CompanionsName AC HD HP Attack Damage Speed

Head-b

and, H

at,

H

elm

, or

Phyla

ctery

Seco

ndary

Weapon

or

Shie

ld

Eyes,

Len

ses,

G

og

gle

s, o

r M

ask

Clo

ak,

Cap

e,

or

Man

tle

Seco

ndary

W

eapon

Am

ule

t, B

rooch

, M

ed

alli

on

N

eck

lace

, Peri

ap

t,

or

Sca

rab

Seco

ndary

W

eapon

Pair

of

Bra

cers

or

Bra

cele

tsPair

of

Glo

ves

or

Gau

ntl

ets

Vest

, V

est

ment,

or

Shir

tB

oots

, S

hoes,

or

Slip

pers

max DEX

H67
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the far right in red. The box immediately to the right is for the weight of the item.
M67
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the right in red.
E72
Robert S. Chappell: Value per object (will be multiplied by "number" in the total).
F72
Robert S. Chappell: Weight per object (will be multiplied by "number" in the total).
H73
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the far right in red. The box immediately to the right is for the weight of the item.
M73
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the right in red.
M78
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the right in red.
E79
Robert S. Chappell: Value per object (will be multiplied by "number" in the total).
H79
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the far right in red. The box immediately to the right is for the weight of the item.
M83
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the right in red.
H84
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the far right in red. The box immediately to the right is for the weight of the item.
H89
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the far right in red. The box immediately to the right is for the weight of the item.
M89
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the right in red.
M94
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the right in red.
H97
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the right in red.
M99
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the right in red.
H102
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the right in red.
M104
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the right in red.
H107
Robert S. Chappell: List item properties below along with each corresponding GP value (after modifiers). Total GP value of the item will be summed on the right in red.
Page 3: Character Sheet for D&D 3.5e
Page 4: Character Sheet for D&D 3.5e

#N/ACharacter

SkillsRanks

000000000000000000000000000000000000000000000009

9

Page 5: Character Sheet for D&D 3.5e

Money and EquipmentMagic Item Mega Buddy

0

0

0

0

0

0

0

0

Total Weight0

General Notes

Page 6: Character Sheet for D&D 3.5e
Page 7: Character Sheet for D&D 3.5e

Ability ScoresAbility Total Mod Base Enhance Size Class Luck Inherent Other Racial Template

STR 0 +0DEX 0 +0CON 0 +0INT 0 +0WIS 0 +0CHA 0 +0

Saving ThrowsSave Total Base Ability Good Lvls Bad Lvls Ability Mod Resist Comp Luck Morale Sacred Profane

Fortitude +0 +0 +0Reflex +0 +0 +0

Will +0 +0 +0

Armor ClassAC Total Armor Shield Dex Natural Class Size Dodge Deflection Insight Luck Sac/Prof

Normal 10 +0 +0No Dexterity 10 +0

Touch 10 +0 +0Shieldless 10 +0 +0

Attack TypesHit BAB Abl Mod Threat Critical Range Hit Ability Size Feat Class Enhance+0 +0 +0

Damage Str Mod Abl Mod Dam Dice Dam Type Str Mult Dam Ability Size Feat Class Enhance+0 +0 +0

Hit BAB Abl Mod Threat Critical Range Hit Ability Size Feat Class Enhance+0 +0 +0

Damage Str Mod Abl Mod Dam Dice Dam Type Str Mult Dam Ability Size Feat Class Enhance+0 +0 +0

Hit BAB Abl Mod Threat Critical Range Hit Ability Size Feat Class Enhance+0 +0 +0

Damage Str Mod Abl Mod Dam Dice Dam Type Str Mult Dam Ability Size Feat Class Enhance+0 +0 +0

Hit BAB Abl Mod Threat Critical Range Hit Ability Size Feat Class Enhance+0 +0 +0

Damage Str Mod Abl Mod Dam Dice Dam Type Str Mult Dam Ability Size Feat Class Enhance+0 +0 +0

Hit BAB Abl Mod Threat Critical Range Hit Ability Size Feat Class Enhance+0 +0 +0

Damage Str Mod Abl Mod Dam Dice Dam Type Str Mult Dam Ability Size Feat Class Enhance+0 +0 +0

Hit BAB Abl Mod Threat Critical Range Hit Ability Size Feat Class Enhance+0 +0 +0

Damage Str Mod Abl Mod Dam Dice Dam Type Str Mult Dam Ability Size Feat Class Enhance+0 +0 +0

Hit BAB Abl Mod Threat Critical Range Hit Ability Size Feat Class Enhance+0 +0 +0

Damage Str Mod Abl Mod Dam Dice Dam Type Str Mult Dam Ability Size Feat Class Enhance+0 +0 +0

H29
Robert S. Chappell: Robert S. Chappell: List the applicable damage types for dice: P : physical piercing B : physical bludgeoning S : physical slashing M : magical A : adamantite I : cold iron G : good E : evil L : lawful C : chaotic Fi : fire Co : cold Ac : acid El : electricity So : sonic Fo : force
H34
Robert S. Chappell: Robert S. Chappell: List the applicable damage types for dice: P : physical piercing B : physical bludgeoning S : physical slashing M : magical A : adamantite I : cold iron G : good E : evil L : lawful C : chaotic Fi : fire Co : cold Ac : acid El : electricity So : sonic Fo : force
H39
Robert S. Chappell: Robert S. Chappell: List the applicable damage types for dice: P : physical piercing B : physical bludgeoning S : physical slashing M : magical A : adamantite I : cold iron G : good E : evil L : lawful C : chaotic Fi : fire Co : cold Ac : acid El : electricity So : sonic Fo : force
H44
Robert S. Chappell: Robert S. Chappell: List the applicable damage types for dice: P : physical piercing B : physical bludgeoning S : physical slashing M : magical A : adamantite I : cold iron G : good E : evil L : lawful C : chaotic Fi : fire Co : cold Ac : acid El : electricity So : sonic Fo : force
H49
Robert S. Chappell: Robert S. Chappell: List the applicable damage types for dice: P : physical piercing B : physical bludgeoning S : physical slashing M : magical A : adamantite I : cold iron G : good E : evil L : lawful C : chaotic Fi : fire Co : cold Ac : acid El : electricity So : sonic Fo : force
H54
Robert S. Chappell: Robert S. Chappell: List the applicable damage types for dice: P : physical piercing B : physical bludgeoning S : physical slashing M : magical A : adamantite I : cold iron G : good E : evil L : lawful C : chaotic Fi : fire Co : cold Ac : acid El : electricity So : sonic Fo : force
H59
Robert S. Chappell: Robert S. Chappell: List the applicable damage types for dice: P : physical piercing B : physical bludgeoning S : physical slashing M : magical A : adamantite I : cold iron G : good E : evil L : lawful C : chaotic Fi : fire Co : cold Ac : acid El : electricity So : sonic Fo : force
Page 8: Character Sheet for D&D 3.5e

GrapplingSave Total BAB Ability Mod Size Feat Class Enhance Comp Luck Morale Sacred

Touch Attack +0 +0 Str +0Grapple +0 +0 Str +0

Level Dependent StatisticsStatistic Total Ability Mod Armor Base Enhance Luck Comp Synergy Other L TotalHit Points #N/A Con +0 0

BAB +0 +0.00Initiative +0 Dex +0 +0Speed 30 30 +0

Class AC +0 +0Spell Resistance +0 +0

Class Skill Points Per LevelRacial Skill Points Per Level

Total Skill Points Per Level 0Available Skill Points Per Level 0

Alertness +0 Wis +0 0Appraise +0 Int +0 0Balance* +0 Dex +0 +0 0

Bluff +0 Cha +0 0Climb* +0 Str +0 +0 0

Concentration +0 Con +0 0Craft_________ +0 Int +0 0Craft_________ +0 Int +0 0

Decipher Script N/A Int +0 0Diplomacy +0 Cha +0 0

Disable Device N/A Int +0 0Disguise +0 Cha +0 0

Escape Artist* +0 Dex +0 +0 0Forgery +0 Int +0 0

Gather Information +0 Cha +0 0Handle Animal N/A Cha +0 0

Heal +0 Wis +0 0Intimidate +0 Cha +0 0

Jump* +0 Str +0 +0 0Knoweldge, Arcana N/A Int +0 0Knowledge, Engin N/A Int +0 0Knowledge, Dung N/A Int +0 0

Knoweldge, Geography N/A Int +0 0Knowledge, History N/A Int +0 0Knoweldge, Local N/A Int +0 0

Knoweldge, Nature N/A Int +0 0Knowledge, Nobility N/A Int +0 0Knowledge, Religion N/A Int +0 0Knowledge, Planes N/A Int +0 0

Open Lock N/A Dex +0 0Perform +0 Cha +0 0

Profession_________ N/A Wis +0 0Profession_________ N/A Wis +0 0

Ride +0 Dex +0 0Search +0 Int +0 0

Sense Motive +0 Wis +0 0Slight of Hand* N/A Dex +0 +0 0

Sneak* +0 Dex +0 +0 0Spellcraft N/A Int +0 0Survival +0 Wis +0 0Swim** +0 Str +0 +0 0Tumble* N/A Dex +0 +0 0

Page 9: Character Sheet for D&D 3.5e

Use Magic Device N/A Cha +0 0Use Rope +0 Dex +0 0

Class and Cross-Class Skills (1=class, 2=cross-class)Statistic Total Ability Mod Armor Base Enhance Luck Comp Synergy Other L Total

AlertnessAppraiseBalance*

BluffClimb*

ConcentrationCraft_________Craft_________

Decipher ScriptDiplomacy

Disable DeviceDisguise

Escape Artist*Forgery

Gather InformationHandle Animal

HealIntimidate

Jump*Knoweldge, ArcanaKnowledge, EnginKnowledge, Dung

Knoweldge, GeographyKnowledge, HistoryKnoweldge, Local

Knoweldge, NatureKnowledge, NobilityKnowledge, ReligionKnowledge, Planes

Open LockPerform

Profession_________

Profession_________Ride

SearchSense Motive

Slight of Hand*Sneak*

SpellcraftSurvivalSwim**Tumble*

Use Magic DeviceUse Rope

Page 10: Character Sheet for D&D 3.5e

Lvl Exp Tree 1 Tree 2 Level Feats Race/FLAW Feats Tree 1 Tree 2 Level Feat Race/FLAW Feat

1 0 1st Level2 10003 3000 3rd Level

4 60005 100006 15000 6th Level

7 210008 280009 36000 9th Level

Saving Throws 10 45000Insight Other 11 55000

12 66000 12th Level

13 7800014 9100015 105000 15th Level

16 120000Armor Class 17 136000

Untyped Max Dex 18 153000 18th Level

Armor Penalty 19 171000Spell Failure 20 190000

Attack TypesComp Luck Morale Sacred Profane Insight Other Special

Comp Luck Morale Sacred Profane Insight Other Xdice 1 Xtype 1 Xdice 2 Xtype 2

Comp Luck Morale Sacred Profane Insight Other Special

Comp Luck Morale Sacred Profane Insight Other Xdice 1 Xtype 1 Xdice 2 Xtype 2

Comp Luck Morale Sacred Profane Insight Other Special

Comp Luck Morale Sacred Profane Insight Other Xdice 1 Xtype 1 Xdice 2 Xtype 2

Comp Luck Morale Sacred Profane Insight Other Special

Comp Luck Morale Sacred Profane Insight Other Xdice 1 Xtype 1 Xdice 2 Xtype 2

Comp Luck Morale Sacred Profane Insight Other Special

Comp Luck Morale Sacred Profane Insight Other Xdice 1 Xtype 1 Xdice 2 Xtype 2

Comp Luck Morale Sacred Profane Insight Other Special

Comp Luck Morale Sacred Profane Insight Other Xdice 1 Xtype 1 Xdice 2 Xtype 2

Comp Luck Morale Sacred Profane Insight Other Special

Comp Luck Morale Sacred Profane Insight Other Xdice 1 Xtype 1 Xdice 2 Xtype 2

Page 11: Character Sheet for D&D 3.5e

GrapplingProfane Other

Level Dependent StatisticsL1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L14

0 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0

Page 12: Character Sheet for D&D 3.5e

Class and Cross-Class Skills (1=class, 2=cross-class)L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 L11 L12 L13 L141 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 11 1 1 1 1 1 1 1 1 1 1 1 1 1

Page 13: Character Sheet for D&D 3.5e
Page 14: Character Sheet for D&D 3.5e

Level Dependent StatisticsL15 L16 L17 L18 L19 L20

0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0

Page 15: Character Sheet for D&D 3.5e

Class and Cross-Class Skills (1=class, 2=cross-class)L15 L16 L17 L18 L19 L201 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 11 1 1 1 1 1

Page 16: Character Sheet for D&D 3.5e

Casting Class Domain Wizard Black Columns are to Mark the number of Spells Memorized (for those that prepare spells) or Expended (for Spontaneous Casters)Caster Level 17 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Spells Per Day 2Domain Name Domain SpellsANTIMAGIC Protection from Evil/good/chaos/law

Spells Known 5

Base DCsBurning HandsChange SelfCharm PersonChill TouchDetect Secret Doors x

C5
Abjuration [Good] Level: Clr 1, Good 1, Pal 1, Sor/Wiz 1 Components: V, S, M/DF Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 min./level (D) Saving Throw: Will negates (harmless) Spell Resistance: No; see text This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects. First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment. Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature. Arcane Material Component A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded.
C10
Evocation [Fire] Level: Fire 1, Sor/Wiz 1 Components: V, S Casting Time: 1 standard action Range: 15 ft. Area: Cone-shaped burst Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.
C11
Illusion (Glamer) Level: Brd 1, Sor/Wiz 1, Trickery 1 Components: V, S Casting Time: 1 standard action Range: Personal Target: You Duration: 10 min./level (D) You make yourself—including clothing, armor, weapons, and equipment—look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your body type. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person. The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. If you use this spell to create a disguise, you get a +10 bonus on the Disguise check. A creature that interacts with the glamer gets a Will save to recognize it as an illusion.
C12
Enchantment (Charm) [Mind-Affecting] Level: Brd 1, Sor/Wiz 1 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One humanoid creature Duration: 1 hour/level Saving Throw: Will negates Spell Resistance: Yes This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw. The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming.
C13
Chill Touch(PH p209) <Necro[touch attack], VS, 1StdAct, SR applies> – Touch attack deals 1d6 Negative Energy damage (no save) and 1 Strength Damage (FortNeg), except to Undead, who become Panicked for 1d4 + 1/lvl rounds (WillNeg). Touch attack may be used 1 time per level.
C14
Detect Secret Doors Divination Level: Brd 1, Knowledge 1, Sor/Wiz 1 Components: V, S Casting Time: 1 standard action Range: 60 ft. Area: Cone-shaped emanation Duration: Concentration, up to 1 min./level (D) Saving Throw: None Spell Resistance: No You can detect secret doors, compartments, caches, and so forth. Only passages, doors, or openings that have been specifically constructed to escape detection are detected by this spell. The amount of information revealed depends on how long you study a particular area or subject. 1st Round Presence or absence of secret doors. 2nd Round Number of secret doors and the location of each. If an aura is outside your line of sight, then you discern its direction but not its exact location. Each Additional Round The mechanism or trigger for one particular secret portal closely examined by you. Each round, you can turn to detect secret doors in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Page 17: Character Sheet for D&D 3.5e
Page 18: Character Sheet for D&D 3.5e

GP Value Material

10

2550 Arrow of Bone, Seal Portal, Suspended Silence

100Antimagic Ray, Defenestrating Sphere, Create magic Tattoo

150

250 True Seeing, Stoneskin

500Undeath to Death, Protection from Spells

10001500 Forcecage20002500

Page 19: Character Sheet for D&D 3.5e
Page 20: Character Sheet for D&D 3.5e

Disciplines by Level Stances Known Maneuvers Known Disciplines by LevelDesert Wind 1 Shadow Hand 1

2 23 34 45 56 67 78 89 9

Devoted Spirit 1 Stone Dragon 12 23 34 45 56 67 78 89 9

Diamond Mind 1 Tiger Claw 12 23 34 45 56 67 78 89 9

Setting Sun 1 White Raven 12 23 34 45 56 67 78 89 9

Psionics PowersPower Points/day Powers Known Max Power Level Known Power Level Powers Known in LevelPoint Cost

Page 21: Character Sheet for D&D 3.5e
Page 22: Character Sheet for D&D 3.5e

Stances Known Maneuvers Known

PowersName of Power Augment Details

Page 23: Character Sheet for D&D 3.5e
Page 24: Character Sheet for D&D 3.5e

Dread WraithAbility Scores Character

Ability Score Mods Armor Class 19 Fortitude +7STR 0 +0 Flatfooted 9 Reflex +17DEX 30 +10 Touch 19 Will +13CON 0 +0 Shieldless 19INT 0 +0 Space/Reach 10 ft./10 ft. SR +0WIS 0 +0 DR +0CHA 0 +0 Max HP #N/A

FeatsAlertnessB, Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Improved Natural Attack (incorporeal touch), Mobility, Spring Attack

Special Attacks Special Qualities

Constitution drain, create spawn

Description

AttackIncorporeal touch +16 melee (2d6 plus 1d8 Constitution drain)

Full Attack

Incorporeal touch +16 melee (2d6 plus 1d8 Constitution drain)

Darkvision 60 ft., daylight powerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnatural aura

Lifesense (Su)A dread wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. It also senses the strength of their life force automatically, as if it had cast deathwatch. Constitution Drain (Su)Living

Page 25: Character Sheet for D&D 3.5e

Dread WraithCharacter

Size/Type Large Undead (Incorporeal)Hit Dice 22Initiative 16Speed: Fly 60 ft. (good) (12 squares)

BAB 11Grapple 0

Advancement 17-32 HD (Large)Feats

AlertnessB, Blind-Fight, Combat Reflexes, Dodge, Improved InitiativeB, Improved Natural Attack (incorporeal touch), Mobility, Spring AttackSpecial Qualities

Description

Incorporeal touch +16 melee (2d6 plus 1d8 Constitution drain)

Incorporeal touch +16 melee (2d6 plus 1d8 Constitution drain)

Darkvision 60 ft., daylight powerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnatural aura

A dread wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. It also senses the strength of their life

Page 26: Character Sheet for D&D 3.5e

Base

Race

Bonus

Cla

ss B

onus

Item

Bonus

Tota

l

Bonus

Poin

ts U

sed

Attack BA

B

Hit

Bonus

Str 10 10 +0 1Dex 10 10 +0 1Con 10 10 +0 1Int 10 10 +0 1Wis 10 10 +0 1Cha 10 10 +0 1

6

Description

Class Magic

Rati

ng

Arm

or

Cla

ss

Fort

itude S

ave

Reflex S

ave

Will

Save

Hit

Poin

ts

Ski

ll Poin

ts

Extr

a F

eats

Chara

cter

Level

Class123456789

101112131415161718192021

1 222324252627282930

+0.0 +0.0 +0.0 +0.0 +0.0 +0.0 0 0 1 +0.0

Ability Score T

em

pla

te

Bonus

Advance

men

t

Base

Att

ack

B

onus

Base

Att

ack

B

onus

Page 27: Character Sheet for D&D 3.5e

Class Class Tota

l Fe

ats

Chara

cter

Level

Feats Special Abilitiesn/a n/a n/a 00 0 1 10 0 0 20 0 1 30 0 0 40 0 0 50 0 1 60 0 0 70 0 0 80 0 1 90 0 0 100 0 0 110 0 1 120 0 0 130 0 0 140 0 1 150 0 0 160 0 0 170 0 1 180 0 0 190 0 0 200 0 1 210 0 1 220 0 0 230 0 1 240 0 0 250 0 0 260 0 1 270 0 0 280 0 0 290 0 1 30

Magic Item Cost Enable

Applied Cost StatisticNo 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0

Page 28: Character Sheet for D&D 3.5e

No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0No 0

0 0

Monk Alertness, Balance, Climb, Concentration, Craft, Diplomacy, Escape Artist, Sneak, Jump, Knowledge (arcana), Knowledge (religion), Perform, Profession, Sense Motive, Sneak, Swim, TumbleWarlock Bluff, Concentration, Craft, Disguise, Intimidate, Jump, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Profession, Sense Motive, Spellcraft, Use Magic DevicePaladin Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (nobility), Knowledge (religion), Profession, Ride, Sense MotiveFighter Climb, Craft, Handle Animal, Intimidate, Jump, Ride, Swim

Chamelon Requires Bluff 8, Disguise 8, Sense Motive 4, Spellcraft 4Enlightened Fist Alertness, Balance, Climb, Concentration, Craft, Escape Artist, Sneak, Jump, Knowledge (arcana), Knowledge (religion), Profession, Sneak, Spellcraft, Swim, Tumble

Page 29: Character Sheet for D&D 3.5e

Min

Dam

age

Max D

am

age

Str

ength

Mult

iplie

r

Dam

age B

onus

Min

imum

Thre

at

Cri

tica

l M

ult

iplie

r

Min

Cri

tica

l D

ice

Max C

riti

cal D

ice

Min

Extr

a D

ice

Max E

xtr

a D

ice

Enem

y A

C

Hit

Chance

Cri

tica

l C

hance

Enable

Min

Dam

age

25 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 025 5.0% 0.3% Yes 0

0

Magic

Rati

ng

Arm

or

Cla

ss

Fort

itude S

ave

Reflex S

ave

Will

Save

Hit

Poin

ts

Ski

ll Poin

ts

Extr

a F

eats

Chara

cter

Level

Enable

Magic

Rati

ng

Arm

or

Cla

ss

Fort

itude

Reflex

1 Yes +0.00 +0.00 +0.00 +0.00 +0.002 No +0.00 +0.00 +0.00 +0.00 +0.003 No +0.00 +0.00 +0.00 +0.00 +0.004 No +0.00 +0.00 +0.00 +0.00 +0.005 No +0.00 +0.00 +0.00 +0.00 +0.006 No +0.00 +0.00 +0.00 +0.00 +0.007 No +0.00 +0.00 +0.00 +0.00 +0.008 No +0.00 +0.00 +0.00 +0.00 +0.009 No +0.00 +0.00 +0.00 +0.00 +0.00

10 No +0.00 +0.00 +0.00 +0.00 +0.0011 No +0.00 +0.00 +0.00 +0.00 +0.0012 No +0.00 +0.00 +0.00 +0.00 +0.0013 No +0.00 +0.00 +0.00 +0.00 +0.0014 No +0.00 +0.00 +0.00 +0.00 +0.0015 No +0.00 +0.00 +0.00 +0.00 +0.0016 No +0.00 +0.00 +0.00 +0.00 +0.0017 No +0.00 +0.00 +0.00 +0.00 +0.0018 No +0.00 +0.00 +0.00 +0.00 +0.0019 No +0.00 +0.00 +0.00 +0.00 +0.0020 No +0.00 +0.00 +0.00 +0.00 +0.0021 No +0.00 +0.00 +0.00 +0.00 +0.0022 No +0.00 +0.00 +0.00 +0.00 +0.0023 No +0.00 +0.00 +0.00 +0.00 +0.0024 No +0.00 +0.00 +0.00 +0.00 +0.0025 No +0.00 +0.00 +0.00 +0.00 +0.0026 No +0.00 +0.00 +0.00 +0.00 +0.0027 No +0.00 +0.00 +0.00 +0.00 +0.0028 No +0.00 +0.00 +0.00 +0.00 +0.0029 No +0.00 +0.00 +0.00 +0.00 +0.0030 No +0.00 +0.00 +0.00 +0.00 +0.00

+0.0 +0.0 +0.0 +0.0 +0.0 0 0 0 +0.0 +0.0 +0.0 +0.0 +0.0

Base

Att

ack

B

onus

Page 30: Character Sheet for D&D 3.5e

Special Abilities Class 1 Class 2 Feats Considered Effect

Base

Raci

al

Levels

Cla

ss 1

Cla

ss 2

Feat

1

Feat

2

Abili

ty 1

Abili

ty 2

Siz

e

Natu

ral

Arm

or

Shie

ld

Defl

ect

Enhance

men

t

Page 31: Character Sheet for D&D 3.5e

Alertness, Balance, Climb, Concentration, Craft, Diplomacy, Escape Artist, Sneak, Jump, Knowledge (arcana), Knowledge (religion), Perform, Profession, Sense Motive, Sneak, Swim, TumbleBluff, Concentration, Craft, Disguise, Intimidate, Jump, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Profession, Sense Motive, Spellcraft, Use Magic DeviceConcentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (nobility), Knowledge (religion), Profession, Ride, Sense Motive

Alertness, Balance, Climb, Concentration, Craft, Escape Artist, Sneak, Jump, Knowledge (arcana), Knowledge (religion), Profession, Sneak, Spellcraft, Swim, Tumble

Page 32: Character Sheet for D&D 3.5e

Avg D

am

age

Max D

am

age

0 00 00 00 00 00 00 00 00 00 00 0

Will

Hit

Poin

ts

Ski

ll Poin

ts

Feats

+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.00 0 0 0+0.0 0 0 0

Page 33: Character Sheet for D&D 3.5e

Effect

Dod

ge

Mora

le

Inhere

nt

Unnam

ed

Tota

l

+0+0+0+0+0+0+0+0+0+0+0+0+0

Page 34: Character Sheet for D&D 3.5e

+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0+0

+0

Page 35: Character Sheet for D&D 3.5e

Item Information 1.00 Gold and XP Contributions

Item Num

ber

Slot Reci

pie

nt

Description N Market Material Magical Total SlotColumn8Char

0

0

0

0

0

0

0

Description N Market Material Magical Total SlotColumn8Char

0

0

0

0

0

Description N Market Material Magical Total SlotColumn8Char

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Market Value

Mundane

Material Value

Magical Material Value

Total Value

F1
Robert S. Chappell: Cost factor (1.00 is normal cost).
Page 36: Character Sheet for D&D 3.5e

Description N Market Material Magical Total SlotColumn8Char

0

0

0

0

0

0

0

0

0

0

Description N Market Material Magical Total SlotColumn8Char

0

0

Page 37: Character Sheet for D&D 3.5e

Gold and XP Contributions XP ExpenditureM

orn

ath

Ust

'Kaard

D'G

ara

Gorb

olo

s

Von B

laze

n

Cra

fters

Contr

ibuto

rs

Buyers

Morn

ath

Ust

'Kaard

D'G

ara

Gorb

olo

s

Von B

laze

n

XP T

ota

l

Mor Ust DG Gor VB Cr Co By Mor2 Ust2 DG2 Gor2 VB2 XP

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

Mor Ust DG Gor VB Cr Co By Mor2 Ust2 DG2 Gor2 VB2 XP

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

Mor Ust DG Gor VB Cr Co By Mor2 Ust2 DG2 Gor2 VB2 XP

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

Page 38: Character Sheet for D&D 3.5e

Mor Ust DG Gor VB Cr Co By Mor2 Ust2 DG2 Gor2 VB2 XP

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

Mor Ust DG Gor VB Cr Co By Mor2 Ust2 DG2 Gor2 VB2 XP

######### #N/A #N/A #N/A #N/A #N/A #N/A

######### #N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

Page 39: Character Sheet for D&D 3.5e

Gold ExpenditureM

orn

ath

Ust

'Kaard

D'G

ara

Gorb

olo

s

Von B

laze

n

Gold

Tota

l

Mor3 Ust3 DG3 Gor3 VB3 Gold

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

Mor3 Ust3 DG3 Gor3 VB3 Gold

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

Mor3 Ust3 DG3 Gor3 VB3 Gold

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

Page 40: Character Sheet for D&D 3.5e

Mor3 Ust3 DG3 Gor3 VB3 Gold

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

Mor3 Ust3 DG3 Gor3 VB3 Gold

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

#N/A #N/A #N/A #N/A #N/A #N/A

Page 41: Character Sheet for D&D 3.5e

Current Round 0

Effect----------------------------

Caste

r Lev

el

Effec

t Lev

el

Initi

al R

ound

Initi

ative

Count

Durat

ion

Rnds to

Exp

ire

Mor

nath

Ust'K

aard

D'Gar

a

Gorbo

los

Von B

laze

n

Effec

t Des

crip

tion

Page 42: Character Sheet for D&D 3.5e

Effec

t Des

crip

tion

Page 43: Character Sheet for D&D 3.5e

1 -5 Can’t cast spells tied to this ability2-3 -4 Can’t cast spells tied to this ability4-5 -3 Can’t cast spells tied to this ability6-7 -2 Can’t cast spells tied to this ability8-9 -1 Can’t cast spells tied to this ability

10-11 +0 — — — — — — — — — —12-13 +1 — 1 — — — — — — — —14-15 +2 — 1 1 — — — — — — —16-17 +3 — 1 1 1 — — — — — —18-19 +4 — 1 1 1 1 — — — — —20-21 +5 — 2 1 1 1 1 — — — —22-23 +6 — 2 2 1 1 1 1 — — —24-25 +7 — 2 2 2 1 1 1 1 — —26-27 +8 — 2 2 2 2 1 1 1 1 —28-29 +9 — 3 2 2 2 2 1 1 1 130-31 +10 — 3 3 2 2 2 2 1 1 132-33 +11 — 3 3 3 2 2 2 2 1 134-35 +12 — 3 3 3 3 2 2 2 2 136-37 +13 — 4 3 3 3 3 2 2 2 238-39 +14 — 4 4 3 3 3 3 2 2 240-41 +15 — 4 4 4 3 3 3 3 2 242-43 +16 — 4 4 4 4 3 3 3 3 244-45 +17 — 5 4 4 4 4 3 3 3 346-47 +18 — 5 5 4 4 4 4 3 3 348-49 +19 — 5 5 5 4 4 4 4 3 350-51 +20 — 5 5 5 5 4 4 4 4 352-53 +21 — 6 5 5 5 5 4 4 4 454-55 +22 — 6 6 5 5 5 5 4 4 456-57 +23 — 6 6 6 5 5 5 5 4 458-59 +24 — 6 6 6 6 5 5 5 5 460-61 +25 — 6 6 6 6 6 5 5 5 5

Level1 0 900 0 Item Co Create cost 2 1,000 2,000 900 GP XP GP3 3,000 2,500 2,700 1000 40 500 +1 Armor/Shield4 6,000 3,300 5,400 2000 80 1000 +1 Weapon5 10,000 4,300 9,000 4000 160 2000 +2 Armor/Shield6 15,000 5,600 13,000 8000 320 4000 +2 Weapon7 21,000 7,200 19,000 9000 360 4500 +3 Armor/Shield8 28,000 9,400 27,000 16000 640 8000 +4 Armor/Shield9 36,000 12,000 36,000 18000 720 9000 +3 Weapon

10 45,000 16,000 49,000 25000 1000 12500 +5 Armor/Shield11 55,000 21,000 66,000 32000 1280 16000 +4 Weapon12 66,000 27,000 88,000 36000 1440 18000 +6 Armor/Shield13 78,000 35,000 110,000 49000 1960 24500 +7 Armor Shield14 91,000 45,000 150,000 50000 2000 25000 +5 Weapon15 105,000 59,000 200,000 64000 2560 32000 +8 Armor/Shield16 120,000 77,000 260,000 72000 2880 36000 +6 Weapon17 136,000 100,000 340,000 81000 3240 40500 +9 Armor/Shiled

Ability Score M

odifi

er

0th

Leve

l

1st L

evel

2nd

Leve

l

3rd

Leve

l

4th

Leve

l

5th

Leve

l

6th

Leve

l

7th

Leve

l

8th

Leve

l

9th

Leve

l

10th

Lev

el

Expe

rienc

e Po

ints

Requi

red

NPC S

tarti

ng G

old

PC S

tarti

ng G

old

Page 44: Character Sheet for D&D 3.5e

18 153,000 130,000 440,000 98000 3920 49000 +7 Weapon19 171,000 170,000 580,000 1E+05 4000 50000 +10 Armor Shield20 190,000 220,000 760,000 1E+05 5120 64000 +8 Weapon21 210,000 240,000 975,000 2E+05 6480 81000 +9 Weapon22 231,000 265,000 1,200,000 2E+05 8000 1E+05 +10 Weapon23 253,000 290,000 1,500,00024 276,000 320,000 1,800,00025 300,000 350,000 2,100,00026 325,000 390,000 2,500,00027 351,000 430,000 2,900,00028 378,000 470,000 3,300,00029 406,000 520,000 3,800,00030 435,000 570,000 4,300,00031 465,000 620,000 4,900,00032 496,000 680,000 5,600,00033 528,000 740,000 6,300,00034 561,000 800,000 7,000,00035 595,000 870,000 7,900,00036 630,000 940,000 8,800,00037 666,000 1,010,000 9,900,00038 703,000 1,090,000 11,000,00039 741,000 1,170,000 12,300,00040 780,000 1,250,000 13,600,000

Strength Table Fractional Progressions

1 10 4 7 BAB_gd BAB_av BAB_pr SAV_gd SAV_pr MR_A2 20 7 143 30 11 21 1 0.75 0.5 0.5 0.3333 14 40 14 27 0 0 0 2 0 05 50 17 34 1 +1.00 +0.75 +0.50 +2.50 +0.33 +1.006 60 21 41 2 +2.00 +1.50 +1.00 +3.00 +0.67 +2.007 70 24 47 3 +3.00 +2.25 +1.50 +3.50 +1.00 +3.008 80 27 54 4 +4.00 +3.00 +2.00 +4.00 +1.33 +4.009 90 31 61 5 +5.00 +3.75 +2.50 +4.50 +1.67 +5.00

10 100 34 67 6 +6.00 +4.50 +3.00 +5.00 +2.00 +6.0011 115 39 77 7 +7.00 +5.25 +3.50 +5.50 +2.33 +7.0012 130 44 87 8 +8.00 +6.00 +4.00 +6.00 +2.67 +8.0013 150 51 101 9 +9.00 +6.75 +4.50 +6.50 +3.00 +9.0014 175 59 117 10 +10.00 +7.50 +5.00 +7.00 +3.33 +10.0015 200 67 134 11 +11.00 +8.25 +5.50 +7.50 +3.67 +11.0016 230 77 154 12 +12.00 +9.00 +6.00 +8.00 +4.00 +12.0017 260 87 174 13 +13.00 +9.75 +6.50 +8.50 +4.33 +13.0018 300 101 201 14 +14.00 +10.50 +7.00 +9.00 +4.67 +14.0019 350 117 234 15 +15.00 +11.25 +7.50 +9.50 +5.00 +15.0020 400 134 267 16 +16.00 +12.00 +8.00 +10.00 +5.33 +16.0021 460 154 307 17 +17.00 +12.75 +8.50 +10.50 +5.67 +17.0022 520 174 347 18 +18.00 +13.50 +9.00 +11.00 +6.00 +18.0023 600 201 401 19 +19.00 +14.25 +9.50 +11.50 +6.33 +19.0024 700 234 467 20 +20.00 +15.00 +10.00 +12.00 +6.67 +20.0025 800 267 53426 920 307 614 Party Item Slots27 1040 347 694 D'Gara 028 1200 401 801 Gorbolos Arms29 1400 467 934 Mornath Body30 1600 534 1067 Ust'Kaard CrystalA31 1840 614 1227 Von Blazen CrystalW32 2080 694 1387 Face

D66
Robert S. Chappell: I made them up below this point by extending what appeared to be the series. ELH stops at level 30 for some reason.
Page 45: Character Sheet for D&D 3.5e

33 2400 801 1601 Crafting Selections Feet34 2800 934 1867 0 0 0 0 Hands35 3200 1067 2134 Craft 1 0 0 Head36 3680 1227 2454 Gold 0 0 1 Held37 4160 1387 2774 GoldXP 0 1 1 None38 4800 1601 3201 XP 0 1 0 Ring39 5600 1867 3734 Shoulders

Skill Types Throat0 Torso1 Class Waist2 Cross

WIZAR ——–——————— Spells per Day —–———————LEVEL 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

1 3 1 — — — — — — — —2 4 2 — — — — — — — —3 4 2 1 — — — — — — —4 4 3 2 — — — — — — —5 4 3 2 1 — — — — — —6 4 3 3 2 — — — — — —7 4 4 3 2 1 — — — — —8 4 4 3 3 2 — — — — —9 4 4 4 3 2 1 — — — —10 4 4 4 3 3 2 — — — —11 4 4 4 4 3 2 1 — — —

12 4 4 4 4 3 3 2 — — —13 4 4 4 4 4 3 2 1 — —14 4 4 4 4 4 3 3 2 — —15 4 4 4 4 4 4 3 2 1 —16 4 4 4 4 4 4 3 3 2 —

17 4 4 4 4 4 4 4 3 2 1

18 4 4 4 4 4 4 4 3 3 219 4 4 4 4 4 4 4 4 3 320 4 4 4 4 4 4 4 4 4 4

BARD

Level

Spells per Day Spells Known

0 1st 2nd 3rd 4th 5th 6th 0 1st 2nd

1st 2 — — — — — — 4 — —

2nd 3 0 — — — — — 5 2 —

3rd 3 1 — — — — — 6 3 —

4th 3 2 0 — — — — 6 3 2

5th 3 3 1 — — — — 6 4 3

6th 3 3 2 — — — — 6 4 3

7th 3 3 2 0 — — — 6 4 4

8th 3 3 3 1 — — — 6 4 4

9th 3 3 3 2 — — — 6 4 4

10th 3 3 3 2 0 — — 6 4 4

11th 3 3 3 3 1 — — 6 4 4

Page 46: Character Sheet for D&D 3.5e

12th 3 3 3 3 2 — — 6 4 4

13th 3 3 3 3 2 0 — 6 4 4

14th 4 3 3 3 3 1 — 6 4 4

15th 4 4 3 3 3 2 — 6 4 4

16th 4 4 4 3 3 2 0 6 5 4

17th 4 4 4 4 3 3 1 6 5 5

18th 4 4 4 4 4 3 2 6 5 5

19th 4 4 4 4 4 4 3 6 5 5

20th 4 4 4 4 4 4 4 6 5 5

CLERIC0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

1st 3 1+1 — — — — — — — —

2nd 4 2+1 — — — — — — — —

3rd 4 2+1 1+1 — — — — — — —

4th 5 3+1 2+1 — — — — — — —

5th 5 3+1 2+1 1+1 — — — — — —

6th 5 3+1 3+1 2+1 — — — — — —

7th 6 4+1 3+1 2+1 1+1 — — — — —

8th 6 4+1 3+1 3+1 2+1 — — — — —

9th 6 4+1 4+1 3+1 2+1 1+1 — — — —

10th 6 4+1 4+1 3+1 3+1 2+1 — — — —

11th 6 5+1 4+1 4+1 3+1 2+1 1+1 — — —

12th 6 5+1 4+1 4+1 3+1 3+1 2+1 — — —

13th 6 5+1 5+1 4+1 4+1 3+1 2+1 1+1 — —

14th 6 5+1 5+1 4+1 4+1 3+1 3+1 2+1 — —

15th 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 —

16th 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 —

17th 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1

18th 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1

19th 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1

20th 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1

DRUIDLevel

Spells per Day0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

1st 3 1 — — — — — — — —

2nd 4 2 — — — — — — — —

3rd 4 2 1 — — — — — — —

4th 5 3 2 — — — — — — —

5th 5 3 2 1 — — — — — —

6th 5 3 3 2 — — — — — —

7th 6 4 3 2 1 — — — — —

Spells per Day1

1. In addition to the stated number of spells per day for 1st- through 9th-level spells, a cleric gets a domain spell for each spell level, starting at 1st….The "+1" in the entries on this table represents that spell. Domain spells are in addition to any bonus spells the cleric may receive for having a high Wisdom score.

Page 47: Character Sheet for D&D 3.5e

8th 6 4 3 3 2 — — — — —

9th 6 4 4 3 2 1 — — — —

10th 6 4 4 3 3 2 — — — —

11th 6 5 4 4 3 2 1 — — —

12th 6 5 4 4 3 3 2 — — —

13th 6 5 5 4 4 3 2 1 — —

14th 6 5 5 4 4 3 3 2 — —

15th 6 5 5 5 4 4 3 2 1 —

16th 6 5 5 5 4 4 3 3 2 —

17th 6 5 5 5 5 4 4 3 2 1

18th 6 5 5 5 5 4 4 3 3 2

19th 6 5 5 5 5 5 4 4 3 3

20th 6 5 5 5 5 5 4 4 4 4

PALADILevel

Spells per Day1st 2nd 3rd 4th

1st — — — —

2nd — — — —

3rd — — — —

4th 0 — — —

5th 0 — — —

6th 1 — — —

7th 1 — — —

8th 1 0 — —

9th 1 0 — —

10th 1 1 — —

11th 1 1 0 —

12th 1 1 1 —

13th 1 1 1 —

14th 2 1 1 0

15th 2 1 1 1

16th 2 2 1 1

17th 2 2 2 1

18th 3 2 2 1

19th 3 3 3 2

20th 3 3 3 3

RANGERLevel

Spells per Day1st 2nd 3rd 4th

1st — — — —

2nd — — — —

3rd — — — —

4th 0 — — —

5th 0 — — —

6th 1 — — —

Page 48: Character Sheet for D&D 3.5e

7th 1 — — —

8th 1 0 — —

9th 1 0 — —

10th 1 1 — —

11th 1 1 0 —

12th 1 1 1 —

13th 1 1 1 —

14th 2 1 1 0

15th 2 1 1 1

16th 2 2 1 1

17th 2 2 2 1

18th 3 2 2 1

19th 3 3 3 2

20th 3 3 3 3

SORCER

Level

Spells per Day

0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

1st 5 3 — — — — — — — —

2nd 6 4 — — — — — — — —

3rd 6 5 — — — — — — — —

4th 6 6 3 — — — — — — —

5th 6 6 4 — — — — — — —

6th 6 6 5 3 — — — — — —

7th 6 6 6 4 — — — — — —

8th 6 6 6 5 3 — — — — —

9th 6 6 6 6 4 — — — — —

10th 6 6 6 6 5 3 — — — —

11th 6 6 6 6 6 4 — — — —

12th 6 6 6 6 6 5 3 — — —

13th 6 6 6 6 6 6 4 — — —

14th 6 6 6 6 6 6 5 3 — —

15th 6 6 6 6 6 6 6 4 — —

16th 6 6 6 6 6 6 6 5 3 —

17th 6 6 6 6 6 6 6 6 4 —

18th 6 6 6 6 6 6 6 6 5 3

19th 6 6 6 6 6 6 6 6 6 4

20th 6 6 6 6 6 6 6 6 6 6

Page 49: Character Sheet for D&D 3.5e

Can’t cast spells tied to this abilityCan’t cast spells tied to this abilityCan’t cast spells tied to this abilityCan’t cast spells tied to this abilityCan’t cast spells tied to this ability

— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —— — — — — — — — — — —2 — — — — — — — — — —2 2 — — — — — — — — —2 2 2 — — — — — — — —2 2 2 2 — — — — — — —3 2 2 2 2 — — — — — —3 3 2 2 2 2 — — — — —3 3 3 2 2 2 2 — — — —3 3 3 3 2 2 2 2 — — —4 3 3 3 3 2 2 2 2 — —4 4 3 3 3 3 2 2 2 2 —4 4 4 3 3 3 3 2 2 2 24 4 4 4 3 3 3 3 2 2 25 4 4 4 4 3 3 3 3 2 25 5 4 4 4 4 3 3 3 3 25 5 5 4 4 4 4 3 3 3 35 5 5 5 4 4 4 4 3 3 3

Table: Larger and Smaller Weapon DamageExample Fine Diminutive Tiny Small Medium Large Huge Gargantuan

+1 Armor/Shield Shuriken — — — 1 1d2 1d3 1d4 1d6Gauntlet — — 1 1d2 1d3 1d4 1d6 1d8

+2 Enhancement Dagger — 1 1d2 1d3 1d4 1d6 1d8 2d6Shortspear 1 1d2 1d3 1d4 1d6 1d8 2d6 3d6

+3 Armor/Shield Falchion 1d2 1d3 1d4 1d6 2d4 2d6 3d6 4d6+4 Enhancement Longsword 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6

Bastard Sword 1d3 1d4 1d6 1d8 1d10 2d8 3d8 4d8+5 Armor/Shield Greataxe 1d4 1d6 1d8 1d10 1d12 3d6 4d6 6d6

Greatsword 1d4 1d6 1d8 1d10 2d6 3d6 4d6 6d6+6 Enhancement Item

+7 Armor Shield

+8 Armor/Shield

+9 Armor/Shiled

10th

Lev

el

11th

Lev

el

12th

Lev

el

13th

Lev

el

14th

Lev

el

15th

Lev

el

16th

Lev

el

17th

Lev

el

18th

Lev

el

19th

Lev

el

20th

Lev

el

Page 50: Character Sheet for D&D 3.5e

+10 Armor Shield

MR_B MR_C AC_A AC_B AC_C

0.5 0.25 0.25 0.2 0.1250 0 0.75 0.2 0

+0.50 +0.25 +1.00 +0.40 +0.13+1.00 +0.50 +1.25 +0.60 +0.25+1.50 +0.75 +1.50 +0.80 +0.38+2.00 +1.00 +1.75 +1.00 +0.50+2.50 +1.25 +2.00 +1.20 +0.63+3.00 +1.50 +2.25 +1.40 +0.75+3.50 +1.75 +2.50 +1.60 +0.88+4.00 +2.00 +2.75 +1.80 +1.00+4.50 +2.25 +3.00 +2.00 +1.13+5.00 +2.50 +3.25 +2.20 +1.25+5.50 +2.75 +3.50 +2.40 +1.38+6.00 +3.00 +3.75 +2.60 +1.50+6.50 +3.25 +4.00 +2.80 +1.63+7.00 +3.50 +4.25 +3.00 +1.75+7.50 +3.75 +4.50 +3.20 +1.88+8.00 +4.00 +4.75 +3.40 +2.00+8.50 +4.25 +5.00 +3.60 +2.13+9.00 +4.50 +5.25 +3.80 +2.25+9.50 +4.75 +5.50 +4.00 +2.38

+10.00 +5.00 +5.75 +4.20 +2.50

Bonus Type Abbreviations0

Ar ArmorCo CompetanceDf DeflectionDo DodgeEn Enhancement

Page 51: Character Sheet for D&D 3.5e

Ih InherentIt InsightLu LuckMr MoraleNa Natural ArmorPr ProfaneRe ResistanceSa SacredSh ShieldSz SizeUn Untyped

Spells Known

3rd 4th 5th 6th

— — — —

— — — —

— — — —

— — — —

— — — —

— — — —

2 — — —

3 — — —

3 — — —

4 2 — —

4 3 — —

Page 52: Character Sheet for D&D 3.5e

4 3 — —

4 4 2 —

4 4 3 —

4 4 3 —

4 4 4 2

4 4 4 3

5 4 4 3

5 5 4 4

5 5 5 4

Page 53: Character Sheet for D&D 3.5e

Spells Known

0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

4 2 — — — — — — — —

5 2 — — — — — — — —

5 3 — — — — — — — —

6 3 1 — — — — — — —

6 4 2 — — — — — — —

7 4 2 1 — — — — — —

7 5 3 2 — — — — — —

8 5 3 2 1 — — — — —

8 5 4 3 2 — — — — —

9 5 4 3 2 1 — — — —

9 5 5 4 3 2 — — — —

9 5 5 4 3 2 1 — — —

9 5 5 4 4 3 2 — — —

9 5 5 4 4 3 2 1 — —

9 5 5 4 4 4 3 2 — —

9 5 5 4 4 4 3 2 1 —

9 5 5 4 4 4 3 3 2 —

9 5 5 4 4 4 3 3 2 1

9 5 5 4 4 4 3 3 3 2

9 5 5 4 4 4 3 3 3 3

Page 54: Character Sheet for D&D 3.5e

Table: Larger and Smaller Weapon DamageColossal

1d82d63d64d66d66d66d88d68d6

Page 55: Character Sheet for D&D 3.5e

Size/Typ Hit Dice: Initiati Speed: Armor ClasArmor

Titan Huge Out22 17 Base spee36 (-2 siz 0

Marilith HUGE Outs22 20 40 ft. (8 43 (-2 siz 0

Balor Large Out22 23 40 ft. (8 43 (-1 siz 0

Horned Devil (Cornugon) Huge Outs22 22 20 ft. (4 42 (-2 siz 0

Pit Fiend Large Out22 25 40 ft. (8 50 (-1 siz 0

Angel, Planetar Huge Out22 20 30 ft. (6 32 (-2 size 0

Choker Medium A12 17 30 ft. (6 17 (+1 size8

Iron Golem Large Co22 16 20 ft. (4 30 (-1 size 0

Adult Brown Dragon Huge Dr 22 60 ft. Burrow 60 ft. 0

Will-'O-Wisp 18 15 Fly 50 ft. 29 (+1 size0

Dread Wraith 22 16 25 (-1 size 0

Hit Dice: 13d8+78 (136 hp) +2d10 (164hp) Large Giant MM2 pg101Initiative: 15 FIRBOLGSpeed: 60 ft. (40 ft. base) Shield

AC: –1 size, +4 Dex, +12 natural 34 38

Attacks: GMW Magic TBoWT

Scimitar+32/+27/+22/+17

4 2 6

Rocks

Damage: Magic GMW Int/Weap TH Dam TOTAL

Scimitar d8 1 4 10 19 34

Rocks

Face/Reach: 5 ft. by 5 ft./10 ft.

Special Attacks: Rock throwing, trample 2d8+19

Saves: Fort +23, Ref +18, Will +20

Abilities: Str 36 - +13, Dex 19 - +4 (13), Con 26 - +8 (23),

Skills: Knowledge (nature) +5, Move Silently +5, Spot +8, Wilderness Lore +8

COMBAT

Firbolgs are both cautious and crafty. They have learned to distrust and fear the “civilized”

Small Aberration (Air)Large Undead (Incorporeal)

Fly 60 ft. (good) (12 squares)

B26
31=16 BAB +13 Str +1 Magic +1 Weapon Focus
Page 56: Character Sheet for D&D 3.5e

races, such as humans and elves. If possible, they avoid encounters with humanoids

altogether, either by hiding or by deception.

If forced to fight, firbolgs employ effective combat strategy, using the terrain and situation to best

effect. They always operate as a team, not as a collection of individuals.

Rock Throwing (Ex): An adult firbolg receives a +1 racial bonus o rolls when throwing rocks. It can

throw rocks weighing 40 to 50 pounds each (Small objects) five range increments (ran

Trample (Ex): As a standard action during its t each round, a firbolg can trample

opponents at least one size category smaller than itself. This attack deals 2d8+19 points of bludgeoning damage.

A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a Reflex save (DC 2

6

0.48

9

None

Yrthak

Size/Type: Huge Magical BeastHit Dice: 12d10+36 (102 hp)

Initiative:

Speed: 20 ft. (4 squares), fly 60 ft. (average)

Armor Class: 18 (-2 size, +2 Dex, +8 natural), touch 10, flat-footed 16

Base Attack/Grapple:

Attack: Bite +15 melee (2d8+5

Full Attack: Bite +15 melee (2d8+5

Space/Reach: 15 ft./10 ft.

Special Attacks: Sonic lance, explosion

Special Qualities: Blindsight 120 ft., immuni

Saves: Fort +11, Ref +10,

Abilities: Str 20, Dex 14, Con 17, Int 7,

Skills: Listen +12, Move Silently

Feats: Endurance, Flyby Attack,

Environment: Temperate mountains

Organization: Solitary or clutch (2-4)

Challenge Rating:

Treasure:

Alignment: Often neutral

Advancement: 13-16 HD (Huge); 17-36

Level Adjustment:

Page 57: Character Sheet for D&D 3.5e

Shield Dex Natural Size Dodge Class Deflect Insight,Luck,PrNormalNo DexTouch Shieldl

0 4 21 -2 0 33 29 12 33

0 7 19 -2 0 34 27 15 34

0 10 21 -1 0 40 30 19 40

0 9 21 -2 0 38 29 17 38

0 12 25 -1 0 46 34 21 46

0 7 21 -2 0 36 71 15 36

0 4 6 0 0 28 24 14 20

0 3 24 -1 0 36 33 12 96

0 0 20 -2 0 28 28 8 62

0 9 0 1 0 20 11 20 75

0 10 0 -1 0 19 9 19 19

Any

Solitary

11

None

BoWT, TH TOTAL

28 40

have learned to distrust and fear the “civilized”

Always lawful evil

Page 58: Character Sheet for D&D 3.5e

encounters with humanoids

using the terrain and situation to best

rolls when throwing rocks. It can

five range increments (ran increment 130 feet).

each round, a firbolg can trample

This attack deals 2d8+19 points of bludgeoning damage.

opportunity at a –4 penalty or a Reflex save (DC 2half damage.

Page 59: Character Sheet for D&D 3.5e

Base AtGrappl Attack Full At Space/SpecialSpecialSaves:Spell Str Dex Con Skills: Feats: Advan Level

22 48 15 ft./ OversizChange 34 46 18 42 21-30 HD (Hu

22 45 15 ft./ Damage 31 41 24 36 Combat17-20 HD (La

22 40 10 ft./ Death 30 38 31 34 21-30 HD (La

22 47 15 ft./ Fear a Damage 35 44 29 32 Cleave16-20 HD (La

22 41 10 ft./ Damage 36 40 34 30 19-36 HD (La

22 43 10 ft./ Spell-l 38 36 24 24 Blind- 15-21 HD (La

2 10 5 ft./10 Darkvis 24 18 20 4-6 HD (Small); 7-12

12 20 10 ft./ BreathConstr 36 16 0 none None 19-24 HD (La

22 30 BreathTremorsense 500 ft.

13.5 9.5 — 1 29 10

11 Darkvis 0 30 0

+1 Gargantuan Scimitar +42 melee (3d6 +21 (+30 two handed)/15-20 x2) or slam +40 melee (1d8+18)+1 Gargantuan Scimitar +42/+37/+32/+27/+22 melee (3d6 +21(+30 two handed)/15-20 x2) or 2 slams +40 melee (1d8+18)Fort +45, Ref +22, Will +23 Balance +7, Bluff +19, Climb +22, Concentration +37, Craft (any one) +28, Diplomacy +11, Disguise +7 (+9 acting), Heal +20, Intimidate +32, Jump +38, Knowledge (any one) +28, Listen +32, Perform (oratory) +30, Sense Motive +32, Search +28, Spellcraft +17,Awesome Blow, Blind-Fight, Cleave, Improved Bull Rush, Improved Sunder, Power Attack, Quicken Spell-Like Ability (chain lightning)

+1 Scimitar +39 melee (2d6+18 (+25 Two handed)/15-20) or slam +37 melee (2d6+15) or tail slap +37 melee (6d6+15)Primary +1 Scimitar +37/+32/+27/+22/+17 melee (2d6+18/19-20) and 4 MW Scimitars +37 melee (2d6+17/18-20) and tail slap +35 melee (4d6+8); or 6 slams +35 melee (2d6+15) and tail slap +33 melee (6d6+8)Constrict 6d6+15, improved grab, spell-like abilities, summon demonFort +31, Ref +23, Will +22 Bluff +26, Concentration +28, Diplomacy +30, Disguise +7 (+9 acting), Hide +19, Intimidate +28, Listen +31, Move Silently +23, Search +23, Sense Motive +23, Spellcraft +23 (+25 scrolls), Spot +31, Survival +4 (+6 following tracks), Use Magic Device +26 (+

+1 Scimitar +38 melee (d8+17, +24 2Handed/15-20)+1 Scimitar +38/+33/+28/+23/+27 melee (d8+17 +24 2 Handed/15-20); or 2 slams +36 melee (1d10+14)Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeingFort +31, Ref +28, Will +23 Bluff +31, Concentration +33, Diplomacy +35, Disguise +8 (+10 acting), Hide +26, Intimidate +33, Knowledge (any two) +30, Listen +38, Move Silently +30, Search +30, Sense Motive +30, Spellcraft +30 (+32 scrolls), Spot +38, Survival +7 (+9 following tracksCleave, Improved Initiative, Improved Two-Weapon Fighting, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword)

+1 Huge Scimitar +41 (2d6+20, +28 2Handed plus stun DC36) or claw +39 melee (2d6+17) or tail +39 melee (2d6+17 plus infernal wound)+1 Huge Scimitar +41/+36/+31/+26/+21 melee (2d6+20, +28 2 Handed plus stun DC 36) and bite +34 melee (3d8+8) and tail +34 melee (3d6+8 plus infernal wound); or 2 claws +39 melee (3d6+17) and bite + 37 melee (3d8+8) and tail +37 melee (3d6+8 plus infernal Fort +30, Ref +28, Will +23 Bluff +24, Climb +28, Concentration +24, Diplomacy +10, Disguise +6 (+8 acting), Hide +21, Intimidate +26, Listen +22, Move Silently +23, Search +20, Sense Motive +22, Spot +22, Survival +4 (+6 following tracks)

Claw +37 melee (2d8+15) OR +1 Scimitar +39 melee (d8+18, +25 2 Handed)2 claws +37 melee (2d8+15) and 2 wings +35 melee (2d6+7) and bite +35 melee (4d6+7 plus poison plus disease) and tail slap +33 melee (2d8+7)Constrict 2d8+28, fear aura, improved grab, spell-like abilities, summon devilFort +29, Ref +29, Will +23 Balance +10, Bluff +29, Climb +34, Concentration +29, Diplomacy +10, Disguise +29 (+31 acting), Hide +25, Intimidate +31, Jump +40, Knowledge (arcana) +29, Knowledge (nature) +10, Knowledge (the planes) +29, Knowledge (religion) +29, Listen +29, Move SileCleave, Great Cleave, Improved Initiative, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball)

+3 greatsword +23 melee (3d6+13/19-20) or slam +20 melee (2d8+10)+3 greatsword +23/+18/+13 melee (3d6+13/19-20) or slam +20 melee (2d8+10)Change shape, damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 10, resistance to electricity 10 and fire 10, spell resistance 30, tonguesFort +14 (+18 against poison), Ref +13, Will +15Concentration +22, Craft or Knowledge (any four) +23, Diplomacy +25, Escape Artist +21, Hide +17, Intimidate +23, Listen +23, Move Silently +21, Sense Motive +23, Search +23, Spot +23, Use Rope +4 (+6 with bindings)

Tentacle +6 melee (1d3+3)2 tentacles +6 melee (1d3+3)Improved grab, constrict 1d3+3Fort +2, Ref +5, Will +4 Climb +13, Hide +10, Move Silently +6Improved InitiativeB, Lightning Reflexes, Stealthy

Slam +23 melee (2d10+11)2 slams +23 melee (2d10+11)Fort +6, Ref +5, Will +6

Shock +16 mele

Shock +16 mele

5 ft./5 ft.

Darkvision 60 ft., immu

Bluff +13, Diplomacy

Alertness, Blind-Fight,

10-18 HD (Small)

Incorporeal touch

Incorporeal touch

10 ft./10 ft.

Constitution drain,

Fort +5, Ref +14,

Diplomacy +9, Hide

AlertnessB

, Blind-

17-32 HD (Large)

Page 60: Character Sheet for D&D 3.5e

Damage Special Ability Save Total Base Ability Good Lvls Bad Lvls Ability Mod Resist Comp Luck Morale Sacred

15/Lawf Fortitude +13 +13 +0 22

10/good Fortitude +13 +13 +0 22

15/cold Fortitude +13 +13 +0 22

10/Good Fortitude +13 +13 +0 22

15/Good Fortitude +13 +13 +0 22

10/Evil Fortitude +13 +13 +0 22

4-6 HD (Small); 7-12 Fortitude +4 +4 +0 12

15/Adam Fortitude +7 +7 +0 0 22

Fortitude +0 +0 +0

Fortitude +6 +6 +0 18

Fortitude +7 +7 +0 22

Fortitude +0 +0 +0

Fortitude +0 +0 +0

Fortitude +0 +0 +0

Fortitude +0 +0 +0

Combat A titan’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned for the purpose of overcoming damage reduction. Oversized Weapon (Ex) A titan wields a great, two-handed warhammer (big enough for Gargantuan creatures)

A marilith usually holds a longsword in each of its six Combat Death Throes (Ex) When killed, a balor explodes in a blinding flash of light that deals 100 points of damage to anything within 100 feet (Reflex DC 30 half). This explosion automatically destroys any weapons the balor is holding. The save DC is Con

Combat Fear Aura (Su) A horned devil can radiate a 5-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 23 Will save or be affected as though by a fear spell (caster level 15th). A creature that successfully saves cannot Combat Constrict (Ex) A pit fiend deals Combat A planetar’s natural weapons, as

Combat Constrict (Ex) A choker deals 1d3+3 Combat Breath Weapon (Su) 10-foot CombatWill-o’-wisps usually avoid combat. They prefer

Lifesense (Su)

Page 61: Character Sheet for D&D 3.5e

Profane Insight Other Save Total Base Ability Good Lvls Bad Lvls Ability Mod Resist Comp Luck Morale Sacred

Reflex +23 +13 +10 22

Reflex +23 +13 +10 22

Reflex +23 +13 +10 22

Reflex +23 +13 +10 22

Reflex +23 +13 +10 22

Reflex +23 +13 +10 22

Reflex +14 +4 +10 0 12

Reflex +17 +7 +10 0 22

Reflex +10 +0 +10

Reflex +16 +6 +10 18

Reflex +17 +7 +10 22

Reflex +10 +0 +10

Reflex +10 +0 +10

Reflex +10 +0 +10

Reflex +10 +0 +10

Page 62: Character Sheet for D&D 3.5e

Profane Insight Other Save Total Base Ability Good Lvls Bad Lvls Ability Mod Resist Comp Luck Morale Sacred

Will +13 +13 +0 22

Will +13 +13 +0 22

Will +13 +13 +0 22

Will +13 +13 +0 22

Will +13 +13 +0 22

Will +13 +13 +0 22

Will +8 +8 +0 12 0

Will +7 +7 +0 22

Will +0 +0 +0

Will +11 +11 +0 18

Will +13 +13 +0 22

Will +0 +0 +0

Will +0 +0 +0

Will +0 +0 +0

Will +0 +0 +0

Page 63: Character Sheet for D&D 3.5e

Profane Insight Other