chronos manual
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CHRONOS
Digital ame Clock
i
User's ,Guide
Table of Contents
!J llllo.
,
,1I 1 I, ll J ive M lnule: Chess Playe l s .
. 4
( Jil ! : ; 1.11 1 Ie)I Cia Players
4
I
IIIV>
fp 11111 ' fil e: Clock On and Otf
4
1
lll
fl
dll l l
()1I
4
\ I
I'W ( .l lrmNOS Clock
rp.alures
.4
r
.I'l i
lll
q
'
.,
ldl1
cd
I low to Select a
Mo
de
. 5
I low I
I>
Blru I
Slap.
Set. and Re set the Clo
ck.
. 6
',1l1f I n l )( -I Summary
.. 7
' ,1)1 Nt 'W Slarting T itTles Illust ral ion.
7
'i llll ll ll , II Y 01 Programmable Op ftons
10
I IlIw Iii
"rogram
the User
Mode
s
. 11
I low 1(> I'roqram Ihe Beeper Pitch
1
II
IIW If, n lsplay the Senal Number . .. . . . . .. . .... . .... ..
. 12
Mqd
..
I
Illl io ll S
and Idenhfiers .
.
..
12
. 011
11
1 1 I 1 l ( ~ f , (1\ modes all lime-controls)
. 14
r I,II i
I
Il · '. S
UI!1tfl
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Quick Start for Five-Minute Chess
1.
Read be low How to tu rn the cl oc k on an d off .
2. Tu
rn th
e
cl
ock on with no play sw tches pressed. 5:00 will appear on
th e clsplays.
3.
Press either play
swit
ch to start the cl ock
Press th e
center
button
onc
e to
sto
p th e clock and again to reset It.
Quick Start for Go Players
1.
Read below How
to tum
the c lock on
and
off.
2.
Turn th e cl ock on with the left play switch pre ssed . GO - J1 GO • C1
will appear on the di splays.
3. Press
th
e righ t play switch. 0:20:00 wi
ll
appear on the displays. Th is
is the starting tim e for Canadian
by
o -yomi mode one
4.
Press either play switch 10 start the clock
5.
Press
th
e
center butt
on once to stop the clock and another four times
to reset
i
t.
6.
When Ihe main time ru ns down to zero you will hear two beeps and the
dis
pl
ays will show 25 - 0:15 You must make the next twenty-five moves
wit
hin fifteen minutes or you lose on lime. If you make the time-control
the display will reset to 25
- 0:
15 fo r the nex l twenty-five moves et
How to Turn the Clock On and Off
To turn
th
e clock on simply pre ss the center button See
Getting Started
- How to
Select a Mode on page 5 for details on selecting a mode .
To tum the cl ock off , press and ho ld the center button , then press e ither black play
switch five times. This pro cedure makes
It
difficu lt to "accidenta
lly"
tum the clock off
NOTE: If no sW itch is pressed dUring a four hour per iod, the clock will automatical ly
turn off.
I ntroduction
The CHRO
NOS Digital
Game
Clock
may be used for
limin
g ch ess. go.
or
shogl
games. This manual shows how to access the differe nt modes, how to change th e
initial starting lim es ,
how
to start. sto
p.
or reset th e clock, how to program the user
modes, and more No sequence or combination 0'[ button presses can damage the
clock . so you may fre ely experiment as you study the fe atures of th e clock.
It
you
enter
an
incorrect sequence. or get con
fu si
ng information
on
the displays , ust
tu
rn
til
clock off usi ng
th
e procedure above. reread t
hiS
manual , and try a9am
A Few CHRONOS Glock Features
Tw
elve user-configured
modes
Each easily accessed with
one
or
two
button
presses
Over seventy modes (The user can conf igure up to twelve mode:-- j,
r
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three times after resetting the mode to return to the mode identifier display.
All modes and
mode identifiers
are listed on page 12. The modes
are
described in the section
Discussion
of
the Modes.
To summarize: if you selected user modes 5
to
8or 9 to 12. just short press the
center red button , if necessary, to get the mode identifier for the mode you
want on the display , then press either the r ight
or left
play s
wi t
ch to start the
mode . Thus, after turning on the clock , you only need to press a pla y switch,
or the
center
button
and
a play
switch,
to select any user
mode
5
to
12.
4. If you selected
All
modes , you may short press the center red button repeatedly
to cycle through all the modes and mode identifiers of the clock You may long
press the red button to go bac kwards if you went past the mode you want.
Press the
left
or right p
lay switch
to select a
mode
. The factory programmed
starting time for that mode will appear. You may change this time and copy it to
a user mode - see Set New Starting Times - Ill ustration on p
7
and How to
Program the
User Modes on p 11
.
Short press the center button three times
to get back to the display of
mode id entifiers
.
How to Sta rt Stop Set and R
eset
the Clock
In all modes: Press either play switch
Start the clock
In all modes: Press the center button.
(Press
a play switch to start the clock again .)
Stop
the clock
For modes with the
qu i
ck reset feature
see
feature E p 18 :
Reset the clock
Press the center button once to stop the clock. Press the
center button again to reset it.
In all other modes Press the center button to stop the clock.
Short press the center button four more times to reset the
clock. (This makes it hard to accidentally reset the clock)
Set new
starting time
In all modes Put the mode in the starting position or in the
reset position . Long
press
the center button to enter set
mode . Short press the center button until the digit you want
to change is flashing . Press the play swi tch on either side
until the number you want for that digit appears on the display .
Short
press
the center button to
change
to the next digit
If
you short press the center button enough times you will com e
back to the first digit.
Long press the center button at any time to
eX
it sct mode
You are now ready to start the clock.
The
next
section i l lustrates this proc ed ure.
For modes having feature F
(see
p 18)
In addition to setting the starting times , ybu may also alter the time of a
game
in
progress. Press the center button once to stop the clock Long press the center
button. The first digit will start to flash . Follow the procedure above NOTE with
this procedure you may only change the current display time. not any other time
control
P R
ATING SUMMARY
If
the clock is ru nn ing:
Press the cen ter button to stop
it.
(Press either play switch to start the cLock again.)
If the clock is stopped:
Short press the center burton to reset the clock.
(Four limes in some modes .)
If
t
he
clock
has been reset:
Short press the center button to change modes.
(Four times if clock has been
started)
Long press the center button to enter set mode.
If
th e clock is
in
set
mode:
Short press the center button to select the next digit.
(Press either play switch to change the value of the digit selected.)
Long press the center button to exit set mode .
Set New Starting Times - Illustration
The se examples show how to change the tim es of a go mode and a chess
All o ther m odes are c han
ge
d in the s ame way.
_
1. Turn the clock on with both play switches pressed This will select
all modes
of the clock. The display will show
CH -
F1 and
CH - F2,
mode identifiers
for
two chess modes Sho rt p ress the center bution fourteen times until the
display shows GO - J1, GO - J2 . These are m od e ident i f iers for two go
modes. Press the right play swil ch. 1:30:00 will appear on the displa y This
is the initial starting time for the GO -
J2
mod e.
2.
Long press the center button. Th e first digit will begin ,
{o f
lash. The clock
is now In set mode . Press
each
play switch once. The
1
s will
change
to
2s . '
3. Short press the center button to change to the next digit. The 3s will begin
to flash .
Press each play:switch
three
times
to
change
the 3s to
Os.
2:00 :00 is now the new main time.
4. Short
press
the center button four more times. The byo-yomi time, 05
0:30, will appear on the display with the first digit flashing
5. Short
press
the center button again and then press each play switch eight
times. The flashing 5s will change to 3s.
6. Short press the center button again and press each play switch once.
The Os will change to 1s. 03 - 1: 30 is now the new byo-yomi time
7.
S"
ort
press the cenier button three more times. The display will
show
0
BEEP
1 -
LED
with the digits
flashi
ng. Press the left play switch to
change the 0 to a 1 ThiS
means
thebeep -on-move" and the player-lo
move
Ilghi
features are on
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8. Short press the centerbuttonagain . Thedisplaywill show0 - BEEPAT
ENDwith the0 flashing. Press theleftplay switch tochangethe0to a1
Thismeanstheclock willbeepifaplayer's timerunsout.
9. Short press the center button again. Thedisplaywill show 1- BEEPAT
TC withthe1 flashing . Press the leftplay switch to change the 1 to a 0 ,
Thismeansthe clockwillnotbeepattheendofatime control.
10. Short press the centerbuttonagain. Thedisplaywillshow 0 - HALTAT
ENDwiththe 0flashing . Press theleftplay switchtochange the 0toa 1.
Thismeans both clocks will stop if either side runs outof time. Then
since neithersidecanchange itwill be clearWllichsideran out first and
lostontime.
11.
Short press
the center button again . Thedisplay will show 3 - BYO
BEEPSwiththe3 flashing . Pressthe leftplayswitchtwiceandchangethe
3toa5 Thismeansthat theclockwillbeepateachofthelastfiveseconds
ofabyo-yomiperiod.
12. Short press the center button again. Thedisplay will show 1 - DBL
BEEPS
withthe1flashing . You maysetthebyo-yomlbeepsforSingle or
doublebeeps . Choose0for singlebeepand 1fordouble beeps. Single
beepswould be suitable ina quiettournamenthallwh iledoublebeepsare
louder.
13. Short
press
thecenterbuttonagain . Thedisplaywill sh owCOpy to 0with
the0flashing. You could nowsaveyournewsettingstooneof the twelve
usermodesbychangingthe 0toanumberfrom 1to12 Seethenex ttwo
sectionsfor moreinformationabouttheuser modes .
14
.
Lo
ngp
ress
thecenterbuttonto stopsettingtheclock 2:00:00w
il
lappear
onthedisplay . Youmaynowstarttheclock. ThetimeyouhaveJu
st
setwill
remain thenew starting time for this mode unt il you all er It using the
procedureabove,changemodes,orturntheclockoff ,
SECONDEXAMPL
E:
1. Turnthe clock onwith both play switchespressed Th iswi ll se lectall
modes
of theclock The display will showCH -
F1
andCH - F2, mode
identifiers fortwochessmodes. Short pres sthe centerbutton
nine times
untilthedisplayshows CH- P1 ,CH- P1A .These aremode identifiers for
chess tournamentmodes wi th movecounters. Press the left play sw itch.
40 _2:00willappear onthedisplay. T
hi
sis theinitial starting timefor the
CH - P1mode.
2.
Longpressthe centerbutton. Thefirstdigitwillstartto flash. Theclock is
nowinsetmode. Presseachplayswitchonce . The4swillchange to5s .
3.
Shortpress the centerbuttonto changeto thenextdigit. The
Os
wi
ll
sta
rt
to flash. Pressthe centerbutton The 2s will beginto flash. Press
eachplay switchninetimesuntilthedisplayshowsflashing1s.
4. Shortpressthecenterbuttonagainand theplayswitches
thr
eetimes. The
Os
will changeto 3s. You have setthe first time-control fo r50moves
In
1
1 2
hours
5. Shortpressthe centerbutton twomoretimes. Thedisplaywillshow130:00
withthe
Os
for
th
e tensdigitflashing. Youcan now set the secondsfor the
startingtime. (Youmightdothisifyouweresettingtheclockforthecontinua
tionofan adjourned game.)
6. Shortpress the centerbuttontwomore times. 20_100 will appear
on
the
display . Thisisthesecondtimecontrolforthismode . Presseachplayswitch
once. The2swill change to 3s .
The
second time-control
is
nowset for 30
moves
in
1hour.
7. Shortpressthe centerbuttonfivemoretimes . Youcannowsettheseconds
forthe second time-control. Youwoulddothis,forexample ,ifyouwere set
tingthesecondtime-control for somethinglike
01
- 0:01:30.
8. Shortpressthecenterbuttontwomoretimes . Thedisplaywill show0- BEEP
1- LEDwiththedigitsflashing . Presstheleftplay switchtochangethe0to
a
1.
Thismeansthe"player -to-movelights"andthe"beep-an-move"features
areon .
9. Shortpressthe centerbuttonagain . The displaywillshow0- BEEPATEND
with the 0flashing. Press theleftplayswitch to change the0toa1 . This
meanstheclockwillbeep if thetime runsdownto0:00:00.
1O. Shortpressthecenter buttonaga in. Thedisplaywi ll show0- BEEP ATTC
with the 0flashing. Press theleftplay switchtochange the 0 toa 1. This
meanstheclockwillbeepattheendofeach timecontrol.
11. Sho rt press thecenterbuttonagain . Thedisplaywillshow0- HALT
AT
END
with the0 flashing . Press the leftplay switchto changethe0 to a1 This
means both cl ocks will stop if either side runs outof time. Then , since
neither sidecan change, it will be clearwh ich sideran out first and lost on
time.
12. Short pre
ss
the centerbuttonagain Thedisplaywi ll show
COpy to
0w ith
the 0 flashing . You could now saveyournew settmgs toone
of
the twel ve
usermodesby changing the0toa number from 1 to 12. See thenexttwo
sectionsformoreinformationabouttheUSerm
odes
. '
13. Longpress thecenterbuttontostopsettingthe clock. 50 - .1:30willappear
on the display. You may now start Ihe clock. The time you have set will
remainthe startingtime forthismode until youalter it usingthe procedure
above,changemodes,ortu m
We
clockoff.
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Summary of Programmable Options
One or more of th e following options may be selected when the user sets new starting
times .
CLOCK DISPLAY
EXPLANATION OF OPTION
Left Right
1 BEEP
1 LED If BEEP is on the clock will beep each time a black play swi tch
is pressed. This option should be turned off when playing ill
small tournament rooms, since other players might find th e
beeps distracting.
During i
nf
ormal blitz play, however, thi s
option shou ld be on so a player does not have to look at hi s
clock to be sure he has pressed it.
If LED is on the LEOs will show who is on move when the
clock is running. Turning this option off increases battery life
by 50%.
oBEEP AT END
The clock will make four long beeps when the time is out if this
option is on .
oBEEP ATTC The clock will make two long beeps at the end
of
a time-
control
if this option is on .
-
._ " -._--
--
If th is option is on, both cl
oc
ks will stop if one clock goes over
the time limit. Therefore it is not possible for both sides to
overstep the time limit , and it will be clear which side ran out
first and lost on time.
oHALT
AT END
.
How to Program the
U
se
r
Modes
Fo llow these steps t o prog ram a
new user mode
.
1.
Select a mode and set It with
·fhe
times and options of your choice
(illustrated in Se t N wStartll7g Times p 7)
2.
Move to the la
st
opti
on In
set mode, which shows
COpy
to 0
on
the display
with the ze
ro
flashing and change the zero
to
a number from
on to
twelve.
(P ress right
sw
itch to increment
nu
mber or left switch to decre
menL)
3. Long press the center button
The mode you set wi
ll
be copi
ed
to one of
th
e
twelve
user
modes
You may
repeat this procedure as ofte n as you
like.
Example :
1. Turn the clo
ck
on Wth
both play
s
witch
es pressed You wi
ll
see CH - F1,
CH - F2, mode identifiers for two chess modes.
2. Press the ce
nte
r button twenty-three t
im
es. You will see the mode Ident
i-
fier
UP
- 1 on the left.
3. Press the
left
play switch to
se
lect thi s mode. You wi
ll
see 0:00;00 on the
display
4. Long press the
center button
to enter set mode. Se t the start
in
g
ti
me
10
4:00:00, and choose user mode 7 when you get the option COpy to 0 on
the display
5. Long press
th
e center button to leave set mode, then tum the clock off
6. Turn th e clock on again With Ihe left play switch pre ssed Pre ss the
cen
ter
button on
ce:
You will see the mode identifier UP - 1 on the left for you r
new user mode 7.
7. Now press the left
play
switch The displa y will show 4:00:00, your new
starting lime. Yo u are ready to play
The initial us r modes are shown below These are suggestions only. and usi
ng
the procedure above yo u should change them to the modes an d time s you most
often use
1,2,3,4
j
CH -
F1
: CH - P3
CH - P4
CH - BY1
-
5,6,7,8
1
O -
J1
GO - C1
AD -1
GO -
A1
-
9,10,11 ,12
FD - 1
UP - 2
SHO - 4
CH - P2
3 BYO BEEPS
0
I
-
I
-
The
mode has byo-yomi with the option of byo-yomi beeps . If
this option is selected, th e clock will beep at each second,
from one to nine seconds, just before the end of a b yo -yomi
period.
The initial setting is three byo-yomi beeps. That
is,
the clock will beep at three, two, and one seconds before the
end
of
a byo-yomi period .
The byo-yomi beeps above
may be double
or
single
depending on this option . Since double beeps usually seem
louder
than single beeps , select Ihis option for a louder
sound.
oDBL
BEEPS
COpy
TOO
Change the 0 to a number from 1 to 12 to save your settings
and options to one of the 12 user modes. If th e number is left
a zero, nothing will be saved when the clock is turn ed off.
NOTE: The settings of the user modes are NOT LOST if th e
batteries run down or are removed. They remain unchanged
until the iuser saves new settings .
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12
13
Mode Descriptions an Identifiers
How to Program the Beeper Pitch
1.
TurnIIleclockon with bothplayswitches pressed. Th iSwi
ll
selectall
modes
of
the clock Thedisplaywill showCH -
F1
andCH - F2.
2.
Long
press thecenter button Thedisplaywil!sh ow
Pitch
,Sr-Nr. Press trle
left
play
switch
to selectthebeeperpitch The displaywillshow
Pitch
1800.
3.
Now long press th e center button to set anew pitch Press the
right play
switch to
change value
of
the pitch
Short
press the cente r red button to
change
tothe
next
digit.
4. Press the
left play switc
h to test
the pi t
ch . Long
pre ss
the center red
buttonwhenyouhave thepitchyouwant.
5. Experiment with settings between 2915 and 294 5 to getthe loudest beep.
NOTE the settings arerelative and not the actual cycles per secondof the
soundproduced You may selectvaluesbetween0000 and 2999 .
ow
to Display the Serial Number
1. Turntheclockonwith bothplay switchespressed . Thiswillselectallm odes
of thec
lOCk
. Thedisplaywill showCH - F1andCH- F2.
2.
Lo
ng press the center button Thedisplaywillshow
Pitch
,
Sr-Nr
. Pressthe
right
play
switch
to select the
serial numbe
r .
Your
clock's anti-theftserial
numberwill
appear
on the display This number w ill help you to identify the
clockif itgetslost.
3.
Pleaserecordyourserialnumberinthespacebelow.
PLEASE
DO THIS
NOW
.
] I
I I [
Mode Descriptions an Identifiers
Desc ription
Ide
nt
ifier
Che ss -
progressive
CH - P1,
CH - P1A
CH - P2,
CH - P2A
CH- P3,
CH - P4
CH - PS,
CH- P6
CH - P7,
CH- P8
-
.-
Go
•Japanese
by
o-yomi
GO - J1,
GO - J2
-
Go - andante
byo-yomi
GO-
A1
,
GO - A2
Go -
prog
ressive
byo-y,
GO- P1,
GO- P2
._
Go •Canadian byo -yomi
GO-
C1
,
GO- C2
GO
- C3,
GO - C4
-
Go - Ingbyo -yomi
IN
G- 1,
ING- 2
. 0
-
FIDEmo des
FO - 1,
FO- 2
-
- - -.
Cou
nt down
ON - 1,
ON - 2
-
Coun tup
UP -
1,
UP - 2
. .
-
dagio modes
AD-
1,
AO -
2
I
I
I
-
I
AD - 3,
AO
- 4
I
-
Sudden death mo des
SO- 1,
SO -2
-
SO - 3,
SO - 4
Andante
modes
AN - 1,
AN - 1A
AN-
2,
A N ~
Sudden
dea
th and delay
OL-
S01,
OL- $0 2
OL-
S0 3,
OL- S04
-
Delay and
mo v
ecounter
OL- C1,
OL- C2
OL-
C1
A,
OL- C1B
OL- C2A,
OL- C2B
Count down and delay
OL-
ON1
,
OL
-ON2
Shogi mo des
SHO -
1,
SHO- 2
SHO -
3,
SHO-4
Shu ffl
e
ch ess
SHCH- 1,
SHCH - 2
Beeper p
itch
,se ria l
#
PITCH ,
SrNr
Description
Identif ier
Five-minute chess
CH -
F1
,
CH - F2
CH - F3,
CH - F4
Chess - andante modes
CH - A1,
CH -
A2
CH - A3 ,
CH- A4
CH- A5 ,
CH - A6
CH - A7,
CH - A8
Chess - byo-yomi modes
CH - BY
1,
CH - BY2
I
CH- BY3 .
CH - BY4
Chess -
hour
gl ass CH - H1, CH- H2
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tarti ngTimes
A
ll
mo
des
- all time-controls)
GO
-C4
0.45 00
005
25-0 10 00
005
ING - 1
10000
0:10 00
ING - 2
100 00
3-10.00
FD - 1,1A
40 1 30:00
0:10
FD - 2,2A
40-100:00
0.15:00
0
30
ON
-1
2 00:00
1 00.00
ON
- 2
1
30
:00
0:30:00
0:15:00
0 10:00
UP
-1
000: 00
UP-2
00000
0:05
AD -1
20000
00 15
AD-2
2 00 00
00.15
10000
0010
AD -3
200:00
0015
1:30:00
0010
10000
000 5
AO-4
2 00:00
00 :15
1 30:
00
00.10
1
00
:00
00
05
0:
30 00
0
005
SO
-1
0:30:00
50 2
1:0000
0:3000
SO-3
1 30:00
045 00
0:30 :
00
SO
- 4 ;
2.00:00
10000
030 :00
0:15:00
AN -1
15-1 :0000
AN - 1A
15-500
AN-2
DL - DN2
15 - 100 :00
20000
10 -
0300
0
005
AN - 3
13000
15 - 1300 0
005
10
100 :00
1 00 :00
05 -
030
:00
005
DL -
SD
0:
3000
0:30 :00
005
0:05
OL - C1,A B
OL - SD2
40
- 2:00:00
1 30 :00
0:05
005
1 00
00
0:30 :00
00 5
0.05
OL - C2 A 8
OL - S03
40 - 2:00. 00
1:
00
:00 0.
05
0:
05
20
- 1
000
0
l
0 30 .
00
005
0:05
1
0000
0:1500
0.05
0:05
SHO -1
OL -
S04
01
.
00
:
00
2:00 .00
SHO - 2
0:05
60-0:30
1 30 :00
SHO - 3
0:
05
120-
30
1 00:00
SHO -4
0:05
60-1:0000
0:30:00
30-0 :30 :00
0:05
15-0 10 :00
DL -
DN
1
1 3000
005
03000
005
CH - F
500
CH
- F2
500
CH - F3
500 0
CH - F4
15:00
CH
-A1
5-90:00
CH - A2
5 9000
5-60:
00
CH
-A3
5 90 :00
5-60 :00
5-30 00
CH -A4
5-
9000
5 60 00
5 30 :00
5-15 00
CH -A5
5-90:00
5-60:00
5-45:00
5-30 :00
5-15:00
CH - A6
5-90:00
5 6000
5-
4500
5 3000
5-15:00
5 10 :00
CH -
A7
5 - 10 0 :00
5 -
3
0
CH -A8
5 - 1:3000
5 -
100:00
5 - 0:3000
CH - BY1
4:30
0 05
CH - BY2
200:00
0.05
CH - BYJ
1:
30
:
00
0:10
1:0
000
0:0 5
CH - 8Y4
1 00:00
015
0:45 :00
0:10
030 :00
0:05
01500
0:05
CH - H
02 :
00
CH - H2
0130
C
H-P1 1A
40 -2.00 00
20 10000
CH - P2,2A
40
-1
3000
20-030 .00
10-0:10:00
CH - P3
40-6 00
10-
0
CH -P 4
2 00
0.12
CH - P5
I
0:2000
0:06
CH - P6
0:15:00
0:06
01000
0:06
CH - P7
2:00 00
0 :06
1 30 :00
0:06
1 00 :00
I
0:06
I
CH - P8
1;3000
•
006
10000
006
0300
0
- - -
006
0 1500
006
GO - J
0300:
00
5:00
GO - J2
3
0 00
05-0 30
GO
-A1
0:45:00
5 1500
GO -A2
1 00 00
15-0:30:00
GO - P
2
0:00
25-0 15:
00
10 00
5:
00
GO -P2
1 00:00
0:20 00
0:06
GO -C1
020: 00
25 0 1500
GO -C2
25 -0 1500
GO
-C3
03000
0 05
25 01000
0.05
_
_
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1 888 Sam Time
16 Features Summa y
17
Legend for
A B C,
D
E F
on page 18
MODE
A
B
C 0
E
F
GO - C2
Off
Off
Off No
No
Yesl
I
MO E
A B C
0
E F
GO
- C3
Off ·
Off
Off
No No
Yes
GO
- C4
Off
Off
Off
No
No
Yes
H - F1
Off
NA
On
No
Yes
No
CH - F2
Off
ING - 1
Off
Off Off No
No
Yes
A On
No No
Yes
ING - 2
Off
Off
Off No
No
H -
F3
On NA
On
No
Yes No
Yes I
No
FD-1 ,1A
Off
Off
Off
No No
YesH
-
F4
I
ff
NA
On
No
Yes
FD- 2,
2A
Off
Off
Off
No
No
Yes
H - A
Off
NA On
No No Yes
ON - 1
NA
Off
Off
No
No
Yes
H
-
A2
Off
Off
On
No
o Yes
CH -
A3
Off
ON - 2
NA
Off O
ff
No No
Yes
ff
On
No No
Yes
UP
- 1
NA
Off
Off
No
No
Yes
H - A4
Off
Off
On
No No
Yes
CH
-
A5
UP 2
NA
Off
Off
No
No
Yes
ff Off
On
No No
Yes
CH
-A6
Off Off
On No
No
AD - 1
.
Off
Off
O
ff
Yes No
Yes
es
CH
- A7
Off Off
AO 2
O
ff
Off
Off
No No
Yes
n
No No
Yes
On
I
CH - A8
Off
AD - 3
Off
Off Off
No
No
Yes
ff No No
Yes
-
I
CH -
BY1
AD - 4
Off
Off Off
No
No
Yes
ff
O
ff On No
Yes
No
SO
- 1
Of
f
NA
On
No
No
Ye
s
H
-
BY2
Off Off On
No
No
Yes
-
SO - 2
-
Off
Off
On
No
No
Yes
H - BY3
Off Off
On No
No
Yes
SO - 3
Off
Off On
No
No
Yes
H - BY4
Off
ff
On No No
Yes
CH - H
Off
SO 4
Off
O
ff
On
No
No
Yes
A On
No
No
Yes
CH - H2
Off
NA
On No
No
Ye
s
AN - 1
On
NA Off
No No
Yes
AN - 1A
Off
NA
Off
No
No
Yes
H
-
P1
,1A
Off Off
Noff Yes
o
I
CH
- P2 ,
2A
Off
AN
- 2
Off
Off Off
No No
Yes
ff
Off No No Yes
CH - P3
On On
AN
- 3
Off
Off
Off
No :
No
Yes
n
No Yes
No
OL - SD1
Off
NA Off
No
No Yes
H -
P4
On NA
On No
Yes
No
OL
-
S02
Off
O
ff
Off
No No
Yes
H - P5
Off NA
Off No
No
Yes
CH
-
P6 Off
OL S03
.
Off Off Off
No
No
Yes
ff Off
No No
Ye
s
OL - S04
Off
Off
Off
No
No
Yes
H
- P7
Off Off
Off No
No Yes
CH - P8
DL- ON1
NA
Off Off
No
No
Yes
A Off
Off
No No
Yes
GO
- J1
Off
DL-
ON2
NA
Off
Off
No
No
Yes
n
Off Noes
Yes
DL -
C1
, A, 8
O
ff
Off
Off
No
No
Ye
s
O
- J2
Off
On
Off Yes
No
Yes
DL - C2 , A, B
O
ff
Off
Off
No
No
Yes
O -
A
Off Off
Off
No No
Yes
SHO - 1
Off
Off
Off
Yes
No
Yes
Off
O - A2
Off
Off
No No
Yes
SHO - 2
Off
Off
Off
Yes
No
Yes
O -
P1
Off
Off
Off
No
No Yes
GO
-
P2
Off
Off
Off No
SHO - 3
On
On
Off
Yes No
Yeso Yes
SHO -4
Off
Off
Off
No
No Yes
O - C1
Off
On
Off No
No
Yes
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1 888 Sam Time
A . BEEP AT -END Initial setting for th e beep-at end feature . If this option is
selected , the clock will make four long beeps when the time on the clock runs
out
B. BEEP AT TIME CONTROL Initial setting for the beep-at-time -control
feature. If this option
is
selected , the clock will make two long beeps at the end
of
a time-control
C. BEEP ON MOVE Initial setting for the beep-an-move feature. This feature
should
be
turned off
when plaYing in small
tournament
rooms , since other
players might find the beeps distracting . DUring Informal blitz play , however , this
feature should be on so a player does not have to look at his clock to be sure he
has pressed
It.
D. BY
O Y
OMI
BEEPS The mode has byo-yomi Wi
th
the option of bya-yomi
beeps. If this option is
selected , the clock will beep at each second, from one
to
nine seconds,
Just
before the end
of
a byo-yomi period. The default settin g is
three byo yomi beeps. That is , the clock will beep at three , two , and one
seconds before the end of a byo-yomi period .
E. QUICK-RESET The mode will
re
set after just one press of the center button
if the clOCk is stopped, This IS the best arrangement for informal blitz games
when the clock will be reset many times. Just press the center button once to
stop the clock and again to reset it. Four presses are required to reset the clock
for modes that are used in tournaments . This makes it difficult to accidentally
reset the clock , even if, for some reason , you must stop the clock before the
game is over.
F
CHANGE
-RUNNING TIME Occasionally an irregularity in the game will
require you to change the time
of
the clock after the game has started. This
feature makes
it
easy to do that. Just stop the clock , then long press the center
button. Follow the procedure in Setting N
w
Starting Times above.
Go d Shogi Timing Explained
The
following description applies to professional go in Japan , Korea, Taiwan, and
China,
Each player in a professional game is given a time limit for all his moves in the
game. A typical time limit is six hours per player , although longer time limits such
as nine hours per player are common
in
championship matches, and shorter times
such as three hours per player are used in semifinal matches. A professional game
may take two days to finish.
During the game a deSignated timekeeper keeps track
of
the time used by each
player When the timekeeper has determined that a player has used all but five
minutes
of
his allotted time, bya-yomi (literally , seconds counting begins The
timekeeper
will count down aloud the last ten second s
of
each minute remaining .
(This is understandably nerve-racking to many players ) If the player makes his
move before the end of the minute , no time
at all is subtracted from his remaining
time That
IS
he gets
th
e minute back. But each time the player uses more than a
minute , hiS remaining time
IS
reduced by on e minute. After the fifth subtraction of
one minute. th e timekeeper declares the player th e loser on time.
In
other words ,
th
e player's clock
is
adjusted up
to
the nearest minute after each
move he makes, if his total time is under five minutes . A timekeeper warns the
player when
eac
h minute is about to end by counting down aloud the last ten
seconds
A
common
time limit among professionals for blitz or lightning go is thirty
minutes per player with thirty seconds byo-yomi at the end , A timekeeper counts
down the
la
st ten seconds.
Pro fessional shogi games are similar to professional go games with byo-yomi and
a
ti
mekeepe
r
The time limit for a championship shogi game is typically nine hours
per pl
ayer No time is subtracted from your main time if you move
in
less than a
minute. T hat is , your time remaining is adjusted up to the nearest minute.
In
other
words, shogi timing is like go byo-yomi timing except that it lasts for the whole
game The CHRONOS Simulates these timing methods in the GO - J1 and GO _
J2 go modes and SHO - 1 SHO - 2 and SHO - 3 shogi modes. See the relevant
seclions in Discus s
ion
of the Mod es p 20 below for more details on these modes.
Shogi players should also consider the adagio mode AD -
1
which h as shogi style
warning beep
s.
The clock also includes go modes
With
other byo,yomi timing methods . See the
sections
on
go in Dis cussion of
the Mode
s p 20 below fo r more information
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Discussion o the Modes - General
• There are three kinds of delay modes - andante , adagio, and delay .They all
feature a time delay
or
grace period at each move before the main time starts
to run.
The andante modes show the delay time
counting
down
on
the d i ~ p l a y
The adagio modes add the delay time to the
current
time when a player
moves.
The
delay
modes
show
the delay time counting down with
alternating or
flashing
dashes.
• Modes with a move counter have a dash on the display if the time is given in
hours: minutes
, and a double dash if the time is given in
minutes: seconds
.
Of
course the clock will show
minutes:
seconds only if the time is less than ten
minutes. A flashing dash on the display means the time is given in hours:
min
utes and the clock is running .
• Many chess and go modes can be used in either game.
• Shogi-style warning beeps are an option in adagio mode AD - 1
• It is easier to learn about a new mode if you practice using it with low value set
tings first. For example:
1. Set the five-minute
mode
(CH - F1) to
0:02,
then press a play switch . Note
the flashing zeros and dashes when the clock runs down to zero.
2.
Set the count-down mode (DN - 1) with main time : :1
0
and second time
control : : 5 . Press a play switch and watch the time-control indicators
appear as each time-control runs down to zero.
3.
Set the andante mode (CH - A1) to
5 - :1 .
Press each play swi tch
several times to see how the delay timer works , then let the clock run down
to zero. You will
hear
three short beeps at the end if the
b e e p
feature is on .
Discussion o the Modes
FIVE MINUTE HESS I
(CH-F1)
Description: Standard five-minute chess . The clock stops when
it
reaches
ODD .
Intended use : Casual five-minute chess .
Pros:
Easy to reset. Press the red button once to stop the
clock and again to reset it.
Cons:
Not appropiate for tournament play since the clock could
be reset by "accidentally" preSSing the red button twice if
there was a need to stop it before the end of the game
Also, the time of the clock cannot be changed once
th
e
clock has been started, so an extra ten seconds or minute
cannot be added to the time if that became necessary.
FIVE MINUTE HESS 1
(CH -
F2)
Des c ript ion; Standard five-minute chess . The clock stops when it
reaches 0:00 .
Intended use: Tournament five-minute chess .
Pros: It is difficult to "accidentally" reset the clock . You must
press the red button four more times after stopping the
clock to reset it. Also , the time of the clock can be
changed during a game, if that becomes necessary.
Cons :
The clock is harder to reset so it
is
less:convenient for
casual five-minute chess than Cli - F1 .
FIVE MINUTE HESS
(CH - F3)
DeS
Cript ion: Standard five- T,inute chess with the time shown in tenths
of
a second.
Intended use : Casual five-minute chess.
Pros: You can see the time in tenths of a second .
C
ons
: Few players can make use of this information since it is
difficult to move and press the clock
in
less than a second .
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FIVE MINUTE CHESS IV
(CH -
F4)
Description :
Standal'drive-minutechess The clockstopswhen it
reaches0:00 .
Intended usc:
Casualfive -minutechess.butyoumayset theclockfor
longer stal1ingtimessuchas fifteenortwentyminutes.
Pros:
Four digits areusedsoyoumayplaywithlongerstarting
timessuch as
1500
or20.00.
It
iseasytoresettheclock
Presstheredbuttononce tostoptheclock andagainto
reset it.
Cons:
Not
appropiate
fortournamentchessforthesame
reasons asCH-
F1.
CHESS
-
ANDANTE MODE I
(CH - A1 )
Description: There isadelay ateachmovebeforethemaintimestarts
to run A playerlosesno main timeIfhemoves inlessthanthedelay
t ime. Themain timeand delay timeremaining are alwaysdisplayed.
The delaytimemaybefromzerotonineseconds.
Intended use : Tournament chesswithonetime-controlandatimedelay
ateach
move
Pros :
Thedelaytimei salwaysdisplayed.
COilS :
Themaximum delaytimeis
9
seconds andthemaximum
maintimeis
99 :59.
CHESS
- AN
D
ANTE
MODE
II
(CH -
A2)
Description : There isad elay ateachmovebeforethemaintimestarts
to run .
A
playerloses nomaint ime ifhemoves in lessthanthedelay
time . The main timeanddelaytime remaining are always displayed.
The delaytimemay be fromzero tonineseconds. Thismodehastwo
time-controls.
In
tended
use:
Tournament chesswithtwotime-controlsandatimedelay
ateachmove.
Pros : The delaytime isalwaysdisplayed . The delaytimemay
be different for each time -con trol You could have a setting of 60
minuteswith
0
delayforthefirsttime -controland
5
minuteswithadelay
of
5
secondsforthesecondtime-control.
Cons :
The maximumdelaytimeis
9
secondsandthemaximum
maintime
IS
99 9 for' eachtime-c
ontrol
CHESS
- ANDANTE
MODE III
(CH- A3)
23
Description: There
is
adelayateachmovebeforethemaintimestarts
to run.
A
playerlosesnomaintimeif he moves
in
lessthan thedelay
time The main time and delay lime remaining are always displayed
The delaytimemaybefrom
zeroto
nineseconds. Thismodehasthree
time-controls.
Intended
use:
Tournament chesswiththreetime-controlsandatime
delayateachmove
Pros
: The delaytimeis alwaysdisplayed . Thedelay time may
be different for
each time-control. You could
have
a setting
of 60
minuteswith
0
delayforthefirsttime-controland
5
minuteswithadelay
of
5
secondsforthesecondtime-control,etc.
Cons:
The maximumdelaytimeis
9
secondsandthemaximum
maintimeis
99:59
foreachtime-control.
CHESS
-
AND
ANTE
MODE IV
(CH - A4)
Description: Thereisadelayateachmovebeforethemaintimestarts
torun. A playerlosesnomaintimeifhemovesinlessthan thedelay
time . Themaintime and delaytimeremainingarealways displayed.
The delaytimemaybe fromzerotonineseconds. Thismodehasfour
time-controls.
Intended use:
Tournament chess
with
four
time-controls and a
time
delayateachmove.
Pros
Thedelaytimeis always displayed. Thedelaytimemay
be different
for
eachtime-control. You could have a setting of 60
minuteswith
0
delayforthefirsttime-controland
5
minuteswithadelay
of
5
secondsforthesecondtime-control,etc .
Cons :
The maximumdelay timeis
9
secondsandthemaximum
maintimeis 99
:
9 foreachtime-control.
CHESS
-
AND
AN
TE MODE V
(CH- A5
.
Description : Thereis
a
delayateachmove beforethemaintimestarts
torun .
A
playerlosesnomaintime ifhemovesin lessthanthe delay
time . The maintime and:delay timeremaining are alwaysdisplayed.
Thedelay timemaybefromzerotonine seconds. Thismodehasfive
time-controls.
Intended use: Tournament chesswithfive time-controlsandatime
delayat eachmove.
Pros : Thedelaytimeis alwaysdisplayed The delaytime may
be different for each iime-control. You could have asetting of 60
minuteswith
0
delayforthefirsttime-controland
5
minuteswith adelay
of
5
secondsforthesecondtime-control ,etc .
Cons:
Themaximumdelaytime
is 9
secondsand Hlemaximum
maintim e
is
99 9 foreachtime
control
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25
• CHESS - ANDANTE
MODE
VI
(CH - A6)
•
CHESS
BYO YOMI
MODE I
(CH - BY1)
Description:
There
is
adelayateachmovebeforethemaintime starts
to run. Aplayer losesnomaintimeifhemoves In lessthan thedelay
Description: Modifiedgotiming. Ifaplayermoveswhenhismaintime
time. Themain time and delaytimeremalnlllg are always displayed
tlasgone belowthe byo-yomi time.the clockwill set his
Thedelaytimemay be fromzerotonineseconds This modehas six
maintimebackuptothebyo-yomitime. Forexample If
time-controls.
the byo-yomit imeis0.10 and he moveswith just two
Intended use: TournamentchessWith SIX time-controlsandatimedelay
seconds left , his t ime wil l be set back upto 0:1O A
ateachmove.
player'sclockwill notrun outif
he
can movein thebyo
yomitimewhen hismaintimegets closetozero .
Pros: Thedelaytimeisalwaysdisplayed . Thedelaytimemay
be differentfor each time-controL You could have a setting of 60
Intendeduse: Casualchess
minuteswith0delayforthefirsttime-controland5minuteswithadelay
of5secondsforthesecondtime-control,etc.
I
Pros: No needto "bang" the clocknear the end ofthe game
sinceyoualwayshave
at
leastthebyo-yomi timeforyour
Cons:
Themaximumdelaytimeis9secondsandthemaximum
nextmove .
,
maintime is99 :59foreachtime-controL
Cons:
Maximummaintimeis 959.
• CHESS - ANDANTE MODE VII
(CH- Al)
•
CHESS B YO-YOMI MODE
/I
(CH-
BY2)
Description:
Thereisadelayateach movebeforethemaintimestarts
torun. A playerlosesnomain timeifhemoves in lessthanthedelay
Descri
ptio
n: SameasCH-
BY
above Maximummaintimeis9:59 :59 .
time. Thedelaytime remainingisalwaysdisplayedandmay befrom
zerotonine seconds. Thismodehastwotime-controls.
In
tended use:
Tournamentchesswith suddendeathstyletimingandone
time-control.
In t
end
ed use: Tournamentchesswithtwotime-controlsandatimedelay
ateachmove.
Pros: Thistimingmethod may be thebest way to avoid the
problemof "clockbanging "attheend ofagameortime
Pros: The maximummain time is 95 9 :59. The delaytime is
control. Othermethods.Includingaddingtimeo rhavinga
always displayed . The delay time may be different for each time
timedelayateachmo ve, losetheflavorand "psychology"
controL You couldhaveasettingof twohourswith0delayforthefirst
of traditionalchess timing. In this method there isno
time-control and 5minuteswithadelayof 5seconds for thesecond
changewhateverinthetraditionalmethoduntilaplayer's
time-controL
timegoesbelow thebyo-yomi time, say,forexample, 15
Cons:
Themaximumdelaytimeis9seconds.
seconds. Whenthathappensthe playerisguaranteed
thebyo-yomitime(15seconds),foreachofhisremaining
moves in the game or time-control. 'Because of its
•
CHESS - ANDANTE MODE VIII
(CH- AS)
simplicity and similarityto traditionalchesstiming, this
methodIS appropiateforsuddendeathtiming.
Description:
Thereisadelayateachmovebeforethemaintimestarts
to run. Aplayerlosesnomaintimeifhemovesin lessthanthedelay
Cons: None
time. Thedelaytime remaining is alwaysdisplayed andmaybe from
,
erotonineseconds. Thismodehasthreetime-controls.
Intended
use:
Tournamentchesswiththreetime-colltrolsandatime
delayateachmove.
I
Pros:
Themaximummaintimeis
95959
. Thedelaytimeis
alwaysdisplayed.:Thedelaytimemaybedifferentfor
eachtime-controL
Cons:
Themaximumdelaytimeis9seconds.
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CHESS
BYO-YOMI
MODE 11/
(CH -
BY3)
Description:
SameasCH - BY2 abovebutwithtwotime-controls The
maximumtimein eachtime-control IS 95959 Thebyo-yomitimes for
eachtime-controlcanbesetfordifferentvalues,including zero
Intended use: TournamentChesswithsuddendeathstyletimingand
twotime-controls.
Pros:
SameasCH-
BY2
above .
Cons:
None.
CHESS
BYO-YOMI
MODE IV
(CH -
BY4)
Description: SameasCH- BY2 abovebutwithfourtime -controls .The
fourth time-control repeats indefinitely . The maximumtimein each
time-control is959:59. The byo-yomitimesfor eachtime-controlcan
besetfordifferentvalues ,includingzero.
Intended
use
: SeriousTournamentorSuddenDeathchesswiththreeor
moretime-controls.
Pros:
SameasCH- BY2above. Also,youmay playa game
withanunlimitednumber
of
time-controls(with thefirst
fourbeingdifferent)
Cons:
None.
CHESS
- HOUR GLASS
I
(CH - H1)
Description:
Oneside increasesastheothersidedecreases,justlike
thetwoends of an hourglassoreggtimer . Anhourglasswasthe first
timingdevice used inchess Aplayerturned it overwhenhemoved ,
andasthetotaltimeforone sidedecreased ,thetotal timefortheother
increased, andbythesameamount. The CHRONOS simulatesthis
timingmethodinthehour-glassmode. Thatis, when itis yourturn to
move,youropponent 'stimeincreaseswhileyours decreases, and by
thesameamount.
Intende
d
us
e: Casualchess .
Pros:
Thismethodisgoodforplayingaleisurelycasualgame
whilestillretainingsometimingconstraints .
Cons:
Sincebothclocksare-alwaysrunning (oneup,onedown)
thedisplaycanbeconfusing .
CHESS -
HOUR
GLASS /I
(CH - H2 )
,Description: Same as CH - H1 aboveexceptthatonlyoneclock runs
atatime Whenyoumove.your'opponen t sclock IS adjustedupbythe
time that you used for your last move, but untilthattime his clock
appearsstopped
Intended
use: Sameas
CH
-
H1
above.
Pros:
Sameas CH-
H1
above. Also, thedisplaysareeasierto
readsinceonly oneclock is running.
Cons:
None
C
HE
SS PROGRESSIV MODE I
(CH - P1)
Descrip ti on: This is standard chess tournament timing with unlimited
repeatinglime -controls ,alsocalledprogressivetiming . Aplayermust
makefortymovesintwohours,andifhedoesan houris addedto his
remainingtimeforthenexttwentymovesetc. Sincethe clockhas six
digits it IS notpossibleto showthe movecounter and the timeinhours ,
minutes,and secondsat the sametime If thetime is less than ten
minutes , the clock will show a
double
dash foll owed by minutes :
seconds.an dotherwisethe timewill begiven in hours :minutes. See
the rema rkaboutmodes
wi
th amovecounter
in th
e
Discussion
of th
e
modes
-
General
sectionabove (p
20) .
Intended use: Seriouschess orshogi .
Pros:
Numberof movesmade
in
thelime-controlisdisplayed .
Con s:
Sinceonlysixdi gi tscanbe display-ed ,it isnotpossibleto
showhours ,minutes .andsecondsatthesa metime
unlessthetimeremainingisless thantenminutes .
CHESS
PROGRESSIVE MODE /I
(CH- P2)
Des
cription:
Thismodeis likeCH- P1aboveexcept ithas threetime-
controls. This mode could be used to shorten the averagetime per
moveinsuccessivetime-controls . Forexample ,asettingof40-':30:00 ,
20-0:30 :00 ,10-0:10:00would have21/4minutesaveragepermove
in
thefirst. 11/2 minutesaverageper move in thesecond,and minute
averagepermoveinthethird ,andsucceeding,time-controls .
Intended
use: Seriouschessorshogi.
Pros
SameasCH- P1 above.
Cons:
Sameas CH -
P1
above.
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CHESS PROGRESSIVE MO E IA IIA
(CH - P1A .2A)
Descriptien:
Thesemedes are just l ike CH - P1,
P2
abeve .EXCEPT
thatthedisplay
ef
a
running!
cieckwillshewthetime in heurs minutes.
andsecondsifthetime IS greaterthan
1
minutes- i.e to' ma keroem
forthefull time.the movenumberwillnetbedisplayed.
(Of
course. the
movenumberonthe opponent'scleckwillstillbedisplayed.)
Intended
use: Seriouschessorshogi.
Pres: Yeu getto' se ethe fu
ll
timewhen yeurClock is running
(Thereis nO reasontos hewttle mevenumber on both
sides
.)
Cens :
Some
playersmayfindthechangingdisplaysdistracting.
CHESS PROGRESSIVE MO
E
III
(CH- P3)
Descriptien:
This is the same as CH . P1 above
except
that the
maximumtime-controltimeis9:59.Themodeisdesignedforblitzplay .
A
playerhassix minutestomakefortymoves. Ifhedees.aminuteis
added to histimeforthenexttenmovesetc . Usethismodetogetmere
practiceplaying
endgames
Theclockshowsthe
number
of
moves
made
in
eachtime-controlandthetimeremainingforeachside.
Intendeduse : Casualblitz chess.
Pres: Thismodeavoidsrunningoutoftime early inthegameso
youcanplaymoreblitz chessendgames. Modehasquickresetfeature
- presstheclock oncetostopit.andagaintoresetit.
Cons :
None
CHESS PROGRES
SIVE MO E IV
(CH - P4)
Desc riptien:
This
isthe sameasCH- P3abovebutwi th themaintime
setfor 2:00,
thesecond
time-contrO lsetfor0 :12. and the mainand
secondtime-controlnumberofmovessetfor 01 . Themovenumberis
notdisplayedsinceitis always
01
.
Inte
nd
ed
use: Casualblitzchess
Pr
es: Easiertousethan CH- P3above inthespecialcasethat
themovecountersaresetfor 01 .
Cens:
Maximum
timeis9:59.
CHESS PROGRESSIVE MODE V
(CH - P5)
Descriptien: ThisisthesameasCH- P4above.butthe firsttime
control timecan
be
as
largeas95959 so youcanplay
longer
games
.
Intendeduse
: Seriouschess,go .or
shogl
Pres: Thistimingmethodavoids "ciockbanging "attheendofa
game. It couldbeusedforsuddendeathtimingwithone
time-control.
Cens
None.
CHESS PROGRESSIVE MODE
V
(CH - P6)
Description:
Thisisthesameas CH - P5above.butrepeatedtwice.
This method could be usedfor sudden deatht imingwith two t ime
controls .
A
dashappears in frontofthe time when the secondtime
controlbegins.
Intendeduse: Seriouschess ,go .orshogi.
Pres : SameasCH- P5
Cens
: None.
CHESS PROGRESSIVE MODE VII
(CH - P7)
Description : Thisis thesame as CH - P5above.butrepeatedthree
times . Thismethodcould beusedforsudd endeathtimingwiththree
timecontrols. Special symbo ls appearinfront ofthe timewhenthe
secondandthirdtime-controlsbegin.
Int
ende
d use: Seriouschess,go .orshogi.
Pres: Thistimingmethodavoids "ciockbanging "attheendofa
game.
It
cQuld beusedforsuddendeath
ti
minewiththree
time-controls
Cens: None.
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CHESS PROGRESSIVE MODE VIII
(CH - P8)
Description: This is the same as CH - P5 above , but repeated four
times
The fourth time -control repeats indefinitely Special symbols
appear in front of the time when the second, third. and fourth time
controls begin.
In tended use:
Serious chess. go, or shag .
Pros:
This timing method avoids "clock bangmg" at the end of a
gam e. It
could
be used for sudden death timing wi th four , or more,
time-controls.
Cons:
None
•
GO JAPANESE BYO- YO
MII
(GO - J1)
Desc r
iption:
When the main time runs out byo-yomi beg ins. Dashes
will
appear
on the display to show that the player is in byo-yomi. After
each move tile player's time wi ll be adjusted up to the nearest minute.
He loses no time if he moves In less than a minute . but he loses a
minute if he
takes
a minute or more to
move
If tile "beep-a t-time
control" feature is on , the clock will beep
1 when the main time ends and byo -yomi starts,
2
at ten seconds befol'e the end of each byo-yoml period, and
3.
at the end
of
each byo -yomi period.
If you select from one to nine byo·yomi beeps for the byo· yomi
periods, the clock will beep at each secon d, from one to nine seconds,
just
before the end
of
each byo-yomi period.
Th
e d
ef
aul t setting is three
byo-yami beeps.
That
IS , the clock will beep at three, two, and one
seconds before the end of the byo-yomi period. This mode simulates
the
professi ona
l go timing method
desc
ribed above (p 18)
In tended
use:
Serious go
Pros:
Simulates professional go timing method.
C
ons:
None.
GO JAPANESE BYO YOMI I
(GO - J2)
Desc ription : This
mode
is the same as
GO
- J1 above e
xc
ept that you
have more van ety for the byo-yoml parameters . For example, you could
set the byo-yoml time for three th rty second periods Then the total
bya-yomi time is one minute artd thirty seconds , and your time is
adjusted up after each mov e to the nearest thirty seconds
This mode could also be used for slow chess. Set the primary time for
230.00 and the byo-yoml time for 01 -015 (that
is
, one fifteen second
byo-yoml period) When your primary time runs out you must play the
rest
of
the
game
at fifteen secol'1ds per move The
display
flashes
"forfeit"
If
you run out of time
NOTE: The "beep-at-time-control" and "byo -yomi-beeps " features do
not take effect in thiS mode until tile number of byo-yomi p.eriods
is
five
or fewer
In
tended
use:
Senous go, shogi. or chess.
Pros: Simulates professional go timing method.
Cons: None.
GO ANDANTE
BYO
-YOM I
(GO - A1)
Des c
ri
pti on: When y
our
main time runs out the byo-yomi
timing method switches to the andante mode. That is. there is a delay
at each mov e before your bya-yoml time starts to run. If you move in
less than the delay time, you lose no byo -yomi time. If you take more
than the delay time your byo-vomi time starts to count down Of
course, if your byo-yomi time comes to zero , you lose the game on t ime.
The delay time and byo-yomi time
is
always
di
splayed.
The
maximum
del ay t ime is 9 seconds, and the maximim byo-yomi time is 9999.
Intended use: Serious or cas ual go
Pros: Simpler than standard byo·yomi.
Cons: None.
GO
ANDANTE BYO YOMIII (GO - A2)
Descriptio
n:
ThiS is like GO - A1 above except that the range for the
byo -yomi and de lay times are increased. The maximum delay time is
99 seconds, and the maximum
by
o-vomi time is 9.59.59.
As su me the bvo-yoml delay time for this mode and the
byo-yom
i l ime
for GO - J2 mode above is set for thi rty seconds, and
assume
a player
takes thirty-one seconds to move
In
this mode he loses Just one sec
ond from his base byo-yomi time - in the GO •
J2
mode he loses the
whole byo-yomi time of thirty seconds This byo-yomi timing method
seems simpler and more reasonable than the stalildard Japanese style
byo-yomi.
Intende
d
us
e: SerioLis or casLial go.
Pros: Simpler than standard byo-yomi.
Cons: None
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O PRO
GRE
SSIVE B -YOMt I
(GO- P1 )
Description : Whe nyourmaintimerunsout
th
ebyo -yomltimingmethod
switches tothep
rogressi
vemo de (CH- P1)describedabove . That Is,
youmustmaketwenty-fivemoves
in
fifteenminutes,andifyou do five
minutesareadded toyourremainingtimefor thenextten movesetc
In tend
ed
use : Serious r casualgo.
Pros
: Movesareautomatically·countedby the
cl
ock.
Cons :
None .
GO • PROGRESSiVE B -YOM/II (GO-
P2)
Descripti
on:
Thebyo-yomiperiodin thismode
iSjLl
st
li
keCH - P5
above.
Intende
duse:
Seriousorcasualgo.
Pros
:
Verysimplebyo-yom!method
Cons
:
None.
GO •
CANA
DIAN
BYO·
YOMII
(GO- C1)
Description: When your main time runs out in th is
mo
de you are
require dto makea specificnumberof
mo
veswithinthesecondarytim
limit !fyou do yourclockisresetWith the secondarytimeand ag8ln
youmustmakethespeci ficnumberofmoves
Withi
nthesecondarytime
limrt This cont inues until the game is over.
The
seco
ndary
time
remaining and the numbero fmovesmadea realways displayed. This
mod
esimula teswhat isca lledCanadianbyo-yom i.
Whe
n
yo
ur pnmary
timeruns
ou
tinthisbyo-yomi methodyouaregivenanumberofstones,
say twenty , andrequired
to
play
th
em within a speCific time, say five
min
ut
es . Ifyoudo,yourcl
oc
kisresettofive minutesandyou
ar
egiven
another twenty stones
to
pla y etc. This
me
thod is often used with
mechanicalclocks.
Intendeduse: Casual goorin tournamentsthatuseCanadia nbyo-yami
P
ro
s :
Simplerthanusingamech anicalclocksincethestones
areautomatically "counted"foryoubyIheclock Th e
clockwillflash"forfeit" ifyouove rstepthetimelimit.
Co
ns:
None.
GO
CANADIA
N
BYO-YOMIII
(GO- C2)
Description:
This
is
likeCanadian byo-yomi I,GO-
C1
aboveexcept
that there ISnomaintime . Youarerequired tomaketwenty-fivemoves
in
fi
fteen minutes . Ifyoudo,yougetanother fifteen minutesforthenext
twenty -fivemovesetc. Ifthelime S le
ss
thantenminutes ,theclock
Will
show
an
upperdashfollow edbyminute
s:
seconds . A lternatingdashes
meanthe time is in hours: minutesand th ec lock isrunning
Intended
use:
.Casualgo.
Pros :
Gameisfaster .
Cons:
None .
O· CANADIAN BYO-
M/ III
(GO- C3)
Des
cr i
pt ion :
ThisisthesameasGO- C1 aboveexcept thatthereare
optionaldelaytimes,which maybedifferent ,
bef
orethe
maintimeand/orbyo-yomi timesstarttocountdown .
Inten
ded
use:
Sameas
GO
- C1 above .
Pros :
Sameas
GO
- C1above.
C
on
s:
None.
GO- CANADIAN BYO·YOMI IV
(GO-
C4)
Desc ript ion: ThisislikeGO- C3above,except
th
edisplaywillnotflash
'·forf
eit
ifyourclockrunsdown
to
0:00 ,and thebyo-yomi time
is
resetif
you ma k.e the specified number of moves for the byo -yomi per iod
Therefore ,towinon timeagainstanopponentwhosetimehas run out,
Ihlsmethod requiresthat you call atime forfeit
before
youropponent
makesthespecifiednumberofmovesandresetshis byo-yomitime
Inten
ded
us
e: SameasGO- C1 above.
P
ros
: SameasGO - C1above .
Cons: None
O
- /NG B -YOMI/
(ING - 1)
Description: In
this timing methodyou are required
to
complete your
gamewithinthe maintime . Ifyoudonot,you loseaspecificnumberof
points ,saytwo ,foreachadditional byo-yomiperrodyouuse. Ifyouuse
three additionalbyo-yomi periodsyou lose th e game on time The
themeofthemode is"tllne is money" . Thebyo-yomiperiod is typically
setfor1/6maintime.
In tended use: Tournaments
wh
ichrequire INGbyo-yomi
Pros: Thetimeusedbyaplayer ca ndirectlyaffecthiSscore
Cons
: Thereisno trad itlol l forchanging a player's scorebased
on
th
etimehe h3 sused
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(ING·2)
GO - ING BYO- YOMI II
Description : Same as ING - 1 above. except tha1 the byo-yomi time has
an optional delay time of up to nine seconds The delay
time and byo-yomi time are always displayed
In te
nd
ed use : Same as IN G - 1 above
Pros : Same as ING - 1 above .
Cons:
Same as ING - 1 above.
(FO
-
1) (F D - 1AJ
FIDE MODE I IA
Descripti
on : These are the
sa
me as CH - P1, P1A above but with the
move counter for the secon d time-control set for 01 The se modes are
compatible wit h the FIDE rapids mode Note· the c lock will not display
move numbers if the number of mov es in the second time-control of CH
_ P1, P
1A
IS
0 ·
since. unless you r lime runs out. you make tile time
control wi
th
every move .
In t
ended use
: Cas ual or serious chess .
Pros :
Eas ier to use than CH .. P1,1A with mov e counter set for
01
.
Con
s:
None .
,FO -
2
(FO - 2A)
FIDE MODE II, IIA
Description:
These are the s
am
e as CH - P2,
P2A
above
bu
t
wi
th the
move counter for the se cond and third time-controls s
et fO "
01. The se
modes are compatible wit h th e FIDE
tourn
a
ment
mo
de
Note the
clo ck will no t disp lay move numbe
rs
if the number of moves In the
second or third time-control of CH - P2, P2A is 01 since . un less your
time runs out. you make the
ti
me-con trol with every m ove.
Intended use: Casual or serious chess.
Pro s : Easier to use than CH - P2, P2A with move counters se t
for 01
Cons: None
COUNT DOWN 1
(ON - 1
Des c
ription:
The second time control starts when the main time luns
o
ut
Special sy mbols In front of the time show when the second third
and fourth time-controls Ilave started
Use this mode for standard timing such as forty -five moves In two hours
wit h twenty
fi
ve moves per hour thereafter . Set the main time for
2:
0000
and the second time-control for 10000
Use this mode
al so f
or the ··sudden-death ove rt ime· timing method .
(A
typical exam
pl
e IS forty moves in two hours and one hour for the
re st
of
the ga me Set the primary time for
2:0000
and the secondary time
fo
r
1 00.00.)
Intended use: Tournament chess
Pros: The time remaining In
a
time-contro l is displayed more
clearly and accurately than in mechanical clocks
Cons : None
COUNT DOWN II (DN -
2)
Desc
r
iption:
This method is like
ON
- 1 above except that there are four
time-controls. The fourth time-control repeats indefinitely
In tended
us
e: Sertous chess
Pros: You can set prog res sive ly faster time-controls. For
example you could reqUire 40 moves in 1
112
hours. then 20 in 30
minu tes, then 20 In 15. then 20 in 10 to en d of game
Cons
: None.
OUNT UP I (UP - 1)
Description: The clock cou nts up. You can use thiS mode for standard
liming such as forty-five moves In two hours with twenty- five per hour
thereafter. A player must make forty-five moves before
hiS
clock shows
2:
0000
and another twenty-five befo re it shows 30000. You could
also set the clock for staliing times such as 40000 or 4:
3000
. to agree
with the standard starting time of mechanical clocks. The
cl
ock can be
se t to beep on the hour - a useful fea tu
re
if the time-controls end on the
hour, which is usually the case wh en mechanical clocks are used.
Intended use: Tournament chess.
Pros: Simulates mechan ical clocks .
Cons : None.
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•
COUNT UP
1/
(Up - 2)
Description: This is thesame as UP - 1 above except there isa five
second delay before the maintime starts to count up The display
showsalternatingdashesdur i
ng
the delay time. Theclockcanbe set
to beep on the hour- a usefulfeature ifthe time-controls end on the
hour,whichisusuallythecasewhenmechanicalclocksare
useel
Intendeduse: Tournamentchesswithatimedelay
Pros:
Simulatesmechanicalclockswiththeadd itionofatime
delay .
Cons:
None.
•
ADA
GIO MODE I
(AD- 1)
Desc ription: After eachmove you make your time is adjusted upto
eitherthetimeyouhadatt he beginning of themove,or to yourcurren!
t ime plus the delay time (15 seconds , for example) , whichever
is
smaller. Thisistheadagiomethodofincorporatinga timedelay ,and
it
seems to bethesimplestandclearestway to add
a
timedelayateach
move . Ofcourse ,whenyourmaintimerunsoutyou loseon time This
modecan be used toplay slowgamesofchess, go,or shogi . (Shogi
playerspleasetakespecialnoteofNotes2 and3 below.)
No
t
es:
1) Whentheclockisfirst started thedelayti
me
isauto- matica lly
addedtotheinitialmaintime ,so thatyou rdelaytimew ill startto
countbeforeyourmaintime.
2 The
clockwillbeepat
30, 20,
and
1 seconds
before theend ifthe
'·beep-at-time-control"option isselected.
3) Justlikego
modesGO - J1, 2,youcansetup to nine
by
o
-yorni
beepsduring thelasttenseconds.
In tendeduse: Seriousgo,chess ,and shogi.
P
ros:
An
elegant
timingmethod.
Cons: None.
•
ADA
GIO MODE II
(AD- 2)
Descri pt ion: This is simila rtoAD- 1aboveexceptthemodeIlastwo
time-controlsandyoucannotsetanybeepsbeforethe
endofatime-controlas in notes2and3above.
Intendeduse: Suddendeathtimingsuchasf0l1y-fivemoves
in
onehour
and the restofthegameIII thirtyminutesWithaten
seconddelayateach/move
Pros:
EachIlme-co 'll rolcan havedifferent
ti
medelays
(incl udlllgz , r )
Cons:
Non e
ADAGIO MODE 11
(AD -
3)
Description: Thisissimil arto
AD
- 2 aboveexceptthemodehasthree
time-controls .
Intendeduse: Seriousgo ,chess .andshogi Alsosuddendeathchess
timingwith threetime-controls.
Pros:
Eachtime-controlcanhavedifferenttimedelays
(includingzero)
Cons:
None .
ADAGIO MODE
IV
(AD-
4)
Desc ripti
on:
ThisissimilartoAD-
2
aboveexceptthemodehasfou r
time-controls.
Intendeduse:
Seriousgo ,chess,andshogi . Also suddendeathchess
timingwiththreetime-controls.
P
ro
s :
Eachtime-control
can
havedifferenttimedelays
(including zero)
Cons:
None.
SUDDEN DEATH MODE I
(SO- 1)
Desc
ription: Theclock stopswhen themaintimeruns out. Usethis
modefortimingsuchas "game in sixty"or "gameintwo
and ahalf' Settheclockfor
10000
or
230.00.
Intendeduse: Sudden deathchesstiming.
Pros:
Thetimeremainingisdisplayedmoreclearlyandaccu
ratelythaninmechanicalclocks. '
Con
s:
Mode noprovisionforatimedelay
SUD
DE
N DEA TH MODE II
(SO - 2 )
Desc
ripti
on: In this mode, a playermustmakeacertain numberof
moves,sayforty,in thefirsttime -control andtherestinthesecond. To
claimawin on timeduringthe firsttime-control aplayermust have an
accuraterecordof thegame Aplayeralwayslosesontimeif hissec
ondtime-controltimerunsout.
Intendeduse: Suddendeathchesswithtwotime-controls.
Pros:
Thetimeremainrng in atime-control isdisplayedmore
clearly and accuratelythan inmechanicalclocks.
Cons:
Modehasno provision
fOI
atimedelay
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39
SUDDEN DEATH M ODE III
(SO- 3)
Des cription : Th is issimilartoSD- 2above butwith threet ime-controls
Each
pl
ayermustkeep anaccurat erecor·dof
th
egame to
cl
a im awinontimeduring
th
efirst twol ime-contlOl
s.
Intended
li
se: Suddendea
th
chesswiththreetime-contro ls
Pros: Thetimeremaining
in
atime-control
S
d
is
playedmore
clearlyand accuratelythan inmechanicalclocks.
Cons: M
ode
hasnoprovisionforatimedelay
SUDDEN DEA TH MODE
IV
(SO - 4)
Desc ripti on:
Th iS issimilartoSD- 2 abovebutwithfourtime-controls .
Eachplayermustkeep an accuratereco rd ofthegameto
cla imawinon timedUring th e fi rst
thr
eetime-controls.
Intended use:
Suddendeathchesswithfourtime -controls
Pros :
Thetime remaining inati
me
-control isdisplayedmore
clearlyandaccuratelythaninmechan icalclocks.
Con
s:
Modehasnoprovisionforatimedelay
ANDANTE MODE I
(AN - 1)
Descr
ipti on: There
is
adelayat eachmovebefore themainttmestarts
to
ru
n. A
playe
rlosesnomaintime ifhemovesin less than
th
edelay
tim
e.
Thedelaytimeremainingis alwaysdisp layed.
Intended us
e:
Serious
ch
ess
, go, or
sho
gi , es
pec
ially sudden-death
chesswithonetime··controlandatimedelayof
te
nsecondsormo
re
.
Pros: Thedelay time is alwaysdisplayed. The maximummain
timeis9 :
5959
andthemaximumdelay timeis99 seconds
Cons:
None
N
D NTEMODE IA
(AN -
tA)
Desc
ri ption : Thisislike
AN - 1
aboveexceptthemaximummaintime
is95 9 .
In tended use: Blitzchess ,go, orshogi.
Pros: Thedelaytimeremainingisalwaysdisplayed. The
maximumdelaytime IS 99seconds .
Cons:
None
ANDANTE MODE 1/ (AN - 2)
Description: There
is
adelayateach movebeforethemaintime star1s
torun . A playerlosesnomainlimeifhemoves
in
lessthanthedelay
time. The delaytimeremaining
is
alwaysdisplayed
Intended
use: Serious chess go , or shogi , especia lly
sudden
-death
chessWith twotime-controlsandatimedelayof
10
secondsormore .
Pros:
Thedelaytimeis alwaysdisplayed .Thedelaytimemay
befrom
0
to99secondsandmaybedifferent
in
each
time-control. Themaximummaintimeis9 :59:59.
Cons: None
ND NTE MODE III (AN- 3)
Description: There is adelayat eachmovebeforethemaintimestarts
torun. A playerlosesnomaintimeifhemovesin lessthan thedelay
time . The delaytimeremainingIS alwaysdisplayed
Intended use : Serious chess, go , or shogi , especially sudden-death
chesswiththreetime-controlsandatimedelay of 1 secondsormore.
Pros : Thedelaytimeisalwaysdisplayed .Thedelaytimemay
befrom
0
to
99
secondsandmaybedifferentineach
time-control. Themaximummaintimeis9:59 :59.
Cons:
None
SUDDEN DEATH AND DELA Y I (OL-S01)
De
sc r
ip t
ion:
Thereisadelayateachmovebeforetheclockstartsto
countdown . Thecolonsflashduringthedelaytime . The
clockstopswhenthemaintimecomesto 0:00:00
In tended
use: Suddendeathchess withatimedelay .
Pros: Modehas
q
timedelay.
Cons
: None.
SUDDEN DEATH AND DELA Y I (OL- S02)
De
sc
rip tion : Ther e is a del ay
at
eachmove beforethe clockstartsto
countdown. Thecolonsflashduringthedelaytime. Theclockstops
whenthe second
ti
me-controltimecomes to
· Anupperdash
beforethetimemeansyouareinthesecondtime-control.
Intendeduse : Suddendeathchesswithtwotime-controls .
Pros: Thetimedelays canbesetfordifferentval ues ,including
zero,ineachtime-control.
Cons:
None.
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41
•
SUDDENDEATHAND
DEL Y
III
(OL··S03)
Description: This is like DL - SD2aboveexcept thereare threetime-
controls Anupperdash beforethetimemeans youare in thesecond
time-controlanda lowerdashthatyouareinthethirdtime-control.
Intendeduse: Suddendeathct1esswithtllreetime-controls
Pros: Thetimedelayscanbesetfordifferentvalues,including
zero , ineachtime-control.
Cons:
None .
SUDDENDEATH NDDELAYIV
(OL- SD4)
Description:
This.slike
DL
- SD3aboveexcepttherearefourtime
control's. Specialsymbolsbeforethetimeshowwhich
time-controlyouarein.
FirstTC: Nodash
SecondTC:Upperdash
ThirdTC:Lowerdash
Fourth
TC:Doub le
dash
Intendeduse: Suddendeathchesswithfourtime- controls.
Pros
:
The
timedelayscanbesetfordifferentvalues,including
zero ,ineachtime-control.
Cons:
None,
COUNTDO
WN
ND
DEL
YI
(OL- ON1)
Description: This islikeDL - SD2 aboveexceptthatthesecondt ime-
control repeats indefinitely. The colons flash during the timedelay .
Thismode is also likeON- 1abovebutwith an added timedelay at
eachmove . Thetime delaysmay be different in the first two time
controls.
Intendeduse: Seriouschessorshogiwi thatimedelay.
Pros:
Thereareanunlimitednumber
of
time-controls
Cons:
None.
COUNTDOWN NDDELAYII
(OL- ON2)
Desc ri pti on : This islike DL - SD4 above except that the fourthtime-
control repeats indefin itely The colons flash duringthe time delay .
This mode is also like ON - 2above but with an added
ti
me delayat
eachmove. The time delays may be different in the
fi
rst four time
controls
In tendeduse: Seriouschessorshogiwithatimedelay
Pros:
There areanunlimitednumberof time-controls. The fi rst
fourtime-controlsmayhavedifferentsettmgs anddifferentdelays.
Con
s:
None .
TWOTIME-CONTROLSWITHDELA YAND
(OL- C1)
MOVECOUNTER
Description: Thismodehastwotime-controlswiththenumber
ofmovesshownduringthefirsttime-control. Thereisanoptionaltime
delayateachmove. Aexamplesettingis
40
movesin twohourswitha
time delay of3 secondsfollowed by one hourwitha time delay of5
seconds. After
40
movesone hour is addedto yourtime.
Of
course
youloseon timeifyourclockeverruns