civilization strategy cards

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Civilization Strategy Cards The Strategy Card Phase is conducted at the beginning of each turn. One card is replenished or exchanged per turn. Strategy Cards are not usually revealed until they are completed. A few cards are kept until used and allow the player to “Draw Another Card.” These do not have to be revealed. Most cards have an Objective and Reward If the Objective is accomplished some time during the turn then it may be revealed during the Strategy Card Phase, replenished, and the Reward obtained. Any unwanted card can be exchanged during the Strategy Card Phase but must have been held for at least one round. Once a new era begins a player can only draw from the new deck. If a card awards a resource to the player then an appropriate unused resource chit is placed on a city and counts toward potential trade and monopoly calculations. The “Spy Mission” cards in the Modern Era require additional pieces (We use Laura Croft pieces from the card game) Sequence of Play 1. Strategy Cards 2. Barbarians 3. Movement and Battles 4. Trade 5. Riot Checks 6. Production 7. Purchase

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The Strategy Card Phase is conducted at the beginning of each turn. One card is replenished or exchanged per turn. Strategy Cards are not usually revealed until they are completed. A few cards are kept until used and allow the player to “Draw Another Card.” These do not have to be revealed. - PowerPoint PPT Presentation

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Page 1: Civilization Strategy Cards

Civilization Strategy Cards

• The Strategy Card Phase is conducted at the beginning of each turn.

• One card is replenished or exchanged per turn.

• Strategy Cards are not usually revealed until they are completed.

• A few cards are kept until used and allow the player to “Draw Another Card.” These do not have to be revealed.

• Most cards have an Objective and Reward

• If the Objective is accomplished some time during the turn then it may be revealed during the Strategy Card Phase, replenished, and the Reward obtained.

• Any unwanted card can be exchanged during the Strategy Card Phase but must have been held for at least one round.

• Once a new era begins a player can only draw from the new deck.

• If a card awards a resource to the player then an appropriate unused resource chit is placed on a city and counts toward potential trade and monopoly calculations.

• The “Spy Mission” cards in the Modern Era require additional pieces (We use Laura Croft pieces from the card game)

Sequence of Play

1. Strategy Cards

2. Barbarians

3. Movement and Battles

4. Trade

5. Riot Checks

6. Production

7. Purchase

Page 2: Civilization Strategy Cards

ObjectivePopulate Baffin

or Panay

RewardGalley

ObjectiveDefeat any

Ancient Army

RewardAssimilate Army

ObjectivePopulate 5 Regions

Reward2 Settlers

ObjectiveExplore and Replace No Encounter

RewardCoal City Card

ObjectivePopulate 4 Regions

RewardSettler

ObjectiveExplore and Replace NoEncounter

RewardIron City Card

ObjectiveEstablish Trade

with 2 Civilizations

RewardSpice Resource

ObjectiveDominateAustralia

Reward2 Galleys

Page 3: Civilization Strategy Cards

ObjectiveBuild First

Wonder of Era

RewardImprovement

ObjectivePurchase FirstTechnology of

Era

Reward1 Free Technology

ObjectivePopulate 3

Regions

RewardSettler

ObjectiveBuild 4 Villages

in Africa

RewardGem Resource

ObjectiveExplore and Replace No Encounter

RewardMetals City Card

ObjectiveBuy 3 Cavalry and Get 1 Free

RewardCavalry

ObjectiveEstablish Village in Middle East

RewardOil Resource

ObjectiveCapture a

Village

RewardImprovement

Page 4: Civilization Strategy Cards

ObjectiveFind 20 in Treasure

Draw Another Card

ObjectiveNegate Plague

Draw Another Card

ObjectiveDefeat an Advanced

Ancient Army

RewardAssimilate

ObjectiveExplore and Replace No

Encounter with a Free Village

RewardFree Village

ObjectiveDevelop

Iron Working

RewardIron Resource

ObjectiveDevelop

Horseback Riding

RewardHorse Resource

ObjectiveLet a

CivilizationPass Through

and Collect Toll of 20

Draw Another

Card

ObjectiveDiscover a

Minor Civilization

(Automatic Win)

Draw Another

Card

Page 5: Civilization Strategy Cards

ObjectiveDevelopCurrency

Reward+20

ObjectiveDevelop

Philosophy / Literature

RewardLibrary

ObjectiveDevelop

Mathematics

RewardAdditional

CatapultObjective

Establish Village in No Encounter

RewardFree Village

ObjectiveLand on Nippon

and Discover Civilization

RewardFree Village

ObjectiveLand on

Greenland and Discover

Civilization

RewardFree Village

ObjectiveDevelop

Mysticism

RewardTemple

ObjectiveDevelop Code of Laws and Negate Riot

Draw Another Card

Page 6: Civilization Strategy Cards

ObjectiveNegate Plague

Draw Another Card

ObjectiveDevelop

Construction

RewardAqueduct

ObjectiveDevelop

Construction

RewardColiseum

ObjectiveClear Jungle(with settler, 2 turns required)

Reward20 Income for 2 Turns

ObjectiveEstablish Village in Desert with

Irrigation

RewardFree City in

Desert

Objective Establish

Mining Village in Mountains

Reward10 Income per

Turn

ObjectiveBuy 3

Swordsman and Get 1 Free

RewardSwordsman

ObjectiveDevelopTrade /

Mapmaking

RewardAdditional Galley

Page 7: Civilization Strategy Cards

ObjectiveControl

Java

RewardImprovement

ObjectiveRule Britania

Reward2 Navies

ObjectiveDefeat 2 MedievalArmies in Invasion

RewardAssimilate 1 Unit

ObjectiveDefeat 3 MedievalArmies in Invasion

RewardAssimilate All

Units

ObjectiveControl Gran Chaco and

Absorb Minor

Civilization

Reward3 Land Units

ObjectiveSettle Alpine

RewardWine Resource

ObjectiveControl Aleutia

and Absorb Minor

Civilization

Reward3 Land Units

ObjectiveHave a Unit

Retire and Join Village

RewardUpgrade Village

to a Town

Page 8: Civilization Strategy Cards

ObjectiveControlYunnan

RewardSpice Resource

ObjectiveDevelop

Engineering

RewardUpgrade a

Village to a Town

ObjectiveControlIndus

RewardSpice Resource

ObjectiveDiscover

Gems

RewardGem City Card

ObjectiveDiscover

Coal

RewardCoal City Card

ObjectiveDiscoverMetals

RewardMetal City Card

ObjectiveCapture a

Village

RewardImprovement

ObjectiveDevelop

Education

Reward1 Free Technology

Page 9: Civilization Strategy Cards

ObjectiveDiscover Treasure

Reward+20

ObjectiveNegate Plague

Draw Another Card

ObjectiveDevelop

Chemistry

RewardImprovement

ObjectiveEstablish a

Village in No Encounter

RewardImprovement

ObjectiveDevelop

Astronomy

RewardCaravel

ObjectiveDevelopChivalry

RewardAdditional Knight

ObjectiveDevelop

Feudalism

RewardCastle

Improvement

ObjectiveDiscover a

Minor Civilization

RewardCity

Page 10: Civilization Strategy Cards

ObjectiveDevelop Banking

Reward+50

ObjectiveDefeat

Man-at-Arms

RewardAssimilate

ObjectiveEstablish a

Village in No Encounter

RewardImprovement

ObjectiveDevelop

Printing Press

RewardImprovement

ObjectiveEstablish Trade

Routes Overseas

RewardGalleon

ObjectiveDevelop

Navigation

RewardGalleon

ObjectiveDefeatKnight

RewardAssimilate

ObjectiveShare

Shipbuilding Secrets

(Share a space with another Galleon for one turn. Both Civilizations

gain reward.)

Reward2 Galleons

Page 11: Civilization Strategy Cards

ObjectiveCause Plague(Play on a set of

players that allow a any unit to pass through a region)

Draw Another Card

ObjectiveCause Plague(Play on a set of

players that allow a Settler to pass through a region)

Draw Another Card

ObjectiveDefeat

Trebuchet

RewardAssimilate

ObjectiveClear Jungle(with settler, 2 turns required)

Reward20 Income / 2

Turns

ObjectiveEstablish Village in Desert with

Irrigation

RewardFree City in

Desert

Objective Establish

Mining Village in Mountains

Reward10 Income per

Turn

ObjectiveBuy 3 Infantry and Get 1 Free

RewardMan-at-Arms

ObjectiveCapture a

Village

RewardImprovement

Page 12: Civilization Strategy Cards

ObjectiveEstablish Cities on 3 SeparateLand Masses

Reward2 Improvements

ObjectiveDefeat 2 Armies

in Invasion

RewardAssimilate 1 Unit

ObjectiveDefeat 3 Armies in Invasion

RewardAssimilate 2 Units

ObjectiveDestroy a Navy(Gain Conscripts)

Reward2 Fleets

ObjectiveEstablish Cities on 4 SeparateLand Masses

(Including Islands)

Reward3 City UpgradesVillage Town

Town City

ObjectiveHave a Unit

Retire and Join City

RewardUpgrade a

Town to a City

ObjectiveCommandeer

a Navy in Same Space (Destroy Cargo and Units)

RewardOther Navy

Switches to You

ObjectiveBuy 2 Infantry and Get 1 Free

RewardMan-at-Arms

Page 13: Civilization Strategy Cards

ObjectiveDevelop

Steam Power

RewardTwo Ironclads

ObjectiveDevelop

LegislativeGovernment

RewardUpgrade a Town

to a City

ObjectiveFound a PirateColony on any

Island

Reward1 Free

Fleet and 2 Infantry

ObjectiveDiscover

Coal

RewardCoal Resource

ObjectivePlant

Vineyard

RewardWine Resource

ObjectiveCapture a Town

RewardImprovement

ObjectiveDevelopMedicine

RewardGain a

Second Hospital

ObjectiveHave a Unit

Retire and Join City

RewardUpgrade a

Town to a City

Page 14: Civilization Strategy Cards

ObjectiveDevelop

Gunpowder

RewardTwo Infantry

ObjectiveDevelop

Industrialization

RewardTwo Artillery

ObjectiveDevelop

Nationalism

RewardCapital

ObjectiveEstablish a

Village in No Encounter

RewardImprovement

ObjectiveDevelop

Metallurgy

RewardTwo Cannon

ObjectiveDevelop

Economics

RewardStock Market

ObjectiveDevelopPhysics

RewardImprovement

ObjectiveDevelopCavalry

RewardTwo Cavalry

Page 15: Civilization Strategy Cards

ObjectiveEstablish a

Level 5 Monopoly

Reward+60

ObjectiveDefeatedCavalry

RewardAssimilate

ObjectiveEstablish a

Level 4 Monopoly

Reward+40

ObjectiveAid to Foreign

Civilization

RewardSix Units

ObjectiveDefeatedInfantry

RewardAssimilate

ObjectiveDevelop

Metallurgy

RewardFrigate

ObjectiveDefeated

Artillery or Cannon

RewardAssimilate

ObjectiveAid to Foreign

Civilization

RewardSix Units

Page 16: Civilization Strategy Cards

ObjectiveEstablish Cities on 3 SeparateLand Masses

Reward2 Improvements

ObjectiveDefeat 2

Modern Armies in Invasion

RewardAssimilate 1 Unit

ObjectiveDefeat 3

Modern Armies in Invasion

RewardAssimilate 2 Units

ObjectiveDestroy a Navy

RewardFree Fleet

ObjectiveNegate

Riot

Draw Another Card

ObjectiveEstablish Cities on 4 SeparateLand Masses

(Including Islands)

Reward3 City UpgradesVillage Town

Town City

ObjectiveHave a Unit

Retire and Join Town

RewardUpgrade

Town to a City

ObjectiveDestroy any Navy

RewardFree Fleet

Page 17: Civilization Strategy Cards

ObjectiveDevelop

Computers

RewardInternet

ObjectiveDevelopFusion

RewardFusion Reactor

ObjectiveDevelopGenetics

RewardHealthcare

Complex

ObjectiveFound an Evil Lair on any

Island

Reward1 Fleet and 2

Infantry

ObjectiveDevelop

Combustion

RewardHighway System

ObjectiveDevelopRobotics

RewardSecond Mech

ObjectiveCapture a 3rd

Level City

Reward2 Improvements

ObjectiveDevelop

Flight

RewardSecond Biplane

Page 18: Civilization Strategy Cards

ObjectiveDevelop

Advanced Flight

RewardAirport

ObjectiveDevelop

Space Flight

RewardTwo Cruise

Missiles

ObjectiveDevelop

Miniaturization

RewardSecond

Modern Armor

ObjectiveDevelopScientific Method

RewardResearch Lab

ObjectiveDevelop

Electricity

RewardSecond

Machine Gunner

ObjectiveDevelopFission

RewardNuclear Power

Plant

ObjectiveDevelop

Advanced Flight

RewardAircraft Carrier

ObjectiveDevelopSuper

Conductor

RewardSecond

Stealth Aircraft

Page 19: Civilization Strategy Cards

ObjectiveEstablish a

Level 5 Monopoly

Reward+60

ObjectiveDevelopRocketry

RewardSecond

Rocket Artillery

ObjectiveDevelopRocketry

RewardJet

ObjectiveEstablish a

Level 4 Monopoly

Reward+40

ObjectiveDevelopRadio/TV

RewardTV Station

ObjectiveDefeatedInfantry

RewardAssimilate

ObjectiveDevelop

Electronics

RewardImprovement

ObjectiveDevelopPlastics

RewardSecond

Shopping Mall

Page 20: Civilization Strategy Cards

ObjectiveDevelop

Mass Production

RewardTwo Tanks

Objective:Develop

Mass Production

RewardManufacturing

PlantSpy Mission:Assassinate

Advanced Unit

RewardD6X20 $

Spy Mission:Enter Capital of

other Civilization

(Spy moves undetected through other

civilization if D6<6 . The roll is required for

each movement.)

RewardD6X20 $

ObjectiveDefeated

Armor

RewardAssimilate

Spy Mission:Enter Capital of

other Civilization

(Spy moves undetected through other

civilization if D6<6 . The roll is required for

each movement.)

RewardD6X20 $

Spy Mission:Enter Capital of

other Civilization

(Spy moves undetected through other

civilization if D6<6 . The roll is required for

each movement.)

RewardReduce to

Village Spy Mission:Counter Spy

Mission

Draw Another Card

ESPIONAGEESPIONAGECounter

Page 21: Civilization Strategy Cards

Spy Mission:Assassinate

Advanced Unit

RewardD6X20 $

Spy Mission:Double Agent -Turn over Spy

at Capital(Spy moves undetected

through other civilization if D6<6 .

The roll is required for each movement.)

RewardD6X10 $ and

Free Technology

Spy Mission:Enter

Metropolis of other

Civilization(Spy moves undetected

through other civilization if D6<6 .

The roll is required for each movement.)

RewardImprovement Spy Mission:

Enter OverseasMetropolis

(Spy moves undetected through other

civilization if D6<6 . The roll is required for

each movement.)

RewardD6X25 $

Spy Mission:Enter Overseas

Capital(Spy moves undetected

through other civilization if D6<6 .

The roll is required for each movement.)

RewardD6X25 $

Spy Mission:Counter Spy

Mission

Draw Another Card

Spy Mission:Counter Spy

Mission

Draw Another Card

Spy Mission:Enter

Metropolis of other

Civilization(Spy moves undetected

through other civilization if D6<6 .

The roll is required for each movement.)

RewardDestroy any Units

in Metropolis

SovietLipstickGun

ESPIONAGEESPIONAGECounter

Top Secret

Page 22: Civilization Strategy Cards