clash against cancer cheat list

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  • 8/7/2019 Clash against Cancer Cheat List

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    Hordes & War hineClash against Cancer

    Rerolls 1 Token Spend a token on your turn to reroll any dice roll. Maximum two per game.

    MacmillanSpecial

    3 Tokens A player using this special rule must do so at any time during his turn. Player selects onenon-warlock/warcaster model to gain +3 DEF and ARM for one round. The model alsocannot be targeted by ranged or magic attacks for that round. May not be used inconjunction with any other of these special rules on the same model and may not be usedtwo consecutive turns in a row.

    Early Detection Variable After regular deployment, each player (starting with the first player) may donate tokens toadvance deploy one model/unit from his army. For every token donated, one model/unitmay be repositioned up to 1" beyond the standard 10" deployment zone 3 tokens getsyou 3 inches, 5 gets you 5 inches - to a maximum of 10 beyond the normal deploymentzone.

    The Self-Exam 4 Tokens A player using this special rule must do so at any time during his turn. The players

    warlock/warcaster may add +1 to his/her DEF for each point of fury or focus currently onhim/her. May not be used in conjunction with any other of these special rules on the samemodel and may not be used on two consecutive turns.

    Awareness isEverything

    Variable Before the start of the game, players may spend tokens to gain a bonus to the roll todetermine first player. Each token spent provides +1 to the roll and each player may spendas many tokens as he or she wishes for this roll.

    See yourdoctor

    8 Tokens Once per game, you may spend 8 tokens at the end of your turn to send an opponentsnon-warlock/warcaster model/unit to the doctor for a checkup. The affected unit does notactivate during your opponents next turn. However, all continuous effects and enemyupkeep spells on the affected model/unit are removed.

    Race for theCure

    8 Tokens All models/units in the warcaster/locks control area can charge at SDP +5 inches withouthaving to spend focus, be forced or given orders. All charging models can charge throughrough terrain. May only be used once per game.

    United WeStand 6 Tokens All models/units in a warcaster/locks control area gain +2 to ARM and DEF, they also gainFearless and cannot be knocked down or made stationary for one round. This may only beused once per game.

    Targetedtreatment

    5 Tokens May only be used once per game. Select a friendly model/unit in your army. This unit mayselect a target model/unit. When declaring ranged/magic attacks or charges the affectedmodel/unit ignores all models and terrain between it and the target for purposes ofmovement and line of sight except impassible objects. On the charge, the affected modelsmust still end their movement without overlapping the base of any other model, though theymay pass through them freely. Models affected by this rule may damage an incorporealtarget even if they are not normally able to do so.

    Awareness andPrevention

    Variable At any time that your opponent attempts to use any of the above listed abilities, you mayimmediately spend the same number of tokens to negate that ability. For abilities that areusable a limited number of times per game, they are not counted as used if countered withthis ability. Your opponent is free to immediately spend more to try to use the ability again.