clash of the dragons

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Dota 2 Custom Map Project

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Page 1: Clash of the Dragons
Page 2: Clash of the Dragons
Page 3: Clash of the Dragons

Clash of the Dragons is a 2 line Dota 2 map, where players can choose famous Dota heroes and build their skills anyway they want based on

the 8 skill schools avaible.

There are 2 creep lines instead of 3, guarded by player towers that can

be upgraded(3 upgrade levels). Creeps can also be upgraded so spent your gold wise!

At the beginning of the game, in addition to choosing hero, each player must pick their skill school and their hero’s primary attribute (Agility,

Strength, Intelligence ). After he does so he has 2 skill points to invest.

He can either invest both skill points in his basic status or unlock 1 skill from his skill school.

Page 4: Clash of the Dragons

In Clash of Dragon‘s in addition to gold, each team can receive team points that can be used in upgrading their buildings and creeps.

Team Points can be received for:

Picking up runes – 100 points

Killing enemies team member – 100 points

Breaking enemies killing spree – 200 points

Dewarding – 100 points

Killing Rosh – 300 points

Free points every 5 minutes – 50 points.

Donating gold 100 – 50 points

Damage Attack Range

Attack Speed

Health Points

Vission True Sight Vission

Armor Special Upgrade Cost

Towers basic

100-120 500 1,5 sec.

1300 1300 80 20 Glyph 4 seconds

-

Towers level 2

120-150 550 1.2 sec.

1500 1400 850 22 Glyph 5 seconds

1000 TP

Towers level 3

150-180 600 1 sec. 1700 1500 900 25 Glyph 5 seconds

Flak canon 3 seconds

1500 TP

Towers level 4

160 - 190 700 0.90 sec.

1800 1700 950 28 Glyph 6 seconds

Floak canon 4 seconds

2500 TP

Towers level 5

180 - 200 750 0.80 sec.

2000 1800 1000 30 Glyph 7 seconds

Floak canon 5 seconds

3000 TP

Tower upgrades

Page 5: Clash of the Dragons

Creep Upgrades

Level Health Health Regen

Mana Damage Armor Speed Attack Range

Upgrade Cost

Mellee Creep 1

550 0.4 0 18 - 24 2 315 100 -

Mellee Creep level 2

700 0.5 0 26 - 38 3 320 100 3000 TP

Mellee creep 3

900 0.6 0 45 - 75 4 325 100 5500 TP

Mellee Creep 4

1200 0.7 0 80 - 100 5 330 100 8000 TP

Ranged Creep level 1

300 1 500 21-26 0 315 450 -

Ranged Creep level 2

500 1.5 500 28 - 34 1 320 480 3500 TP

Ranged Creep level 3

700 2 500 2 325 500 6000 TP

Ranged Creep 4

1000 2.2 700 130 - 135

3 330 550 10000 TP

Siege 1 500 - - 35 - 45 0 315 600 -

Siege 2 600 - - 50 - 65 0.5 320 650 3500 TP Siege 3 700 - - 70 - 85 1 325 700 5000 TP

Page 6: Clash of the Dragons

In Clash of Dragons all items are divided into different tiers that have some restrictions:

– secret Shop items with no restriction.

– basic items, with no restriction.

– item upgrades. Player can carry only 5 rare items in his

inventory.

Page 7: Clash of the Dragons

– player can have only 4 mythical items in his inventory.

– player can have only 2 legendary items. Only 1 legendary item of the same name can be used in team.

Page 8: Clash of the Dragons

– Only 1 Immortal item of the same name can be used in

game. Player can only have 1 immortal item in his inventory.

Page 9: Clash of the Dragons

800 gold

Gives chance to deal critical damage

Crit chance: 10% Crit damage: 40%

750 gold

+8 damage +2 Armor

250 gold

Throws a dager that deals 40% damage.

3seconds

1050 gold

+6 Strength, +3 Agility +3 Intelligence +9 Damage, +1

Armor

gives +2 armor and 0.75 hp regeneration within 900 radius for

allies

. 995

gold

+3 Strength +3 Agility +6 Intelligence+9 Damage + 1

Armor

Page 10: Clash of the Dragons

: Gives +1 armor and +0.85 mana regeneration to all allies

within a 900 radius.

725 gold

Gives bonus attack damage against non-hero units, based on whether

the equipped hero is ranged or melee. Attack Damage Bonus (melee): 50%

Attack Damage Bonus (ranged): 25%

Throws an axe that deals 60% damage and stuns target for 0,85

seconds. 5 seconds

1220 gold

+6 Agility , + 6 armor

Chance to block 50% damage (blocked Damage 30

melee, blocked damage ranged 15)

20% chance to return 80% damage to the attacker

1480 gold

+12 Strength, +12 Agility, +12 Intelligence, +9 Damage

Grants +3 Agility, + 3 Intelligence + 3 Strength to allies

around 900 radius

Page 11: Clash of the Dragons

1265 gold

+6 Strength, +6 Agility, +6 Intelligence, +5 Armor

Gains charges (max 20) based on enemies using

abilities in a nearby area. When activated, charcges restores health and mana

based on the number of charges (Health and Mana Restored per Charge: 15)

stored for allies around 900 radius. 20 seconds

Gives +2 armor to all nearby allied units

(Tranquil Boots + Talisman of evasion +

Recepe 450) 3250 gold

+12 HP regeneration, +4 Armor, +90 Movement speed, + 25

% Evassion

Grants +15% evassion for allies 700 radius

around the caster, while caster looses 15% or his evasion. 10

seconds. 20 seconds.

1920 gold

+50% Mana regeneration, +6 Agility , + 13 armor

20% chance to return 80% damage to the attacker

Page 12: Clash of the Dragons

Damage Block: Chance to block 50% , blocked Damage 30 melee,

blocked damage ranged 15 900

Increases casters movement speed 100% and Critical

Damage 100% for 5 seconds while reducing it’s armor by 13 points. Cooldown

: 25 seconds

2650 gold

+5 HP regeneration,+125% Mana regeneration, +10 Damage

– realeases shockwave that grants true sight vission

around the caster while stunning invisible enemies for 2 seconds. Stunned

targets are slowed by 15 % after the stun.

10 seconds 1500 45 seconds

5 seconds

2700 gold

+26 damage Crit chance: 10%, Crit Damage 80% + 2 Armor

- can be activated when caster HP drops bellow 10 %.

While Active gives attack speed + 30 and increases casters damage 20% while

granting 100% imunity to magical and physical damage. Caster is stunned for 2

seconds after Final Effort duration ends. 5 seconds 40

seconds

Page 13: Clash of the Dragons

4970 gold

+ 8 Armor,+12 Intelligence, +75% Mana regeneration, +25

Damage, +10 Attack speed, +6 Strength, +6 Agility, +6 HP regeneration

Releases a weakening blast that increases magic damage

enemies take while also reducing their movement speed by 15%. Lasts 16

seconds. 1000 900 :

25 % 15 % 16 seconds 25

seconds

2100 gold

+250 HP +4 Armor +75 Movement speed +12 Hp

Regeneration, +4 Armor + 80 movement speed

(Channeled) – causes healing over time for all friendly units

and buildings in the area.

10 seconds 700, 40

2380 gold

Lifesteal: 15%, +12 Strength, +12 Agility, +12 Intelligence,

+9 Damage

Dark Ritual – While Dark Ritual is active instead of HP caster

steals enemies mana 15%, 10 seconds 36

seconds

Page 14: Clash of the Dragons

3525 gold

+11 Strength, +11 Agility, +11 Intelligence, +3 Damage

(Melee): 12%

(Ranged): 4% 3 900

(6 charges) : Curses targets to run

towards caster while reducing their movement speed by 40% and armor by 10 .

6 seconds 800 900

3650 gold

+10 Intelligence +4 HP regeneration +24 Damage

+55 Movement speed

Pushes any target unit 600 units in the direction it is

facing. Double click to self-cast. 15 seconds

4550 gold

Page 15: Clash of the Dragons

4080 gold

+ 2 Armor , Lifesteal 25%, +12 Strength, +12 Agility, +12

Intelligence, +28 Damage + 10 Attack Speed

Radius: Duration: Cooldown:

Gives the wielder a chance to block damage from

each incoming attack based on whether the equipped hero is melee or ranged.

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A: Default win

Game can be won the same way like a regular DOTA2 game, the difference

is that when players destroy enemy Ancient AI controled beast spawns

that needs to be killed in order to win the game.

If Ancient is destroyed faster than 60 minutes beast will spawn weaker and easier to kill.

B: Clash of the Dragons

When game clock hits 60 min both Ancients will turn into Beasts that

will start to run towards each other, to fight in their final battle. Team, who‘s beast survive the duel, wins the game. At 60 min beast spawn

with their full power.

C: Waste of Souls

Both teams have limited number of respawns, 66 in total. Team that wastes its respawns loses the game.