class 1: introduction. imagining the audience in a wired world what does this even mean? imagining?...
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A bit about us… Michael Jones Elizabeth Littlejohn Access and availabilityTRANSCRIPT
CCT 333: Imagining the Audience in a Wired World
Class 1: Introduction
Imagining the Audience in a Wired World
What does this even mean? Imagining?Audience?Wired World?
A bit about us…Michael JonesElizabeth LittlejohnAccess and availability
Course SyllabusLectures/LabsText ReadingsPlagiarismMedical notesAccessibility
Wikihttp://cct333-w11.wikispaces.comNot SLATE (why?)Brief intro/tourPrevious year wikis also available – handy to
review work of others
Personal Inspiration Narrative (15%)
Turkle’s Falling for Science – a collection of stories of technological objects and the inspirations people have received through their use
“This is a book about science, technology and love.”
3 pages (double spaced) in similar style – what technologies have inspired you? Created awe? Intense attachments?
Jan. 31 – so give early thought to this
TipsWhat makes a good story? What doesn’t?Effective personal stories are not just about you
– they speak to something more universal Effective personal stories are still well-written
and concise – babbling on about irrelevant details just gets boring
Gamestorming (10%)http://www.gogamestorm.com/ - examples of
using games and play to stoke design thinkingA bit of history…Approximately 7 will be done in lecture, 5 countYou must be in class to submit - no late
submissions
Case Studies/Design Activities(20%)
Articles and examples highlighted in labs (starting today)
Questions to consider posted – small reflection due a week from discussion date
Some labs will involve in-lab work/design activities in preset groups
Ongoing – last case Mar. 14, last due date Mar. 21
TipsCan miss one case – but do them regularly (it’s
easily forgotten and hurts you badly if done)Answers on your personal wiki personal page
(assistance for setup will be available in lab)No need to create new personal wikis for every
class – you can organize yours to represent your work in a clear fashion
Final Project (25%)Technology design project based on
sustainable development and design for underserved populations (why?)
Groups of 3-4 idealDesign proposal (Feb 28 in lab)Design of technology and its
presentation/documentation (final – Mar. 21 in lab)
TipsLook at last year’s wiki (don’t look at previous
years’ examples – different assignment)No magic bullet solutions - research is
importantTry to be inspired from existing efforts – but not
replicate it blindlySome topics are just kind of overdone – be
careful about them, since you’ll be favorably (or unfavorably) compared
Test (25%)March 28 in classMix of MC, short answersMore about application than regurgitationMore near the end on structure
PACTPeopleActivitiesContextTechnologiesHolistic, interdependent relations among these
factors
Technology in Human Context
People are well versed in particular skill sets - whether they’re trained to be or not
Machines do some things extraordinarily well - and require a lot of effort to mimic human skills even partially
Design should speak to strengths of both - esp. when electronic technologies are embedded in physical spaces
Next week…More on PACT and general user experience
design questionsTonight – first labs – wiki setup, into to first case
study