class dojo - gamification in education - manu melwin joy
TRANSCRIPT
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Class DojoGamification in Education
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Prepared By Manu Melwin Joy
Assistant ProfessorSCMS School of Technology and Management
Kerala, India.Phone – 9744551114
Mail – [email protected]
Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.
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Class Dojo• ClassDojo is a classroom
management tool to
help teachers improve
behavior in their
classrooms quickly and
easily.
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Class Dojo• It improves specific
student behaviors and
helps engagement by
issuing awards and
recording real-time
feedback.
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Class Dojo• Each student gets an avatar
which can be visibly displayed in
ClassDojo. For positive behavior
it is easy for the teacher to
initiate quick feedback to the
student, awarding feedback
points with a simple click on her
mobile device or computer.
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Class Dojo• This instantly reinforces
good behavior and engages
other students. Great
education gamification
techniques at play here.
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Class Dojo• Because the feedback time
is shorten, the resulting
positive reinforcement helps
students develop a sense of
purpose in the classroom,
which enhances intrinsic
motivation over time.
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Class Dojo• By giving students visibility
and data on their own
behavior, the class becomes
less disruptive, creating a
more positive learning
environment.
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Class Dojo• The system also provides
print or email reports for
behavior-tracking analytics
to help engage parents and
school administrators.
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Class Dojo• All with a simple click on a
mobile device, laptop, or tablet
– no data entry required. This
saves time for teachers, freeing
them up to devote more time
to the student and delivering
instruction.
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