cmpe 80n spring 2003 week 4
DESCRIPTION
CMPE 80N Spring 2003 Week 4. Introduction to Networks and the Internet. Announcements. HTML tutorial on 04.29 (in class). Links to on-line HTML tutorials/tools. Layer 2: Data Link Layer. Data Link Layer. So far, sending signals over transmission medium. - PowerPoint PPT PresentationTRANSCRIPT
1CMPE 80N - Introduction to Networks and the Internet
CMPE 80N
Spring 2003
Week 4
Introduction to Networks and the Internet
2CMPE 80N - Introduction to Networks and the Internet
Announcements
• HTML tutorial on 04.29 (in class).– Links to on-line HTML tutorials/tools.
3CMPE 80N - Introduction to Networks and the Internet
Layer 2: Data Link Layer
4CMPE 80N - Introduction to Networks and the Internet
Data Link Layer
• So far, sending signals over transmission medium.
• Data link layer: responsible for error-free (reliable) communication between adjacent nodes.
• Functions: framing, error control, flow control, addressing, and medium access (in shared networks).
5CMPE 80N - Introduction to Networks and the Internet
medium access control
logical link control
Medium Access Control Protocols
Coordinate competing requests
for medium.
PHYSICAL
LINK
NETWORK
TRANSPORT
SESSION
PRESENTATION
APPLICATION
Sharing of link and transportof data over the link
6CMPE 80N - Introduction to Networks and the Internet
Medium Access Control
• Problem: – Computers in a shared network environment.– Only one computer can transmit at a time.
• If two computers try to use the same line at the same time, their messages get garbled.
• Collision!
– How can we organize the transmission so that all computers are given an opportunity to exchange messages?
7CMPE 80N - Introduction to Networks and the Internet
Medium Access Control
• Control access to shared medium.• How?
8CMPE 80N - Introduction to Networks and the Internet
The Multiplexing Problem
Analogy: a highway shared by many userstime
frequency
Shared channel
(how to divide resource among multiple recipients?)
9CMPE 80N - Introduction to Networks and the Internet
Frequency-Division Multiplexing
Analogy: a highway has multiple lanestime
frequency
user 1
user 2
user 3user 4
guard-band
10CMPE 80N - Introduction to Networks and the Internet
Time-Division Multiplexing
Requirement: precise time coordinationtime
frequency
user 1 user 2 user 3 user 4
guard-band
user 1 user 2
11CMPE 80N - Introduction to Networks and the Internet
Frequency-Time-Division
time
frequency
time-slot (usually of the same size)
12CMPE 80N - Introduction to Networks and the Internet
Centralized versus Distributed MAC
• Centralized approaches:– Controller grants access to medium.– Simple, greater control: priorities, qos.– But, single point of failure and performance
bottleneck.
• Decentralized schemes:– All stations collectively run MAC to decide when
to transmit.
13CMPE 80N - Introduction to Networks and the Internet
Round-Robin MAC
• Each station is allowed to transmit; station may decline or transmit (bounded by some maximum transmit time).
• Centralized (e.g., polling) or distributed (e.g., token ring) control of who is next to transmit.
• When done, station relinquishes and right to transmit goes to next station.
• Efficient when many stations have data to transmit over extended period (stream).
14CMPE 80N - Introduction to Networks and the Internet
Scheduled Access MAC
• Time divided into slots.• Station reserves slots in the future.• Multiple slots for extended transmissions.• Suited to stream traffic.
15CMPE 80N - Introduction to Networks and the Internet
Contention-Based MAC
• No control.• Stations try to acquire the medium.• Distributed in nature.• Perform well for bursty traffic.• Can get very inefficient under heavy load.
• NOTE: round-robin and contention are the most common.
16CMPE 80N - Introduction to Networks and the Internet
MAC Protocols
• Contention-based– ALOHA and Slotted ALOHA.
– CSMA.
– CSMA/CD.
• Round-robin : token-based protocols.– Token bus.
– Token ring.
17CMPE 80N - Introduction to Networks and the Internet
Standardized MACsTopologies
Bus Ring
Round robin
Scheduled
Contention
Token bus(802.4)Polling (802.11)
DQDB(802.6)
CSMA/CD(802.3)CSMA/CA(802.11)
Token ring(802.5; FDDI)
Techniques
18CMPE 80N - Introduction to Networks and the Internet
Contention-Based MACs
19CMPE 80N - Introduction to Networks and the Internet
The ALOHA Protocol
• Developed @ U of Hawaii in early 70’s.• Packet radio networks.• “Free for all”: whenever station has a frame to
send, it does so.– Station listens for maximum RTT for an ACK.– If no ACK, re-sends frame for a number of times
and then gives up.– Receivers check FCS and destination address to
ACK.
20CMPE 80N - Introduction to Networks and the Internet
Collisions
• Invalid frames may be caused by channel noise or
• Because other station(s) transmitted at the same time: collision.
• Collision happens even when the last bit of a frame overlaps with the first bit of the next frame.
21CMPE 80N - Introduction to Networks and the Internet
ALOHA’s Performance 1
Timet0
t0+t t0+2t t0+3t
vulnerable
22CMPE 80N - Introduction to Networks and the Internet
ALOHA’s Performance 2
• S = G e-2G, where S is the throughput (rate of successful transmissions) and G is the offered load.
• S = Smax = 1/2e = 0.184 for G=0.5.
23CMPE 80N - Introduction to Networks and the Internet
Slotted Aloha
• Doubles performance of ALOHA.• Frames can only be transmitted at beginning
of slot: “discrete” ALOHA.• Vulnerable period is halved.• S = G e-G.
• S = Smax = 1/e = 0.368 for G = 1.
24CMPE 80N - Introduction to Networks and the Internet
ALOHA Protocols
• Poor utilization.• Key property of LANs: propagation delay
between stations is small compared to frame transmission time.
• Consequence: stations can sense the medium before transmitting.
25CMPE 80N - Introduction to Networks and the Internet
Carrier-Sense Multiple Access (CSMA)
• Station that wants to transmit first listens to check if another transmission is in progress (carrier sense).
• If medium is in use, station waits; else, it transmits.
• Collisions can still occur.• Transmitter waits for acknowledgement
(ACK); if no ACKs, retransmits.
26CMPE 80N - Introduction to Networks and the Internet
CSMA/CD 1
• CSMA with collision detection.• Problem: when frames collide, medium is
unusable for duration of both (damaged) frames.
• For long frames (when compared to propagation time), considerable waste.
• What if station listens while transmitting?
27CMPE 80N - Introduction to Networks and the Internet
CSMA/CD Protocol
1. If medium idle, transmit; otherwise 2.
2. If medium busy, wait until idle, then transmit.
3. If collision detected, abort transmission.
4. After aborting, wait random time, try again.
28CMPE 80N - Introduction to Networks and the Internet
Ethernet
29CMPE 80N - Introduction to Networks and the Internet
Ethernet • Most popular CSMA/CD protocol.• What if a computer transmits a very long
message?– It keeps the line busy for very long time, while
all other computers in the LAN must wait for the long message to end
• Rule #1 of resource sharing: All “messages” must be “small”, to allow other computers to access the line– For Ethernet, the maximum size of the
payload is 1,500 bytes
30CMPE 80N - Introduction to Networks and the Internet
Ethernet (cont’d)• What is expected performance?
– When only one computer needs to transmit: it can immediately access the line.
– When many computers want access (high traffic):
• Average waiting time is high.• There is high probability of “collision”.
– For every collision, Xmission must start agan
– Fairness?.• Conclusion: expected delay depends on the
traffic on the LAN!
31CMPE 80N - Introduction to Networks and the Internet
Ethernet Frame Format
Preamble DA SA Type Data CRC Postamble
Type: identifies upper layer protocol (for demux’ing)Data: 0-1500 bytes (min. is 46 bytes).DA and SA: destination and source addresses.
8 6 6 2 4 1
32CMPE 80N - Introduction to Networks and the Internet
Round-Robin MACs
• Polling.• Token passing.
33CMPE 80N - Introduction to Networks and the Internet
Token Passing
• Consider the following game: – A group of friends sitting in a circle– A ball is passed from friend to friend
• When somebody receives the ball, it passes to the friend to his/her left
– A person is allowed to talk only when s/he has the ball in his/her hands
• This guarantees that only one person talks at a time!
34CMPE 80N - Introduction to Networks and the Internet
Token Passing (cont’d)
• Let’s make the game more difficult:– A person that receives the ball and has something to
say, rather than saying it, s/he writes it on a letter• Including the name of the addressee
– Before passing along the ball, s/he passes along the letter
– Everyone who receives the paper passes it to the person to his/her left
• If s/he is the recipient of the letter, s/he signs it after reading it
– Once the letter arrives back to the sender, s/he throws it away
• The ball is still circulating in the circle
35CMPE 80N - Introduction to Networks and the Internet
Token Ring
• A Token Ring MAC works similarly:– A special pattern (3-bytes word) of bits called token
moves from one computer to the next.
– If a computer does not have a message to send, it just passes the token along.
– Otherwise, it “seizes the token” and transmits its message (including the address) instead.
– The message is passed from one computer to the next, until it arrives back to the sender, which “destroys” it (does not pass it along anymore).
– The addressee may “write” something on the message so that the sender knows it has been received correctly.
– Once the computer is done transmitting the message, it “releases” (transmits) the token.
36CMPE 80N - Introduction to Networks and the Internet
Token Ring (cont’d)
• When station wants to transmit:– Waits for token.
– Seizes it.
– Transmits frame.
• When station seizes token and begins transmission, there’s no token on the ring; so nobody else can transmit.
37CMPE 80N - Introduction to Networks and the Internet
Token Ring (cont’d)• What is expected performance of Token
Passing?– It is fair.
• Each computer is given in turn an opportunity to transmit, even when the traffic is high.
– However, even if only one computer needs to transmit a message, it has to wait that it receives the token.
• Again, long messages should not be allowed, because otherwise one computer may “hold the token” for too long.
38CMPE 80N - Introduction to Networks and the Internet
Token Ring Frame Format
1SD AC FC DA SA Data FCS
1 1 2 or 6 2 or 6 4
SD: starting delimiter; indicates starting of frame.AC: access control; PPPTMRRR; PPP and RRR priority and reservation; M monitor bit; T token or data frame.FC: frame control; if LLC data or control.DA and SA: destination and source addresses.FCS: frame check sequence.
SD AC FC Token frame
ED: ending delimiter; contains the error detection bit E; containsframe continuation bit I (multiple frame transmissions).FS: frame status.
1 1
ED FS
39CMPE 80N - Introduction to Networks and the Internet
Ethernet versus Token Ring
• Token ring:– Efficient at heavy traffic.
– Guaranteed delay.
– Fair.
– But, ring/token maintenance overhead.
– But, under light traffic?
• Ethernet is simple!
40CMPE 80N - Introduction to Networks and the Internet
Wireless LANs
• IEEE 802.11.• Distributed access control mechanism (DCF)
based on CSMA with optional centralized control (PCF).
•
Physical Layer
DCF
PCFMAClayer
Contention-freeService (polling)
ContentionService(CSMA)
41CMPE 80N - Introduction to Networks and the Internet
MAC in Wireless LANs
• Distributed coordination function (DCF) uses CSMA-based protocol (e.g., ad hoc networks).
• CD does not make sense in wireless.– Hard for transmitter to distinguish its own
transmission from incoming weak signals and noise.
• Point coordination function (PCF) uses polling to grant stations their turn to transmit (e.g., cellular networks).