codename. flow.defense
DESCRIPTION
codename. FLOW.DEFENSE. Aljoscha Börsch Tim Benedict Jagla Sebastian Lay Andreas Reich Artur Schütz. RESPONSIBILITIES. Aljoscha Börsch Project-Management Scheduling Gameplay Programming Head Testing & Fixing. Tim Benedict Jagla GDD Head Artist Head Conventions Prototyping - PowerPoint PPT PresentationTRANSCRIPT
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codename.FLOW.DEFENSE
Aljoscha BörschTim Benedict Jagla
Sebastian LayAndreas Reich
Artur Schütz
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RESPONSIBILITIES Aljoscha Börsch• Project-Management• Scheduling• Gameplay Programming
Head• Testing & Fixing
Tim Benedict Jagla• GDD Head• Artist Head• Conventions• Prototyping• Asset Production
• Programming Assistant• Critical Tasks
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RESPONSIBILITIES Sebastian Lay• Gameplay Programming• Interface Head• Interface Design• User Experience
Design• Programming Assistant• Critical Tasks
Andreas Reich• (Graphics) Programming
Head• Conventions• COTS Management• Shader Programming• Network
Programming Support
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RESPONSIBILITIES Artur Schütz• Network Programming
Head• Shader Programming• Asset Assistant• Critical Tasks
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GAME DESIGN
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SETTING - UNIVERSE
• Steampunk Universe• Above the Clouds – Airships, Hot-Air Balloons, Flying Islands
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SETTING - MATERIALS
• Cheapest construction material is wood• Sails are made of patchy linen and ragged cloth• Protection, structural and decorational parts are made of metal
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SETTING - DETAILING
CLOCKWORKINDUSTRIAL
● COGS ● GEARS ● TOOLS ●● TUBE SYSTEMS ● SMOKESTACKS ● SCAFFOLDING ●
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GAME MECHANICS
Genre• 3D Real-Time Tactics
Perspective• (Angled) Top Down
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GAME MECHANICS
Gameplay inspired by Tower Line Wars
Physics Based• Wind Flow Simulation• Impulse System
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MOCKUP
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PROJECT MANAGEMENT
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NETWORK DIAGRAM
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MILESTONES 0 & 1
[01.04.2012] Milestone 0• Project Start• Game Design Document
[06.06.2012] Milestone 1 • GameLogic (HQ, AttackUnits)• Functioning Test Models• First Input & Controls
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MILESTONES 2 & 3
[20.06.2012] Milestone 2• Server & Client Network • First Models• Small Graphic Effects
[04.07.2012] Milestone 3• Every GameLogic Feature• First Balancing• Gameplay & Network & Graphics
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MILESTONES 4, 5 & 6
[05.08.2012] Milestone 4• Better Network & Graphics
[16.09.2012] Milestone 5• Gameplay Final - Beta
[30.09.2012] Milestone 6• Network & Graphics Final
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TIMELINE
[01.04 – 14.05]PreProduction
[14.05 – 04.07]MainProduction
[04.07 – 16.09]Alpha
[16.09 – 30.09]Beta
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TECHNOLOGY
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TOOLS
Asset Production• Adobe Photoshop• Autodesk Maya• Pixologic Sculptris• Santiago Orgaz xNormal• Quixel nDo2
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TOOLS
Organization• Git & TortoiseGit• Redmine• Microsoft Project• yWorks yEd
Programming• Microsoft Visual Studio 2010
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LIBRARIES Rendering Ogre3D 1.8.0rc1
• OpenGL Rendering• Octree Scenemanager
GUI MyGui 3 Network RakNet * Input OIS SFX IrrKlang * XML TinyXML-2 Misc. Boost 1.4.9
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CLASS HIERARCHY
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FRAGEN?
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VIELEN DANK FÜR DIE AUFMERKSAMKEIT