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CODEX: DEATH GUARD WRITTEN BY: BILL EVERSON, AKA DEATHGOD @ BOLTERANDCHAINSWORD.COM AND DAKKADAKKA.COM THIS IS BY NO MEANS AN ORIGINAL WORK, AS I BORROW EXTENSIVELY AND HEAVILY FROM VARIOUS GAMES WORKSHOP PUBLICATIONS. THIS IS BY NO MEANS AN ATTEMPT TO INFRINGE ON GW IPS, AND EVERY RIGHT, TRADEMARK, COPYRIGHT, ETC IS EXPLICITLY THE OWNERSHIP OF GAMES WORKSHOP. THAT BEING SAID, THIS CODEX WAS A WORK OF LOVE, PLEASE DO NOT ALTER/CHANGE/REPUBLICATE/ETC WITHOUT FIRST TALKING TO ME ON EITHER BOLTERANDCHAINSWORD.COM OR DAKKADAKKA.COM. THANK YOU AUTHORS FOREWARD (REPRINTED FROM BOLTERANDCHAINSWORD FORUMS, AND YES, I REMOVED ALL THE SMILEYS): FIRSTLY, I DID MY BEST TO FOLLOW THE METHODOLOGY OF THE NEW CODEX SYSTEM. UNFORTUNATELY, ALL THE NEW-STYLE CODEXES I OWN STILL HAVE VARIABLE SQUAD SIZES (ORKS, ELDAR, CSM). WHAT I REALLY WANTED, THOUGH, WAS A DARK ANGELS STYLE SQUAD TYPE, I.E. THE SQUAD IS X POINTS FOR Y MODELS WITHOUT DEVIATION. AND FOR THE ENTRIES THAT COULD HAVE LARGE NUMBERS, YOU CAN BUY ANOTHER Y MODELS FOR ANOTHER X POINTS. THIS IS ON PURPOSE. THIS IS DEATH GUARD. NOT THE PURGE, OR THE LORDS OF DECAY, OR THE I- DON'T-WANT-TO-BUY-METAL-MODELS-SO-I-AM-USING-PLASTIC-CSMS-AS-PLAGUE-MARINES MARINES (AND I HAVE NO PROBLEM WITH DOING THAT, FYI, I'M POKING FUN AT A BUDDY OF MINE, HOPE YOU READ IT DUDE). THE DEATH GUARD ARE NURGLE'S CHOSEN SONS, AND IN ORDER TO HAVE BECOME THE CHOSEN SONS YOU NEED TO HAVE DONE EVERYTHING IN YOUR POWER OVER THE LAST 10,000 YEARS TO ENDEAR YOURSELF TO THE LORD OF FILTH. SO YOU MUST BE FAVOURED. YOU DON'T GET REWARDED FOR DOING WHAT YOU MUST DO. UNLESS OF COURSE YOU WANT TO LOSE NURGLE'S BLESSING AND TRULY FEEL HOW ASTOUNDINGLY HORRIBLE THAT WONDERFUL CIRCUS OF DISEASE AND PESTILENCE FESTERING IN YOUR GUT TRULY IS... SECOND, OBVIOUSLY, NURGLESQUE DEMONS WILL BE INCLUDED. HOWEVER, THEY WILL NOT BE CUT-AND-PASTE COPIES DIRECTLY FROM CODEX: DEMONS. OR MAYBE THEY WILL (AUTHORS NOTE: TO A GREAT EXTENT THEY WERE). I HAVEN'T REALLY DECIDED. SECOND, PART B - I AM UNSURE OF WHAT THE POINTS COST OF DEMONS SHOULD BE, OR THE SUMMONING METHOD. OBVIOUSLY, C: DEMONS TAKES INTO ACCOUNT THAT YOUR OPPONENT GETS, AT MINIMUM, 1 SHOOTING PHASE AT THE DEMONS BEFORE HE HAS TO REALLY WORRY ABOUT THEM. BY MY FIGURING, I COULD EITHER A) GREATLY INCREASE THE COST OF THE DEMONS (MAYBE+50%...ISH) AND USE THE SUMMONING RULES FROM C:CSM, OR USE THE POINTS COST IN C: DEMONS AND USE THAT BOOKS SUMMONING, I.E. STANDARD DEEP STRIKE. OPINIONS PLEASE.

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CODEX: DEATH GUARD

WRITTEN BY: BILL EVERSON, AKA DEATHGOD @ BOLTERANDCHAINSWORD.COM AND DAKKADAKKA.COM

THIS IS BY NO MEANS AN ORIGINAL WORK, AS I BORROW EXTENSIVELY AND HEAVILY FROM VARIOUS GAMES WORKSHOP PUBLICATIONS. THIS IS BY NO MEANS AN ATTEMPT TO INFRINGE ON GW IPS, AND EVERY RIGHT, TRADEMARK, COPYRIGHT, ETC IS EXPLICITLY THE OWNERSHIP OF GAMES WORKSHOP. THAT BEING SAID, THIS CODEX WAS A WORK OF LOVE, PLEASE DO NOT ALTER/CHANGE/REPUBLICATE/ETC WITHOUT FIRST TALKING TO ME ON EITHER BOLTERANDCHAINSWORD.COM OR DAKKADAKKA.COM. THANK YOU

AUTHOR’S FOREWARD (REPRINTED FROM BOLTERANDCHAINSWORD FORUMS, AND YES, I REMOVED ALL THE SMILEYS):FIRSTLY, I DID MY BEST TO FOLLOW THE METHODOLOGY OF THE NEW CODEX SYSTEM. UNFORTUNATELY, ALL THE NEW-STYLE CODEXES I OWN STILL HAVE VARIABLE SQUAD SIZES (ORKS, ELDAR, CSM). WHAT I REALLY WANTED, THOUGH, WAS A DARK ANGELS STYLE SQUAD TYPE, I.E. THE SQUAD IS X POINTS FOR Y MODELS WITHOUT DEVIATION. AND FOR THE ENTRIES THAT COULD HAVE LARGE NUMBERS, YOU CAN BUY ANOTHER Y MODELS FOR ANOTHER X POINTS. THIS IS ON PURPOSE. THIS IS DEATH GUARD. NOT THE PURGE, OR THE LORDS OF DECAY, OR THE I-DON'T-WANT-TO-BUY-METAL-MODELS-SO-I-AM-USING-PLASTIC-CSMS-AS-PLAGUE-MARINES MARINES (AND I HAVE NO PROBLEM WITH DOING THAT, FYI, I'M POKING FUN AT A BUDDY OF MINE, HOPE YOU READ IT DUDE). THE DEATH GUARD ARE NURGLE'S CHOSEN SONS, AND IN ORDER TO HAVE BECOME THE CHOSEN SONS YOU NEED TO HAVE DONE EVERYTHING IN YOUR POWER OVER THE LAST 10,000 YEARS TO ENDEAR YOURSELF TO THE LORD OF FILTH. SO YOU MUST BE FAVOURED. YOU DON'T GET REWARDED FOR DOING WHAT YOU MUST DO. UNLESS OF COURSE YOU WANT TO LOSE NURGLE'S BLESSING AND TRULY FEEL HOW ASTOUNDINGLY HORRIBLE THAT WONDERFUL CIRCUS OF DISEASE AND PESTILENCE FESTERING IN YOUR GUT TRULY IS...

SECOND, OBVIOUSLY, NURGLESQUE DEMONS WILL BE INCLUDED. HOWEVER, THEY WILL NOT BE CUT-AND-PASTE COPIES DIRECTLY FROM CODEX: DEMONS. OR MAYBE THEY WILL (AUTHOR’S NOTE: TO A GREAT EXTENT THEY WERE). I HAVEN'T REALLY DECIDED.

SECOND, PART B - I AM UNSURE OF WHAT THE POINTS COST OF DEMONS SHOULD BE, OR THE SUMMONING METHOD. OBVIOUSLY, C: DEMONS TAKES INTO ACCOUNT THAT YOUR OPPONENT GETS, AT MINIMUM, 1 SHOOTING PHASE AT THE DEMONS BEFORE HE HAS TO REALLY WORRY ABOUT THEM. BY MY FIGURING, I COULD EITHER A) GREATLY INCREASE THE COST OF THE DEMONS (MAYBE+50%...ISH) AND USE THE SUMMONING RULES FROM C:CSM, OR USE THE POINTS COST IN C: DEMONS AND USE THAT BOOKS SUMMONING, I.E. STANDARD DEEP STRIKE. OPINIONS PLEASE. (AUTHOR’S NOTE: I WENT WITH THE STANDARD DEEP STRIKE RULES FOR ALL DEMONS, INCLUDING THE GUO. THIS, HOPEFULLY, WILL ALLOW THE POINTS COST TO STAY AT THE LEVEL OF CODEX: DEMONS AND NOT BE UNBALANCED WHEN BEING FIELDED WITH MARINES.

THIRDLY, I AM NOT TRYING TO RESSURECT C:CSM V3.5. AT ALL. EVER. IT WAS A GOOD BOOK, IN IT'S DAY, BUT SO IS THE NEW BOOK (SHOOSH YOU DISAGREERS, I CAN HEAR YOU FROM HERE IN PHOENIX, NO NEED TO QUOTE ME AND DISAGREE, WE ALL KNOW HOW YOU FEEL). FURTHER DOWN THE PROPSED RULES FORUM IS A 'DEX SOMEONE WROTE FOR THE EMPEROR'S CHILDREN, AND IT WAS LOADED WITH ALL SORTS OF REDICULOUSLY POWERFUL GEAR, CREATED WEAPONS, NEW PSYCHIC POWERS, ETC. I AM SURE (IN FACT, I GUARANTEE) HE MEANT WELL WITH HIS LIST, WANTING TO PLAY

THE EMPEROR'S CHILDREN IN ALL THAT HE SAW THEIR GLORY TO BE. BUT I READ THAT LIST AND STARDED LOOKING FOR MY FONDU SET, SO I COULD DIP SOME DELICIOUS HOMEMADE SOURDOUGH INTO ALL THAT CHEESE. THIS LIST IS MEANT TO BE AS CLOSE TO WHAT WE WOULD ACTUALLY BE GIVEN SHOULD A DEATH GUARD CODEX BECOME A REALITY, NOT WHAT I WISH IT COULD BE BASED ON C:CSM 3.5.

FIFTHLY, I WELCOME ALL CRITICISM, CONSTRUCTIVE OR OTHERWISE. IF IT'S CONSTRUCTIVE, I'LL LOOK AT WHAT YOUR SAYING AND AMMEND MY ENTRIES AS I SEE APPROPRIATE. THIS IS INTENDED TO BE A LIVING-STYLE DOCUMENT, AS BETTER IDEAS THAN MINE GET TO ME, I WILL GLADLY INCLUDE THEM. IF YOUR COMMENTS FALL INTO THE "OTHERWISE" CATEGORY I'LL JUST IGNORE YOU, HOPEFULLY, BUT AT LEAST YOU'LL FEEL BETTER.

DEATH GUARD HISTORY

DEATH GUARD TACTICS

DEATH GUARD LORDSBEFORE THE TIME OF THE HERESY, THE DEATH GUARD NUMBERED 7 GREAT COMPANIES.

EACH COMPANY HAD A COMMANDER, A SUPREMELY SKILLED WARRIOR CAPABLE OF GREAT FEATS IN COMBAT AND CAPABLE OF HOLDING THE RESPECT OF THE EMPEROR’S FINEST WARRIORS. ASIDE FROM MORTARION HIMSELF AND HIS DEATHSHROUD, THESE 7 COMMANDERS WERE THE GREATEST WARRIORS IN THE LEGION. THEN CAME THE HERESY, MORTARION’S ACQUIESCENCE TO NURGLE, AND THE GIFTING OF THE LEGION WITH THE STATUS OF NURGLE’S FAVORED WARRIORS. WITH THE DEFEAT OF HORUS AT THE HANDS OF THE EMPEROR THE DEATH GUARD FLED TO THE EYE OF TERROR, ALONG WITH THE REMAINDER OF THE TRAITOR LEGIONS. THERE, MORTARION TOOK COMMAND OF A DEMON WORLD AND RESHAPED IT IN THE IMAGE OF HIS HOMEWORLD, BARBARUS, AND WAS ELEVATED TO THE RANKS FO THE STRONGEST DEMON PRINCES. NOW, ANY PLAGUE MARINE WHO HAS SWORN LOYALTY TO MORTARION MAY RISE TO THE RANK OF A CHAOS LORD AND COMMAND A WARBAND OF HIS FELLOW DEATH GUARD… UNTIL A STRONGER WARRIOR TAKES HIS PLACE BY FORCE. THE GREATED DEATH GUARD LORDS COMMAND VAST NUMBERS OF INDIVIDUAL WARBANDS, FORCING OTHER LORDS, SORCERERS AND EVEN MIGHTY DEMON PRINCES TO HIS SERVICE.

DEATH GUARD LORDS ARE POWERFUL WARRIORS WHO COMMAND THE LOYALTY OF OTHER DEATH GUARD CHAOS MARINESTHROUGH A COMBINATION OF FIDELITY AND FEAR. THEY ARE DISGUSTING MEN, IF MEN THEY CAN STILL BE CALLED. LIKE ALL THE DEATH GUARD, AND TO A LESSER EXTENT ALL PLAGUE MARINES, THE DEATH GUARD LORDS HAVE BEEN BEQUEATHED WITH NURGLE’S FAVOR. THEY ARE TREMENDOUSLY RESILIENT, THEIR BODIES ROTTEN AND DECOMPOSING, AND A HOST FOR ALL SORTS OF VIRULENTS AND PLAGUES. THEY STRIDE ACROSS THE BATTLEFIELD, THE STENCH OF ROT AND VAST CLOUDS OF FLIES AND OTHER VERMIN CAST BEFORE THEM. WHERE THEY STRIKE CORRUPTION FOLLOWS – WOUNDS PUTRIFY, METAL CORRODES, FLESH WASTES AWAY. EVEN MORE TERRIFYING IS THAT THE GREAT LORDS OF THE DEATH GUARD SEEM NOT TO SUFFER FROM SOME OF THE DEBILITATING EFFECTS OF NURGLE’S GIFTS THAT ARE FELT BY THEIR BRETHREN. A DEATH GUARD LORD LOSES NO POTENCY IN HIS COMBAT SKILLS. IN FACT, SUCH IS THE GREAT WILL COMMANDED BY THESE MASTERS OF BATTLE THAT THEIR SKILLS HAVE INCREASED SINCE THE TIME OF THE HERESY, IN SPITE OF NURGLE’S MALIGNANT GIFTS. WHERE A DEATH GUARD LORD HAS ONCE WALKED, A GREAT WAILING AND STRIFE CAN BE HEARD IN HIS WAKE, IF ANY OF NURGLE’S FOES WERE ALLOWED TO SURVIVE.

UNIT TYPE: INFANTRY

SPECIAL RULES INDEPENDENT CHARACTER, FEARLESS, 5+ INVULNERABLE SAVE, FEEL NO PAIN, MARK OF NURGLE (INCLUDED IN PROFILE)

BLIGHT GRENADES: THESE ARE DEFENSIVE GRENADES, WHICH MEANS THAT ENEMY UNITS DO NOT GAIN THEIR BONUS ATTACKS FOR CHARGING IF THEY ARE ASSAULTING A UNIT WITH BLIGHT GRENADES.

PLAGUEBRINGER: AS MUCH A SYMBOL OF NURGLE’S FAVOR AS A WEAPON OF WAR, A PLAGUEBRINGER IS A POWEFUL DEMONIC WEAPON THAT SEETHES WITH THE CORRUPTING FORCE OF NURGLE’S WILL. A PLAGUEBRINGER OBEYS THE FOLLOWING SPECIAL RULES:

A PLAGUEBRINGER REQUIRES 2 HANDS TO USE, AND IS A POWER WEAPON. A PLAGUEBRINGER ADDS AN EXTRA D6 ATTACKS IN CLOSE COMBAT. IF A RESULT OF A 1 IS

ROLLED, THE BOUND DEMON WITHIN THE WEAPON REBELS – THE DEATH GUARD LORD

DEATH GUARD LORDWS BS S T W I A LD SV6 5 4 4(5) 3 5 3 10 3+

MAKES NO ATTACKS THIS ROUND AND SUFFERS ONE WOUND WITH NO ARMOUR SAVES ALLOWED. THIS ABILITY MUST BE USED EVERY TIME THE DEATH GUARD LORD MAKES ATTACKS

A MODEL WITH A PLAGUEBRINGER HAS POISONED ATTACKS THAT WOUND ON A 4+ (SEE THE WARHAMMER 40,000 RULEBOOK).

TERMINATOR ARMOR: A MODEL WEARING TERMINATOR ARMOR HAS A 2+ ARMOUR SAVE AND A 5+ INVULNERABLE SAVE. MODELS IN TERMINATOR ARMOR ARE CAPABLE OF MOVING AND FIRING HEAVY WEAPONS AND MAY ASSAULT AFTER FIRING HEAVY AND RAPID FIRE WEAPONS. HOWEVER, MODELS IN TERMINATOR ARMOR MAY NOT SWEEPING ADVANCE.

UNITS AND CHARACTERS IN TERMINATOR ARMOR CAN BE TELEPORTED ONTO THE BATTLEFIELD. THEY MAY ALWAYS START THE GAME IN RESERVE AND ARRIVE USING THE DEEP STRIKE RULES, EVEN IF IT IS NOT A PART OF THE MISSION BEING PLAYED.

DEATH GUARD SORCERORSTHE DEATH GUARD HAVE NEVER BEEN KNOWN FOR THEIR PSYKERS. BEFORE THE HERESY,

THEY HAD FEW LIBRARIANS – ALTHOUGH THOSE THEY TENDED TO BE EXTRAORDINARILY POWERFUL WARRIORS, LIKE FIRST CAPTAIN CALUS TYPHON. AFTER THE HERESY, MORE AND MORE DEATH GUARD HAVE EMERGED TO SHOW SORCEROUS APTITUDE, THOUGH BY NO MEANS DO THEY HAVE AS MANY SORCERORS AS THEIR FELLOW TRAITOR LEGIONS. THE SORCERERS OF THE DEATH GUARD ARE PREDISPOSED TO MANIFEST POWERS THAT EPITOMIZE THE GLORY OF NURGLE. WHERE A THOUSAND SONS SORCERER MIGHT SEND CORRUSCATING ENERGY SURGING FROM HIS OPEN FIST THAT BLASTS APART HIS ENEMIES, A DEATH GUARD SORCERER WOULD SIMPLY LOCK WILL HIS ENEMY TO BEGIN TO DECOMPOSE BEFORE HIS EYES. MOST IMPORTANTLY, A DEATH GUARD SORCERER IS MOST SUITED TO SPREADING NURGLE’S ROT THROUGHOUT THE WHOLE OF MORTAL SPACE.

DEATH GUARD SORCERERS, WHILE NOT AS SUPREMELY SKILLED AS A DEATH GUARD LORD, STILL HAS SKILL AND ABILITIES FAR EXCEEDING THAT OF A NORMAL PLAGUE MARINE. THEY WARBANDS THAT GATHER AROUND A DEATH GUARD SORCERER ARE OFTEN MORE FANATICAL THAN THOSE WHICH GATHER UNDER A LORD – WHERE A LORD WAGES WAR FOR HIS OWN ENDS, OR UNDER COMMANDS FROM MORTARION HIMSELF, A SORCERER IS MORE ATTUNED TO NURGLE’S WILL, AND TYPICALLY WAGES WAR TO SATISFY HIS MASTER.

UNIT TYPE: INFANTRY

SPECIAL RULES INDEPENDENT CHARACTER, FEARLESS, 5+ INVULNERABLE SAVE, FEEL NO PAIN, MARK OF NURGLE (INCLUDED IN PROFILE)

BLIGHT GRENADES: THESE ARE DEFENSIVE GRENADES, WHICH MEANS THAT ENEMY UNITS DO NOT GAIN THEIR BONUS ATTACKS FOR CHARGING IF THEY ARE ASSAULTING A UNIT WITH BLIGHT GRENADES.

FAMILIAR: A FAMILIAR IS A SMALL BEING – A FORCE OF PSYCHIC ENERGY, A SMALL CREATURE, OR OFTEN A NURGLING – WHO HELPS HIS MASTER BETTER ATTUNE HIMSELF TO THE TIDES OF THE WARP. A DEATH GUARD SORCERER WITH A FAMILIAR MAY TAKE A SECOND PSYCHIC POWER AT THE LISTED POINTS COST. ADDITIONALLY, A DEATH GUARD SORCERER WITH A FAMILIAR MAY USE AN ADDITIONAL PSYCHIC POWER, SO LONG AS ONE OF THE POWERS USED IS NURGLE’S ROT. A FAMILIAR IS ALWAYS ASSUMED TO SHARE THE SAME BASE AS IT’S MASTER. THE FAMILIAR MAY BE MODELED ON A SECOND BASE FOR AESTHETIC REASONS, BUT DOES NOT AFFECT GAMEPLAY IN ANY WAY.

TERMINATOR ARMOR: A MODEL WEARING TERMINATOR ARMOR HAS A 2+ ARMOUR SAVE AND A 5+ INVULNERABLE SAVE. MODELS IN TERMINATOR ARMOR ARE CAPABLE OF MOVING AND FIRING HEAVY WEAPONS AND MAY ASSAULT AFTER FIRING HEAVY AND RAPID FIRE WEAPONS. HOWEVER, MODELS IN TERMINATOR ARMOR MAY NOT SWEEPING ADVANCE.

UNITS AND CHARACTERS IN TERMINATOR ARMOR CAN BE TELEPORTED ONTO THE BATTLEFIELD. THEY MAY ALWAYS START THE GAME IN RESERVE AND ARRIVE USING THE DEEP STRIKE RULES, EVEN IF IT IS NOT A PART OF THE MISSION BEING PLAYED.

DEATH GUARD SORCERERWS BS S T W I A LD SV5 5 4 4(5) 3 4 3 10 3+

DEATH GUARD DEMON PRINCE

THE ULTIMATE AMBITION OF ANY MEMBER OF THE DEATH GUARD IS TO FOLLOW IN THE FOOTSTEPS OF HIS PRIMARCH AND ACHIEVE ELEVATION TO DEMONHOOD. A DEATH GUARD LORD OR SORCERER RISKS DEATH, MUTATION AND OTHER UNSPEAKABLE HORRORS OVER SEVERAL LIFETIMES OF WAR, AND BEING REBORN AS AN IMMORTAL DEMON PRINCE IS NURGLE’S GREATEST REWARD TO HIS MOST TRUSTED SERVANTS. THE ELEVATION TO DEMON PRINCE IS BLISSFULLY AGONISING, AS BONES ELONGATE AND STRENGTHEN, MUSCLE AND SINEW STRETCHES AND GROWS TO FAR SURPASS MORTAL CAPABILITIES. THE GIFTS OF NURGLE ARE MANY, AND OBVIOUS ON THE MASSIVE FORM OF A DEMON PRINCE – INFECTED OPEN WOUNDS AND SORES ABOUND, PUS LEAKS FROM GAPING HOLES IN THE DEMON’S HIDE, AND CONTAMINATED BONES AND ORGANS ARE PLAINLY VISIBLE IN THE HORRIFIC FORM OF A DEATH GUARD DEMON PRINCE.

THE DEMON PRINCES OF NURGLE ARE THE MOST ATTUNED WARRIORS TO THE WILL OF NURGLE, AND WAGE WAR IN HIS NAME ACROSS THE MATERIAL REALM. THE MIGHT OF THIS LIVING ICON OF THEIR DEITY DRIVES THE DEATH GUARD TO EVEN GREATER FEATS OF CORRUPTION AND DEATH, THE WILL TO SPREAD THE BLIGHT AND RUIN OF THEIR MASTER DISSEMINATED TO THE ENTIRE HOST OF DEATH GUARD THROUGH THEIR DEMONIC COMMANDER

UNIT TYPE: INFANTRY

SPECIAL RULESFEARLESS, 5+ INVULNERABLE SAVE, ETERNAL WARRIOR, MARK OF NURGLE (INCLUDED IN PROFILE)

ETERNAL WARRIOR: HAVING BEEN ELEVATED BY THE CHAOS GODS, A DEMON PRINCE HAS LITTLE TO FEAR FROM MORTAL WEAPONS. A DEMON PRINCE IS IMMUNE TO THE INSTANT DEATH RULE.

WINGS: MANY DEMON PRINCES ARE GIFTED WITH GREAT LEATHERY WINGS WHICH SPREAD BEHIND THEM LIKE AN ALL-ENCOMPASSING DARKNESS. OTHERS ARE GRANTED COPIES OF THE WINGS OF THE INSECT PESTS WHO CARRY NURGLE’S DISEASES. A DEMON PRINCE WITH WINGS MOVE IN THE SAME WAY JUMP INFANTRY (SEE THE WARHAMMER 40,000 RULEBOOK). IN ADDITION, MODELS WITH WINGS MAY BE DROPPED FROM LOW FLYING GUNSHIPS OR TRANSPORTS, AND MAY THEREFOR MAY BE KEPT IN RESERVES AND ARRIVE USING THE RULES FOR DEEP STRIKE (SEE THE MISSION SPECIAL RULES IN THE WARHAMMER 40,000 RULEBOOK).

DEATH GUARD DEMON PRINCEWS BS S T W I A LD SV7 5 6 5(6) 4 5 4 10 3+

DEATH GUARD TERMINATORS

TERMINATOR FLUFF

UNIT TYPE: INFANTRY

SPECIAL RULESFEARLESS, 5+ INVULNERABLE SAVE, FEEL NO PAIN, MARK OF NURGLE (INCLUDED IN PROFILE),

TERMINATOR ARMOR: A MODEL WEARING TERMINATOR ARMOR HAS A 2+ ARMOUR SAVE AND A 5+ INVULNERABLE SAVE. MODELS IN TERMINATOR ARMOR ARE CAPABLE OF MOVING AND FIRING HEAVY WEAPONS AND MAY ASSAULT AFTER FIRING HEAVY AND RAPID FIRE WEAPONS. HOWEVER, MODELS IN TERMINATOR ARMOR MAY NOT SWEEPING ADVANCE.

UNITS AND CHARACTERS IN TERMINATOR ARMOR CAN BE TELEPORTED ONTO THE BATTLEFIELD. THEY MAY ALWAYS START THE GAME IN RESERVE AND ARRIVE USING THE DEEP STRIKE RULES, EVEN IF IT IS NOT A PART OF THE MISSION BEING PLAYED.

DEATH GUARD TERM INATORS WS BS S T W I A LD SV

TERMINATOR 4 4 4 4(5) 1 3 2 102+

ASPIRING CHAMPION 4 4 4 4(5) 1 3 3

DEATH GUARD POSSESSED

POSSESSED FLUFF

UNIT TYPE: INFANTRY

SPECIAL RULESFEARLESS, 5+ INVULNERABLE SAVE, FEEL NO PAIN, MARK OF NURGLE (INCLUDED IN PROFILE),

DEMONKIN: AT THE BEGINNING OF EACH GAME. AFTER DEPLOYMENT, ROLL A DICE ON THE FOLLOWING TABLE. THE POSSESSED UNIT WILL HAVE THE SPECIAL RULE OR EXTRA EQUIPMENT INDICATED ON THE TABLE FOR THE ENTIRE GAME.

D6 RESULT 1 SCOUTS. FILLED WITH BLOODLUST, THE POSSESSED LEAP FORWARD ON THE HUNT

FOR THEIR PREY.2 FURIOUS CHARGE. THE POSSESSED CAN GOUGE AND GORE THEIR ENEMIES WITH

THEIR HORNS AND SPINES.3 POISONED CLAWS. THE ATTACKS OF THE POSSESSED COUNT AS POISONED AND

WOUND ON A 4+.4 RENDING. THE FANGS AND CLAWS OF THE POSSESSED ARE RAZOR-SHARP AND

CAN CUT THROUGH THICK ARMOR.5 WINGS. THE POSSESSED TAKE TO THE AIR ON GREAT LEATHERY WINGS, AND

COUNT AS JUMP INFANTRY.6 POWER WEAPONS. A SHIMMERING DEMONIC AURA SURROUNDS THE WEAPONS

OF THE POSSESSED.

DEATH GUARD TERM INATORS WS BS S T W I A LD SV

POSSESSED 4 4 5 4(5) 1 3 2 103+

POSSESSED ASPIRING CHAMPION 4 4 5 4(5) 1 3 3

DEATH GUARD DREADNOUGHTDREADNOUGHT FLUFF

UNIT TYPE: VEHICLE (TANK)

SPECIAL RULESCRAZED!: AT THE START OF THE DEATH GUARD MOVEMENT PHASE, ROLL ON THE FOLLOWING TABLE FOR EACH UNENGAGED DREADNOUGHT:

D6 RESULT1 FIRE FRENZY. THE DXEATH GUARD DREADNOUGHT MAY NOT MOVE OR ASSAULT THIS

TURN. AT THE BEGINNING OF THE SHOOTING PHASE IT MUST PIVOT ON THE SPOT TOWARDS THE CLOSEST VISIBLE UNIT (FRIEND OR FOE!) AND FIRE ALL OF ITS WEAPONS AGAINST IT – TWICE! IF THE DEATH GUARD DREADNOUGHT CANNOT FIRE ANY RANGED WEAPONS, TREAT THIS RESULT AS A ‘2-5 SANE’ RESULT INSTEAD.

2-5 SANE. THE PLAYER CONTROLS THE MODEL NORMALLY.6 BLOOD RAGE. IN THE MOVEMENT PHASE, THE DEATH GUARD DREADNOUGHT MUST MOVE AS FAR AS POSSIBLE TOWARDS THE NEAREST ENEMY. IN THE SHOOTING PHASE THE CHAOS DREADNOUGHT MAY NOT SHOOT, BUT INSTEAD GAINS THE FLEET RULE, AND MUST RUN TOWARDS THE NEAREST ENEMY, ENDING ITS MOVEMENT FACING TOWARDS THIS TARGET. THE DEATH GUARD DREADNOUGHT MUST THEN ASSAULT THIS ENEMY IN THE ASSAULT PHASE, IF ABLE. IF THE DEATH GUARD DREADNOUGHT IS IMMOBILISED, TREAT THE RESULT AS A ‘2-5 SANE’ RESULT INSTEAD.

CRSUTED GRIME: THE DEATH GUARD DREADNOUGHT HAS, THROUGHOUT THE MILLENNIA, GROWN MANY CANCEROUS ARMOR PLATES, COLLECTED AGES WORTH OF DIRT, FILTH AND GRIME, ALL OF WHICH MAKING THE DEATH GUARD DREADNOUGHT’S HULL HARDER TO PENETRATE. THE DEATH GUARD DREADNOUGHT INCREASES ITS FRONT ARMOR VALUE TO 13.

DREADNOUGHTWS BS S FRONT ARMOUR SIDE ARMOUR REAR ARMOUR I A4 4 6 13 12

DEATH GUARD PLAGUE MARINES

PLAGUE MARINE FLUFF

CHOSEN FLUFF

HAVOC FLUFF

UNIT TYPE: INFANTRY

SPECIAL RULESFEARLESS, FEEL NO PAIN, MARK OF NURGLE (INCLUDED IN PROFILE)

BLIGHT GRENADES: THESE ARE DEFENSIVE GRENADES, WHICH MEANS THAT ENEMY UNITS DO NOT GAIN THEIR BONUS ATTACKS FOR CHARGING IF THEY ARE ASSAULTING A UNIT WITH BLIGHT GRENADES.

DEATH GUARD HEAVY BOLTER: THE DEATH GUARD HAVE ALWAYS FAVORED ADVANCING UNDER THE SUPPORT OF THEIR OWN SMALL ARMS FIRE, AND THEIR CHOICE OF WEAPONS REPRESENTS THIS. THE CLOSEST THING THE DEATH GUARD USE TO A SQUAD SUPPORT WEAPON IS KNOWN AS THE DEATH GUARD HEAVY BOLTER. IMPERIAL STRATEGISTS AND TECHNICIANS ARE UNSURE WHETHER THIS IS A MODIFIED HEAVY BOLTER, OR IF THE DEATH GUARD HAVE SIMPLY NEGLECTGED TO CLEAN AND UPKEEP THE WEAPON, BUT ITS RANGE IS SIGNIFICANTLY LESS THAN ITS IMPERIAL COUNTERPART. LIKE SOME FORCES OF THE INQUISITION, THE DEATH GUARD ARE ABLE TO ADVANCE AND FIRE THEIR HEAVY BOLTERS. INQUISITORIAL TROOPS MAKE USE OF ADVANCE SUSPENSORS TO NEAGATE THE WEAPONS RECOIL, BUT THE DEATH GUARD APPEAR TO SIMPLY USE THEIR EXTENSIVE BULK. THE DEATH GUARD HEAVY BOLTER USES THE FOLLOWING PROFILE:

RANGE: 18” STRENGTH: 5 AP: 4 ASSAULT 3

WS BS S T W I A LD SVPLAGUE MARINE 4 4 4 4(5) 1 3 1 9

3+CHOSEN PLAGUE MARINE 4 4 4 4(5) 1 3 1

DEATH GUARD PREDATORPREDATOR FLUFF

UNIT TYPE: VEHICLE (TANK)

SPECIAL RULESCLOUD OF FILTH: THE VEHICLE EMITS VAST QUANTITIES OF NOXIOUS SMOKE AND FUMES, FLYS AND ALL SORTS OF INSECTS SWARM ABOUT IT, AND IT IS SO REPULSIVE TO LOOK AT MANY GUNNERS CLOSE THEIR EYES TO SHOOT. THE VEHICLE COUNTS AS BEING IN COVER FOR THE PURPOSES OF ALL SHOOTING DIRECTED AT IT.

DEATH GUARD VINDICATORVINDICATOR FLUFF

UNIT TYPE: VEHICLE (TANK)

SPECIAL RULESCLOUD OF FILTH: THE VEHICLE EMITS VAST QUANTITIES OF NOXIOUS SMOKE AND FUMES, FLYS AND ALL SORTS OF INSECTS SWARM ABOUT IT, AND IT IS SO REPULSIVE TO LOOK AT MANY GUNNERS CLOSE THEIR EYES TO SHOOT. THE VEHICLE COUNTS AS BEING IN COVER FOR THE PURPOSES OF ALL SHOOTING DIRECTED AT IT.

VINDICATORBS FRONT ARMOUR SIDE ARMOUR REAR ARMOUR4 13 11 10

PREDATORBS FRONT ARMOUR SIDE ARMOUR REAR ARMOUR4 13 11 10

DEATH GUARD LAND RAIDERLAND RAIDER FLUFF

UNIT TYPE: VEHICLE (TANK)

TRANSPORT: TEN MODELS. MODELS IN TERMINATOR ARMOR COUNT AS TWO MODELS. NOTE THAT DEMONS, EVEN THOUGH THEY ARE INFANTRY, CANNOT BE TRANSPORTED.

FIRE POINTS – 0: THE TOP HATCHES ARE FOR THE VEHICLES CREW, AND CANNOT BE USED BY PASSENGERS AS FIRE POINTS.

ACCESS POINTS – 3: THE DEATH GUARD LAND RAIDER HAS A LARGE FRONTAL ACCESS RAMP AND A HATCH ON EACH SIDE OF THE HULL, ANY OF WHICH MAY BE USED TO EMBARK OR DISEMBARK.

SPECIAL RULESASSAULT VEHICLE: MODELS DISEMBARKING FROM A DEATH GUARD LAND RAIDER MAY ASSAULT IN THE SAME TURN.

CLOUD OF FILTH: THE VEHICLE EMITS VAST QUANTITIES OF NOXIOUS SMOKE AND FUMES, FLYS AND ALL SORTS OF INSECTS SWARM ABOUT IT, AND IT IS SO REPULSIVE TO LOOK AT MANY GUNNERS CLOSE THEIR EYES TO SHOOT. THE VEHICLE COUNTS AS BEING IN COVER FOR THE PURPOSES OF ALL SHOOTING DIRECTED AT IT.

LAND RAIDERBS FRONT ARMOUR SIDE ARMOUR REAR ARMOUR4 14 14 14

DEATH GUARD DEFILERDEFILER FLUFF

UNIT TYPE: VEHICLE (TANK)

SPECIAL RULESCRUSTED GRIME: THE DEATH GUARD DREADNOUGHT HAS, THROUGHOUT THE MILLENNIA, GROWN MANY CANCEROUS ARMOR PLATES, COLLECTED AGES WORTH OF DIRT, FILTH AND GRIME, ALL OF WHICH MAKING THE DEATH GUARD DREADNOUGHT’S HULL HARDER TO PENETRATE. THE DEATH GUARD DREADNOUGHT INCREASES ITS FRONT ARMOR VALUE TO 13.

CLOUD OF FILTH: THE VEHICLE EMITS VAST QUANTITIES OF NOXIOUS SMOKE AND FUMES, FLYS AND ALL SORTS OF INSECTS SWARM ABOUT IT, AND IT IS SO REPULSIVE TO LOOK AT MANY GUNNERS CLOSE THEIR EYES TO SHOOT. THE VEHICLE COUNTS AS BEING IN COVER FOR THE PURPOSES OF ALL SHOOTING DIRECTED AT IT.

DEFILERWS BS S FRONT ARMOUR SIDE ARMOUR REAR ARMOUR I A3 3 6 12 12

GREAT UNCLEAN ONE

GUO/DEMON FLUFF

UNIT TYPE: MONSTROUS CREATURE

SPECIAL RULES:SLOW & PURPOSEFUL, FEEL NO PAIN

ALLIED: THROUGH DARK PACTS AND THE WILL OF THEIR MUTUAL MASTER, CERTAIN POWERFUL DEATH GUARD ARE ABLE TO SUMMON A GREAT UNCLEAN ONE TO BATTLE. A GREAT UNCLEAN ONE MAY NEVER FILL A COMPULSORY HQ SLOT, AND CANNOT HOLD OR CONTEST OBJECTIVES. THEIR SOLE PURPOSE ON THE BATTLEFIELD IS TO SOW CHAOS AND GIVE NURGLE’S GIFTS TO THE MORTALS THEY EMBRACE.

DAEMON: THE GREAT UNCLEAN ONE IS A GREATER DEMON, FORMED BY THE WILL OF NURGLE FROM THE VERY STUFF OF CHAOS. THE GREAT UNCLEAN ONE’S SAVE IS INVULNERABLE, AND HE IS FEARLESS. ALL DEMONS ARE HELD IN RESERVE AT THE START OF THE GAME, AND DEEP STRIKE AS NORMAL WHEN THEY BECOME AVAILABLE.

AURA OF DECAY: A CLOUD OF FILTH AND DECAT PERMEATES THE AIR AROUND THE GREAT UNCLEAN ONE. AURA OF DECAY IS A SHOOTING ATTACK, WHICH MAY BE USED WHILE THE GREAT UNCLEAN ONE IS IN CLOSE COMBAT, AND MAY TARGET MODELS IN CLOSE COMBAT. WHEN USED, ALL MODELS WITHIN 6” OF THE GREAT UNCLEAN ONE AUTOMATICALLY SUFFER A S2 HIT.

BREATH OF CHAOS: THE GREAT UNCLEAN ONE VOMITS FORTH GREAT STREAMS OF CORRUPTION AND WASTE. BREATH OF CHAOS IS A TEMPLATE WEAPON WHICH WOUNDS ON A 4+ REGARDLESS OF TOUGHNESS, AND IGNORES ARMOR AND COVER SAVES. A VEHICLE HIT BY BREATH OF CHAOS SUFFERS A GLANCING HIT ON A 4+.

CLOUD OF FLIES: VAST FLIGHTS OF FLIES AND OTHER FLYING PESTS SURROUND THE GREAT UNCLEAN ONE, BLOCKING THE VISION OF HIS ENEMIES AND FLYING INTO THEIR EARS AND MOUTHS. THE GREAT UNCLEAN ONE COUNTS AS BEING ARMED WITH BOTH ASSAULT GRENADES AND DEFENSIVE GRENADES.

NOXIOUS TOUCH: THE GREAT UNCLEAN ONES VERY TOUCH BRING RUST AND DECAY. ALL OF HIS ATTACKS IN CLOSE COMBAT WOUND ON A 2+ REGARDLESS OF TOUGHNESS.

UNHOLY MIGHT: THE GREAT UNCLEAN ONE IS INFUSED WITH THE MIGHT OF NURGLE. INCREASE ITS STRENGTH BY +1.

GUOWS BS S T W I A LD SV6 4 6 6 5 2 4 10 4+

PLAGUEBEARERS

DEMON FLUFF

UNIT TYPE: INFANTRY

SPECIAL RULES:SLOW & PURPOSEFUL, FEEL NO PAIN

ALLIED: THROUGH DARK PACTS AND THE WILL OF THEIR MUTUAL MASTER, CERTAIN POWERFUL DEATH GUARD ARE ABLE TO SUMMON PLAGUEBEARERS TO BATTLE. PLAGUEBEARERS MAY NEVER FILL A COMPULSORY TROOPS SLOT, AND CANNOT HOLD OR CONTEST OBJECTIVES. THEIR SOLE PURPOSE ON THE BATTLEFIELD IS TO SOW CHAOS AND GIVE NURGLE’S GIFTS TO THE MORTALS THEY EMBRACE.

DAEMON: THE PLAGUEBEARERS ARE DEMONS, FORMED BY THE WILL OF NURGLE FROM THE VERY STUFF OF CHAOS. A PLAGUEBEARER’S SAVE IS INVULNERABLE, AND THEY ARE FEARLESS. ALL DEMONS ARE HELD IN RESERVE AT THE START OF THE GAME, AND DEEP STRIKE AS NORMAL WHEN THEY BECOME AVAILABLE.

PLAGUESWORD: THE PLAGUEBEAERS’ SWORDS ARE COATED IN THE GRIME AND VITRIOL OF NURGLE. ALL ATTACKS BY A PLAGUESWORD ARE POISONED AND WOUND ON A 4+.

NOXIOUS TOUCH: THE PLAGUEBEARER’S VERY TOUCH BRING RUST AND DECAY. ALL OF HIS ATTACKS IN CLOSE COMBAT WOUND ON A 2+ REGARDLESS OF TOUGHNESS.

WS BS S T W I A LD SVPLAGUEBEARER 3 0 4 5 1 2 1 10

5+

NURGLINGS

DEMON FLUFF

UNIT TYPE: INFANTRY

SPECIAL RULES:SWARM

DAEMON: THE NURGLINGS ARE DEMONS, FORMED BY THE WILL OF NURGLE FROM THE VERY STUFF OF CHAOS. A NURGLING’S SAVE IS INVULNERABLE, AND THEY ARE FEARLESS. ALL DEMONS ARE HELD IN RESERVE AT THE START OF THE GAME, AND DEEP STRIKE AS NORMAL WHEN THEY BECOME AVAILABLE.

ALLIED: THROUGH DARK PACTS AND THE WILL OF THEIR MUTUAL MASTER, CERTAIN POWERFUL DEATH GUARD ARE ABLE TO SUMMON NURGLINGS TO BATTLE. NURGLINGS DO NOT FILL FORCE ORGANISATION SLOTS (SO YOU MAY FIELD AS MANY NURGLINGS AS YOU’D LIKE AND STILL FIELD 6 OTHER TROOPS CHOICES), AND CANNOT HOLD OR CONTEST OBJECTIVES. THEIR SOLE PURPOSE ON THE BATTLEFIELD IS TO SOW CHAOS AND GIVE NURGLE’S GIFTS TO THE MORTALS THEY EMBRACE.

WS BS S T W I A LD SVNURGLINGS 2 0 3 3 3 2 3 10

5+

BEAST OF NURGLE

DEMON FLUFF

UNIT TYPE: INFANTRY

SPECIAL RULES:SLOW & PURPOSEFUL, FEEL NO PAIN

ALLIED: THROUGH DARK PACTS AND THE WILL OF THEIR MUTUAL MASTER, CERTAIN POWERFUL DEATH GUARD ARE ABLE TO SUMMON BEASTS OF NURGLE TO BATTLE. BEASTS OF NURGLE MAY NEVER FILL A COMPULSORY FAST ATTACK SLOT, AND CANNOT HOLD OR CONTEST OBJECTIVES. THEIR SOLE PURPOSE ON THE BATTLEFIELD IS TO SOW CHAOS AND GIVE NURGLE’S GIFTS TO THE MORTALS THEY EMBRACE.

DAEMON: THE BEASTS OF NURGLE ARE DEMONS, FORMED BY THE WILL OF NURGLE FROM THE VERY STUFF OF CHAOS. A BEAST OF NURGLE’S SAVE IS INVULNERABLE, AND THEY ARE FEARLESS. ALL DEMONS ARE HELD IN RESERVE AT THE START OF THE GAME, AND DEEP STRIKE AS NORMAL WHEN THEY BECOME AVAILABLE.

RANDOM POISONED ATTACKS: IN CLOSE COMBAT EACH BEAST HAS D6 ATTACKS – ROLL EVERY TIME THEY ARE ABOUT TO ATTACK. THESE ATTACKS ARE POISONED (WOUNDING ON A 4+ AS DESCRIBED IN THE WARHAMMER 40,000 RULEBOOK).

NOXIOUS TOUCH: THE BEAST OF NURGLE’S VERY TOUCH BRING RUST AND DECAY. ALL OF HIS ATTACKS IN CLOSE COMBAT WOUND ON A 2+ REGARDLESS OF TOUGHNESS.

WS BS S T W I A LD SVBEAST OF NURGLE 3 0 4 5 2 2 D6

10 5+

DEATH GUARD LORD [HQ]

UNIT TYPE: INFANTRY

NUMBER/SQUAD: 1

WARGEAR: POWER ARMOR BOLT PISTOL CLOSE COMBAT

WEAPON FRAG GRENADES KRAK GRENADES BLIGHT GRENADES.

SPECIAL RULES: FEARLESS INDEPENDENT

CHARACTER 5+ INVULNERABLE

SAVE FEEL NO PAIN MARK OF NURGLE (INCLUDED ABOVE)

OPTIONS: MAY REPLACE BOLT

PISTOL WITH A PLASMA PISTOL FOR 15 POINTS.

MAY REPLACE CLOSE COMBAT WEAPON WITH ONE FO THE FOLLOWING: - POWER WEAPON FOR 15POINTS - POWER FIST FOR 25 POINTS - SINGLE LIGHTNING CLAW FOR 25 POINTS - PLAGUEBEARER (DAEMON WEAPON) FOR 40 POINTS

MAY REPLACE BOLT PSITOL AND CLOSE COMBAT WEAPON WITH A PAIR OF LIGHTNING CLAWS FOR 30 POINTS.

MAY TAKE ONE OF THE FOLLOWING, UNLESS ARMED WITH A PAIR OF LIGHTNING CLAWS: - TWIN-LINKED BOLTER FOR 5 POINTS - COMBI-BOLTER FOR 10 POINTS

MAY TAKE ONE OF THE FOLLOWING: - JUMP PACK/WINGS FOR 20 POINTS - PALANQUIN OF NURGLE FOR 30 POINTS

MAY TAKE: - PERSONAL ICON FOR 5 POINTS - MELTA BOMBS FOR 5 POINTS

MAY INSTEAD REPLACE ALL WARGEAR WITH TERMINATOR ARMOR, TWIN-LINKED BOLTER AND POWER WEAPON FOR 40 POINTS. IN THIS

CASE, THE DEATH GUARD LORD MAY ONLY SELECT FROM THE FOLLOWING OPTIONS LISTS.

MAY HAVE A PERSONAL ICON FOR 5 POINTS

MAY REPLACE TWIN LINKED BOLTER WITH A COMBI-BOLTER FOR 5 POINTS

MAY REPLACE POWER WEAPON WITH: - POWER FIST FOR 10 POINTS - CHAINFIST FOR 15 POINTS - SINGLE LIGHTNING CLAW FOR 10 POINTS - PLAGUEBRINGER FOR 40 POINTS

MAY REPLACE HIS TWIN-LINKED BOLTER AND POWER WEAPONS FOR A PAIR OF LIGHTNING CLAWS FOR 10 POINTS.

BODYGUARD: A DEATH GUARD LORD WEARING POWER ARMOUR MAY TAKE 6 CHOSEN DEATH GUARD AS A

DEATH GUARD LORD 140 POINTSWS BS S T W I A LD SV6 5 4 4(5) 3 5 3 10 3+

BODYGUARD UNIT FOR 170 POINTS. A DEATH GUARD LORD WEARING TERMINATOR ARMOUR MAY TAKE 6 DEATH GUARD TERMINATORS AS A BODYGUARD UNIT FOR 240 POINTS. THE BODYGUARD HAS FULL ACCESS TO ALL OF THE

OPTIONS GIVEN IN THE RESPECTIVE ENTRY OF THE ELITES SECTION OF THIS CODEX. THE DEATH GUARD LORD MAY NOT LEAVE THE BODYGUARD SQUAD FOR ANY REASON, AND OTHER INDEPENDENT

CHARACTERS MAY NOT JOIN THE BODYGUARD SQUAD. IF ALL THE BODYGUARD ARE SLAIN, THE DEATH GUARD LORD REVERTS TO BEING A STANDARD INDEPENDENT CHARACTER.

DEATH GUARD SORCEROR [HQ]

UNIT TYPE: INFANTRY

NUMBER/SQUAD: 1

WARGEAR: POWER ARMOUR BOLT PISTOL FORCE WEAPON FRAG GRENADES KRAK GRENADES BLIGHT GRENADES.

SPECIAL RULES: FEARLESS INDEPENDENT CHARACTER 5+ INVULNERABLE SAVE FEEL NO PAIN MARK OF NURGLE (INCLUDED ABOVE)

OPTIONS: A SORCEROR IS A PSYKER AND MUST

HAVE ONE OF THE FOLLOWING PSYCHIC POWERS: - DOOMBOLT FOR 10 PTS - WARP TIME FOR 25 PTS - WIND OF CHAOS FOR 25 PTS - GIFT OF CHAOS FOR 30 PTS - NURGLE'S ROT FOR 15 PTS

MAY REPLACE BOLT PISTOL WITH A PLASMA PISTOL FOR 15 POINTS.

MAY TAKE ANY OF THE FOLLOWING: - PERSONAL ICON FOR 5 POINTS - MELTABOMBS FOR 5 POINTS- FAMILIAR FOR 5 POINTS

MAY TAKE ONE OF THE FOLLOWING: - JUMP PACK/WINGS FOR 20 POINTS - PALANQUIN OF NURGLE FOR 30 POINTS

MAY INSTEAD REPLACE ALL WARGEAR WITH TERMINATOR ARMOUR, TWIN-LINKED BOLTER AND FORCE WEAPON FOR 25 POINTS. IN THIS CASE, THE DEATH GUARD LORD MAY ONLY SELECT FROM THE FOLLOWING OPTIONS LISTS.

MAY HAVE A PERSONAL ICON FOR 5 POINTS

MAY REPLACE TWIN LINKED BOLTER WITH A COMBI-BOLTER FOR 5 POINTS

BODYGUARD: A DEATH GUARD LORD WEARING POWER ARMOUR MAY TAKE 6 CHOSEN DEATH GUARD AS A BODYGUARD UNIT FOR 170 POINTS. A DEATH GUARD LORD WEARING TERMINATOR ARMOUR MAY TAKE 6 DEATH GUARD TERMINATORS AS A BODYGUARD UNIT FOR 240 POINTS. THE BODYGUARD HAS FULL ACCESS TO ALL OF THE OPTIONS GIVEN IN THE RESPECTIVE ENTRY OF THE ELITES SECTION OF THIS CODEX. THE DEATH GUARD LORD MAY NOT LEAVE THE BODYGUARD SQUAD FOR ANY REASON, AND OTHER INDEPENDENT CHARACTERS MAY NOT JOIN THE BODYGUARD SQUAD. IF ALL THE BODYGUARD ARE SLAIN, THE DEATH GUARD LORD REVERTS TO BEING A STANDARD INDEPENDENT CHARACTER.

DEATH GUARD SORCEROR 140 POINTSWS BS S T W I A LD SV5 5 4 4(5) 3 5 3 10 3+

DEATH GUARD DEMON PRINCE [HQ]

UNIT TYPE: MONSTROUS

CREATURE

NUMBER/SQUAD: 1

WARGEAR: ALWAYS COUNTS

AS BEING ARMED WITH A SINGLE CLOSE COMBAT WEAPON.

SPECIAL RULES: FEARLESS ETERNAL WARRIOR 5+ INVULNERABLE

SAVE

MARK OF NURGLE (INCLUDED ABOVE)

OPTIONS: MAY HAVE WINGS

FOR 20 POINTS

MAY BE A PSYKER WITH ONE OF THE FOLLOWING PSYCHIC POWERS: - DOOMBOLT FOR 10 PTS - WARP TIME FOR 25 PTS - WIND OF CHAOS FOR 25 PTS - GIFT OF CHAOS FOR 30 PTS - NURGLE'S ROT FOR 15 PTS

TYPHUS [HQ]

UNIT TYPE: INFANTRY

NUMBER/SQUAD: 1

WARGEAR: TERMINATOR ARMOR PERSONAL ICON MANREAPER MARK OF NURGLE (INCLUDED ABOVE)

SPECIAL RULES: FEARLESS INDEPENDENT CHARACTER FEEL NO PAIN DESTROYER HIVE HERALD OF NURGLE

PSYCHIC POWERS: WIND OF CHAOS NURGLE’S ROT

DEATH GUARD DEMON PRINCE 130 POINTSWS BS S T W I A LD SV7 5 6 5(6) 4 5 4 10 3+

TYPHUS 225 POINTSWS BS S T W I A LD SV5 5 4 4(5) 4 5 3 10 3+

DEATH GUARD CHOSEN PLAGUE MARINES [ELITES]

UNIT TYPE: INFANTRY

NUMBER/SQUAD: 7

WARGEAR: POWER ARMOR BOLTER BOLT PISTOL CLOSE COMBAT WEAPON FRAG GRENADES KRAK GRENADES BLIGHT GRENADES

SPECIAL RULES: FEARLESS INFILTRATE FEEL NO PAIN MARK OF NURGLE (INCLUDED ABOVE)

CHARACTER: ANY MODEL MAY BE UPGRADED TO AN

ASPIRING CHAMPION FOR 10 POINTS

OPTIONS: ANY MODEL MAY HAVE MELTABOMBS

FOR 5 POINTS

ONE MODEL MAY REPLACE HIS BOLTER WITH ONE OF THE FOLLOWING:

- DEATH GUARD HEAVY BOLTER FOR 20 POINTS

- PLASMAGUN FOR 15 POINTS- MELTAGUN FOR 10 POINTS- FLAMER FOR 5 POINTS

UP TO FOUR MODELS MAY CHOOSE ONE OF THE FOLLOWING FOUR OPTIONS:

EITHER REPLACE BOLT PISTOL WITH A PLASMA PISTOL FOR 15 POINTS

OR REPLACE BOLT PISTOL AND CLOSE COMBAT WEAPON WITH TWIN LIGHTNING CLAWS FOR 20 POINTS

OR REPLACE CLOSE COMBAT WEAPON WITH ONE OF THE FOLLOWING:- POWER WEAPON FOR 15 POINTS- POWER FIST FOR 25 POINTS- SINGLE LIGHTNING CLAW FOR 25 POINTS

OR REPLACE BOLTER WITH ONE OF THE FOLLOWING:- FLAMER FOR 5 POINTS- MELTAGUN FOR 10 POINTS- PLASMAGUN FOR 15 POINTS- TWIN-LINKED BOLTER FOR 5 POINTS- COMBI-BOLTER FOR 10 POINTS

TRANSPORT: THE SQUAD MAY HAVE DEATH GUARD

RHINO AS A DEDICATED TRANSPORT VEHICLE (SEE THE ENTRY IN THE TROOPS SECTION).

CHOSEN PLAGUE MARINES 200 POINTS

WS BS S T W I A LD SVCHOSEN 4 4 4 4(5) 1 3 1 10

DEATH GUARD TERMINATORS [ELITES]

UNIT TYPE: INFANTRY

NUMBER/SQUAD: 7

WARGEAR: TERMINATOR ARMOR TWIN-LINKED BOLTER POWER WEAPON

SPECIAL RULES: FEARLESS 5+ INVULNERABLE SAVE FEEL NO PAIN MARK OF NURGLE (INCLUDED ABOVE)

CHARACTER: ANY MODEL MAY BE UPGRADED TO AN

ASPIRING CHAMPION FOR 10 POINTS

OPTIONS ONE MODEL MAY HAVE A PERSONAL

ICON FOR 5 POINTS

ANY MODEL MAY REPLACE THEIR TWIN-LINKED BOLTER FOR A COMBI-BOLTER FOR 5 POINTS

ANY MODEL MAY REPLACE THEIR POWER WEAPON WITH ONE OF THE FOLLOWING:- POWER FIST FOR 10 POINTS- CHAINFIST FOR 15 POINTS- SINGLE LIGHTNING CLAW FOR 10 POINTS

ANY MODEL MAY REPLACE HIS TWIN-LINKED BOLTER AND POWER WEAPON WITH TWIN LIGHTNING CLAWS FOR 10 POINTS

UP TO TWO MODELS MAY REPLACE THEIR TWIN-LINKED BOLTER WITH ONE OF THE FOLLOWING:- REAPER AUTOCANNON FOR 25 POINTS- HEAVY FLAMER FOR 5 POINTS

DEATH GUARD POSSESSED PLAGUE MARINES [ELITES]

UNIT TYPE: INFANTRY

NUMBER/SQUAD: 7

WARGEAR: POWER ARMOR ALL POSSESSED COUNT AS HAVING A

SINGLE CLOSE COMBAT WEAPON

SPECIAL RULES: FEARLESS 5+ INVULNERABLE SAVE FEEL NO PAIN MARK OF NURGLE (INCLUDED ABOVE) DEMONKIN

CHARACTER: ONE MODEL MAY BE UPGRADED TO

AN ASPIRING CHAMPION FOR 10 POINTS

DEATH GUARD TERMINATORS 320 POINTS

WS BS S T W I A LD SVTERMINATOR 4 4 4 4(5) 1 3 2 10

CHOSEN PLAGUE MARINES 275 POINTS

WS BS S T W I A LD SVPOSSESSED 4 4 5 4(5) 1 3 2 10

TRANSPORT: THE SQUAD MAY HAVE DEATH GUARD

RHINO AS A DEDICATED TRANSPORT

VEHICLE (SEE THE ENTRY IN THE TROOPS SECTION).

DEATH GUARD DREADNOUGHT [ELITES]

UNIT TYPE: VEHICLE (WALKER)

WARGEAR: SMOKE LAUNCHER SEARCHLIGHT DREADNOUGHT CLOSE COMBAT

WEAPON INCORPORATING A TWIN-LINKED BOLTER IN ONE ARM

SPECIAL RULES: CRAZED! ENCRUSTED GRIME (INCLUDED

ABOVE)

OPTIONS MAY HAVE EXTRA ARMOUR FOR 15

POINTS

MAY REPLACE ANY TWIN-LINKED BOLTER WITH A HEAVY FLAMER FOR 5 POINTS.

THE OTHER ARM MUST BE ARMED WITH ONE OF THE FOLLOWING:- TWIN-LINKED AUTOCANNON FOR 25

POINTS- TWIN-LINKED LASCANNON FOR 40

POINTS- MULTIMELTA FOR 15 POINTS- PLASMA CANNON FOR 30 POINTS- ADDITIONAL CLOSE COMBAT

WEAPON INCORPORATING A TWIN-LINKED BOLTER FOR 10 POINTS (THIS WILL ADD +1 TO THE NUMBER OF ATTACKS ON THE PROFILE ABOVE)

ONE CLOSE COMBAT ARM (ALONG WITH ITS TWIN-LINKED BOLTER) MAY BE REPLACED WITH A MISSILE LAUNCHER FOR NO ADDITIONAL COSTS. IF THE DREADNOUGHT IS LEFT WITH NO CLOSE COMBAT ARMS, ITS ATTACKS ARE REDUCED TO 2, AND IT IS NO LONGER ARMED WITH DREADNOUGHT CLOSE COMBAT WEAPON.

DREADNOUGHT 105 POINTSWS BS S FRONT ARMOUR SIDE ARMOUR REAR ARMOUR I A4 4 6 13 12

DEATH GUARD PLAGUE MARINES [TROOPS]

UNIT TYPE: INFANTRY

NUMBER/SQUAD: 7

WARGEAR: POWER ARMOR BOLTER BOLT PISTOL CLOSE COMBAT

WEAPON FRAG GRENADES KRAK GRENADES BLIGHT GRENADES

SPECIAL RULES: FEARLESS FEEL NO PAIN MARK OF NURGLE

(INCLUDED ABOVE0

ICON: ONE MODEL MAY

BE GIVEN A

PERSONAL ICON FOR 5 POINTS

CHARACTER: ONE MODEL MAY

BE UPGRADED TO AN ASPIRING CHAMPION FOR 10 POINTS

HE MAY REPLACE HIS BOLT PISTOL WITH A PLASMA PISTOL FOR 15 POINTS

REPLACE HIS BOLTER WITH ONE OF THE FOLLOWING:- TWIN-LINKED

BOLTER FOR 5 POINTS

- COMBI-BOLTER FOR 10 POINTS

REPLACE HIS CLOSE COMBAT WEAPON

WITH ONE OF THE FOLLOWING:- POWER WEAPON

FOR 15 POINTS- POWER FIST FOR

25 POINTS

HE MAY HAVE MELTABOMBS FOR 5 POINTS

OPTIONS: AN ADDITIONAL 7

PLAGUE MARINES MAY BE TAKEN FOR 160 POINTS

ONE MODEL MAY REPLACE HIS BOLTER WITH ONE OF THE FOLLOWING:- PLASMAGUN FOR

15 POINTS- MELTAGUN FOR

10 POINTS- FLAMER FOR 5

POINTS

DEATH GUARD RHINO [TRANSPORT]

UNIT TYPE: VEHICLE (TANK)

WARGEAR: TWIN-LINKED

BOLTER SMOKE LAUNCHER SEARCHLIGHT

FIRE POINTS:

1

ACCESS POINTS: 3 – SIDE AND REAR

HATCHES

SPECIAL RULES: REPAIR CLOUD OF FILTH

OPTIONS MAY HAVE EXTRA

ARMOUR FOR 15 POINTS

MAY HAVE A DOZER BLADE FOR 5 POINTS.

PLAGUE MARINES 160 POINTS

WS BS S T W I A LD SVPLAGUE MARINE 4 4 4 4(5) 1 3 1 9

RHINO 50 POINTSBS FRONT ARMOUR SIDE ARMOUR REAR ARMOUR4 11 11 10

MAY HAVE DEMONIC POSSESSION FOR 20 POINTS

MAY TAKE ONE OF THE FOLLOWING

PINTLE-MOUNTED WEAPONS:- TWIN-LINKED

BOLTER FOR 5 POINTS

- COMBI-BOLTER FOR 10 POINTS

- HAVOC LAUNCHER FOR

15 POINTS

MOUNTED DEATH GUARD PLAGUE MARINES [FAST ATTACK]

UNIT TYPE: INFANTRY

NUMBER/SQUAD: 7

WARGEAR: POWER ARMOR BOLTER BOLT PISTOL CLOSE COMBAT WEAPON FRAG GRENADES KRAK GRENADES BLIGHT GRENADES

SPECIAL RULES: FEARLESS FEEL NO PAIN MARK OF NURGLE (INCLUDED

ABOVE0

ICON: ONE MODEL MAY BE GIVEN A

PERSONAL ICON FOR 5 POINTS

CHARACTER: ONE MODEL MAY BE UPGRADED TO

AN ASPIRING CHAMPION FOR 15 POINTS

HE MAY REPLACE HIS BOLT PISTOL WITH A PLASMA PISTOL FOR 15 POINTS

ONE MODEL MAY REPLACE HIS BOLTER WITH ONE OF THE FOLLOWING:- TWIN-LINKED BOLTER FOR 5 POINTS- COMBI-BOLTER FOR 10 POINTS

ONE MODEL MAY REPLACE HIS CLOSE COMBAT WEAPON WITH ONE OF THE FOLLOWING:- POWER WEAPON FOR 15 POINTS- POWER FIST FOR 25 POINTS

HE MAY HAVE MELTABOMBS FOR 5 POINTS

OPTIONS ONE MODEL MAY REPLACE HIS

BOLTER WITH ONE OF THE FOLLOWING:- PLASMAGUN FOR 15 POINTS- MELTAGUN FOR 10 POINTS- FLAMER FOR 5 POINTS

TRANSPORT: THE SQUAD MUST HAVE DEATH

GUARD RHINO AS A DEDICATED TRANSPORT VEHICLE (SEE THE ENTRY IN THE TROOPS SECTION).

PLAGUE MARINES 160 POINTS

WS BS S T W I A LD SVPLAGUE MARINE 4 4 4 4(5) 1 3 1 9

DEATH GUARD HAVOCS [HEAVY SUPPORT]

UNIT TYPE: INFANTRY

NUMBER/SQUAD: 7

WARGEAR: POWER ARMOR BOLTER BOLT PISTOL CLOSE COMBAT WEAPON FRAG GRENADES KRAK GRENADES BLIGHT GRENADES

SPECIAL RULES: FEARLESS FEEL NO PAIN MARK OF NURGLE (INCLUDED

ABOVE0

ICON: ONE MODEL MAY BE GIVEN A

PERSONAL ICON FOR 5 POINTS

CHARACTER: ONE MODEL MAY BE UPGRADED TO

AN ASPIRING CHAMPION FOR 10 POINTS

HE MAY REPLACE HIS BOLT PISTOL WITH A PLASMA PISTOL FOR 15 POINTS

ONE MODEL MAY REPLACE HIS BOLTER WITH ONE OF THE FOLLOWING:- TWIN-LINKED BOLTER FOR 5 POINTS- COMBI-BOLTER FOR 10 POINTS

ONE MODEL MAY REPLACE HIS CLOSE COMBAT WEAPON WITH ONE OF THE FOLLOWING:- POWER WEAPON FOR 15 POINTS- POWER FIST FOR 25 POINTS

HE MAY HAVE MELTABOMBS FOR 5 POINTS

OPTIONS AN ADDITIONAL 7 PLAGUE MARINE

HAVOCS MAY BE TAKEN FOR 160 POINTS

ONE MODEL MAY REPLACE HIS BOLTER WITH ONE OF THE FOLLOWING:- DEATH GUARD HEAVY BOLTER FOR

20 POINTS- PLASMAGUN FOR 15 POINTS- MELTAGUN FOR 10 POINTS- FLAMER FOR 5 POINTS

TRANSPORT: THE SQUAD MAY HAVE DEATH GUARD

RHINO AS A DEDICATED TRANSPORT VEHICLE (SEE THE ENTRY IN THE TROOPS SECTION).

PLAGUE MARINES 160 POINTS

WS BS S T W I A LD SVCHOSEN 4 4 4 4(5) 1 3 1 9

DEATH GUARD PREDATOR [HEAVY SUPPORT]

UNIT TYPE: VEHICLE (TANK)

WARGEAR: TURRET-MOUNTED AUTOCANNON SMOKE LAUNCHER SEARCHLIGHT

SPECIAL RULES: CLOUD OF FILTH

OPTIONS MAY UPGRADE THE TURRET’S

AUTOCANNON TO A TWIN-LINKED LASCANNON FOR 35 POINTS

MAY TAKE SIDE SPONSONS WITH HEAVY BOLTERS FOR 30 POINTS, OR WITH LASCANNONS FOR 60 POINTS

MAY HAVE EXTRA ARMOUR FOR 15 POINTS

MAY HAVE A DOZER BLADE FOR 5 POINTS.

MAY HAVE DEMONIC POSSESSION FOR 20 POINTS

MAY TAKE ONE OF THE FOLLOWING PINTLE-MOUNTED WEAPONS:- TWIN-LINKED BOLTER FOR 5

POINTS- COMBI-BOLTER FOR 10 POINTS- HAVOC LAUNCHER FOR 15 POINTS

DEATH GUARD VINDICATOR [HEAVY SUPPORT]

UNIT TYPE: VEHICLE (TANK)

WARGEAR: HULL-MOUNTED DEMOLISHER CANNON SMOKE LAUNCHER SEARCHLIGHT DOZER BLADE

SPECIAL RULES: CLOUD OF FILTH

OPTIONS

MAY HAVE EXTRA ARMOUR FOR 15 POINTS

MAY HAVE DEMONIC POSSESSION FOR 20 POINTS

MAY TAKE ONE OF THE FOLLOWING PINTLE-MOUNTED WEAPONS:- TWIN-LINKED BOLTER FOR 5 POINTS- COMBI-BOLTER FOR 10 POINTS- HAVOC LAUNCHER FOR 15 POINTS

PREDATOR 85 POINTSBS FRONT ARMOUR SIDE ARMOUR REAR ARMOUR4 13 11 10

VINDICATOR 140 POINTS BS FRONT ARMOUR SIDE ARMOUR REAR ARMOUR4 11 11 10

DEATH GUARD DEFILER [HEAVY SUPPORT]

UNIT TYPE: VEHICLE (WALKER)

WARGEAR: TWO DREADNOUGHT CLOSE COMBAT

WEAPONS (ADDITIONAL ATTACK INCLUDED ABOVE)

BATTLE CANNON REAPER AUTOCANNON TWIN-LINKED HEAVY FLAMER DEMONIC POSSESSION SMOKE LAUNCHER SEARCHLIGHT

SPECIAL RULES: FLEET

OPTIONS THE DEFILER MUST TAKE ONE OF THE

FOLLOWING:

- CRUSTED GRIME FOR 15 POINTS- CLOUD OF FLIES FOR 15 POINTS

THE HEAVY FLAMER CAN BE REPLACES WITH ONE OF THE FOLLOWING:- CLOSE COMBAT ARM (+1 ATTACK)

FOR FREE- HAVOC LAUNCHER FOR 5 POINTS

THE REAPER AUTOCANNON CAN BE REPLACES WITH ONE OF THE FOLLOWING:- TWIN-LINKED HEAVY BOLTER FOR

FREE- CLOSE COMBAT ARM (+1 ATTACK)

FOR FREE- TWIN-LINKED LASCANNON FOR 20

POINTS

DEATH GUARD LAND RAIDER [HEAVY SUPPORT]

UNIT TYPE: VEHICLE (TANK)

WARGEAR: TWO SPONSON MOUNTED TWIN-

LINKED LASCANNONS ONE HULL-MOUNTED TWIN-LINKED

HEAVY BOLTER SMOKE LAUNCHER SEARCHLIGHT

SPECIAL RULES: ASSAULT VEHICLE CLOUD OF FILTH

OPTIONS MAY HAVE EXTRA ARMOUR FOR 15

POINTS

MAY HAVE A DOZER BLADE FOR 5 POINTS.

MAY HAVE DEMONIC POSSESSION FOR 20 POINTS

MAY TAKE ONE OF THE FOLLOWING PINTLE-MOUNTED WEAPONS:- TWIN-LINKED BOLTER FOR 5 POINTS- COMBI-BOLTER FOR 10 POINTS- HAVOC LAUNCHER FOR 15 POINTS

TRANSPORT TEN MODELS MODELS IN TERMINATOR ARMOR

COUNT AS 2 MODELS PLAGUEBEARERS MAY NOT BE

TRANSPORTED, EVEN THOUGH THEY COUNT AS INFANTRY

LAND RAIDER 240 POINTSBS FRONT ARMOUR SIDE ARMOUR REAR ARMOUR4 14 14 14

DREADNOUGHT 105 POINTSWS BS S FRONT ARMOUR SIDE ARMOUR REAR ARMOUR I A3 3 6 12 12

FIRE POINTS: 0

ACCESS POINTS: FRONT ACCESS RAMP AND A HATCH

ON EACH SIDE OF THE HULL

GREAT UNCLEAN ONE [ALLIED HQ]

UNIT TYPE: MONSTROUS CREATURE

NUMBER/SQUAD: 1

DEMONIC GIFTS: NOXIOUS TOUCH.

SPECIAL RULES: DAEMON FEEL NO PAIN SLOW AND PURPOSEFUL

OPTIONS: MAY HAVE ANY OF THE FOLLOWING:

- CLOUD OF FLIES FOR 5 POINTS - AURA OF DECAY FOR 20 POINTS - BRATH OF CHAOS FOR 30 POINTS- UNHOLY MIGHT FOR 15 POINTS

PLAGUEBEARERS [ALLIED TROOPS]

UNIT TYPE: INFANTRY

NUMBER/SQUAD: 7

DEMONIC GIFTS PLAGUESWORDS

SPECIAL RULES: DEMON FEEL NO PAIN SLOW & PURPOSEFUL

OPTIONS GIFT ONE MODEL WITH NOXIOUS

TOUCH FOR 10 POINTS

PLAGUEBEARER 110 POINTSWS BS S T W I A LD SV

PLAGUEBEARER 3 0 4 5 1 2 1 105+

GUO 160 POINTSWS BS S T W I A LD SV6 4 6 6 5 2 4 10 4+

NURGLINGS [ALLIES]

UNIT TYPE: INFANTRY

NUMBER/SQUAD: 7

SPECIAL RULES: DEMON SWARM

BEASTS OF NURGLE [ALLIED FA]

UNIT TYPE: INFANTRY

NUMBER/SQUAD: 1

SPECIAL RULES: DEMON RANDOM POISONED ATTACKS FEEL NO PAIN SLOW & PURPOSEFUL

OPTIONS MAY INCREASE UNIT SIZE TO SEVEN

BEASTS OF NURGLE FOR AN ADDITIONAL 210 POINTS

ONE MODEL MAY HAVE NOXIOUS TOUCH FOR 10 POINTS

NURGLINGS 90 POINTSWS BS S T W I A LD SV

NURGLINGS 2 0 3 3 3 2 3 105+

BEAST OF NURGLE 35 POINTS

WS BS S T W I A LD SVBEAST OF NURGLE 3 0 4 5 2 2 D6

ARMOURY RANGE STRENGTH AP TYPE

AUTOCANNON 48“ 7 4 HEAVY 2BOLTER 24“ 4 5 RAPID FIREBOLT PISTOL 12“ 4 5 PISTOLDEATH GUARD HEAVY BOLTER

18“ 5 4 ASSAULT 3

FLAMER TEMPLATE 4 5 ASSAULT 1HEAVY FLAMER TEMPLATE 5 4 ASSAULT 1LASCANNON 48“ 9 2 HEAVY 1MELTAGUN 12“ 8 1 ASSAULT 1,

MELTAMISSILE LAUNCHER (FRAG)MISSILE LAUNCHER (KRAK)

48“48“

48

63

HEAVY 1, BLASTHEAVY 1

MULTIMELTA 24“ 8 1 HEAVY 1, MELTAPLASMA CANNON 36“ 7 2 HEAVY 1, GETS

HOT!PLASMAGUN 24“ 7 2 RAPID FIRE, GETS

HOT!PLASMA PISTOL 12“ 7 2 PISTOL, GETS

HOT!REAPER AUTOCANNON

36“ 7 4 HEAVY 2, TWIN-LINKED

BATTLE CANNON 72“ 8 3 ORDNANCE 1, LARGE BLAST

DEMOLISHER CANNON

24“ 10 2 ORDNANCE 1,LARGE BLAST

HAVOC LAUNCHER 48“ 5 5 HEAVY 1, BLAST,TWIN-LINKED

PERSONAL ICON: IF A UNIT OF TERMINATORS OR DEMONS DEEP STRIKE WITHIN 6” OF A MODEL CARRYING A PERSONAL ICON, THE UNIT WILL NOT SCATTER. IF THE ICON IS INSIDE OF A TRANSPORT VEHICLE WHEN THE DEEP STRIKING UNIT BECOMES AVAILABLE, THE 6” IS MEASURED FROM THE EDGE OF THE VEHICLE’S HULL.