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coe128

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COE128 PROJECT Reversi

COE128 PROJECT

PEREA, AaronGACIAS, RoeveROMERO, MarkCAPILLO, MiguelleORPILLA, KevinREVERSILewis Waterman patented the game Reversi in 1888, though he had been marketing games earlier than that date. James Mollett contested the claim that Reversi was Waterman's game, as he noted that the rules and play were very similar to his own game invention, The Game of Annexation, originally published in 1870. Mollett's Annexation game was played on a cross-shaped board, while Waterman's Reversi was played on a normal chessboard.

It is Waterman's version which is still played today, though it has not had a continuous history of popularity. During one of its down cycles, Japanese inventor Goro Hasegawa reinvented the game, with very minor differences, and marketed it in 1971 as Othello. Most players became familiar with that version of the game.

BACKGROUNDA Strategy board game made to be played by two

8 x 8 board

64 identical disks (black and white)

During a play, any disks of the opponent's color that are in a straight line and bounded by the disk just placed and another disk of the current player's color are turned over to the current player's color.

REVERSI3To make more efficient moves in the gameTo apply what weve learned in COE128OBJECTIVES:

4MECHANICS:

1.) The player with black pieces moves first; one only move is made every turn.

2.) During a play, any disks of the opponent's color that are in a straight line and bounded by the disk just placed and another disk of the current player's color are turned over to the current player's color.

3.) The game is over when all the squares of the board are taken or none of the players can move.Play continues until neither player is able to move, usually when all 64 squares have been played.5TAKE THE CORNERS- a corner piece cannot be flipped by your opponent. TIPS:

LOOK AHEAD- to take a corner you may first need to force your opponent to play into the square next to the corner.

TIPS:

THE POWER SPOTS- the strategy of going for the power spots are the key to playing a good game of Reversi.TIPS:

The corners(1)are the most important spots, the squares controlling them(2)are the next most important, and the squares controlling those(3)are where you want to get early in the game.8LIMIT YOUR OPPONENTS OPTION- The player needs to make plays that limit opponent's options and force them into certain moves.TIPS:

In the picture at right, the exclamation marks show the tempting places that whiteshould nottake, because any of them will give black the corner. Black cannot take the corner until one of those spots has a white piece in it.9LOGIC GATES:RED WINS:(34-30)

COMBINATORIAL CIRCUITS:

TRUTH TABLE:

BLUE WINS:(34-30)

COMBINATORIAL CIRCUITS:TRUTH TABLE: