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1 Cognitive Models CS 160, Spring 2004 February 18

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Cognitive Models. CS 160, Spring 2004 February 18. Why Model Human Performance?. To test understanding To predict influence of new technology. Model Human Processor. What is missing from MHP?. Haptic memory For touch Moving from sensory memory to WM - PowerPoint PPT Presentation

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Cognitive Models

CS 160, Spring 2004February 18

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Why Model Human Performance?

To test understanding To predict influence of new

technology

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Model Human Processor

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What is missing from MHP?

Haptic memory* For touch

Moving from sensory memory to WM* Attention filters stimuli & passes to WM

Moving from WM to LTM* Rehearsal

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MHP Basics

Based on empirical data* Years of basic psychology experiments in the

literature

Three interacting subsystems* Perceptual, motor, cognitive

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MHP Basics

Sometimes serial, sometimes parallel* Serial in action & parallel in recognition

+Pressing key in response to light+Driving, reading signs, & hearing at once

Parameters* Processors have cycle time (T) ~ 100-200 ms* Memories have capacity, decay time, & type

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Memory

Working memory (short term)* Small capacity (7 ± 2 “chunks”)

+6174591765 vs. (617) 459-1765+DECIBMGMC vs. DEC IBM GMC

* Rapid access (~ 70ms) & decay (~200 ms)+pass to LTM after a few seconds

Long-term memory* Huge (if not “unlimited”)* Slower access time (~100 ms) w/ little decay

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MHP Principles of Operation

Recognize-Act Cycle of the CP* On each cycle contents in WM initiate actions

associatively linked to them in LTM* Actions modify the contents of WM

Discrimination Principle* Retrieval is determined by candidates that

exist in memory relative to retrieval cues* Interference by strongly activated chunks

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The Model Human Processor

Long-term Memory

Working MemoryVisual Image

StoreAuditory Image

Store

PerceptualProcessor

CognitiveProcessor

MotorProcessor

Eyes

Ears

Fingers, etc.

sensorybuffers

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Principles of Operation (cont.)

Variable Cog. Processor Rate Principle* CP cycle time Tc is shorter when greater effort

* Induced by increased task demands/information

* Decreases with practice

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Principles of Operation (cont.)

Fitts’ Law* Moving hand is a series of microcorrections,

each correction takes Tp + Tc + Tm = 240 msec

* Time Tpos to move the hand to target size S which is distance D away is given by: Tpos = a + b log2 (D/S + 1)

Summary* Time to move the hand depends only on the

relative precision required

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Fitts’ Law Example

Which will be faster on average?

TodaySundayMondayTuesday

WednesdayThursday

FridaySaturday

Pop-up Linear Menu

Pop-up Pie Menu

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Fitts’ Law Example

Pie menu: bigger targets for a given distance; 6.2 / k vs. 2 / k

TodaySundayMondayTuesday

WednesdayThursday

FridaySaturday

Pop-up Linear Menu

Pop-up Pie Menu

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Pie Menus

Pie menus have proven advantages, but you rarely see them (QWERTY phenomenon?).

Examples: Maya (animation tool), and many research systems like DENIM.

Still, open-source code for them exists.

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Principles of Operation (cont.)

Power Law of Practice* Task time on the nth trial follows a power law

Tn = T1 n-a + c, where a = .4, c = limiting constant

* i.e., you get faster the more times you do it!* Applies to skilled behavior (sensory & motor)* Does not apply to knowledge acquisition or

quality

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Power Law of Practice

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Perception

Stimuli that occur within one PP cycle fuse into a single concept* Frame rate necessary for movies to look real?

+time for 1 frame < Tp (100 msec) -> 10 frame/sec.

* Max. morse code rate can be similarly calculated

Perceptual causality* Two distinct stimuli can fuse if the first event

appears to cause the other* Events must occur in the same cycle

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Perceptual Causality

How soon must red ball move after cue ball collides with it?

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Perceptual Causality

Must move in < Tp (100 msec)

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Perceptual Causality

Must move in < Tp (100 msec)

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Break

Administrivia: Midterm is a week from Friday.* Material covered up to this Friday.* Closed book

In-class quizzes will start this week.

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Simple Experiment

Volunteer Start saying colors you see in list of

words* When slide comes up* As fast as you can

Say “done” when finished Everyone else time it…

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PaperHomeBackSchedulePageChange

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Simple Experiment

Do it again Say “done” when finished

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BlueRedBlackWhiteGreenYellow

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Memory

Interference* Two strong cues in working memory* Link to different chunks in long term memory

Why learn about memory?* Know what’s behind many HCI techniques* Helps you understand what users will “get”* Lots of people have memory difficulties

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Stage Theory

Working memory is small* Temporary storage

+decay+displacement

Maintenance rehearsal* Rote repetition* Not enough to learn information well

Answer to problem is organization* Faith Age Cold Idea Value Past Large* In a show of faith, the cold boy ran past the

church

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Stage Theory

Working Memory

Sensory Image Store

Long Term Memory

decay decay,displacement

chunking / elaboration

decay?interference?

maintenancerehearsal

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Elaboration

Relate new material to already learned material

Recodes information Attach meaning (make a story)

* e.g., sentences

Visual imagery Organize (chunking) Link to existing knowledge, categories

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LTM Forgetting

Causes for not remembering an item?* 1) Never stored: encoding failure* 2) Gone from storage: storage failure* 3) Can’t get out of storage: retrieval failure

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LTM Forgetting

Interference model of forgetting* One item reduces ability to retrieve another* Proactive interference

+earlier learning reduces ability to retrieve later info.

* Retroactive interference +later learning reduces the ability to

retrieve earlier info.

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Recognition over Recall

Recall* Info reproduced from memory

Recognition* Presentation of info provides knowledge that

info has been seen before* Easier because of cues to retrieval

We want to design UIs that rely on recognition!

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Facilitating Retrieval: Cues

Any stimulus that improves retrieval* Example: giving hints* Other examples in software?

+icons, labels, menu names, etc. Anything related to

* Item or situation where it was learned Can facilitate memory in any system What are we taking advantage of?

* Recognition over recall!

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Summary

MHP: three interacting subsystems* Perceptual, motor, cognitive* Sometimes serial, sometimes parallel* We gave several principles of operation

Memory principles:* Several types: WM -> LTM progression* Interference causes recognition problems* Recognition over Recall