color principles for computer graphics

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Color Principles for Computer Graphics Donald House 9/17/09 Artist’s slides by Lynette House

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Donald House 9/17/09 Artist’s slides by Lynette House. Color Principles for Computer Graphics. Physics of Color. Physiology of Color. Physiology of Color. 3 cone response curves Luminance efficiency. Artist’s Color. Hue Saturation Value. Value. Luminance Dark to Light - PowerPoint PPT Presentation

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Page 1: Color Principles for Computer Graphics

Color Principles for Computer Graphics

Donald House

9/17/09

Artist’s slides by Lynette House

Page 2: Color Principles for Computer Graphics

Physics of Color

Page 3: Color Principles for Computer Graphics

Physiology of Color

Page 4: Color Principles for Computer Graphics

Physiology of Color

3 cone response curves Luminance efficiency

Page 5: Color Principles for Computer Graphics

Artist’s Color

Hue

Saturation

Value

Page 6: Color Principles for Computer Graphics

Value

• Luminance• Dark to Light• Value range

– High key– Middle key– Low key

Page 7: Color Principles for Computer Graphics

Hue - Paint Mixing

• Physical mix of opaque paints

• Primary: RYB• Secondary: OGV• Neutral: R + Y + B

Page 8: Color Principles for Computer Graphics

Hue - Ink Mixing

• Subtractive mix of transparent inks

• Primary: CMY• Secondary: RGB• ~Black: C + M + Y• Actually use CMYK

to get true black

Page 9: Color Principles for Computer Graphics

Hue - Ink Mixing

Assumption: ink printed on pure white paper

CMY = White – RGB:C = 1 – R, M = 1 – G, Y = 1 – B

CMYK from CMY (K is black ink):K = min(C, M, Y)

C = C – K, M = M – K, Y = Y - K

Page 10: Color Principles for Computer Graphics

Hue - Light Mixing

• Additive mix of colored lights

• Primary: RGB• Secondary: CMY• White = R + G + B• Show demonstration

of optical mixing

Page 11: Color Principles for Computer Graphics

Saturation

• Purity of color

Page 12: Color Principles for Computer Graphics

Perception of Color

In the end, color is a perceptual phenomenon

Page 13: Color Principles for Computer Graphics

Color Constancy

Perceived color is highly context dependent

Allowing color recognition with variable lighting conditions

Page 14: Color Principles for Computer Graphics

Color Constancy

Perceived color is highly context dependent

Allowing color recognition with variable lighting conditions

Page 15: Color Principles for Computer Graphics

Simultaneous Contrast

Page 16: Color Principles for Computer Graphics

Simultaneous Contrast

Page 17: Color Principles for Computer Graphics

RGB Color Wheel

• Warm/Cool• Complements • Split Complement• Analogous• Show RGB Cube

Page 18: Color Principles for Computer Graphics

HSV Color Model

HSV is a projection of the RGB space

RGB cube HSV top view HSV cone

Page 19: Color Principles for Computer Graphics

HSV Color Model

Hue, an angular measure (0 … 360)

Page 20: Color Principles for Computer Graphics

HSV Color Model

Saturation, a fractional measure (0.0 … 1.0)

Page 21: Color Principles for Computer Graphics

HSV Color Model

Value, a fractional measure (0.0 … 1.0)

Page 22: Color Principles for Computer Graphics

CIE 1931 Study

Color Matching Experiment

Page 23: Color Principles for Computer Graphics

CIE Color Matching Functions

CIE RGB Matching Functions CIE XYZ Matching Functions

Page 24: Color Principles for Computer Graphics

RGB from Spectrum

RGB = x d

Page 25: Color Principles for Computer Graphics

XYZ from Spectrum

XYZ = x d

Page 26: Color Principles for Computer Graphics

CIE xyY color model is used to catalog colors:

x = X / (X + Y + Z)y = Y / (X + Y + Z)

Y = luminance

CIE xyY from CIE XYZ

Page 27: Color Principles for Computer Graphics

CIE xyY Color Cone

Page 28: Color Principles for Computer Graphics

CIE xyY Typical Display Gamut

Page 29: Color Principles for Computer Graphics

CIE Lu*v* and Lab Perceptually Uniform Spaces

Lu*v* rescales xyY Lab color opponents

Page 30: Color Principles for Computer Graphics

Color Picker

Page 31: Color Principles for Computer Graphics

End