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TRANSCRIPT
By: Andrew GalvagniUniversity of Louisville
COMM 303
Diffusion Moore's Law Critical Mass Uses & Gratification Long Tail
A traditional demand curve has most use at the head of the curve and not much at the tail This is caused because only a few major networks
select to broadcast only programs that appeal to a majority of viewers
New technology is giving users access to niche content Access to content through the Internet give
opportunity to more niche content through the tail
In 2023, web cams will be embedded into many devices
It will bring people together across distances so they can participate in social events together See what each other are doing Feels like being in the same
room Share holidays together Watch entertainment together Families and social
relationships are much closer Most business meetings are
now done through video conferencing
Critical mass was key to adoption because enough people started using this to make it attractive and better than phone calls
Diffusion theory – Ease of use was made possible because manufacturers put the
technology in their devices so people could try it out People were used to using Skype and Face Time so this new
technology was compatible and a natural extension It met a social need of bringing people closer (especially
family and friends who live far away) demonstrating use & gratification theory
It met a business need by saving money for travel and making conference calls more dynamic
The technology is highly popular because people can choose when to use it It fulfills a need when
seeing someone is important, but meets a need for privacy because it can be turned off (uses and gratification theory)
It has not totally eliminated regular phone calls
“”No Mom, I didn’t cut class”
In 2023, everyone gets their entertainment live streaming from the Internet
People watch their favorite programs on demand whenever they want on many devices -- TVs, laptops, phones
People store their favorite movies in their personal clouds so they can access them anytime
People can always find something to watch - there are hundreds of special programs to meet different interests
Screens are everywhere - they are paper thin, large and can be moved around easily
TVs have webcams so people can watch TV together from remote areas
People use gestures and their voices to control their TV - remotes are gone
Long Tail - Because people are getting streaming content, they don't have to depend on network programs Niche programming has exploded, resulting in hundreds of
new programs that appeal to unique interests
Diffusion – Using gestures is easier than having remotes. Users can try it before throwing out their remotes. No more lost remotes is a major benefit
Uses and Gratification – The ability to download a wide variety of programming and the improvements in T.V. screens were adopted because they met peoples’ needs for entertainment
In 2023, everything is wireless and computers are powerful and cheap
Computers are small and lightweight because components are miniature
There are virtual keyboards and mice, and screens are everywhere - every surface can be a screen
In 2023, everyone has a smart phone because they are so cheap
They are small, thin and even flexible
Most people use their phone as their PC, and it can be worn as a watch
The smart phone is an all-in-one device with so many features It is a sophisticated
computer People just swipe their
phone It has their ID It pays for things because
the phone has bank account information and all of a person's credit cards
The smart phone is the hub that other devices in the home talk to
There are tiny processors and sensors in everyday objects and clothing
• These objects talk to each other over the Internet and send us messages through our smart phones
• This will create smart environments because the devices will anticipate our needs and take actions to help us (Ambient Intelligence)
• Objects in our home know our routine and help us out Turns lights out when we
leave Turns down thermostat It knows our routines, so it
starts our car for us Our refrigerator knows what
food we need – tell it what we want to cook sends us a grocery list, emails the grocery store for us to
pick up on our way home from work
Knows our personal calendar and recommends what to wear and tells us if clothes are dirty
In 2023, the use of the Internet will have grown exponentially
The Internet of Things will result in more than 100 billion Internet connected objects that will communicate through embedded sensors to create smart environments
Clouds will hold information, eliminating the need for devices to have hard drives This will allow people to use small portable computers People will get everything they need by downloading it – no one
has PCs and with hard drives and wires People will shop more on the Internet because there is
more selection than what is in stores, and so there will be less stores - more warehouses for Internet purchases
People like clouds -they don't have to worry about losing documents or pictures
They store everything and people stream whatever content they want through all types of devices wherever they are
People use multiple clouds Personal ones - personal health
records, movies, banking information
Others --Work and school
Moore's Law These changes have occurred due to the continued
exponential increase in computer speed, memory, reduction in size, and cost
Microprocessors allowed computers to be embedded in objects for smart environments
Critical Mass• Merchants and banks had to set up systems to enable people to
use smart phones to conduct financial transactions to speed adoption of expanded smart phone use
Diffusion People were able to try use of phones for payment, but it was a
natural expansion of using debit cards instead of checks Clouds have advantages over hard drives because content is
not lost, it is more mobile, and people were already comfortable with downloading and could try using clouds before switching everything
Smart environments started when major manufacturers of home appliances, TVs, and phones put many computers in their products and partnered with home builders to show case them As people started to buy and use these products, their popularity grew
leading to more objects with embedded computers and an expansion of smart homes
Uses and Gratification Using one device – the smart phone – for a PC and
for financial transactions was more convenient and met a need
Smart Environments were seen as beneficial because they made life easier, helped people save money, and gave people more leisure time
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