community participation in mobile entertainment services

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Community Participation in Mobile Entertainment Services #CPiMES Mark Ian Lochrie @marklochrie 30 September 2013 Monday, 14 October 13

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Presentation slides taken from the PhD viva defence.

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Page 1: Community Participation in Mobile Entertainment Services

Community Participation inMobile Entertainment Services

#CPiMES

Mark Ian Lochrie@marklochrie30 September 2013

Monday, 14 October 13

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LOOKING FOREMERGENCE IN COMMUNITIES

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RESEARCH IN THE WILD: “CAN’T ARTIFICIALLY

CREATE A COMMUNITY, WITH GROUPS OF USERS IN A

CLOSED ENVIRONMENT”

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THE AIM OF GROUNDED THEORY IS: “TO GENERATE OR

DISCOVER A THEORY”

(GLASER AND STRAUSS, 1967)

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GROUNDED THEORY MAY BE DEFINED AS:

“THE DISCOVERY OF THEORY FROM DATA

SYSTEMATICALLY OBTAINED FROM

SOCIAL RESEARCH”

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DEFINING ACTION RESEARCH: “A COMPARATIVE RESEARCH ON THE

CONDITIONS & EFFECTS OF VARIOUS FORMS OF SOCIAL ACTION &

RESEARCH LEADING TO SOCIAL ACTION”

(LEWIN, 1946)

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EXPLORING USER PARTICIPATION IN LOCATIONBASED GAMES FOR SMALL AND LARGE COMMUNITIES

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ELEMENTS OF THE GAME ARE

REVEALED WHEN PEOPLE PLAY

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Mobile'Client!

www.biggamehuntr.com Video'output:!Nokia!N97!Monday, 14 October 13

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FROM 37” TO 3.5” DOES SIZE MATTER?SECOND SCREEN TO PLAYFUL BACK CHANNEL DISCUSSIONS

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THE

RIS

E O

F

SO

CIA

L N

ET

WO

RK

Sviralblog.com

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TWEETING PLATFORMSMOBILE, NON-MOBILE & MIXED

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THE POWER OF COLLABORATIVE PLAY WITHIN SMALL COMMUNITIES

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GAMING THE SYSTEM

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Lochrie, M., Lund, K & Coulton, P 2010, 'Community generated locationbased gaming.' In BCS '10 Proceedings of the 24th BCS Interaction SpecialistGroup Conference. British Computer Society, Swindon, pp. 1-4, HCI 2010Play is a serious business, Dundee, 8-12 September.

Lund, K, Lochrie, M. & Coulton, P 2010, 'Enabling emergent behaviour inlocation based games.'. In MindTrek '10 Proceedings of the 14th InternationalAcademic MindTrek Conference: Envisioning Future Media Environments.ACM, New York, pp. 78-85, MindTrek 2010, Tampere, Finland, 6-8 October.Proceedings of Physical and Digital in Games and Play Seminar.

Lochrie, M., Coulton, P & Wilson, A 2011, 'Participatory Game Design toEngage a Digitally Excluded Community'. In 5th DiGRA : Think Design Play.5th DiGRA : Think Design Play, Utrecht, Netherlands, 14-17 September.

Lund, K., Lochrie, M., & Coulton, P. (2012). Designing Scalable LocationBased Games that Encourage Emergent Behavior: Special issue on Ambientand Social Media Business and Application (Part I). International Journal ofAmbient Computing and Intelligence (IJACI), 4(4), 1-20, doi:10.4018/jaci.2012100101

EXPLORING USER PARTICIPATION IN LOCATION BASED GAMES FOR SMALL AND LARGE COMMUNITIES PUBLICATIONS

Monday, 14 October 13

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Lochrie, M & Coulton, P 2011, 'Mobile phones as second screen for TV, enabling inter-audience interaction'. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. ACM Press, New York. BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference.

Lochrie, M & Coulton, P 2012, 'Tweeting with the telly on!: Mobile Phones as Second Screen for TV'. In IEEE Consumer Communications and Networking Conference (CCNC), 2012. IEEE, pp. 729-731, Social Networks and Television: Toward Connected and Social Experiences at IEEE Consumer Communications & Networking Conference, Las Vegas, United States, 14-17 January.

Lochrie, M & Coulton, P 2012, 'The Role of Smartphones in Mass Participation TV'. In Proceedings of EuroITV 2012 10th European Interactive TV Conference.

Lochrie, M., & Coulton, P. (2012). Sharing the viewing experience through Second Screens. In Proceedings of EuroITV 2012 10th European Interactive TV Conference.

Lochrie, M., & Coulton, P. (2012). Creating a playful experience to encourage participation in the meta-narrative of conference discussions. In MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. (pp. 263-266). New York: ACM. doi: 10.1145/2393132.2393190

FROM 37” TO 3.5” DOES SIZE MATTER? SECOND SCREENS & BACK CHANNEL DISCUSSIONSPUBLICATIONS

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Burnett, D., Lochrie, M., & Coulton, P. (2012). "CheckinDJ" using check-insto crowdsource music preferences. In MindTrek '12 Proceeding of the 16thInternational Academic MindTrek Conference. (pp. 51-54). New York: ACM.doi: 10.1145/2393132.2393143

Lochrie, M., Burnett, D., & Coulton, P. (2013). Using NFC Check-ins toCrowd curate Music Preferences. In Proceedings of 5th InternationalWorkshop on Near Field Communication.

Lochrie, M., Burnett, D., & Coulton, P. (2012). Applying Gameful Design to NFC enabled Check-ins to Support Crowd Curated Music Preferences at Social Venues: in review for Special issue on Ambient and Social Media Business and Application (Part I). International Journal of Ambient Computing and Intelligence (IJACI), 4(4), 1-20, doi: 10.4018/jaci.2012100101

THE POWER OF COLLABORATIVE PLAY WITHIN SMALL COMMUNITIESPUBLICATIONS

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Lochrie, M, Copic Pucihar, K, Gradinar, A & Coulton, P 2013, 'Time-wARpXplorer: creating a playful experience in an urban time warp' Paper presented at Physical and Digital in Games and Play, Tampere, Finland,29/05/13 - 30/05/13, .

Lochrie, M, Copic Pucihar, K, Gradinar, A & Coulton, P 2013, Designing Seamless Mobile Augmented Reality Location Based Game Interfaces, in review for MoMM '13 The 11th International Conference on Advances in Mobile Computing & Multimedia, Vienna, Austria, December 02 - 04, 2013

TIME-WARPXPLORER: CREATING A PLAYFUL EXPERIENCE IN AN URBAN TIME WARPPUBLICATIONS

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What does the community understand by “community participation in mobileentertainment services”?

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SOCIAL CAPITAL

BRIDGING

BELONGINGBONDING

WE / ME

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HASHTAGSMonday, 14 October 13

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MODERN AUDIENCEMonday, 14 October 13

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creating a playfulexperience in an urban time warp

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PERSONAL CONNECTIONS IN THE GIFTING ECONOMYTO ENCOURAGE RANDOM ACTS OF KINDNESS

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