community proposed unity design
TRANSCRIPT
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Community Proposed Unity Design
GoalThe goal of this document is to support the Unity design team by providing a centralized
community design document that streamlines suggestions from users.
This document takes into account the current state of Unity design, available usabilitytest results, and input from the community. It also aims to offer beginners, perpetual
intermediates, and power users a pleasant experience and to encourage the transition
from beginner to perpetual intermediate by way of accentuating useful features.
The following people contributed to this document. Without them, it would not have made it this far.
Arian van Gend, Thibaut Brandscheid, Joseph Slote, Matteo Pagliazzi, Martn Casco, Cristian Yones, Niklas
Rosenqvist, and many others.
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GuidelinesIn order to keep this document on track, the following guidelines should be followed:
All text should, where possible, be checked for conformance with the current
Unity design philosophy, the latest usability tests, and community wishes, and
should be written in grammatically correct English.Where helpful, a UI description should be accompanied with a mock-up for visual
support;
Where necessary, and/or helpful, add references.
When updating content, also remember to update the change-log information for
easy book keeping.
When possible, link to the original idea source (e.g. mailing list).
If you are viewing this document and feel that youd like to add your voice,
please write out your idea, and contact Arian van Gend (or check the chat
function in Google Docs - its under the blue bar to the right).
mailto:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected] -
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Change-log0.99
Every section has semi-final text.
Cleaned up as many comments as possible.
Updated Messaging Menu section to reflect the new design.
Small adjustment in the Global Menu section
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Definitions
Lens-quick-drop A Lens entry in the AppLauncher. It can receive dragged objects,and indicates its ability to receive a dragged object when one isbeing dragged. It can also be clicked, in which case it shows a fileopen dialog to select appropriate files. A Lens-quick-drop has thesame icon as the accompanying Lens, but a different appearance(border/color?). They can be reordered like any Launcher item.Apart from the UbuntuOne Lens-quick-drop there are no defaultquick-drops installed.
AppLauncher The dock on the left side of the screen (the Launcher in Applicationmode). When the Dash is closed, this is where the favouriteapplications, and Lens-quick-drops are shown.
Perpetualintermediate
A user that is progressing in acquiring experience with anapplication, having outgrown the status of beginner, but not havingmastered every aspect of the system yet.
Quick Preview A quick and easy way to display an object, such as a file, withouthaving to open it in the dedicated application first. It is universal,so it can open any file type that the system can handle, and can beextended to handle more if necessary.It can be accessed from Nautilus, the Open File dialog, and fromthe Dash by pressing when an item is focused.
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Quick PreviewsBenefits: enable the user so preview a file and zeitgeist information on it super quick. This
enables a fast verification of the content and easy look-up of a specific bit of information.
Quick Preview is meant to be a great way to display all kinds of (detailed) information
on items in a unified way for Lenses and Nautilus - if useful, the information could be
enriched with the power of Zeitgeist. This idea is strongly influenced by Gloobus Preview.
The Problem
Currently, Ubuntu lacks a standardized way to get a quick overview for different tasks,
e.g.:
- What kind of files can a certain application handle?- What is the file size of ...?
- A user can't distinguish between search results (File Lens) bearing the same
name.
- When did I modify last time ...?
A second problem is that we will need a way to channel the output of the upcoming
custom Lenses. Quick Preview could be a very handy tool to do just that.
Imagine a YouTube Lens where a user can search for videos. Today, all a Lens can do is
open Totem and play the selected video leaving all that interesting special YouTube
stuff out because we are limited by the application that delivers the content (the same
goes for other Lenses). We suggest to abstract the content view in a standardized way
that better fits the individual needs of the task performed. In the case of the YouTube
Lens, this would mean that a Quick Preview window would open and play the YouTube
video, and also show the video-text-info and how many people have already watched it.
The UI of the Quick Preview should be minimalistic and clean. In a word: pleasant.
How to perform a Quick Preview action?
Nautilus: press or select Preview through the right click menu of a file.
Dash: press on a search result or by right clicking it.
To close a Quick Preview window, press again or .
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How does it look?
Quick Preview shows a window of the right size, with the object previewed in it. If the
content is too big to fit a scroll-bar is shown. There are only two further buttons: one to
make the preview full-screen, and another to open the file in the dedicated applicationfor editing.
Advantages
Quick Preview would give the user a handy way to have fast and uncluttered access to the
information he is searching for. Under Nautilus, it could be used to preview a selected file
and show the more common information (name, size, path, quick description, Zeitgeist
usage statistics, mp3 tags ...). Depending on the file type, buttons could be shown to open
the file, to perform useful actions...
Quick Preview isn't there to edit a file, it's there to display file content in the best
possible way; unified and clean.
For Dash, Quick Preview would make it possible to keep the one-icon-one-result lists
and remove some of the weaknesses it has right now. Dash would remain open when
performing a Quick Preview action. This enables user to preview a file by looking at the
file path or opening a picture without loosing the results page (current state in natty).
Quick Lenses could be a smart and useful enhancement for Ubuntu.
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The LauncherBenefits: focus the Launcher on applications and Lens-quick-drops.
The Launcher displays a favourites list of applications, indicates application state
(running, not running, requiring attention, progress bars, item count, etc.). The launcher
should not hold anything other than applications and Lens-quick-drops.
Launcher changesThe Launcher in 11.04 works pretty well, but there a few changes that should be made to
improve the functionality even further.
Add a possibility to restore default launcher items under System Settings.
Add a dialogue question to prevent unexpected removal of items.
Use back-light toggle instead of Always on, to more easily differentiate between
running/non-running applications, and to make the Launcher look less busy.
Lens-quick-drops
A Lens Quick Dropis an Launcher item that can perform some action on objects of
a certain type. It could be an easy way to upload photos to Facebook for example.
Dragging and dropping the right objects there pops up a minimal dialog (if necessary
for this drop), with some much used options (for Facebook this could be album choice,
new album name, etc.). No Lens-Quick-Drops are installed by default, except forUbuntuOne. Dropping files to its icon uploads them to the cloud for storage. The
Launcher utilizes alphabetic shortcuts for Lenses and numeric ones for
Applications and Lens-quick-drops.
The bottom of the Launcher
The idea was first proposed in the Thoughts on Unity design-Ayatana thread and
was later refined in the A realistic vision for the next iteration of Unity-thread. The
launchpad entry can be found here.
The Trash currently has a prominent place on the Launcher, on of the best even according
to Fitts Law, and acts differently from the other Launchers, since it cant be moved. This
appears inconsistent, and muddies the purpose of the Launcher. The same problem exists
with the work-space switcher.
To solve these problems, and to enable quicker mouse-bases work-space switching, we
propose to place the work-space switcher, and Trash on the bottom of the Launcher, in
separate block, as depicted below. The Trash bin would be replaced by System Settings,
to allow fast and uncomplicated access.
https://lists.launchpad.net/ayatana/msg05620.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://bugs.launchpad.net/ayatana-design/+bug/790591https://bugs.launchpad.net/ayatana-design/+bug/790591https://bugs.launchpad.net/ayatana-design/+bug/790591https://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05620.htmlhttps://lists.launchpad.net/ayatana/msg05620.htmlhttps://lists.launchpad.net/ayatana/msg05620.htmlhttps://lists.launchpad.net/ayatana/msg05620.htmlhttps://lists.launchpad.net/ayatana/msg05620.htmlhttps://lists.launchpad.net/ayatana/msg05620.htmlhttps://lists.launchpad.net/ayatana/msg05620.html -
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By having the workspace switcher in the very bottom left corner it can be easily accessed
(Fitt's Law), providing effective workspace switching. Since people manage windows
in many different ways it should also provide a second click context menu where the
user can choose which window management function it should provide: Expo, Spread,
alt+tab, show desktop and let the icon change accordingly.
The icon for Expo is depicted above, for the other modes clear icons would still be
needed.
File drag and drop
Should one drag a file to the launcher, it should show the user which application, or Lens
quick drop, is suited to handle this file (as it already does in 11.04). Dropping the file onto
an application should open and focus the application (if it was not open and focused yet)
and open the file in the application.
Dropping the object onto a Lens-quick-drop should perform a predictable action on
the object and inform of the success of that action through a notification bubble, and a
temporary change in the icon.
It should also be made possible to pin a file to the quick list of a suitable application
for quick access. This is done by hovering over the desired place to pin it. A quick-list will
appear with one option: Add here.
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Dash and LensesBenefits: focus the Dash functionality and make it easier, and more powerful, at the same
time.
Lenses offer a powerful, and extensible search mechanism to users through the different
Dash contexts they provide. Their implementation in 11.04 is, however, clunky, and
not future-proof. The reasons for this are the needless multiplication of lenses in the
launcher, and the current cost of switching lens context (when one clicks on a lens when
another is already opened, it serves only to close that lens context. It does not bring up
the new context)4.
In order to streamline the design, and to future-proof it, we propose the following.
The Dash should be accessible from the Ubuntu button on the top left, and by pressingthe key. This button should be made more prominent, as many people seem to
overlook it.
[...Fourth, the Dash is hard to discover. The icon is too small and understated compared
to the icons in the Launcher. By its size and placement, it is easily associated with the
window management buttons..]2
This focuses the Dash functionality in one place, and avoids cluttering the launcher, which
should be used only for applications, Lens-Quick-Drops, and their state.
The Dash
Clicking the Ubuntu button should open the Dash in its universal search state. It should
also change the Launcher content to a list of Lenses, displayed in a similar fashion as
other items on the Launcher. The first of these Lenses should always be the Universal
search Lens.
The other Lenses will be manipulable in the same way application launchers would be,
meaning they can be reordered, removed, and have quick lists (second click menus).
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(a) Lenses, instead of Applications, in the Launcher when the Dash is open.
Pressing and holding the super key should show letters on the launchers for quick context
switches, in the same way that the Launcher does for applications.
Clicking a Lens item should switch the context of the Dash to that of the clicked Lens,
and the clicked Lens should be indicated as the active one. This means that any search
entered in the search bar should now be performed on this Lens and its results should be
displayed.
When scrolling search results, the grid shows a shadow effect on the top and bottom to
give a slight 3D effect. This can be seen in the mock-ups below.
The tab key should be used to switch Lenses, therefore, navigating the Dash relies
mostly on the arrow keys. The left and right arrow keys should be used to navigate
within categories and within search field text. Within categories they should wrap around
at the edges.
Standard Lenses
Universal
The context of the Dash when opened should always be the universal search mode,
meaning that any search will be performed everywhere; thus results can span multiple
Lenses. The Lenses that would be searched by the universal mode would be (at default)
the Application, Files, and People Lenses. These contain the most important information
for a user, and are all available locally, so they can be searched quickly. When opened, the
Dash consists of a search bar, and under it, three rows of six results. The first six results
should be the six most used applications that are not in the Launcher already and that
are often opened at the same time as the currently focused application (to provide more
coverage for applications). The two rows below show the twelve most recently used filesfor the focused application. This allows quick finding within the users mindset without
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even having to search first.
In case no application is opened or focused we show the six most used applications that
are not in the Launcher and the twelve most accessed files instead.
(a) Lenses are only shown in Launcher when the Dash is open. They replace Applications in that case.
(b) Search box.
(c) Grid, here we have two rows:
First row:Six (6) icons most used applications (that are related to the focused application and
that arent on the Launcher).
Second row:12 icons at least for Recent Files (again are related to the focused application).
When performing a search in this context, the results show a maximum of one row (six
or nine results) per category. The categories are Applications, Files, then People, in that
order.
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(a) Lenses on the Launcher.
(b) Search box with entered search terms.
(c), (d) and (e) The three categories. Clicking more results shows all results instead of one row.
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When a user doesnt make use of the People Lens, the search results shows more files
instead.
Applications
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The Application Lens shows all installed applications alphabetically ordered per category,
with headers for each category. This allows a new user to browse through all applications
installed. The link in the Search bar to show All installed Applications from Ubuntu 11.04
should be changed to say Find more applications, and open the Software Centre when
clicked.
(a) Lenses at left edge.
(b) Search box.
(c) Categories Selector. Select between Applications, Office Apps, Internet Apps, and so on.
(d) Grid. Here all Applications are listed in a grid mode using Header per Categories (not shown in
mock-up)..
(e) A link Aplicaciones disponibles para descargar (English: Install more applications to directly
open the Ubuntu Software Center.
The quick preview in this Lens should show a screenshot of the application, a short text
indicating its functionality, and a list of file types it supports.
Files/FoldersThe files and folder Lens already works quite well in 11.04, but some tweaks should be
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made.
(a) Lenses on the left edge.
(b) Search Box.
(c) Categories Selector(d) Grid. Here we have:
First row:6 (six) icons for Recent files not related to focused application, ordered
chronologically.
Second row: Favourite Folders, a.k.a. Nautiluss users shortcuts.
(e) Nautiluss users shortcut view (shows all the shortcuts).
The Quick Preview option in this Lens enables out-of-application checking of files in a
Gloobus Preview like manner.
People
The People Lens should allow you to find any contact that you have available to you,
regardless of the source. Contacts can come from a e-mail application, a social network
site (probably handled by Gwibber), or another source.
Quick Preview makes no sense here, because all the information is already shown, so its
not available here.
If at all possible, this should be integrated with the new Gnome 3.2 Contacts application
to show the same options in the Dash as that application. This will ensure integration with
the rest of the Desktop.For editing the information, we should add a button titled Manage contacts, that opens
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the Gnome Contacts with the right contact focused (if at all possible).
(a) Lenses at the left edge.(b) Search Box.
(c) Contacts List.
(d) Link to Gnome Contact.
(e) Avatar (128 x 128 px)
(f) Contact Information.
(g) Social Links
Conversations
This Lens should enable you to find any piece of social data available. Social data entails
not only e-mail messages, and chats, but also encompasses (recent) posts to and from
social network sites. The order of results should be E-Mail, Chats, Social Networks.
Quick previews here show the conversation source in a useful, and recognizable form.
Global Menu
Right now there are 2 problems with the Global Menu (GM):
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Low targetability because the menu appears only by mouse-over
Hard to discover for new users
The second point can be ignored since new user will learn quite fast where the application
menu is, this idea tries to solve the first - the main problem.
Appearance
When the mouse gets near the GM, it should switch from Title Mode to Semi-Menu
Mode showing its menu items in a lighter shade. When hovering, the menu would show
in Full-Menu Mode (white font color - everything is visible).
Mode Name Definition
1. Title Mode Shows the title of the current focused window
2. Semi-Menu Mode Shows the menu of the current window in a lighter shade whenthe mouse comes nearer (~64px to the GM)
3. Full-Menu Mode The mouse is over the Global Menu - menu is fully visible
When the mouse gets closer to the Global Menu, GM should quickly fade to 'Semi-Menu
Mode' and stay that way until mouse reaches the top. The advantage of this approach is
that switching from title to menu would go more smoothly than when Global Menu font
brightness increases as the mouse comes closer.
The Global Menu should show the application menu (not the window menu of the
selected program - current state in Natty).
Behavior
Double clicking on the Global Menu should maximize/unmaximize the currently
focused window (right now its only possible on window titles - not on the Global
Menu itself).
Ask Ubuntu - Mark Shuttleworth about Global Menu:
Ted Gouldblogged some researchhe did on the use of menu's. Informally, his findings
support the idea that menu placement is less an issue as we use them less than we tend to
think we do.
Does menu location matter?
http://askubuntu.com/questions/10937/why-is-desktop-unity-using-the-global-application-menu/11157#11157http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://gould.cx/ted/blog/Does_menu_location_matter_http://askubuntu.com/questions/10937/why-is-desktop-unity-using-the-global-application-menu/11157#11157http://askubuntu.com/questions/10937/why-is-desktop-unity-using-the-global-application-menu/11157#11157http://askubuntu.com/questions/10937/why-is-desktop-unity-using-the-global-application-menu/11157#11157http://askubuntu.com/questions/10937/why-is-desktop-unity-using-the-global-application-menu/11157#11157http://askubuntu.com/questions/10937/why-is-desktop-unity-using-the-global-application-menu/11157#11157http://askubuntu.com/questions/10937/why-is-desktop-unity-using-the-global-application-menu/11157#11157http://askubuntu.com/questions/10937/why-is-desktop-unity-using-the-global-application-menu/11157#11157http://askubuntu.com/questions/10937/why-is-desktop-unity-using-the-global-application-menu/11157#11157http://askubuntu.com/questions/10937/why-is-desktop-unity-using-the-global-application-menu/11157#11157http://askubuntu.com/questions/10937/why-is-desktop-unity-using-the-global-application-menu/11157#11157http://askubuntu.com/questions/10937/why-is-desktop-unity-using-the-global-application-menu/11157#11157http://askubuntu.com/questions/10937/why-is-desktop-unity-using-the-global-application-menu/11157#11157http://askubuntu.com/questions/10937/why-is-desktop-unity-using-the-global-application-menu/11157#11157 -
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... it would seem that all the functionality I need quickly would be a toolbar; and the menus
only exist to expose the full breadth of functionality that the application provides. If it's the
case that I only use the menus when exploring, it seems to matter very little how far they
are away from the canvas I'm working on.
Pros:Semi-Menu Mode solves the targetability issue.
Title-Menu hybrid analogy would be more obvious
Menu targeting would improve considerably
Relaxed title-to-menu switching
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IndicatorsBenefits: streamline the functionality of the Indicators, and remove some last rough edges.
Existing Indicators
Messaging Menu
The Messaging Menu will receive most of the functionality of the Me Menu, thereby
converging on a cleaner implementation, and a clearer functional reasoning.
Still, there are a few details that are not covered in this design, and we address these
here.
An e-mail daemon
A daemon should be added that enables the user to receive e-mail through the Messaging
Menu even if the e-mail application isn't running (e.g. Thunderbird, Evolution). This might
be a little feature request, but it would enhance the desktop experience for a lot of
users. It also fits into the philosophy that a user should not need to care about whether
an application is running, or not,1 and this is consistent with the treatment of music
players and the Sound Menu.
Spatial redesign
As stated below in the section for third-party indicators, we should allow a differentindicator layout to be used when it makes sense for the content.
In the case of the Messaging Menu, the redesign will tend to overload the menu on
some screen for many users (net-books especially will suffer here, because of the limited
height).
Still, merging in this functionality makes sense from a logical standpoint.
How do we resolve this problem? We use a solution similar to the one used for the Sound
Menu and the Date/Time indicator. We allow a different layout to be used, instead of
the list. This new layout should make use of the available horizontal space when needed,
to avoid a situation where the user must scroll the content to view it all. It should alsopromote an easier overview of the situation.
Therefore, in the cases where the content does not fit the height of the screen, or when
the height of the content surpasses a certain threshold, we suggest to display the three
main categories in two columns, with one column for chat directly below the envelope
icon, because it is the most directly used, and has the most entries. It should show the
name of the chat client (Empathy / Pidgin / etc.), below that recent responses from
people, and below that the user statuses.
The second column is to the left of the chat column, and contains broadcast, with a quick
status post field, displayed on top, and e-mail (Evolution / Thunderbird / GmailWatcher /
etc.) below. Each logical section is divided by a line.
Any other item added to the menu will be displayed below the primary items in the same
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columns, starting at a straight level to look more balanced. This is done, until the unlikely
case arrives that even these two columns are filled completely, in which case the custom
added entries move to a third, and final, column to the left of the broadcast/mail column.
To look consistent with the case of having only one column, the entries for Empathy and
chat status should be merged there as well, instead of shown separately as they are now.The status fields should appear below any recent chat activity, because changing status is
at that point the less frequently undertaken action.
Time and Date
It should be possible to integrate web calendars, such as Google Calendar, into the
Time and Date Indicator, without having to use evolution, which is overkill when only
appointments are required. When using a web calendar, appointments should be cached
locally to ensure performance, and to overcome situations where there is no no Internet
connection, or only an unreliable one.
It would also be useful to show a notification before an appointment begins, which wouldthen also appear in the Messaging Menu. In this case the Messaging Menu would display a
bell icon overlaying the envelope.
Me Menu
According to the latest design specifications, it will no longer be a separate indicator. Its
functionality now befalls the Messaging Menu
Session Menu
The Session Menu is to cluttered and needs some clean up. Swapping some less used
options to a sub-menu results in a more focused main menu, containing only useful
items.
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Ditch the Hibernate mode and keep Suspend:
This is less confusing for beginners (than having the same functionality twice);
The interface would look cleaner and less cluttered.
The ideal option would be to save the current state to the hard-drive, then suspend (so
keep the power on). This enables fast resuming, and is consistent, even when the powerfails in between. MacOS X works this way too. The proper name for the option in the
menu would then be Sleep.
Put the Guest Session and Switch from XXX... under a subcategory Switch to..., and
also add an option to boot directly into other OSes to the restart and shutdown dialogs.
This way the Session Menu would contain most used entries only, and have a faster
visual orientation.
The location of the System Settings should be changed.
Unity Benchmark Usability April 2011 showed that:
Noneof the participants discovered the system settings option in the top right indicators
menu. Users need an icon either in the Launcher or in the indicator area, or a folder in
Nautilus.
To fix this we should add the menu item in these two places, where users can expect
them to be found. The Dash (which should be made more findable) should show System
Settings as a result when searching for options or preferences, as well as settings.
System Settings should be added to the desktop right click menu (under Change
Background).
Third-party Indicators
At the moment, all indicators are restricted to using a list of text, with an icon to the left.
There are two exceptions. The Sound Indicator shows album art, and the Time-Date
Indicator shows a calendar.
Some custom Indicators show content that fits less well in a list structure, and could
benefit from a little more positioning freedom. As an example, lets look at the Weather
Indicator, a third-party Indicator that shows detailed weather information.
http://www.google.com/url?q=http%3A%2F%2Fdesign.canonical.com%2F2011%2F04%2Funity-benchmark-usability-april-2011%2F&sa=D&sntz=1&usg=AFQjCNGci4mn6Qt5A0qYHUoFMcO9Bd84mAhttp://www.google.com/url?q=http%3A%2F%2Fdesign.canonical.com%2F2011%2F04%2Funity-benchmark-usability-april-2011%2F&sa=D&sntz=1&usg=AFQjCNGci4mn6Qt5A0qYHUoFMcO9Bd84mAhttp://www.google.com/url?q=http%3A%2F%2Fdesign.canonical.com%2F2011%2F04%2Funity-benchmark-usability-april-2011%2F&sa=D&sntz=1&usg=AFQjCNGci4mn6Qt5A0qYHUoFMcO9Bd84mAhttp://www.google.com/url?q=http%3A%2F%2Fdesign.canonical.com%2F2011%2F04%2Funity-benchmark-usability-april-2011%2F&sa=D&sntz=1&usg=AFQjCNGci4mn6Qt5A0qYHUoFMcO9Bd84mAhttp://www.google.com/url?q=http%3A%2F%2Fdesign.canonical.com%2F2011%2F04%2Funity-benchmark-usability-april-2011%2F&sa=D&sntz=1&usg=AFQjCNGci4mn6Qt5A0qYHUoFMcO9Bd84mAhttp://www.google.com/url?q=http%3A%2F%2Fdesign.canonical.com%2F2011%2F04%2Funity-benchmark-usability-april-2011%2F&sa=D&sntz=1&usg=AFQjCNGci4mn6Qt5A0qYHUoFMcO9Bd84mAhttp://www.google.com/url?q=http%3A%2F%2Fdesign.canonical.com%2F2011%2F04%2Funity-benchmark-usability-april-2011%2F&sa=D&sntz=1&usg=AFQjCNGci4mn6Qt5A0qYHUoFMcO9Bd84mAhttp://www.google.com/url?q=http%3A%2F%2Fdesign.canonical.com%2F2011%2F04%2Funity-benchmark-usability-april-2011%2F&sa=D&sntz=1&usg=AFQjCNGci4mn6Qt5A0qYHUoFMcO9Bd84mAhttp://www.google.com/url?q=http%3A%2F%2Fdesign.canonical.com%2F2011%2F04%2Funity-benchmark-usability-april-2011%2F&sa=D&sntz=1&usg=AFQjCNGci4mn6Qt5A0qYHUoFMcO9Bd84mA -
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Compare this to way a similar extension looks in Gnome-shell.
The bottom image shows similar information, but because it isnt shown in a list with
small icons, the content looks clearer, more modern, and more usable. Note: this is in
no way a comparison between Gnome-shell and Unity. It is simply a discussion of the
presentation of content.
It would therefore be prudent to allow third-party Indicators to show a differently layed-
out drop-down, next to the normal list options.
We want to prevent losing the clean and consistent look and feel of the current
Indicators, so only the positioning and icon sizes can be changed. Click events and styleremain consistent with the rest of the Indicators.
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We propose to add a grid option, on which elements can be positioned. This grid is a
fixed size. This ensures all Indicators use the same appearance. Images and text can be
placed on the grid freely. When an area is clickable, it will highlight in the same way as the
normal Indicator would.
This would add sufficient freedom for better content display, and prevent inconsistent
look and feel at the same time.Of course, where appropriate, the normal format for Indicators should be used. This
addition is only for Indicators with content that doesnt fit well in a list.
We can useIDO and adapt them to display more widgets and items in the indicators.
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Work-spacesBenefits: make work-spaces more visible to the average user, and easier, and quicker to use
as well. At the same time cater to the power user with speed, efficiency, and shortcuts.
At the moment, we can access work-spaces in Unity with a shortcut, and with the icon on
the Launcher. This icon is not positioned to allow easy and fast access, since it is mixed
in with other icons in the Launcher. Also, its functionality doesnt relate to applications
directly, so it takes away from the one function of the Launcher. Therefore, we propose
the following changes. They will allow quicker access to the Work-spaces when using the
mouse, and separate the icon from the Launcher.
As shown above, the Work-space switcher and Trash bin are moved to a bottom section in
the Launcher, which is visually distinct from it. The Work-space switcher is in the bottom
left corner so it can easily be accessed. An option should be added to the Unity settings toallow making this a hot corner for even faster switching.
Accessing the Work-space switcher shows the Expos plugin of Compiz. All work-spaces
are laid out, and show all applications in a non-overlapping lay-out, so they are all
accessible (this would look like the Scale plugin executed inside of Expos). Applications
have a caption with the name of the application in it, and a close button on the top left
corner. They can be dragged from Work-space to Work-space.
It should also be possible to drag items from the Launcher onto a Work-space to open the
item on that Work-space. This would allow a user to quickly organize the applications heneeds in this session without having to move them around later. When dropping a item on
the Work-space Expos remains open, until specifically instructed to quit with ,
with the icon in the bottom left corner, or by double clicking a work-space.
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Overlay Scroll-barsBenefits: Streamline the design, and remove some rough edges, and annoyances, which now
stand in the way of full-scale adoption.
Current implementation
Down-sides
Inconsistent positioning; The scroll-bar is sometimes inside, and sometimes
outside the application. This makes its placement unpredictable and it feels
awkward to use.
Grabbing the overlay scroll-bar takes longer then before; First you have get near it
and see where it shows up, and only then can you grab it. This duplicates the effort
for a common task by ~+50%.
The overlay shows up when the mouse is nearing the scroll-bar. This is helpful for
positioning your mouse, but it suggests one can already click and drag the overlay
this way, which isnt the case.
Middle clicking on a point in the bar to quickly jump to another part of the
document is now impossible.
Up-sides
The solution saves screen space, which results in more space for content.
There is less visual clutter on the screen.
Improvements
The overlay controls should be emphasized when clicking makes them active.
Having them show up when the mouse is near is helpful, but it suggests that the
target has been reached already, and this is not the case.
To solve the problem of inconsistent placement we could position the overlay
controls over the scroll-bar itself. The idea of having them outside of windows
is to maximize space for the content, but having them outside feels as if its not
part of the window, and is therefore confusing, and since the controls are small,
they would hardly, if at all overlap with content. Also, when scrolling vertically,
the most important content will be found in the top or bottom of the window,
because a scroll action is like a visual search for content. The scroll-bar will not
cover this search focus at all. The same goes for the horizontal case.
This also prevents the delay in finding the controls, as the second down-side states.
Allow middle clicking the overlay controls to jump to a section quickly, as the old
implementation allowed.
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Ubuntu Welcome Center - Introducing Unity
Today when a new user uses the OS for the first time there is no way for the user to know
what do next. There is a help program but how is he supposed to find out about it? When
I first started using Ubuntu/Linux I had to go online and read tutorials in blog posts. This
isn't a professional way of handling this problem - leaving it to somebody else. Windows
features a welcome center program and even Linux Mint does. So why doesn't Ubuntu? I
made this mock-up earlier for the thread "Ubuntu Welcome Center". Imagine the mock-up
without "install ubuntu-restricted-extras" and add a check-box for "show on start-up" and
maybe add an "Open the browser to go online"-button.
The Ubuntu Extended-button could open a view in Ubuntu Software Center with all the
featured apps, thus providing an easy way to expand Ubuntu beyond the default 1 CD
installation image size policy.The main idea is that we should give new users a tour of the main parts of the OS, much
like what the Ubuntu Tour people are working on, but perhaps integrated into Yelp and
with a much improved UI.
This would be very beneficial for the new users of Ubuntu since the Unity interface is
quite different to what people migrating from other OSes and Desktop Implementations.
The launchpad entry can be found here.
Aggregated Shortcut list under Help menu
https://lists.launchpad.net/ayatana/msg05790.htmlhttps://lists.launchpad.net/ayatana/msg05790.htmlhttps://lists.launchpad.net/ayatana/msg05790.htmlhttps://lists.launchpad.net/ayatana/msg05790.htmlhttps://lists.launchpad.net/ayatana/msg05790.htmlhttps://lists.launchpad.net/ayatana/msg05790.htmlhttps://lists.launchpad.net/ayatana/msg05790.htmlhttps://lists.launchpad.net/ayatana/msg05790.html -
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Benefits: allow new users to quickly learn the shortcut for an application.
Currently application shortcuts are quite hard to find. Some of them are distributed
around the different application menus, some are not shown at all.
To remedy this, we should add a new menu item Shortcuts under Help (and include a
shortcut to access it).sort the shortcuts by category's (according to the application)
highlight the most used/more useful ones
Maybe add an option to hide all non most-used-items too
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Keyboard Shortcuts, Mouse Gestures & Touch
Actions
Benefits: enable power users to quickly get their work done.
Below is a comprehensive list of shortcuts that should be available in Unity. The shortcuts
are the default values. They can of course be user changed.
Shortcut Function description Implemented?
Super+Enter Open application Lens and list all files that the userhas worked on in the last month for the focusedapplication. Also add a menu entry to every launcheritem to do the same.
no
Super+X Show a list of recently closed applications (Dash) no
CTRL+ALT+Tab ALT-Tab between Work-spaces yes
CTRL+SUPER Show Work-space switcher. Pressing shortcut in
overview again focus next Work-space
no
CTRL+SUPER+[nr] Switch directly to Work-space N no
F10 Open application menu yes
Super+M Open Me Menu no
Super+S Open Session Menu no
Mouse gesture Function description Implemented?
Make a left arrow Move to work-space left no
Make a right
arrow
Move to work-space right no
Make a Z Close application no
Make a long /(left bottom toupper right)
Minimize all applications on the current work-space no
Make a O Show the Workspace Switcher, or zoom out to showall applications (PanSpace desktop)
no
Make a Lock screen no
Mouse gestures should be animated and have a decent trail for better visualisation.
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Touch actions Function description Implemented?
Two finger swipe right Show the Launcher no
Two finger swipe down/up Open/Close the Dash inuniversal mode
no
Three finger swipe left/right
Works like alt-tab, switchesapplications
no
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Appendix A - Power usersThis section describes design ideas that cater specifically to Power Users. They consist
of designs that enable a fast, often keyboard-heavy work-flow, that is sometimes harder
to stumble upon and have to be learned by doing. Once learned, these features will truly
empower users to work more efficiently and effectively.
None of these ideas should be activated by default, and most should probably only
be available through the repositories as add-ons, since they fall outside the scope of
regular Unity design.
The PanSpace - A ZUI work-space supplementCurated by Joseph Slote: [email protected]
Benefits: PanSpace is an intuitive and efficient addition to the current multi-desktop work-
spaces implementation.
Imagine if you clicked on the workspace switcher. You then removed the borders
between the four small screens. You would be looking at a zoomed-out view of a virtual
desktop four times the size of your computer screen. Imagine if you could not only re-
arrange the windows from this view, but also interact with them as if they were full
size. Imagine, also, that you would not be limited to zoomed-in and zoomed-out views,
but any degree in between. Users could move around this virtual desktop just like they
were panning around in graphics software or viewing a map. Navigation on this gigantic
desktop would be quick, ergonomic, and maybe even fun.
That is the premise of the PanSpace workspace. It increases the "virtual" resolution of
the display by extending the desktop beyond that of the display borders. Combined
with intuitive navigation methods, it could allow for faster, easier window management
and navigation. Note that it it is not necessarily meant to replace the current workspace
implementation. Each standard workspace could be turned into a PanSpace, allowing
the both the speed of normal workspaces and the flexibility of the PanSpace to be fully
utilized.
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Features
Improved Tasks - the particular orientation of a set of programs/windows
could be saved to the Task Lens. For instance, a programmer could have a C++
Programming Task, which can be found from the Task Lens by searching, or
clicking on an item in the recent Tasks list. This instantly opens an IDE, a consolewindow and a web browser in the users previous arrangement. The application
group could then be moved and re-sized as a whole on the virtual screen. See the
section on Tasks for more information.
Auto-size - the virtual screen size would adjust automatically to encompass all
windows.
Zoom - being able to operate at various levels of zoom would make navigation a
snap, and, like the Compiz Zoom feature, would benefit vision-impaired users by
allowing them to zoom in easily. Note that users would be able to zoom to any
size, not set sizes like in and out
Auto-arrange - Probably an optional feature; Auto-arrange would make sure thatwindows dont overlap unnecessarily. Who needs to hide windows behind other
windows when theres infinite space to put them in?
Different Maximize behavior - When a user clicks the maximize button on a
window, the view of the desktop would change to zoom in on the window instead
of modifying the size of the window. That way, no unintentional overlapping
would occur. Resizing in the normal fashion would remain an
Advantages
The need to minimize programs would be lessened or even entirely removed. Allprograms could remain open because the user's palette is of infinite size. Also,
programs would never need to overlap each other unless the user wished it.
Netbooks and other devices with small screens would not be hindered by their
screen resolution. They could simply expand a program with a button-heavy
interface beyond the borders of the screen.
Tasks greatly increase efficiency.
Navigation Methods
Click & Drag with the right mouse button.
Have the virtual screen move opposite the motion of the mouse. For instance,
the cursor's traversal from lower left to upper right of the display would move
the virtual screen from lower left to upper right as well. This is similar to the way
Compiz Zoom navigates.
When the mouse cursor bumps up against the edge of the monitor, any movement
over a certain velocity against that edge moves the virtual screen in that direction.
Have a small spot on the launcher with a small navigation window like in GIMP and
PS. It would remain always visible and would display the views current position in
relation to all the windows.
On touch screens, use a three finger swipe or the like.
Use a hot corner (most likely the lower-right), where a click and drag would move
the virtual screen.
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Tasks
Benefits: enables a power user to very quickly open a group related applications and files.
When one uses a computer one performs various tasks. A task may be to write a thesis,
and in that case one would probably have a browser open for research, a text editor, and
maybe some other applications. Every task has certain files, web sites and other objects
associated with it. Many tasks are performed with several applications open, or, if only
one application is open, with multiple files.
It would be nice to be able to restore our preferred task configuration (open files,
locations and window size of applications) when we need them.
Zeitgeist enables us to do a lot of this, since it understands which files belong together,
because they get opened at the same time. All we need to be able to do is store this
data with an associated name, and remember the position and size of the applications
involved.
This way, a user could choose a task (which he named himself) and continue working
without the overhead of having to reopen every applications and every file, and then
reposition and resize the windows to suit him.
To save a task, one clicks on the Task icon in the Launcher. This will always be just
above the trash bin. Clicking it opens a dialog that asks for a name for this Task. All
necessary information is then saved (for now, save all applications and open files for this
workspace). No notification is shown of this, since it is the expected result. A notificationis shown if something goes wrong.
Once saved, tasks can be found through the Tasks Lens, which standard displays your
most recent and most used tasks. Clicking a task opens its associated applications and
the corresponding open files. They will be placed on the PanSpace in a fresh location and
the view-port jumps there. A task can also be quick previewed, in which case its window
configuration is shown, along with a list of all the applications and files that are used in
this Task. It would also show statistics on when the task was last done, and how long the
task has been done in total.
Could a project be a subset of a task that defines a specific set of files to use? So forinstance, there would be a general Programming task with particular projects, like a
website or a game. Each would automatically open with the relevant files.
Search features for perpetual intermediates and power users
The search bar should always allow quick context searches of the following format:
:
For example a: gedit could perform a search for gedit in the context of applications.
Performing a search this way switches to the associated Lens, and therefore, the active
lens indication in the launcher should be updated, as well as the Dash context.
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Searching this way is quick and doesnt require to use the mouse to switch context, thus
enabling perpetual intermediates, and power users to very quickly find what they need.
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Appendix B - Minor niggles and feature tweaksBenefits: remove some rough edges and problems from the experience, so it feels more
integrated and polished.
The current Unity design encompasses some rough edges, which should be addressed
for a more polished, and stream-lined experience. They are mentioned in other places of
this document, but are collected here, for easy finding. They should also be submitted to
launchpad to they can be addressed.
The lenses show a scroll-bar under some circumstances, even though it is not
necessary (only a few pixels are not visible). Either the icons of the shown items
should be slightly smaller, or the dash should be made a few pixels higher to avoid
this visual glitch;
Universal dash context shows no file results on first search, but it does on thesecond search (with the same terms).
The Dash and Launcher theme is inconsistent with the rest of the theme. For
example, the Quicklists have an arrow form on them to link them better to the
Launcher item. The App-Indicators on the other hand, do not.
When using the Radiance theme the Launcher appearance doesnt conform.
The Dash often doesnt have keyboard focus on first launch.
Copy and pasting is broken in conj
unction with the Dash and the Launcher. This goes for the
and select + middle mouse button variety.
The Me Menu suffers from a crippling bug when posting to social networks,regarding the placeholder text. This text does go away when one clicks in the
field, but as soon as the mouse moves away this text comes back. It should only
come back when the field is empty and the mouse clicks somewhere else, or the
keyboard cursor is used to go somewhere else.
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Appendix C - Alternative Ideas (Delivery Room)In this section new ideas are written out initially, until they are accepted into /rejected
from the document. Please try to include a detailed summary of the idea.
A unified keyboard shortcut configuration
Create a unified hot-key map - Amass all hot-keys from various parts of the OS into one
editable place.
Pros:
be the first
Cons:
be the first
Alternate Dash designs.
Below are three designs for the Dash that differ on a few points with the Dash design
described in the main document. They only describe the differences between designs,
and should be read as an alteration of the main design proposal.
1 - Applications are our primary focus when opening the Dash.
Benefits: focus the Dash functionality and make it easier, and more powerful, at the same
time.
Introduction. Statics. Dash Main Structure
The Dash, along with the Launcher, must be the center of our OS. Everything is there, but
most of the times when we call the Dash its for selecting an application that we dont
have in the Launcher. Another important function is Search, which we need to improve
considering that it only searches in our Applications and Recent files. A deeper search is
required.
Here are some Statistics1 provided by the last official Unity Benchmark Usability by
Canonical.
1Once we reach to the final decision, we must delete this.
http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/ -
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[...] They had a tendency to go to the Home icon, not only to find information about
their computer, but for any programme or application they were looking for. [...]. For
example, almost every participant first looked into Home to find computer settingsand
to change their wallpaper.
Participants who discovered the Dash found it very useful, but were more inclined to
use Files and Applications Lenses at the bottom of the Launcher. [...]
Also some statics provide by M.P.T. (Matthew Paul Thomas) are really useful to us.
Also, we have three ways to open the Dash: (a) the Ubuntu button, (b) Application Lenses,
and (c) the Files and Folders Lens.
Studies and statics says that (b) is the most used one (see my consideration about this).
Thats why I suggest that the main screen for The Dash must be Installed Apps.
In this way, Dashs main screen structure:
NOTE: Actually The Dash show 18 icons.
In the left, on the Launcher, Icon Lenses (not Apps lens any more);
On the top of the Dash, search box;
On the top right, Categories Selector (System, Internet, Office..) Needs
improvement, maybe like the Unity 2D concept.
Then Installed apps, a grid with 12 icons for our Installed Apps.A grid with 6 icons for Recent Files.
Also some icon for Contacts lens has been proposed for this main screen. I consider
that this lens is one of the best, honestly; but there are a big number that users that
not use Desktop client mail such Evolution and Thunderbird. So their contacts are in
the cloud.
Example: When we call the Dash we need to have a full access to our installed Apps. I
dont care about my *most frequently used apps*, because those applications are on the
Launcher. So its redundant information.
Also, since our most used apps are on the Launcher, Dash provide us quick access to more
apps or easily access to other info through lenses, recent files, and son on.
Mac OS X Lion, iOS, Android, ElementaryOS show Applicationss, I think its for usability
reasons.
Mock-ups
The image below shows the Dash with its main screen focus on Installed
applications. Below that we can add 6 icons for Recent Files.
http://www.google.com/url?q=https%3A%2F%2Flists.ubuntu.com%2Farchives%2Fubuntu-devel%2F2011-April%2F032988.html&sa=D&sntz=1&usg=AFQjCNGYrpse1V5PMbZjnoEuTreGieHOJQhttp://www.google.com/url?q=https%3A%2F%2Flists.ubuntu.com%2Farchives%2Fubuntu-devel%2F2011-April%2F032988.html&sa=D&sntz=1&usg=AFQjCNGYrpse1V5PMbZjnoEuTreGieHOJQhttp://www.google.com/url?q=https%3A%2F%2Flists.ubuntu.com%2Farchives%2Fubuntu-devel%2F2011-April%2F032988.html&sa=D&sntz=1&usg=AFQjCNGYrpse1V5PMbZjnoEuTreGieHOJQhttp://www.google.com/url?q=https%3A%2F%2Flists.ubuntu.com%2Farchives%2Fubuntu-devel%2F2011-April%2F032988.html&sa=D&sntz=1&usg=AFQjCNGYrpse1V5PMbZjnoEuTreGieHOJQhttp://www.google.com/url?q=https%3A%2F%2Flists.ubuntu.com%2Farchives%2Fubuntu-devel%2F2011-April%2F032988.html&sa=D&sntz=1&usg=AFQjCNGYrpse1V5PMbZjnoEuTreGieHOJQhttp://www.google.com/url?q=https%3A%2F%2Flists.ubuntu.com%2Farchives%2Fubuntu-devel%2F2011-April%2F032988.html&sa=D&sntz=1&usg=AFQjCNGYrpse1V5PMbZjnoEuTreGieHOJQhttp://www.google.com/url?q=https%3A%2F%2Flists.ubuntu.com%2Farchives%2Fubuntu-devel%2F2011-April%2F032988.html&sa=D&sntz=1&usg=AFQjCNGYrpse1V5PMbZjnoEuTreGieHOJQhttp://www.google.com/url?q=https%3A%2F%2Flists.ubuntu.com%2Farchives%2Fubuntu-devel%2F2011-April%2F032988.html&sa=D&sntz=1&usg=AFQjCNGYrpse1V5PMbZjnoEuTreGieHOJQhttp://www.google.com/url?q=https%3A%2F%2Flists.ubuntu.com%2Farchives%2Fubuntu-devel%2F2011-April%2F032988.html&sa=D&sntz=1&usg=AFQjCNGYrpse1V5PMbZjnoEuTreGieHOJQhttp://www.google.com/url?q=https%3A%2F%2Flists.ubuntu.com%2Farchives%2Fubuntu-devel%2F2011-April%2F032988.html&sa=D&sntz=1&usg=AFQjCNGYrpse1V5PMbZjnoEuTreGieHOJQhttp://www.google.com/url?q=https%3A%2F%2Flists.ubuntu.com%2Farchives%2Fubuntu-devel%2F2011-April%2F032988.html&sa=D&sntz=1&usg=AFQjCNGYrpse1V5PMbZjnoEuTreGieHOJQhttp://www.google.com/url?q=https%3A%2F%2Flists.ubuntu.com%2Farchives%2Fubuntu-devel%2F2011-April%2F032988.html&sa=D&sntz=1&usg=AFQjCNGYrpse1V5PMbZjnoEuTreGieHOJQhttp://www.google.com/url?q=https%3A%2F%2Flists.ubuntu.com%2Farchives%2Fubuntu-devel%2F2011-April%2F032988.html&sa=D&sntz=1&usg=AFQjCNGYrpse1V5PMbZjnoEuTreGieHOJQhttp://www.google.com/url?q=https%3A%2F%2Flists.ubuntu.com%2Farchives%2Fubuntu-devel%2F2011-April%2F032988.html&sa=D&sntz=1&usg=AFQjCNGYrpse1V5PMbZjnoEuTreGieHOJQ -
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The image should have show the lens icons on the left on the Launcher space.
This guarantees space for Third party lenses, when they become a reality. It also
guarantees simple access to them, even if weve performed a search, we can
browse on our lenses without the need to perform a new search.
In this way we can do exactly the same as we do now and its less confusing and more
practical, but the focus is on our installed applications. And like Dash Idea Easy Lens
Switcherwe use the Launcher space for Recent Files in the down edge of The Dash, and
some third-party lenses that users install.
Files and Folders.
Files and Folders Lens. This is one of the most useful Lenses, but badly implemented.This lens should have a back and forward buttons to click through folders, to browse
around more like in a normal fIle browser. With this, if we have a file called Unity 11.10
in /Documents/Ubuntu/Projects/ folder, but is not in our Recent Files list, we need to
browse those folders to reach it.
Like me, Im sure that you manage a lot of documents every day. Most of the time I dont
remember the name of the file, so the search feature its not a good solution. Also I have
my Records in Folders, and usually, the files names inside that folders are the same. So
search feature its not a good solution.
In both cases the browse ability its a good feature.
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Actual Dash Behaviour
Problems:
Poor Filtering Options/Categories Selector (System, Office, Internet..)
implemented.
Poor touch-friendly options for moving without scrolling, even with the mouse.
Suggestions:
Maybe is not the best one, but its more much better implemented, Unity
2D Filtering Options. Also, a good solution for keeping space could be use
Comboboxes, like the ones Gnome Shell displays for some of its indicators.
Unity 2D also has better behaviour for this. The suggestion its use the samesystem. When we click with the mouse or fingers on an empty space for the Dash,
we can move it without Scrolling.
A dynamic workspace icon
The idea is to implement a dynamic icon for the work-space.
Pros:
Easy to identify on which workspace we are.
Cons:
Doesnt extend easily when users add work-spaces
2 - A simplified Dash design which allows for a cleaner AppLauncher
The idea was first proposed in the Thoughts on Unity design-ayatana thread and
was later refined in the A realistic vision for the next iteration of Unity-thread. Thelaunchpad entry can be found here.
The idea is based on the thought that the appLauncher should contain nothing but
launchers. Today when you open the dash you are greeted by lots of information. From
personal experience I know that you usually use the search function to find files or
applications, a feature many used Gnome-Do for before Unity. So why are we presented
with so much information? The only thing relevant to us are most often our search results
since the dash does not provide a good browsing experience. This is because everything is
in a grid layout which makes it hard to scan and process the information.
https://lists.launchpad.net/ayatana/msg05620.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://bugs.launchpad.net/ayatana-design/+bug/790606https://bugs.launchpad.net/ayatana-design/+bug/790606https://bugs.launchpad.net/ayatana-design/+bug/790606https://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05999.htmlhttps://lists.launchpad.net/ayatana/msg05620.htmlhttps://lists.launchpad.net/ayatana/msg05620.htmlhttps://lists.launchpad.net/ayatana/msg05620.htmlhttps://lists.launchpad.net/ayatana/msg05620.htmlhttps://lists.launchpad.net/ayatana/msg05620.htmlhttps://lists.launchpad.net/ayatana/msg05620.htmlhttps://lists.launchpad.net/ayatana/msg05620.html -
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So why don't we make the Dash a Lens handler? An application for selecting installed
lenses and searching. By default it should search results for files, folders and applications
but by selecting a lens in the view depicted above we can have a clean and non-confusing
way of using lenses. Today I don't install extra lenses since they take up valuable launcher
space, but this improvement would definitely change that.
Our favourite applications which we use often are located in the launcher anyway so I
dont see a need for recently launched applications and such in this view.
(The view in the mock-up shows the most used lenses and provides a link to show all
installed lenses)
Pros:
be the first
Cons:
be the first
3 - Different navigation and Dash lay-out
If you press a key character at any time, write the character in the search box,
regardless of whether we are selecting some option in the dash. In other words,
the search box NEVER lose focus.
The buttons "see more results" are removed. These buttons are replaced by a
scroll bar below the row of options (this can be seen in the picture below) and
two large buttons on either side of the row to allow navigation. The icons for the
options that appear at the ends of the row fade (like gnome-shell). This scheme ofwork is more touch-friendly and keyboard-friendly (the one used to use gnome-do
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or synapse knows I'm talking about).
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When you open the Dash, it shows you the first lens you have in your launcher(in
the dash view), so you can choose what lens will be the universal lens. You
can install different "Universal lenses" and choose the better for your needs
too(oriented to apps or to documents, with or without contacts, etc).
The two images below show the Files and Folders Lens with the scroll-bar, and the default
universal lens repectively.
Pros:
be the first
Cons:
be the first
Global Menu (old)
Benefits: streamline the design by working around some rough edges, while keeping the
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implementation as clean as possible, and trying to maintain the connection between the
menu and the application.
TODO: First describe an ideal state (most applications no longer using this kind of
menubar at all), which is the long-term solution. Then describe the short-term strategy.
Problems:
Touch unfriendly;
Hard to discover for new users;
Hard to quickly find the right menu (its not visible initially);
Application title looks strange when cut off;
Menu seems too separated from the application sometime.
Root apps arent integrated.
Actually Global Menu show the application menu for the active Windows.
Solution guidelines:Show the separation between application title and menu differently;
Always show the menu itself (its not that distracting since our focus is usually
somewhere else. This also fixes the findability issue and is more touch friendly;
make it easy to switch application focus from the application name in the panel.
This makes it easy to reach a menu on an application, different from the focused
one, and mitigates the time lost when travelling up to the menu and the wrong
application was focused.
All our Windows must integrate to Global Menu, not roots one distinction.
A good solution will be to use Global Menu for applications, like MacOS does. This
has major benefits for applications with multiple windows, like Empathy (Contactand Chat) or the GIMP. In this case, if we are chatting and the Contact Windows are
not focused, we dont have to make it active before accessing its menu.
Different approaches:
TODO: Pick the best one and X the rest.
Allow scrolling/swiping on the app name to switch between apps. Have an arrow
next to the app name to corroborate this idea. The arrow also lights up when using
alt-tab to show the connection more clearly. This way, when the wrong app had
focus when we reach the menu bar, we dont need to do cumbersome window
actions to get where we need to go.
Implement the MegaMenu9 idea thats being considered for Gnome 3. This would
solve the Menubar problem in a very elegant way, making it more powerful and
clearer. This has been used on major websites for navigation for a while now, and
seems to work well in practice. Of course a menubar item does more than just
provide navigation.
System settings in the Universal/Application Lens
Adding a system settings (or maybe just Settings) Lens could be a good way to expose
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finding the settings when you need them. It can also collect all settings in one, easily
searchable place. We would have to think about how the results work with the system
settings app, and possibly with Gnome Tweak Tool. Maybe show separate results from
tabs/sections in those applications, and have clicking them open the settings application
with the right tab/section focused.
Maybe we can integrate gnome3 system settings into a special lens which can be openfrom the dash.
Pros:
Be the first
Cons:
Be the first
Avoid duplicating notification information
Right now, both the messaging Menu and the AppLauncher icon can inform you of an
event happening (such as an arriving e-mail). This detracts from the clean implementation
of the Messaging Menu (top right, the icon changes color, possibly showing a notification
nearby as well, and on the left, an icon start wiggling for attention, and topleft, the
Ubuntu button shows a triangle).
We should only advocate one notifier to avoid unnecessary distractions.
Possible solutions:
Only show events on the icon in the Launcher. It wiggles shortly, as is default right
now, and afterwards, the Ubuntu button changes color (something more obvious
than just a triangle appearing).
Only show events through the Messaging Menu. It works the same way it always
has.
Pros:
be the first
Cons:
be the first
Dynamic Work-spaces
Benefits: make work-spaces more visible to the average user, and easier, and quicker to use
as well. At the same time cater to the power user with speed, efficiency, and shortcuts.
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This section is strongly based on Dynamic Workspaces, as implemented in Gnome-shell.
We do want to differentiate our solution from theirs, not because it is a bad one, but we
need to think about Ubuntus own identity.
Dynamic work-spaces always have one empty work-space on the right.
The bottom of the screen shows the dynamic work-spaces in full-screen when holding the
mouse there (or when three finger swiping up). This works the same way as it does for the
Launcher. Its displayed as a filmstrip of work-spaces, in which the current work-space is
slightly bigger than the others. A work-space shows all windows on that work-space next
to each other, so picking one is easy. Clicking a work-space switches to that work-space.
Clicking on a window focuses that window. Dragging a launcher to a work-space opens
the application there. Dragging an app to a work-space moves it there.
Note that this idea can still work when users prefer a fixed amount of work-spaces.
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https://wiki.ubuntu.com/MessagingMenu/https://wiki.ubuntu.com/MessagingMenu/https://wiki.ubuntu.com/MessagingMenu/https://wiki.ubuntu.com/MessagingMenu/https://wiki.ubuntu.com/MessagingMenu/https://wiki.ubuntu.com/MessagingMenu/https://wiki.ubuntu.com/MessagingMenu/https://wiki.ubuntu.com/MessagingMenu/https://wiki.ubuntu.com/MessagingMenu/https://wiki.ubuntu.com/MessagingMenu/https://live.gnome.org/Design/Whiteboards/Menushttps://live.gnome.org/Design/Whiteboards/Menushttps://live.gnome.org/Design/Whiteboards/Menushttps://live.gnome.org/Design/Whiteboards/Menushttps://live.gnome.org/Design/Whiteboards/Menushttps://live.gnome.org/Design/Whiteboards/Menushttps://live.gnome.org/Design/Whiteboards/Menushttps://live.gnome.org/Design/Whiteboards/Menushttps://live.gnome.org/Design/Whiteboards/Menushttps://live.gnome.org/Design/Whiteboards/Menushttps://live.gnome.org/Design/Whiteboards/Menushttps://live.gnome.org/Design/Whiteboards/Menushttps://live.gnome.org/Design/Whiteboards/Menushttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttps://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.htmlhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fblueprints.launchpad.net%2Fubuntu%2F%2Bspec%2Fdesktop-o-system-settings&sa=D&sntz=1&usg=AFQjCNHPl3LLcgvxbwct1ibeirQMFBvBoQhttp://www.google.com/url?q=https%3A%2F%2Fbluepr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