computer game storytelling techniques – task 1
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Computer Game Storytelling Techniques – Task 1. By Ashley Smith. Choice of Games. The two games that I will be analysing and comparing are: Fallout 3 Splinter Cell: Blacklist. Storytelling Structures. Three-Act Structure. Fallout 3 The Set Up – The Vault - PowerPoint PPT PresentationTRANSCRIPT
Computer Game Storytelling Techniques –
Task 1By Ashley Smith
The two games that I will be analysing and comparing are:
Fallout 3
Splinter Cell: Blacklist
Choice of Games
Storytelling Structures
Fallout 3 The Set Up – The Vault The Confrontation - Project Purity The Resolution - The Choice
Splinter Cell: Blacklist The Set Up – First Attack The Confrontation – The Blacklist The Resolution – Site F
Three-Act Structure
Storytelling Elements
Fallout 3 Quest based chapters
Splinter Cell: Blacklist Mission based chapters
Chapter Structure
Fallout 3 The rich regarding the poor as inferior. Gender stereotyping Racial Stereotyping
Splinter Cell: Blacklist Main Villain Stereotyping Location Stereotyping American Government
Representation - Stereotypes
Fallout 3 Hope Heroism Valour
Splinter Cell: Blacklist Vengeance Fear Perseverance
Emotional Themes
Interactive Storytelling
Fallout 3 Change all aspects of the character (facial
features and clothing/equipment).
Splinter Cell: Blacklist Change some aspects of the character
(clothes and equipment only).
Character Customisation
Fallout 3 Fully non linear, interactive storyline.
Splinter Cell: Blacklist Primarily a linear approach to the storyline
with some non linear aspects.
Linear Approaches and Nonlinear Approaches
Analyse
Fallout 3 Characters and plot are developed through the
players decisions and progress. 1950’s Style. Monuments and buildings of Washington D.C.
Splinter Cell: Blacklist The plot and character develops regardless of
what the player does. Night Vision Goggles. Iconic Buildings.
Genre