computer game storytelling techniques – task 1

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Computer Game Storytelling Techniques – Task 1 By Ashley Smith

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Computer Game Storytelling Techniques – Task 1. By Ashley Smith. Choice of Games. The two games that I will be analysing and comparing are: Fallout 3 Splinter Cell: Blacklist. Storytelling Structures. Three-Act Structure. Fallout 3 The Set Up – The Vault - PowerPoint PPT Presentation

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Page 1: Computer Game Storytelling Techniques – Task 1

Computer Game Storytelling Techniques –

Task 1By Ashley Smith

Page 2: Computer Game Storytelling Techniques – Task 1

The two games that I will be analysing and comparing are:

Fallout 3

Splinter Cell: Blacklist

Choice of Games

Page 3: Computer Game Storytelling Techniques – Task 1

Storytelling Structures

Page 4: Computer Game Storytelling Techniques – Task 1

Fallout 3 The Set Up – The Vault The Confrontation - Project Purity The Resolution - The Choice

Splinter Cell: Blacklist The Set Up – First Attack The Confrontation – The Blacklist The Resolution – Site F

Three-Act Structure

Page 5: Computer Game Storytelling Techniques – Task 1

Storytelling Elements

Page 6: Computer Game Storytelling Techniques – Task 1

Fallout 3 Quest based chapters

Splinter Cell: Blacklist Mission based chapters

Chapter Structure

Page 7: Computer Game Storytelling Techniques – Task 1

Fallout 3 The rich regarding the poor as inferior. Gender stereotyping Racial Stereotyping

Splinter Cell: Blacklist Main Villain Stereotyping Location Stereotyping American Government

Representation - Stereotypes

Page 8: Computer Game Storytelling Techniques – Task 1

Fallout 3 Hope Heroism Valour

Splinter Cell: Blacklist Vengeance Fear Perseverance

Emotional Themes

Page 9: Computer Game Storytelling Techniques – Task 1

Interactive Storytelling

Page 10: Computer Game Storytelling Techniques – Task 1

Fallout 3 Change all aspects of the character (facial

features and clothing/equipment).

Splinter Cell: Blacklist Change some aspects of the character

(clothes and equipment only).

Character Customisation

Page 11: Computer Game Storytelling Techniques – Task 1

Fallout 3 Fully non linear, interactive storyline.

Splinter Cell: Blacklist Primarily a linear approach to the storyline

with some non linear aspects.

Linear Approaches and Nonlinear Approaches

Page 12: Computer Game Storytelling Techniques – Task 1

Analyse

Page 13: Computer Game Storytelling Techniques – Task 1

Fallout 3 Characters and plot are developed through the

players decisions and progress. 1950’s Style. Monuments and buildings of Washington D.C.

Splinter Cell: Blacklist The plot and character develops regardless of

what the player does. Night Vision Goggles. Iconic Buildings.

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