computers in libraries 2008: libraries as happiness engines
TRANSCRIPT
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Librariesas
Happiness Engines
Elizabeth Lane LawleyComputers in Libraries 2008
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1. satisfying work to do
2. the experience of being good at something
3. time spent with people we like
4. the chance to be a part of something bigger than yourself
Elements of Happiness
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Are YOU are in the happiness business?
Maybe not yet… but you will be.
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For many people today, in terms of perceived quality of life, virtuality is
beating reality.
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“We are witnessing what amounts to no less than a global mass
exodusto virtual worlds and other online
gaming environments.”
– economist Edward Castronova
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Virtual World Playmates
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Real-World Colleagues
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The Grind
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AJ Kim on Game Mechanics
1) Collecting
2) Points
3) Feedback
4) Exchanges
5) Customization
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Real World Games:Summer Reading Programs
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Real World Games:Super Sleuth
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Games That Blur Boundaries: Chore Wars
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Real World Games:Tupperware
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Games That Blur Boundaries:Seriosity’s Attent
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Games That Blur Boundaries:Social Genius
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Games as Gateway Drugs
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Online Rebound:From Real to Virtual and
Back Again
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Online Rebound:“LAN Parties”
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Online Rebound:moo.com
We love the web, but you can’t put it in your pocket.
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Online Rebound:etsy.com
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Online Rebound:Libraries?