computing essentials chapter ch 9copyright 2003 the mcgraw-hill companies, inc. 1 1010 graphics,...

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Ch 9 Copyright 2003 The McGraw-Hill Comp anies, Inc. 1 puting ESSENTIALS C H A P T E R 1 1 0 0 Graphics, Multimedia, and Artificial Intelligence puting ESSENTIALS

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Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc.

1

computing ESSENTIALS

CH

AP

TE

R

10101010Graphics,

Multimedia, and

Artificial Intelligence

computing ESSENTIALS

Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc.

2

Competencies

Graphics

Multimedia

Web authoring

Artificial Intelligence

Virtual reality

Expert systems

Robotics

computing ESSENTIALS

Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc.

3

Graphics Programs

Specialized programs used by graphic arts

professionals

Desktop publishing

Paint programs

Image editors

Illustration programs

Graphics suites

computing ESSENTIALS

Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc.

4

Multimedia Software Integration of variety of media

– Businesses– Home

– Education

– Graphics– Text

– Video, music– Voice

• User interactivity– Control pace of information– Respond to items and feedback

• Used in

computing ESSENTIALS

Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc.

5

Multimedia Presentation Interactive multimedia

presentation Series of related pages

Links Connections to related

information Buttons

Special areas on a page

Used for links and navigation

computing ESSENTIALS

Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc.

6

Developing Multimedia Steps to develop a presentation

Plan and analyze Design

Use of story board Create Support

Multimedia authoring programs Bring together media elements

computing ESSENTIALS

Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc.

7

Web Authoring

Creating a Web site Design

Overall content Graphical map

Use of programs Web authoring

programs Web page editors

computing ESSENTIALS

Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc.

8

Artificial Intelligence

Simulate human Senses Thought processes Actions

Areas of computerized intelligence Virtual reality Knowledge-based systems Robotics

computing ESSENTIALS

Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc.

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Virtual Reality Simulated reality generated in 3-D

Virtual reality hardware

Headgear

Gloves

Virtual reality modeling language (VRML)

Web based 3-D applications

Many possible applications

computing ESSENTIALS

Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc.

10

Knowledge-Based Systems Expert system Knowledge bases are databases that contain

Specific facts Rules

Fuzzy logic Respond to user interaction

Natural language interface

computing ESSENTIALS

Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc.

11

Areas of Use

Medicine

Geology

Chemistry

Military science

Photography

computing ESSENTIALS

Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc.

12

Robotics Mimic motor activities of living things Three types

Perception systems Imitate senses

Industrial Perform various tasks

Mobile robotsTransport

computing ESSENTIALS

Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc.

13

A Look to the Future

Robots mimic emotions

Saya robot

Used for communication

Program robots with set of values

Make decisions independently

computing ESSENTIALS

Ch 9 Copyright 2003 The McGraw-Hill Companies, Inc.

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computing ESSENTIALS