concise reference sheet 15 - successors 3rd edition

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8/11/2019 Concise Reference Sheet 15 - Successors 3rd Edition http://slidepdf.com/reader/full/concise-reference-sheet-15-successors-3rd-edition 1/5 How to use this reference sheet  Assumption: This reference sheet assumes that you have read the complete rules of the game and are familiar with how the game works This reference sheet is useful when: You have not played the game for some time and do not remember all the rules details (e.g. starting money, scoring methods) You are teaching the game and want to give a simple and structured overview The concise reference sheets are submitted to their respective game entries at www.boardgamegeek.com. The complete set is available at my boardgame blog, for the convenience of those who wish to download all in one go: http://hiewandboardgames.blogspot.com/2010/ 12/concise-reference-sheets.html Please send a message to my Boardgamegeek mailbox if you find any errors or have any comments. My username is hecose. Blogs: http://hiewandboardgames.blogspot.com http://boardgametable.blogspot.com (in Chinese) Games covered: 1. 10 Days in Asia 2. 1960: The Making of the President 3. 51 st  State 4. 7 Ages 5. 7 Wonders 6. A Game of Thrones 7. A Game of Thrones: A Clash of Kings 8. A la Carte 9. Acquire 10. Africa 11. Age of Empires III 12. Age of Steam (2 nd  edition) 13. Agricola 14. Airlines Europe (new in v15) 15. Airships 16.  Aladdin’s Dragons Card Game  17. Antiquity (new in v15) 18. Aquaretto 19. Ark 20. Around the world in 80 days 21. At the Gates of Loyang 22. Automobile 23. Axis & Allies: Battle of the Bulge 24. Axis & Allies: Guadalcanal 25. Axis & Allies Europe 1940 26. Axis & Allies Global 1940 27. Axis & Allies Pacific 1940 Concise Reference Sheets v15 by hecose 28. Ba be l 29. Barbarossa 30. Beowulf 31. Blue Moon 32. Bohnanza 33. Bonnie and Clyde (Mystery Rummy) 34. Bootleggers 35. Bottle Imp (new in v15) 36. Brass & 2P variant 37. Britannia 38. Campaign Manager 2008 39. Carcassonne Discovery 40. Carcassonne The City 41. Carson City 42. Cash a Catch 43. Ca vu m 44. Caylus 45. Caylus Magna Carta 46. Chaos in the Old World 47. Chateau Roquefort 48. Chicago Express 49. Chinatown 50. Citadels 51. ColorMonsters 52. Colosseum 53. Commands & Colors Napoleonics 54. Coney Island (new in v15) 55. Container 56. Cosmic Encounter 57. Crusader Rex (rules v1.4) 58. Cuba

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Page 1: Concise Reference Sheet 15 - Successors 3rd Edition

8/11/2019 Concise Reference Sheet 15 - Successors 3rd Edition

http://slidepdf.com/reader/full/concise-reference-sheet-15-successors-3rd-edition 1/5

How to use this reference sheet

 Assumption:

• This reference sheet assumes that you

have read the complete rules of the gameand are familiar with how the game works

This reference sheet is useful when:• You have not played the game for some

time and do not remember all the rules

details (e.g. starting money, scoring

methods)

• You are teaching the game and want to

give a simple and structured overview

The concise reference sheets are submitted to

their respective game entries at

www.boardgamegeek.com. The complete set isavailable at my boardgame blog, for the

convenience of those who wish to download all

in one go:

http://hiewandboardgames.blogspot.com/2010/

12/concise-reference-sheets.html 

Please send a message to my Boardgamegeek

mailbox if you find any errors or have any

comments. My username is hecose.

Blogs:

http://hiewandboardgames.blogspot.com 

http://boardgametable.blogspot.com (in

Chinese)

Games covered:

1. 10 Days in Asia

2. 1960: The Making of the President

3. 51st State

4. 7 Ages

5. 7 Wonders

6. A Game of Thrones

7. A Game of Thrones: A Clash of Kings8. A la Carte

9. Acquire

10. Africa

11. Age of Empires III

12. Age of Steam (2nd edition)

13. Agricola

14. Airlines Europe (new in v15) 

15. Airships

16.  Aladdin’s Dragons Card Game 

17. Antiquity (new in v15)18. Aquaretto

19. Ark

20. Around the world in 80 days

21. At the Gates of Loyang22. Automobile

23. Axis & Allies: Battle of the Bulge

24. Axis & Allies: Guadalcanal

25. Axis & Allies Europe 1940

26. Axis & Allies Global 194027. Axis & Allies Pacific 1940

Concise Reference Sheets v15 by hecose

28. Babel

29. Barbarossa

30. Beowulf

31. Blue Moon

32. Bohnanza

33. Bonnie and Clyde (Mystery Rummy)

34. Bootleggers35. Bottle Imp (new in v15)

36. Brass & 2P variant

37. Britannia

38. Campaign Manager 200839. Carcassonne Discovery

40. Carcassonne The City

41. Carson City

42. Cash a Catch

43. Cavum

44. Caylus45. Caylus Magna Carta

46. Chaos in the Old World

47. Chateau Roquefort

48. Chicago Express

49. Chinatown

50. Citadels

51. ColorMonsters

52. Colosseum

53. Commands & Colors Napoleonics54. Coney Island (new in v15)

55. Container

56. Cosmic Encounter

57. Crusader Rex (rules v1.4)

58. Cuba

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91. Hannibal: Rome vs Carthage

92. Hansa

93. Hansa Teutonica

94. Hare and Tortoise

95. Hollywood Blockbuster / Traumfabrik

96. Homesteaders

97. Ice Flow

98. Ikusa / Samurai Swords / Shogun99. Illuminati

100. In the Shadow of the Emperor

101. In the Year of the Dragon

102. Indonesia

103. Inca Empire

104. Incan Gold / Diamant

105. Innovation

106. Jab (new in v15)107. Java

108. Kayanak109. Keltis

110. Klunker

111. Labyrinth: the War on Terror

112. Le Havre

113. Liberte

114. Loco

115. London

116. Lord of the Rings

117. Lord of the Rings: Battlefields118. Lord of the Rings: Friends & Foes

119. Lord of the Rings: Sauron

120. Lord of the Rings: The Confrontation

121. Louis XIV

Concise Reference Sheets v15 by hecose

59. De Vulgari Eloquentia

60. Die Dolmengotter

61. Die Macher

62. Dixit

63. Domaine

64. Dominant Species

65. Dominion

66. Downfall of Pompeii67. Dschunke

68. Dune (Descartes edition)

69. Dungeon Lords

70. Dungeon Petz (new in v15)

71. Eastern Front 2

72. El Capitan

73. Elfenland

74. Endeavor75. Evolution

76. Famiglia (new in v15)77. Fast Flowing Forest Fellers

78. Fearsome Floors

79. Felix: the cat in the sack

80. First Train to Nuremberg

81. Formula De

82. Frank’s Zoo 

83. Fresh Fish

84. Funny Friends

85. Galaxy Trucker86. Ghost Stories

87. Giants

88. Goa

89. Great Fire of London 166690. Greed Incorporated

122. Macao

123. Mamma Mia

124. Mamma Mia Grande

125. Manila

126. Manoeuvre (corrected in v15)

127. Maori

128. Mare Nostrum

129. Maria130. Medici

131. Medici vs Strozzi

132. Medina

133. Metropolys

134. Mexica

135. Mondo (new in v15)

136. Mordred

137. Mykerinos138. Navegador

139. Nefertiti140. Niagara

141. Nightfall (& Martial Law expansion)

142. Norenberc

143. Notre Dame

144. O Zoo le Mio (Zoosim)

145. Oltremare

146. On the Underground

147. Once Upon A Time

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Concise Reference Sheets v15 by hecose

148. Pacific Typhoon

149. Pacific Victory

150. Pack & Stack

151. Palazzo

152. Perikles

153. Pick Picknic

154. Planet Steam

155. Poison156. Power Grid

157. Power Grid – Factory Manager

158. Power Grid – The First Sparks (new in

v15)

159. Power Struggle

160. Puerto Rico

161. Pyramid / Fluch die Mumie

162. Quo Vadis?

163. R-Eco

164. Race for the Galaxy165. Railways of the World

166. Rommel in the Desert

167. Royal Turf

168. Santiago

169. Scotland Yard

170. Settlers of Catan Card Game & 1st

expansion

171. Shipyard

172. Show Manager

173. Sid Meier’s Civilization: The Board

Game (Fantasy Flight)174. Snow Tails

175. Sole Mio

176. Space Alert

177. Stone Age

178. Strozzi

179. Struggle of Empires

180. Successors (new in v15)

181. Taj Mahal

182. Tales of Arabian Nights

183. Tempus184. That’s Life

185. Thebes

186. Thief of Baghdad

187. Through the Desert

188. Thurn and Taxis

189. Ticket To Ride Card Game

190. Ticket To Ride series ref chart

191. Tikal II

192. Tinners’ Trail193. To Court The King

194. Tobago

195. Tongiaki

196. Trias

197. Tribune198. Twilight Struggle

199. Um Reifenbreite

200. Undermining (new in v15)

201. Urban Sprawl (new in v15)

202. Uruk – Wiege der Zivilisation

203. Vinci

204. Wallenstein

205. Wars of the Roses

206. Wasabi207. Waterloo

208. Wilderness War (correction pending)

209. Witch’s Brew

210. Wizard

211. Yspahan

212. Zooloretto

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Successors (3rd edition)

Setup: See rules.

Game Turn:1. Determine turn order. Lowest VP player decides start player.

2. Label Usurper (highest VP, tiebreaker Seniority).

3. Reinforcement (except Round 1). Basic 2 mercenaries and dispersed units; 1 loyal

Macedonian if control Macedon; 1 loyal Macedonian for most Legitimacy

(tiebreaker Seniority); 2 mercenaries for highest VP (1 mercenary each if tied).

Place in controlled space or with general. Max 2 if minor city without major general.

Not besieged city.4. Reshuffle all cards and deal 5 each.

5. Strategy Phase (5 rounds). Each player does:i. Surrender. May claim minor cities with own units. Free Siege / Subjugation

attempt for major city / independent spaces if 3+ units present.

ii. Must play 1 non-surprise card. Surprise cards can be played any time during

Strategy Phase; always draw a card to replace it. Bonus card  – may use event

then op#.

• Op# for movement.

• Op# for placing markers within 2 steps of existing markers. Blocked by

enemy units and markers.

• Op# for troops (can be accumulated). 3 for mercenary, 7 for loyal

Macedonian.iii. Move (and fight) OR raise 1 mercenary.

• Units must have a general in order to move.

• Minor generals never eliminated, can be repositioned at any time on own

turn. May reposition on opponent turn only if splitting to intercept, or to

replace killed major general.

•  Any units not with general or marker are dispersed.

• Movement Allowance depends on general initiative & die roll, and is spent

to cover Movement Costs.• May drop off / pick up units any time.

• When meeting enemy:

1) If major city, opponent decides whether inside city (max 2 units).

2) Interception and Avoid Battle.• Interception – Against enemy moving into adjacent space, which is

friendly or uncontrolled or has friendly non-besieged unit. May

intercept using part of army. Intercepted army may back up one

space or battle. If battle, intercepting army is defender.

•  Avoid Battle – To friendly or neutral space only. No crossing

Mountain / Strait / sea path. If succeed, move 2MP. If fail, no local

troops.

3) Overrun – may auto-defeat enemy if 5:1 ratio. No if in city.

4) Battle. Strength = total unit strength + 1 for friendly space + 2 for friendly

province. General battle rating is min result for each die (anything worse

is upgraded to this result).

• Loser: Mercenaries & elephants lost. Macedonians suffer attrition,

survivors and major generals dispersed. Royal family captured or

become inactive.

• Winner: Lose 1 unit unless battle score double loser’s.

• Draw: Both lose 1 unit, attacker back up one space.

•  Army of 3+ units may spend MP to (a) remove enemy marker, (b) conduct

siege, siege point required being # besieged units + 1, (c) conduct

subjugation, siege point is 1 for minor city, 3 for stronghold. Siege /

subjugation max twice during card phase and max twice during movement

phase, and must be by same army.

• Opponent may grant friendly passage, but may also decide not to honour it

during movement (e.g. causing battle or leader loss).

• Passing through hostile Independent Strongholds without stopping – roll

attrition.

• Naval move: Max 8 units. Not stopped by enemy units. May combine withland move before or after but not both. May not stop at sea. Can only be

Intercepted at port of debarkation.

iv. Forage (overstacking casualties). Limit is 8, for transit points 3.

6. Isolation. Remove isolated control markers in non major cities if cannot be traced

to major city or unit. May trace through neutral path and own units.

Others:

• When multiple generals share space, higher rank is commanding general.

• Generals Seleucus & Eumenes enter by card events.

• Major general without units (1) may not meet enemy units, (2) may pass through

but may not stop with enemy major general without units. If caught by enemy

outside of own major city, Leader Loss Check.

• Royal Army units do not fight opponents with more Legitimacy.

• Possible to naval move from besieged port city.

• Alexander’s body may only be moved starting Turn 2.

Fleets: owned by province / city owner.

• May upgrade by spending Op#4. Downgraded when lose battle or change

ownership.

• Naval combat occurs when intercepting a naval move. Need control marker 2 steps

away via sea path. Moving player may use fleet to defend even if not in range.

• Loser: Fleets involved reduced and dispersed. Units transported suffer attrition and

return to port of embarkation.

Independent armies:• Move 3MP when activated. Remove control markers when stopping. May skip

movement to place control marker. No naval move. Location restrictions apply.

• They siege major cities, but don’t execute siege.

• If defeated, removed from play except Scythians and Illyrians may reenter by

events. If victorious removes control marker. Never loses strength.

Legitimacy: Tomb (bury before Turn 4, if in Pella, permanent 10LP, if other major city2LP to owner) + active royal family (max 1 heir counted) + Macedon + some

generals + Champion (everyone initially Champion, status lost once attack non-

Usurper Champion, status regained if VP reaches 0).

• Prestige modifies LP and is location specific. Sacred ground 4PP, some generals,

and other special rules.

• Royal ladies must be married (using card) to be activated. Non-heir royal membersare deactivated once captured. May not be moved unless activated.

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Winning:

• 18 Legitimacy Points.

• 29/26/23 VP for 2/3/4P.

• Be Regent when Heracles or Alex IV matures  – control the heir and have highest

combined LP & VP. If either uncontrolled when matured, game ends and winner is

highest combined LP & VP.

•  At game end, highest VP.

• Tiebreaker (1) control Macedonia, (2) most Macedonian units, (3) general with

highest seniority.

• VP sources:

• Provinces controlled ( > half cities, including all major cities)

• Largest fleet (min 3 fleet points) – 3VP• Hellespont (5 cities along the strait) – 2VP

• King of Asia (Babylonia + Syria + Phrygia) – 4VP

Timeline:

• Turn 3: Demetrius (son of Antigonus) arrives.

• Turn 3: Antipater replaced by Polyperchon. If killed earlier, immediately replace

and Polyperchon may enter at any controlled space.

• Turn 4 and 5: Heracles & Alex IV respectively matures. Must murder heir under

own control if unable to win as Regent.

2P:

• 4 generals per player, or 3 per player putting Lysimachus and Leonnatus into deck.

• 10 more cards dealt, 2 revealed after player actions, resolve if Unrest, Unrest

Spreads, Plans of Their Own, or independent army.

3P:

• 2 generals per player putting Lysimachus and Leonnatus into deck, or 3 generals

per player adding Eumenes.

• 5 more cards dealt, 1 revealed after player actions, resolve if Unrest, Unrest

Spreads, Plans of Their Own, or independent army.