concussion damage track the almirithil …012 345 67 threat value: 327 cav growler weapon systems...

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12 5 3 11 5 3 11 4 2 6 10 4 2 5 9 4 2 3 9 3 1 2 8 3 1 1 7 3 1 0 MOVE (WALKER) ARMOR CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 7 THREAT VALUE: 327 THREAT VALUE: 327 CAV GROWLER WEAPON SYSTEMS RNG (10/0) | IMPROVED RANGE 3 2 2 2 2 1 1 72270 ADV TARGETING COMP 1 | APA 1 DOUBLE-TIME | ECM 1 | EST | | HARD | RELENTLESS | SUPERIOR MOBILITY | TAG SPECIAL ABILITIES - - DAMAGE CONTROL 3 COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © LIGHT LASER BOLT GUN R L THE ALMIRITHIL PRINCIPALITY THE ALMIRITHIL PRINCIPALITY 10 5 3 10 5 3 9 4 2 6 9 4 2 5 8 4 2 4 8 3 2 3 7 3 1 2 7 6 3 3 1 1 1 0 MOVE (WALKER) ARMOR *CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 7 8 THREAT VALUE: 413 THREAT VALUE: 413 CAV FULLBACK WEAPON SYSTEMS RNG (12/1) | AMMO | BLASTER 2 | STRIKE 7/3 6/3 6/2 5/2 5/2 4/2 4/2 4/2 72273 ADV TARGETING COMP 1 | ASSAULT 2 AMMO BIN (2) | | DOUBLE-TIME | HARD | RUGGED | WIZZO SPECIAL ABILITIES - - DAMAGE CONTROL 7/3 COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © HEAVY MAC R L THE ALMIRITHIL PRINCIPALITY THE ALMIRITHIL PRINCIPALITY 5 8 6 5 8 6 5 7 5 6 4 7 5 6 4 6 4 5 4 6 4 5 4 6 3 4 4 3 3 3 5 5 4 4 3 2 2 2 3 2 1 0 MOVE (WALKER) ARMOR CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 7 8 9 10 THE ALMIRITHIL PRINCIPALITY THE ALMIRITHIL PRINCIPALITY THREAT VALUE: 985 THREAT VALUE: 985 CAV CONCUSSION WEAPON SYSTEMS 72269 ADV TARGETING COMP 2 | AMMO BIN (1) CHAIN-FIRE POD | | FCS | HARD SPECIAL ABILITIES - - DAMAGE CONTROL COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © RNG (10/0) | IMPROVED RANGE 3 3 2 2 2 2 2 1 1 1 RNG (10/0) | IMPROVED RANGE 5 4 4 4 3 3 3 2 2 2 RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART 5 5 4 4 4 4 4 3 3 3 3 LIGHT LASER BOLT GUN 5 HEAVY LASER BOLT GUN R 5 HEAVY ROCKETS 10 R L L F F F F 8 6 6 8 6 6 7 5 2 6 7 5 2 5 6 5 2 4 6 4 2 3 6 4 1 2 5 5 3 3 1 1 1 0 MOVE (WALKER) ARMOR **CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 7 8 THREAT VALUE: 605 THREAT VALUE: 605 CAV BEAR WEAPON SYSTEMS RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART 5 5 4 4 4 4 3 3 72271 ADV TARGETING COMP 1 | AMMO BIN (1) | ANTI-INFANTRY | CHAIN-FIRE POD | FCS | POINT DEFENSE 1 | HARD SPECIAL ABILITIES - - DAMAGE CONTROL 5 COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © HEAVY ROCKETS 10 R F F L THE ALMIRITHIL PRINCIPALITY THE ALMIRITHIL PRINCIPALITY

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Page 1: CONCUSSION DAMAGE TRACK THE ALMIRITHIL …012 345 67 threat value: 327 cav growler weapon systems rng (10/0) | improved range 3 2222 1 1 72270 adv targeting comp 1 | apa 1 double-time

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MOVE (WALKER)

ARMOR

CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6 7

THREAT VALUE: 327THREAT VALUE: 327

CAV

GROWLER

WEAPON SYSTEMS

RNG (10/0) | IMPROVED RANGE

3 2 2 2 2 1 1

72270

ADV TARGETING COMP 1 | APA 1 DOUBLE-TIME | ECM 1 | EST ||HARD | RELENTLESS | SUPERIOR MOBILITY | TAG

SPECIAL ABILITIES

- -DAMAGE CONTROL

3

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

LIGHTLASER BOLT GUN

RL

THE ALMIRITHIL

PRINCIPALITY

THE ALMIRITHIL

PRINCIPALITY

10

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MOVE (WALKER)

ARMOR

*CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6 7 8

THREAT VALUE: 413THREAT VALUE: 413

CAV

FULLBACK

WEAPON SYSTEMS

RNG (12/1) | AMMO | BLASTER 2 | STRIKE

7/3 6/3 6/2 5/2 5/2 4/2 4/2 4/2

72273

ADV TARGETING COMP 1 | ASSAULT 2 AMMO BIN (2) ||DOUBLE-TIME | HARD | RUGGED | WIZZO

SPECIAL ABILITIES

- -DAMAGE CONTROL

7/3

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

HEAVYMAC

RL

THE ALMIRITHIL

PRINCIPALITY

THE ALMIRITHIL

PRINCIPALITY

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5 5 4 4

3 2 2 2

3 2 1 0

MOVE (WALKER)

ARMOR

CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6 7 8 9 10

THE ALMIRITHIL

PRINCIPALITY

THE ALMIRITHIL

PRINCIPALITY

THREAT VALUE: 985THREAT VALUE: 985

CAV

CONCUSSION

WEAPON SYSTEMS

72269

ADV TARGETING COMP 2 | AMMO BIN (1) CHAIN-FIRE POD ||FCS | HARD

SPECIAL ABILITIES

- -DAMAGE CONTROL

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

RNG (10/0) | IMPROVED RANGE

3 3 2 2 2 2 2 1 1 1

RNG (10/0) | IMPROVED RANGE

5 4 4 4 3 3 3 2 2 2

RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART

5 5 4 4 4 4 4 3 3 3

3LIGHTLASER BOLT GUN

5HEAVYLASER BOLT GUN

R

5HEAVYROCKETS 10

RL

L

FFFF

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5 5

3 3

1 1

1 0

MOVE (WALKER)

ARMOR

**CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6 7 8

THREAT VALUE: 605THREAT VALUE: 605

CAV

BEAR

WEAPON SYSTEMS

RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART

5 5 4 4 4 4 3 3

72271

ADV TARGETING COMP 1 | AMMO BIN (1) | ANTI-INFANTRY |CHAIN-FIRE POD | FCS | POINT DEFENSE 1 | HARD

SPECIAL ABILITIES

- -DAMAGE CONTROL

5

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

HEAVYROCKETS 10

RFFL

THE ALMIRITHIL

PRINCIPALITY

THE ALMIRITHIL

PRINCIPALITY

Page 2: CONCUSSION DAMAGE TRACK THE ALMIRITHIL …012 345 67 threat value: 327 cav growler weapon systems rng (10/0) | improved range 3 2222 1 1 72270 adv targeting comp 1 | apa 1 double-time

S P E C I A L A B I L I T I E S G R O W L E R

TM

I M P R O V E D R A N G E(+1) to Long or Extreme-Range Combat Rolls with

weapon system.

A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re

Combat or Strike-Point Rolls.

A C T I V E P H A S E A R R A Y 1Requires Special Action to activate: (+1) to ALL direct-�re

Combat Rolls vs ANY enemy model within a 24” radius ofmodel.

Requires Opposed Roll (+1) to bypass enemy ECM.Allows use of the Upgrade: HARM Guided-Missiles.

D O U B L E - T I M E(-2) to ANY Combat Roll vs model if full MV (10+) is used

for (1) Move Action in any single direction, allowing for oneFacing Change only.

E L E C T R O N I C C O U N T E R M E A S U R E S 1Requires Special Action to activate: Automatic “jam” of ANY

enemy target-lock (EST), Chain-Fire Pod, or FCS within a 24”radius of model.

Requires Opposed Roll (+1) to “jam” enemy APA or ECM.Allows use of the Upgrade: HARM Guided-Missiles.

E S TAllows automatic “sharing” of active target-lock with

Squad within a 36” radius of the model.

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

R E L E N T L E S SIncrease model's MV (+1) if reduced as a result of ANY

damage or critical hits.

S U P E R I O R M O B I L I T YNo negative MV modi�er when moving through rough,

light woods, or (E1) elevation changes.

T A GAllows for the use of guided-missiles and other laser-

based weapon systems.Does NOT provide target-lock (no ATC).Requires Special Action to “share.”

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

S P E C I A L A B I L I T I E S B E A R

TM

A o E ( 1 )Allows for Combat Roll vs ANY non-aircraft model caught

within a (1”) radius of �nal Strike-Point.

L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)

roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-

type weapon systems for remainder of game.

R A V A G E(x2) damage vs infantry models in open terrain (no Cover).

S M A R TAllows adjustment to AoE or RAV (+1) by reducing the

other by (-1).Cannot be adjusted below (0) and requires declaration

before Combat Roll.

A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re

Combat or Strike-Point Rolls.

A M M O B I N ( 1 )Model may clear ONE Ltd Ammo “jam” per game.

A N T I - I N F A N T R Y(+1) to Close-Combat Assault Combat Rolls vs ALL infantry

models.

C H A I N - F I R E P O DRequires active Target-Lock: Model may “share” successful

Strike-Point with other CFP equipped models in Squad.

F C SRequires two (+1) or more (+2) FCS-equipped models in

Squad for Strike-Point Roll (+) SM.

P O I N T D E F E N S E 1Requires successful Target-Point (9) Roll.Allows model to intercept ANY artillery, guided missile,

mortar, or rocket attacks with a �nal Strike-Point within (2”)radius.

Critical Fumble disables system for remainder of game.

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

S P E C I A L A B I L I T I E S C O N C U S S I O N

TM

I M P R O V E D R A N G E(+1) to Long or Extreme-Range Combat Rolls with

weapon system.

A o E ( 1 )Allows for Combat Roll vs ANY non-aircraft model caught

within a (1”) radius of �nal Strike-Point.

L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)

roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-

type weapon systems for remainder of game.

R A V A G E(x2) damage vs infantry models in open terrain (no Cover).

S M A R TAllows adjustment to AoE or RAV (+1) by reducing the

other by (-1).Cannot be adjusted below (0) and requires declaration

before Combat Roll.

A D V T A R G E T I N G C O M P U T E R 2Requires active Target-Lock: (+2) to model's direct-�re

Combat or Strike-Point Rolls.

A M M O B I N ( 1 )Model may clear ONE Ltd Ammo “jam” per game.

C H A I N - F I R E P O DRequires active Target-Lock: Model may “share” successful

Strike-Point with other CFP equipped models in Squad.

F C SRequires two (+1) or more (+2) FCS-equipped models in

Squad for Strike-Point Roll (+) SM.

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

S P E C I A L A B I L I T I E S F U L L B A C K

TM

A M M OCombat Roll Critical Fumble requires an additional (1d6)

roll, with a target-point (2).Roll of “1” results in “jam” for ALL the model's same-type

weapon systems for remainder of game.

B L A S T E R 2Combat Roll Critical Success (+1d6) on natural “9,”“10,”

“11,” or “12” die-roll.

S T R I K EPrevents ANY Ranged Assault damage vs infantry and in-

�ight aircraft models with weapon system.

A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re

Combat or Strike-Point Rolls.

A S S A U L T 2Reduces Run 'N Gun weapon penalty by (-2).Does NOT provide Combat Roll bonus.

A M M O B I N ( 2 )Model may clear TWO Ammo “jams” per game.

D O U B L E - T I M E(-2) to ANY Combat Roll vs model if full MV (10+) is used

for (1) Move Action in any single direction, allowing for oneFacing Change only.

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

R U G G E D(x2) Non-lingering damage repair with successful Repair

Action (10+ Roll).

W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY