concussion damage track the almirithil …012 345 67 threat value: 327 cav growler weapon systems...
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![Page 1: CONCUSSION DAMAGE TRACK THE ALMIRITHIL …012 345 67 threat value: 327 cav growler weapon systems rng (10/0) | improved range 3 2222 1 1 72270 adv targeting comp 1 | apa 1 double-time](https://reader035.vdocuments.net/reader035/viewer/2022071504/6124715f0eb744672421b026/html5/thumbnails/1.jpg)
12
5
3
11
5
3
11
4
2
6
10
4
2
5
9
4
2
3
9
3
1
2
8
3
1
1
7
3
1
0
MOVE (WALKER)
ARMOR
CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6 7
THREAT VALUE: 327THREAT VALUE: 327
CAV
GROWLER
WEAPON SYSTEMS
RNG (10/0) | IMPROVED RANGE
3 2 2 2 2 1 1
72270
ADV TARGETING COMP 1 | APA 1 DOUBLE-TIME | ECM 1 | EST ||HARD | RELENTLESS | SUPERIOR MOBILITY | TAG
SPECIAL ABILITIES
- -DAMAGE CONTROL
3
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©
LIGHTLASER BOLT GUN
RL
THE ALMIRITHIL
PRINCIPALITY
THE ALMIRITHIL
PRINCIPALITY
10
5
3
10
5
3
9
4
2
6
9
4
2
5
8
4
2
4
8
3
2
3
7
3
1
2
7 6
3 3
1 1
1 0
MOVE (WALKER)
ARMOR
*CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6 7 8
THREAT VALUE: 413THREAT VALUE: 413
CAV
FULLBACK
WEAPON SYSTEMS
RNG (12/1) | AMMO | BLASTER 2 | STRIKE
7/3 6/3 6/2 5/2 5/2 4/2 4/2 4/2
72273
ADV TARGETING COMP 1 | ASSAULT 2 AMMO BIN (2) ||DOUBLE-TIME | HARD | RUGGED | WIZZO
SPECIAL ABILITIES
- -DAMAGE CONTROL
7/3
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HEAVYMAC
RL
THE ALMIRITHIL
PRINCIPALITY
THE ALMIRITHIL
PRINCIPALITY
5
8
6
5
8
6
5
7
5
6
4
7
5
6
4
6
4
5
4
6
4
5
4
6
3
4
4 3 3 3
5 5 4 4
3 2 2 2
3 2 1 0
MOVE (WALKER)
ARMOR
CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6 7 8 9 10
THE ALMIRITHIL
PRINCIPALITY
THE ALMIRITHIL
PRINCIPALITY
THREAT VALUE: 985THREAT VALUE: 985
CAV
CONCUSSION
WEAPON SYSTEMS
72269
ADV TARGETING COMP 2 | AMMO BIN (1) CHAIN-FIRE POD ||FCS | HARD
SPECIAL ABILITIES
- -DAMAGE CONTROL
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RNG (10/0) | IMPROVED RANGE
3 3 2 2 2 2 2 1 1 1
RNG (10/0) | IMPROVED RANGE
5 4 4 4 3 3 3 2 2 2
RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART
5 5 4 4 4 4 4 3 3 3
3LIGHTLASER BOLT GUN
5HEAVYLASER BOLT GUN
R
5HEAVYROCKETS 10
RL
L
FFFF
8
6
6
8
6
6
7
5
2
6
7
5
2
5
6
5
2
4
6
4
2
3
6
4
1
2
5 5
3 3
1 1
1 0
MOVE (WALKER)
ARMOR
**CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6 7 8
THREAT VALUE: 605THREAT VALUE: 605
CAV
BEAR
WEAPON SYSTEMS
RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART
5 5 4 4 4 4 3 3
72271
ADV TARGETING COMP 1 | AMMO BIN (1) | ANTI-INFANTRY |CHAIN-FIRE POD | FCS | POINT DEFENSE 1 | HARD
SPECIAL ABILITIES
- -DAMAGE CONTROL
5
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HEAVYROCKETS 10
RFFL
THE ALMIRITHIL
PRINCIPALITY
THE ALMIRITHIL
PRINCIPALITY
![Page 2: CONCUSSION DAMAGE TRACK THE ALMIRITHIL …012 345 67 threat value: 327 cav growler weapon systems rng (10/0) | improved range 3 2222 1 1 72270 adv targeting comp 1 | apa 1 double-time](https://reader035.vdocuments.net/reader035/viewer/2022071504/6124715f0eb744672421b026/html5/thumbnails/2.jpg)
S P E C I A L A B I L I T I E S G R O W L E R
TM
I M P R O V E D R A N G E(+1) to Long or Extreme-Range Combat Rolls with
weapon system.
A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re
Combat or Strike-Point Rolls.
A C T I V E P H A S E A R R A Y 1Requires Special Action to activate: (+1) to ALL direct-�re
Combat Rolls vs ANY enemy model within a 24” radius ofmodel.
Requires Opposed Roll (+1) to bypass enemy ECM.Allows use of the Upgrade: HARM Guided-Missiles.
D O U B L E - T I M E(-2) to ANY Combat Roll vs model if full MV (10+) is used
for (1) Move Action in any single direction, allowing for oneFacing Change only.
E L E C T R O N I C C O U N T E R M E A S U R E S 1Requires Special Action to activate: Automatic “jam” of ANY
enemy target-lock (EST), Chain-Fire Pod, or FCS within a 24”radius of model.
Requires Opposed Roll (+1) to “jam” enemy APA or ECM.Allows use of the Upgrade: HARM Guided-Missiles.
E S TAllows automatic “sharing” of active target-lock with
Squad within a 36” radius of the model.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
R E L E N T L E S SIncrease model's MV (+1) if reduced as a result of ANY
damage or critical hits.
S U P E R I O R M O B I L I T YNo negative MV modi�er when moving through rough,
light woods, or (E1) elevation changes.
T A GAllows for the use of guided-missiles and other laser-
based weapon systems.Does NOT provide target-lock (no ATC).Requires Special Action to “share.”
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S P E C I A L A B I L I T I E S B E A R
TM
A o E ( 1 )Allows for Combat Roll vs ANY non-aircraft model caught
within a (1”) radius of �nal Strike-Point.
L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-
type weapon systems for remainder of game.
R A V A G E(x2) damage vs infantry models in open terrain (no Cover).
S M A R TAllows adjustment to AoE or RAV (+1) by reducing the
other by (-1).Cannot be adjusted below (0) and requires declaration
before Combat Roll.
A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re
Combat or Strike-Point Rolls.
A M M O B I N ( 1 )Model may clear ONE Ltd Ammo “jam” per game.
A N T I - I N F A N T R Y(+1) to Close-Combat Assault Combat Rolls vs ALL infantry
models.
C H A I N - F I R E P O DRequires active Target-Lock: Model may “share” successful
Strike-Point with other CFP equipped models in Squad.
F C SRequires two (+1) or more (+2) FCS-equipped models in
Squad for Strike-Point Roll (+) SM.
P O I N T D E F E N S E 1Requires successful Target-Point (9) Roll.Allows model to intercept ANY artillery, guided missile,
mortar, or rocket attacks with a �nal Strike-Point within (2”)radius.
Critical Fumble disables system for remainder of game.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
S P E C I A L A B I L I T I E S C O N C U S S I O N
TM
I M P R O V E D R A N G E(+1) to Long or Extreme-Range Combat Rolls with
weapon system.
A o E ( 1 )Allows for Combat Roll vs ANY non-aircraft model caught
within a (1”) radius of �nal Strike-Point.
L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-
type weapon systems for remainder of game.
R A V A G E(x2) damage vs infantry models in open terrain (no Cover).
S M A R TAllows adjustment to AoE or RAV (+1) by reducing the
other by (-1).Cannot be adjusted below (0) and requires declaration
before Combat Roll.
A D V T A R G E T I N G C O M P U T E R 2Requires active Target-Lock: (+2) to model's direct-�re
Combat or Strike-Point Rolls.
A M M O B I N ( 1 )Model may clear ONE Ltd Ammo “jam” per game.
C H A I N - F I R E P O DRequires active Target-Lock: Model may “share” successful
Strike-Point with other CFP equipped models in Squad.
F C SRequires two (+1) or more (+2) FCS-equipped models in
Squad for Strike-Point Roll (+) SM.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
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S P E C I A L A B I L I T I E S F U L L B A C K
TM
A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (2).Roll of “1” results in “jam” for ALL the model's same-type
weapon systems for remainder of game.
B L A S T E R 2Combat Roll Critical Success (+1d6) on natural “9,”“10,”
“11,” or “12” die-roll.
S T R I K EPrevents ANY Ranged Assault damage vs infantry and in-
�ight aircraft models with weapon system.
A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re
Combat or Strike-Point Rolls.
A S S A U L T 2Reduces Run 'N Gun weapon penalty by (-2).Does NOT provide Combat Roll bonus.
A M M O B I N ( 2 )Model may clear TWO Ammo “jams” per game.
D O U B L E - T I M E(-2) to ANY Combat Roll vs model if full MV (10+) is used
for (1) Move Action in any single direction, allowing for oneFacing Change only.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
R U G G E D(x2) Non-lingering damage repair with successful Repair
Action (10+ Roll).
W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.
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