conference on learning technologies - gbv · 12th ieee...

17
2012 IEEE 12th International Conference on Advanced Learning Technologies (ICALT 2012) Rome, Italy 4-6 July 2012 IEEE IEEE Catalog Number: CFP12261-PRT ISBN: 978-1-4673-1642-2

Upload: dangkhue

Post on 12-Apr-2018

219 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

2012 IEEE 12th International

Conference on Advanced

Learning Technologies

(ICALT 2012)

Rome, Italy4-6 July 2012

IEEE IEEE Catalog Number: CFP12261-PRT

ISBN: 978-1-4673-1642-2

Page 2: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

12th IEEE International Conference on Advanced Learning TechnologiesICALT2012

Preface xxi

Conference Committees xxiii

Reviewers xxviii

Invited

Principles for Collaborative Work 1

Harold Jarche

Main Track

A Case Study on Using Data Mining for University Curricula 3

Yoshitaka Sakurai, Kouhei Takada, Setsuo Tsuruta, and Rainer Knauf

A Conceptual Framework for the Analysis of the Use of Advanced Communication

Technologies in Higher Education: The Institutional Perspective 5

Joao Batista and Fernando Ramos

Addressing the Challenges of Survey Fatigue for Lifelong User Modelling: InitialisingBaseline Models Using Community Psychometric Values 8

Victoria Macarthur and Owen Conlan

A Format of Serious Games for Higher Technology Education Topics:

A Case Study in a Digital Electronic System Course 13

Danu Pranantha, Francesco Bellotti, Riccardo Berta, and Alessandro De Gloria

A Framework for Learning Activities' Guides 18

Liuis Ribas-Xirgo

A Group Oriented Intelligent Tutoring System For Rocket Engineers and Researchers 20

Yonghuang Zheng, Feng Tian, Renhou LI, and Longzhuang Li

A Hybrid Tag-Based Recommendation Mechanism to Support Prior Knowledge Construction 23

Jun Ming Chen, Yeali S. Sun, and Meng Chang Chen

A Long-Term Evaluation of Educational Animations of Functional Programs 26

Jaime Urqulza-Fuentes and J. Angel Velazquez-lturbide

Analysis of the Validity of E-assessment and Self-Assessment in

Formal Assessment in Electrical and Electronics Engineering Studies through a Case Study 31

Juan Carlos G. de Sande, Juan Ignacio Godino-Llorente,Victor Osma-Rutz, and Nicolas Saenz-Lechon

An Approach of Building an Engaging Virtual Authentic Environment for Classroom Learning 36

Po-Hsiang Huang, Chia-Jung Wu, and Gwo-Dong Chen

V

Page 3: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

An Architecture for Technology-Enhanced Assessment of High Level Skill Practice 38

Enosha Hettiarachchi, Maria Antonia Huertas, Enric Mor Pera, and

Ana-Elena Guerrero-Roldan

An Electronic Tabletop 'eTableTop' Exercise for UK Police Major Incident Education 40

J.S. Mooney, L. Griffiths, M. Patera, J. Roby, P. Ogden, and P. Driscoll

An eMarking Tool for Paper Based Evaluations 43

Jorge Villalon

An Extendible and Ubiquitious E-leaming Software for Foreigners to Learn

Chinese on iOS-Based Devices 46

Vincent Tarn and Ralph L.F. Cheung

An Eye Detection Based Multi-modal "E-Supervisor" in Distant Education 49

Gang Chen, Song Yang, Xiaoying Zhou, and Ruimin Shen

An Institutional Personal Learning Environment Enabler 51

Laurent Moccozet, Omar Benkacem, Pierre-Yves Burgi,Herve Platteaux, and Denis Gillet

An Investigation of Students' Sequential Learning Behavioral Patterns in Mobile CSCL

Learning Systems 53

Hung-Yuan Wang, Tzung-Jin Lin, Chin-Chung Tsai, Henry Been-Lirn Duh,and Jye-Chong Liang

An Investigation of the Exergames Experience with Flow State, Enjoyment, and

Physical Fitness 58

Yu-Ching Lai, Shih-Ting Wang, and Jie-Chi Yang

An Ontology Model for Building, Classifying and Using Learning Outcomes 61

Aikaterini Kalou, Georgia Solomou, Christos Pierrakeas, and Achilles Kameas

An Ontology Supported Abductive Mobile Enquiry Based Learning Application 66

Sohaib Ahmed, David Parsons, and Mandia Mentis

Application of Extensible Learning Support System Architecture to Collaborative

Learning Environments 69

Kiyoshi Nakabayashi, Yosuke Morimoto, and Kumiko Aoki

A Realistic Digital Deteriorating Patient to Foster Emergency Decision-Making Skills

in Medical Students 74

Emmanuel G. Blanchard, Jeffrey Wiseman, Laura Naismith, and Susanne P. Lajoie

A Research of Applying Cognitive Load Theory to Science Education Webpage 77

Chia-Ju Liu, Yuan-Cheng Lin, Bao-Yuan Liu, and Yu-Yi Chang

ARTournament: A Mobile Casual Game to Explore Art History 80

JosefFroschauer, Johannes Zweng, Dieter Merkl, Max Arends,Doron Goldfarb, and Martin Weingartner

A Semantic Approach for Improving Competence Assessment in Organizations 85

Matteo Gaeta, Francesco Orciuoli, Giuseppe Fenza,

Giuseppina Rita Mangione, and Pierluigi Ritrovato

vi

Page 4: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

A Study on User's Perception in E-learning Security and Privacy Issues 88

Madeth May, Georgios Fessakis, Angelique Dimitracopoulou, and Sebastien George

A Sustainability Component for a First-Year Course for Information Technology Students 90

Stefan A. Robila

A System for the Automatic Analysis of Computer-Supported Collaborative Learning Chats 95

Stefan Trausan-Matu, Mihai Dascalu, and Traian Rebedea

A Teacher Module in an Assistance Tool Software 100

Marilyne Rosselle

Authoring Educational Games through Affective Teachable Agent 102

Ailiya, Chunyan Miao, and Zhiqi Shen

Automatic Retrieval of Educational ICT Tool Descriptions from the Web of Data 105

Adolfo Ruiz-Calleja, Guillermo Vega-Gorgojo, Eduardo Gomez-Sanchez,Carlos Alario-Hoyos, Juan I. Asensio-Perez, and Miguel L Bote-Lorenzo

A Web-Based Framework for Job-Embedded Technology-Enhanced Social Language Learning 110

Werner Winiwarter

Behavioral Patterns and Learning Performance of Collaborative KnowledgeConstruction on an Augmented Reality System 113

Tzung-Jin Lin, Hung-Yuan Wang, Henry Been-Lirn Dun,

Chin-Chung Tsai, and Jye-Chong Liang

Breaking the Programming Language Barrier: Using Program Visualizations to

Transfer Programming Knowledge in One Programming Language to Another 116

Johannes Holvitie, Teemu Rajala, Riku Haavisto, Erkki Kaila,

Mikko-Jussi Laakso, and Tapio Salakoski

Building an Anti-phishing Game to Enhance Network Security Literacy Learning 121

Che-Ching Yang, Shian-Shyong Tseng, Tsung-Ju Lee,

Jui-Feng Weng, and Kaiyuan Chen

Change of Students' Motivation in an Introductory Programming Course for Non-computing Majors 124

Hidekunl Tsukamoto, Hideo Nagumo, Yasuhiro Takemura, and Naoya Nitta

Chunking and Extracting Text Content for Mobile Learning: A Query-Focused Summarizer

Based on Relevance Language Model 126

Guangbing Yang, Kinshuk, Erkki Sutinen, and Dunwei Wen

Collaborative Learning, Social Presence and Student Satisfaction in a

Blended Learning Environment 129

Stephen D. Sorden and Jose Luis Ramirez-Romero

Collaborative Reflection Activities with DynaLearn 134

Rachel Or-Bach and Bert Bredeweg

Comparing the Effects on Students' Behavior of Two Hint Techniques Embedded in a

Digital Game-Based Learning Tool 138

Kiira Hjert-Bernardi, Javier Melero, and Davinia Hernandez-Leo

Competency Models: A Review of Initiatives 141

Kalthoum Rezgui, Hedia Mhiri, and Khaled Ghedlra

vii

Page 5: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

Complex Learning: A Way for Rethinking Pedagogies and Processes in

Technology-Enhanced Learning and Education 143

Laura Vettraino, Eleonora Guglielman, Marco Guspini, and Valentina Castello

Complex Learning Resources Integrated with Emerging Forms of E-assessment:

An Empirical Study 146

Mohammad AL-Smadi, Margit Hoefler, Gudrun Wesiak, and Christian Guetl

Computer Support for Reflective Learning in the Workplace: A Model 151

Birgit R. Krogstie, Michael Prilla, Daniel Wessel, Kristin Knipfer, and Viktoria Pammer

Considerations for the Design of Mini-games Integrating Hints for

Puzzle Solving ICT-Related Concepts 154

Javier Melero, Davinia Hernandez-Leo, and Josep Blat

Considering the Space in the Design of Learning Activities:

The ISIS and 4SPPIces Models Applied to Science Inquiries 159

Mar Perez Sanagustin, Valerie Emin, and Davinia Hernandez-Leo

Constructing a Novel Chinese Readability Classification Model

Using Principal Component Analysis and Genetic Programming 164

Yi-Shian Lee, Hou-Chiang Tseng, Ju-Ling Chen, Chun-Yi Peng,Tao-Hsing Chang, and Yao-Ting Sung

Constructing the Relationship between Individual Differences of

Faculty Members and the Continuance Intension of Using LMS Systems 167

Ghada M. Alnifie

Construction of Reading Guidance Mechanism on E-book Reader Applications for

Improving Learners' English Comprehension Capabilities 170

Chun-Wang Wei, Zong-Han Hsieh, Nian-Shing Chen, and Kinshuk

Context Aware Electronic Updates for Virtual Learning Environments 173

Laura Crane, Ayodele Awe, Phillip Benachour, and Paul Coulton

Contribution of Learning Technology in the Implementation of the First Year of

Medical Studies in France: Example of What Was Done at Bordeaux Medical School 176

Jean-Marc Dubois, Jerome Gabet, Olivier Hauchecorne,

Christophe Michenaud, Sandrine Michenaud, Nadege Pre, Helene Vaissie, and Pierre Dubus

Conversational Learning Design in Future Classrooms 178

Yacine Atif

Correlation Mining and Discovery for Learning Resources 181

Martin M. Weng, Bruce C. Kau, and Neil Y. Yen

Counting Sounds: An ICT Musical Approach for Teaching the Concept of the Angle in Kindergarten.... 186

Tharrenos Bratitsis, Konstantinos Tatsis, and Anna Amanatidou

Curating Digital Content in Teaching and Learning Using Wiki Technology 191

Michael Verhaart

Data Collection Framework to the Learning Monitoring Using Logical Sensor Network 194

Gislaine Cristina Micheloti, Regina Borges de Araujo,Joice Lee Otsuka, and Delano Berder

viii

Page 6: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

Delivering Adaptive and Context-Aware Educational Scenarios via Mobile Devices 197

Sergio Gomez, Panagiotis Zervas, Demetrios G. Sampson, and Ramon Fabregat

Design and Evaluation of a Pervasive Workplace Learning System for Retail Stores 202

Yvan Peter, Benjamin Barbry, Thomas Vantroys, Philippe Laporte, and Sylvie Lerouge

Design and Evaluation of Support Functions of Course Management Systems for

Assessing Learning Conditions in Programming Practicums 205

Toshiyasu Kato and Takashi Ishikawa

Design and Implementation of Remotely Supervised Video-Based Distance Examinations 208

Rastsislau Datsenka, Ivo Stankov, and Karl Kurbel

Designing a Technology Enhanced Collaborative Space for Learning Entity-Relationship Modeling 213

Anthony K.L. Wong, Michael Morgan, and Matthew Butler

Designing Educational Games by Combining Other Game Designs 218

7e/mo Zarraonandia, Paloma Diaz, Mario Rafael Ruiz, and Ignacio Aedo

Developing a Mobile Game Environment to Support Disadvantaged Learners 223

Birgit Schmitz, Roland Klemke, Marcus Specht, Marvin Hoffmann, and Ralf Klamma

Developing Cognitive Diagnostic Assessments System for Mathematics Learning 228

Lin-Jung Wu, Hsin-Hao Chen, Yao-Ting Sung, and Ko-En Chang

Developing Virtual Learning Environment 2.0 Using Web Services Approach 230

Fang-Fang Chua and Eng-Soon Tay

Development and Evaluation of Peer Feedback in the English Quiz Game Design in Social Network... 235

Jan-Pan Hwang, Ting-Ting Wu, Yong-Ming Huang, and Yueh-Min Huang

Development of an Application for Mobile Devices to Record Learner Interactions with

Web-Based Learning Objects 240

Eva Garcia, Angel Garcia, Antonio Garcia-Cabot, Luis de-Marcos, and Jose-Ramon Hilera

Devising ICT in Engineering Education Based on the University Academia Expectations 242

Diana Andone and Radu Vasiu

Digital Culture of Educational Administrators in French National Education:

What Uses for What Practices? 244

Marta Toribio Fontenla, Hassina El-Kechai, and Jean-Frangois Cerisier

Digital Educational Objects for an Inclusive Learning: Survey and Guidelines for the

Experience in Eskola 2.0 246

Mari Luz Guenaga, Iratxe Mentxaka, Susana Romero, and Andoni Eguiluz

Digital Storytelling at School: Engagement and Educational Benefits 248

Nicoletta Di Bias and Paolo Paolini

Discussion Models in Seamless Online Learning Integrated Discussion (SOLID)Environment: Selection vs. Performance 251

Sheng-Yi Wu, Huei-Tse Hou, Sherry Y. Chen, Eric Zhi Feng Liu, and Wu-Yuin Hwang

DIY GIS: A Constructionist, Educational Toolkit for Architecture Students 253

Luca Simeone, Giorgia Lupi, Paolo Patelli, Salvatore laconesi, and Oriana Persico

ix

Page 7: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

Effects of Computerized Collaborative Concept Map Approach on Students'

Learning Achievements and Cognitive Loads 258

Gwo-Jen Hwang, Hui-Chun Chu, and Yi- Rong Liang

Effects of Video-Based Reflection Prompts on Learners' Reflection Levels in a

Context-Aware U-Learning Environment 263

Xiu-Jun Yang, l-Chun Hung, Gwo-Jen Hwang, Nian-Shing Chen, and Wei-Chieh Fang

E-learning Course Educational Linux for High School Students in Brazil 268

Rafaela Lunardi Comarella, Rlcardo Azambuja Silveira,Ronaldo Lima Rocha Campos, andAraci Hack Catapan

E-learning of English Phrasal Verbs via Pictorial Elucidation and L1 Glosses 270

Yukiko Sasaki Alam and Yumiko Oe

Embedding Observation Means into the Learning Scenario: Authoring Approach and

Environment for Simulations-Based Learning 273

Anne Lejeune and Viviane Gueraud

Engineering Social Networks Using the Controllability Approach Applied to E-learning 276

Seid Maglajlic

Enhancing Collaborative Filtering of Learning Resources with Semantically-Enhanced Social Tags 281

Simon Boung-Yew Lau and Chien-Sing Lee

Enhancing Learning Analytics in Distributed Personal Learning Environments 286

Vladimir Tomberg, Mart Laanpere, David Lamas, Kai Pata, and Dragan Gasevic

Enriching Children's Experiences During and After a Museum Visit 288

Andreas Lingnau, Betsy van Dijk, Hub Kockelkorn, Jeldrik Schmuch, and Ian Ruthven

Enriching Ontologies from Folksonomies for eLearning: DBpedia Case 293

Sana Hamdi, Alda Lopes Gancarski, Amel Bouzeghoub, and Sadok Ben Yahia

Evaluating the Role of Collaboration Scripts as Group Guiding Tools in

Activities of Educational Robotics: Conclusions from Three Case Studies 298

Soumela Atmatzidou and Stavros N. Demetriadis

Evaluating Usability and Efficaciousness of an E-learning System:A Quantitative, Model-Driven Approach 303

Yin-Leng Theng and Joanna Sin

Evaluation of Student Perceptions and Interests Using Spoken Tutorials in Online Courses 308

Kiran L.N. Eranki and Kannan M. Moudgalya

Expertise Network Discovery via Topic and Link Analysis in Online Communities 311

Yanyan Li, Shaoqian Ma, Yonghe Zhang, and Ronghuai Huang

Exploring Children Preferences regarding Tangible and Graphical Tools for

Introductory Programming: Evaluating the PROTEAS Kit 316

Theodosios Sapounidis and Stavros N. Demetriadis

Exploring the Impact of a Conversational Agent When Triggering Students' Discourse in Online

Collaboration 321

Stergios Tegos, Stavros N. Demetriadis, and Anastasios Karakostas

X

Page 8: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

Extreme Apprenticeship Goes Blended: An Experience 324

Gabriella Dodero and Francesco Di Cerbo

Facebook for CSCL, Latin-American Experience for Professors 327

Rocael Hernandez, Hector R. Amado-Salvatierra, Christian Guetl, and Mohammad Smadi

Face-to-Face vs. Computer-Mediated: Analysis of Collaborative

Programming Activities and Outcomes 329

Delfina Malandrino, llaria Manno, Giuseppina Palmieri, and Vittorio Scarano

Feedback in the Motor Skill Domain 332

Yulita Hanum P. Iskandar, Lester Gilbert, and Gary B. Wills

Fermat: Merging Affective Tutoring Systems with Learning Social Networks 337

Ramon Zatarain Cabada, Maria Lucia Barron Estrada, J.A. Beltran V.,F.L Cibrian R., Carlos Alberto Reyes Garcia, and Yasmin Hernandez Perez

Fostering Students' Creativity through Video Game Development 340

Ximena Lopez and Carlo Fabricatore

Framework for Intervention and Assistance in University Students with Dyslexia 342

Carolina Mejla Corredor and Ramon Fabregat Gesa

Harnessing Collective Intelligence in Personal Learning Environments 344

Mohamed Amine Chatti, Ulrik Schroeder, Hendrik Thus, and Simona Dakova

Helping Novice Programmers to Bootstrap in the Cloud: Incorporating Support for

Computational Thinking into the Game Design Process 349

Navid Ahmadi, Mehdi Jazayeri, and Monica Landoni

High-Interactive Gaming Learning: Bring Different Learning Benefits to

Team Players and Individual Players 354

Chi-Wen Huang, Cheng-Yu Fan, Yu-Ling Chi, Chia-Jung Wu, and Gwo-Dong Chen

High-Level Model for Educational Collaborative Virtual Environments Development 356

Rosa Reis, Paula Escudeiro, and Benjamin Fonseca

How Cognitive Styles Affect the E-learning Process 359

Valeria de Palo, Maria Sinatra, Giancarlo Tanucci, Lucia Monads,Plerpaolo Di Bitonto, Teresa Roselli, and Veronica Rossano

How to Implement a Technology Supported Free-Selection Peer Review Protocol:

Design Implications from Two Studies on Computer Network Education 364

Pantelis M. Papadopoulos, Thomas D. Lagkas, and Stavros N. Demetriadis

Identification of LMSs Instuctional Languages: An Analysis Process 367

Aymen Abedmouleh, Lahcen Oubahssi, Pierre Laforcade, and Christophe Choquet

Instinctive Game Enviroment: Exploring the Application of Natural Interfaces for

Supporting Game-Based Learning 369

Carlos Gonzalez, David Diez, Paloma Diaz, and Ignacio Aedo

Instructor Support for Monitoring and Visualizing Students' Activity in a

Social Learning Environment 371

Elvira Popescu and Dan Cioiu

xi

Page 9: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

Integrated Environment for Scenario Development, Exercise Implements and

Evaluation for Role-Play Training 374

Hiroshi Maruyama, Shuhei Harada, Akio Takashima, and Taiohi Nakamura

Integrating Cognitive Tasks in Game Acitivities 376

Dennis Maciuszek and Alke Martens

Integrating Navigational and Structural Information in SCORM Content Aggregation Modeling 379

Antonio Maratea, Alfredo Petrosino, and Mario Manzo

Integrating Web Services with Gadgets to Support an i-Google PLE 381

Martin Llamas-Nistal, Manuel Caeiro-Rodrlguez,Juan Gonzalez-Tato, and Javier Alvarez-Osuna

Interactions for Learning as Expressed in an IMS LD Runtime Environment 383

Michael Derntl, Susanne Neumann, and Petra Oberhuemer

Is It Adequate to Model the Socio-cultural Dimension of E-learners byInforming a Fixed Set of Personal Criteria? 388

Emmanuel G. Blanchard

Learner Ontology for the Active Semantic Learning System 393

loan Szilagyi and loan Roxin

Learning about Art History by Exploratory Search, Contextual View and Social Tags 395

Max Arends, Martin Weingartner, Josef Froschauer, Doron Goldfarb, and Dieter Merkl

Learning Task-Related Strategies from User Data through Clustering 400

Mihaela Cocea and George D. Magoulas

Literature Driven Method for Modeling Frustration in an ITS 405

Ramkumar Rajendran, Sridhar Iyer, and Sahana Murthy

Logical and Physical Sensors-Based Online Assessment Security Support 410

Juliana Augusto Stocco, Joice Lee Otsuka, Delano Medeiros Beder,Gisiaine Cristina Micheloti, and Regina Borges de Araujo

LPCEL Editor: A Web-Based Visual Authoring Tool for Learning Design 413

Jorge Torres, Jesus Resendiz, Juan Manuel Dodero, and Ignacio Aedo

Math Is Not Only for Science Geeks: Design and Assessment of a Storytelling Serious Video Game ...418

Michail Giannakos, Konstantinos Chorianopoulos, and Letizia Jaccheri

Message-Based Motivation Modeling 420

We/7 Rubens, Toshio Okamoto, and Dain Kaplan

Modeling Critical Factors of Quality in E-learning: A Structural Equations Model Test 422

Rosario Cagao and Carios Lucas de Freitas

Multimedia Educational Pills (MEPs) for Corporate Training: Methodology and Cases 427

Paolo Giordani, Elisa Cipriani, Sara Fablano, Chiara Moroni,Silvia Ravazzani, Maria Rosaria Di Renzo, and Sara Mormino

Multiplayer 3D Game in Supporting Team-Building Activities in a Work Organization 430

PSivi Hakkinen, Johanna Bluemink, Merja Juntunen, and llona Laakkonen

xii

Page 10: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

Observations as a Method to Evaluate a Computer-Based Approach to Learning Algorithms 433

Ouafae Debdi, J. Angel VelSzquez-lturbide,Natalia Esteban-Sanchez, and Antonio Perez-Carrasco

Online After-School Learning for Bridging the Digital Divide 436

Lih-Juan ChanLin, Hong-Yen Lin, and Tze-Han Lu

Online Help-Seeking in Communities of Practice: An Acceptance Model for Conceptual Artifacts 438

Nicolae Nistor, Matthias Werner, and Silke Schworm

Open Access to Mobile Assisted Language Learning Supported by the Mobile2Learn Framework 441

Demetrios G. Sampson and Panagiotis Zervas

Opportunities and Challenges for Adaptive Collaborative Support in

Distributed Learning Environments: Evaluating the GLUE! Suite of Tools 446

Anastasios Karakostas, Luis P. Prieto, and Yannis Dimitriadis

Pedagogy: Designing Digital Magazines for the iPad -

Trends and Challenges of a New Medium in the Light of Established Graphic Traditions 451Jonathan Hounshell

Peer-Supervised Learning with Built-in Quality Control Based on Multiple-Choice Questions:A Case Study 453

Christian Hutter, Tobias Kimmerle, and Klemens Bohm

Personalization and Mentoring: Our Experience with Training Teachers 458

Sandhya Kode and Shuchita Rao

Personalizing Educational Activities 460

Ian O'Keeffe and Vincent Wade

Principles for Creating Learning Games for Algebra 462

Vani Kalloo and Permanand Mohan

Producing an Engineering Reality TV Show at a University: Key Learning Points 465

N. Clarke, W.A. Clarke, and A.L Nel

QrAte: Historical Learning through a Curatorial Inquiry Task Using Web Resources 468

Annika Wolff and Paul Mulholland

Rapid Authoring Platform for Instructional Design of Scenarios (RAPIDS) 473

BaoYng Teresa Liew, Eric Tsui, PatrickS.W. Fong, andAdela S.M. Lau

Real-World Relevant Learning with Android Smartphones 476Kai Qian, Dan Lo, Yi Pan, Yanqing Zhang, Xiaolin Hu, and Liang Hong

Semantic Enrichment of an ECEC Platform Knowledge Base 478Victor A. Ron's, Ruben Mlguez, and Juan M. Santos

Sentiment Classification in Turn-Level Interactive Chinese Texts of E-learning Applications 480

Feng Tian, Huijun Liang, Longzhuang Li, and Qinghua Zheng

Serious Games Integration in Companies: A Research and Application Framework 485

Aida Azadegan and Johann c.k.h. Riedel

xiii

Page 11: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

Sharing Experiences between Learners with Different Profiles: Adaptation of Interaction Traces 488

Karim Sehaba

Sharing Laboratories across Different Remote Laboratory Systems 493

Pablo Orduha, Javier Garcia-Zubia, Diego L6pez-de-lpifia,Philip H. Bailey, James L. Hardison, Kimberly DeLong, and V, Judson Harward

Software Engineering Aids to Accelerate Educational Technologies 495

Sridhar Chlmalakonda and Kesav V. Nori

Stop Word in Readability Assessment of Thai Text 497

Patcharanut Daowadung and Yaw-Huei Chen

Students' and Instructors' Perceptions on Use of Information and

Communication Technologies during Instruction in a Kyrgyzstan University 500

Gulshat Muhametjanova and Kursat Qagiltay

Supervising Knowledge Sharing in the Classroom: Supporting Teachers'

Individual Diagnosis and Instruction in a Peer Education Scenario 503

Kristina Richter, Regina Bruder, Johannes Konert, Stefan Gobel, and Ralf Steinmetz

Supporting Adaptive Learning Sequences with Agent Negotiation 506

K. Robert Lai, Chih-Yueh Chou, and Chung Hsien Lan

Supporting Engineering Students Learning Wireless Network Planning UsingMobile, Positioning and Web Technologies 509

Nelson Baloian, Gustavo Zurita, Jonathan Frez, and Marcelo Milrad

Supporting Teachers to Enhance Teachers' and Students' Performance:

Implementation of an Indicator-Based Approach and Experimentations with HOP3X 515

Aina Lekira, Christophe Despres, Pierre Jacoboni, and Dominique Py

Supporting Teachers to Retrieve and Select Learning Objects for

Personalized Courses in the Moodle_LS Environment 518

Carta Limongelli, Alfonso Miola, Filippo Sciarrone, and Marco Temperini

Synote: Important Enhancements to Learning with Recorded Lectures 521

Mike Wald and Yunjia Li

SWift - A SignWriting Editor to Bridge between Deaf World and E-leaming 526

Claudia Savina Bianchini, Fabrizio Borgia, and Maria De Marsico

Technological Factors, User Characteristics and Didactic Strategies in

Educational Virtual Environments 531

Antonis Natsis, loannis Vreliis, Nikiforos M. Papachhstos, and TassosA. Mikropoulos

Technology Enhanced Informal Science Learning and Engagements:A Typology of Activity 536

Eileen Scanlon

The Design of English Article Recommender Mechanism for Senior High School Students 541

Chen-Chung Chi and Chin-Hwa Kuo

xiv

Page 12: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

The Effect of Utilizing the Learning Skill of Highlighting and Constructing a

Map in a Networked Hyperlink Condition on Learning Performance 546

Yu-Hsuan Lee, Gwo-Dong Chen, Liang-Yi Li, Nurkhamid,

Cheng-Yu Fan, and Kuang-Hung Chiang

The Effects of Cognitive-Affective Interaction Strategy on Novices'

Creative Performance in Game Design Project 549

Li-Chun Wang and Ming-Puu Chen

The Effects of Integrating Information Literacy into Science Instruction on

Seventh-Grade Students' Problem-Solving and Academic Achievement 554

Lin Ching Chen and Wen-I Ma

The Effects of Using Embodied Interactions to Improve Learning Performance 557

Wan-Ju Lee, Chi-Wen Huang, Chia-Jung Wu, Shing-Tsaan Huang, and Gwo-Dong Chen

The Impact of Script Coercion in Computer-Supported Collaboration:

A Case Study on Learning Benefits When Technology Makes

Learners' Thinking Processes Explicit 560

Pantelis M. Papadopoulos and Stavros N. Demetriadis

The Impact of Social Performance Visualization on Students 565

Mohammad Hassan Falakmasir, l-Han Hsiao, Luca Mazzola,

Nancy Grant, and Peter Brusilovsky

The Impact of the Reality Television Camera on Undergraduate Engineering Students:

A Qualitative Case Study 570

N. Clarke, W.A. Clarke, andA.L. Nel

The Learners' User Classes in the TERENCE Adaptive Learning System 572

T, Di Mascio, P. Vittorini, R. Gennari, A. Melonio, F. De La Prieta, and M. Alrifai

The Need for Technological Innovations for Indigenous Knowledge Transfer in

Culturally Inclusive Education 577

John Loewen and Kinshuk

The Physicality of Technological Devices in Education: Building a Digital Experience for Learning 579

Sharon Lynn Chu Yew Yee, Francis Quek, Alex Endert,

Haeyong Chung, and Blake Sawyer

The Role of Fading and Peer-Monitoring in Systems for Online Argumentation:Results from Two Studies 582

Yannis N. Bouyias and Stavros N. Demetriadis

The Study of Self-Assessment with Prompts, Learning Journal and Referencing throughSharing for Regulation of Cognition and Their Effect on Web-Based Programming Learning 587

Rustam Shadiev, Wu-Yuin Hwang, Jung-Lung Hsu,

Chia-Ling Chang, and Ray Yueh-Min Huang

Toward a Complete E-learning System Framework for Semantic Analysis,

Concept Clustering and Learning Path Optimization 592

Vincent Tarn, Edmund Y. Lam, and S. T. Fung

Towards a High-Level Integration of Interactive Tools with E-assessments 597

Christian Saul and Heinz-Dietrich Wuttke

XV

Page 13: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

Towards Efficient Provision of Feedback Supported by Learning Analytics 599

Israel Gutierrez Rojas and Raquel M. Crespo Garcia

Trust and Reputation in eLearning at the Workplace: The Role of Social Media 604

Sabine Seufert

Using a Text Mining Tool to Support Text Summarization 607

Eliseo Reategui, Miriam Klemann, and Mateus David Finco

Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer 610

Michael Schubert, Audrey Serna, and Sebastien George

Using "Learning Video Portfolio" to Enhance Students' Metacognition in Authentic Learning 613

Ching-Yi Huang, Chi-Wen Huang, Chia-Jung Wu,

Gwo-Dong Chen, and Kuang-Hung Chiang

Using Semantic Similarities to Instrument Informal Learning Activities in Ubiquitous Environments 618

Pierre-Yves Gicquel and Dominique Lenne

Utilizing Multiplayer Video Game Design Principles to Enhance the Educational Experience in

3D Virtual Computer Supported Collaborative Learning Environments 621

Thrasyvoulos Tsiatsos and Andreas Konstantinidis

Utilizing Virtual Worlds for Game Based Learning: Grafica, A 3D Educational Game in Second Life 624

Theodouli Terzidou, Thrasyvoulos Tsiatsos, Antonia Dae,Odysseas Samaras, and Apostolia Chasanidou

Vialogues: Videos and Dialogues Based Social Learning Environment 629

Megha Agarwala, l-Han Hsiao, Hui Soo Chae, and Gary Natriello

Virtual Coaching for Change Management 634

Amina Zaghbib, Philippe Pernelle, and Thibault Carron

Visual Analysis of Online Interactions through Social Network Patterns 639

Andre Silva and Aivaro Figueira

We Have No Feelings, We Have Emoticons ;-) 642

Sarah Leon Rojas, Uwe Kirschenmann, and Martin Wolpers

What Can We Learn from Long-Time Lasting Measurements of

Felder-Silverman's Learning Styles? 647

Carlo Giovannella

Bootstrapping Learning Analytics

Comparing LMS Usage Behavior of Mobile and Web Users 650Felix Mddritscher, Gustaf Neumann, and Claudia Brauer

Coverage Metrics for Learning-Event Datasets Based on Client-Side Monitoring 652

Derick Leony, Raquel M. Crespo, Mar Perez-Sanagustfn,Hugo A. Parada G., Luis de la Fuente Valentin, and Abelardo Pardo

ERP Approach: What Could We Learn From? 654

Piero Arico, Fabio Aloise, and Carlo Giovannella

xvi

Page 14: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

Evaluating the Learning Effect of Adaptive Digital Educational Games with Eye-TrackingEffie Lai-Chong Law

656

Visualization of Wiki-Based Collaboration through Two-Mode Network Patterns 658

Felix M&dritscher and Wolfgang Taferner

Visualizing Learner Activities with a Virtual Learning Environment:

Experiences from an In Situ Test with Primary School Children 660

Soren Eskildsen, Kasper Rodil, and Matthias Rehm

DULP & SPeL @ ICALT 2012: Exploring the Future of

Technology Enhanced Learning

Beyond the "Orff Schulwerk", Toward a New Approach to the TechnologyEnhanced Musical Education 662

Luca De loris, Fabrizia Moggio, and Carlo Giovannella

"Museal Fields" as Embedded Learning Places 664

Andrea losue, Fabrizia Moggio, and Carlo Giovannella

Personalisation of Programming Tutoring System Using Tag-Based Recommender Systems 666

Aleksandra Klasnja-Milicevic, Boban Vesin, Mirjana Ivanovic, and Zoran Budimac

Personalized, Adaptive and Intelligent Support for Online AssignmentsBased on Proactive Computing 668

Sergio Marques Dias, Sandro Reis, and Denis Zampunieris

Personalized Mobile Learning via an Adaptive Engine 670

RichardA.W. Tortorella and Sabine Graf

Pervasive Learning Activities for the LMS .LRN through Android Mobile Devices with NFC Support 672

Gustavo Ramirez-Gonzalez, Catalina Cordoba-Paladinez,Omar Sotelo-Torres, Camilo Palacios, Mario Munoz-Organero, and Carlos Delgado-Kloos

Proactive Computing Based Implementation of Personalized and Adaptive Technology Enhanced

Learning over Moodle(TM) 674

Sergio Marques Dias, Sandro Reis, and Denis Zampunieris

Semantic Integration of Social Information in Learning Systems 676

Juan C. Vidal, Manuel Lama, Miguel Rosales Sueiro, and Alberto Bugarln

Supporting Assessment of Open Answers in a Didactic Setting 678

Andrea Sterbini and Marco Temperini

xvii

Page 15: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

Game Based Learning for the 21st Century:

Challenges and Opportunities

A Domain Model for Smart 21st Century Skills Training in Game-Based Virtual Worlds 680

Michael D. Kickmeier-Rust and Dietrich Albert

Co-designing Social Games with Children to Support Non Formal Learning 682

Paloma Diaz, Pedro Paredes, Diego Alvarado, and Elisa Giaccardi

Developing a Meta-Model for Serious Games in Higher Education 684

C. Shaun Longstreet and Kendra M.L Cooper

Embodied Conversational Human-Machine Interface with Wearable Body Sensors for ImprovingGeography Teaching 686

Y. Ling, Francesco Bellotti, Riccardo Berta, and Alessandro De Gloria

Exploiting Real-Time EEG Analysis for Assessing Flow in Games 688

A. Plotnikov, N. Stakheika, Alessandro De Gloria, C. Schatten, Franceso Bellotti,Riccardo Berta, C. Fiorini, and F. Ansovini

Reasoning on Reasoning through Serious Games 690

Rosa Maria Bottino, Michela Ott, and M. Tavella

User Modelling and Adaptive, Natural Interaction for Conflict Resolution 692

Kostas Karpouzis, George Yannakakis, Ana Paiva, Jeppe Herlev Nielsen,Asimina Vasalou, and Arnav Jhala

Using a Pleasure Framework to Critique Tangible Learning Games 694

Imran A. Zualkernan

Enabling Successful Self-Regulation in

Open Learning Environments

A Survey into the Teacher's Perception of Self-Regulated Learning 696Alexander Mikroyannidis, Teresa Connolly, and Effie Lai-Chong Law

Exploring the Personal and Self-Directed Use of Weblogs 698

Terje Valjataga and Sebastian H.D. Fiedler

How to Augment Simulated Environments by Services Supporting Self-Regulated Learning?A Baseline Study 700

Marcel Berthold, Christina M. Steiner, and Dietrich Albert

Introducing Learning Performance in Personal Learning Environments 702Laurent Moccozet

Recommending Learning Activities as Strategy for Enabling Self-Regulated Learning 704

Pablo Lachmann and Andreas Kiefel

Self-Regulated Learning in a Mobile Health Initiative for Diabetic Patients 706

Salys Sultan and Permanand Mohan

xviii

Page 16: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

SRL Tasks and Activities as a Model of Cognitive Behaviour within ETTHOS 708

Adam Moore, Owen Conlan, and Victoria Macarthur

Supporting Self-Regulation by Personal Learning Environments 710

Milos Kravcik and RalfKlamma

Remote and Virtual Laboratories in Science, Technology,

Engineering and Mathematics (STEM) Education

Designing Virtual Experiments in the Context of Marine Sciences 712

Martina Weicht, Dennis Maciuszek, and Alke Martens

State of Art, Initiatives and New Challenges for Virtual and Remote Labs 714

£ Sancristobal, S. Martin, R. Gil, Pablo Ordur)a, M. Tawfik, A. Pesquera,G. Diaz, A. Colmenar, Javier Garcia-Zubia, and M. Castro

Using Problem Posing, Problem Solving for Game-Based Learning in Remote Labs 716

Imran A. Zualkernan, Ghaleb G. Al Husaini, Kevin F. Loughlin,Jamshaid G, Mohebzada, and Moataz El Garni

Virtual VLSI Laboratory for Computer Science Students: Erudite and Illusive 718

Shubhajit Roy Chowdhury and Sandhya Kode

Doctoral Consortium

Adaptive Competence-Based System in an E-learning Platform:

Adapting Support Tasks to Students 720

Juan Manuel Vaca, J. Enrique Agudo, and Mercedes Rico

Classroom 3.0: The Real World Meets the Virtuality through Ambient Sensing in Education 722

Roberto Vergallo

Metrics Development for Measuring Virtual University Social Responsibility 724

Azam Esfijani and Elizabeth Chang

Modelling Global Pattern Formations for Collaborative Learning Environments 726

Corrado Grappiolo, Yun-Gyung Cheong, Rilla Khaled, and Georgios N. Yannakakis

School of the Future: Using Augmented Reality for Contextual Information and

Navigation in Academic Buildings 728

Silviu Vert and Radu Vasiu

Stimulating the Development of a Disposition through Games-Based Learning 730

Sylke Vandercruysse, Jan Elen, and Geraldine Clarebout

Towards a Synthesis of Learning Methodologies, Learning Technologies and

Software Product Lines 732

Sridhar Chimalakonda and Kesav V. Nori

Using Social Networking and Virtual Reality to Harness Creativity in Students in

E-learning Situations 734

Diana Ragbir and Permanand Mohan

xix

Page 17: Conference on Learning Technologies - GBV · 12th IEEE InternationalConferenceonAdvancedLearningTechnologies ICALT2012 Preface xxi ConferenceCommittees xxiii Reviewers xxviii Invited

Utilizing Social Media for Goal Setting Based on Observational Learning 736

SSbastien Louvigne, Neil Rubens, Fumihiko Anma, and Toshio Okamoto

Visualisation and Analysis of Multiuser Gaze Data: Eye Tracking Usability Studies in the

Special Context of E-learning 738

Gergely Rakoczi and Margit Pohl

European Projects Track

Games and Learning Alliance (GaLA) Supporting Education and Training through Hi-Tech Gaming 740

Francesco BelloW, Riccardo Berta, and Alessandro De Gloria

Global Trends and Forecasts for TEL - Some Results from the TEL-Map Project 742

Tore Hoel

MAGICAL: Collaborative Game Building as a Means to Foster Reasoning Abilities and Creativity 744

Rosa Maria Bottino, JeffEarp, and Michela Off

Social Network Analysis of European Project Consortia to Reveal Impact of

Technology-Enhanced Learning Projects 746

Michael Derntl and RalfKlamma

Panel

The Open Educational Resources (OER) Movement: Free Learning for All Students 748

Rory McGreal, Demetrios G. Sampson, Nian-Shing Chen, Kinshuk,

Mangala S. Krishnan, and Ronghuai Huang

Tutorial

Accessibility and Usability of Educational Gaming Environments for Disabled Students 752

Marion Hersh and Barbara Leporini

A Software Engineering Perspective for Accelerating Educational Technologies 754

Sridhar Chimalakonda and Kesav V. Nori

Stand Alone Application and On-Line Open-Service to Measure Emotions

Conveyed by Different Media Channels 756

Simone Carcone and Carlo Giovannella

"Voce Viva ScriviFacile" and "ScriviFacile MathAlgebra": Technological Tools and

New Opportunities for Teaching 758

Alessandro Danieli, David Giovanni Danieli, Giovanni Raudino, and Rosanna Tuzza

Author Index 760

XX