connectors style: main program and subroutines inf 123 – software architecture [email protected] 1

25
Connectors Style: Main program and subroutines INF 123 – Software architecture [email protected] 1

Upload: kimberly-adams

Post on 17-Dec-2015

217 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

1

ConnectorsStyle: Main program and subroutines

INF 123 – Software [email protected]

Page 2: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

2

Outline

• Some theory• Connector 1: Procedure call • Style: Main program and subroutines• Connector 2: Socket

Page 3: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

3

SOME THEORY

Page 4: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

4

Connector

• Architectural element in charge of the interactions among components

• Connector in implementations– No dedicated code – Scattered across modules

• Connector in architectures– Its own spec– To distinguish computations from interactions

Page 5: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

5

Connectors

• Allow components to transfer control and data with each other

• Aka facilitating control flow and data flow

What is control?

Page 6: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

6

Connectors

• “The guards at the gate of separation of concerns”

• Often domain-agnostic: the how, not the whatI protect that which matters most

Page 7: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

7

Connectors

• Can be super smart and complex• E.g. order, filter, combine, or discard messages

I am a trafficker of information

Page 8: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

8

4 interaction roles

• Communication– Transfer of data– Message passing

• Coordination– Transfer of control– Function calls

• Conversion– Translation– Wrapping

• Facilitation– Load-balancing– Locks

Page 9: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

9

Connector examples vs concerns

• Procedure call• Method call• Event broker• Pubsub• Interrupts• Socket• Load balancer• DB driver• SSH Tunnel• …

• Best effort vs exactly once vs reliable

• Encrypted vs cleartext• Uni/multi/broadcast• Static vs dynamic linkage• Serialization (JSON, XML,

binary)• Stateless vs stateful• Sync vs asynchronous• …

Page 10: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

10

PROCEDURE CALL

Page 11: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

11

Procedure call

• Communication role– Arguments, return values

• Coordination role– Control flow

• The most basic connector– “The Assembly language of sw interaction”

Page 12: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

12

Examples

• Subroutines – Architectural style: Main program and subroutine

• Object-oriented methods• UNIX fork and exec• OS calls (open, read, write, poll, …)• Callbacks

• Basis for Remote Procedure Call

Page 13: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

13

STYLE: MAIN PROGRAM AND SUBROUTINES

Page 14: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

14

Style: Main program and subroutines

• Break down a long program into 1 main and N subroutines

• Subroutines– Self-contained• No side-effects• Independent of each other

– Functionally meaningful and substantial• Good: detect_and_execute_collisions(me, enemies,

walls) returns True if the game is over• Bad: add_one_to_score(score) returns score+1

Page 15: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

15

Style: Main program and subroutines

main

Subroutine 1 Subroutine 2 Subroutine N…

Function calls

Page 16: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

16

Easy to follow the control flow

main

Subroutine 1 Subroutine 2 Subroutine N…

Page 17: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

17

Style: Main program and subroutines

while keep_going:

keep_going, direction = process_input(direction) mybox = move(mybox, direction) if collide(mybox, borders): mybox, direction = create_box(dims) mybox, pellets = eat_colliding_pellet(mybox, pellets, dims) draw_everything(screen, mybox, pellets, borders) clock.tick(50)

Page 18: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

18

Style: Main program and subroutines

game loop

process_input movedraw_everythin

g…

Function calls

Only these functions involve Pygame

Page 19: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

19

Same loop, but replace Pygame display

Page 20: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

20

IP SOCKETS

Page 21: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

21

Socket

• Endpoint of inter-process communication across the network

• Most follow Internet Protocol (IP)• BSD standard IP socket API– Constructor, bind, listen, connect, accept, send, recv,

close, setsockopt, …– poll, select, epoll, or kqueue to know the socket state (is

there data to recv? The other end hung up?)• Client-server paradigm

Page 22: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

22

Client-server paradigm

• Server socket bind() and listen()• Server poll() its sockets periodically• Client socket connect()• Client poll() its socket periodically• Server socket accept()– Creates a new socket for that client connection

• Both sockets send() and recv()• One socket close()• The other’s poll() will notify the closure

Page 23: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

23

Client-server

• The client contacts the server• The server can’t pull a client in!– Neo must sit to connect

Page 24: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

24

Sequence diagram

Page 25: Connectors Style: Main program and subroutines INF 123 – Software architecture tdebeauv@uci.edu 1

25

IP sockets in Python

• http://docs.python.org/2/howto/sockets.html• http://docs.python.org/2/library/socket.html