conor britain's interactive theory and audience analysis portfolio
DESCRIPTION
A compilation of work I did in my Theory and Audience Analysis class as a part of Elon University's Master's of Interactive Media program.TRANSCRIPT
Conor BritainTheory and Audience Analysis
Work Portfolio
Table of ContentsPage 2
5 Steps for Surviving in a Digital World
Page 3
Adapting to the World of Everyware,Augmented Realities and Ubiquitous Computing
Page 27
Design is Personal: Understanding Audiences and ApplyingTheory to Interactive Design
Page 52
Analyzing the Interactive Audience:Understanding Your Con-sumers to Create Meaningful User Experiences
Page 86
Top Tens in Interactive Media
Page 104
Raising Reality to the Mythic ont he Web:The Future of Interactive Documentary
Page 1367
Sample Blog Posts
5 Steps for Surviving in a Digital World
4Listen
People are going to be talking about you, and on the Internet, word spreads fast. Do your best to make that word a positive one by embracing honesty and criticism. By giving people channels to talk about your brand, you can learn what people are saying and leverage that free advice to improve your organiza-tion.
5Adapt
Keeping up with the curve is imperative, and putting yourself one step ahead of it will give your organization a major advantage. Keep up to date with technology and trends, and if you encounter a better way to do something, remain open-minded. Learn from others and experience to alter the plan when it becomes necessary.
1With so much change occurring every day, it’s easy to get caught up in the fray without fully understanding it first. Proper planning will prevent wasted time and resources. Understand your users through User Personas, decide how can you fulfill their needs , and isolate the tools and strate-gies which will best serve your goals.
Have a Plan
2Make the people within your organization visible – there can no longer be a faceless corporation. Give people a reason to like you by being helpful and by giving out free information and services. And forget about control-ling your brand’s image – worry about getting tagged with the right one.
Be Relateable
3Design is possibly one of the most important aspects of interactive communications. Without an approach that appeals to people, your efforts may be wasted. Make sure the user is given choice and control, and make sure your design is intuitive – nothing turns away a user faster than confusion.
Use Smart Design
Have a Plan1 Be Relateable
Use Smart Design3
Listen4
Adapt5
2
IDENTIFYwith user personas
FULFILLthe needs of your users
KNOWwhy you’re doing it
BECOMEpersonable and likeable
GIVE in the gifting tradition of the web
PROVIDEincentives for users to return
INTUITIVEwith choice and control
GUIDED by the needs of your user persona
EFFICIENTin writing and function
make your design
INVITEfeedback
ENGAGEthe groundswell
DON’T HIDEanything - be open and honest
STAY CURRENTon the latest trends and technologies
BE FLEXIBLEif a better option comes along
BE OPENto change, innovation, and criticism
AdaptingtotheWorldofEveryware,AugmentedRealitiesandUbiquitousComputing
ASynthesisPaperbyConorBritain
TableofContents:
SynthesisPaperPages2‐4
“StudyingPast,PresenttoProjecttheFuture”NotesandSynthesisPages5‐7
“FromImaginingtheInternet”NotesandSynthesisPages8‐11
“InteractiveDesignisaNewField”NotesandSynthesisPages11‐17
“LookingAhead150Years”NotesandSynthesisPages17‐18
“FuturesThinking”NotesandSynthesisPages19‐24
Why,ascommunicators,doweinvent?Isittocommunicate?Toshare?Toentertain?Lookingattheprogressionofhumancommunications,fromtheprintingpressallthewaytotheinternet,thereisaclearunderlyingtrendtowards“makingtheworldsmaller,”witheachsuccessivedevicebringingchangeandnewopportunitiestoourworld.Infact,ourreactionstoseeingnewcommunicationstools,whetheritbetheradio,thetelephone,ortheinternet,havereflectedthis,aswelooktonewdevicestoconnecttheworld,bringaboutpeace,changepoliticsandeconomiesandgiveourdemocracy,intelligenceandlivesmoremeaning. However,ourcollectiveachievementsintechnologyhasn’talwaysbeenfullyembraced;refertoanyofthegreatinventionsofourtimeandyou’llsurelyfindmanyexamplesofnaysayersandnonbelievers(eventheRadiopioneerLeeDeForestcondemnedthepursuitoftelevision.)Butgettingpastdoubtersandkeepingexcitementupwhilepursuingnewtrendsisanessentialpartofprogress.Accordingto“futuresthinking,”properlyanalyzingnewtrendsandpossibilitiesrequirescriticalthinking,intuition,research,andcollaborationwithstakeholders,whichincludesconvincingthe20%ofinnovatorswhowillfollowyouandlettingtheirsupportmobilizeotherstogetexcitedaboutitaswell.Progressisasmuchasocialhurdleasitisatechnologicalone.
So,withalloftheprogressinthepastcenturyandahalf,theinevitablequestionbecomes“whereisitallgoing?”Well,inacomplexadaptivesystemsuchasourworld,onecanneverbesure,butoneofourmoreprobablyfutureswillinclude“ubiquitouscomputing”–thenotionthattechnologyandtheinternetwillsoonbeintegratedwithourworld,alwayson,alwaysconnected,andalwaysthere.Whereeachnewmilestoneincommunicationsbringstheworldcloser,theculminationofsuchachainistobeconstantlyconnectedwitheverythingatthesametime,reducinggeographicaldistancetoanon‐issue.Withubiquitouscomputing,thisisareality–alwaysbeingconnectedmeansalwayshavingaccesstotheworld’swealthofinformationandpeoplewithouthavetoleaveyourlivingroom.
However,thepromiseofinvasive,everpresenttechnologymeansanewworldtowhichwe’llhavetoadapt.Learningtonavigatethisworldwillbeamajorissuefacinghumans,andtoaccomplishproperintegrationwithanever‐connectedworldwe’llhavetohavebothanunderstandingofthenetworkinwhichweliveandintuitivedesignandinterfacesthroughwhichweusethetechnology.Autensilwithoutproperdesignisoftenuseless;asaretheinterfacesweusetoconnect.Byweavinggooddesignwithtechnology,wecanmaximizeourabilitytousethesetools.Suchdesignwillincludeaugmentedrealitiesthatblurthelinesbetweenvirtualandrealtothepointwherethey’reindistinguishable;hapticsandhuman‐computerbrainconnectionsthatwilldeepentherelationshipbetweenhumanandmachine;mirrorworldsthatmakeusquestionwherewe’dratherspendourtime–inthevirtualorthereal?Designwillbeacrucialcomponenttomakingthesenewtechnologiesamainstay.
ButWhatdoesthisallmeanforus?HowwillEveryware,ubiquitouscomputing,alternaterealitiesandadvancedartificialintelligencechangetheinner
aspectsofourlives?Onemajorissuewillbewithprivacyvs.convenience:howcanweretainourprivacywhenanambientinternetcan(anddoes)knownearlyeverythingaboutus?WillwetradeprivacyfortheconvenientlifestyleWeb3.0willbringus?Furthermore,howwillEverywarechangeoursocialdynamics?Inaworldwhereeverythingisbrokendownintonumbersandpatterns,includingrelationships,howwillwevaluehumantohumancontact?Willacomputer’sdefinitionoffriendshipsatisfyus?Socialnormswillchange,andaugmentedrealitieswillbeadrivingforcebehindthischange.
However,thereareotherdemandsthatwillbeplacedonusbesidesfiguringoutoursocialidentitiesandvalues.Withartificialintelligencegettingsmarterallthetime,wewilleitherhavetoletitsurpassusoraugmentourownintelligencetokeepup.Being“hyperconnected”issomethingthateveryonewillhavetodealwith(notjustthoseofuswhoareaddictedtoourBlackberries),andinformationoverloadissomethingeveryonewillhavetomanage.(Coulditbepossiblethattherewillbeademandfortherapistswhohelpusstreamlineourlives,likeanadvancedformoflifehack.com?)Asiftheuniverse’swealthofinformationwasn’tenoughtooverwhelmus,augmentedrealitieswillaskustogiveattention(aneverscarcecommodityinthefuture,accordingtotheideaofanEconomyofAttention)tonewplaces,ideasandconcerns.
OneaspectthatIamparticularlyinterestedinishowwewilldefine“lived”experiencesinaugmentedrealities.Ifweseeorattendarepresentationofaneventinamirrorworld(which,thankstotechnology,willbeaperfectlyaccurateportrayaltotherealevent)willwecategorizeitasreal?Ifthisisaccepted,willthedocumentarystillbenecessary?OrwillthedocumentaryberedefinedasguidingsomeonethroughanexperienceinanAR?Afterall,ifthedocumentaryisaboutshowing,observingandteaching,couldn’texperiencesinARsbeamoreintimate,trueformofdocumentary,eveniftheyaren’tbasedinthe“realworld?”
Onthebrinkofsucharadicalnewfuture,oneofthebesttoolswecanincorporateintoourjobsanddailylivesis“futuresthinking.”Byconstantlyscanningthehorizonforemergingtrendsandissues,categorizingthem,discussingthemwithotherstakeholders,andcreatingactionplansdefininghowwe’llpreparefororembracethetrends,wecangiveourselvesacompetitiveadvantageandstayaheadofthecurve.Findingtrendsandemergingissuesrequirescollaboration(remember,changeisasocialhurdleaswell),diligence,criticalthinking,andperseverance.Itisaconstantprocessthatwilltaxthemind,buttherewardsfordoingsoaremany.Tobeaproperscannerofthehorizon,onemustnotonlysubscribetomanyhubsofinformation,butreadandcontributetodiscussionandinsight.Itisnotsomuchapractice,butacompletechangeinhowwethinkandviewthefuture.
Bykeepingupwithtomorrow,wecanridethewaveofprogresssothatwe’realwaysadaptingtochangeinsteadofreactingtoit.WemaynotallbethePhiloFarnsworthsofthenewmillennium,butwecanbetheMatsushitas–thepeoplewholookfor,analyzeandreacttotrendsbeforetheyhitcriticalmass–andbest
prepareourselvestothriveintheworldofthefuture.Likechange,adaptationisinevitableinaworldthatpromisessuchtechnologicaladvancement;thequestionwe’refacedwithansweringishowpreparedwe’llbetoadapt.Fortheindividualorfirmhopingtosucceedinthefuture,thatanswerissimple:morethanenough.
PastandFuture:AndInteractiveMediaChronology
Text=Synthesis
1.StudyingPast,PresenttoProjecttheFuture
‐NicholasNegroponte:wheneverythinggoesdigital,everythingwillchange
‐nomorenation‐states?
‐competew/imaginationratherthanrank
‐“InternetofThings”–everythingwillhaveanIPaddressandgeowebinfo
‐Interfacesaredesignedtogetthejobdone,fromtoolstowebsites
Thefutureisonewheretheinternetisn’tjustsomethingweconnecttowhenwesitdowntoourcomputers;it’sgoingtobeanintegratedaspectofourlives,tothepointwhereitwillbeinseparable,unabletobeturnedoff.Itwillchangeourvalues,relationships,everything.
EarlyComputing
‐ENIAC–firstcomputer,ElectronicNumericalIntegratorandComputer
‐GeorgeBoole–developedtheBooleansystem,alogicalandsymbolicreasoninguponwhichcomputersstillrelytoday
‐VannevarBush–differentialanalyzer(1925)allowedforintegrationanddifferentiationinelectricalcomputation
‐Firstformalizedtheideaoftheinternet,acommonpoolofinfo
“Moore’sLaw”–Developedin1965,sawthatthenumberoftransistorsperchipandperformancewasincreasingataparticularrate,saiditincreasedby35percentevery18months.Holdstruetoday.
Progressseemstostartwithideasandendsinaction;iftheideatofuturethinkingistofindingpatterns,there’smanytobefoundinthehowweprogressalone,asMoore’sLawillustrates
EarlyInternet
‐Eisenhowerinitiates“AdvancedResearchProjectsAgency”(laterDARPA)fornucleardefensereasons,laterbecomesanagencydevotedtoinvestigatingtheideaofnetworkedcomputerswhenJ.C.R.Lickliderarrives
1960’s:
‐Licklider,Kleinrock,Baran,Robertsbeginresearchingaconnectedworldthroughcomputers‐developaninformale‐mail
‐DonaldDavies–proposeideaofpackets
‐1969–SteveCrocker“RequestforComments”(RFCs)laystraditionforadoptingnewstandardsanddemocraticnatureoftheinternet
‐1969ARPANETlauncheswith4machines
1970‐75
‐ARPANETreaches12machines
‐FTPisinvented,allowsmachinestoexchangefiles
‐RayTomlinsonestablesfirste‐mailbetweentwomachinesandintroduces@symbol
‐1974VintonCerfofUCLAandRobertKahn–TranmissionControlProtocolandInternetProtocol(TCP/IP),whichmakesInternetfasterandmoreefficient,lettingmorepeopleparticipateandbringingdownprice
1976‐79
‐RobertMetcalfdevelopsEthernet(1976)
‐JimmyCarter–computerdrivencandidate
1980‐89
‐Morenetworksemerge:BITNET,USENET,UUCP
‐NSFNETallowsregionalnetworkstobeestablishedaroundthecountry
‐TimBerners‐LeeofCERNwritesmemoregardinginventionofaworldwidenetworkforsharinginformation
1990‐95
‐Berners‐LeecreatesthefirstWorld‐Widewebbycreatingfirsthtmlsourcecode.
ISPsallowpeopletodialuptogetaccesstointernet
‐1992–InternetSocietywasfoundedw/CerfandKahnatthehelm
‐MarkAndreesenlaunchesMosaic,firstGUIinternetbrowser
‐By1995Internethas16millionusers
IttooktheInternetamerefouryearstoreach50millionusers,andonlyafewmoretoreach1billion.
Interestingtonotehowtheinternetstartedwithgovernmentinvolvement,usuallythelastoftheinstitutionsto“catchon”accordingtosection5.However,theinternetstillprogressedwiththefew“radicals”inLicklider,Cerf,Kahn,BernersLeeandetc.,onlytobecapitalizeduponbytheISPs…butthenagain,theycertainlywereincorporatingfuturethinking,asthemoneyintheirbankaccountssignify.
Top50MomentsinInternetHistoryNotes
‐1987GIFImageintroduced…stillthestandardfortoday
‐1994SSL(SecureSocketLayer)encryptssensitivedata…stillthestandardfortoday
‐1997RSS–feedsbasedonXMLlanguagethatallowwebsubscriptions…podcastingreliantonthis
‐Usenet–essentiallythefirstmessageboard…stillexiststoday
‐TheWell–an“intellectualwateringhole,”respectedfortheconversationsamongstgeeks,futuristsandphilosophers
‐1996–ICQbecomesthefirstglobalGUIbasedinstantmessagingclientandisboughtupbyAIM
‐1993–TheTech,anonlinenewspaperatMIT,becomesthefirstofitskind
‐2000–AOLacquiresTimeWarnerfor$160bn,makingitobviousthattheInternetwasnolongertobejustaplacefortextandgraphics
‐Javascriptinventin1995
Noticingatrendhere…alotofthingsthatarestill“standards”todayhavebeenaroundalongtime.WhileclearlySSLandGIFareindustrystandards,surelytheyaren’twithoutflaws?WilltheysurvivetotheNewInternet?Inanagewhereeverythingisprogressingsofast,it’sreallyawonderthatthesethingsarestillaround.
2.FromImaginingtheInternet
TheSocial,Politicalandeconomicimpactsofnetworks:predictthefuturebasedonthingsthatdonotchange
Innovators–Marconi,Farnsworth,Andreessen,Berners‐Lee
Entrepeneurs–wellconnected,allowinnovationtohappen
EstablishingofRules–governingbodies,laws,structures,etc
ReactiontoinventionsofTelegraph,Telephone,Radio,Television,andInternetallexpresssimilarsentiments:
Peacemakingfunctionsbyconnectingpeople
Connectingtheworld,makingitsmaller
Makepreviousinstitutionsobsolete
Changepoliticsandeconomics
Furtherdemocracy,toolforgrassroots,movementoutofcities
Leadtoanadvancedformoftransmissionintelligence
ItmightbemorepertinenttodescribethesethingsasREASONSweinvent,progress,andaccomplishtheseeminglyimpossible.
WorldChangesDueto:
‐Telegraph:first“instantmessaging”viaMorseCode,geographynolongerlimiting
‐Radio:Broadcastsofchurchservices,programs,newspapertie‐ins,courses;80%ofAmericahadradioby1939
‐Telephone:Broughtpersonalcommunicationtothehome;theissueofprivacycomesintoplay
‐Television:Televisionprogrammingsucceedsduetocompetition,laid‐backgov’t,spiritofinvention;
Noticinganothertrendhereinthedevelopmentoftechnology…worldgettingsmallerandsmalleruntil
it’showsmall?Untilwe’reseamlesslyintegratedwiththerestoftheworld:ubiquitouscomputing!
Thoughtsonreactionstoinventions
Alwaysabitingcriticismofthedevice,proclaimingit’snotworththemoney–20%ofabstainers,anyone?
Atthesametime,alwaysaprofoundoptimism,goestoshowwhentheideaisthereoftentimesitcanbedone–20%oftheinnovators,anyone?
IdeathatAmericadoesn’thavetimefortelevision:veryfunny.Indicativeofhowshortsightedweactuallyaretoourownusesfortechnology
KeyThoughtsontheInternet:
‐Willweallowcomputerstobecomesmarterthanus?Willtheyownus?
‐Willweprefertoliveintheinternetuniverse?
‐Economywillbebasedonrelationship,notpossession;knowledgeiscurrency
‐Who’scontrollingit?
WebGems:Wheredoesindividuallibertyfitintotheinternet?
‐AlvinToffler–MagnaCartafortheInformationAge:Knowledgewilloverthrowpower,makingushavetoredefinebasicconceptssuchasfreedom,self‐government,property,community,etc.
‐Clintonadministration’sClipperChip:bigbrothertriesenteringcyberspace
‐Somebelievebigbrotherisn’tabletoexistwiththefreedomoftheinternet
Theframeworkforindividuallibertywaslaidwhenthefoundersoftheinternetusedopendiscussionstomakedecisions,yetoncewereachubiquitouscomputingwhatwillwebeabletocontrolorkeepprivate?Essentialthatwealwayscan“optout”asGreenfieldstatesandknowwhereinformationiscomingfromandgoing.
FutureofNetworks:
‐Internetismerelyanearlycollectiveconsciousness:godmind
‐Internetisanorganism,acreaturethatiseverevolving,communicatingwithitself;onedaycomputerswillspeaktoeachother
‐Computersmayonedaythinkforus
‐Beabletobuilduponitselfwithnanotechnology
‐Computerswillbesensory,activeinourveryenvironmentsandinteractingwithus
‐Mustunderstandthewaysandmeansofnetworkstosurviveinsuchaworld
Oncecomputerscancommunicateandadapttoeachother,userinterfaceissueswithinternetshouldessentiallycometoanend,astheywillbeabletoselfcorrect,beintuitive,andbeflexible.Theseimplicationsaloneareenormous.
TheWeb’sAwake:AnIntrototheFieldofScienceandConceptofWebLife”
‐Thewebshouldbeconsideredalivingorganism–asinglemember/unit
‐TheSemanticWeb:aWebthatcanreaditsowndata,whichexistsindataupondataupondata,,sothatitcanreaditsownweaknessesandautomateitself,becomingindependent
‐Society’scollectiveconsciousnessonthewebiswhatkickstartsthenewWeb,butwheredoesitgofromthere?
We’rebuildingthewebrightnowwithoutownknowledgeandintellectuntilwereachapointwheretheinternetcantakeoverforitself,likeaparentteachingakidtorideabike.Oncethatkidisoffandrunning,though,willwebeabletocontrolwhatroadsitgoesdown?Thecrazythingis,itwon’tevenbefollowingtheroadswe’vecreated;itwillmakeitsownpaths,ifitfollowspathsatall.Wejustcan’tknowforsure.
WhatisWeb3.0?
‐Functionslikeahumanbeing,understandshumansandinteraction,canbeintuitiveandresourceful
‐Operatelikeapersonalservant
Can’thelpbutwonderwhyaselfconsciousinternetwouldbeinterestedinservingmankind.
3.InteractiveDesignisanewfield
1990–MitchKapor’sSoftwareDesignManifesto”
‐Saysdesignersneedtobeonthesamelevelasprogrammersinordertocreateaproperinteractiveexperience
‐Believedachievingthiswasdonebycreatingaprofessionaldisciplineandacommunity
InteractionDesign:(MarkRettig)
‐Doestheproductconnectwithgoals
‐Repeatedinteractionandactivitiesareincontext
‐Theinterfaceisusedovertimebydifferentpeople
‐Thepresentationofinformationandcontrols
‐Informationisorganizedandfunctional
InteractionDesignAssociation(IxDA)manifesto:
“Webelievethatthehumanconditionisincreasinglychallengedbypoorconditionbyadvancingthedisciplineofinteractiondesign.Todothis,wefosteracommunityofpeoplewhochoosetocometogethertosupportthisintention.IxDAreliesonindividualinitiative,contribution,sharingandself‐organizationastheprimarymeansforustoachieveourgoals.”
Autensilwithoutproperdesignisoftenuseless;asaretheinterfacesweusetoconnect.Byweavinggooddesignwiththetechnology,wecanmaximizeourabilitytousethesetools.
TheFutureoftheInternetIII:Selection1
TheFutureofAugmentedandVirtualReality
‐MMORPGs:Thefollowingaspectsoftheseprovideinsightonthefutureofleadership,becausethesegamesaresuccessfuldueto:
‐Engagingpeopleinpracticeofusefulpursuits
‐Workinginadhocteams
‐Distributeddecisionmaking
‐Leadershipthroughcollaboration
‐Internethasalwaysbeenaplaceofaugmentedreality
‐Interfaceisimportant
‐Onlinenetworking:self‐actualization,helpingpeoplesatisfyneedstobeeffective,contributing,creative,matureandcapable
‐MirrorWorlds(googleearth,virtualearths,secondlife):ourimmersioninthemwillchangeoursocialnorms
‐Moreinternetmeansmorecrossoverbetweenrealityandaugmentedreality
‐CellPhonesandGPSsgiveusaugmentedrealities,makingusmoresynchronouswithourgeography
‐ARsarebeingutilizedtomakesocialdifference(global‐awarenessoverlaysonGoogleEarth)
‐Aspeoplebegintoleveragevirtualinfotoaugmentrealworldneeds,thelinebetweenvirtualrealityandtherealwillblur
‐Mobiledeviceswillbeabletomirrorthereal‐world,givingususefuldataatwhat’saroundus
‐VRsandARsaren’twithouttheirproblems:createissuesofnationalsecurity,healthanddangeroussocialtrends
Augmentedrealitiessoundlikethevisorscharactersdoninscifimovieswheretheytellthemstatisticsoftheenvironmentaroundthem;essentially,though,that’swhattheyare!
Augmentedrealities–whatpotentialdodocumentarieshaveintheaugmentedreality?Don’ttheseglobalawarenessoverlaysprovideasortofdocumentaryexperience?
FutureoftheInternetPartII:FutureofHumanComputerInterfaces
‐WIMP:Windows,Icons,Menus,andPointing;onlythebeginning
‐TwoTrendsincomputing
1.MobileInternet
2.Embeddednetworks/computing–ubiquitouscomputing
UbiquitousComputing
‐Context‐aware,personalized,anticipatory
‐Willchangeeverythingfromhumanorganizationtobrushingteeth
‐RealandVirtualwillbecomeindistinguishable
‐Alwayson…transparency
‐Computerswilllisten,talk,read
DisplayScreensbecomingflexibleanddynamic
Displayscreensbecomingflexibleseemstobeahugestepintechnology.Couldthissavethenewspaper?
InputDevices:
‐WiiMote–utilizesgyroscopesandaccelerometers
‐LtWvWristVmoteLightglove–allowsonetoremotelyusedevicesbyreadinghandmovements
InputMethods:
Textbasedinputisnotgoingaway;humanscanreadfasterthan listen
‐Speechrecognition:usesstatisticalinfoaboutwordpatterns,butdifficulttoperfectbecauseoftheimperfectionsinspeech,dialects,andbodymovementsusedtocommunicate
‐Subvocalization:theelectricalimpulsesmaderightbeforespeaking,perhapsthekeytoperfectingvoicerecognition
‐E‐penandE‐paper:handwritingrecognitionismorelikelyduetoflexibility;LiveScribeanalyzeshandwritingwhilematchingaudioinputtopenstrokes;EPDs(e‐paperdisplays)canbereadindaylightanddrawslesspowerthanLCDs
Iwonderifspeechrecognitionwilleventuallyjustbecomethoughtrecognition…ifEmotiv’sheadsetcansenseelectricactivityinthebrain,whyshouldn’twethinktherewillbeatimewherewecanhaveourthoughtsalonetransferredtoepaper?
‐Thin‐Film‐TransistorTechnology:Allowsforfoldingscreensforcellphonesande‐readers
Haptics
‐touchoutputordeliveryofatactilesensationfromadevicetouser
‐coordinatesensors,actuators,magnets,motors,etctosimulatepressuresandtextures
‐givesphysicalfeedbacktouser,groundbreakingformedicalequipmentandgaminginterfaces
IhadactuallythoughtofhapticswhenIwasyoungerinthecontextofvideogames(ofcourse):whatiftherewasagamewhereyoucouldwhereanoutfitwhereyoucouldfeeltheenvironmentwithinthegame?Feeltextures,temperatures,evenwhereyouwerebeing“shot.”Whileitseemedcoolatthetime,nowIrealizehowimportantthistechnologycouldbe;it’sapowerfulabilitytobeabletofeel,andtheabilitytofeelthingsthataren’treallytherewouldbeanevenmorepowerfultoolindeed.
HumanComputerBrainConnectionInterfaces
‐EmotivSystems’headsettransmitsignalsfromplayer’sfacialmovementsandelectricalbrainactivitytoeffectavatar’sappearanceingame
‐candetectemotion,expressions,andactionstomanipulatetheVRworld
‐mentallytaggingobjects
‐Anewenergyefficientchipcouldusehumanbodyheatasanenergysource
FutureoftheInternetPartIII:Hyperconnectivity
Beinghyperconnectedmeansalwaysonstateofengagement
‐broughtaboutbyPDAs,socialnetworks,wikis,VoIP,etc.
‐lifestreaming
16%ofpeoplealreadyfithyperconnectedcriteria:beingreasonabliyhappyandwillingtocommunicatew/workonvacation,frombed,placesofworship,etc.
1trillionconnecteddevicesinnext1318years(DavidD.Clark)
PeopleseenoboundarybetweenusingInternetconnectionsforpersonalandprofessionalcommunications
HyperconnectedStats:
‐Checkinge‐mailfrommobiledevice100%ofthetime
‐Keepingportabledevicenearbyatnightforincomingmessages(43%)
‐Checkinge‐maileverydayonvacation(83%)
‐Checkinge‐mailinbathroom(37%)
‐CheckingBlackberry85timesadayormore
Issuesinhyperconnectivity
‐Shouldemployeesbepaidfordoingworkovertimeondevices?
‐Doesmultitaskinghelporhurtproductivity?
‐Ishyperconnectivityaformofaddiction?
‐Ishyperconnectivity/multitaskingeffectingfamilylife?
FloodofinformationiscreatinganAttentionEconomy
‐InformationOverload:we’retryingtomultitasksomanythings,butthisisinherentlyimpossible;instead,we’rejustswitchingfromtasktotask
‐Otherssaythatinfooverloadislikesayingthere’stoomuchfoodatabuffet;wesimplyneedtodoabetterjobatchoosingwhatwetakein
CuresforInfoOverload:
‐BETTERDESIGNisthekeytohelpingusnavigateinfooverload
‐“Lifehacker.com”
Soundslikethefuturewillhaveneedfortherapiststhathelppeoplecopewiththeireverconnectedlives.
‐Leveragingubiquitousmobileconnectionsthroughcollectiveintelligence
‐Thereareeventherapeuticeffectsinsharinginfo.
‐ClayShirky:“Thisisn’tthesortofthingsocietygrowsoutof,itissomethingthatsocietygrowsinto.”Whiletimewilltellhowwellwebecomeatmanaginginformationanddivideourattention,Ithinkitinterestingthattechnologyisfloodingourlivesataratewherewedon’tadapttechnologyintoourlifestyle;weadaptourlifestylestotechnology.
Everyware:TheDawningAgeofUbiquitousComputing
‐Everywareistheideathatambient,intelligent,pervasivecomputingwillbecomeintegratedintoourworld
‐AllinfoprocessingwerelyonourphonesandtheWWWforbecomesaccessiblefromanywhere,anytimeincontext‐baseddeliveries
‐Tradingaccesstoourprivacyforincreasedconvenience–andwe’llaccept
‐RFIDandGPSareacceleratingthisconcept
‐Ubiquitouscomputingwillallowfortheconstantinputofdataandmetadata,pushedtoyouwhenyouwantanddependingonwhatyou’redoing;sharingofdatawillleadtonearlimitlessefficiency
‐Clothingcanadjusttoatmosphericinputs,roomstoyourmoods,quantifyyourrelationshipsinnumbersandlevelsof“warmness,”etc.etc.
Whatwillsocialrelationshipsbelikeinthefutureifeverythingisgoingtobequantifiable?Don’trelationshipsworkbecausethere’ssomethingintangibletothem?Wouldn’tsomegreatrelationshipsnotexistifweweretoldthat,mathematically,arelationshipdidn’tmakesense?ThisisgoingtobeaveryinterestinghumaninterestissueasEverywaredevelops.
‐Identificationabilitieswillmakeamockeryofthephrase“Yourpapers,please.”
‐AdamGreenfield:“Informationneverdoesleavetheworld.Itjustkeepsaccumulating,simultaneouslymoreexplicit,moreavailable,andmorepersistentthananythingweoursocietieshaveyetreckonedwith.”
Theultimatestrengthofcomputersandroboticsis/willbethattheycanreviewandmakeconclusionsaboutdatafarfasterthanhumanscould,allowingustoreachplacesorimplementideasfarfasterthanotherwise.Butwhatwillhumansbeabletocontributeatthispoint?Emotions?Contexts?Ifcomputerscananalyzehumanemotionsandactions,though,theycouldessentiallypredictandmimichumanbehavior…doesthismeantheonlythingthatkeepsushumanishavingtheabilitytobeunpredictable?
“TheTechnologist’sResponsibilitiesandSocialChange”twokeyprinciplesforinventors:
1. Builditassafeasyoucan2. Telltheworldatlargethatyouaredoingsomethingdangerous
Greenfield:Usersmustbeabletooptoutatanypoint.
4.LookingAhead150Years
20102014
‐2010:Newandimprovedinternet
‐2010:FRID/GPScantrackanything
‐2010:SuperSupercomputers(Petaflopsbaby)
‐2012:Foodasdesignermedicine
‐2012:Intelligentfabrics,respondtoweather,monitorvitalsigns,etc.
2015
‐Teleportationisdeemedpossibleandisindevelopment
‐Geneticprofilingusedtomodifymoreplants,insects,andanimalsinthefoodchainfortherapeuticdrugsandoptimizepollution‐fightingproperties
‐Humancloningtakesplace
‐Autopilotvehiclescommon
‐Smart,AdaptableMaterialsevolve–materialscanchangeshape,self‐repair,changecolor
20162025
‐2020:Immersivevirtual‐realityworlds
‐2020:Ubiquitousrobots–willhumansincreasetheirintelligenceorbesurpassedbyAI?
2025:Paint‐OnPowerGeneration
2025:HolographicTV
20262045
‐2035:BiostasisinSpace:metabolismswillbeslowedsoaginginspacedoesn’toccur
‐2045:Singularity–thepointatwhichthesimultaneousaccelerationofnanotechnology,roboticsandgeneticsduetoself‐improvingintelligencecausesajumpincomprehensiblebyhumans.
‐2045:SpaceElevator/MoonBase
20462150
‐2050:MarsColony
‐2050andBeyond:TimeTravel–AmosOrisaysmathematicallytimetravelispossible,requires“closed,time‐likecurve,”possiblycataclysmic
‐2050andBeyond:BrainDownloading–virtualimmortality
Whileinteresting,thesepredictionsarebasedonwhatweknowinthehereandnow.Likefuturesthinkingexplains,thereisalwaysthepossibilityofwildcards,andinacomplexsystemtherewillalwaysbeunseenvariables.Tokeeptheseonourradarisimportant,butwillwereallybedisplacedbycomputersby2045?Likethetextsays,wethoughtwe’dbeatplacesfardifferentfromwherewearebackintheearly1900s…what’stosayourthoughtsonthefutureshouldbeanymoreaccurate?
Chapter5:FuturesThinking
PreparingfortheFuture
‐Goalistorealizepossiblefutures,steertowardsthedesirableone
‐Howwillchangeeffectourlives?Hobbies?Families?Economies?
‐FourToolstoPrepare:
1.IntelligentHorizonScanning
2.ContinuousStrategicThinking
3.DynamicActionPlanning
4.EngaginginCollaborativeThought
StartingFuturing:Ask“whatif”questions
‐StrategicForesight:revealpossibilities,explorewhattheycouldmean
‐TacticalForesight:createstrategiesintheshortterm
‐Todevelopgoodstrategies,mustencouragechallenge:
‐Inspire
Engage
Enable
‐Replace“gutfeelings”withsoughtoutresearchofthefuture,usinginformationtoanalyzetrendsandpatterns
‐STEP:political,economic,socialandtechnologicalchangeswheretrendsoccur(Alsoenvironmentalandlegal)
OvercomingRoadblocks:notfullyutilizingteamorresourcesduetolackofresources,concentrationorbeliefintheresearch
FuturesThinkingseemstorequireacombinationofcreativity,intuition,diligence,andteamwork;infact,whatmajorpursuitsinlifedon’trequirethesethings?
Spottingnewtrendsandexploitingthemleadstocompetitiveadvantage
‐Beoriginal,fresh;don’trelyonthemainstreammediaalone
‐Beagile,notreactive;alwaysask:
‐Howarevaluesandopportunitieschanging?
‐Howwillbusinessasusualhavetochange?
‐When?
KeyCognitiveSkills:
‐Trendassessment(mostqualitative)
‐Patternrecognition
‐Systemsperspective(seeingsystemasawhole)
‐Anticipation
‐Analysisandlogic(Mostquantitative)
‐Theimpossibleisusuallynotimpossible,andwecanshapethefuture
FutureOutcomesOutputs:(somekeycomponents)
‐Assessmentoftheissue
‐Definitionofkeyquestions
‐Horizonscanforupcomingchanges/trends
‐Exercisesinbreakoutthinking
‐Scenarioplansofpotentialfutures
‐Competitoranalyses
‐Stakeholdersurveysoftheirdesires,attitudesandbehaviors
‐keyisgettingearlyengagementandsupporttodriveproject
‐Plausibleresponses
‐Actionplansandroadmaps
‐Newhigherorderunderstandingandbetterquestions
Organizationandclearcommunicationseemstoberecurringthemeshere;wheneveryou’retacklingsomethingasunpredictableasthefuture,it’sclearlyimportanttoalwaysvisualizedifferentscenarios,takealookatwhat’sonthehorizon,howotherpeopleareinterpretinginformation,andkeepingengagementandsupportfortheprojectup.
StrategicThinking
‐pointofviewonthelong‐termpositionofanorganizationinthefuture
‐systematicallythinkaboutanddevelopalternativefuturesinordertomakebetterdecisionstoday
‐detectingemergingsignals
‐Lookingat:business,economics,environment,lifestyles,politics,society,etc…
‐whereweare…howwemightgetthere…wheremightwebe?
AssessingandSelectingTrends:
Keypoints:
‐Trendsdon’texistinisolation
‐Trendsarepredictionsbasedonpresentfacts
‐Trendshaveuncertainpaths
SelectingTrends:
‐Fourtiersoftrends
‐QuantitativeAssessmentlooksat:potential,likelihood,urgency,complexity,changetype,andopportunity,motivation,risk,cost,etc.
‐QualitativeAssessmentlooksathistory,currentconditions,datapoints,assumption,supportingdata,drivers&inhibitors,countertrends,triggerevents,nextsteps,etc.
‐Createscenariostofindthemiddlegroundwhichismostlikelytohappen,adaptingavisionwherestrategyisflexibleasthefutureunfolds.
FuturesNetworking–maximizingthebreadthanddepthofallinputstoaprojectandcommunicatingtheoutcomessuccessfullytostakeholders
‐Collaborationisessentialforstrategicthinking,actionplanning,horizonscanningandnetworking
‐Askeverystakeholder“Howwillfuturebedifferent”and“Whatshouldwedoaboutit?”–willrevealdifferentsignalsofchange
Startinglargeandgoingsmall–makessense,butthissystemisalsoniceinthatitdoesn’tdiscardthe
lessimportanttrends,itjustkeepsthemonthebackburner,readytorollincasethattrendpicksup.It’sflexibleandadaptive–justlikethefuture.
ActionPlanning:
‐definesstrategybasedoffofhorizonscanningandstrategicthinkingandmakingdecisionsinordertopursueit
D.E.C.I.D.E.
‐Defineprogram
‐Explorechoices
‐Chosestrategy
‐I.D.consequencesofchoice
‐Do
‐Evaluate
‐Comprisesoffuturebriefing,breakoutthinking,scenarioplanning,agreedstrategy,andactionplan
‐FutureBriefings–summarizeresearchundertakensofartorevealtrends,uncertainties,wildcards,anddriversofchange
‐Importanttoeliminateunduebias
‐EditorialReview–copyediting,peerreview,crowdreview
‐Recognizingdisfunctionality–beingabletorecognizeinterpersonalproblemsandbeingabletoprevent/stopthem
‐Overcomingresistant–turningnegativeenergyintoexcitedoptimism
‐20%adventurers,60%adopters,20%abstainers;encourageadventurersandlettheminspiretheothers,whilelisteningtoabstainerscritiques
Everyinventionleadinguptotheinternetwasmetwithcriticismbypowerfulvoices,eventhosefrominventorsofprevioustechnologies;tobeabletogetpastthedoubtsofothersisclearlyavaluable
HorizonScanning
Theartofsystematicallyexploringtheexternalenvironmentinorderto
1. Betterunderstandnatureandpaceofchange2. Identifypotentialopportunities,challengesanddevelopments
Detecttrends,situationsandevents
Identifypotentialopportunitiesorthreats
Determineorganization’sstrengthsandlimitations
Provideabasisforfutureanalysis
‐Requiresformalsearchingforinfoacrossmediumsandqualitativeandquantitativesources
‐Perceivedenvironment(onewenoticeandtalkabout)andPertinentenvironment(belowtheradar,requiringanalysisandcriticalthinking)
Pertinentlooksatwhatcauseschanges,andwhetherthosecauseswillaffectotherareas,disappearintime,etc.
‐Useastructuredapproachtoscanningtoincreasechanceoffindingsomethinguseful
‐Thinkoutsideofthebox
‐Gettingoutofcomfortzone
‐Exposuretomanysources
Scanningmethodsincludesurveys,collaborativeforesight,search,andscoutingnetworks
Don’tjustsee,seeahead,behind,above,beside,beyond,through,etc.
‐Bookmark,readnewsletters,movebeyondcomfortzones,scanthescanners,varyroutine,searchpatents,booksandetc.
‐Exploreallsidestogetacompletepicture,usemultiplelenses,explorebeyondjustwhatyouneed,usemultipletechniques
‐Scanningtakestimeandpractice,useSTEEPasastartingpointandusemanypeopletodeepenresultsandperspective
DiscoveringTrends
‐Trendsarefirstnoticedbysmallgroups(scientists,artists,radicals)andaremostprevalentwhenthegovernmentisbeginningtotakenotice
‐Identifyemergingissues,becausebythetimeatrendhitsitisalreadyaffectingyou
‐Exploreitsimpactonyourorganizationandwhatpeoplearecurrentlysayingaboutit
‐Can’talwaysaccountforwildcardsorblackswans,butcanalwaysutilize“whatif”scenarios
Scanningchallenges:
‐Lookingforcrediblesources
‐Stretchyourthinking
‐Shareinfotoothersandletthemshareback
‐Ourworldisacomplexadaptivesystem:impossibletopredict
‐Answerliesinconductinghorizonscanningcontinuouslytohelpusbestkeepupwiththechangeswithinit
‐Can’teverunderestimatethesystem,becauseitiscomplexandadaptive;mustalwaysseemanyeventsandsynthesizethemintotrends
‐"Theinternalinformationandcontrolmechanismsofalivingorsocialsystemmustbeasvariedastheenvironmentinwhichitistryingtosurvive.ASystemwiththerequisitecontrolvarietycandealwiththecomplexityandchallengesofitsenvironment.”–LawofRequisiteVariety(Ashby1956)
Again,findingtrendsandemergingissuesrequirescollaboration,diligence,criticalthinking,andperseverance.Itisaconstantprocessthatwilltaxthemind,buttherewardsofdoingsoaremany.Tobeaproperscannerofthehorizon,youmustnotonlysubscribetomanyhubsofinformation,butreadandcontributetodiscussionandinsight.Itisnotsomuchapractice,butawayofthinking.
DesignisPersonal:
UnderstandingAudiencesandApplyingTheorytoInteractiveDesign
ASynthesisPaperbyConorBritain
TableofContents:
SynthesisPaperPages2‐3
“DefiningInteractivity”NotesandSynthesisPages4‐8
“TheoriesandInteractivity”NotesandSynthesisPages8‐11“OtherTheoriesinCommunications”NotesandSynthesisPages13‐22“NewMediaTimeline”NotesandSynthesisPages22‐25
Asinteractivedesigners,weshouldbeconstantlyaskingourselvesquestionsaboutouraudience.Oneofthemostessentialquestionsweneedtoanswerhastodowiththemediumitself:Whatdoesinteractivitysaysaboutusasconsumersofmedia?Ifnothingelse,interactivemediahasshownusthatpeoplelikehavingcontrol,andtheylikehavingcustomization.Peoplelikehavinginputinwhatthey’reconsumingandthesenseofempowermentthataccompaniesthatvoice. Yetjustknowingwhatdrawspeopletointeractivemediaisnotenough:wehavetoaskourselveswhy.Whatthesetraitspointtoissomethingmoreimportantandfundamentaltointeractivedesign–thatinteractivemediaispersonal.Assuch,wemustbe(amongthemyriadoftraitsaninteractivedesignershouldpossess)people,cognizantofwhatwe’relookingforashumanbeingsandhowinteractivemediacanprovidethat.Weneedtounderstandhowouraudiencethinksandfeelsbyrelatingtothemonahumanisticlevel.Wemustempathizewiththemandlearnwhatmakesthemhappysowemayknowwhatserviceswecanbestprovidethroughourpractice.Thisiswhatinteractivetheoryattemptstouncover.
However,thenumberoftheoriesincommunicationsismany,andtheirapplicationtointeractivemediaoftenstillremainstobeseen.Ourbestweaponasinteractivedesignersistolisten:consumersareconstantlygivingfeedbackwiththeironlinechoices,givingusendlesssetsofdatafromwhichwecanfindpatternsandpredictwhereouraudiencewantstogo.Ourjobistomakesureprogressisallowedtohappeninanefficient,functionalandpleasingway,andsincewe’redrivenbytechnologywehavetobeasfastasthenextdevelopmentintheITlab.Ifwecanprovideouraudiencewithwhatitwantsandneedsatthepointrightbeforetheyneedit,we’llhavesucceededasinteractivedesigners.Acombinationofresearchandknowledgeofcommunicationstheorywillbestaidusinaccomplishingthisgoal.
UsesandGratificationstheorytellsusthatpeoplelooktothemediatoprovidethemwithopportunitiestoreachasenseofself‐actualization,andperhapsthat’smadeevenmoresowithinteractivemedia.Atthesametime,however,wemustkeepinmindthatweneedouraudiencejustasmuchastheyneedus,ifnotmore.Understandingouraudiencemeansknowingwhatthey’relookingforustoprovide,andaudiencesarelookingtobeprovidedwithcontentmorethanever.JustacknowledginghowfasttheWorldWideWebhasexpandedshouldtellusthatpeoplewanttohaveinteractiveexperiencesandarewillingtohaveusprovidethem;wejustneedtomakesurewecreatetheexperiencethatsatisfiesthem.(Refertothelistofmilestonesininteractivemediatogetasenseofthegrowththemediumhasundergoneacrossaspanofamere40years.)
Gooddesignispersonal.Interactivemediagivestheindividualapowertochoose,andwemustrespondtothisintimatelevelofcommunicationsbyconnectingwithouraudienceonanintellectual,emotional,and/orsociallevel.We’renolongerdealingwith“lowestcommondenominator”stuff;ourdesignshavetosuitthosewhowe’retryingtoreach,orelsethey’regoingtogoelsewhere.AstheCluetrainManifesto(anindustrystandardforbusinessintheageofinteractive
communications)states,ouraudienceswanttobetreatedlikepeople,andifwetakeanythingforgrantedtheycanandwillturnthemselvesofftous,makingourmessagemeaningless.
However,intheworldofinteractivemedia,ifwecangetourmessagetohithomewithouraudiencewehaveanopportunitytogetourmessageouttoalotofpeople.SocialNetworktheorysaysthattheInternetismakingtheworldsmaller,andthenumberofstepsneededtoconnectanyonepersontoanotherisshrinking.Atthesametime,theDiffusionofInnovationstheorylooksathowideasgetspreadinasystem,startingwithinnovatorsandearlyadoptersandendingwiththelaggards.Withtheshrinkingofthegapbetweenanytwopeopleandthe,thisdiffusionwillultimatelybecomeafasterprocess.TheInternetiscreatingvirtualcommunitiesandonlinecirclesthatmirrorsocialgroupsintherealworld,andonethingthattheseusershaveshownisthattheyliketosharethings(justlookatYouTube).Ifwecangetourmessagetostrikeachordwithopinionleadersintheonlinecommunity,ourmessagewillgetspread,anditcangetspreadfast.
Ultimately,ourjobistotakethefunctionoftechnologyandgiveitform.We’reguidesintheworldofinteractivemedia,bridgesbetweentheintenseworldofcodinganddevelopmentandthepublicatlarge.Ourskillslayintranslatingthemechanicalintothepersonal,takingwhatinteractivityhastoofferanddesigningitinthemostcompellingway.Forourdesigntobecompelling,though,wemustknowwhatouraudienceneeds,wants,thinksandfeels.Goodinteractivedesignispersonal,soinaworldwheremachinesandtechnologyarebecomingincreasinglyubiquitous,wemustremainjustthat:people.
AnIntroductiontoInteractiveTheory
Text=Synthesis
Chapter1:Defining“Interactivity”
Whatisinteractivity,anyway?
1. DownesandMcMillan:Onlyrealtimecommunication?2. Steur:Userscanmodifyformandcontentinrealtime3. Rheingold:Wait,listservsande‐mailareinteractive,too!
DownesandMcMillan:Twocategoriestoassessinteractivity:MessageDimensionsandParticipantDimensionsMessageDimensions: ParticipantDimensions:Time ControlPlace ResponsivenessDirection PerceivedGoalsHighValueInteractivity:Moreusercontrol,moretwo‐waydirection,moretime‐sensitiveKoolstraandBos:“Interactivityisthedegreetowhichtwoormorecommunicationparties(humanorcomputer)actoneachotherinaninterrelatedmanner. ‐CreatedchecklistforinteractivityThemain themehere is thatpeoplewhatCONTROL.Whenthey’re given more control over what they’re using andtaking in, they inherently become more invested in it. Bymaking things more immediate and responsive, themessage can be delivered to the participant in a formthey’vehadsomesayover,thusgivingitahighervalue.
Whatarepeoplesaying?
Interactivityisproventoincreaseengagement(info‐seeking).Welldesignedinteractivitygenerallyincreasesparticipationandaudienceloyalty.
NathanShedroff:
Producersgivedataandinformation,consumerstakeinformationandtheirknowledgetocreatewisdom
Ifexperienceisn’tacompellingone,you’llneverhavealargeaudience.
This is an important point, that you can have all the bestdesign elements in the world but it doesn’t mean much ifthere isn’t anything inherently compelling in yourmessage.Thisgoesback to the idea that form(design)exists to servethefunction.Asdesigners,ourjobistoguidetheusertotheintendedmessageorgoal inaway thatmaximizes theuserexperience. We have total control over the method, but wehavetomakesurethecontentiscompellingtoo.
Also, with interactive media, its no longer the producersgiving data and information. Consumer are giving feedbackand information through their choices with interactivemedia,data that isactually essential forproducers inordertoadapttoconsumertrends.
Enhanceinteractivitywith:Feedback,control,creativity,productivity,communications,adaptivity
LevManovich:FivePrinciplesofNewMedia
NumericalRepresentation:newmediaobjectsarealldigitalcode
Modularity:Independentelements(i.e.pixels)combinetoformanobject
Automation:Elementsaresequencedbyauthor
Variability:Newmediaobject,beingnotstatic,canexistininfiniteversions
Transcoding:Computerizationofculture
Let’sdefineinteractiondesign
BillVerplankandBillMoggridge:Interactiondesignersworkw/Internet,interfacesandsystemsandincorporategraphicdesign,programming,psychology,andproductdesign
Wikipedia:IxDersfindsolutionstointerfaceproblems,thenbuildthemtotesttheories.
SixStepsinIxD:
1. Designresearch–learnaboutaudienceforbestdesign
2. ResearchAnalysisandconceptgeneration–creatingconcepts,high‐levelsummaries,andvisionstatements
3. Alternativedesignandevaluation–combiningvariousalternativestoaccommodateasmanyuserrequirementsaspossible
4. Prototypingandusability–testingaspectsofidea5. Implementation–overseeingdevelopmentandmaking
necessarychanges6. SystemTesting–Testingandbugcatching
Interactive designers need to fill many differentshoes. The most important skills one can have, Ibelieve,especially inaneverchangingfieldsuchasinteractivedesign,istobeflexibleandopenminded.It’s also important to remember that interactivedesign is a personal thing – individuals will beconnecting toyour interactivemediapersonally, soit’s essential that we understand each other ashumans. Remember, our job is to find solutions toproblemsinusinginteractivemedia,sokeepinmindthat the people we’re problem solving for are justthat – people. We have to be aware of social andcognitive sciences just as much as we are of ourcraft.
SocialIxD:Pullsmorefromsocialsciencesthancognitivescience
Makepeoplefeelhappywhenexperiencingyourdesign
DonNorman–EmotionalDesignModel:Gooddesign=goodquality;gooddesignaddressesthevisceral,behavioralandreflective
PatrickJordon–HumanFactors–gooddesignreflectspeople’svalues,aspirations,hopes,fearsanddreams
JohnMcCarthyandPeterWright–Wemustlookatthesensual,emotionalandintellectualpropertiesofourdesignstounderstandtheirimpact
Again,designispersonal.Forpeopletohavepositiveinteractiveexperiencesthatkeepthemengagedandour message clear, we have to approach IxD on ahumanistic level…make people happy. What does itmean to reflect people’s values, hopes and dreams?Wemust findouthowouraudience feelsandthinks
and incorporate that into our design, going beyondusability.Gooddesignispersonal.
TheInteractiveDesigner(IxDer)
AgoodIxDercan:
a. Observetargetaudienceneed’sandcultureb. leadc. communicated. prioritizee. translateneedsintofunctionalaspectsofdesignf. understandcodelanguages
anddisplaysthefollowingskills
g. Writing/speakingskillsh. Timemanagement/projectmanagementi. Designskills–usingprogramsandknowingelementsofdesignj. Usingtechnologyandsoftwarek. Identifywithpeopleasapersonyourself
Reimann:IxDersMUST:
i. Becreativeandanalyticalinproblemsolving,whilealwayslearning
ii. Visualizeandsimplifyiii. Empathizeiv. Understandlimitations…bothhumanandtechnologicalv. Haveapassionforlearningandimprovingourworld
throughdesign
Ifdesignispersonal,thatmeanswealsohavetobepeople.Wehavetoempathizeandknowwhenit’stimetosay“enough.”AnotherthingaboutInteractiveDesign(anddesigningeneral)isthattherealwaysseemstobeaseparationbetweenthetechnicalandthecreativesideofthings:youhaveyourartdirectors,andthenyourprogrammers,andtheyrarelymix.However,withInteractiveDesign,it’sessentialthatweunderstandthetechnologyandtheprocessbehindcreatinginteractivemediasothatwecanknowwhatthelimitationsareandarticulateourneedsmorethoroughly–that’swhyhavingbothcreativeandanalyticalskillsissoclutch,sowecannot
onlyconceptualizeourdesigns,butcommunicatethemtoothersandmodifythembasedonourcurrentconstraints.
Chapter2:TheoriesandInteractivity
WhyTheories?
Theoriesallowustohaveaneducatedapproachtoouraudience;sometimesresearchvalidatesordebunksourthoughtsonhowouraudiencebehaves,butregardless,havinganunderstandingofthetheoriesatlargeallowsustohaveadegreeofknowledgeandexpertisethatcanaidusinapproachingourgoalsasinteractivedesigners
QuantitativeResearch–basedinmathematicalmodels,empiricalresults,measurabletheories
QualitativeResearch–investigative;ethnographic;contentanalysis;basedinobservationandpersonalexperience,butoftenoffersintimatedetails
SomeoftheMainTheories
HaroldLasswell(1948)–Communicationstheoryisthestudyof“Whosayswhat?Towhom?Inwhatchannel?Withwhateffect?
RobertCraig(1999)–Wecommunicateforthefollowingpurposes:rhetorical(artoftalking),semiotic(givesignals),phenomenological(havenewexperience),cybernetic(informationalsystems),sociopsychological(interaction),sociocultural(reflectsocialranking).
Crilly,Maier,Clarkson:createdmetatheorybystudyingallcommunicationstheoriesupuntil2008.Someofthecategoriesoftheoriesfallinto:
a. Basicstructure(designmediatesdesignerandconsumer)b. reflectiverepresentations(designersreflectideas,receive
feedbackfromrepresentationc. Contextandcharacteristics(designerandconsumeroperatein
labels)d. Interactiveinterpretation(consumerreactstodesignbasedon
environmentwithinwhichit’sseen)e. Mutualawareness(Designerandconsumersareawareofeach
otherandvisualizingeachother)
InformationTheory‐fundamentalissueincommunicationsisreplicatingthesamemessageontheotherendoftheline;givesamathematicaltinttocomm.Theory
Whensendingamessage,thereisnoisewhichrepresentsanythingthatgetsinthewayoftheproperdecodingofthemessage.Noiseisoffsetbyredundancy,whichistechnicallyunnecessaryandcanreducetheentropyofamessage,whichisameasureofthedegreeofclarityofamessage.Bothnoiseandredundancycandilutethemessage’sentropy,butgoodcommunicatorscanbalanceentropyandredundancytodeliveramessagethatreducesthechanceofamisinterpretedmessage.
Communicationsnetworks(correspondingcommunicationssystems,suchastheair,wire,oreventhehumanopticnerve)
InformationTheorybringsupsomeinterestingpoints.Noiseis everywhere, and in an area such as interactive design,something as simple as a misunderstanding of the userinterface can lead to the user opting out of the experiencealtogether, completely negating how well crafted yourmessagewas.At thesametime,nobody likesbeinghitoverthe head with the samemessage over and over again, butwithinteractivedesign,maybeyoudon’thaveto.Instead,wecan creative interfaces that have a degree of familiarityacrosstheboard–suchasalittle“x”usuallyalwaysreferstoaclosingfunction–sothatwecanminimizenoiseinrelationtouserinterfaceproblems.
ActivityTheory–basedinphilosophy,saysthatpeopleactivelychangethesocialandmaterialworldinordertoachievetheirgoals.Arguesthatpeoplefromtargetcommunityshouldbeinvolvedwhendesigningcomputer‐mediatedartifacts.Whenyoudesignsomething,youmustaskquestionsrelatedtoneedsofthecommunity,itsrules,itsdivisionoflabor,itsmotives,andthepatronsthemselves
SymbolicInteractionism–Blumer,Mead:peopleinteractw/eachother,constantlydefiningandinterpretingtheother’sactions,andit’stheinterpretedmeaningoftheseactionsthatpeoplebasetheirinteractionson.
‐Peopleactastheydobecauseofhowtheydefinesituations;theconstructionofselfissomethingthatismuchstudiedandapplicabletoidentitiescreatedinchat,e‐mail,andgames.
SocialNetworkTheory–Looksathowtiesinsocialnetworkseffectsthenormsofourrelationships
‐MarkGranovetter–intimatenetworkswithstrongtiesnotasusefulaslargernetworksw/weakties,likeonfacebook–manyweaktiesopensupmanymoreopportunitiesfornewideas
‐SmallWorldHypothesis–peoplecanbelinkedtoeachwithinsixdegreesofseparation;everywebsiteiswithin19clicksofeveryotherwebsite
‐Watts:byunderstandinghowconnectedweareandthebehaviorwithinournetworks,howthingsspreadthroughthem,wecanunderstandourworldbetter.
‐EverettRogers–DiffusionofInnovationsisasocialnetworktheory,lookingathowfastorslowtrendsarediffusedthroughasystem
‐Memes–aunitofself‐perpetuatingculturalevolution;anevolvingculturaltraitthatgetspassedoninasimilarfashiontogenes;intheinternetworld,thiscanmeaninternetphenomenon’s
‐BarryWellman–Anetworkconsistsofnodes(groupofcommunicators)connectedbyties(reasonforworkingtogether)thatformpatternswherestructuralpropertiesaremorethanthesumofitsparts.
Theseareallinterestingpoints.In“TheTippingPoint,”MalcolmGladwelltalksabout“connectors,”peoplewhoseemtoknoweverybody.Heposestheideathatifyouweretoexamineyourgroupoffriendsandconstructadiagramastohowyou’reconnectedtoeachofthem,you’llrealizethatmostofyourfriendscanbetracedtooneparticularperson.Thispersoniscalledaconnector,andtheyfunctionasthepeoplewhotieeveryoneelseinsocietytogether.It’sthroughthesepeoplethatfadshelpedgetstarted,becausetheyspreadideastosomanydifferentsocialcircles.I’msurethesameappliestoonlinetrendsaswell,andasdesignersit’dbewisetotryandreachouttothesewellconnectedpeopletohelpgetourideasofftheground.
OnlineCommunitiesTheory–Looksatmotivationsforvirtualcommunities.
PeterKollock–explainsthreenon‐altruisticbehaviorsthatexplainonlinecommunityinvolvement
1. Anticipatedreciprocity–ahopetoreceiveinformationinthefuture
2. IncreasedRecognition–Desireforprestige3. SenseofEfficacy–Abilitytoinfluenceenvironmentin
whichtheyoperate,toshapeyourvirtualworld.4. SenseofCommunity–Receivingfeedbackencouragesmore
feedback
Computerhackersreluctanttochangepseudonymsbecauseofthestatusassociatedwithit
Pareto’sLaw–20%ofpeopledo80%ofpostingonline
‐Lurkersarealsogettingsomethingfromonlinecommunities,suchasgettingwhattheyneedwithoutposting,observingacommunitysilently,orwillfulexclusionduetonotlikingtheirobservations.
Theideathatinteractivedesignfulfillsanindividual’sneedstoberecognizedandfeelasenseofworthisappealingindeed,butIthinkit’simportanttorealizethattheydon’tneedusasmuchasweneedthem…we’resimplyprovidingaservicethatotherpeoplewillfulfillifwedon’tsucceed.Instead,weshouldlookatinteractivemedia’sabilitytofulfillcertainpsychologicalneedsandmakesureweapplythoseprincipalswherewecan.
Whatitcomesdowntoispeopleseemtowantasenseofaccomplishment,andtheabilityofiMediatogivethemcontrol,inputandsayoverthefinalproductisahugechangeinhowpeoplerelatetothemedia.Thisisakeyopportunityforthemediatoplayanintegralroleintheindividual’sverybeing
Chapter3:OtherMajorTheoriesfromCommunicationsScholars
Mostcommunicationstheoriesaddresspushcommunicationsofthe20thcentury,butwhatabouttheoriesforthenewmedia?Howwillweadaptoldtheoriestofittheageofinteractivity?Andwhatarethenewones?
UsesandGratifications
MainIdea:Saysthatindividualsapproachcommunicationstoservetheirownneedsashumans;inordertoachieveself‐actualization,theyadapttheirmediausagetofittheirneeds.Theorymakestheindividualanactivepartoftheprocessinsteadofpassive,whichmanytheoriesdonotdo.
SupportingTheories:
l. Maslow’sHierarchyofNeeds:Physiological,SafteyandSecurity,LoveandBelonging,Self‐Esteem,Self‐Actualization–weusemediatofillinthesecategories
2. Lasswell(1948)–mediafunctionsas“surveillance,correlation,entertainmentandculturaltransmission”
3. Mendelsohn(1964)–useradiotocounteractboredom/loneliness,providenews
4. Katz,Gurevitch,Haas–usemediafor
a. Cognitiveneeds–relatedtoneedinginfoandunderstandingworld
b. AffectiveNeeds–strengtheningemotionalandaestheticexperiences
c. PersonalIntegrativeNeeds–fortifycredibilityandconfidence
d. SocialIntegrativeNeeds–fortifyrelationshipse. EscapistNeeds–needingto“getaway”fromtheworldat
large
5. BryantandZillman(1984)–usageofmediumisaresponsetoourmood,i.e.we’llwatchexcitingprogrammingwhenwe’rebored,andourmood(orneeds)isinfluencedbypersonality,backgroundandsocialroles.
6. McQuail(1987):Fouruses–Information,Identity,SocialInteraction,andEntertainment
Nomatterhowyousliceit,usesandgratificationshasanexplanationforprettymuchanymotivationforusingthemedia.IthinkKatz,FurevitchandHaashavesomeofthemorelogicalreasonsformediaconsumption,andwithinteractivemediaIthinkthesocialintegrativeneedsreallycomeintoplaymoreheavily.
TheoryrelatedtoInteractiveMedia:
Whatisthepotentialparticipantlookingfor?Whatanswerdotheyneedtomakesenseoftheworld?
Withinteractivity,individualsarepresentedwithmorechoices,freedomtochoosethetimewhentheyusethemedia,andhavemorecontrol.
1.HaandJames–Fivedimensionsofinteractivity
i. Playfulness–“self‐indulgers,”lowerinteractivityii. Choice‐“self‐indulgers,”lowerinteractivityiii. Connectedness–“task‐oriented”(today,high
interactivity)iv. InformationCollection–“expressives”,higher
interactivity
v. ReciprocalCommunications–“expressives,”higherinteractivity
2.U&Gtypicallycategorizesmediaintermsofit’susesasfordiversion,socialutility,personalidentity,andsurveillance.
3.Keytomediaplannersistoconstantlylookathowtechnologyischangingpeople’smotivationsforusingthemedia.Creatingandupdatingnewmodelsforhowpeopleareusingmediaisagoodwaytostayupwithcurrenttrends.
‐Hoorigan’sstudyofpeople’sattitudestowardsinternetandcellphone–revealshowpeopleuseinternet,howoften,andtheirattitudestowardsit.
One of the most important things we can know as mediaprofessionals is what exactly it is that people look to themediatoaccomplish for them. Ifweknowwhat that is,wecan provide it for them, but again, unless we know whatfunctionwe’reserving,evenourgreatestdesignswillfalter(and,on thatnote, IxDwouldsaywecan’t createaproperdesign without knowing what the user is looking toaccomplishinthefirstplace.)
Ha and James five dimensions of interactivity categorizesplayfulness and choice as lowinteractivity, but does thatstill hold true today? There seems to be some high levelinteractivitybetweenpeopleingameslikesecondlifethesedays…perhaps all methods of interactivity are movingtowards“highinteractivity.”
KnowledgeGapTheory
MainIdea:Newtechnologyandmedia,whileaddingknowledgetobothhighstatusandlowstatuspopulations,actuallyincreasesthegapofknowledgebetweenthetwogroupsashighstatusgroupscanusetechnologytoincreaseknowledgeatahigherrate.
RelatedtoiMediaTheory:Mediashouldusedifferentplatformstoreachdifferentaudiencesectorsandpresentinfosothatittouchesuponacommonsocialconcernsoit’llgetspreadfrompeopletopeoplemoreeasily.
Thedigitaldivideisthetermforthegapbetweenpeoplewhohaveaccesstointernetandthosewhodonot.
The digital dividemay be one of themost pressing issueswe’llhavetofaceininteractivemedia.Ifwearetoliveina
truly connected world, we have to get to a point wherenobody is excluded. Comparing our world of superfasttechnology to a country that doesn’t even have unilateralaccess to the internet really illustrates how far behindwecan leave each other if we’re not cognizant of theimportance of keeping everyone evolving together.Hopefullytechnologywillmakeiteasierforothercountriestosetupaninfrastructure,butuntilthen,thedigitaldividethreatensadangerousrealityformanycountries.
SocialConstructionvs.TechnologicalConstruction
SocialConstruction–AdoniandMane(1984):Ourworldviewismadeupofthreeparts:
1. ObjectiveReality–basedinfact2. SymbolicReality–symbolicexpressionofobjectivereality3. SubjectiveReality–constructedbyindividualonbasisofobjective
andsubjective
Ideaistoconstructasubjectiverealitybasedoninfofromobjectiveandsymbolicrealities.Ifperceivedrealityofsubjectiverealityisgreatenough,itwillbeincorporatedintoworldview
Inherently, this is the goal of the documentary. Thedocumentarian observes an objective reality and,throughediting the film, constructsa subjective realitythat mimics the objective and symbolic realities of thesubject. If the documentary leaves the viewer with alasting impression,wecansaythe filmhassuccessfullymadeanimpactonthatindividual’sworldview.
Intermsof interactivedocumentary, thesamecanholdtrue.Adocumentarythattakesplaceinavirtualworld,for example, would be a subjective reconstruction ofreality, but the message would strive to capture theobjectiverealityitrepresents.Theinteractiveexperiencemight even enhance the perceived reality of theindividual.
CultivationTheory–weconstructoursocialrealitybasedonwhatweareexposedtointhemedia
TechnologicalDeterminism–technologicaladvancescausesocialchange
MarshallMcluhan–“MediumistheMessage”–atechnology’sstructuredetermineshowitwillbeused.
i.e.democracy,capitalism,nationalismwerearesultofprintmedia
In terms of the interactivity, this could mean that theinternet allows for interactivity, therefore we use it forinteractivity.
Ifwearetosubscribetothistheory,wemustbemindfulofdesigningourinterfacesandinteractivedevicessothattheyreflecthowweintendouraudiencetousethem.
DiffusionofInnovations
MainIdea:Studyofthesocialprocessesthatdeterminehowanideaortechnologyisspreadthroughoutasystem
SupportingIdeas:
Rogers–fourcharacteristicsofaninnovationthataffectrateofadoption:
1. Relativeadvantage–whatmakesthisbetterthanwhatwehave
2. Compatibility–Isthisconsistentwithourcurrentvaluesandneeds
3. Complexity–howdifficultisthisinnovationtouse4. Observability–aretheresultsvisibletoothers?Canwesee
othersusingit?
Rogers–Fiveadoptercategories
1. Innovators–eagertotrynewthings2. EarlyAdopters3. EarlyMajority4. LateMajority5. Laggards–pointofreferenceisinthepast,needthemost
convincing
OpinionLeadersareinstrumentalininfluencingadoption;igniteenthusiasmamongthisgrouptohelpyourideaorproductspread
Opinion leaders are like a catalyst to the diffusion ofinnovations. The soonerwe canget our ideas to them, thesoonerourinnovatorsandearlyadopterswillgetaholdofthemandstarttheprocess.
Roger’s four characteristics of innovation fits it with usesandgratifications,toadegree.Itsuggeststhatinorderforadoption to occur the innovation needs to be better thanwhatwehave,consistentwithourvalues,andeasyenoughtouse.Onemightargueeffectivelythatwhenweaproductdoesn’t getadopted, the cost of adopting it simply ismorethanthepotentialusewemighthaveforit.
SpiralofSilence
MainIdea:Willingnesstoweighindependsontheopinionsone’speerswouldhaveonthecontribution;massmedia,bybeingsowidespread,createseffectofsilencingindividualsoutoffearofsocialconsequence.
Interactive Media, with its social aspects and personallevelofconversation,mayactuallybreakthis.Thetheoryofselectiveexposuremightarguethatpeopleareabletoseek out message boards (for example) that echo theiridealsandfeelfreetospeakout,whiledissenterscangototheir own boards. Even still, there are plenty of boardswhere debate and discourse are encouraged, which alsosuggests a breaking of the spiral of silence. At the sametime,flamingmayfunctiontosilencecertainpeoplewho’drather not be the subject of insult. However, where theInternet provides peoplewith an anonymous voice, theirabilitytobreaktheirsilenceisgreatlyenhanced.
PowerfulEffects
MainIdea:Themediahaslarge‐scaleeffectsofpeople’sopinions(liketheSpiralofSilence)
SupportingIdeas:
inconsistenciesinthem.
‐Viewerswhowatch“TheGreatAmericanValuesTest”foruninterruptedperiodsoftimegavemoremoneytocharitableorganizations
RelatedtoInteractiveMedia
Findingsshowthatthemorelevelsofinteractivityusedtoreachparticipantswillbemoreeffectiveinteaching,reinforcing,andmaintainingkeypoints
Interactivemediagivesmorecontrolwhilealsomoreeffectivelyreinforcingkeypoints.Ifpeoplewantmorecontrolandarewillingtosubjectthemselvestothisincreaseddegreeofinfluence,doesthissuggestthatpeoplearewillingtobesubjectedtonewideasandthoughtsaslongastheexperienceisengagingandmalleable?Ordoestheabilitytocontroltheenvironmentgiveasenseofcontrolthatmakesitseemliketheindividualislesssubjecttoinfluence(whileactuallybeingmoresubjecttoit)?
PowerLaweffect–ideathatthingsatthetoparekepttherebecausepeopleclickonthe“mostviewed”or“mostclicked”items;whiletheymightnormallyhavefallenbythewayside,bykeepingthematthetopbecausethey’rethe“mostclicked,”theystaythere,evenifthey’renotthebestresource.
AgendaSettingandMediaFraming
MainIdea:Mediadoesn’ttelluswhattothink,butwhatwethinkaboutandhowwethinkaboutit.
SupportingIdeas:
Frames–mediaframesthestories,suchasunderstandingIranandIraqintermsofterroristthreats;helporganizeinformationandcanplayoffofschemasandassociationspeoplehold;anothergoodexampleisthemediaframingeventswithinpresidentialterms,associatedfaultandfixestocertainpeopleratherthansocietyasawhole
RelationtoInteractiveMedia
Notsureofhowagendasettingworksonline,aspublichasinfluenceovercontent
Before,mainstreammediaaffectedwhatwetalkaboutonline,butnowMainstreammedianowsometimesreactstoTwitterandblogposts
Mainstreammedia’sagenda‐settingeffectisnowdiluted,butwestillmustidentifythekeyissuestotryandsettheproperagenda
Interactive media has diluted the mainstreammedia’s ability to set the agenda, but is thatnecessarilyagoodthing?Iflefttothemselves,wouldpeoplestillseekoutordemandinformationonsocialproblemsandglobalissues,orwouldtheyratherfind
the latest flash games to play? Cynicism aside, themedia has always had the responsibility ofnarrowing down what is important to know, butwheremore celebrity news takes the place of otherdiscourse,canyoublamepeopleforwantingtoheardirectly from the Iranian people through TwitterthanCNN?
Ibelievepeoplearesmartand intelligentenoughtoseek out the important issues, but the professionalmedia will always have an advantage in the newsgathering department. The future may have theseorganizations playing more of an information rolewithlessanalysis,wherepeopleareabletogetmorefrom discussion on message boards than they arefrompunditson thenews.Or,punditsmayget theirtopicsofconversationfromtheworldofsocialmediaitselfratherthanviceversa.
PerceptionTheory
MainIdea:Theprocessforinterpretingmessagesiscomplex;peopleselect,analyzeandinterpretsensorystimulationtomakesenseoftheworld
‐Gettingpeopletotaketherightconclusionfromourmessage,therefore,isdifficult
SupportingIdeas
Twofactorsthatdetermineourperception:physicalnatureofthestimuliandthepsychologicalfactorsthatdecidehowweinterpretthem
FourRingsofDefense
SelectivePerception–wedecodemessagesbasedonourwants,needsandpsychologicalfactorssothatthesamemessagecanyieldentirelydifferentconclusionsbasedontheindividual
SelectiveExposure–Wedecidewhatweexposeourselvesto
SelectiveAttention‐Weonlypayattentiontopartsofthemessagethatareconsistentwithourbeliefs
SelectiveRetention–Onlycanrecallinformationinfluencedbyoursneedsandpsychologicalfactors
Thiscanhappenwithinteractivemediaaswellwithoutmucheffortbyonlyfindingblogsthatreinforceourworldview,forexample.
SchemaTheory
MainIdea:Peopleformulatefiltersbasedonpastsituationsandindividualsthathelpprocessnewinformation(suchaslabelingnewcandidatesbasedonpastcandidates)
SupportingIdeas
FiskeandKinder–cognitivemisers–todealwiththewealthofinformationofeverydaylife,peoplemakesimplifiedmentalmodelsforthesakeofcognitiveeconomy
Graber–schemasarebasedoffofconclusionsdrawnfromevidenceratherthantheevidencethemselves
Howcanweuseschemastoouradvantage?Ifpeoplehave developed schemas that have certainconnotations associatedwith them, perhapswe cantap into those so as to help us achieve a positiveemotion with the interactive experience we’reproviding,likewementionedatthebeginningofthesynthesis.
ImagePerceptionTheory
MainIdea:Imagesareusedtoillustrateideasorissuesinauniquewaytobreakthroughtheclutter;visualrhetoricsuggestswecanuseimagestoconstructargumentssubtly
SupportingIdeas
LindaScott(1994):Imagesusedasrepresentationsofreality,conveyingemotionalappeals,andacombinationofsymbolstoformarhetoricalargument
I think this is one of the strengths of documentaryand film, combining images with arguments toachieve an emotional appeal to the audience.Interactivedocumentarywillmakeeven furtheruseofthistheory,breakingthroughtheclutterbothwithimageandinteractivty.
PropagandaTheory
MainIdea:Oncethoughttohavegreatpower,butnowconsideredonlyeffectiveonsomepeople.Worksoncertainpeoplesomeofthetime,ratherthaninvariably
SupportingIdeas:
AlfredLeeandElizabethLee(1939):Sevendevices
1. Namecalling–givinganegativelabel2. GlitteringGenerality–Associatingwithageneric,positive
statement3. Transfer–associatingauthorityandprestigedobjectwith
issueathand4. Testimonial–usingapowerfulfiguretoendorsemessage5. PlainFolks–arguingideasaregoodbecauseit’sthewayof
thepeople6. CardStacking–representingdataorcontentinawayto
yourfavor(worksbestonlowereducatedandpeoplewhoalreadyagreewithyou)
7. BandWagon–“everybody’sdoingit”(strongestwhenthereisaunanimousmajorityagainstoneperson)
PersuasionTheories
MainIdea:Youcanchange/alterattitudesbasedonexposuretoinformationfromothers.(Propagandabeingjustoneexample.)
SupportingIdeas:
Hovland–LearningTheory:attitudesarelearned;theyonlychangebytheindividualundergoingthesameprocessesthatoccurredwhenlearningoriginallytookplace
FearAppeal–Usingthreattoarousefear,andthusaction
JanisandFeshbachfoundthatlowandhighlevelsoffearproducelittlechange,butmoderateamountsoffearproducesmostchange
Katz–Attitudesservedifferentfunctionsfordifferentpeople,sotheconditionsforattitudechangewilldiffer;peoplearerationalandirration;Therearefourfunctionsattitudesgenerallyserve:
1. Instrumental,adjustive,utilitarian:peopleholdattitudestomaximizerewardsandminimizepenalties(taxestakemoneyfromme,soI’mgoingtobeagainsttaxes)
2. Egodefensive:peopleholdattitudestoprotectego3. Valueexpressive:givespositiveexpressionstocore
valuesthattheindividualthinkmakesthemwhotheyare(I’maniceperson,soIthinknicenessisimportant)
4. Knowledge:attitudessatisfyadesireforknowledgeandprovidestructure
Ifwedon’tknowthefunctionanattitudeisserving,ourattemptsatchangingitwillbackfire
TechniquesofPersuasion
1. Visuals–attractattention,positiveemotionalresponsestoimagereflectonmessage
2. Humor–createpositivemood,moreeffectiveinattractingattentionthanproducingattitudechange
3. SexualAppeals–Increaseattention,increasearousalandpleasantnesswhichtransferstomessage,“sexualcharge”makesmessagemoreacceptable.
4. Repetition–advertisingisquicklyforgottenifnotcontinuouslyexposed
McGuire’sInformationProcessingTheory:eightstepprocess(exposure,perception,comprehension,agreement,retention,retrieval,decisionmaking,andaction),inordertopersuadewehavetoaccomplishthedesiredeffectofeachstep.Stepofagreementisthemostfocusedonsincethisisacomplicatedprocess.
MediaRichnessTheory
MainIdea:Morepersonalmeansofcommunicationaregenerallymoreeffectiveingettingfeedbackandemotionalresponsebecausefacetofaceinteractiongivesoffmorecues(suchasbodilycuesandfacialexpressions)
RelatedtoInteractiveMedia:
RichMediareferstomediathatismorepersonal,interactive,andincludesaudio,videoandhi‐resgraphics
Interactivemediaistrulychanginghowwedefinerichmedia.Cisco’sTelepresenceisextremelyrichmedia,displayingpeopleinhighdefinitionfromanywhereintheworld,allowingforthepersonallevelofinteractionwithoutphysicallybeinginthesame
place.Infact,mediawillbecomesorich,thatwewillnotbeabletotellrealfromfake.Thisisthefutureofinteractivemedia.
HumanActionCycle
MainIdea:Asetoftaskshumansundergowhentryingtoaccomplishagoalthroughtheuseofcomputing
1. FormingaGoal2. Translatinggoalintoatask3. Planninganaction4. Executingactionsequence5. Perceivingwhathappened6. Interpretingtheoutcomeaccordingtoexpectations7. Evaluatingwhathappensagainstwhatwasintended
Whenevaluatinguserinterfaces,askiftheUIallowstheusertoaccomplisheachstep.
MediaEcology
MainIdea:NeilPostman‐MediaEcologystudieshowpeople’sinteractionwithmedia“facilitatesorimpedesourchangesofsurvival;”treatingcommunicationssystemsasenvironmentandarrangingdifferentmediasothattheydon’tcanceleachotheroutduetohowpeopleusethem.
Allinall,theoriesareonlyjustthat:theories,notlaws.Inordertostayengagedasmediaprofessionals,wehave tokeepup todateon the latest audience trends, but this also means the latestaudience theories. Especially in an age where technology andaudience are changing so rapidly, adapting our theories to thelatesttrendswillbeanextremelyimportanttool.
Chapter4:NewMediaTimeline
Hereisalistofsomeofthemoreimportanteventsandmilestonesthathaveledtotheinteractiveworldweliveintoday.Highlightedare firsts in personal computing, public internet use, and thedevelopmentofindustrystandards.Bynomeansacomprehensivelist of the important events in the history of the Internet, it does
giveasenseoftheextremegrowthinteractivityhasundergoneinlessthanhalfadecade.
ImportantEventsintheHistoryofInteractiveMedia:
1970:Firstwirelesscomputernetworkingsystem,Alohanet,usingapacketradionetworksystem
1971:RayTomlinsonsendsfirstARPANETe‐mail
1972:Computersbeginreplacingtypewritersinthenewsroom
1974:Telenet,acommercialversionofARPANET,isoffered
1974:VintonCerfandRobertKahnwriteapaperwhichleadstotheinternetprotocolTCP/IP
1975:MITSreleasesfirstpersonalcomputer,theAltair8080
1976:AppleIisintroduced
1978:SerfandKhan’sIP/TCPbecomesareality
1979:FirstJapanesecellularnetworkisstarted
1979:Interactivevideotexsystem,Prestel,introduced
1980‐1:IBMdevelopsfirstsuccessfulpersonalcomputerwithMicrosofthiredtocreatetheOS.MS‐DOSiscreated.
1980:OnOct.27avirusspreadsthroughoutARPANET,highlighttheneedfornetworksecurity
1980:Firstonlinenewspaper,theColumbusDispatch
1982:5.5MillionPCsinofficesandhomes
1983:Tandyintroducesfirstlaptopcomputer
1984:Macfirstpopularcomputertointroduced3½”drive,amouse,andaGUI
1985:50newspapersareofferingfulltextservices
1986:KnightRidderendsitsViewtronproject(Viewtronwasaninteractivevideotexsystemforhomeuse,someconsideraprecursortotheWeb)
1989:TimBerners‐LeewritesproposalfortheWorldWideWeb
1989:ARPANETreplacedbyNSFNET(whichisfaster)
1990:WWWprototypecreatedatCERN,takesBerners‐Leeideaofmergingnetworkedinformationandhypertext
1991:GopherInternetnavigationsystemreleased,firstinternetnavigatortosimplytheprocessforthepublic
1991:WWWprogramisreleased
1991:Videotexisbeingleftbehindinplaceofdial‐upservices
1992:Delphidial‐up,oneofthefirsttoprovideeasytouse,text‐onlyaccesstotheinternet,isnowprovidingfullaccesstotheinternet
1992:AOLhas200,000subscribers
1993:Mosaic,thefirstgraphicalwebbrowser,isreleased.CreditedforallowedtheWWWtotakeoff
1994:Netscapereleasesfirstversionoftheirbrowser
1994:Whitehousecreatesofficialwebsite
1994:AOLreaches1,000,000
Late1990s:AdobeandMacromediabeginreleasingprogramsthatallowforthecreationofcontent‐richmedia.
1997:TiVoisfounded
1997:Firstweblogsarestarted
1998:CharlotteobserverusesaweblogtoreportHurricaneBonnie
1998:WorldWideWebConsortiumsuggestsXMLbecomeageneral‐purposermarkuplanguage
1998:Googleopensitsdoors
1999:Berners‐LeedeclarestheWWWamassmediumforthe21stcenturty
2004:FacebookstartedatHarvardbyMarkZuckerberg.SocialnetworkingsiteshighlighttheWWW’sabilitytoprovidesocialinteraction.
2006:PBSrunsstoryonhowlaptopsmayofferhopetodevelopingcountries
Visualization:NumberofAOLSubscribersSinceFirstServicesOffered(InThousands)
AnalyzingtheInteractiveAudience:UnderstandingYourConsumerstoCreateMeaningfulUserExperiences
ASynthesisPaperbyConorBritain
TableofContents:
SynthesisPaperPages2‐4
“ApproachesforReachingAudiencethroughInteractiveMedia”NotesandSynthesisPages5‐22
“KnowingYourInteractiveAudienceandWhatMakesEffectiveUserExperienceDesign”NotesandSynthesisPages22‐35
Theuserexperiencedesignerhasamyriadofresponsibilities:data
collection,ethnographicresearch,interpretingwebanalytics,prototyping,anddesigninginteractiveinterfacesarejustafewofthem.Yetforalloftheseresponsibilities,auserexperiencedesignerhasbutonejob:creatingdynamicandemotionalinteractiveexperiences.
Ofcourse,therearemanyfactorsthatgointogreatuserdesign–usability,forone,isessential–butifyourprojectdoesn’tmovetheuser,ifitdoesn’tmakethemfeelgoodwhiletheyuseit,it’sfunctionwon’thaveanylastingimpact.Forthisreason,it’softheutmostimportancethatuserexperience(UX)designersknowtheiraudience–whattheirneedsare,whattheirvaluesare,andwhattheywanttoaccomplish.Ifwecanunderstandwhatouraudiencewantsofus,wecanknowwhatitisexactlyweshouldbeproviding.
Yet,it’snotenoughtojustknowwhattoprovide.ThekeytocreatingagreatUXistogetfeedbackonyourdesignsandprototypes.Thus,user‐centerdesignisanimportantmethodtopractice,definingyourtargetaudience,identifyinguser’sgoalsandneeds,testingprototypeswithrealusers,andincorporatingtheirfeedbackintoyourrevisions.Keepingtheuserinthedevelopmentprocesswillallowthedesignertoknowwhat’sworkingandwhat’snot–ahugeadvantageincreatingaproductthatwillworkfortheInternetmasses.
Buthowexactlydowecreateaproductthatwillworkforthemasses?Youfirsthavetodefinewhoyourmassesare.Ahelpfultoolfordoingthatiscreatingpersonas:representationsofthedifferentgroupsinyourtargetaudiencesthroughfictionalcharacterprofiles.ThisallowsyoutofocusonthedetailsofanindividualthatrepresentsthemotivesandgoalsofaparticulargroupsothatyoucanmoreaccuratelycreateaUXthatwillworkforthem.Adesignthatworksforeveryoneisrare,sobuildingpersonasandcateringtothemwillhelpmaximizetheeffectivenessofone’sdesigninreachingtherightpeople.
Thereinliesanotherimportantpoint,though–whileyoucan’tdesignsomethingthatwillspeaktoeveryone,youcandesignsomethingthatcanbeviewed,sharedandalteredsothatitadoptsanewsetofmeaningsdependingonwho’ssharingit.Thisistheideaofspreadablemedia,andthefirsthalfofthissynthesispaperisonthistopicalone.It’stheideathatbygivingupsomecontrol,functionalityandexplicitmeaningofyourmessage,usersareabletotaketheirownmeaningfromthemthatsuitstheirneedsandvalues.Whenthishappens,peoplespreadthemessagearoundtheirrespectiveonlinecommunities,andthisishowInternetfadsarestarted.Theydon’thappenbecauseproducersareabletocreateamessagethatinfectstheuserwithacompellingurgetoshareit–rather,peopledecideforthemselvesifamessageisusefulornotand,ifitis,theypassitontoothers,operatingunderthegifteconomythatissoprevalentontheInternet(anotherimportantthingtounderstand).Whilewecan’tcreatemessagesthatdeliverthesamemeaningtoeveryone,spreadablemediaallowsustohaveourcore
messagereachmanydifferentplacesinwaysthatactuallyaremoremeaningfulthananythingwecouldprovidesincethey’retheoneswhoaredecidingthemeaning.
Knowingwhypeoplesharecertainmessagesandnotothersisthekeytocreatingspreadablemedia,andbytailoringourmessagessothattheyaremoreapttoprovidevaryingmeaningsandusestovaryingusersoftheInternet,ourmessageisgiventhechancetonotonlygrowandexpand,butfinditswaytosmallnichecommunitiesthatwewouldn’totherwisebeabletoreach.Spreadablemediahasthepowertoincreasecustomerawareness,transformperceptionstowardsourbrand,expandpotentialmarkets,intensifycustomerloyalty,andexpandtheshelflifeofexistingmediacontentbygivingitachancetohaveasecondlifeontheinternet–allformillionsofdollarslessthancreatingatelevisioncampaign.
Thesecondhalfofthissynthesispaperaddressesmethodsusedtounderstandouraudienceandcreatestrategiestobestsuittheirneeds.Asuserexperiencedesigners,wehavemanytoolsatourdisposal,suchaswebmetrics,surveys,ethnographicstudies,prototyping,focusgroups,andanumberofotherdata‐gatheringoptions.Whileeachhavetheirownsetofprosandcons,it’simportanttorememberthatthemainideaisgaininganintimatelevelofknowledgeofthepeoplewhofitwithinourpersonas.Afterall,ourjobistocreateemotionalexperiencesandmakeourdesignsaestheticallypleasing,andknowingwhatmakesforanenjoyableexperienceforouraudienceandwhattheyregardasvisuallyappealingissomethingwecanonlygatherthroughaskingquestionsandobservation.
Thejoboftheuserexperienceisabalancingact–we’retoldtogiveuserschoice,butstillhaveestablishedboundariestomaketheexperiencemanageable;we’retoapplyconsistencywithinourdesigns,yetknowwhentobeinconsistentinordertosignifyachangeforourusers–butbyknowinghowouraudienceactuallyusesourdesignshelpsustofindthatmiddleground.Techniquessuchasconsideringtheefficiencyoftheuserwhenengagingwithourdesignsrevealsurprisingyetimportantfactsaboutouruserexperiences.Whenconsideringtheusageofamicrowave,forexample,itturnsoutthatitisfasterforausertoheatsomethingfor1:11than1:10.Why?Becausepunchinginthelattertimerequiresthefindingandpressingofasecondbutton:zero.Thetimeittakestodothis,itturnsout,takesmorethanasecond,thusmaking1:11amoretime‐efficientwayofheatingsomethinginthemicrowave.Thesearethediscoverieswecanmake–andmustmake–whendevelopingourUXdesigns.
Userexperiencedesignerswieldagreatpower.Theabilitytocreatedesignsthatmakepeoplefeel,think,anddoputsanenormousresponsibilityonus.AsJesseJamesGarrettargues,ourjobofsynthesizingandorganizingthemyriadofelementsthatgointomakingagreatuserexperiencemakesourworkgobeyondjustcreatingvaluetobusinesses–whenourworkgetsspreadaroundtheInternet,affectingpeople’semotionsandthoughts,ourworkbeginstomakeitswaybeyondtheindividualsandshapesourcultureitself.Suchisthepowerofgreatuserexperiencedesign,butitrequiresresearch,re‐dosand,perhapsmostimportantly,
personability,fordespitetheuserexperiencedesigner’smanyroles,creatingmeaningfulemotionalexperiencesrequiresthattheybeonethingaboveallelse:people.
ApproachesforReachingAudienceThroughInteractiveMediaAsExplainedby“SpreadableMediainaDigitalAge”byJenkins,LiandKrauskopfText=SynthesisA.SpreadableMedia–Whatisit?
Jenkins,Li,andKrauskopf:Spreadablemediameansallowingyourmediacontenttobeshapedandcirculatedbyconsumers,expandingpotentialmeaningsfoundinsaidcontentandopeningupnewmarketstoit.
WhatSpreadableMediaisnot:SpreadableMediaisnotthesamethingasmemesanddoesnotmeanviral
‐Thetermsviralandmemesuggestthedistributor’scontentgetsrecycledandit’scontainedmessagesreplicatedasitgetspassedaroundasystem;thisignoresthefactthatideasgetchangedandrepurposedastheymovefromonepersontothenext
Thetermviralinvokesa“biological”modeltothepassingofcontentthroughasystem.Itgivestheproducerpowerthatitdoesn’tactuallyhave.Rushkoff’sModel:
Thedangerinthismetaphoristhatitistoo“fuzzy,”itdoesn'thaveaclearenoughsetofpracticestogowiththemetaphor,sowecan’tunderstandwhyitworksifit’snotclearenoughtobeginwith.
‐Memesisatermusedinexplainingculturalevolution,aunitequivalenttothegene.Thememe(Brodie)isapieceofinformationinamindwhoseexistenceinfluencesotherevents,creatingmorecopiesofitselfinothermindsandisusedtodescribehowtrendshappen.Theyhavethefollowingcharacteristics:
1.Fidelity–theyretaintheirinformationastheyspread
2.Fecundity–havethepowertomakecopiesofthemselves
ProteinShell:Event,invention,
technology,style,video,anyattentioncatchingdevice
Virus:thehiddenagendabehindthe
shell
Host:Theindividualinterestedintheattentioncatchingdevice(shell)but
unawareofthevirus
3.Longevity–thelongeramemesurvives,thebetterchanceithasofbeingcopied.
‐WiredMagazine:“webtrendsarenothingmorethanmediasnacks,”devoidofvalueandsubstance.
Theproblemwiththesemodelsisthattheymakepeopleaninactivepartoftheprocessofthespreadingofmedia;intruth,theyplayaveryactiveroleinit.Peopleactivelychoosewhattopassonbasedonthemeaningspeoplefindinthem.Todismissthesetrendsas“snacks”ismissingthepoint.
Someadvertiserswouldliketothinkthathavingthepowertomakepeoplespreadtheirmessageforthemisfreeofconsequenceandeveryonewilltakethesamemessageawayfromthecontent.Thisisnotthecase.Ratherthanjust“injecting”themessageintoanyonewhoisexposedtoyour“virus,”theuserisactivelyrespondingwiththe“virus”andtakingtheirownmeaningsoutofthemessage.Onlyiftheindividualfindsvalueinthatmessagewilltheypassiton,and,indoingso,theychangethemessageitself.Youcan’texpectamessagetostaythesamewhenitmovesaroundasystem,justlikeinthegameoftelephone.
“Peopledon’tacquireideas,ideasacquirepeople”
‐Culturestemsfromtheworldcultivation;peopleplayactiverolesinthecreationofculture
‐Peoplesortthroughthemyriadofphrases,concepts,imagesandstorieseveryday,selectingwhichonestheygivevalueto,willreferenceinthefuture,andsharewithothers,allbasedonapersonalagendathatextendsbeyondtheideaitself
‐Ideascirculatedifferentlythroughdifferentmedia:someallowmoredirecttransmissionofanoriginalmessage,whileothersaremoresusceptibletotheirmessagesundergoingrapidchangeasitgetspassedalong(likethegame“telephone”);therefore,memescan’tbethoughtofasanallpurposeunitofthoughtwithoutregardstothemedium
Replicability:KnobelandLankshear‐adaptationiskeytothepropagationofmemes;conceptsmustbeabletoberemixedandmodifiedtocatchon:
EXAMPLE:LOLcats
‐Thememeisn’tinthepictures,it’sinthehumor,LOLspeak,andjuxtaposition–thesearereplicableandmeaningful,morethanjust“snacks”
Weallcomefromdifferentbackgrounds,havevaryingopinions,anduniquepersonalitytraits.Everysmallthingthatwevalueandcareaboutgoesintomakinguswhoweareasindividuals,andassuchwebringthosethingsintowhateverweinteractwith.Therefore,wearenaturallygoingtoclingtothosethingsthatspeaktous,havemeaningtous.Thisiswhat’sgoingonwhenmemescatchon–inotherwords,there’sareasonthataparticularvideogetscirculatedbeyondjust“becauseitwascool.”
B.Stickyvs.SpreadableThemetaphorsofviralmediaandmemesemergedatatimeoftransition,whentheInternetwasallowingpeopletopullcontentinsteadofhavingitpushedontothem.Soonafter,however,socialnetworkschangedthedynamicofhowpeoplerelatedtotheWeb,andthesetermsbecamenolongerhelpfulinthevagueness.
Sonowweseethesourceoftheproblemindescribinginternettrendsas“viralmedia”–companies’wantingtokeepcontrol.Thesetermsgiveafalsesenseofsecurity,keepingpowerinthehandsoftheproducerbasedoffofanice“scientific”modelthatexplainshowyoucancontrolyourmessagewhilegettingittomorepeople.Insteadofrecognizingincreasedpoweroftheconsumer,companiesignoredit,andintheprocesslimitedtheirownabilitytoreachouttothemthroughtheconfusingtermsofmemesandviruses.
Insteadofviralmedia,wemustthinkofitasspreadablemedia:aconceptthattext,audiences,andbusinessmodelsworktogethertoeasilyspreadmeaningfulcontentwithinanetworkedculture.Thisraisesfourquestions:
1. Whataspectsofthecontemporarymediaenvironmentsupportthespreadofmediaacrossdifferentcommunities?
2. Howdoconsumerscreatevalueforboththemselvesandcompaniesthroughthespreadingofmedia?
3. Whatmakescontentmorelikelytobespread4. Howdocompaniesbenefitfromspreadofcontent
Youcan’tstressitenough:successininteractivemediameansbeingpersonal.Companieshavetopayclose
attentiontoconsumer’smotivationsandinterests;keeppeoplemotivatedtospreadstuff.
GrantMcCracken:Consumerasamultiplier
‐Asspreadablemediagetsspreadaroundcommunities,itscontentgetschanged,alteredandreframed.Thisallowscontenttoreachnewplacesandexpanditspotentialmeaningsbasedonwhatpeoplegivetothem.
‐Successinthehandsofconsumer,notproducer;consumershaveanactiveroleinshapingmeaning;theycompletethework
‐whatisthatrole?Theindividualdecideswhatcutsthroughthecluttertospreadideasacrossthefragmentedmarketplacehelpsfacilitateflowacrossthemarketplace.
Sticky:referstoasite’sabilitytokeeptheholdofanindividualconsumer’sattention;prestructuredinteractivityratherthanopen‐ended
‐Reflectsproducer’sanxietyaboutholdingconsumer’sattention,resultsinchargingforaccesstoinformation,thethoughtchargingcreatesvalue
Theideaof“stickiness”isamodelthat,again,triestokeepsomepowerintheproducer’shands.Itexcludeswordofmouth,thegroundswellatlarge.Andyet,it’susefulnessisstillunsure–Amazon,althoughinitiallyoperatingonastickymodel,usedgroundswelltechniquesinallowingpeopletorecommendtheirpurchasestoothers…peopleweremorelikelytobuybooksthathadbeenrecommendedtothem.Thisshowsthatuserexchangecanaffectthebottomline,andisactuallymorepowerfulthanhavingafacelesswebsitetrytolureyouintoitwithit’s“stickiness.”
Mustknowwhichmodelyou’rechoosingandwhy.
C.GiftEconomyvs.CommodityCulture• Review:Howdopeoplerelatetoyourmessage?Theyselect,
transform,andcirculateitinunpredicteddirections
• Peopledon’tjustbuyculturalgoods,butbuyintoaculturaleconomythatrecognizescontributionandparticipation.Unlessyourgoodengagesandservesbothconsumer’sandproducer’sinterest,itwon’tspread
Thekeyhereistofindthemiddlegroundwhereyourproductisspreadbecausepeoplearefulfillingadesiretoshare(thegifteconomy)whilestillaccomplishingthegoalsoftheproducer(otherwiseitscirculationwillgetblockedbytheproducer.Theremustbeaknowledgeofthatrelationshipandhowtocultivateit.
Stickiness
• Focusesonattractingandholdingattentionofvisitor
• Concentratesattentionofallinterestedpartiestoaspecigicsite
• Dependsoncreatingaunigiedconsumerexperienceinbrandedspaces
• Prestructuredinteractivitytoshapeandcontrolviewerexperiences
• Tracksmigrationsofindividualconsumerswithinasite
• Salesforcemarketstoconsumers
• producers,marketers,andconsumersareallseparateintheirroles
• Dependsonaginitenumberofchannelsforcommunicatingw/consumers
Spreadablity
• Motivatesandfacilitatesfanstospreadtheword
• Expandsconsumerawarenessbydispersingcontentacrossmanypointsofcontact
• Dependsoncreatingadiversigiedexperienceasbrandsenterconsumerspaces
• Open‐endedparticipationthatengagedconsumersretrogittotheircommunities
• Mapstheglowofideasthroughsocialnetworks
• Grassrootsintermedieariesbecomeadvoctesforbrands
• Dependsonincreasedcollaborationandtheblurringoflinesacrossroles
• takesforgrantedtheinginiteamountoflocalizedandtemporarynetworksthroughwhichmediacirculates
THEWRONGIDEA:“Wehavetocreatecommunitiesaroundourproductsandservices”
THERIGHTIDEA:“Wehavetocreateproductsthatcoalescewiththevaluesandaspirationsofthecommunitythatwillcausethemtoshowloyaltytous.”
Fartoooftenwethinkingofwhatmediadoestopeopleinsteadofwhatpeoplearedoingwithit
Anotherimportantexampleofshiftingthefocusawayfromwhattheproducerdoestowhattheconsumerdoes.Theproducerisstilltryingtohitonkeyvaluesandemotionswiththeirproductthatwillattractpeople,butthisthinkingallowsyoutounderstandthatyou’renotcreatingaproductthatwillbringacommunitytoyou,you’rejustcreatingaproductthattapsintowhatanexistingcommunityalreadywants;you’rejustinvitingyourselftotheirparty.
Usesandgratificationstellusthatpeopleusethemediatofulfillcertainneeds,butthegroundswellisallowingthemtogetwhattheywantfromeachother.Wemustdetermineouruser’sneedsandfigureouthowwecanfitintothemandsolvetheirproblems,creatingresourcesforthembeyondjustourproducts(beinggirl.com,forexample).Youcan’tmakethemtalkaboutyourproduct,butyoucanprovideopportunitiesforthemtotalktoeachotherthroughyourdoing,whichopensupanopportunityforthemtocareaboutnotjustyourproduct,butyourbrand.
MoralEconomy:thesetofsocialnormsandunderstandingsthatmaketwopartiesdobusiness
• Sofar,newtechnologyhaschangedthemoraleconomybetweenconsumerandproducer(musicsharing,forexample),leadingtoamutualdistrustbetweenproducersandconsumers,becausebothhaveadifferentsetofvalues:one,thegifteconomy,theother,thecommodityculture
GiftEconomy:Operatesundertheideaofreciprocity;ifeveryonegivesalittlebit,everyonegetsalittlesomethingextrainreturn;thisishowsocialsphereamongtheweboperate
• TheInternetwasoriginallybuiltofftheideaasatoolforsharingscienceandresearch;companiesenteredthegameMUCHlater
• CompaniesmustbuildupgoodwillonlinethroughgivingawaycontentthatisusefultothecommunitieswithintheWeb.
CommodityCulture GiftEconomyAcquisition Goodsaretradedas
wagesforlabororpurchasesdirectly
Giftsarebestoweduponus;wecannotacquirethemthrough
anactofwillCirculation Economically
motivatedSociallymotivated;transactionsvalidate
relationshipsA“successfultrade:”
Leavespeopleunconnected
Tiespeopletogether,requiresthe
connectionbetweentwopeople
PrimaryDrivers
Cashrenumeration Status,prestige,esteem;profitingbecomesanegative
thingMeasuredby Value‐exchange Worth‐sentimentalAssociatedwith
Alientationandfreedom
Communityandobligationtoothers
Hyde:“Wedon’tdealwithcommoditieswhenwewishtointiateorpreservetiesofaffection…emotionalconnectionscomesbeforequantitativeevaluation…butsometimeswhathasbeenearnedinthemarketplacecanbegivenasgifts…giftwealthcanberationalizedandmarketwealtheroticized(gainsemotionalintensity)”
Ourgoal,therefore,mustbetobridgetheworldsofcommodityandgifteconomies.Wheretheinternetisdrivenbythegifteconomy,wemustmakeourcommodity’sintopotentialgifts.How?Byaddingvaluebeyondtheproductitself,whetherit’sincapturinganemotion,havingsomeusefulness,sparkingconversation;inotherwords,MAKINGITSPREADABLE.
D.Spreadablemediaiscontentthatnavigatestheroadbetweencommodityandgifteconomy
Peoplespreadcontentwhen:contenthitsonapersonalorsociallevelPeopledon’tspreadcontentwhen:ithastoomuchvalue(becausepeoplewanttoretainitforthemselves,elsethey’lldiminishit’svalue)ortoolittleworth(becausethere’snothingthatwouldcommunicateanysharedvaluesorideasinthecontent).
McCracken:Goodsareanopportunitytoattachsymbolicmeaningtophysicalobjects
Saysthatwearealwaysengagedinself‐creation,tryingtocreateanimageforourselves,especiallyinanagewhereonlinecontentcanbeduplicatedinfinitely…thisiswherethecommodityculturefitsinwithitsemphasisonindividuality
Somethingswedon’tshare,liketrinketsorlittlethingsthatsaysomethinguniqueaboutus.Wearebothexpressiveindividualsandsocialbeings,tryingtopersonalizeandshareatthesametime.Ascommunities,weevaluateandrankculturalgoodsindeterminingwhethertosharethem,butasindividuals,werankthingsbasedonwhattheysayaboutus.Gifteconomyandcommodityculture,therefore,bothhaveaplaceinthemarket,aspeoplewillhaveuseforcommoditiesaslongastheyexpresssomethingabouttheirindividuality.Thisisthevalueofcommodities,thattheypromiseafreedomfromtheassociatedtraditionsandmeaningsbehindgifts.Theyallowustosaysomethingaboutourselvesinthattheyonlybelongtous.
Beyond“Audience”:whatshouldwecalltheconsumerwhohasanactiveroleintheprocess?
Loyals,mediaactives,prosumers,inspirationalconsumers,connectors,influencers?
AndrewLockhart–allowtheusertodefinetherelationshipheorshewantstohave,asitwouldindicatehowtheuserwantstoengagewiththem.
Benkler:Whydopeopleengageinnetworks?
1. Improvesindividualcapacitytodoforandbythemselves2. Enhancescapacitytodomorewithloosetiestoothers3. Improvescapacityofindividualstodomoreinformal
organizationsoutsideofthemarketsphere
Thesecapabilitiesandthedesiretobesocialiswhatallowsspreadablemediatoexist.
Networksprovideindividualsmoresayindefiningtheirindividuality,becausebyseeingwhattheyengageintheycanpititupagainsteverythingthattheydon’t.Beinginacommunityofpunkrockers,forexample,sayssomethingaboutthatindividualinthattheychosetobeapartofthatgroupovereveryothergroup.
Beyond“Communities”:PaulGeesuggestswecalltheseaffinityspaces,wherewegotofulfillcertaincommongoals
Relationshipsareoftennon‐exclusive
Ourinterestsarevariedandthereforewegotoavarietyofthemthroughouttheday;affinityspacesaremobileunlikesomethingofanexclusivemembership
Allowcontenttobespreadquickly,fromonespacetothenext
TypesofAffinityspaces(Lee):
Poolsattractsharedactivities,whilewebsattractactivitiesthatsustainsocialconnectionsTypeofEntry(Lee):
1. Open:noregistrationrequired;membersfeellittleornoemotionaltieswithinthem
2. FreeRegistration:commonmodel;allowssitestogetinformationfromusersinordertocustomizeitselftofittheirneeds;thisiswherespreadablemediahappensmostsuccessfully
3. Purchase:Operateunderthestickymodel:ifyoupayyourwayin,youstay;tendtobehubswithverylittleinteractionbetweenusers;skepticismexistsduetotheirlackofsocialties
4. OutsideSelection:Valueisintheirexclusivity;don’tencouragethespreadofmediabutcangeneratebuzz
Remember:“Communitiesaren’tcreated,they’recourted.”Thismeansyou’recateringtoanexistinggroupthathasacertainset
• looseassociations,strongassociationw/commonendeavororw/valuesofcommunity• brandcommunities,politicalorganizationsPools• organizedthroughindividualsocialconnections• tiesarestrongeranddecentralizedWebs• looseassociationsformedaroundacentralgigure• Example:fanclubsHubs
ofvaluesthatdrivetheirinteractionsandchoices,notcreatingitwithyourproduct.
Howdoyoureacharangeofcommunities?TheScattershotApproach(Weiler):makeitaseasyandasenjoyableaspossibleforconsumerstofindandcommunicatewithyou;allowpeopletobeabletotakeyourcontentandretrofitittofittheirneedsandinterests
Basically,ifyougowiththestickyapproach,you’remissingout.Youmustseekoutandengagecommunitiesandconvincethemtoengagewithyourcontent.Youcan’twaitforittohappen.
E.WhatmakesSpreadableContentSpreadableKeyQuestion:Whatistherelationshipbetweenthecommunityandthematerialsitcirculates?
TheAnswerwillallowustodeterminewhatcharacteristicsourcontentmusthave.
Remember:
• Notallcontentisgoodforsharing…giftswesharesaysomethingaboutourperceptionsofthepersonwearepassingthemonto
• Communitymemberscirculatestoriestoaffirmtheircommonality
Whatmotivatespeopletoshareinformation?
1. Bolstercamaraderieandbolstervalueswhichidentifythecommunity
2. Gatherinformationandexplainthings
3. Establishboundariesofanin‐group
Thesearethesamereasonsforwhypeopleadvocateforfranchisesorbrands:itexpressessomethingaboutthem,ithassomevaluedsocialfunction,andresponseshelpsortoutwhodoesordoesn’tbelong.
Whenadvertisingspreads,it’sbecauseithasacquiredworth;thecommunityhasembraceditasaresource,forreasonsthatvaryfromcommunitytocommunity.
Thisiswherethecommoditycanbleedintothegifteconomy.Whenatextcanbetakenandbrokendownonmanydifferentlevelsfordifferentcommunities,yourtextisbeingusedtocommunicatesomethingbetweenthosewhoshareit.Onetextcanbeusedtoexpressdifferentthingstodifferentcommunities,however.Forexample,theleakedVFWcarbombingadwasusedbysomecommunitiestobothexpressdisgust,whileinothersshowsupportforAmerica’sfightagainstterrorism.Inbothcases,however,thetextwasusedtoreflectandreinforcesomesetofvalueswithinthatcommunity.Allowingyourtexttodothisallowsyourtexttobecomespreadable.
TheCompany’sMeaningvs.TheConsumer’s
• Whentextsgetspread,theirmeaningsareinthehandsofthecommunity;thecontrolisoutofthehandsoftheproducer
• Themessagemorphsasittravels(likethegametelephone)• Contentwillonlyspreadifitcanservedifferentcommunitiesina
varietyofways,butonlycommunitymemberscandeterminewhatthosewaysare
o Therefore,companiesmustsituatethemselvestoboth
motivateconsumerstotalkabouttheirbrandandtalkthroughtheirbrand
o Whileadvertisingmayconvinceusthattheirproductsmight
makegoodgiftsthroughthevaluestheyconvey,itsspreadablemediathatmakesthemgoodgiftstopassaround
Tostateitsimply,oncetheproducerunleashesthetexttothemasses,theproducerlosesallcontroloverwhatthemessageofthattextis.Peopledeterminethemessageandchangethatmessageastheypassitaroundthesystem,addingnewmeaningtoitastheydoso.Theproducercanmerelysuggestwhatvaluethetexthas,astheconsumersaretheoneswhodecidethat.Infact,bytryingtogiveyourtextaparticularmeaning,youlimitthepotentialmeaningsotherscanfindinit.
ToMakeContentSpreadable
• MessagevsMeaning:amessageissomethingweencodeinatext,butameaningiswhat’stakenoutofitbytheconsumer
• Atextbecomespartofpopularculturewhenconsumersmakeittheirown,embraceitspotentialtosaysomethingaboutthemselves.Thisiswhereacommoditybecomesagift.
CulturalCommodities(Fiske)–therawmaterialsthatgointotheproductionofpopculture
ProducerlyTexts–whentheculturalcommoditybecomesaculturalresourceusedtoexpress,define,orunderstandsocialandculturalrelationship
• Thisrequiresabottomupapproachtocreatingpopularculture,wheretheconsumersdefinethecreativeinteractionwiththecommodities,anegotiationbetweenconsumerandproducer.
• Thisrequiresthetexttohavelooseendsthatcanbegrabbedholdof,interpreted,reproduced,etc.THISISHOWINDIVIDUALSCONVEYSOMETHINGOFTHEMSELVESASTHEYPASSALONGTHECONTENT
• Themoreclearlydefinedthemessage’suseis,themoreitlimitsitspotentialcirculation
• Aproducerlyvideoisonethatcanbeaccessedonmultiplelevels
Thisisthewayinwhichartworks.Goodartissobecauseiteffectspeopleinvaryingdegrees.Onepersonmaybeabletofindanemotionalconnectionwithapieceofartthatmaysurpassanotherperson’s,butthatlatterpersonmaystillfindvalueintheart,justdifferently.Inaworldwhereeveryonehasadifferentworldviewbasedontheirlivedexperiencesandvalues,anyonethingcanbeinterpretedinaninfinitenumberofways.Goodartiscraftedtothedegreethattherearemultiplepointsofentry;it’sdeepenoughtoallowforsimultaneousandvaryingdegreesofaccessibility.Thisopennessshouldbesomethingthatourtextshouldaimforinordertobecomespreadable.
Remember:
• Acompanycannotproduceculturalresources,onlyculturalcommoditiesthatmaybeturnedintoculturalresourcesbytheconsumer’schoicetogiftit
• Forthoseworriedaboutlossofcontroloverbrandmessage:it’salreadylost.Themoreyoufightit,thelesspotentialyourtexthasforhaving“worth”intheeyeoftheconsumer
• Therefore,adsmustsacrificesomedegreeoffunctionalpurpose–ifthere’snoambiguity,there’slessroomforspreadability,lessroomfornewmeaningstogrow
• Lastly,thisdoesn’tmeanthebrand’smessagedisappears.Itgetsreintroducedtoeachpersonthatseesit,butitalsogainsnewmeaning.
AgreatexampleofthisistheMacVs.PCads.Theyhaveadistinctrecognizablestyle,butthey’representedinaveryopenendedway–itleavesroomtogrowandexpand.PeoplehavebeenabletotaketheideaofMacVs.PCandspoofitbyusinganytwocompetingentities;inthisway,Applehaslostcontroloverthemessage,butthebrand’smessageisstillthere:anytimeyouseeoneofthosespoofs,itonlyreinforcestheoriginalideaofMacVs.PC.TheoriginalAppleadgainsnewmeaningthroughthewayspeopleinterpretandchangethem,butitalwaysleadsbacktotheoriginalmessageandleadsthepeoplewatchingthespoofbacktoApple
F.AestheticandStructuralStrategiesKeyIdea:Whileopennessinatextsmeaningsandusesincreasethechancesofanadtobecomespreadableasagift,itstillhastocommunicatesomethingsociallymeaningful.Itmusthavesomethingcompellingaboutit.
1.Humor:whenwespreadsomethingfunny,wearealsosharingitintheveinthatwearearticulatingandvalidatingourculturallimitsintaste
• Parody• Absurditythroughshock/surprise
MessageofHumorousAds:Iftheadvertisersdon’ttakethemselvestooseriously,itcreatesasettingwhereusersare
encouragedtohavefuntoo,thus,mashups,remixes,etc.AKAspreadability
Becarefulwithparody,however,asyourunthisriskofexclusionandalienationofaudience…includedifferentlevelsofaccessibility
2.InformationSeeking:Whentheambiguityor“oddness”ofavideoencouragespeopletotalktoeachotheraboutitto“figureitout”
• Theactofbringingcommunitiestogetherasacollectiveintelligence
• Jenkins:successfulmediafranchisenotonlydrawslike‐mindedpeopletogethertoformanaudience,butgivesthemsomethingtodo
• Whenpeoplesearchforauthenticity,origins,orpurposeinyourtext,theyareactivelyconstructingameaning,anotherformofproducerlyengagement
3.UnfinishedContent:Whilethepriortwoexampleshavetheusersfillinthegapsinmeaningofthecontent,thisformofengagementliterallyincludestheconsumerinthecreationprocess,havinganopenendedsystemthattheuserinteractswith.
• Textisapartialworkwithincompletecomponentsthattheusertakesparticipationinputtingtogether
• Incitesuserstodebateaboutthetext’sinnermechanisms,testthelimitsofthedevice,reinterpretitsmeaning.
• Incitesteamworkto“figureitout”
4.NostalgiaandCommunity:Thefantasiesofacommodityculturearethoseoftransformationwhilethoseinagifteconomyarenostalgic
• Whenwewanttobreakfreeofsocialconstraintsweturntocommoditytoshiftourstatus/idenity
• Whenwewanttoreaffirmexistingvalues,weturntothegifteconomy
Jenkins(1992):Fanmediaproduction/circulation(gifteconomy)centersaroundnostalgicthemes,suchasromance,friendshipandcommunity.
• BabyBoomerslovewatchingoldcommercials,collectoldtoys,etc.
• Thisnewinteresthasre‐launchedoldbrandsthroughretromarketing
• Solidaritystillkey;brandmustinspireamongitsusersasenseofbelonging
Themaintakeawayfromthesefourmethodsisthatspreadablemediaevokesemotions,conversation,collaboration,criticalthinking,andfurtheraction.Ifyourtextcanaccomplishthis,thenitopensitselfupforpeopletoplacevalueinit,whichmakesitspreadable.
Makeitinteresting,different,unique…givethemsomethingtotalkabout!Whenyourvideoengagestheuser,itmakestheminterestedinyoubeyondyourproductandgivesyouvaluableattention.Allowsthemtoassertcontrolovertheinformationofadsothatthey’llactivelyconstructmeaninginit.Ifthey’retheone’screatingthemeaning,itwillspreadandcreateworth.
G.TheValueofSpreadableMedia SpreadableMediavs.TelevisionAdvertising:
Televisionisgoodfor“justintime”information;reachMANYmorepeopleatonetime
Spreadablemediaisgoodforslowercirculationofinformation,betterchancefordeepersaturation,andismuchcheaper,butismoreofarisk
CadburyGorilla:8weeks,5millionviews,30%abovetheindustryaverage,increasedsalesby7%.
However,nosurethingthatyourcontentwillcatchon.
WhatisSpreadableMediagoodfor?Longertermbenefitsratherthanshortterm.
Generateactivecommitmentfromaudience Empoweraudience,includetheminthesuccessoftheproduct Onlineword‐of‐mouth Reachingniche,highlyinterconnectedconsumers Reachingouttoaudience,goingtowheretheyare,and
reachingoutinawaytheyvalue.
It’safunnyparadoxthattheInternetisthefastestwaytofindstuff,yettheslowesttospreadaproduct.Ofcourse,that’sbecauseit’sgettingmodifiedandchanged,whichtakestime,butendsupreachingalotofdifferentaudiencesintheend.Ifyoucanmakepeoplebeapartofthesuccessofyourproduct,it’sgoingtoestablishanidentitywiththatproduct.Everyonelikesbeingassociatedwithawinner–ifyouraudiencefeelslikethey’veplayedanactiveroleinmakingyouawinner,you’vejustaccomplishedtwohugeaccomplishmentsinonemove.
WhatcanSpreadableMediado?
1. Expandandintensifycustomerawareness,transformperceptions,andreaffirmabrand’splaceinconsumer’slives
2. Expandrangeofpotentialmarketsbyhittingnichemarkets
3. Intensifycustomerloyaltybyincreasingemotionalattachment
4. Expandshelflifeofexistingmediacontent(likeinthecaseofretrobrands)
WhohasthemosttogainfromSpreadableMedia?Thosecompanieswho:
Havelowpromotionalbudgets Wanttoreachthenicheaudiences Wanttohitthe“LongTail”withtheirmessage Wanttobuildstrongemotionalconnections Don’thavewellestablishedbrandmessages Aren’tconcernedaboutlosingcontrolovertheirintellectual
property
Basically,whatitlookslikeisthatupstartshavethemosttogainfromspreadablemediaastheydon’thaveasmuchtolose.It’sdangerousinthatthere’snoguaranteeyourmessagewillbespread,asit’suptotheconsumertodeemanyworththereisinit.However,ifyoucandoitright,youcanreachalotofpeopleinameaningfulwayforafractionofthecostofanexpensiveTVcampaign.Creativityandunderstandingofyouraudienceiskey.
Sowhat’sright?StickyorSpreadableMedia?
Ultimately,someofthemostsuccessstoriesarecomingfromahybridofthesetwoworlds:someformofmarketinginadistributednetwork
o MeYoucellphonemediasharing:userscanreceivecertaincontentfromMeYouandfriendsforfree,butothercontentrequiresdirectpayment
o SonyBMGisnowoptingforasystemthatembracesprofitsharingandbuildingstrongercollaborationswithfans…peoplecanpostmusicofcopyrightedcontent,butalinkmustgototheoriginalsiteanditcan’tbe“embeddable”
o ThesecompromiseshaveincreasedtraffictoSony‐BMGsiteswhilenolongertreatingfansascriminals
MarkPesce:BritishandAmericanTVisenjoyinginternationalcommercialsuccessbecauseofmassiveonlinecirculation…itendsuppromotingcontent,increasinginterest.
“Wehavetodealwiththeworldasitis,notaswe’dlikeittobe”…whereanyprogramormediacontentcanbeinfinitelyandimmediatelyavailableanywhereintheworld,theonlyedgecompanieshavecomesinentrepreneurshipandinnovation
Peoplewanttohaveactiverolesandarehavingthemwithorwithoutcompanies’involvement–that’stheGroundswell–sobygivingthepeopleopportunitiestouseandshapeourtexts,weareinsertingourselvesintotheGroundswell.
FinalThought:“Companiesarelosingcontroloverdistribution,butaregainingthevalueofeachuser’spersonalties”
Whatitcomesdowntoisthatspreadablemediaistheacknowledgementofthecompanythattheycan’tforceamessageintoanaudience,andthey’dbebetteroffembracingtheconsumer’sabilitytodeterminewhat’sworthwhilebyprimingtheirmaterialtobefoundtobeworthwhile.Becreative,giveyourcontentreasonstobecaredabout,andletpeopletalkaboutandspreadyourproduct.Yourbrandwillbereachmorepeopleand,byallowingpeopletointeractivewithit,itwillhaveabetterchanceofbuildingemotionalattachmentandloyalty.
KnowingYourInteractiveAudienceandWhatMakesEffectiveUserExperienceDesign
SECTION1Samplingaudienceapproachesbyexpert
Takeaway:Lookingatexpertanalysisisagreatwaytolearnaboutthedevelopingfield.Hereareafewexamplesofwhatthoseexpertsaresaying.
Competitivebenchmarking–Studyingworkofothersinyourfield;selectpeopletofollowandreadwhatthey’resaying.Thekeyistoalwaysadapttotheevolutionofusesandgratificationsofusersandhowtheycanbereached
PowerLawofParticipation
Participation in communities plotsalong a power law that starts at lowthreshold participation (reading,tagging) and ends in high thresholdparticipation (moderating, collab‐orating); the higher the threshold, themore it engages with the communityandcreatesacollectiveintelligence.
RuderFinn:Theintentindex–lunderscoresthatpeople’sonlinebehaviorisbetterexplained and understood by similatrities in intent rather than bydemographicdifferencesbetweenthem.Thismeanslookingatwhypeopleusetheinternetandkeepinguptodatewiththesereasons.Ifweknowthesethings,thenwecanknowwhattoprovideouraudiencewith.
Maki(aphilosophystudentfromablogcalled“DoshDosh”):
• In marketing and advertising, we must proactively define our targetaudience.
• Constructing a general profile of you audience allows you to betterunderstandwhatthescopeofyourcontentshouldbe,thesite’susability,marketingcampaigns,etc.
Twomethods:
1. StasticalAnalysis• Visitorloyalty,bouncerate,receny,timeonsite–givea
senseofavisitor’slevelofengagement,gaugeenthusiasm• VisitorLocation–allowsyoutomakeculturalassumptionsof
yourvisitors• Visitorsearchterms/keyworks–showswhatpeopleare
lookingfor,whatisbringingthemtoyoursite• Trafficsource–wherearepeoplecomingfrom?Showsyou
what’sworkingintermsofbringingpeopletoyoursite.
2. DataCollection• Polls• Surveys• On‐siteUserFeatures–allowuserstocreateprofilesor
favorite/rateblogposts• AudienceFeedback–monitorfeedbackchannelssuchas
comments,emails,icomingbloglinks
Remember:segmentandcompareyourfindingsoveraperiodoftime.Thiswillallowyoutoconstructabetterunderstandingofyouraudiencesoyoucanbetteraddresstheirneeds!
SteveBaty–Personas
Personasarearchetypalrepresentationsofaudiencesegmentsthatdescribesgeneralcharacteristicsthatleadtothatsegment’sneedsandbehaviors.Theyareusuallyrepresentedbyadetailedprofileofamadeuppersonfromthatgroup.
Whyshouldweusethem?
1. Theyallowustodeterminewhataproductshoulddo2. Allowustocommunicatewithstakeholdersanddesigners3. Theyallowustobuildconsensusandcommitmenttothe
design4. Theallowustomeasurethedesign’seffectiveness5. Theyallowustocontributetootherproductrelatedefforts
(marketing,salesplans)
Howdowedeterminethem?
1. Surveys–quick,cheap,butoftentimesnotenoughtogiveanoverallaccurateassessment
2. EthnographicResearch–akaobservationalresearchtechniques;timeintensive,butallowsforrealinsightintoanaudienceforaproductorservicewe’redesigning
3. Interviews–allowsflexibilitytoexploreideasandmotivationsthataren’taccessibletoanobserver
4. ContextualInquiries–participantsexplaintheiractionsandthoughtsastheyworkthroughataskoractivity
5. WebAnalytics–letsuslookatwhathappenswhenpeoplevisitoursite;tellsusonlyaboutthosewhoarealreadyusingoursite,though.
Tip:ToddZakiWarfel‐Allowsomeoneyouknowpersonallyasanexampleforeachpersona,someoneyoucancallandaskquestions;makeseachpersonamorerealandapproachablefortheteam
Sowhat’sthepoint?Bycreatingpersonas,wecanaddresstheneedsandbehaviorsofdifferentgroupsofusers,ultimatelycreatingagreatuserexperienceforthem–thekeyisgettingaproperunderstandingofwhothoseusersarebasedontheabove.
TheriseofInformationvisualization
AsUXdesigners,wemustknowmorethanjustdesign;inordertocreateproperinformationvisualization,wemustknowstatistics,dothingsprogrammatically,andbeabletofindmeaningindata.Thisisthedatascientist,andbeingonewillgiveusalegup.Inotherwords:
Skill1:Statistics
Skill2:DataMunging(parsingthroughone’sdatabeforeit’ssuitableforanalysis)
Skill3:Visualization
AvinashKaushik:TheUltimateAnalyticsDataReconciliationChecklist
Whentryingtogainaccuratedataonthevisitorscomingtoyoursite,usingonewebanalyticstoolisbest,becausemultipletoolscanhavingdifferingdataresultsduetominutedifferencesindefinitions.However,ifyouhavetohavetwoormoretools,Kaushikhasalistoftroubleshootingmethodstogetthedifferentreadingscloserandthusamoreaccuraterepresentationofdata.
http://www.kaushik.net/avinash/2008/11/ultimate-web-analytics-data-reconciliationchecklist.html
EricShoenfeld–hotareaofsearchrightnowisrealtimesearch
• Realtimesearch“tapsintoconsciousness”whileregularsearch“tapsintomemory”–EdoSegal
• Realtimesearchpullsupresultsthataredeemedrelevantbasedontimeliness;ideaisthatitwillsearchtrendsandwhat’simportantinthepublic’seyeatthattime
SECTION2CollectingValuableDataWebAnalytics–theprocessofstudyingdatatounderstandtheinfluenceandpotentialimpactofone’scommunicationsusingsoftwaretoolsthatcollectandassessInternetdata
• On‐siteanalytics–assessmentofwhatpeoplearedoingonyourwebsite• Off‐siteanalytics–measurementofasite’spotentialaudience
Whiletherearemanydifferentcompaniesthatofferanalyticssoftware,therearesomecommontermsamongstthemthatgiveuscrucialinformation.Herearejustafew:
• Hit–anytimeauserrequeststodownloadafilefromyoursite;NOTtheequivalentofapagevisit,aspagesconsistofmultiplefilesthatgetloaded.
• Pageview–requestforafilewhosetypeisdefinedasapageinloganalysis
• Visit/Session–Seriesofrequestfromthesamevisitor• Visitor/UniqueVisitor/UniqueUser–Auniquelyidentified
clientthatrequestsfilesfromyourpage• Impression–Eachtimeanadvertisementloadsonauser’sscreen• BounceRate–Percentageofvisitswherethevisitorentersand
existsthesamepagewithoutvisitinganyotherpagesonthesite• %Exit–Thepercentageofuserswhoexitfromaparticularpage.• Clickpath‐thesequenceofmovementausermakesthrough
yoursiteTokeepuptodateonchanging/emergingtrendsanddata,keepwatchofJoinIndustryCommitteeforWebStandards(Jicwebs)andotherorganizationstolearnofthemastheyaredeveloped.
SECTION3
ConductingUsabilityResearchValidationorVerificationTests–conductedlateindevelopmentcyclestomeasurehowearlyproblemswereremedied,howusabletheproductisagainstestablishedparameters,andwhethertherearenewproblems.
• Mustmeetstandardscreatedthroughprevioususabilitytests,surveys,andinterviewswithusersAmatrixtestdesignletsyoutestaproductacrossarangeofrolesaccordingtodifferentvariables
Testatleastfourorfivepeoplepertypeormatrixcell,eightisprobablyidealforbestresults
Haveusersundergoascreeningquestionnairesoyoucanfindtherighttypeofpeople
Whenconductingobservations:
• Whenconductingobservations,neverdoanythingorindicate
anythingthatwillgivefeedbacktotheuser.Togetaccurateresultsofhowusableyourproductis,it’simportantthatusershaveanunalteredopportunitytofigureitoutontheirown.
• Alwaysmaintainprofessionalconductsothatuserstakethetestseriously
• Havenondisclosureandrecordingconsentformsready
Afterobservation,compileareportreflectingontheresults.
• Groupsimilarproblemsorsuccessesacrossthedifferentusers,notingwhichuserthecommentstemsfrom
• Takenoteofwhereproblemsoccurredandwheretheydidn’t–afterall,thisisthekeytodiscoveringwhataspectsofyourUXareworkingornot
SECTION4Onaudience,participants,andcreatorconsumersKeypointsonUX:
• Theemotionheorshefeelsduringtheexperienceisjustasimportantastheproductorservice’susability.
• Ifaproductisaestheticallyunappealing,peoplewillbelesslikelytouseit,nomatterhowuserfriendlyitis;findabalancebetweenaestheticsand
usability• Ifyouelicitanemotionalresponsefromtheuser,yourdesignisdoingits
job.Makeitfeelgoodandpeoplewilllikelycomeback.IntroductiontoUserCenterDesignProcessThisprocessplacesendusersinthemiddleofthedevelopmentprocess,withthegoalbeingtodiscoverwhattheywantandifyourdesignisfulfillingtheirneeds.Makesureyoursubjectsfitinwiththeprofilesofthetargetgroupyou’veestablished.
1. Defineyourtargetaudience–thisiswhereyoudevelopyourpersonas
2. Usertaskanalysis–identifyandunderstandtheusers’goalsbyestablishingthecurrenttoolstheyareusing,limitationsalternatives,andchangesthatmayenhancetheexperience.Gatherthisdatabasedonyourknowledgeoftargetaudienceandthroughfeedbackfromrealusersandobservationofthem.
3. Createaprototype–anearlyworkingmodelthatdefineshowthesystemwillworkandcanbetestedonusers;abstractonesmaybecheapbutconfusing,whilehighlydevelopedonesmaybeexpensiveandalotofworkforjustatestphase
4. Testprototypeswithrealusers–fiveusersareusuallyenoughtoidentifyabout80%ofproblems;bothconverseANDobserve;lettheuser’sexperiencebeyourdata,NOTwhatyouexpecttohappen
• Savestimeandmoney• Usersaremoreforthrightincriticism• Interactiondesignersmorecreativeinproblemsolving
whenchangescanbemadequickly• Oncedesignsgetfirmedup,thegraphicdesigncanbe
workedon5. BetaRelease–apre‐releaserestrictedtoanumberofusersto
givefeedbackon6. Ongoingevaluation–Afterapporwebsiteislaunched,keep
refiningitbasedoncustomerservicereports,usercomments,etc.
Focusgroups:Strengths–greatforgettingideasonlookandfeelofwebsite;yieldsgooddataonemotiveissues;gatheringuserrequirementsandexpetations
Weaknesses–peopleoftensaythingsthatdon’tmatchwhattheyactuallydo;groupthinkcanleadtoconclusionsthatarenotquitetrueforthewholegroup
Moraeeyetracking–systemthatrecordsuser’smouseclicksandpage
viewstotheuser’sexpressionsthroughoutthetest;alsofeaturesPIPsothatresearchcanconveytheresultsalongwiththeactualclipoftheuser’sonscreenactivity.AlternativeUserTestingTechniques:broadensthebaseoftheinquiry,movesbeyondtheperformanceofpre‐definedcommontasks.Thisopenendedtestingasksuserstobeasfreeaspossiblethroughoutthetest,navigatingtowhatevertheywant,whenevertheywant.Thisallowsyoutoseerealworlduserbehaviorinrelationtoyourapplicationorwebsite
SECTION5ApplicationusagetrendsStateoftheAppsReport–areportissuedbyWakoopa,aresearchservicethathasanapplicationinstalledonparticipantscomputersthatmonitorwhatthey’redoingawhenontheircomputer.Someinterestingtrends:
• Socialnetworkingusagepeaksbetween9and10PM,exceptforFacebook,whichisconstantallday
• GoogleChromeisquicklygrowing,past15%usageacrossWakoopausers
• Wakoopausersarelikelyearlyadoptersoftechnologyandcouldbeanearlyindicatorofwherethingsaregoing
SECTION6VisualDesignfortheModernWebAsalludedtoearlier,oneofthemostimportantfactorsindeterminingcredibilityofauserexperienceisthevisualdesign.Thefourthingsthatpromoteaudienceengagement:
1. Selfevidence–easytouse,intuitiveinterface,bigrewardforminimalinvestment
2. Speed–mustloadquickly,concisenavigation3. Feedback–giveaudienceoperabilitythatrespondstotheiruse4. Accuracy–projectfreeoferrors
DuringAnalysis,considerthefollowing:
• Clarifygoals• Identifythetargetaudience• Identifygoalsforinteractivity• Determineconstraints• Determinecontent
• Analyzearchitecture
Addressthefollowingcharacteristics:• Physicaldemographics• Culturaldemographics• Computerexperience(knowledgeoftech,favoritesites,surfing
patterns)• Findability(howwillyouraudiencefindyou?)• Computerequipmentprofile(whataretheuser’scapacitiesfor
experiencingyoursite?)• Frequencyofvisits(thosewhoareinfrequentmustbe
approacheddifferently)• Locationofaccess• Competingsites(whathaveothersdoneandwhy?)• Longtermrelationship–findwaystoestablishoneand
maintainitbasedontheneedsofyouraudienceandhowtheywantthemfulfilled
• Planforalternativenavigationsthroughyourwebsites
MoreInteractiondesigntips
• AnticipationDon’texpectuserstogatheralloftheinformation;anticipatewhattheuserwantstodoandgivethemtheinformationandtoolstoaccomplisheachstep
• Giveusersautonomy
Maketheinterfaceopen,givinguserscontrol,butdon’tabandonboundariesaltogether;peoplelikehaveanideaofasenseofrulessothatwecanbemorecomfortableandunderstandthescopeofwhatwe’reengagingwith
• KeepusersawareofstatusandinformationDon’tkeepusersinthedark–givecuestoindicatewhattheusershouldbetakingawayfromtheiraction/theenvironment(trashcanexample–ifoneitemintrashcanmakesitlookedstuff,peoplewillthinkitshouldconstantlybeemptied)
• KeepyourdesignconsistentKeepingaconsistentflowofvisualsandsetofrulesallowuserstomoreeasilyinteractwithyourinterface
• KnowwhentobeinconsistentBevisuallyinconsistentsouserscanknowwhentoexpectthingstoactdifferently
• Alwaysconsidertheefficiencyoftheuser
Theuser’stimeisthemostimportantthingtohim/her.Alwaysconsiderwhatwouldseemtotakemoretimeandenergyversuswhatactuallydoes.Microwaveexample:Heatingsomethingat1:11isquickerthanheatingsomethingat1:10,as1:10requiretheadditionaltimeittakestofindthe0key
• KeeptheusersoccupiedIftheyhavetowaittoolong,you’rewastingtheirtimeandmoney
• ExplorableinterfacesOfferapathofleastresistance,butallowuserstonavigateyourlandscapeinwhateverwaytheywanttoexplore“what‐if”scenarios
• Allowsuserstogoback,undo,andescapeThisencouragesuserstoengage,experiment,andexploreastheyknowtheydon’thavetobesocarefulwitheachstep
• Don’tmakestayinginachore,eitherIfaninterfaceistooconfusing,it’sgoingtohinderuserengagementtobeginwith
• UsabilityandlearnabilityaredifferentthingsInaperfectworld,therewouldbenolearningcurves,butinreality,thereare;infact,wemusthavelearningcurvesnomatterhowusableoursiteis.Youmustdecidewhat’smostimportant,speedofadoptionordepthofusability,butstrikeabalancebetweenthetworegardless.DonNorman:ThreelevelsofprocessingNormalclaimsthatpeopleprocessinputatthreelevels:
o Theviscerallevel(preconsciousness,whereappearancemattersandfirstimpressionsaremade)
o Thebehaviorallevel(thefunction,performanceandusabilityofaproduct)
o Thereflectivelevel(wherethefullimpactofthoughtandemotionsareexperienced)TheidealUXhitsonallthree
SECTION7TaggingTaggingisimportantbecauseitisawaypeoplearecommunicatingonline.Tags
helpguideusasweseekoutinformationandthenshareit;theyhelpusfindnewtopicsthatwe’reinterestedin.EveryonefrombloggerstoUXdesignersusethem,soit’simportanttounderstandtheirfunction. Threefunctions:
1. Informationarchitecture–toorganizeinformationsootherscanfindit
2. Socialsoftware–computer‐mediatedcollaborationandsharing3. PersonalInformationmanagement–organizeone’sown
informationtogetthingsdone
GeneSmith:Taggingworksbecausetagsaresimple,flexible,extensible;theycanalwaysbeaddedandtheycanbeaggregated.RashmiSinha:Taggingoffersanalternativetofolders–insteadofjustorganizingdocumentsbyafoldersubject,youcanaddtagstodescribeinmoredetailwherethatdocumentfitsinwiththerestofyourdocuments.Re‐organizationisassimpleaschangingtags.
Taggingcanalso…
• Organizepeople–peopleinterestedinaparticularsubjectcantagobjectswithaparticularwordthatotherinterestedpeoplerecognizeasrepresentingthatsubject
• Bringabout“socialproofs”–whenusersstartadoptingatagstartedbyearlyusers(suchasonTwitterwhenusersparticipateintrendtopicswiththe#beforetagwords)
• Makepoliticalstatements–I.E.theFreeSoftwareFoundationadvocatingthetaggingofAmazon.comproductswithdigitalrightsmanagementsoftwarewith“defectivebydesign”
Typesoftags:
• Descriptive–whatthetaggedobjectisrelatedto• Resource–i.e.book,video,photo• Ownership/Source–wheretheresourcecomesfrom• Opinion–adjectivebasedtags• Selfreference–i.e.mine,mystuff• TaskOrganizing–i.e.todo,work,forpresentation• PlayandPerformance–trendsandfadsconnectedviathetags
thatdescribethem
Tagscreatefolksonomies–usergeneratedhierarchiesbetweenobjects;thosewhotagdeterminewhatisimportantabouttheobjectratherthanathirdparty.
SECTION8SearchengineoptimizationTwochallengesofSEO:
1. Attractvisitors–yoursitemustprovidehigh‐qualityregularlyupdated
contenttokeeppeoplecomingbackandtoencouragepeopletorecommendyoursite
2. Attractlinksfromothersites–Sitesthatprovideextensiveresourcesattracttheattentionofothers,includingpeoplewhowanttolinktoyoursite.
ImportantbasicstoSEO:
• PageTitle–akawhatdoesinthetitletag,makeituniquetoeachpage;titleshouldcontainbusinessnameandexplainwhatthepageisabout
• MetaDescription–givessearchenginesanideaofwhatthepageisabout;usethistagtosummarizethecontentofyourwebpagewithin160characters.
• URLStructure–createappropriatefilenamesandcategoriesonyoursitesothatit’seasiertoindex
• Navigation–Solidanderror‐freenavigationofyourwebsiteisbothhelpfulforusersandsearchengineindexers.Includeasitemaptoensureevenmoreappropriateindexingofyourpages.
• UniqueContent–Keepkeyworddensityinyoursitearound2.75%‐3.21%
• AnchorText–linkswithinyourwebsite;helpspidersunderstandwhatthepageisaboutbywhatitlinksto
• AltTagOptimization–importantforescribingimagesbecauseimagescan’tbereadbyspiders
SECTION9ImportantthoughtsonUXfromJesseJamesGarrett
• Wearenotinformationarchitectsorinteractiondesigners;weareuserexperiencedesigners
• It’snottheinformationthat’simportant,buttheinteraction.Theexperience.
• Wecreatethingsthatpeopleuse,whichmeanssomethingpeopleengage
with.Therefore,engagementiswhatwe’restrivingfor.Ifnobodyengageswithit,itdoesn’texist.
• Wecanaffectpeople’s:
o Perceptionsbyengagingthesenseso Cognitionbyengagingthemindo Emotionbyengagingthehearto Actionbyengagingthebody(anythingassimpleasmaking
peopleclick)Thisisincrediblypowerful.
• OtherfactorsaffectingUX:o Capabilities–theindividual’scapacityforbeingmoved,ortheir
sharpnessandflexibilityo Constraints–hindrancesthatlimitourabilities,suchasa
learningdisabilityoraninabilityfocusduetorecentemotionaltrauma
o Context–theenvironmentthattheexperienceisbeingengagedin;containsallofthepersonalvariablesthatmakeupwhoweare:personalhistory,personalitytraits,etc.
• Ourroleistosynthesizeandorchestrateelementsinthesevarious
areastocreateaholistic,cohesive,engagingexperience.
• Wemustembraceourroleasaculturalforce:ourjobisrelatingtohowourdesignsmakepeoplefeel,makethemthink;itgoesbeyonddeliveringvaluetoabusiness
• Asshapersweshapethetools,andthenthosetoolscreateexperiences
thatshapehumanity.PutsahugedegreeofresponsibilityontheUXdesigner.
SECTION10Excellingasaninteractiveprofessional
• It’snecessarytobestrongwithtechnologyandwriting,havingapositivepersonality,andtheabilitytobecreative.
• Whatwillmakeyoustandout:
o InterviewingandEthnographyskills–beananthropologistofsortstounderstandandbuildyourpersonas
o QuantitativeWisdom–applyingnumbersthroughaknowledgeof
statisticsandotheranalysistechniqueso Cognitivebiases–understandingwhatdrivespeople’schoicesand
theirworldviewo Constantlyscanningthehorizon–maintainingup‐to‐date
knowledgeandevaluatingnewtechnologiesastheyemergeisveryimportant
• Maintainyourbrand;putyourknowledgeandcreativetalentondisplay.
Makeyourselfstandoutthroughyourownindividualityandimage.Startbuildingitnow.
SECTION11AfewrandomthoughtsonUXdesign
• WebsiteaccessibilityisarequirementYouraudienceisgoingtobeawideranginggroup.Producingatrulyusablesitethatsupportsallofthosedifferentusergroupstoachieveacommongoalrequiresmuchconsiderationtothevariousneedsandrequirementsfromtheget‐go.Thismeansconsideringthosewithvisual,learning,cognitive,auditoryorphysicaldisabilities.
• JohnOwenonTwitterandtheRuleofEffectiveReach
“WhileTwitteristrivalandindulgentformany,it’svitalandrevolutionaryforothers.”TwitterisaperfectreminderoftheruleofEffectiveReach:
Thecontent,audienceandtheabilitytogetthemessagetotheaudiencedictatesthevalueofanycommunication.
Youraudiencemustreceiveyourmessageandperceivevalueinit.
Youmustdeliveryourmessage
• Whereyouraudiencewantsit• Whenyouraudiencewantsit• Intheformyouraudiencewantsit
Inawaythatallowsyouraudiencetoparticipateorrespond
1. HenryJenkinsJenkinsisaleaderintheconvergenceofmediaandcultureandtheauthorofConvergenceCultureandco‐authorofthewhitepaperIfItDoesn’tSpread,It’sDead.HeiscurrentlyProvost'sProfessorofCommunication,JournalismandCinematicArtsatUSC.http://henryjenkins.org/
2. SethGodinAmarketer,bloggerandauthorwhocoinedtheconceptof“permissionmarketing,”whichisaskingauserforpermissionbeforepresentinghimorherwithanad(asopposedtointerruptionmarketing).Hiscontinuousinsightsmakehimagoodpersonforthoughtsonthemarketing/businessworldinadigitalage.http://www.sethgodin.com/
3. BrianSolisSolishasdistinguishedhimselfasapublicrelationsexpertintheworldofsocialmediaandwasoneoftheoriginalthoughtleadersinthecrossoverbetweentraditionalandsocialmedias.HisvisualizationsoftheworldofsocialmediahassolidifiedhimasarenownedfigureinthecommunityofWeb2.0thinkers.http://www.briansolis.com/
4. SteveRubelRubelisanexpertonemergingtrendsandtechnologies,andhisblogisanexcellentresourceforgaininginciteonwhat’sonthehorizon.He’sagreatpersontolearnhowtostayaheadofthecurvefrom.http://www.steverubel.com/
5. JesseJamesGarret
Top 10 Interactive Media Thinkers
AuthoroftheinfluentialElementsofUserExperiencewhichconceptualizedtheexceedinglyimportantideaofuser‐centereddesign.http://blog.jjg.net/
6. MitchKaporKapor,thefounderofLotus,wasoneofthefirsttodecreethatsoftware(andbyextensioninteractivemedia)mustcutacrossdisciplinesofprogramming,design,anduserexperience.http://en.wikipedia.org/wiki/Mitch_Kapor
7. ClayShirkyShirkyisaleadingthinkeronthesocialandeconomiceffectsoftheInternetandWeb2.0toolsandtrends.Heisoftenwritingorpresentingonimportantdevelopmentsinthisarea.http://www.shirky.com/http://www.ted.com/speakers/clay_shirky.html
8. BenSchneiderman
Ahuman‐computerinterfaceexpertwellknowforhisbookDesigningtheUserInterface:StrategiesforEffectiveHuman‐ComputerInteraction.His8rulesofinteractivityareagreatresourceforcreatinguserexperiences.http://www.cs.umd.edu/~ben/
9. CindyChastainChastain’stheoriesonuserexperience–specifically,thatadesignhastangibleelements(thosewhichrelatetotheuseofthedesign)andintangibleelements(thosewhichrelatetoemotionalresponseoftheuserandmeaningfoundintheexperience)–areessentialtoaproperframeworkforinteractivedesign.http://www.theuxworkshop.tv/cindy‐chastain‐experience‐themes/
10. JoshBernoffandCharleneLi
BernoffandLiareexecutivesatForresterResearchandwrotetheseminalworkGroundswell.ThereargumentsforembracingthecollectivepowerofInternetusersisanessentialconcepttoWeb2.0marketing.http://blogs.forrester.com/groundswell/2009/10/winners‐of‐the‐2009‐forrester‐groundswell‐awards.html
1. Groundswell
Aseminalworkinthefieldofsocialmediamarketing,Groundswellpointsoutthecollectivepowerandinfluenceofwebusersandhowcompaniesmustchangetheirapproachtosurviveinthenew,potentiallyhostileenvironmentofWeb2.0.http://www.forrester.com/Groundswell/index.html
2. IfitDoesn’tSpreadIt’sDeadThiswhitepaperbyHenryJenkinsandXiaochangLi,AnaDombKrauskopfandJoshuaGreenaddressedtheproblemswiththenotionofviralandhowtoharnessthepowerof“spreadablemedia.”http://www.onlinefandom.com/archives/if‐it‐doesnt‐spread‐its‐dead/
3. TheLongTail:WhytheFutureofBusinessisSellingLessofMoreInthisinnovativebook,authorandWiredmagazineeditorChrisAndersonwrotethisbookadvocatesthatdetailsthebenefitsofamarketingstrategythataimstohitanicheaudienceinsteadoftryingtomarkettoalargerquantityofpeople.http://www.wired.com/wired/archive/12.10/tail.html
4. HereComesEverybodyClayShirky’s2008bookongroupdynamicsontheInternetexplores,inhiswords,"whathappenswhenpeoplearegiventhetoolstodothingstogether,withoutneedingtraditionalorganizationalstructures"http://www.shirky.com/herecomeseverybody/
5. Socialnomics
Top 10 Interactive Media Readings
ThisbookbyErikQualmantakesaresearch‐basedlookonhowsocialmediahasimpactedtheworldofbusiness.Qualmanisconsideredaleadingthinkerinthistopicandhisblogcontinuestoaddinsightsonthetopic.http://socialnomics.net/
6. MarketingtotheSocialWebLarryWebber’sbookisagreatintroductiontocommunicatingwithInternetusersthroughsocialmediamarketing,engagingusersandbuildingcommunities.http://www.marketingtothesocialweb.com/
7. InformationDesignHandbookThisextremelyhandyguideintroducesimportantconceptsintheaestheticsandprinciplestoinformationdesign.Thehandbookincludesthoroughcasestudiesandbeautifuldesigns,allwhicharegreatforinspiration.http://www.enspacedesign.com/
8. TheElementsofUserExperienceJesseJamesGarrett’slandmarkbookbreaksdownthevariouselementsthatgointocreatingauserexperience–useability,informationarchitecture,interactiondesign,etc.–andofferslucidadviceonhowtotacklethemallwithoutgettinglostinitscomplexity.http://www.jjg.net/elements/
9. ZeFrank’sblogZeFrank(HoseaJanFrank)isawebpersonalityandhumoristwhoprovidesinterestingobservationsonsocialmediaandexperimentsthatapplytheideasbehinditincleverways.He’sworthknowingjustasmuchforthequirkygoings‐onathiswebsiteasheisforhisentertainmentvalue.http://www.zefrank.com/
10. SethGodin’sblog
Godin’sinsightsareworthenoughtoincludehiminthiscompilationtwice.Histhoughtsonbusinessinthedigitalagearealwaysinterestingandnoteworthy,andheblogsnearlyeveryday.He’sagreatresourceforanyoneinterestedinbusinessandmarketingintoday’sWeb2.0environment.http://sethgodin.typepad.com/
UsercenteredIssues
1. UsercontrolOneofthemostimportantthingstorememberistoalwaysgivetheusercontroloverhisorherexperience.Withoutthisfactor,theuserexperienceisseverelylimitedandhindersthetransferofanylastingvaluefromone’sproductormessagetotheuser.
2. Spreadability/stickinessOneofthemostaskedquestionsofmarketersintheworldofWeb2.0ishowtomakesomethingstickyorviral.Asexplainedin“IfitDoesn’tSpread,it’sDead,”thequestionpeopleshouldbeaskingishowtomakesomethingspreadfromwebcommunitytowebcommunity,asthisishowtruelastingvaluecanbeachievedwithmanydemographicsthatone’sstrategymayotherwiseneverhavereached.
3. UsergeneratedcontentWeb2.0ishighlydependentofusergeneratedcontent:blogs,podcasts,reviews,videos,mashups;allofthesecanaddvalueandleveragetheuniquevoiceofeveryindividualontheweb.Theideaisthatnobodyknowseverything,buteveryoneknowssomething.Ifeveryonesharesthatsomething,theworldbecomessmarter.
4. EaseofUseWhenplanninguser‐experiences,easeofusemustalwaysbeattheforefrontofthedesigner’smind.Ifausercan’tfigureouthowtouseaproductorwebsite,ithasnovalue.Forthisreason,designsshouldbeintuitiveandeasytouse.
5. UsercenteredtestingThere’snobetterwaytolearnabouthowone’sinteractivedesignworksthanbytestingitonone’stargetaudience(agroupcalledauserpersona).Theuser‐
Top 10 Interactive Media Issues
experiencecanbestbeconfiguringbykeepingtheend‐user’sneedsandabilitiesfrontandcenterthroughhouteachphaseofdesign.
Industrycenteredissues
1. OpennessInthedigitalagewhereinformationspreadssoquickly,howopenshouldcompanies?Manyclaimthatthere’snouseintryingtohidefromthemassesanymore,asmostlikelyanythingattemptingtobehiddenwillbeuncoveredandmagnifiedbythegroundswell.Atthesametime,theremustbelimitstohowopenacompanycanbetocontinueoperating.Thisbalanceisoneofthebigissuesbeingdiscussedinthefield,butmanycanagreethatopennesstoinformationandofnetworksisessentialtoourmodernwayoflife–andnowthatwehaveit,there’snogoingback.
2. TheDigitalDivideWhiletheworldgrowstechnologicallymoreadvancedeveryday,thereremainsahugeportionoftheglobalcommunitywithoutaccesstotheInternet.Thesepeopleareatriskofbeingentirelyleftbehind,anditgoesbeyondjusthavingaccesstotheInternet;withoutpropercomputertrainingandaccessibleinterfacedesign,thedevelopedworldwillcontinuetomoveforwardswhilethosewithoutadevelopedinfrastructurewillbecomeincreasinglydisadvantaged.
3. AccessibilityAnothermajorissueininteractivemediaisthatofaccessibility.Keepingchannelsopenisabsolutelyimperative,andtheissueofnetneutrality–makinguseraccessfreeofrestrictionsoncontent,sitesandplatforms–fallswithinthiscategory.
4. BeingalwaysonHyperconnectivityisamajorbuzzwordintoday’sworkenvironment,butrightfullyso.Wealreadyarehavingtoadjustourlivestoconstante‐mail,textandphonecalls–whatwillwedowhenwehavesomanygadgetsthatareonallofthetimethatourattentionisconstantlybeingdemandedindifferentdirections?Managinghyperconnectivityinan“alwayson”worldisgoingtobeachallengeandmajorissueforeveryoneinvolvedintheweb.
5. Ethicaluseofinteractivemedia
Interactiveandsocialmediaareprovidingcompanieswithalotofgreatopportunitiesforreachingouttopotentialcustomersandcommunities,butthisalsoopensupchancesforunethicalbehaviorinthisinteractivesphere.Posingasusers,deletingnegativecomments,unethicaladvertisingmethods;thereareplentyofplacesforcompaniestogowrong.BeingaresponsibleuseroftheWeb2.0spaceshouldbeoneofthetopgoalsofanycompanyengaginginsocialmedia.
1. Uxmag.com
Thiswebsiteisalwaysagreatsourceforindustryrelatedarticlesandinsights,andtheirwebsiteisprettygoodcasestudyinuser‐experienceaswell.http://www.uxmag.com/
2. Lynda.comNomatterhowmuchtheorywemasterasinteractivedesignprofessionals,therewerealwaysbetoolsthatweneedtolearnandmasterinordertoapplyit.Lyndaisfullofexpertlytaughttutorialsandisagreatresourceforanyone’songoingtechnicaleducation.http://www.lynda.com
3. TEDTherearen’tmanyplacesbetterthanTEDforfindingconsistentlyfascinatingandrelevanttalksontechnology,entertainment,science,design,andworldissues.ThesitefocusesonbringingpresentationsbyfascinatingspeakerstotheInternetforeveryonetowatchandlearnfrom.http://www.ted.com
4. TechCrunchTechCrunchisagreatblogthatdiscussestechnology,social/interactivemedia,andallthingsInternet.It’sagreatblogforkeepingcurrentonindustrynewsandopinions.http://www.techcrunch.com
5. TwitterThepopularmicrobloggingsitealsohappenstobeagreatresourceforinteractivemediaprofessionals,makingiteasiertoconnecttofellowindustryfigures,discovernewideasandkeepupwithtrends.
Top 10 Interactive Media Resources
http://www.twitter.com
6. StumbleUponSometimesinspirationfordesignishardtocomeby,andintimesliketheseithelpstohavearandomslewofvisualstojobone’srightbrain.StumbleUponissucharesource,providingtheuserwitharandomwebsite(guidedwithuserpreferences,ofcourse)withjusttheclickofabutton.http://www.stumbleupon.com
7. “101ThingsILearnedfromIxDSchool”BlogThisblog,operatedbyanex‐interactivedesignstudent,providesquick,easilydigestibletipsthatserveasniceremindersoropportunitiesfordiscoveryforanyinteractivedesigner,rightoutofschoolornot.http://www.ixd101.com/
8. Gizmodo.comGizmodoisagreatsiteforkeepingupwiththelatestgadgetscurrentlyonthemarketandthoseonthehorizon–atechno‐geeksdreamblog.http://www.gizmodo.com/
9. Wired.comWiredmagazinehonesinonhowtechnologyaffectsculture,economics,andsocietyatlarge,andwired.comoffersmuchofthesame.Whiletheirarticlesrangefromtheentertainingtotheinsightful,Wiredalwayspromisesaninterestinglookattechnologythroughaslightlypopculturefilter.http://www.wired.com
10. GoogleAnalyticsThispowerfultoolfromGooglecomeshighlyrecommendedbymanyexistingindustryprofessionals,andatapricetagoffree,it’shardtoignoreGoogleAnalyticsasaseriousoptionforone’swebmetricssolution.Theyevenhavea
comprehensivetutoriallibrarythatexplainshowtousetheirparticulartoolaswellasbestpracticesforusinganalytics.http://www.google.com/analytics/
1. Uses/gratificationstheory
Thispopularmediatheoryhasbeenaroundforawhile,butit’sbeengivenawholenewcontextthroughinteractivemedia.Whenpeoplehavetheabilitytofreelychoose,wecangainnewinciteintowhatpeoplearetryingtosatisfythroughtheirmediachoicesand,inturn,determinehowtobetterfulfillthoseneeds.http://www.jiad.org/article22
2. SpreadableMediaThetheorybehindspreadablemediaisthatthesocialpracticesgoingonthroughoutwebcommunitiesarecreatingnewdistributionmodesforonlinecontent.Whensomeonelikessomething,theytendtoshareitwithafriendiftheyfeelthatthatsomethingcommunicatesasharedvaluebetweenthem.However,ifonecanprovidesomethingthatcanmeanmanydifferentthingstodifferentgroups,onehasspreadablemediaandcanreachbroadandnicheaudiencesforafractionofthecostofanormaladcampaign.http://www.onlinefandom.com/archives/if‐it‐doesnt‐spread‐its‐dead/
3. DonNorman’sEmotionalDesignModelNorman’stheoryisoneofthosethatfollowsthemodeofthinkingthatoneshouldstrivetomakepeoplefeelhappywhenexperiencingyourdesign.ForNorman,agooddesignaddressesthevisceral(whereappearancematters),behavioral(wherethefunctionandusabilityisprocessed),andreflective(wherethefullimpactofthoughtandemotionsareexperienced).http://www.uxmatters.com/mt/archives/2005/11/personas‐goals‐and‐emotional‐design.php
4. OnlineCommunitiesTheoryThistheorytriestoexplainthemotivationbehindvirtualcommunities,includingPareto’slaw(thatsaws20%ofpeopleto80%ofposting)andPeterKollock’sthreenon‐altruisticbehaviors–theideathatparticipationisjustasmuchrewardingfortheindividualasitisbeneficialforthegroup.
Top 10 Interactive Media Theories
http://en.wikipedia.org/wiki/Online_participation
5. SocialNetworkTheorySocialNetworkTheorylooksathowtiesinsocialnetworksaffectthenormsofourrelationships.http://en.wikipedia.org/wiki/Network_theory
6. InformationTheoryWhilesomeonecomplicated,InformationTheoryisconcernedwithwhoamessageisreplicatedattheotherendofasystem.Ittriestoaccountforsuchconceptsasnoise,redundancyandentropyofamessage.http://en.wikipedia.org/wiki/Information_theory
7. KnowledgeGapTheoryKnowledgeGapTheorystatesthatnewtechnologyandmediaisactuallyincreasingthegapofknowledgebetweenbothhighstatusandlowstatuspopulations,ashighstatusgroupscanusetechnologytoincreaseknowledgeatahigherrate.Theissueofthedigitaldividefallswithinthistheory.http://www.cw.utwente.nl/theorieenoverzicht/Theory%20clusters/Mass%20Media/knowledge_gap.doc/
8. DiffusionofInnovationsThediffusionofinnovationstheorystatesthatinasystemtherearedifferenttypesofconsumers–thosewhoarequicktoadoptnewthingsandthosewhoarenot.Theideaisthatthosewhoadoptnewthingsquicklyaretheoneswhobeginthespreadofthatthingthroughoutthesystem,sothosepeopleshouldbetargeted.Anothertargetgroupshouldbeopinionleaders,thosepeopleinasystemthathaveparticularinfluenceoverwhatgetsadoptedornot.http://en.wikipedia.org/wiki/Diffusion_of_innovations
9. PerceptionTheory
PerceptionTheorybelievesthattheprocessforinterpretingmessagesiscomplextothepointwherepeopleselectivelyanalyzeandinterpretsensorystimulationtomakesenseoftheworld.ThistheoryincludestheFourRingsofDefense,whichstatesthattherefourwaysthatpeopleactivelyalterhowtheyinterpretinformation(selectiveperception,selectiveattention,etc.).http://jjppnetto.blogspot.com/2009/06/communication‐theories‐perception.html
10. TheFunTheoryTheFunTheoryisprettysimple.Itstatesthatbymakingmundanetasksmorefun,youmakepeoplemorelikelytoundergothem.Oneofthisgroupoftheorists’bestexamplesofthisiswheretheyturnedastaircasesituatednexttoanescalatorintoapiano,witheachstepmakingadifferentnotewhensteppedupon.Sureenough,morepeopletookthestairsthantheescalators.http://www.thefuntheory.com/
VisualizationsoftheField
1. WebTrendsMapThiscreativevisualizationturnstheleaderInternetnamesintoasubwaymapbasedontheTokyosubwaysystem.Eachstopisrepresentedbyacompanyorwebsite,andthelinesthatconnectthevariousstopscreateanassociationbetweenthem.ThisvisualizationprovidesanewlookontheworldofWeb2.0.http://informationarchitects.jp/web‐trend‐map‐4‐final‐beta/
2. TheConversationPrismTheConversationPrismorganizesthemyriadofWeb2.0utilitiesandservicesthatarehelpingdrivesocialmediaintoaconvenient,colorfulchart.ThevisualizationwascreatedbyBrianSolis,apioneerofsocialmedia.http://theconversationprism.com/
3. TheElementsofUserExperienceThisfantasticvisualizationbreaksdownthevariousdesignelementsofuserexperience,providingausefulanalysisofhowtheseelementsworkindividuallytocreatetheoveralluserexperience.http://www.jjg.net/elements/pdf/elements.pdf
4. Web2.0ApplicationWorldMosaicTheWeb2.0WorldMosaictakesthelogosof1001differentsocialmediawebsitesandturnsthemintoanimpressivevisualizationoftheglobe.http://www.appappeal.com/web‐2‐0‐application‐world‐mosaic/
5. TheIntentIndex
Top 10 Interactive Media Visualizations
ThisinteractivechartpresentstheresultsofastudythataskedaudienceswhytheyusetheInternet.Thegraphicsuggeststhatonlinebehaviorisbetterunderstoodinuserintentratherthanuserdemographics.http://www.ruderfinn.com/rfrelate/intent/intent‐index.html
GreatExamplesofVisualizations
1. NewsmapAcontinuallyupdatedvisualizationoftheday’snewsthatmakeseachstory’sboxwithintheoverallspacesizedaccordingtoitspopularity.http://newsmap.jp/
2. GoogleEarthJustasmuchavirtualworldasitisavisualization,GoogleEarthhasbeautifullyrecreatedourworldthroughSatelliteimagerytogiveusnewmethodsforusingmaps,findinglocations,andunderstandingspatialrelationshipsinourglobalcommunity.It’staggingandoverlaysabilitiesallowusercustomizationofthevirtualspace,combiningsocialmediaandvisualizationtoprovidenewopportunitiesforunderstandingourworld.http://earth.google.com/
3. NYTFacesoftheDeadThisclassicNewYorkTimesvisualizationpaystributetothosewho’vediedintheIraqWarbycreatingadigitalmosaicofeachsoldier’sfaceoutoftiles–eachtilerepresentingadifferentsoldier.Theresultisasomber,tastefulandelegantvisualizationthatisgreatexampleofhowformandfunctioncanbeautifullycometogether.http://www.nytimes.com/ref/us/20061228_3000FACES_TAB1.html
4. InternetMemesTimelineThisfun,sometimesnostalgicinteractivetimelinemapseverymajorInternetfaddatingbacktotheweb’sverycreation.Agoodexampleofalotofdatabeingfitwithinasmallspace.
http://www.dipity.com/tatercakes/Internet_Memes
5. “Leftvs.Right”VisualizationInfographicsarenoteasytocreate,especiallywhenthegoalistodepictthedifferencesbetweenleftandrightwingideology,whichmakesthisvisualizationallthemoreimpressive.Beautifullyrealizedandexpertlycrafted,“Leftvs.Right”givesatonofinformationinamanageablespace,makingitagreatexampleofasuccessfulinfographic.http://www.informationisbeautiful.net/2009/left‐vs‐right/
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RaisingRealitytotheMythicontheWeb:
TheFutureofInteractiveDocumentaryFilm
ConorBritain
ElonUniversity
ProfessorJannaAnderson
8/28/09
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Introduction
Thedocumentaryfilmisoneofthemostpowerfulnon‐fictionstorytellingtechniques,witharepertoireforteaching,spreadingpropaganda,andprovidingentertainment.Thedocumentary’smanyapplicationshavehelpeditbecomeamainstayinthefilmindustryeversincethefirstdocumentaryfilm,“NanookoftheNorth”(1922),broughtusintotheexotic,icecoveredlandoftheCanadianInuitEskimos,demonstratingthemedium’spenchantforpowerfullyimmersingaudiencesinthelivesofotherpeopleandplaces.Tothisday,thedocumentarycontinuestogiveaudiencesunique,life‐likeexperiencesthroughfilmwhilemakingprofoundobservationsonculture,politics,ideologiesandpeople.
However,interactivemedia,virtualworldsandvideogameshavebeguntoredefinedocumentaryexperiencesoutsidethecontextoffilm.Interactive,non‐fictionnarrativessuchasthosefoundonNewYorkTimesInteractiveletusersexplorestoriesinanon‐linearfashion,allowingtheusertomovelaterallythroughoutthestoryanddigdeeperwhenheorshewishes.Onemaysaythattheseexperiencesaredocumentary‐likeinnature,providinginformationonreal‐lifeissuesandsubjects,yet,unliketraditionaldocumentaries,theyallowuserstohaveauniqueexperiencebygivingthemchoiceandcontroloverthedocumentary.
Thisconceptofchoiceandcontrolisoftenincontrastwiththegoalsofthedocumentaryfilmmaker;afterall,asfilmmakerSandraDicksonofWakeForest’sdocumentaryprogramstates,adocumentaryfilmmakerisconcernedwiththe“telling”aspectofstorytelling,constructingapowerfulnarrativethroughthecarefultreatmentofhisorhersubject(Interview,SandraDickson,Oct.8,2009).Whenthatpowerishandedovertotheuser–asisthecasewithinteractivemedia,wheretheuserisdirectingtheexperience–theauthor’sroleofstoryteller–and,consequently,theauthor’sviewofthestory–isdiminished.
Thiscreatesaninherentobstacleintranslatingthedocumentaryintoaninteractivenarrative.Whilemanyexamplesofinteractivedocumentarycanbecited,thesearerarelydoneinthefilmmakingtradition,insteadcomingfromplacessuchasartinstallationsormuseumexhibits.Thispaperintendstoestablishanunderstandingofthedocumentaryfilmandcontrastthatwithcontemporaryexamplesofinteractivedocumentary,isolatingthekeycomponentsofthelatterandattemptingtointegratethefunctionsofthefilmmakerasanauteurintothisworkingdefinition.Byanalyzingthetwodifferentapproachestodocumentary(interactiveandcinematic)Iwillattempttoestablishacommongroundbetweenthem.
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TheDocumentaryFilm
Definingthedocumentaryfilmisnosimpletask;themostbasicideaofdocumentary,capturingreality,issobroadaconceptthatitcanbetailoredtofitanydefinitionthatthedocumentarianprefers.AsGallowayetal.pointout,everyfilm,bothdocumentaryandfiction,documentssomeaspectofoursociety’sexistence,capturingelementsofstyle,language,orperceptionsonvarioustopics,tonameafew(325).
Onethingthatcontemporaryscholarsagreeupon,however,isthatdocumentaryfilmdoesnot,despiteitshistoricalconnotations,claimtoobjectivelyrepresentreality.Whilerealityandthedepictionthereofmaybeacommonelementinearlydocumentariesespecially,filmmakershavecometounderstandthedocumentaryaswhatBruzzidescribesasanegotiationwithreality,meldingthefilmmaker’sexperiencedrealitywithhisorherattemptsatunderstandingit(2000).Despitethisacknowledgement,non‐filmmakersoftenstilllooktodocumentaryfortruth,ignoringitsuseofdramaticandemotivefilmmakingtechniques.(Galloway,325‐6).WhileChoirecognizesthatadedicationtorealityisindeedamainaspectofthedocumentary,healsonotesthatitsjobistoservealargercontext,citingVertov’snotionthatthedocumentaryismeanttocapturefragmentsofrealityandcombinethemmeaningfully(44).
Ifwerecognizethatthedocumentaryisindeedacreativeconstructofreality,werecognizethatthedocumentaryalsohasapurposeandinherentgoals.Butwhatarethose?Whydodocumentariansfeelcompelledtocapturerealityandreconstructitforothers?Inotherwords,whatisthemotivationforthedocumentary?
Renovarguesthatadocumentaryhasfourfunctions:torecordreality,persuadeaudiences,analyzeinformation,andexpresssomething,whetheritisanopinion,asentiment,orathought(1993).WhileRenov’sworkisabitdated,hisfourfunctionsofdocumentaryfilmholdtruetothepresentandillustratethatthemedium’spenchantforcapturingrealityisonlyoneofthenumberofgoalsofthedocumentarian.Aston,RubyandLancioniillustratethisconceptusingKenBurn’sfilm“TheCivilWar”asanexample.TheydeclarethatwatchingaBurnsfilmisn’tjustachancetobeeducated,buttobemoved;indeed,asBurnsmentionslaterintheirarticle,hebuildshisdocumentariesaroundhispersonalemotionalresponsetothematerialsusedwithinit(21).Inthissense,thedocumentarianistakingarealitythats/heexperienced–inthiscase,Burn’sresearchingoftheCivilWar–andretellingrealitythroughthelensofthatpersonalexperience.
ThisideasupportswhatAston,RubyandLancionideclarearhetoricalmodelofhistory,whichstatesthathistoryisnegotiablebecauseitisaconstructeddiscoursesubjecttocritiqueandrevision(22).Thismakesthedocumentariananauthorofsorts,astorytellerwhoisdeterminingtheviewingexperiencethrougha
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carefulconstructionofvideoclips.Burnssayshimself,“IfIputthispictureupagainstthatpictureanditcollides,somethingisproducedthatisgreaterthanthetotalinformationofbothofthesepictures.That,youcansay,isthetheoryofmontage.Butthat,tome,isthepossibilityofart.”(Aston,Ruby,Lancioni,23)
TheInteractiveDocumentary
Butwhathappenswhenthisabilityisgiventotheviewerofthedocumentary?Betteryet,whathappenswhentheviewerisnolongerjustaviewer,butacreatorofhisorherdocumentaryexperience?Ifhistory–and,asanextension,realityitself–istrulynegotiable,therearemultiple“realities”thatcancomefromasingleevent,dependingonwhoistellingthestory.IfamassofpeoplewereallgiventheabilitytomashupaseriesofresourceslikeBurnsdescribesinhisprocessofmakingafilm,wouldn’ttheyallproduceadifferentsetofassociationsthroughtheirownmontagechoices?
Inherdissertation“InteractiveDocumentary:TowardsanAestheticoftheMultiple,”SandraGaudenziadvocatestheideathatbyleveraginginteractivemedia,adocumentarycancapturetheinfiniterealitiesthatconstituteourworldbygivingeverybodythepowertodocumentit.Thisideaofan“opensourcedocumentary”liessomewhereontheextremeendoftheconceptofinteractivedocumentary,butitsstarkcontrasttothegoalsofdocumentaryfilmhighlightsthedifferencesbetweenthetwoapproaches.
Thesedifferences,accordingtoGaudenzi,mayexplainthelackofofficiallytitled“interactivedocumentaries”thatcurrentlymakeup(orrather,don’tmakeup)thedocu‐sphere:itsnotthattheyaren’toutthere,butratherthey’rebeingcreatedbynon‐filmmakers(suchasartists,exhibitionists,etc.)whosimplyaren’tlabelingtheirworkasinteractivedocumentariesbecausetheydon’tcomefromafilmbackground.AsGaudenzistates,whenfilmmakersapproachaninteractivedocumentary,theytendtojustcreateonlinejourneysthroughtheirfilm’ssubjectinsteadofpushingthegenreinradicalnewdirections(Interview,SandraGaudenzi,Oct.12,2009).
Thegoalsoftheinteractivedocumentaryaremuchsimilartothegoalsofthedocumentaryfilmitself,butinsteadofaskingjustthementalattentionoftheviewer,theinteractivedocumentarydemandsamotorinputfromhimorheraswell(Gaudenzi,8).Byallowingphysicalinteraction,theinteractivedocumentaryhasthepowertobreakdownthelimitedlinearconfigurationofthefilm,givingusersanopen‐endedpathwaythroughwhichtoroamthematerial(Choi,45).
Meadows’4tenantsofinteraction–observation,exploration,modificationandreciprocation–provideagoodillustrationofwhattheinteractivedocumentarycouldbecome.Documentarieshavelongbeenobserved,butwithMeadow’sfourtenantsapplied,theycanalsobeactivelyexplored,alteredandsharedbyaudiences.The30‐minuteto2‐hourtimeblockwouldbecomeathingofthepast,withthe
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documentarykeptaliveindefinitelythroughconstantupdatesoftheproject,eitherbythedocumentarianorthecontributorsofthedocumentary(thisconceptisreferredtobyGaudenziastheautopaieticdocumentary,andwillbediscussedlater),1whichraisesawholenewquestion:wherearetheboundariesbetweenfilmmakerandaudiencewhenbotharecontributingtothefilm?
TheConflictingNaturesofFilmandInteractiveMedia
Itisinthisgrayareathatwefindthemajordifference(andconflict)betweenthegoalsofthedocumentaryfilmandthegoalsoftheinteractivedocumentary.Documentaryfilmexistsforthefilmmakertotellastory;inotherwords,thefilmmakeristheauthor,whichmeans,accordingtoChoi,thats/heisresponsibleforcontextualizingperspectivesandrationalesthroughstorytelling(45).Essentially,theroleofthefilmmakeristocreatemeaningfromreality(Gaudenzi,5).
However,asmentionedearlier,theinteractivedocumentary,byallowinguserstotakecontroloverthetellingofthestory,threatensthedocumentarian’sroleasanauteurandthushisorherabilitytocreatemeaning(Gallowayetal.,335).Forexample,insteadofeditingalinearfilm,adocumentarianmaydecidetocreateadatabaseofvideoclipsandinterviewsthroughwhichauserisabletonavigatewiththeuseofagraphicaluserinterface(GUI),allowingtheusertopursuetopicsofinteresttocreateaverypersonaldocumentaryexperience.Whilehighlyinteractive,thisisunsettlingtosomedocumentariansbecausethisisinstarkcontrasttotheirgoalasafilmmaker,whichistotellastorybasedontheirlivedexperience.AsDicksonstates,itmayevenbeirresponsibleforthefilmmakertorelinquishthiscontrol,becausewithoutanycontexttothefilm(whichthedocumentarianusuallyprovides),there’sthepotentialforacompletemisinterpretationofthematerialitself(Interview,Oct.8,2009).
Forfilmmakerstoleverageinteractivemedia,theyessentiallyhavetoshifttheirapproachtothedocumentaryitself.Gaudenziexplainsthisconceptnicely:
“(Inresponsetowhetherthefilmmaker’sfearoflosingcontrolthroughinteractivedocumentaryisjustified):They’reright.They’rerightbecausethisisthewholepointofinteractivity.Thisiswhydocumentarymakerswillnotbeabletodointeractivestuff,becausetheycomefromalogicthatmakesthemwanttogiveamessage.Theyneedcontrol.Ifyouwanttogiveamessageandyouwanttogiveastory,thentheonlywaytodothatisthroughalineardocumentary.Ifyouraimisnottogiveyourpointofviewbuttocreateanexperience…youcoulddoaninteractivedocumentary.Theinteractivedocumentaryisnottheretoportrayonemeaning.Itonlyworksifthereisacertainleveloflossofcontrol.”(Interview,SandraGaudenzi,Oct.12,2009)
1Ofcourse,thisrequiresreassertingthatthedocumentaryhasneverstrivedtoexistasanobjectivemedium,andthereforesuchsubjectivethingsasmodificationandreciprocationshouldn’tbedeniedfromthedocumentaryworldonthebasisoftheirpotentialinaccuraterepresentationsofreality(Gallowayetal.,328)
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Thedocumentaryisusedtotellonepointofview(thedocumentarian’s),whereastheinteractivedocumentaryhasthepotentialtotellmany.Toaddinteractivityistolosecontroloverthefilm’smeaning,andformanyfilmmakers,thissimplyisn’ttheirgoal.Authorshipisaninherentgoalofdocumentaryfilmthatdocumentariansarehavingtroublereconsilingwithinteractivemedia.
Whiletheissueofauthorshipisamajorissuethat’spreventingtheInternetfromkeepingdocumentaryfilmandinteractivenarrativefromsyncingup,thisdoesn’tmeanthatfilmmakersaren’tutilizingtheInternetatall.DocumentariesarefindingawholenewmethodfordistributionontheInternetinatimewhentheindustryisfloodedwithcompetition(Interview,BrettIngram,Oct.23,2009),anddocumentariansarefindinginteractivewebsitesagreatwaytoincludecontentthatcouldn’tbefitinthefilm(Interview,SandraDickson,Oct.8,2009).
However,thereareafewtechnicalandbureaucraticproblemswiththisapproachtointegratingtheInternetwiththedocumentary.Onthebureaucraticside,filmmakersoftensacrificetheabilitytoscreenfilmsatfestivalsiftheyhosttheirfilmonline,forcingthemtomakeadecisionbetweenrunningthelucrativefestivalcircuitorallowingthefilmtoexistonline.Asaresult,theInternetisusuallyalastresortforfilmsasaplacefordistributiononcetheyarenolongereligibleforthefestivalcircuit(Interview,SadieTillery,Oct.22,2009).
Meanwhile,onthetechnicalside,themainproblemisthatthislimiteduseof
theInternettriestoputapassivemediumintoaninteractiveplatform.TherearedifferencesinhowpeopleusetheInternetandhowtheywatchfilms:asfilmmakerBrettIngramstates,“it'sdifficulttopreservethetruefilm‐likeexperienceontheWeb.Thetinyscreenandcompressedimageisnowherenearaspowerfulasthelargerscreenexperience,andseeingfilmswithanaudienceisevenmorepowerful.”(Interview,Oct.23,2009).Assuch,Internetusersaregoingtohavedifferentattentionspansthanpeoplewhoareknowinglygoingtothetheatertowatchanhourandahalffilm(Interview,SadieTillery,Oct.22,2009).
Theseemingconsequenceofthesefactorsisthattheinteractive
documentaryisinastalemate.FilmmakershavelittleincentivetoturntheirfilmintoaninteractiveprojectasdoingsowouldlimititsdistributiontotheInternet,wouldrelinquishauthorialcontrol,andmaylessentheimpactofthefilmduetothesmallscreenexperience,allofwhichgoagainstthenatureofthefilmmaker.Furthermore,documentaryfilmsaren’tlikelytoholdaudienceattentionaswellduetothenatureofhowpeopleusetheInternet.Unlessthere’ssomedegreeofinteractivity,itsimplydoesn’tmakesensefromtheInternetuser’spointofviewtowatchalineardocumentaryonline(unless,ofcourse,they’reactivelyseekingthatfilmout).Gallowayetal.suggestthatmuchofthefailureinthepartofinteractivefilmingeneralcanbeappointedtohighaudienceexpectationsofthemediumthatareunfulfilledduetolimitedtechnicallycapabilitiesandaspirations;fortheinteractivedocumentarytosucceed,audiencesneedabettermeldingof“interactive”and“film”(336).
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Butwhyshouldwebesoconcernedwithintegratingthedocumentaryfilm
withinteractivemedia?Iftheyreallyaresoconflicting,whyshouldn’tweleavethemtoleadtheirseparatelivesintheirrespectivemediums?Inshort:becausetheyneedeachother.TheCaseforAuthorship
InablogpostcriticalofSecondLife,AlanGrahampointstoamajorprobleminherenttothevirtualworld:it’sincrediblyboring.
“AlotofpeopleaskmewhatIthinkaboutSecondLife.I'mnotgoingtopullanypunches.It'sboring.Really…really…boring...Whilethereareno"rules"andtheworldislargelycapableofanythingtheuserswishittobeordo…itisthatlackofstructurethatmakesmenotcare.Itsimplyisn'tenoughtobuyapieceofvirtuallandandputsomethingonit.Withoutstory,withoutmythology,withoutalivingandprogressingnarrative…withoutgoalsanddreams…what'sthepoint?”(Graham,“WhatSecondLifeShouldLearnfromMyst”)
Graham’sobservationperfectlyillustratestheneedforperspectiveinaninteractiveexperience.Withoutit,theusermayquestionwhyheorsheshouldbeinteractingwithitinthefirstplace.ThisideaissimilartoacriticismGaudenzihasofinteractivedocumentariesthatrelytharrelytomuchontheuser’swillingnesstoexploreforlearning’ssake.Simplyput,withoutaperspectiveornarrative,theexperienceisboring,whetherthedocumentaryisinteractiveornot.
Agoodexampleofthisconceptcanbefoundbylookingattwoearlyinteractivedocumentaries,“BlackFriday”and“BecomingHuman.”TheformertellsthestoryofadevastatingseriesofbrushfiresinVictoria,Australia,whilethelatterexplorestheoriginsofthehumanspecies.Whilebothincorporatesimilarlevelsofinteractivity,allowingtheusertoclickaroundthespaceandexploreinformationofinterest,“BecomingHuman”buildsupanarrativearoundthetopicitself,completewithavideointroductionandincorporatesparticularperspectivesonthesubject.“BlackFriday,”meanwhile,merelyexplainstheeventsfromanhistoricalperspectiveandlacksanoverallperspectiveonthesubject.Itprimarilyusestexttoconveyinformation,leavingoutthecompellingstorytellingabilitiesofsoundandvideo,andthevariousinteractiveelementsonthesitefeeldisjointedinsteadofunifiedbyanoverallnarrative.AsGaudenziwouldwarn,ifsomeoneweren’textremelyinterestedinlearningabouttheVictorianbrushfires,onelikelywouldn’tfeelcompelledtostaywiththedocumentaryforlong.
Thedocumentaryfilm,afterall,worksbecauseofitsabilitytoorganizeastoryinsuchawaythatitisbothinformationalandentertainingatthesametime(Interview,SandraDickson,Oct.8,2009).Gibneynotesthatthepowerofthedocumentaryfilmliesinitsabilitytoharnessthecinematictechniquestoleavecompellingimagesthatpropelpeopletokeepthinkingaboutasubjectafterthefilmends.“Thiscan’tbeexpressedinapaperorinanessay,whichisthebeautyofthe
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documentary,”saysGibney.“It’sanarrativeaccountofreallife.It’srealitythatrisestothemythic.”(Interview,Oct.21,2009).
Meanwhile,theinteractivedocumentaryexistsinamediumwhoseusersarereportedtospendanaverageof56secondsonanyonepage(Nielsen),meaningthatholdingusersattentionisnoeasyfeat.In“BlackFriday,”thereisfactualinformationabound,buttherearenocharacterstorelateto;thereisnocombinationofnarrativeandimagetocompeltheusertostayandleavehimorherwithanylastingimpression.Thepowerofthefilmtotellcompellingstoriesandsendresoundingmessagesisanessentialtodocumentary,asarethegoalsofdocumentingreality,andassuchitiscrucialtothesuccessofthegenreinaninteractivemediumjustasitisasonlinearfilm.
Inthislight,authorshipisnotjustsomethingdocumentaryfilmmakerswanttokeepholdofbecauseoftheirjobtotellstories,butbecauseitiswhatmakesdocumentariessocompellingtobeginwith.Whileinteractivitycanprovideengagingexperiences,unlessthere’sacompellingperspectiveitmayfallshortofitsgoalsasadocumentary.Ifthemediumisgoingtobecomesomethingthatattractswidespreadaudiences,itmusthaveadegreeofauthorshipandperspectivesothatauser’sexperiencewillresultinadeeperandmorepowerfullevelofunderstandingofthetopic.
Sodothemediums’differencesmeantheycan’tbereconciled?Notnecessarily.Infact,manyfilmsareleveraginginteractivemediatohelpprolongthelifeoftheirfilm,creatingwebsitesthatdon’tjustfunctionasinformationalandpromotionalhubsforthefilmbutasaresourceforadditionalcontent,userinput,andcallstoaction(suchasafilmaboutworldhungeraskingfordonationstotheWorldFoodProgram).ThismethodretainsahighdegreeofauthorshipwhileintroducingelementsofinteractivitymoresuitedfortheWeb.Whilesomemaydeemthisaverylimiteddefinitionofinteractivedocumentary,itatleastshowsthatthereispotentialforoverlapbetweentheinteractivemediumandthedocumentaryfilmitself,anditisinthisoverlapthattheremaybehopeforanexcitingfutureforinteractivedocumentaryfilm.
Therestofthispaperwillattempttodeterminethoseveryareasofoverlap,whereinteractivedocumentarycanretainsomeoftheformalelementsofauthorshipwhilealsomakingthedocumentarytrulyinteractive.Inthisway,thedocumentaryfilmisn’tjustabletoexistinaninteractivemedium,butcanbeimprovedbyleveragingit.Thisanalysiswillbeginbyexaminingpriorscholarship’smodelsofinteractivedocumentary.
PriorModelsoftheInteractiveDocumentary
DatabaseSystems
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Along‐standingconceptionoftheinteractivedocumentarycanbefoundinthedatabasesystemmodel.Thefocusofthismodelisontheuser’snavigationthroughaseriesofresourcesorganizedinadatabase.Eachassetistaggedwithmetadatathathelpsconnectassociatedcontentsothattheusercandynamicallytraversethedatabaseinalogicalprogression.Thesesystemsoftentrytotakeinuserfeedbacktohelpcreateon‐the‐goassociationsbetweenassetsinordertocreateatrulyadaptablesystem.
OneoftheearlieriterationsofthisconceptwascalledCyberBELT.Anearlytechnologyinthefieldofinteractivedocumentary(1995),theCyberBELTwasdesignedtoreaduser’seyemovements,reacttovoicecommands,andrespondtousercontrolthroughdatagloves.Thesystemwouldliterallybewornbyviewers,andafteravideoclipwouldendtheviewerwouldbegivenachancetoselectwhats/heviewednext.Thesystemalsokepttrackofpatternsinuserselectionandtrackedeyemovementtoseewhatuserswerepayingattentionto,whichhadaneffectonwhichoptionsweresubsequentlypresentedtothevieweraftereachclip.(Astonetal.,333).
Anambitiousexperimentfromatechnologystandpoint,CyberBELTemployedsometechniquesthatarestillusedinmodernconceptionsofdatabasesystems.Thecombinationoftheuserchoosingtheirpaththroughthedatabasewhilethesystemactivelysuggestssubsequentcontentallowsforauniquecombinationofauthorshipanduserexploration.Additionally,thesystemalloweduserstowatchthedocumentarythroughthepathsthatotherpeoplehadtaken,addinganewlayerofmeaningfortheindividualviewer(Astonetal,333).
Choisuggestsamoremodernexampleofadatabasesystem.Hismodelusesanopensystemthatgathersmaterialintoanever‐expandingdatabase,whereontologicaldatadesignunifiesdifferentmediasourcesintothesamedatabaseofmetadata,essentiallyallowingrandommediaelementstoberecognizedunderasimilarsetoftags.HeusestheexampleofanexplorationthroughapartofBrooklynintime:auserstartsoutonastreetinoneyear,andthroughtheaccumulationofmediaelementstheusercanseechangeacrosstime,focusinonaparticularbuilding,hearwhatBrooklynmightsoundlikein1950,etc.Theflexiblesystemusesmetadatatoconnectdifferentresources,muchlikeCyberBELT,butuserscanalsoredefinemetadatainthemiddleofuse,allowingthemtocreateentirelynewconceptsastheygo.(Choi,51‐53)
ThesystemusesaGUItorepresentrelevantpathwayoptionstheusermaydecidetotake,wherenodesofvaryingsize(relatedtotheirrelevance)representpossiblepathways.LikeCyberBELT,Choi’ssystemallowsfordynamicadaptationoftherelationshipsbetweenmediaelementsbasedonobservationsoftheuser’spriordecisions.InChoi’ssystem,theauthoringprocesscomesinsettinguptheconnectionsandlinesoflogicbetweenmediaelements.(Choi,47‐49)
Theunderlyingideaofthedatabasesystemmodelisthatauserisgivenachancetotraversethedocumentarythroughexploration.Theresultisfarremoved
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fromafilm,buttheuserreceivesanintimate,personalizedjourneythroughasubjectthatmightresonateonacloserlevelbecauseoftheexplorativenatureofthemodel.IntheBrooklynexample,ifauserisabletotrackthechangeofhisorherapartmentbuildingthroughouttime,theresultingexperiencemaybesomethingthatadocumentaryfilmcouldn’temulate.Whilethedocumentarianmaylosehisorherabilitytoshapethedocumentary’smessage,heorsheisabletodecidehowcontentisassociatedwithinitandbecomeacreatorandshaperratherthanastoryteller.
Gaudenzi’sFourModesofInteractivity
Inherclassificationofinteractivedocumentary,GaudenzirecallsNichols’documentarycategories,whicharebasedonhowafilmcreatesmeaningratherthanwhatkindsofmeaningitcreates.Gaudenziappliesthisconcepttointeractivedocumentary,creatingfourmodesofinteractivitythatcategorizethedocumentarybasedonhowitsinteractivityfunctionsratherthanwhatformittakes(Gaudenzi,2‐3).
Overall,Gaudenzibelievesthatthelinearfilmmakerisastorytellerandneedscontrol,buttheinteractivedocumentarymakerismoreakintoagod‐likefigurewhowantstocreatetheworldofthedocumentarybutnotinfluenceit(Interview,Oct.12,2009).SheusesCyberneticTheorytoexpounduponthismetaphorofthedocumentaryasalivingthing,wherethedocumentariangivesthefilmlifebutthedocumentaryitselfissustainedthroughoutsideusers’contributions.Shereferstothisconceptasanautopaieticdocumentary,meaningitisalwaysadaptingitselftofitthechangesinthesystemwithinwhichitexists,allowingittosurvivechangesintechnologyandchangingculturalperceptions(Interview,Oct.12,2009).ForGaudenzi,thisistheidealversionofaninteractivedocumentaryasitcanachieveabetterrepresentationof“truth”byallowinginfiniteviewsofrealitytoexistwithinit.However,whiletheautopaieticdocumentarydoesn’tyetexist,herfourmodesofinteractivityaccountfortheinteractivedocumentariesthatcurrentlycanbefoundinthedocu‐sphere.
HerfirstmodelistheConversationalMode.Inthismode,theinteractivityplacestheuserintoasituationorinteractivespacewheretheuserhasanopen‐ended“conversation”withthedocumentary,continuallydoingsomethingtowhichthesystemreacts.Oneexamplesheusesisaprojectcalledthe“AspenMoviemap,”whichwasnotbilledasadocumentarybutservesasanearlyexamplenonetheless.InthisvirtualrealitysimulationtheusersatinaseatwithasetofcontrolswhichallowedhimorhertodrivearoundavirtualrepresentationofthecityofAspen.Whileasimpleconcept,itillustratestheideaofhavingaconversationwiththedocumentaryasuserswereabletomakechoiceswithintherealmofthedocumentarytowhichitrespondedimmediately,smoothly,andunpredictably(11).Justlikearealconversationisunpredictable,potentiallyinfinite,andflexible,sois
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thedocumentaryinthismode,simulatinginfinitenessinitsabilitytoemulateaconversation(10).
GaudenziincludessimulationslikeTheSimsandotherdocu‐gamesinthismode,pointingtotheseasexamplesofusersbeingabletorepresentrealityandlifeinanewcontextandallowingplayerstogaininsightinwaysnormallyunavailabletothemthroughtheirconversationswiththesystem(12).Intheconversationalmode,realityismeanttobeexperiencedratherthanwatched,wheretheuserbecomesaroleplayerandconfigurerwhiletheauthorbecomesacreatorandfacilitator(Gaudenzi,14).
Gaudenzi’ssecondmodelisthatoftheHitchhikingmode.Theinteractivityinthismodeoperatesasaseriesofhyperlinks,allowingtheusertojumpbackandforth(hitchhike)betweenpre‐determinedcontentathisorherdiscretion.Althoughitisinteresting,Gaudenzipointsoutthatthismodelisessentiallyaclosedcomputation,wheretheuserbecomesmoreofaguesttotheauthor’screatedscenariosratherthanonewhoishavingaconversationwiththesystem(16).Hermainissuewiththismodeisthatitslackofnarrativestructureassumesthattheuserismotivatedbylearningalone,andthattheuser’scuriositywillkeephimorherexploringthroughthecontent(16).
ThethirdmodelistheParticipativemode.Inthismode,thedatabaseisopentochange:viewersdon’tjustchangethestory,buthowthestoryistold(18).Shecomparesthismodewiththatofaone‐sidedconversation:theusercanpassivelyviewthedocumentaryandintervenewhenevers/hewantstodoso.Participationcaninvolve(butisn’tlimitedto)individualshooting,editing,retrievalofvideo,annotatingvideo,commentingonvideo,orratingvideoandcreatingplaylists;interactivityisnolongerjustamethodformovingthroughcontentbutameansforbuildingit.Usersactindividuallybuttheendresultiscollaboration(20).
ThelastmodelisreferredtoastheExperientialmode,wheretheinteractioninthismodeloccursandadaptsinrealtime(22).Gaudenziusesthesocialproject“Riderspoke”toillustratethismodel.“Riderspoke”presentsawayofexperiencingreallife,wheretheuserisn’twatchingarepresentationofrealitybutisactivelynegotiatingitinrealtime.TheuserreceivesaGPSdeviceandabicycleandisdirectedtoridearoundthecityofLondontocertainlandmarksdesignatedontheGPS.Oncethere,theuserisdirectedtorecordhisorherthoughtsonwhatheorsheisthinkinginthatmomentandhowheorshefeelsinrelationtothecityitself.Participantscanthenhearrecordingsofpriorriders,allowinguserstobothexperienceandseetheircurrentsurroundingsthroughtheeyesofsomeoneelse.Throughimmersion,selfawarenessandawarenessofothers,RiderspokeallowsuserstocreatetheirownunderstandingofwhatitmeanstoliveinthecityofLondoninawaythatnolinearfilmcouldeverhopetorepresent(23‐25).IntheExperientialmode,usersactivelyexperienceandcreatethedocumentary.
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Gallowayetal.’sFourCategoriesofInteractiveDocumentary
NottobeconfusedwithGaudenzi’sfourmodesofinteractivity,Gallowayetal.developedfourcategoriesofinteractivedocumentaryaswell.Theirfourcategoriesarethepassiveadaptive,activeadaptive,immersive,andexpansiveinteractivedocumentary.
ThepassiveadaptivedocumentaryissimilartotheconceptoftheCyberBELTsystem,wheretheuserwatchesthedocumentaryandthedocchangesbasedonuserresponsestothematerial(usingtechnologytosensesuchresponses).Theactiveadaptivecategorygivestheusertheabilitytoconsciouslyaffectthenavigationofthedocumentary(similartoGaudenzi’sHitchhikingmodel).Theimmersivecategorymakesuserinputandfeedbackfullyparticipatory,puttingtheuserinsideoftheportrayedworldsothatheorshecanexperiencetheeventsfirsthand(similartotheConversationalmodel).Thisconceptemploystheideaofgamesandvirtualworldsasdocumentaryexperiences,whichwillbediscussedinthenextsection.Lastly,theexpansivecategoryemploysamethodofmass‐interactiontodeliveracommunity‐baseddocumentaryexperience(similartotheParticipatorymodel);inotherwords,awiki‐documentary.(Gallowayetal,331‐335).
Thesefourcategoriesofinteractivedocumentaryarelargelyconcernedwithleveragingvirtualenvironmentstocreatedocumentaryexperiences.Videogameshavebegunleveragingthepotentialforsophisticatedsimulationsallowedbytoday’stechnologyand,indoingso,arecreatingapotentialnewfuturefordocumentaryexperiences.Thislastsectionofinteractivedocumentarymodelswillexplorethemeritsandissuesoftheuseofvideogamestocreatedocumentaryexperiences.
TheDocumentaryGame
Therapidgrowthofthevideogameindustryhasledtothecreationofanumberofnichegenres,butfewmaybemorecontroversialthantheadventofdocumentarycomputergames,called“seriousgames.”Thepurposeofthesesimulations,unlikemostvideogames,isfirstandforemostineducation,training,orpoliticsthatgobeyondentertainmentpurposes(Raessens,215).
Theprimarygoalofthe“docu‐game,”asit’softencalled,istoexposeplayerstopasteventsandstrivefor“facticity”–therealmwheresomethingis“realenough”thatusersallowthemselvestotakeawaymeaningfromthegameandapplyittotheirownreality.(Raessens,215).Butcanavideogametrulyprovidemeaningfulinsightonreal‐lifeevents?Proponentspointtothedocu‐game’sdedicationtorebuildingthecomplexityofreal‐lifeexperiencesbysimulating“feel,moraldecisionsandthesensory,”leavingtheplayerwithasenseofasituationthats/heotherwisewouldn’thavehadachancetoexperience(Raessens,215‐216).Gallowayetal.arguethatthereareenoughparallelsbetweendocumentaryandthegoalsof
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thedocumentarygametoconstituteafaircomparison,andwherethevideogamehasaninnateabilitytobuildengagingstoriesandcharacters,itlendsitselftoeasilyimmersingtheplayerinthesimulation(329).
Oneofthemostcontroversialexamplesofthedocumentarygameoccurredwiththereleaseof“JFKReloaded,”agamethatputtheplayerintheroleofLeeHarveyOswaldwiththetaskofassassinatingthepresident.Ascruelasthisdescriptionsounds,themakersvehementlydefendedtheirgame,claimingtheirgoalwastolettheplayereitherproveordisprovethelonegunmantheorybyhavingthemtrytorecreateOswald’ssupposedshotsperfectly.ThemakersstatedthatthevideogametreatmentwasamereextensionofpriorlooksattheKennedyassassinationinthemedia,evenclaimingthatwhileOliverStone’sacclaimedfilmversionofthesituationexploitedthetruthbyobfuscatingitwithaconspiracytheory,theirgamemerelyaimedtoexplorethesituationbyusingtechnologytotryandreenacttheWarrenCommission’saccountofwhathappened(Gallowayetal.,329;Raessens,214).Inhisattempttodefendsuchdocu‐gamesashavinglegitimateplacesintheworldofdocumentary,Raessensarguesthat,ifnothingelse,gameslikeJFKReloadedopenupdiscussionandgetpeopletalkingabouttheissue,and,heasks,isthisnotoneofthegoalsofdocumentary(223)?
Yetmanypeoplefindissuewiththedocu‐game,proclaimingthatasimulationcan’tpossibilityrepresentrealityandthatthere’snoaccuracyintheinteractive–thathistorycan’tbehistoryifplayerscanhaveachoiceinconstructingit(Raessens,219).Raessenscounterstheseargumentsbypointingoutthatdocumentaryhasalwaysbeenacreativetreatmentofreality,arguingthatthere’sneverbeena“real”objectivehistory(221).
However,thisopensupaseriousdiscussionaboutwhatis“real”indocumentary.Peopleareoftenconcernedwithansweringwhatisrealornot,butAston,RubyandLancionipointoutthatwhilehistoryisoftenaconstructionbasedinsubjectivity,ourquestionofthedocumentaryshouldn’tbe“wasitreal”but“couldithavebeenreal?”SadieTilleryoffersasimilarstatement:
“Ithinkpeoplegethunguponthisideathatdocumentaryhastobereal;Idon’tknowwhatrealis;onceit’shitsomeone’slensandespeciallyonceithitstheeditingtable,it’sallformulated;it’sallbeenprocessedthroughanopinion…insomecasesthesegamesareprojectingwhatmighthappen,suchasinadocumentarygameonglobalwarmingthatshowswhatmighthappenoverfouryears,theremightbefootagethat’sincludedandalsofootagethat’sfakedtoshowwhatmighthappen,butI’msurethatit’srootedinresearchthatwouldalsogointothemakingofadocumentaryfilm.”(Interview,SadieTillery,Oct22,2009).
Thus,ifonecanbecomfortablewiththefactthatdocumentaryfilmhasalwayshadadegreeofbias,interactivedocumentaryshouldn’tbeanymoreconcerningthanadirector’screativetreatmentofreality(Gallowayetal.,335).
Thisdoesnotmeanthatthedocu‐gameshouldberegardedwithoutahealthydegreeofskepticism,however.Raessensadmitsthatdocu‐gamesmusthavesomedegreeofentertainmentvaluetobeeffective(223),sowhathappensifthe
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entertainmentvaluesupersedesthedocumentingvalue?AsDicksonwarns,there’saninherentdangerinvirtualworldsinthatthereisapreoccupationwiththeentertainmentvalueoftheexperience,andtomakethatengagingalotoflibertiesontruthmaybetaken.Iftheentertainmentvaluesupercedesthegoalsofthedocumentary,thegamehasundergoneatotallydifferentmissionthanthatofthedocumentaryfilmandentersasevereethicalgrayarea(Interview,Oct.8,2009).
Ifwecanaccept,though,thattherecanbelegitimatedocumentaryexperiencestobehadinvirtualreality,therearesuddenlyanumberofdoorsthatareopeneduptothedocumentarian.TheeducationalusesofSecondLifehavebeenchronicledbefore([Videofile],“EducationalUsesofSecondLife”)buthasthedocumentarianevertriedtoleveragethevirtualworldtocreateinteractivedocumentaryexperiences?Or,ifasAprilWaltonoftheDukeCenterforDocumentaryStudiespointsout,themediumisstilltooobscuretothepointthatitwouldgetinthewayofthemessage(Interview,Sept.30,2009),whataboutinavirtualworldenvironmentwherethelinesbetweenrealandfakeareblurredbeyondthepointofdistinction?
ThisisalreadystartingtooccurwithGoogleEarthAwarenessOverlays([VideoFile],“AwarenesswithGoogleEarth”),whereuserscandrawattentiontoissuesbycreatingmultimedialayersoverthegeographiclocationinGoogleEarthwheretheissueisgoingonintheworld.Thisfeatureallowsusersto“traverse”theissuein3Dspace,givingthemaperspectiveonthesubjectthatcanonlybeprovidedthroughexploration.Astechnologycontinuestoimprovetherealismofsimulations,thepossibilitiesforsimilarprojectsareenticing.
TheGapBetweenTheRealandtheDocumentary
Butthisinitselfraisesanotherquestionaboutthenatureofthedocumentary.Whyisthereacompellinginterestinmakingasimulationseemreal?Ifwe’veestablishedthatweknowadocumentaryisnotnecessarily“real”butcanstilloffervaluetoourunderstandingoftheworld,whyisitimportantthatitatleastappearso?Afterall,wewouldbehard‐pressedtoviewacartoonasadocumentary,evenifitdidclaimtodocumentsomething.Raessenssuggeststhatwhileadocumentarygamemightnotbereal,byseemingsoitcanstillprovidesomeformoftherapeuticreliefbyrelievingthetensionofthedocumentedconflictwithinsightandtheseeminglyrealexperienceofthegame(222).
However,Iwouldarguethatinanydocumentary,regardlessofthemedium,theviewer’sexperienceisalwaysonestepremovedfromtherealitythatthedocumentarianexperienced.Ofcourse,thisisinherenttothemedium,foriftherewerenodistancebetweenthetwo,thenitwouldsimplybealivedexperiencewithoutanydocumentedperspective.However,Ibelievethatthesmallerthegapbetweenaudiencerealityanddocumentarianreality,themore“real”thedocumentaryexperiencebecomes.Choiarguesthatinteractivitycanreducethegap
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betweenthesetwopolesindocumentaryculture,betweenuserandproducer,productionandreproduction,andauthoringandactofinquiry(44).Ifthisisso,interactivityitselfhasthepowertoincreasetheperceptionofrealnessinthedocumentary,which,inturn,wouldleadtoanincreasedeffectivenessinengagingtheuserwithone’sproject.
Forexample,ifadocu‐gamehadverypoorgraphics,physics,andreal‐worldmechanics,thegapbetweenrealityandaudiencemaybetoolargeforpeopletotakethegameseriouslyasadocumentary.However,ifthatgamehadhighlyrealisticportrayalofthesethings,audiencesmaybemorelikelytotranslatesomeofthatgame’smessageintoreal‐worldknowledge.Similarly,ifadocumentaryfilmusedscriptedscenesandinauthenticdialogue,theviewerisgoingtodisengagehimorherselffromtheexperience.Shorteningthisgapthroughthesimulationofrealitywouldbeapowerfulauthoringtoolfordocumentarians.2
Butit’snotjustapplicabletodocu‐games.Theideaofinteractivemediabeingabletoshortenthegapbetweenproduceranduserispromisingforanydocumentarianlookingtoincreasetheengagementoftheirstorytelling.Butwhathappensifthegapisdecreasedtoomuch?Isitpossiblethatthedocumentarycouldlosevalueifitgoestoofarinachievingrealism?
Whilethedocumentaryattemptstodecreasethegapbetweenthefilmandreality,togetridofthegapentirelywouldbetoeliminatethecontextualizingnatureofthemedium.AsSandraGaudenzipointsout,ifthemedia’spurposeistohelpmediatereality,whenallperspectiveiserasedfromthedocumentary(aswouldbethecasewheretherewasnogapbetweenrealityandthedocumentary)thepurposeofthedocumentaryislost(Interview,Oct.12,2009).Inotherwords,asthe“perceivedreality”ofthedocumentaryapproaches“reality,”itsmessageincreasesinimpact,butassoonasitcrossesthethresholdintobeing“tooreal,”itnolongercarriesanymessageatall.
Thiscreatesasituationwheredocumentaryfilmmakinghastwopotentiallyconflictinggoals:tobothheightentherealityofthedocumentarythroughobjectiveobservationandtocommentuponrealitytomakecontextualsenseofit.However,asdocumentarianAlexGibneyargues,thisiswhatmakesdocumentarysuchapowerfulmedium:
2ThisisnottomeanthatI’madvocatingtryingtofoolone’saudiencebyportrayinginauthenticmaterialasreality.Isimplyamsayingthatwheredocumentaryfilmisasubjectiveconstructofreality,itdoesn’tneedtoprove“thishappened”butrather“thishappenedasIsawitthroughmycameralens,”andifanythingisfaked,itwon’tsatisfythatlastrequirementfromanethicalstandpoint.I’msimplysayingthatinteractivemediamayinfactbringtheaudienceclosertothedocumentarymaterialinawaythatlinearfilmcannot,andinthiswaythegapbetweentheperceivedrealityandthedocumentarian’srealityisshortened.
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“Asdocumentarians,there’sabeautifultensionbetweenthosetwoimpulses[tosimplyportrayrealityandtocommentuponit].Youdon’twanttocontrolthedocumentarybecausetherealityissomagnificentbut,atthesametime,[documentarians]arenotjustobservers.There’sanangleonthematerial…thatrichtensionsisgreat.AlfredHitchcockoncesaid,“InfeaturefilmsthedirectorisGod;indocumentaryfilmsGodisthedirector.”Whenyouwrestlebetweenthetwotensions,that’swhereyougetsomething.”(Interview,AlexGibney,Oct.21,2009).
Findingthemiddlegroundwheremeaningcanbemaximizedandtheaudienceismostengagedistheroleofthedocumentaryfilmmaker,anditisinthismiddlegroundthatdocumentaryfilmandinteractivemediacancoexist.Bycombiningthefilmmedium’spowerforprovidingperspectiveandinteractivity’sabilitytoimproveuserengagementwiththematerial,theinteractivedocumentaryfilmcanprovidemoremeaningfuldocumentaryexperiences.
PreservingtheRoleofAuteurintheInteractiveDocumentary
Inordertodeterminehowtheinteractivedocumentaryfilmcanincorporateamixtureofauthorialandinteractiveelements,itmaybebesttoanalyzethecurrentinteractivedocu‐sphereintermsofhowexistingprojectsmeasureupintermsoftypeofdocumentaryexperienceanddegreeofopenness.
Figure1:Thischartcategorizesthevariousmodelsandexamplesointeractivedocumentarydiscussedinthepaperbasedontheirdegreesofopennessandhowthedocumentaryisusedbytheaudience.
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Theabovechartbreaksdowntheinteractivedocumentaryintotwomainfactorsthatdeterminethedocumentarian’scontroloverthepiece.Thex‐axismeasuresthedegreetowhichthedocumentaryiseitherpassivelywatched(ontheleft)orexperienced(ontheright).They‐axismeasuresthedegreetowhichadocumentaryisaclosedsystem(bottom)oranopen‐ended(top).
Onthebottomleftcornerofthechart,thedocumentarianhasthemostcontrol,asthesystemisbothclosedandviewedbytheaudience.Thedocumentaryfilmrepresentsthis,astheauthorhastotalcontroloverthemessageandhowthedataispresented.Conversely,thehigherupandtotherightonetravelsalongthechart,themorechoiceandcontroltheuserexertsoverthedocumentary’smessage.However,asmentionedabove,ifthegapbetweendocumentedrealityandrealityitselfissosmallthatnoperspectiveornarrativeexistsinthedocumentaryexperience,weareleftwithanunmediatedreality.Thetoprightcorneristhereforerepresentedbyreallife,astheauthor’sabilitytocontrolthedocumentary’smessageisdiminishedasonetravelsupandtotherightonthechart.Whenthatabilityisaltogetherabsent,theuserisleftwithnothingbutanobjectiveobservationofreality.
Bybreakingdowntheinteractivedocumentaryintothesetwoparameters–adocumentary’sstorytellingcomponentsversusitsmalleablecomponents–weareforcedtoanalyzehowthedocumentary’scontentfunctionsintermsofauthorship.Thedegreetowhichthedocumentarianortheaudienceholdsinfluenceoverthedocumentaryistheareaofconcern,andthechartgivesavisualtowhereadocumentaryexistsinthisspectrum.
ThechartindicatesthatanythinginquadrantIIIwillhaveahighdegreeofdocumentariancontrol,asitismorelikelytohavelessuserinputandinteractivity.However,ifourconcerniswithhowthedocumentaryfilmcanleveragetheusesofinteractivemedia,ourfocuswillhavetoshiftupand/ortotheright,wherethedocumentaryislessofaclosedfilmandmoreofanavigateduserexperience.Therefore,forthepurposesofthispaper,we’llwanttoexamineprojectsthatarelocatedclosertoquadrantsIIandIV.3
CaseStudies
WhatHaveYouLeftBehind?
3ThisisthebenefitoftheInteractiveDocumentarychart;itallowsustoeasilycategorizeaninteractivedocumentaryinbroadbutdistinctivetermsofhowitsusedandhowitcanbeinfluenced,andthenallowsustosurveythoseprojectsinourparticularareaofinterest.Ifwewereconcernedwithopen‐sourcedocumentarieswecouldanalyzethetechniquesofdocumentariesthatfallwithinthatparticularareaofthechart.Thechartdoesn’tclaimtobeexact,butitcanbehelpfulincategorizingthebroadfieldofinteractivedocumentaries.
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ThepremisebehindMarianaMota’swebdocumentary“WhatHaveYouLeftBehind,”isprettysimple;accordingtothewebsite,theprojectwasbornoutofMota’sbeliefthateverybody,insomeway,canbeconsiderednomads,constantlymovingthroughoutourworldandleavingcertainthingsbehind.Toillustratethisconcept,shesentout22notebooksthroughouttheworld,askingpeopletosharetheirstoriesofwhatthey’veleftbehindatsomepointintheirlivesbeforepassingthenotebookalong.Afteramonth,thenotebooksweretobereturnedtoMota,whereshethendigitizedthejournalsandcreatedawebsitewherepeoplecouldexploreallofthejournalentriesandcontributetheirownstoriesofwhattheyhadleftbehind.
Mota’sprojectturnsouttobeastrongexampleofpreservingauthorshipinaninteractivesetting.Thedocumentaryitselfisquiteopen‐ended,bothinhowthematerialwasgatheredandhowtheuserinteractswiththematerial,andyetMotaherselflargelycraftsthemessagethattheuserendsupbeingleftwith.Shehasestablishedaframeworkwithinwhichthematerialisviewedsothatanycontentcollectedinthenotebooksandanysubsequentcontentsubmittedbyotherusersisstilldirectingusersbacktoheroriginalthesisstatementthatpeopleleavethingsbehindinmanydifferentways.Ifausergoestothesite,readsafewentries,andlearnssomethingabouthimorherselfbasedonwhatheorshehasread,Mota’sgoalhasbeenaccomplishedwithoutheractuallyhavingnarratedorcreatedanyofthecontent.
ThisispreciselywhatGallowayetal.meanwhentheysuggestthattheinteractivedocumentarianmaymakeupforinhisorherlossofauthorialpowerthroughamoreomnipotentpresence,establishinguniversalparametersforhisorhercontentandtheproceduresfortheuser’sexperience(336).Theauthornowhaslessdirectcontroloverthecontentthatgetsincluded,butbyestablishingaframeworkandtherulesfortheprojectasawholes/hemayretainsomeaspectoftheoverallmessage.
Fromaninteractivestandpoint,thewebsiteitselfisdevoidofanyeditedvideosegmentsandreliesoninteractivenavigationthroughthenotebooks’contents.Inthissense,itisquiteunlikeadocumentaryfilm,andyetitoperatesquitesuccessfullyasaninteractivedocumentary.Peoplecaneasilyenterorexitthesystemwithoutthepenaltyofhavingto“startover”whentheycomeback,yetallowsuserstodigdeepintothecontentshouldtheysochoose.ThismethodsuitstheInternetaudiencewell,andservesasagoodexampleoftranslatingadocumentaryexperiencetothewebwiththeaverageInternetuserinmind.
“WhatHaveYouLeftBehind”isagreatcaseofemployingdocumentaryfilm‐likeauthorshipandcuriositytoaninteractiveprojectthatremainsopenandinteractive,withoutsacrificingthegoalsorvoiceofthedocumentarian.Theresultissomethingthatcouldneverbereplicatedbyafilmdocumentary,butstillfunctionsasthoughitwereanarrative.Itsucceedsbecausetheuserisgiventheperspectiveofotherpeople–facelessstrangers,noless–andisdirectedbyMota(whetherexplicitlyorimplicitly)toturnthesesharedstoriesinwardsandreflectuponthem.
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Thisgoalisascentraltodocumentaryfilmmakingasany,andthefactthatMotaisabletoachieveitsosuccinctlymakesherprojectaprimeexampleofhowinteractivedocumentarycanbebothdirectandopen‐ended.
FilmmakerinResidence
Ontheoppositesideofthechartexistsaprojectthatapproachestheinteractivedocumentaryinmuchmoreofafilmtradition.KaterinaCizek’s“FilmmakerinResidence”documentary,aprojectbornfromtheFilmBoardofCanada,takesamuchdifferentapproachtothedocumentarythanthatofmostfilmmakers.Thegoalofthedocumentarywastocreateamorecollaborativerelationshipbetweensubjectandfilmmaker,makingthedocumentary“participate”withinthesubjectmatterratherthanjustrecordit.
CizekwasstationedatSt.Michael’shospitalinTorontotodocumenttheinnovativepracticesatworkthere,withtheideathatbyhavingafilmmakerdedicatedtoathatparticularcommunity,thatgroupcouldleveragethepowerofthemediumtocreaterealchange.ThisisarecurringthemethattheFilmBoardofCanadahaspursuedwithprojectsinthepast,butnow,withtheexistenceofcheapervideocamerasandeditingequipment,thefilmmakerinresidenceprogramcanleaveitscommunitiesequippedtocontinuemakingchangethroughmedialongafterthefilmmakerhasleft
Thisuniqueapproachtofilmmakingandsomewhatunorthodoxconceptofthefilmmaker/subjectrelationshipresultedinanopenandcreativeapproachtotheproject,asafilmwouldn’taptlyachievethegoalsoftheproject.Instead,“FilmmakerinResidence”becameaninteractivedocumentary,simultaneouslytellingthestoriesofSt.Michael’shospitalwhileadvocatingtheveryideaofthisnewapproachtodocumentaryfilm.
Theresultingprojectisastrongexampleofadocumentaryprovidingafilm‐likeexperienceonaninteractiveplatform.Theviewerisledthroughaseriesofstoriesabouttheinnovativepracticesatthehospital.Theprojectcombinesvideo,audio,textandphotographyinahighlyauthoredwaythatcapitalizesonthedramaticqualitiesoffilmwhilestillallowingforaninteractiveexperience.Thedocumentaryitselfisquiteclosed;there’snoopportunityfortheusertoaddinputorchangethestory.Theonlyinteractiveelementsarethenonlinearnavigationthroughcontent,andeventhenthisislimited,asonceauserchoosesastorylinetheyareforcedtonavigateitinastraightforwardmanner,simplyhittinga“next”buttononcetheyaredonewiththecurrentsegmenttomoveonwiththenarrative.
However,whiletheprojectitselflacksincomplexinteractivity,thedocumentaryutilizestheinteractivemediumquitewell,usingstorytellingtechniquesthatdistinguishitfromadocumentaryfilm.Itschaptersareshortandarecomprisedofvariousmediaelements,withstoriestoldprimarilythroughtextbutlayeredwithaudio,videoandphotographyatthesametime.Theresultisa
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compellingnarrativethatsimplywouldn’tworkasafilm,astheinteractivedocumentaryallowstheviewertomovethroughthepieceathisorherownpace,givingusanewunderstandingofthe“fly‐on‐the‐wall”documentarystyle.
Itisherethattheprojectfindsitsstrengthasaninteractivedocumentary.Bycarefullyconstructingthestoryindigestible“scenes,”theviewerisledthroughacompellingnarrativebutathisorherownleisure.Theinteractivityissimple,butit’sinthissimplicitythatthedocumentaryismorecompellingthanafilmversionofthesamestorywouldbe.Itdoesn’tneedacomplexlevelofinteractivitytoengagetheviewer;thesimpleabilitytoseethesubjectupclosethroughvideoandstillimageandexploreitattheviewer’sownpacemakestheexperiencethatmuchmoreintimate.Theendresultisacompellingnarrativethatisabletoretainahighlyauthoredmessagewhilestillsucceedingasaninteractivedocumentary.Ithasanidentitythatisentirelyseparatefromalinearfilm,andwhileitessentiallyonlyemployswhatGaudenziwouldcallaHitchhikingmodeofinteractivity,itstillpushestheconceptofaninteractivedocumentaryinitscreativemixtureofmediaelementsandstorytelling.
Furtherpossibilities
“WhatHaveYouLeftBehind”and“FilmmakerinResidence”giveustwoverydifferentapproachestosuccessfulinteractivedocumentaryfilmmaking.Theformerreliesverylittleonconstructednarrative,allowinguserstoexplorethecontentandbuildapersonalexperiencefromwhat’stherewhilestillimpartinganauthoredmessage.Meanwhile,thelatterishighlynarrative‐focusedbut,throughitsminimalisticapproachtointeractivity,achievesamodelthatholdsaninteractiveaudience’sattention.
Butwhataresomefurtherwaysthatauthorshipandinteractivitycancoexisttocreatefilm‐likeexperiencesonaninteractiveplatform?Thewebdocumentary“DiamondRoad”attemptstotaketheconceptofnon‐linearnavigationtoanewlevelbyhavingacollectionofshort,editedsegmentsofadocumentarymixedupinadatabaseandallowingviewerstochoosehowtonavigatethroughthem.Afteravideoclipends,thesystemsuggestsafewpathsfortheviewertotakebasedonthetopicofthelastclipviewed,andthisprocesskeepsrepeatinguntiltheviewerisfinished.
Inthismodel,theauthorisabletokeepahighdegreeofcontroloverthemessage,asviewerscan’tchangethecontentofthevideoclips,onlytheorderinwhichtheyviewthem.Italsoavoidstheissuementionedearlierofinteractivedocumentaryrelyingtoomuchontheuserexploringitjustforthesakeoflearning,becausethesystem’ssuggestionshelpprovideanoriginalnarrativethat’suniquetotheuser.Atthesametime,usersareabletouploadtheirownparticularpathsthroughthedocumentarytoadatabaseandwatchthedocumentaryfromtheperspectiveofotherswho’vedonethesame.Inthisway,“DiamondRoad”allows
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userstocomeawaywithmultipleperspectivesonasinglesubjectbyseeinghowothersvaluedandnavigatedthroughthematerial.Newunderstandings,connections,andmeaningscancomefromthesamematerialthroughthesharingofperspectives.
Inasimilarfashion,thebandRadioheadprovidedaninteractivedocumentaryexperiencefortheirfansbyuploadingfootagefromasinglesongplayedataconcertshotfrom12differentcameras.Usershadtheabilitytoswitchcameraanglesasthesongplayedattheirleisure,withthesystemkeepingtrackofwhichangleswereusedateverymoment.Attheendofthesong,userscouldagainuploadtheirparticulartrackandviewthetracksofothers.Byincludinga“mostpopular”categoryoftracks,itraisedthequestionastowhetherornottherewasa“best”waytoviewtheconcert,orifthereweredifferentmeaningswithintheconcertthatcouldbetakenawaybasedonhowtheuserviewedit.Theanswerisuptotheviewer,butbyaddingthiscollaborativeoptionforsharingexperienceswiththeprogram,peopleagainreceivedtheopportunitytogaininsightontheirownperspectivebasedonhowothersperceivedthesameevent.
Intheselasttwoexamples,theauthorsarecreatingthemedia,providingafairlystructuredexperienceandsimplyallowinguserstoexplorewithintheconstructsoftheircreationtoeventuallysharewhattheydiscover.Yetthiscollaborationisapowerfultoolthatopensupthepossibilityfordiscoveringnewmeaningswithintheauthoredmaterial,anditisinthesecollaborativeeffortsthatIthinkdocumentarycanreallyleverageinteractivitytoturnauthoredexperiencesintosourcesforopendiscussionandfurtherunderstanding.
Onesuchexamplecouldbeachievedthroughtheuseoftagging.Taggingallowspeopletoassociatethoughtsandconceptswithobjects,whichcouldbeapowerfultoolforinteractivedocumentary.Beforeexploringthisideafurther,however,IfirstneedtoexplaintheoriginofthescenariowithwhichIwillillustratethisidea.
Inthenarrativefilm“Carousel,”madeaspartofapromotionforaPhillipstelevision,theviewerreceivestheopportunitytoexploreahighlycinematic“copsandrobbers”heistscene.Thesceneitselfisfrozenintime,withalloftheactorscaughtinasinglemomentoftheaction,andtheusercantraversethescenebyfollowingacameraasitdolliesthroughoutthescene,thelastframeendingintheexactsamespotasthefirst.It’sreallyanimpressivetechnicalfeat,butwhat’sstoppingadocumentarianfromtakingthisideaandturningitintoaninteractivedocumentary?
Forexample,ifadocumentarianwantedtomakehisorheraudienceunderstandwhatit’sliketoliveinavillageinDarfurwhereraidsareacommonoccurrence,heorshecouldleverage“Carousel’s”ideaand,withtheaidoftechnology,createahighlycinematic,traversablesceneofthevillagefrozenintime.Byestablishingthepathwayuserscangodown,theauthorisabletomaintainwhatitisthattheviewerisexposedto,whichwouldfunctiontomaintainfocusonthe
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author’sdesiredmessagefortheproject.Atthesametime,ifuserscould,forexample,tagobjectsinthescene,thedocumentarycouldharborcollaborationontheunderstandingofthesceneitself.Peoplecouldtagobjectswithinthescene,askingquestionsabouttheiruse,towhichotheruserswithknowledgeonthesubjectorthefilmmakerhim/herselfcouldchimein.Orperhapsuserscouldsharetheirthoughts,opinionsorreactionsthroughthetaggingofcertainpartsofthescene.Userscouldevenincludetheirownvideoandphotosintheirtags,expandingthereachoftheproject.Ultimately,throughinteractivity,theprojectwouldshowhowonescenefromasmallvillageDarfurisrelatedtogenocideissuesthroughoutthecountryand,furtherstill,theworld.Ifcombinedwithaudioandvideo,thismethodofinteractivedocumentary,whileverytechnical,couldbeevenmorepowerful.
Theextremeendofthisideaofincorporatingcollaborationintoone’sdocumentarywouldbetocompletelyopenupyourfilmtothepublic,showingyourversionofthefilmandgivingusersaccesstoallofyourmaterialstoseehowothersbuildanarrativefromthesameresources.Theprobleminthisidea,however,isthatviewerswouldn’thavetheexperienceofhavinglivedthedocumentaryasthedocumentariandid.Theemotionalandexperientialperspectivewouldbemissingfromthedocumentary.However,itdoesopenupaninterestingthoughtexperiment,andtheresultswouldcertainlybefascinating.Howwouldthisevenbemappedonthechartofinteractivedocumentaries?
Hypotheticalsaside,thepotentialforauthorshipandinteractivitytocomplementeachotherclearlyexists.Whilesomecurrentinteractivedocumentarieshavefoundwaystonavigatethismiddlegroundbetweenhavingauthorshipoverone’sprojectandhavingnone,manymorepossibilitiesexist.Byunderstandinghowcurrentinteractivedocumentariesaremaintainingfilm‐likequalities,wecanbetterpositionourselvesasdocumentarianstofindnewwaysofdoingsoinourownprojects.
KnowingYourGoalsasaDocumentarian
Overall,thekeytosuccessfullycreatinganinteractivedocumentaryliesinunderstandingthegoalsofone’sprojectandknowinghowone’saudiencewillwanttouseit.TheInternetisaninfiniteresourceandthereareaninfinitenumberofpossibilitiesforemployinginteractivityintoaproject.Byknowingone’saudience,onecandeterminehowthegoalsofhisorherprojectwillbestbeservedandinturnhowtobestincorporateinteractivityintoadocumentaryproject.
Taketwoverydifferentapproachestocreatinganinteractiveethnographicdocumentaryasanexample.4Asanthropologistsinterestedinexploringnewways
4Anethnographyisananthropologicalstudywheretheanthropologistimmerseshimorherselfwithinacultureinordertobetterunderstandit.
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toaccuratelyportraytheirethnographicfindings,AstonandRubybothturnedtointeractivemediatoenhancetheportrayalsoftheirsubjects.
However,whileRubytookaminimalistapproachtointeractivity,simplyusingawebsitetocombinevideoclipswithhistextualanalysisandcategorizehisvariousfindingsinanon‐linearfashion,Astonincorporatedinteractivemediatorevealethnographictruthsinsteadofjustusingitasamediumtoexpressthem.Aston,whoseresearchwascenteredaroundhowthewaytheAfricanUdukpeople“uselanguagetoshapeeventsandexperienceintomemoryinordertobuildexpectationsforthefuture”(44),wantedtocreateamulti‐layerednarrativewhereuserscouldviewjuxtaposedaudiovisualmaterialsofUdukpeopletellingstories.Bybeingabletochoosethosematerialsjuxtaposed,startandstopindividualclips,andexaminethewaytheUdukpeopletoldstoriesattheuser’sownpace,Astonbelievedthattheusercouldcomeawaywithanunderstandingofherclaimsinawaythattextcouldnotconvey(45‐47).
Forbothanthropologists,interactivemediawasbettersuitedforethnographicstudybecauseitalloweduserstoexploresubjectsthatinterestedthemmoreindeepercontextsthanalineartextcouldconvey(Aston,48,Ruby10).However,theirvaryinggoalsfortheirrespectiveethnographiesresultedindifferentapplicationsofinteractivitytosuitthem.ForRuby,whobelievedethnographicfilmsacrificedanthropologicvaluesbyconformingtotheconstraintsofthefilmmedium,interactivemediaallowedhimtousevideoinanunrestrained,minimalisticfashionwhich,accordingtohim,ultimatelyallowedhimtoportrayhissubjectsmoreaccurately(Ruby,7,11).Meanwhile,Aston,whowasinterestedinhowvideocouldbeusedtorevealtruthsthattextcouldn’teasilyexplain,usedinteractivemediatoputthepowerofobservationintothehandsoftheuser.Eachanthropologisthadtheirownaimsintheiruseofdocumentaryandallowedinteractivitytohelpservethosegoalsindifferentways.5
Themaingoalofthispaperwastofindhowauthorshipandinteractivitycouldcoexist,andIthereforefocusedonareasinthechartwheresuchprojectscould(anddo)exist.However,ifone’sgoalistodeterminehowtouseinteractiveelementstoenhanceanethnographicstudy,onecanusethischarttodeterminehowheorshewantspeopletoexperienceit.Bythinkingaboutaninteractivedocumentaryintermsofhowitisauthoredandhowitcanbemanipulated,wecanbestdeterminewhatelementsofinteractivitywillmakeourgoalsforthedocumentarysuccessful.
‐‐‐‐‐‐‐
“Theideaofdocumenting–there’sazilliondifferentideasofwhatthatmeans.Doesthatmeanjustshootingsomethingforpeopletoseeortakingdifferentimagesandputtingthemtogethersothattheymeansomethingdifferent?...That’soneofthegreatthingsabouttheweb.Thewebisagreatforumforunmediatedexpression,
5Notethatwhilebothusesofinteractivemediaarefairlyrudimentary,theyhelpillustratethepointnonetheless.
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whichistheexpressionofanartist,whetheritbeablogorashortfilm,andIdon’tthinkthat’severgoingtogoaway.”(Interview,AlexGibney,Oct.212009)
Theabovequoteadequatelysumsupthepossibilitiesforthefutureofthedocumentary.WheretheInternetallowsforaninfinitenumberofpossibilitiesforexpression,thedocumentarianhasjustasmanyinterpretationsofwhatconstitutesadocumentaryandwhatitcanorshouldbe.Inthissense,theinteractiveforumandthedocumentaryarewellsuitedtobejoinedtogether,astheirlimitlesspotentialscomplementeachother.
However,theinteractivedocumentaryshouldnotbeseenasareplacementforthedocumentaryfilm,butratherasanextensionofit.Bycombiningtheeffectsofauthoredmediawithinteractiveexperiences,theinteractivedocumentarycanbecomeapowerfulnewmediumforexploringthehumanconditionandtheworldaroundus.6
Interactivemediaiscreatingnewopportunitiesforoldmediums,andperhapsnoothermediagenreisbeingreinvigoratedmorethandocumentary.Thegenre’sabilitytoteach,entertain,askandoccasionallyanswerquestionsaboutthehumandramahasalwayscapturedtheattentionofaudiences,andnowthatthebarrierofentrytotechnologyissolow,therearemillionsofpeoplewhoarefindingavoiceintheirownattemptstodocumenttheirworld.Whileinteractivemediaisliterallychanginghowweperceiveourrelationshipwithmedia,theinteractivedocumentaryisprovidingnewopportunitiesforhowtoperceivetheworld.Documentariansnowhavemanyoptionsforhowtheyportraytheirdocumentarybeyondfilm,andthefuturewillprovidemanymore.Butdespitethemanyoptions,oneconstantcanbetrustedtoholdtrueintheworldofinteractivedocumentary:bykeepinganemphasisonthebalancebetweenauthorship,perspectiveandinteractivitybasedonthegoalsofone’sproject,documentarianscanensurethattheirworkwillremainengaging,informativeand,perhapsmostimportantly,powerfulobservationsofourworld.
6Inprovidinganoverviewofthemanydifferentmanifestationsofinteractivedocumentary,
thispaperhasattemptedtopointoutwheredocumentaryfilmandinteractivedocumentaryasawholedifferinordertooffersomesolutionsformakingthetwomediumsmorecompatible.Thisisnottosuggestthatsuchdocumentaryprojectsascollaborativewiki‐documentariesarenotinterestingorimportant;onthecontrary,thispaperhasattemptedtohighlightthebenefitsofacollectiveefforttowardsinteractivedocumentaryandIampersonallyquiteinterestedintheconcept.However,thepaperhasalsoattemptedtoexplainwhyauthorshipisimportanttointeractivedocumentary,andsincethedocumentaryfilmhasshownthemostdifficultyintranslatingtotheinteractivemedium,thistopichasbeenthefocus.
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ANNOTED BIBLIOGRAPHY
Books and Journal Articles
Raessens,J.(2006).Realityplay:Documentarycomputergamesbeyondfactandfiction.PopularCommunication,4(3),213‐224.
Oneofthemorecontroversialformsseriousgamesisthatofthedocu‐game.Theintentofthesegamesistoprovideanimmersivelearningexperiencethatcombinesboththedocumentarystyleandtheplayofgames.However,gamessuchas“JFKReloaded”and“Survivor9/11”havetouchednerveswithmanypeople,puttingtheintegrityofthegenreinquestion.Thisarticleaddressestheissuesfacingdocu‐gamestodayandformsanargumentfortheirmerit,claimingthattheyachievethegoalsofdocumentarytopreserve,persuade,analyze,andexpress.Additionally,whilemanyclaimadocu‐gamecannotrepresentanyrealworldtruthsinceitisinherentlyasimulation,theauthorarguesthattheserepresentationsofrealityarenodifferentthanthefilmmaker’sreconstructionsofrealityindocumentaryfilmthroughthechoiceofshots,edits,music,voiceover’sandetc.Theseargumentsforwhatconstitutestruthindocumentaryandthediscourseondocu‐gamesitselfwillbeessentialinmyowndiscussionofdocu‐gamesandwheretheymayleadthedocumentary.
Lancioni,J.(2008).TheCivilWar:Abattlegroundofmeaning.Film&History,38(1),21‐30.
ThisarticleusesKenBurn’sdocumentaryontheCivilWarasadevicefordiscussingthevariouswaystointerprethistoricalevents.Intheauthor’sanalysishedefinesthreemodels:TheDocumentarymodel,whichsayshistoryisbasedonobjectivefacts;theRhetoricalModel,whichsayshistorytoisbasedondocumentswhichweresubjectivetothetimeperiod;andtheInteractiveModel,acombinationofthetwo.Thissourcewillbehelpfulforillustratingthevariousinterpretationsofhowdocumentarycanfunctionasamedium.
Aston,J.(2008).VoicesfromtheBlueNile:Usingdigitalmediatocreateamultilayeredassociativenarrative.JournalofMediaPractice,9(1),43‐51.
Thedocumentaryfilmaswehavecometounderstanditisfairlystraightforward:ithasabeginning,middleandanendlikeanynarrativefilm,witharisingaction,buildupoftensionandrelease.However,asthisarticle
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pointsout,sometimesthisrigidmodeloffilmmakingislimiting,especiallyforethnographicfilmmakerswhoaretryingtorelayanthropologicalfindingsthatmustbeexploredatvaryinglevelsofdepthtofullycomprehend.Thisarticleproposesamethodforexploringculturesthroughinteractivedocumentarywheretheindividualnavigatesaseriesofjuxtapositionsofimage,soundandvideotocreateamorepersonalunderstandingofthedocumentary’scontent.
Galloway,D.,McAlpine,K.B.,&Harris,P.(2007).FromMichaelMooretoJFKReloaded:Towardsaworkingmodelofinteractivedocumentary.JournalofMediaPractice,8(3),325‐339.
Thisarticlebeginsexplaininghow,throughoutdocumentary’shistory,thegenrehasalwayshadadegreeofsubjectivitydespiteitsperceptionasadeviceforcapturingobjectivereality.Becauseofthis,theauthorargues,interactivedocumentarythatexpandupontheideaofdocu‐gamessuchas“JFKReloaded”areessentiallyjustanexpansionofthealreadyexceptedpracticeofreconstructingtheobjectivefordramaticandpersuasivepurposes.Theauthorthenexplainsfourpossibleinteractivedocumentarymodels:thePassiveAdaptive,wherethedocumentary(throughmechanicalobservation)changesthedocumentarycontentbasedonhowtheviewerisreactingtomaterial;theActiveAdaptive,wheretheviewerisincontrolofthedocumentary’sprogression;theImmersiveModel,wheretheuserisexploringthedocumentarythroughavirtualworldoraugmentedreality;and,lastly,theExpansiveModel,whereviewersareactuallyabletocontributetothedocumentaryitself,makingitanorganic,evergrowingcreation.
Bruzzi,S.(2000).Newdocumentary:acriticalintroduction.NewYork:Routledge.
Bruzzi’sbookcanbeconsideredthemodernviewofthedocumentary,highlightingsomeofthemajortrendsandinnovationsindocumentaryfilmmakingthroughoutthelatterquarterofthe20thcentury.Inadditiontotakingnoteofthesignificantfilmsoftheperiod,shealsodelvesintotechniquesandpractices.Thiswillbeusefulinestablishingthedocumentary’scurrentrole(s)inourcultureaspartofthepaper’sdeconstructionofthedocumentary.
Gaudenzi,S.(2009)InteractiveDocumentary:towardsanaestheticofthemultiple(Doctoraldissertation,CentreforCulturalStudiesofGoldsmithsinLondon,2009).http://www.interactivedocumentary.net/’
Gaudenzi’sdissertationarguesthatdigitalmediaisallowingthedocumentarytobecomemoreofan“enactive”documentationofreality
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ratherthanarepresentationofit,whereuser’sparticipationbecomesamethodforperceivingthedocumentaryonanenhancedlevel.Interactivemediaisallowingpeopletocreateknowledgeandrealitywithuser‐generatedcontent,acollectiverealitythatweareabletosortthroughforourselves.Thedocumentaryisn’tjustsomethingthatafilmmakerconstructsforus–itisthecumulativecontributionsofYouTubepostersandWikipediaeditorsthataredocumentingourworldandwhatwechoosetoparticipatein,whatshecallsthe“multiplereality.”Inadditiontolayingoutaframeworkfortheinteractivedocumentary–includingdelvingintoCybernetictheory–Guarezattemptstocreateamodelforhowinteractivedocumentariescantapintothemultiplereality.
Choi,I.(2009).Interactivedocumentary:Aproductionmodelfornonfictionmultimedianarratives.InA.Nijohlt,D.Reidsma&H.Hondorp(Eds.),IntelligentTechnologiesforInteractiveEntertainment(44‐55).Berlin:Springer.
Thispapertakesatechnicallookattheconstructionofnonfictioninteractivenarratives.Afterintroducingtheconceptofaninteractivedocumentary,itoffersaproductionmodelforthegenreincludingaprototypeGUIthatallowsfor“concept‐basednavigation,whichenablesqueriesacrossmediaresourcesofdiversetypes.”Thearticleexplainsthatsuchamodelgiveseachuserauniqueexperiencewhereintheycreatetheirownpersonalnarrativethroughtheinteractivedocumentary.
Bers,J.,Elo,S.,Lassiter,S.,Tamés,D.(1995).CyberBELT:Multi‐modalinteractionwithamulti‐threadeddocumentary.ConferenceonHumanFactorsinComputingSystems.322‐323
Anearlytechnologyinthefieldofinteractivedocumentary,theCyberBELTwasdesignedtoreaduser’seyemovements,reacttovoicecommands,andbecontrolledthroughdatagloves.Thesystemwasliterallydonnedbyviewers,andafteraclipwouldendtheviewerwouldbegivenachancetoselectwhats/heviewednext.Thesystemalsokepttrackofpatternsinuserselectionandtrackedeyemovementtoseewhatuserswerepayingattentionto,whichhadanaffectonwhichoptionsweresubsequentlypresentedtothevieweraftereachclip.Whileanearlyandlargelyoutdatedinnovationintheworldofinteractivedocumentary,itgivesanicehistoricalperspectiveonwhatinteractivitywastryingtoaccomplishjustover10yearsagoandtiesintosomeoftheconceptsdefinedinGalloway’s(etal)articleonthefutureofthegenre.
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Meadows,M.S.(2003),TheArtofInteractiveNarrative,Indianapolis:NewRiders.
Meadowsbookfocusesonprinciplesofthenarrativeandappliesthemtointeractivegames,storytellingandart.Thecontent,whileabitdated,usesimportantcasestudiestoillustratehisargumentsandwillbeagoodsourcefordefiningwhatgoesintoasuccessfulinteractivenarrativeexperience.Sincethedocumentaryisineffectanarrative,principlesfromthisbookwillbeusedtoestablishthedifferentformsofinteractivedocumentaryinthepaper.
Ruby,J.(2008).Afutureforethnographicfilm?.JournalofFilm&Video,60(2),5‐14.
Inthisarticle,TempleUniversityprofessorandanthropologistJayRubydiscussestheemploymentofinteractivemediatocreateethnographicdocumentaries.Afterdescribingwhythebulkofethnographicfilmsarelargelynotsuitableforthetheoreticaldialogueofanthropology,Rubysuggeststhatinteractivemediacancombineimage,soundandvideotodelveintocomplexaspectsofculturesofascopethatthetraditionalfilmmediumcan’toftencapture.Hethenusesanexampleofsuchadocumentaryfromhisownworkbeforeconcludingthatfilmisapowerfulmediumforethnographicstudies,butitmustbeemployedproperlyinorderforittofunctionasone.
Renov,M.(1993).Theorizingdocumentary.NewYork:Routledge.
Renovprovidesawealthofknowledgeondocumentarytheoryinhiscomprehensive(ifnotdated)book.IreferenceRenov’sfourfunctionsofdocumentaryinmypaper.
NielsonOnline.(2009).NielsononlineprovidestoplineU.S.dataforMarch2009.NewYork,NY:MichelleMcGiboney.Retrievedfrom:http://www.marketingcharts.com/interactive/average‐american‐surfed‐2554‐pages‐in‐march‐8743/
AsetofusefulstatisticsonhowpeopleareusingtheInternetfromthetrendanalysiscompanyNielsenOnline.
ArticlesfromBlogsandtheMedia
Ashcraft,B.(2009,April8).Konami'sIraqWarGameBrouhaha.Retrievedfromhttp://kotaku.com/5204550/konamis‐iraq‐war‐game‐brouhaha
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Thisarticlediscussesthecontroversysurroundingthegame“SixDaysinFallujah,”adocu‐gamebasedontheactualeventsofthepivotalbattleintheIraqWar.Thearticle(andtheensuinguserdiscussion)touchesupontheappropriatenessofthegame,butmoreimportantlyhowsuchgamescouldpossiblygiveusersamorethoroughunderstandingofsuchimpossibleideastoconceptualizeasmilitarydecisionmakingonthebattlefield.
Graham,Alan.(2007,March23).WhatSecondLifeshouldlearnfromMyst.Retrievedfromhttp://blogs.zdnet.com/web2explorer/?p=343
AblogpostdiscussingthepotentialforboredominSecondLifewithitslackofanoverarchingnarrative.MypaperwillbeusingthispostasajumpingpointfordiscussinghowSecondLifecanbeusedtocreatenarratives(morespecifically,documentary‐esquenarratives)thathavereal‐worldvalue,despiteoccurringinavirtual‐worldenvironment.
(2007,August10)EducationalUsesofSecondLife[Videofile].Videopostedtohttp://www.youtube.com/watch?v=qOFU9oUF2HA
AYouTubevideothatadeptlycoversthemyriadofusesSecondLifecanhaveasateachingtool,manyofwhichcanbeusedasexamplesofinteractivedocumentary.Forexample,avirtualtourofarepresentationofaRomanhouseinSecondLifecanbeconsideredadocumentary,wheretheuserisabletoexploreandlearnaboutaconceptthatotherwise,throughatraditionaldocumentary,s/hewouldhaveonlybeenabletoexperiencebasedonhowthefilmmakerportrayedthesubjectmatter.
(2008,November26)AwarenesswithGoogleEarth[Videofile].Videopostedtohttp://www.youtube.com/watch?v=3sVgxxIETxU
AYouTubevideochroniclingthepotentialusesfortheSocialIssueslayerfunctionofGoogleEarth.ThisfeatureinGoogleEarthallowsuserstoputaphysicalrepresentationoftheplacetotheissue,apowerfulinteractivefeature.Iwillusethisideaasanexampleofa“VirtualWorldDocumentaryExperience”andwillexpandupontheideatoillustrateapotentialimmersivedocumentarywheretheuserisapartofthevirtualworld,experiencingthedocumentaryinareal‐timesimulationofthesubjectmatter.
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ExamplesofInteractiveNarratives/Documentary
Fahy,M.(2004).BlackFriday.Retrievedfromhttp://www.abc.net.au/blackfriday/home/default.htm
Anonlinedocumentaryofthehistorical1939bushfiresthatkilled71peopleinVictoria,Australia,thispieceisanearlyexampleofhowtheinteractivedocumentarywasimagined.Segmentedintovariousinteractivesections,suchasaninteractivetimeline,aninteractivemap,audioandvideo,BlackFridayisagoodillustrationofthe“multi‐media”projectconcept.Therigidsegmentationandlimitedinteractivitymaybeabitdated,butmakesforanicefoundationforunderstandingtheevolutionoftheinteractivedocumentary.
Marable,B.(2008).Becominghuman.Retrievedfromhttp://www.becominghuman.org/node/interactive‐documentary
SimilartoBlackFriday,BecomingHumancombinesmanyformsofmediatocreateasleek,functionalinteractivelearningexperience.Theuseofnavigabletimelinesforeachsectionallowuserstoquicklyjumptosubjectsofinterestand,designwise,theinterfaceencouragevisitorstoexplorethecontentwithrelativeease.Agoodexampleofearlyinteractivedocumentaryatwork.
Phillips.(2009).Carousel:ACinema21:9production.Retrievedfromhttp://www.cinema.philips.com/
Acompellinginteractivefilmthatisasinterestingasitistechnicallyimpressive.Iusethisasanexampleofcompellinginteractivenarrativeandchallengewhetherthissortofproductioncouldbeusedininteractivedocumentary.
Lang,R.(2009).DiamondRoadonline.Retrievedfromhttp://www.diamondroad.tv/dro.php
DiamondRoadOnlineisaninteractivedocumentarythatallowstheviewertonavigatethefilminhisorherownway.Aftereachsegment,thedocumentarysuggestsclipstowatchnext,buttheviewerisfreetogotowhicheverclips/hewishes.Thesitealsoincorporatesasocialaspectbyallowingyoutosaveyour“pathway”throughthedocumentarysothatothers
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mayfollowyoursamepath.Inthisway,thedocumentarymayevenoperateatasociallevelasusersmayfindsimilarinterestswithotherusersbywatchingtheirpaths.Aninterestingapplicationofnon‐linearnavigation.
NationalGeographic(2009).Inside9/11.Retrievedfromhttp://channel.nationalgeographic.com/series/inside‐911#tab‐Interactive
ThissitewasintendedtobeacompaniontoNationalGeographic’stelevisionprogramofthesamename.Aslickdesignandpresentationallowstheusertonavigateawealthofinterviewsbyisolatingclipsbasedoncontent,soifthere’saparticularareaofinteresttheviewercaninstantlyaccessanumberofinterviewsonthesubjectanddownloadthetranscriptaswell.Agoodexampleoffunctionalitywhilegivinguserschoiceandcontrol.
Radiohead(2009):12cams,createyourrainbow.Retrievedfromhttp://www.wowow.co.jp/music/radiohead/special/
Acreativeexampleofallowinguserstodeterminethepaththeytakethroughanarrative,thisonlinevideooffersviewers12cameraanglesofaRadioheadconcerttowatchthevideofrom.Usersarefreetoswitchcamerasanytimethroughoutthevideobyclickingontheangleofchoice,andasanaddedtwistatimelineonthebottomofthescreenkeepstrackofwhatcamerayouwerewatchingandwhenthroughcolorcoding.Afterthevideoiscomplete,youcanuploadyourseriesofcameraanglestothewebsite’sdatabaseandwatchhowotherpeopleviewedthesamevideo.LiketheDiamondRoadOnlineprojectmentionedabove,thissocialaspectaddsalevelofinteractivitythatmakestheexperiencemuchdeeperthanjustchoosingfromvariouscameraanglesusedtofilmaconcert.
NewYorkTimes(2009):Aculdesacofclosures.Retrievedfromhttp://www.nytimes.com/interactive/2009/08/21/us/200908‐beth‐court.html
TheNewYorkTimeshasmanyexamplesoffantasticinteractivenarratives,butthisoneisaparticulargoodexampleofaninteractivedocumentary.Theinterfaceallowsusersto“stroll”aroundaCaliforniancul‐de‐sacandclickonparticularhousestohearthecorrespondingfamily’sstory.Thecombinationofdataandpersonalizationofanationalissuemakesthecontentveryrich,andtheaddedabilityoftheusertonavigatetowhattheywanttolearnaboutaddsadynamiclayertothepiece.
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Mota,M.(2009):Whathaveyouleftbehind?.Retrievedfromhttp://www.whathaveyouleftbehind.com/
Thisdocumentaryisabeautifulexampleofleveragingsocialpresenceinanonlinedocumentary.Thefilmmakersentjournalsthroughouttheworldaskingpeopletoanswerthequestion:“Whathaveyouleftbehind?”Theinteractivedocumentaryissimplythecollectionofresponsesthefilmmakerreceived,withthewebsitemappingtheresponsestotheirlocationintheworld.Thesitealsoallowsvisitorstoaddtheirownanswerstothequestion“Whathaveyouleftbehind?”sothattheprojectisalwaysgrowing–thismaybealongthelinesofwhatGallowayetalwerereferringtobyanexpansivedocumentary.
Cizek,K.(2009):Filmmakerinresidence.Retrievedfromhttp://filmmakerinresidence.nfb.ca/
Thisonlinedocumentarytriestomaintainacinematicfeelinitspresentationbyfollowingamorestricttimeline,butallowinguserstonavigatethroughtheseriesofmovieclips,soundsbytes,andtextattheirownpace.It’snotasopenended,butdoestellitsstorywellwhileincorporatinginteractivity.Forfilmmakersinterestedinmaintainingadegreeof“film”intheirinteractivedocumentary,FilmmakerinResidenceisagoodplacetodrawinspirationfrom.
UnitedStatesHolocaustMemorialMuseum(2009):Mappinginitiatives:CrisisinDarfur.Retrievedfromhttp://www.ushmm.org/maps/projects/darfur/
Google’steamingupwiththeHolocaustmuseumhasyieldedanexcellentexampleofwhatinteractivedocumentariescouldbecome.ExistinginthevirtualworldofGoogleEarth,thisfeatureallowssocialissuestohaveavisualpresenceintheprogrambyhavingtagsandoverlaysontheareaswheretheissueistakingplace.Thisideawillbeexpandeduponinthepaperbyimaginingavirtualworldwheresocialissuescanbesimulatedinaperfectrepresentationofreality,allowingpeopletohavefirstpersondocumentaryexperiences.
Interviews
Tillery,Sadie.Programmer,FullFrameFilmFestival.InterviewconductedThursday,Oct22nd,2009.
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Ingram,Brett.Filmmaker.InterviewconductedFriday,Oct.23rd,2009.Dickson,Sandra.Filmmakeranddocumentaryprofessor,WakeForestUniversity.InterviewconductedThursday,Oct.8th,2009.Walton,April.DirectoroftheCenterforDocumentaryStudiesatDukeUniversity. InterviewconductedonWednesday,September30th,2009.Gaudenzi,Sandra.Professor,LondonCollegeofMedia’sMaster’sinInteractive
Mediaprogram.InterviewconductedMonday,October12th,2009.
Gibney,Alex.Filmmaker,JigsawProductions.InterviewconductedWednesday,October21st,2009.
Select Blog Posts
Learning from the Pros: Sapient Interactive
http://conorbritain.wordpress.com/2009/11/30/learning‐from‐the‐pros‐sapient‐interactive/
Learning from the Pros: Red Interactive
http://conorbritain.wordpress.com/2009/11/23/learning‐from‐the‐pros‐red‐interactive/
Web Design Wednesdays #2: Font Selection
http://conorbritain.wordpress.com/2009/11/11/web‐design‐wednesdays‐2‐font‐selection/
When Good Groundswells Go Bad
http://conorbritain.wordpress.com/2009/09/20/when‐good‐groundswells‐go‐bad/
When Good Groundswells Go Bad – Part 2: The Pitfalls of Citizen Journalism
http://conorbritain.wordpress.com/2009/11/09/when‐good‐groundswells‐go‐bad‐the‐sequel/
Make Like Google and Don’t be Evil
http://conorbritain.wordpress.com/2009/11/01/make‐like‐google‐and‐dont‐be‐evil/
5 Blog Tips for Increasing Readership
http://conorbritain.wordpress.com/2009/10/07/5‐tips‐for‐increasing‐blog‐readership/
Apple and Google – the End of a Beautiful Relationship?
http://conorbritain.wordpress.com/2009/10/02/apple‐and‐google‐the‐end‐of‐a‐beautiful‐relationship/
Introducing The Expanding Bubble Theory
http://conorbritain.wordpress.com/2009/09/23/introducing‐the‐expanding‐bubble‐theory/
Coming Together: E-Readers and E Ink May
Save Newspapers
http://conorbritain.wordpress.com/2009/09/12/coming‐together‐e‐readers‐and‐e‐ink‐may‐save‐newspapers/