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    Chapter 6Consumer Learning

    Consumer Behaviour

    Canadian EditionSchiffman/Kanuk/Das

    Copyright 2006

    Pearson Education Canada Inc.

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    Opening VignetteWhy did these products fail? Listerine Toothpaste

    Ben-Gay Aspirin Oreo Little Fudgies

    Why did PocketPaks succeed?

    http://www.prodhelp.com/oral_care17.shtml
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    Consumer Learning

    A process by which individuals acquirethe purchase and consumptionknowledge and experience that theyapply to future related behaviour.

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    Importance of Learning

    Marketers must teach consumers: where to buy how to use how to maintain

    how to dispose of products

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    Learning Theories

    Behavioural Theories:Theories based on the

    premise that learningtakes place as the resultof observable responsesto external stimuli.

    Also known asstimulus responsetheory .

    Cognitive Theories:A theory of learning

    based on mentalinformation processing, often inresponse to problem

    solving.

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    Elements of Learning Theories

    MotivationCuesResponseReinforcement

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    Reinforcement

    A positive or negative outcome thatinfluences the likelihood that a specific

    behaviour will be repeated in the future inresponse to a particular cue or stimulus.

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    Classical Conditioning

    Pairing a stimulus with another stimulusthat elicits a known response to produce thesame response when used alone.http://almaz.com/nobel/medicine/1904a.html

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    Instrumental (Operant)

    Conditioninglearning based on a trial-and-error process,with habits forced as the result of positive

    experiences (reinforcement)

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    Classical conditioning contd

    Classical conditioning is the learning ofassociations among events that allows us to

    anticipate and represent our environment.From this viewpoint, classical conditioningis not reflexive action, but rather the

    acquisition of new knowledge

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    Neo-Pavlovian Conditioning

    Forward Conditioning (CS Precedes US)Repeated Pairings of CS and US

    A CS and US that Logically Belong to EachOtherA CS that is Novel and Unfamiliar

    A US that is Biologically or SymbolicallySalient

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    Strategic Applications of ClassicalConditioning

    RepetitionStimulus Generalization The inability to perceive differences

    between slightly dissimilar stimuli. Stimulus Discrimination

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    Repetition

    Repetition increases strength ofassociations and slows forgetting

    but over time may result inadvertising wearout.Cosmetic variations reducesatiation.

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    Three-Hit Theory

    Repetition is the basis for the idea thatthree exposures to an ad are necessaryfor the ad to be effectiveThe number of actual repetitions to

    equal three exposures is in question.

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    Stimulus Generalization

    The inability to perceive differences between slightly dissimilar stimuli.

    Marketing applications Product Line, Form and CategoryExtensions

    Family Branding Licensing Generalizing Usage Situations

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    Classical Conditioning and

    Marketing StrategyDistinguish the product througheffective use of stimulus discrimination

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    Instrumental Conditioning

    Consumers learn by means of trial and error process in which some purchase behaviours

    result in more favorable outcomes (rewards)than other purchase behaviours.A favorable experience is instrumental in

    teaching the individual to repeat a specific behaviour.

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    Reinforcement

    PositiveReinforcement :Positive outcomes that

    strengthen thelikelihood of a specificresponseExample: Ad showing

    beautiful hair as areinforcement to buyshampoo

    NegativeReinforcement: Unpleasant or negative

    outcomes that serve toencourage a specific behaviourExample: Ad showingwrinkled skin asreinforcement to buyskin cream

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    Other Concepts in Reinforcement

    Punishment Choose reinforcement rather than

    punishmentExtinction Combat with consumer satisfactionForgetting Combat with repetition

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    Instrumental Conditioning and

    Marketing

    Make the product the ultimate reward

    Provide samples and free trialsProvide non-product rewardsPractice relationship marketing

    Reinforcement Schedules Shaping

    Massed versus Distributed Learning

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    Cognitive Learning Theory

    Learning through problem solving,which enables individuals to gain somecontrol over their environment.Three types: Observational learning

    Rote Learning Reasoning

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    Observational Learning

    individuals learn by observing the behaviour of others, and consequences of

    such behaviour.Also known as modeling or vicariouslearning .

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    Iconic Rote Learning

    Learning concepts through simplerepetition Repeated ads teach consumers about a

    products attributes

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    Reasoning

    Highest level of cognitive learningInvolves creative thinkingDepends on how information is

    processed and stored

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    Retention

    Information is storedin long-term memory

    Episodically : by theorder in which it isacquired

    Semantically :according tosignificant concepts

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    Information processing andInvolvement Theory

    Central and Peripheral Routes toPersuasion

    highly involved consumers are best reachedthrough ads that focus on the specific attributesof the product (the central route)

    uninvolved consumers can be attracted through peripheral advertising cues such as the model orthe setting (the peripheral route).

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    Elaboration Likelihood Model (ELM)

    a persons level of involvement duringmessage processing determines which

    route to persuasion is likely to be effective

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    Cognitive Learning andMarketing Strategy

    Use rote learning to teach consumers aboutthe brandUse reasoning or problem solving for

    complex or high-involvement productsUse modelling to extinguish negative

    behaviour

    Use knowledge of information processingto help consumers store, retain and retrievemessages.

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    Measures of Consumer

    LearningRecognition and Recall Measures Aided and Unaided Recall

    Cognitive Responses to AdvertisingCopy-testing MeasuresAttitudinal and Behavioural Measuresof Brand Loyalty