contents caution sonic adventure is a memory card ...whenever you discover a new action stage...

17
Seven precious emeralds with a m ysterious and compelling power Relics from an ancient warrior land An epic tale full of joy and sorrow Now fate has opened a new chapter Destiny repeats itself as the adventure unfolds… Thank you for purchasing Sonic Adventure! Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing CONTENTS CAUTION Sonic Adventure is a memory card compatible game (Visual Memory Unit (VMU) sold separately). The number of memory blocks required to save game files varies according to the type of software and content of files to be saved. With this game, 10 blocks are needed to save game files and 128 blocks are needed to maintain the A-Life system used to save Chao creatures. Playing “Chao Adventure” (mini-game) using your VMU requires 128 blocks of free memory. Note that because the saving of all cleared action stages, events, and victorious battles against bosses occurs automatically, never turn OFF the Dreamcast power, remove the memory card unit or disconnect the controller during game play. CONSOLE AND CONTROLLER OPERATION . . . . . . . . . . . . . . . . .2 STARTING A GAME . . . . . . . . . . . . .4 ADVENTURE MODE . . . . . . . . . . . . .7 TRIALMODE . . . . . . . . . . . . . . . . . .14 CHAO CREATURES . . . . . . . . . . . .15 PLAYING “CHAO ADVENTURE” USING YOUR VMU . . . . . . . . . . .16 CHARACTER INTRODUCTIONS . . .18

Upload: others

Post on 17-Mar-2020

5 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

Seven precious emeralds with a m ysterious and compelling powerRelics from an ancient warrior landAn epic tale full of joy and sorrow

Now fate has opened a new chapterDestiny repeats itself as the adventure unfolds…

Thank you for purchasing Sonic Adventure! Please note that this software is designed only for use withthe Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing

CONTENTS

CAUTIONSonic Adventure is a memory card compatible game (Visual Memory Unit (VMU) sold separately). The number of memoryblocks required to save game files varies according to the type of software and content of files to be saved. With thisgame, 10 blocks are needed to save game files and 128 blocks are needed to maintain the A-Life system used t osave Chao creatures. Playing “Chao Adventure” (mini-game) using your VMU requires 128 blocks of free memory. Notethat because the saving of all cleared action stages, events, and victorious battles against bosses occurs automatically,never turn OFF the Dreamcast power, remove the memory card unit or disconnect the controller during game play.

CONSOLE AND CONTROLLEROPERATION . . . . . . . . . . . . . . . . .2

STARTING A GAME . . . . . . . . . . . . .4ADVENTURE MODE . . . . . . . . . . . . .7TRIALMODE . . . . . . . . . . . . . . . . . .14

CHAO CREATURES . . . . . . . . . . . .15PLAYING “CHAO ADVENTURE”

USING YOUR VMU . . . . . . . . . . .16CHARACTER INTRODUCTIONS . . .18

Page 2: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

3

2

CCOONNSSOOLL EE AANNDD CCOONNTTRROOLLLLEE RR OOPPEERRAATTIIOONNDREAMCAST CONTROLLER

BASIC CONTROLS

▼ Sonic Adventure is a one-player game. Connect thecontroller into Control Port Aof the Dreamcast. ▼ To return to the title screen atany point during game play,simultaneously pressandholdthe , , , and StartButtons.

▲ Insert the memory cardinto an expansion socket ofthe controller.

ANALOGTHUMB

PAD

D-BUTTON

START BUTTON

BUTTON

BUTTON

BUTTON

BUTTON

TRIGGER TRIGGER

GAME START

Start Button

ITEM SELECTION

D-Button/Analog Thumb Pad [Select]Button [Enter/Continue to the

Next Screen]

CANCEL/RETURN TO THEPREVIOUS SCREEN

Button/ Button

ACTIONS COMMON TO ALL CHARACTERS

To walk, press the Analog Thumb Pad lightly in thedirection you wish to walk. Continue pressing in thesame direction to run. To reduce speed quickly,press in a different direction.

WALK AND R UN Analog Thumb Pad

Jump height varies with each character.JUMP Button

▼ For details on performing actions unique to each individualcharacter, see “Character Introductions” from p. 18.

BASIC CONTROLS ACTIONS COMMON TO ALL CHARACTERS

CAUTION

Never touch the Analog Thumb Pad or Triggers / while turning the Dreamcast power ON.Doing so may disrupt the controller initialization procedure and result in malfunction.

Stop the character and press up or down on the D-Button for a 180ºfrontal view. This allows you to view the surrounding area aroundthe character. There are some areas you can use this button tozoom the camera in and out.The camera position will return to normal once the character is moved.

VIEWING YOUR SURROUNDINGS D-Button

Use Trigger or to pan the camera in a full 360º rotation.NOTE: In some situations, such as when your character is neara wall or in an enclosed area, panning may not be possible.

PANNING THE CAMERA Trigger or

To pick up items such as bombs or eggs, stand in front of theitem and press the , or button. Actions that are commonto all characters (e.g., walking, running, etc.) can be made whilecarrying an item. However, actions that are unique to eachcharacter (e.g., Sonic’s Spin Dash, Tail’s Flying, etc.) cannot beperformed while carrying an item.

CARRYING ITEMS , , or Button

Use this action to “shake” items or objects that cannot bemoved.Also use this action to “wave” items or to “cuddle” your Chao.It is recommended to use the Button when handling Chao.

SHAKING OR WAVINGITEMS

, , or Buttonand Analog Thumb Pad

To throw an item, press the , or Button while moving. Toset items down, press the , or Button while stopped.

THROWING OR SETTINGITEMS DOWN , , or Button

Page 3: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

5

4

SS TTAA RRTTIINNGG AA GGAAMMEESTARTING A GAME

When the title screen appears, press the Start Button to display thememory card selection screen.

MEMORY CARD SELECTION/FILE SELECTION

MEMORY CARD SELECTION = Enter, or = Cancel

FILE SELECTION = Enter, or = Cancel

After you turn the Dreamcast power ON and start the game, the memorycard selection screen appears. Select the memory card containing the“Sonic Adventure” game file you wish to play from among the connectedVMU units that appear on the screen.

The file selection screen appears once a memory card is selected. Select the game file youwish to use. When the confirmation window appears, select either “OK” or “Cancel”. Up to three separate Sonic Adventure game files can be stored on one memory card. Whenstarting a game for the first time, select an empty file. To play a continual game, be sure to

▼ DELETING GAME FILESSelect the game file you wish to delete and press the Button. Use the Analog ThumbPad or the D-Button to select “Delete” andthen press the Button. Once theconfirmation window appears, select either“OK” or “Cancel”.

▲Once you have selected a file andstarted playing that game, you will nolonger be able to access the memorycard or file selection screens even if youreturn to the title screen. Instead, youwill be taken directly to the main menu.▲To switch to a different game file duringgame play, select “Options” from the mainmenu and then, select “File Change”. Fordetails, see p. 6.

Game file numberTotal number ofemblems collected

The character beingplayed the last timethe game was saved.

Charactersavailable forplaying/saving

The next adventurestage to be startedonce the characteris activated.

The lastsuccessfullycleared actionstage, bossbattle, etc.

Total time played

MAIN M ENU = Enter, or = Cancel

After selecting amemory card andgame file, the mainmenu appears. Select a game modeto start game play.

ADVENTURE (See p. 7)

Select this item to enter the adventure modeof the game.Using this mode, you can play the adventurestory as any of the six characters.NOTE: Sonic is the only character availableat the start of a new game.

TRIAL (See p. 14) OPTIONS (See p. 6)

Select this item to replay any of the actionstages or mini-games that have beensuccessfully cleared during play in the“Adventure” mode.

Select this item to modify the various gamesettings or conduct sound tests.

INTERNET

Select this item to access the “Sonic Adventure” web site. A variety of Sonic Adventurerelated information is available at this site.

▼ CAUTIONS REGARDING INTERNET ACCESS

This software is not equipped with the functions necessary for setting up a communicationsenvironment. In order to access the “Sonic Adventure” web site, it first necessary to use the DreamcastBrowser, included with the Dreamcast unit, to register online or perform user registration

Once the user registration check is complete, the menu screen appears. Select “Sonic Adventure Home Page” to proceed to the “Sonic Adventure” web site. Thisweb site contains a variety of information about Sonic Adventure.For details about email or operation guidelines, refer to the Dream Browser instructionmanual.

Page 4: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

7

6

STARTING A GAM E

OPTIONS = Enter, or = Cancel

All settings can be modified.Select the item that representsthe setting you wish to modify.

SOUND TEST MESSAGE SETTINGS

Select and enter“Sound Test” todisplay the soundtest menu.Use to select acategory and pressA. The contents ofthe selectedcategory aredisplayed as tracks. Use to select atrack and press A to start playback. Press or to stop playback and return to thesound test menu.To return to the main menu, select “To MainMenu” or press or .Select “S.E.” to replay specific sound effectsfrom any stage in the game. Use to selectan item and to select numbers. Press to start playback and or to stop playbackand return to the sound test menu.

It is possible to modify the settings for thesound and text messages that occurthroughout the game. Select an item todisplay the modification options at the bottomof the screen. Use to select and toenter the preferred setting.

SOUND OUTPUT

It is possible to toggle the sound outputsetting between “Stereo” and “Mono”. Use

to select and to enter the preferredsetting.

FILE CHANGE

When you want to switch to a different SonicAdventure game file or to erase a game file,select this item to display the memory cardand file selection screens.

RETURN TO THE MAIN M ENU

Select “To Main Menu” or press or to return to the main menu.

AADD VVEE NNTTUURREE MMOODDEEADVENTURE FLOW

CHARACTER SELECTION = Enter, or = Cancel

The central game of Sonic Adventure is called the “adventure mode”.The adventure mode is comprised of two “areas”. One area, called the “Adventure Field”,contains a variety of “Events” that are encountered in the course of the overall adventurestory. The other area is called an “Action Stage”. In an action stage, each individual charactermust fulfill a unique “goal” in order to clear the stage successfully. The general flow of thegame can be illustrated as follows:

EventActionStage

EntranceEvent

ActionStage

Entrance

AdventureField

AdventureField

ActionStage …And so on until the

“Final Stage” for eachcharacter issuccessfully cleared.

When you select a character, the items “Game”, “Instruction” and “Cancel”are displayed. Select one of these items.

Sonic is the only character that can be selected at the start of a newgame. The other characters will become available for play as youprogress through the adventure story. For details, see p.8.

GAME I NSTRUCTIONS

Basic control instructions for the selected character are displayed alongwith a brief summary of the particular “goal” that the character mustmeet to successfully clear the action stages. It is recommended that youreview this information before playing the game. Press to continue tothe next screen and or to return to the previous screen.

STORY SCREENS

These screens provide a short story summary about the selectedcharacter. Press or to return to the character selection screen.NOTE: These summaries are not displayed the very first time thecharacter is selected.

Page 5: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

9

8

ADVENTURE MODE

ADVENTURE FIELD

EVENTS

CHARACTERS

BATTLING THE BOSSES

Because there are no time limits or goals to complete in theadventure field part of the game, feel free to investigate andexplore the adventure field as much as you like. However, in order to continue the overall game, it is necessaryto find the Level Up Items that grant your character special pow-ers as well as to locate the various action stage entrances when-ever your character is in the adventure field. Each of the three areas within the adventure field contains a “Chao Garden”. A chao gardenis a special location designed for raising Chao creatures. For details about Chao creatures,

Whenever you discover a new action stage entrance or meet up with a new character whilein the adventure field, an “event” in the form of an FMA(Full Motion Action) sequence isshown. Events occur automatically and while the event is “playing”, you are unable to oper-ate your character.

Sonic is the only character that can be selected at the start of a newgame. You will be able to select other characters as you progressthrough the game.The five additional characters in this game are Tails, Knuckles, Amy,Gamma and Big. Each character can be selected immediately followingtheir respective introduction.

Sometimes a “Boss” will appear in the adventure field after you havesuccessfully cleared an action stage. It is necessary for you to locateand defeat the boss in battle to continue to the next stage. The battlestarts as soon as the boss’s name and life gauge appear on the screen.Remember, it is important to have at least one ring throughout the battleto prevent your character from dying when attacked. Once the boss’s life gauge reaches zero,

CHAO CREATURES

ACTION STAGES

RINGS & BONUS LIVES

POINT MARKERS

A special feature of Sonic Adventure is the ability for you to raise aunique species of creatures called “Chao”. A Chao creature is essentiallya “virtual pet” that you first encounter in the form of an egg in theadventure field. If you discover an egg, take it to a Chao Garden, hatchthe egg and raise your chao creature.You will find one “Chao Garden” in each area of the adventure field. A Chao Garden is aprotected enemy-free location specifically designed for raising Chao. All prospective parents,be forewarned! How you raise and care for your Chao will determine not only its physicalcharacteristics but also its behavior and personality. For more information about Chao

Each character has a different goal that must be met in order to clearthe action stages. This goal is displayed at the start of each actionstage. The goal of each stage is broken into three levels (A, B, and C) so setyour sights on clearing all three levels and good luck!For details about action stage goals and a diagram of the action stage display for each indi-

A number of rings can be found in each action stage. Your character cansurvive damage inflicted by an enemy attack as long as they are carryingat least one ring. However, when attacked, they will automatically loseall the rings they were carrying. If attacked when not carrying any rings,your character will lose a life. Whenever your character collects 100 rings, they will receive an extra life. Itemboxes containing an extra life can sometimes be found in the action stages as well.

You will find a number of point markers throughout each action stage thatyou can use to save your character’s time and position within the course. Ifyour character loses a life, the next life will start from the location of the lastpoint marker touched with the time that was logged when the marker wasoriginally touched. The exact time at which the point marker was touched isdisplayed briefely at the bottom right of the action stage display whenever a point marker istouched.

Page 6: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

11

10

ADVENTURE MODE

EMBLEMS

GAME OVER & CONTINUE

PAUSING THE GAME Start = Pause, = Select, = Enter,or = Cancel

Each time your character successfully clears an action stage you willreceive a Sonic emblem. As the “goal” of each action stage is comprisedof three levels, you can receive a total of 3 Sonic emblems per actionstage. Additional Sonic emblems can also be found in both the mini-games and scattered about the adventure field. The total number ofemblems you have collected is displayed in the file selection screen. For details, see p. 4.

Your character will lose one life if they sustain damage while not carryingany rings. Your character can also lose a life, even when carrying rings,if they fall off the action stage course or a cliff in the adventure field.The “Game Over” screen appears when the number of “extra lives” yourcharacter has reaches zero and they lose their last life. Select and enter“Continue” to restart* the game at the beginning of the same stage or “Quit” to return to thetitle screen.

*With action stages, boss battles or mini-games, your character will restart at thebeginning of the stage.

*With the adventure field, your characterwill restart from the location where the char-acter was when the game was last saved.

To “pause” the game duringgame play, press the start buttonand the pause window appears.Options available in the pausewindow vary according to thetype of stage you are in when thegame is paused. Refer this dia -gram and select an option fromthe pause window.

PAUSING IN THE ADVENTURE FIELD

PAUSING IN THE ACTION STAGE

▼ Continue = Select to continuethe game.

▼ Quit = Select to quit the game

▼ Continue = Select to continue the game.▼ Restart = Select to forfeit the rings your character is

carrying and restart the game from the location of the lastpoint marker touched.

▼ Quit = Select to quit the game and return to the entrance ofthe action stage in the adventure field.

ITEMSThere are two types of “items” that can be collected in Sonic Adventure. A number of “ItemBoxes” are located throughout the action stages as well as special “Level Up Items”, that are

“Level Up Items” provide an enhancedability or action that can be used for therest of the game. For details on eachcharacter’s unique level up item (oritems), see p. 18.

These shoes provide your characterwith a boost of speed for a limitedtime.

Use this item to destroy enemieswithout damage for a limited time.

Adds 5 rings to your ring collection.

Adds 10 rings to your ring collection.

Adds 1, 5, 10, 15, 20, or 40 rings toyour ring collection.

Protects your character from dam-age one time only.

Attracts and collects all nearby ringsuntil damage is sustained.

Adds an extra life to the total num-ber of extra lives.

These illuminated balls provide hintswhen consulted.

HIGH-SPEED SHOES

INVINCIBILITY

5 RINGS

10 RINGS

RANDOM RINGS

SHIELD

MAGNETIC SHIELD

EXTRA LIFE

HINT ORB

These special shoes enable Sonic’sLight Speed Dash.

Tap into this sacred power to unleashSonic’s Light Speed Attack.

This relic of an ancient warrior raceenables the Rapid Tails Attack.

Knuckles can dig up buried itemswith these attached to his gloves.

This ancient warrior amulet enablesAmy’s Spin Hammer Attack.

An E100 series jet booster thatenables Gamma to hover in the air .

With this life preserver, Big can stayafloat in the water.

LIGHT SPEED SHOES [SONIC]

THE ANCIENT LIGHT [SONIC]

RHYTHM BADGE [TAILS]

SHOVEL CLAW [KNUCKLES]

WARRIOR FEATHER [AMY]

JET BOOSTER [GAMMA]

LIFE BELT [BIG]

▲ There are other hidden Level Up Items,so seek and you will find!

Page 7: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

13

12

ADVENTURE MODE

MINI-GAMES

As you proceed through the game, you will encounter a number of “mini-games”. Fulfillingcertain requirements while participating in these mini-games may award you with bonus items. Once a mini-game is successfully cleared, it will be registered in the “Trial Mode” (for details,see p.14) enabling you to replay the game as often as you like. While some mini-games canbe played by every character, certain mini-games can only be played by certain characters.

SKY CHASE (ACT I /II)

SAND HILL

Maneuver Tails’airplane, the “Tornado”, to pursue and engage theenemy spaceship “Egg Carrier” high in the sky in this 3D shooting mini-game. Do your best to destroy the enemy before the Tornado life gaugereaches zero.

CHARACTERSOPERATINGINSTRUCTIONS

Sonic, TailsAirplane Maneuvers/Target Lock-on Device =

Analog Thumb PadRapid Fire Gun = Press either , or Missile Lock-on = Press and hold either , or

while aiming the target lock-on deviceHoming Missile = Release , or after lock-on

Race across the sand covered ruins aboard a specially designed“sandboard”, maneuvering to avoid numerous obstacles along the way.To reach the goal of this mini-game in style, try pressing on thejump ramps.

CHARACTERSOPERATINGINSTRUCTIONS

Sonic, TailsSandboard Maneuvers = Analog Thumb PadJump = Press

"WHACK-A-SONIC" GAME

TWINKLE CIRCUIT

CHAO RACES

Enter your hand-raised Chao creature in one of several races tocompete for a top ranking against other Chao. For details, see p. 15.

NOTE: Chao races are not available in the trial mode.

Take part in this no-holds barred “Whack-A-Sonic” game using the one and only Amy withher special hammer action. Collect points by whacking “Sonic” dolls as they pop up from a circle of holes. Bonus pointsare awarded for whacking the “Super Sonic” dolls, but watch out for the “Dr. Robotnik” dolls.

Rev up your hover car and hone your driving skills to compete in this3D-racing game. Race each character independently, while recording their best times,to see who will make it to the top three best rankings.

CHARACTERSOPERATINGINSTRUCTIONS

AmyAmy Maneuvers = Analog Thumb PadWhack Action = Press or

CHARACTERSOPERATINGINSTRUCTIONS

All charactersAccelerator = ButtonBrake (reverse) = or ButtonSkid Maneuvers = Analog Thumb Pad and / Triggers

Page 8: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

15

14

TTRRIIAALL MMOODDEETRIAL MODE = Enter, or = Cancel

In the trial mode, you can select and replay previously cleared actionstages and mini-games that are separate from the adventure game. Select “Trial” from the title screen to display the items “Action Stage”and “Mini-game”. Select and enter an item to proceed to the characterselection screen.

ACTION STAGE = Enter, or = Cancel

MINI-GAME = Enter, or = Cancel

Select “Action Stage” to display the character selection screen andselect a character. All the action stages that have been previouslycleared by the selected character appear. Select the action stage youwish to play.

When the confirmation screen listing the character and stage youhave selected appears, select either “OK” or “Cancel”.

Select “Mini-game” to display the character selection screen, and thenselect a character.All the mini-games that are available for the selected characterappear. Select the mini-game you wish to play.When the confirmation screen listing the character and mini-game youhave selected appears, select either “OK” or “Cancel”.

CCHH AAOO CCRREEAATTUURREESSRAISING CHAO CREATURES IN T HE CHAO GARDENS

An added feature of Sonic Adventure is the “A-Life” system installedwithin protected environments called “Chao Gardens”. This systemenables you to hatch, raise and interact with a unique species of virtualcreatures called “Chao”. Be sure to take your parental responsibilitiesseriously for how you care for your Chao creatures will determine notonly their physical development but also their personality, behavior and quality of life.NOTE: The time only flows in the Chao garden while a character is present. Whenever theyleave the Chao garden, time stands still.

RACING CHAO CREATURES AT CHAO STADIUM

HOW TO RAISE CHAO CREATURES

Chao are hatched from eggs that can befound in Chao Gardens or the adventurefield. The Chao life cycle spans three basicstages: Egg Infancy Maturity.To enhance its physical traits and abilities,your Chao creature can absorb the charac-teristics of the small animals rescued fromthe action stages. To do this, use the but-ton to pick up and hold a small animal infront of your Chao. As the absorption takesplace, your Chao creature will visibly trans -form. Chao will also undergo physical and

behavioral changes according to the foodyou provide and manner in which you treatit.Once matured, your Chao can be bred withanother mature Chao. This mating processwill yield a new egg for you to hatch andraise. Such is the life span of a Chao!

Keep tabs on the mood and health of yourChao by noting these mood indicators.

Happy Alarmed Confused

Pit your Chao against seven other Chao in the Chao Stadium races.Select a level and style and watch ‘em go! Don’t forget to cheer your

ENTERING A CHAO RACE

Jump on the “Entry” button in the lobby of the Chao Stadium. When the race menu appears,set the appropriate items and start the race.Race Mode Selection- Chao Race (Jewel): A jewel goestothewinner ofthis advancedcourse(oneentryonly). - Chao Race (Beginner): Beginner course (one entry only).- Multi-entry: Pit a number of raised Chao against one another in this mode. Racecourse Selection = Select a course from the available options.Chao Selection = Select the location of your Chao from the available options.

Page 9: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

17

16

PPLLAAYYIINNGG ““CCHHAAOO AADD VVEENNTTUU RREE”” UUSS IINNGG YYOOUURR VVMMUUTAKING YOUR CHAO FOR A WALK

PLAYING “CHAO ADVENTURE”

Transfer your Chao to a Visual Memory Unit (VMU) to take them on anadventure. To do this, use a character to pick up* your Chao and carryit over to the “Transporter Machine” located in the Chao garden. Jumpon the red button and set the Chao down. Select a VMU and press the

Button. The Chao will automatically be transported to your VMU. When multiple VMUs are connected, you will need to select whichVMU to use to hold your Chao. One VMU can hold only one Chao and one egg at a time.*CAUTION: To avoid inadvertently attacking your Chao, it is recommended that you onlyuse the Y button when picking up Chao creatures.

“Chao Adventure” is an independent mini-game that you can play using your VMU. After youhave transported your Chao to the VMU, remove the VMU from the controller to start thegame.

HOW TO PLAY and : Select: Return to the previous screen

Select the game mode and once the title screen appears, press the and Buttonssimultaneously to start the game. To quit the game, press the sleep button to turn OFF theVMU power.

Your Chao will likely have its share of“accidents”, such as tripping and fallingdown, in the course of an adventure.When this happens, be sure to lend ahelping hand by pressing the buttonto help it up.

When your Chao reaches a crossroads,someone has to make a decision. Justwho is in charge here anyway?

PLAYING “CHAO ADVENTURE”

RETURNING YOUR CHAO TO THE CHAO GARDEN

▼ Flying Fists BattleWhen your Chao encounters a “Bully Chao,” it’s battle time. To punch,use the A button to stop the displayed roulette on the white bar. Eachpunch landed lowers the bully’s HP(Hit Points) and when its life gaugereaches zero, you win!If your Chao has too many accidents or battle losses, the adventure willend so do your best to help your Chao and finish successfully.Note that if your Chao experiences multiple accidents or is defeated in battle, the adventure

MENU DISPLAY and : Select: Return to the previous screen

Press the A button at any time during the adventure to display the menu screen. Items avail-able for selection are as follows:

▲ Status: Review your Chao’s status. ▲ Items: Check your item hoard or feedyour Chao. ▲ Game: Beat the game in three tries towin a prize. ▲ Match Making: Connect to another VMUto set up a Chao date…▲ Battle: Connect another VMU to set up aChao battle.

▲ Parent Data: Displays yourpersonal data. ▲ Chao’s Lil’Black Book: Displays dataabout your Chao’s dates. ▲ Map: Displays the progress of your Chaoadventure. ▲ Settings: Sound on/off, enable/disabledata exchange or edit personal data. ▲ Chao Name: Input/edit the Chao’s name.

After reconnecting your VMU to the controller, take a character to theChao garden and jump on the red button of the Transporter Machine.Select the Chao to return to the garden and press . Your Chao will popout of the machine. Pick it up and give it a snuggle. Love is a happyChao! CAUTION: Set the VMU to the file or time mode before connecting it to the controller.

TIPS

▲ Socializing is healthy, so invite your friend’s Chao to come over and play withyour Chao in your Chao garden. ▲ There are magic portals the characters can use to warp between all three ChaoGardens…to find these, first discover the gardens. Gook luck and happy parenting!

Page 10: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

19

18

CCHHAARRAACCTTEE RR IINNTTRROODDUU CCTT IIOONNSSSONIC THE HEDGEHOG

Destroy the capsule to rescuethe animals trapped inside.

He’s the world’s fastest, hypersonichedgehog!With a strong love of freedom, the onlything Sonic hates is oppression. Despite his short temper, deep downhe’s a really nice guy who is 100%committed to helping those in troublewhenever and wherever he can. Sonic’s adventure begins just as he isreturning home from a long journey…

TIPS

▼ Jump on the switch atop thecapsule located at the end ofthe course to liberate theenslaved animals and clear thestage. NOTE: In some scenarios, an objectother than a capsule may be the goal.

There are several possible shortcuts ineach stage so be sure to explore various

ACTION STAGE DISPLAY

ACTION STAGE GOAL

Elapsed Time

Number of Collected Rings

Remaining Lives

Rescued Animals

SONIC'S UNIQUE ACTIONS

HOW LEVEL UP ITEMS AFFECT SONIC

Position Sonic near an enemy and jump so that as he lands, he strikes the enemy with afurious spin attack in mid-jump.

SPIN ATTACK Button

Use this attack to have Sonic automatically zero in and strike any nearby enemies. If noenemies are within range, use this move to have Sonic perform a “Jump Dash.”

HOMING ATTACK Button in Mid-jump

Whether stopped or on the move, press and hold the or button to start Sonic spinningin place. When you release the button, he will dash off in a burst of supersonic speed. Usethe Analog Thumb Pad both to aim and steer. Just watch him go!

SPIN DASH or Button

After obtaining “Light Speed Shoes”, Sonic’s spin becomes more advanced. Now, whenyou press and hold the or button, a number of small blue lights will appear and wrapthemselves around Sonic until he glows with a neon blue light. In this special state, Soniccan perform the following actions:

HOLD Hold the or Button

As long as there are no enemies within striking range, you canperform this unique action to send Sonic soaring up a pathway oflit rings suspended in mid-air.

LIGHT SPEED DASH Release the or Button

Seek and obtain the “Ancient Light” to enable Sonic to destroy allenemies within range using this most powerful homing attack.

LIGHT SPEED ATTACK Release the or Button

LIGHT SPEEDSHOES

THE ANCIENTLIGHT

▼ For a description of the actions common to all the characters, see p.2.

Page 11: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

21

20

CHARACTER INTRODUCTIONS

MILES “TAILS” PROWER

To find and destroy the capsuleahead of Sonic.

ACTION STAGE GOAL

TIPS

ACTION STAGE DISPLAY

This sweet-natured fox is a natural bornmechanic with the unique ability to fly highin the sky using his two special tails.A long time friend and admirer of Sonic,Tails devoted himself to tinkering in hisworkshop while Sonic was away on hisjourney. Tails’adventure begins oneday when, in the midst of performing aflight test with his latest aircraft inven -tion, he suddenly began to experience

▼ In some scenarios, an object other

The most important thing is to beatSonic so take full advantage of Tails’unique “propeller” action to find theshort cuts that will enable him toreach the capsule faster.

Elapsed Time

Number of Collected Rings

Remaining Lives

This gauge shows the positions of both Sonic/Dr.Robotnik and Tails relative to their progress onthe course. The left side represents the startingpoint and the right, the finish line.

Rescued Animals

TAILS' UNIQUE ACTIONS

PROPELLER FLIGHT Pressing the Button in Mid-Jump

▼ For a description of the actions common to all the characters, see p.2.

Pressing and Holdingthe Button Increase upward altitude

or Button Sudden drop in altitude (Not pressing anything willcause a similar effect due to gravity.)

Pressing the A button while in mid-jump enables Tails to fly high in the sky, but be careful!If you try to fly for too long, Tails will get tired and suddenly drop to the ground.

▼ Propeller Flight Maneuvers

Press the or button while stopped or when walking to have Tails attack any nearbyenemies with a 360º spin.

TAILS ATTACK or Button

HOW LEVEL UP ITEMS AFFECT TAILS

RHYTHMBADGE

Seek and obtain the Rhythm Badge to execute this powerful continuousattack.

RAPID TAILS ATTACK Press and Hold the or Button

Page 12: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

23

22

CHARACTER INTRODUCTIONS

KNUCKLES THE ECHIDNA

ACTION STAGE DISPLAY

Use Knuckles’special emerald radarto locate the fragments. The radarindicator changes from blue to red andits tempo speeds up, the closer he is toa fragment. Also, not all the Emeraldfragments are “visible”. Sometimesthey are buried underground or hidden

TIPS

Knuckles is one wild and powerfulspiny anteater. Although blessed withan honest, straight-up personality, heoften lacks flexibility. With his powerfularms, he can glide through the air toattack and land some serious punches.Guardian of the Master Emerald for aslong as he can remember, oneseemingly normal day his world isshattered and his adventure begins…

To collect three of the fragmentsof the Master Emerald.

ACTION STAGE GOAL

Elapsed TimeNumber of Collected RingsRemaining LivesEmerald Radar – The color of and speed at whichthese indicators flash depend on Knuckles proximityto the Emerald fragments.Number of Collected Emerald Fragments –Displayed as each fragment is collected.Rescued Animals

▼ For a description of the actions common to all the characters, see p.2.

KNUCKLES' UNIQUE ACTIONS

Use the Analog Thumb Pad to maneuver Knuckles during a gliding jump. Attack using thegliding jump by hitting enemies with Knuckle’s fists. (Hitting with any other body part willcause Knuckles to take damage.) Release the button to cause Knuckles to drop. (It ispossible to revive the glide by pressing and holding the button again.

GLIDING JUMP Pressing and Holding the Buttonin Mid-jump

Knuckles will automatically begin to climb once he grasps a wall during a gliding jump. Todo this, execute a glide jump and aim him at the wall you wish to climb. After he hasgrabbed the wall, use the Analog Thumb Pad to maneuver him and press the button to

CLIMBING Grab the Wall in Mid-gliding Jump

Press or to execute a punch. Execute two punches in rapid succession to haveKnuckles perform a third, more powerful “dash punch.”

PUNCH ATTACK or Button

HOW LEVEL UP ITEMS AFFECT KNUCKLES

SHOVEL CLAW

Position Knuckles on a grassy or dirt area and press or and simultaneously. He will dig down a bit and then resurface, uncovering anyavailable buried items.

DIGGING Pressing or and Simultaneously

Page 13: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

25

24

CHARACTER INTRODUCTIONS

AMY ROSE

ACTION STAGE DISPLAY

Find and grab hold of the balloon whileavoiding capture by the evil robot

ACTION STAGE GOAL

Always bright and cheerful, Amy is theself-appointed girlfriend of Sonic.Possessing a strong competitivestreak, she is second to none when incontrol of her Piko Piko Hammer.With many fond memories of herSonic-chasing days, she’s thrilledwhen their two worlds collide againwith the sudden appearance of a hugespaceship one fine day...

TIPS

It is important that Amy and her birdcompanion escape together. If necessary,use drum cans or other such shelter tohide. ZERO can’t be destroyed but hecan be knocked over temporarily alimited number of times. If attackedtoo often, he becomes invincible so

Elapsed Time

Number of Collected Rings

Remaining Lives

Rescued Animals

AMY'S UNIQUE ACTIONS

HOW LEVEL UP ITEMS AFFECT AMY

Press the or button while walking or when stopped to have Amy attack and destroyenemies with her Piko Piko Hammer. Note that even though she can attack and temporari-ly overturn ZERO, he cannot be destroyed. Furthermore, he can only be overturned a limit-ed number of times.

HAMMER ATTACK or Button

Press or while running to have Amy swing the hammer, strike the ground and catapulther high in the air. Note that Amy must be in a full run in order for this jump to work so waituntil her hammer appears before pressing or . This special jump can be used to reachheights higher than her normal jump.

HAMMER JUMP Press or while running

Press or in mid-jump to have Amy swing her hammer and attack enemies in mid-air.

JUMP ATTACK Press or in Mid-jump

▼ For a description of the actions common to all the characters, see p.2.

WARRIORFEATHER Press and hold the or button while rotating the Analog Thumb Pad to

have Amy swing the hammer rapidly in a 360º swing attack. Stop rotating theAnalog Thumb Pad or release the or button to end the swing attack. Notethat if Amy spins in one place for too long she will become temporarily dizzyand won’t be able to walk straight.

SPIN HAMMER ATTACK or Button and Analog Thumb Pad

Page 14: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

27

26

CHARACTER INTRODUCTIONS

E-102 GAMMA

ACTION STAGE DISPLAY

Created by the evil Dr. Robotnik, E102Gamma is an E100 series gunner robot.Shortly after his “birth”, Gamma mustpass a test that will enable him to joinan elite unit of robots. His destiny thentakes a drastic turn when he meetsa certain frog with an unusual tail…

▼ Be sure to destroy enough enemiesalong the way to save enough timeto destroy the final target.

You can increase the allotted time bydestroying enemies but killing eachenemy one at a time uses more timethan can be gained. Instead, “lock on”to multiple enemies and blast them allaway at once.

TIPS

To seek and destroy the targetlocated at the end of each course

ACTION STAGE GOAL

Allotted Time DisplayNumber of Collected RingsRemaining LivesWarning Countdown (Countdown begins when theremaining allotted time reaches 5 seconds.)Countdown to Missile Launch (Appears whenever“lock-on” is made.)Rescued Animals

▼ For a description of the actions common to all the characters, see p.2.

GAMMA'S U NIQUE ACTIONS

Press and hold the or button to activate the laser gun, aim the laser beam at anenemy and “target lock-on” will occur automatically. Use the Analog Thumb Pad to maneuverand aim the laser beam. When lock-on is successfully achieved, the target lock-on site willappear over the enemy. You can have Gamma lock-on to multiple enemies by waving thelaser beam around an area with many enemies. Note that both the laser beam and targetlock-on indicator will disappear after a few seconds.

LASER GUN or Button

After achieving “lock-on” using the laser gun, release the or button to launch homingmissiles to attack. Note that Gamma can be moving when “locking on” or launching mis-

HOMING MISSILE LAUNCH Release or after “Lock-on”

Gamma will automatically transform from an upright-walking mode to a compact wheeledmode whenever he reaches full-speed. Press the button to return Gamma to the upright-walking mode.

ROLLING MODE Analog Thumb Pad

HOW LEVEL UP ITEMS AFFECT GAMMA

JET BOOSTER

Press and hold the button in mid-jump to enable Gamma to hover anddescend slowly using his jet booster pack. If you release the button, the jetbooster will turn off and Gamma will fall rapidly.You can stop his fall andcontinue hovering by pressing the button again.

HOVERING Button

Page 15: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

29

28

CHARACTER INTRODUCTIONS

BIG THE CAT

This giant cat is one laid-back andeasy going fellow who loves to fishand is never without his favorite rodand lure. Big leads a tranquil life, together withhis buddy “Froggy”, in a hut in aserene part of the jungle. Until oneday when suddenly Froggy underwentan unusual transformation…

▼ Fish of various species and sizeslive in the many fishing spots foundthroughout the adventure field sotry your hand at catching other fishwhile searching for Froggy.

In order to catch a fish (or Froggy) youmust first “hook” your prey.To do this,once the fish (or frog) bites the lure,press on the Analog Thumb pad tohook (secure) the lure and then reel itin.

TIPS

To fish for and catch Big’s pal Froggy.ACTION STAGE GOAL

HOW LEVEL UP ITEMS AFFECT BIG

LIFE BELT

Once Big has the life belt, he will automatically float when he is in the water.Use the Analog Thumb Pad to move Big around or to position him for casting.Press the button to have Big dive underwater and use the Analog ThumbPad to walk him on the bottom. When the button is released, Big will floatup to the surface.

FLOATING Automatic

▼ For a description of the actions common to all the characters, see p.2.

Due to Big’s large physique, he is able to lift, carry and throw heavy objects that the othercharacters can’t.

BIG'S UNIQUE ACTIONS

ACTION STAGE DISPLAY

POWER MOVES (CARRYING, THROWING,PULLING OR PUSHING)

or Button

Weight in Grams of Entire CatchNumber of Collected RingsRemaining LivesLine Tension GaugeReel PositionLine LengthRescued AnimalsCast Indicator

Normal Mode (Before Casting) Display Fishing Mode (After Casting) Display

Page 16: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

31

30

DR. ROBOTNIK

Yes, just as we all feared, the mad scientist is back andmore ruthless than ever before. In the past, Sonic andfriends have managed to ruin all his evil plans, but arethose days over?! A new battle has begun and this time,Dr. Robotnik (“Eggman” to Sonic and his pals) has atlong last figured out how to harness the massiveancient powers of the 7 Chaos Emeralds to destroythe world!

CHAOS

This mysterious liquefied life-form that had beentrapped in the Master Emerald was released by Dr.Robotnik to do his evil bidding. Chaos grows biggerand more powerful with each emerald that Dr.Robotnik adds to him. What will happen to the worldif Dr. Robotnik manages to add all seven ChaosEmeralds…?

CHARACTER INTRODUCTIONS

BIG THE CAT

FISHING MODE

Button Reeling In Quickly

Analog Thumb Pad Tugging the Rod

or Button Reeling In Slowly

1.Once the lure has sunkunderwater, tug on thelure to entice the fish(frog). When the fish(frog) bites the lure,press down on theAnalog Thumb Padto hook it.

2.Use the Analog ThumbPad to maneuver therod system so that thefish (frog) doesn’t getaway and reel in careful -ly so as not to unhook it.

3.Once you reel in the fishclose enough, Big willautomatically pull it outof the water.

Use the or button to have Big cast into the water.1. Position Big facing the water, press and hold the or button to display the cast indica-

tor and use the Analog Thumb Pad to position the cast indicator over the desired spot. 2.Release the or button to automatically cast the lure to the desired spot. 3.If the cast is successful, the lure will sink down and the game will switch into “fishing

mode”.

CASTING or Button

Using the same action as when casting, face an enemy and press and hold the or buttonto display the cast indicator and use the Analog Thumb Pad to position the cast indicatorover the enemy. Release the or button to attack. If an enemy is nearby, you can also have Big attack them using his pole by pressing or

LURE ATTACK Press and release the or Button

FISHING Refer to the Diagram Below

Page 17: CONTENTS CAUTION Sonic Adventure is a memory card ...Whenever you discover a new action stage entrance or meet up with a new character while in the adventure field, an “event”

32

CHARACTER INTRODUCTIONS

ENEMIES

KIKI SPIKY SPINNER

BLADED SPINNER RHINOTANK

LEON EGG KEEPER

Keep an eye out forthis bomb throwing

robotic monkey, whocan attack using two

types of bombs.

Armed with swingingballs and chains, this

free-floating robotcan attack from a

distance.

Steer clear of thishovering robot

whenever he startsspinning like crazy.

This hybrid robot,based on a cross

between a tank andrhinoceros, is one

big and meancharging machine.

This chameleonshaped robot can

disappear andreappear right before

your very eyes sobeware!

Armed with a specialbeam that can

paralyze its prey, doyour best to avoid

the deadly grasp ofthis E100 Series

robot.

SONIC ADVENTURE Credits< Sonic Team >Producer

Yuji NakaDirector

Takashi IizukaArt director

Kazuyuki HoshinoMain programmer

Tetsu Katano Sound director

Jun Senoue Character designer

Yuji Uekawa Scenario writer

Akinori Nishiyama CG movie producer

Naoto Ohshima CG movie director

Manabu Kusunoki and All Sonic Team staff

< SEGAOF AMERICAInc. >Producer

Keith PalmerAssisting Producer

Osamu ShibamiyaWeb Development and Support

A.J. BrionesExecutive Producer

Kurt BuschNetwork Games Producer

Paul Stathacopoulos

Sr. Product ManagerAndrew Stein

Sr. Marketing CoordinatorUndyne Stafford

English Translation(SEGAOF JAPAN)

Takahiro FukadaMonika Hudgins

In-Game Text RewriteScott Peterson

Lead TesterFernando Valderrama

Assistant Lead TestersAmy AlbertsonDennis Lee

TestersJeff JunioArnold FeenerDave WoodKaren BrownJeremy CainMark McCunneyHoward GipsonMike DobbinsPolly EscalonaDave PaniaguaTodd Slepian

Script EditiorsJason KuoFernando ValderramaAmy AlbertsonJosh MandelMari Schaal

Special ThanksAlex VillagranBarbara PhillipsCindy JenningsDereck SchulmanJane ThompsonJin ShimazakiJo Ann EastmanJohn AmirkhanJune HonmaMike McCollumRalph "Cooksey" ThomasSandy CastagnolaSean DoidgeShadow Roldan Sheri HockadayShinobu Toyoda

Stacey KerrTom MileyTeri HigginsCharles BellfieldYuki Kobayashi

< Manual Production Staff ><SEGAOF JAPAN>Writer/Editor/Translator

Monika HudginsWriter

Chieko NakamuraDTPOperator

Makoto NishinoDesigner

Yoichi TakahashiSupervisor

Kaoru Ichigozaki

< Localization Voice Over >First Unit(Pro-Motions Production Company)Recorded at Lightning Corp.,San Diego, CaliforniaScript Rewrite/Sound Director

Lani MinellaEngineering/Post Production

Rick Bowman

Second Unit(Bobby White Company)Recorded at AudioBanks,Santa Monica, CaliforniaSound Director

Bobby WhiteScript Supervisor

Jo ConroyStudio Engineer

Brady SchwartzPost Production

Bobby White

<Planet Web>Ken SoohooJeff Chin