controller free kinesis

Upload: bhavna-bhaswati

Post on 10-Apr-2018

226 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/8/2019 Controller Free Kinesis

    1/14

    Praxis Business School

    Controller-Free Kinesis

    A report

    Submitted to

    Prof. Prithwis Mukherjee

    In partial fulfillment of the requirements of the course

    (BIS - 2010)

    On November 7, 2010

    By

    Bhavna Bhaswati

    B10006

    PGP I

  • 8/8/2019 Controller Free Kinesis

    2/14

    ABSTRACT

    The

    d Ki

    esis is

    eek

    d

    hich

    eans

    ti

    n

    ement. C

    nt

    ller-free Kinesisrefers

    t

    making

    jectsmove

    ithout thehelp ofany intermediary controlling device like remote control.

    Here the controller is thehuman

    ody itself. This paperhas taken the latest technologyused in X

    ox

    3

    Kinect, a controller-freegaming

    y Microsoft in partner

    ith PrimeSense, a leader in developing

    3D-sensing technology, and explored the possi

    ility touse thesameforreplacing thesteering

    heel

    fora controller-free driving. Like its doneforX

    ox 3

    Kinect theuserhas tosimplymovehishand in

    airortosay commands to control and direct the device,

    hich in this case

    ould

    evehicles.

    ITS IMPORTANCE

    Letssee the importanceor

    enefitsofdrivinga car

    ithoutasteering

    heel

    y Convenience

    y Stressfree driving

    y Can use voice commands for different function like playing music, turning on A/C, lifting

    indow pane. Voice commands canalsoeused togive drivinginstructions to the car.

    y It hasahuge potential fordisabled person.

    y We can, infact, goonestep furtherand use this technology to detect anyobstacle that may

    come infront of thevehicleand not only inform the driverbut alsorepresent an imageof the

    obstacle.

    y This technology is capable of facial and voice recognition, which can be used in vehicles

    wherehighsecurity isrequired.

    XBOX 36

    INECT

    Kinect sensor device console

    S

    :

    tt!

    :// "

    .#

    i$

    i!

    %

    i&

    .

    g/#

    i$

    i/Ki"

    t#

    it

    _"

    t

    -15

    'i

    (

    )

    0

    1

    was originally codenamed as Project2

    atal. As mentioned previously its a controller-freegamingand entertainment deviceby Microsoft in partnerwith PrimeSense for the Xbox 3

    3

    4

    video

    game platform. It usesa USB5

    .4

    (Type A) for connectivity. Using this console theuser can interactwith Xbox 3

    3

    4

    for playinggameswithout touching it, through2

    atural User Interface (2

    UI). It isyet to

    bereleased worldwide.

  • 8/8/2019 Controller Free Kinesis

    3/14

    HOW I6

    WORKS BASICS

    When we look at the7

    onsole, Kine7

    t we see three sensors, one is a7

    olour7

    amera for taking8

    i7

    tures,vi

    9eo

    7

    hats et7

    . The se7

    on9

    an9

    thir9

    is an IR@Infrare

    9 Ablaster, whi

    7

    h when8

    aire9

    with themono

    7

    hromeB C

    OS7

    amera sensor enables to7

    om8

    ute theD E

    s8

    a7

    e you are stan9

    ing in, whi7

    h7

    anbe your room. This allows the Kine

    7

    t to a7 7

    urately sense an9

    re8

    li7

    ate the a7

    tions that you8

    erform inthe real worl

    9into the game worl

    9i.e. on the s

    7

    reen. The7

    amera7

    an ma8

    488

    oints on your bo9y

    that are being7

    onstantly tra7

    ke 9 for ea7

    h move you make. The7

    onsole7

    an tra7

    k u8

    to two8

    layers.

    You just nee9

    to loa9

    the game an9

    move into the range of the Kine7

    t an9

    it automati7

    ally registersyou an

    9

    9is

    8

    lays a little in9

    i7

    ation in the7

    orner that a new8

    layer has joine9

    in. Another8

    layer7

    ansim

    8

    ly ste8

    in the fiel9

    ofview an9

    get a9 9

    e9

    as a se7

    on9

    8

    layer if the game su8 8

    orts it.

    The menu7

    an be a7 7

    esse9

    by the han9

    gestures, whi7

    h is re8

    resente9

    by a white9

    ot on the s7

    reenthat you hover over an i

    7

    on for a few se7

    on9

    s to sele7

    t it. It will take a while to get use9

    to it but its not

    too7

    om8

    lex.

    Kine7

    t also a7 7

    e8

    ts voi7

    e7

    omman9

    s that means if you 9 o not want to use han 9 gestures then yousim

    8

    ly say xbox followe9

    by the7

    omman9

    . This8

    refix xbox hel8

    s to9

    istinguish7

    omman9

    s fromnormal

    7

    onversation, so that the7

    om8

    ute9

    9

    oesnt misinter8

    rets things.

    Kine7

    t lets the user7

    reate what is known as Kine7

    t IE

    . On7

    e your IE

    is alrea9 y7

    reate9 you just nee 9 to walk into the fiel

    9ofview of the sensor an

    9it brings your avatar an

    9

    8

    rofile on the s7

    reen.

    IN6

    ERFACE USED

    Before going into the9

    etails of the te7

    hnology use9

    in the working of XboxD

    60 Kine7

    t, lets

    un9

    erstan9

    the basi7

    i9

    ea of interfa7

    e it has use9

    . Interfa7

    e means a system or me9

    ium by whi7

    h a

    user intera7

    ts with the ma7

    hine.

    The evolution of Interfa7

    e shifte9

    fromB

    omman9-

    F

    ine Interfa7

    e@ B

    F

    IA

    to Gra8

    hi7

    alG

    ser Interfa7

    e

    @G

    GI

    Ato the latest Natural

    Gser Interfa

    7

    e@N

    GI

    A. Xbox

    D

    60 Kine7

    t or sim8

    ly the Kine7

    t has use9

    NG

    I as

    the me9

    ium for intera7

    tion.

    Sour7

    e: htt8

    ://en.wiki8

    e9ia.org/wiki/Natural_user_interfa

    7

    e

  • 8/8/2019 Controller Free Kinesis

    4/14

    In Command-Line Interface (CLI), user useH

    keyboarH

    as an inI

    utH

    eviPe to

    I

    ut series ofPo

    H

    ifieH

    Pomman

    H

    s. ThesePomman

    H

    s haH

    a limiteH

    range of resI

    onses, where the syntax of those

    Pomman

    H

    s was striPt. These

    Pomman

    H

    s haH

    to be learneH

    by the user to interaPt with the

    Pom

    I

    uter.

    Graphic User Interface (GUI) was maH

    eI

    ossible by the introH

    uPtion ofmouse.

    Qsers sim

    I

    ly haH

    toget a

    H

    justeH

    with the movements of the mouse anH

    learn few aPtions like right

    Pli

    Pk an

    H

    leftPli

    Pk.

    Rouse gave a better o

    I

    tion to exI

    lore the user interfaPe. The G

    QI use

    H

    metaI

    hors for interaPting with

    thePontents or obje

    Pts

    H

    isI

    layeH

    on the sPreen. A

    Ptions like sele

    Pting,

    H

    rag-H

    roI

    etP

    are themeta

    I

    hors for a visual interfaPe that ultimately gets translate

    H

    baPk to into the stri

    Pt

    Po

    H

    ifieH

    language

    of theP

    omI

    uter. But the usersH

    o not have to bother with the translation.

    In Natural user interface (NUI) the user is thePontroller. A user

    Pan

    Parry out natural movements or

    gestures toPontrol the

    Pom

    I

    uter aI I

    liPations or mani

    I

    ulate thePontents

    H

    isI

    layeH

    on the sPreen.

    Why its termeH

    as natural beP

    ause the other interfaP

    es make use of artifiP

    ialP

    ontrolH

    eviP

    es whoseo

    I

    erations has to be learneH

    . The best way to iH

    entify a NQ

    I is that it woulH

    not use aI

    hysiPal

    keyboarH

    or mouse. As the NQ

    I is so fast to learn, the aH

    jeP

    tive 'intuitive' is aI I

    lieH

    by many toH

    esPribe how users intera

    Pt with it.

    S

    ECHNOLOGY USED

    The KinePt sensor is a horizontal bar

    Ponne

    Pte

    H

    to a small base with a motorizeH

    I

    ivot anH

    isH

    esigneH

    to beI

    ositioneH

    lengthwise below the viH

    eoH

    isI

    lay .i.e the sPreen. The

    H

    eviPe features an

    RGBP

    amera,H

    eI

    th sensor anH

    multi-array miP

    roI

    hone runningI

    roI

    rietary software, whiP

    hI

    roviH

    es full boH

    yT

    U

    motionPa

    I

    ture,Pa

    I

    able of traPking 48

    I

    oints ofhuman boH

    y movements, faPial

    rePognition an

    H

    voiPe re

    Pognition

    Pa

    I

    abilities.

    Source: http://upload.wikimedia.orV

    /wikipedia/en/a/a0/KinectTechnoloV

    iesE3.jpV

  • 8/8/2019 Controller Free Kinesis

    5/14

    SW

    X

    Y ` a

    :b

    ttc

    ://d

    W

    te

    d

    X.

    ` W f

    /55g6525/t

    b

    a

    -c W

    h

    a Y

    -i

    a

    b

    ip

    q

    -c Y W

    ja

    t-p e

    te

    l-c Y

    if a r a p r a

    Kinect sensorsmicrophonearrayenables the Xbox 3s t

    to conduct acoustic source localisationand

    ambient noisesuppression, allowingfor things likeheadset-free chat.

    The depthsensor consistsofan infrared projectorcombined withamonochrome CMu

    Ssensor, andallows the Kinect sensor tosee in 3D underanyambient light conditions. Thesensing rangeof thedepth sensor isadjustablewith the Kinect software capableofautomatically calibrating the sensorbased ongameplayand the players physical environment suchas the presenceoffurniture.

    Kinect is based on software technology developed internally by Microsoft and range cameratechnology by Israeli developer PrimeSense which interprets 3D scene information from a

    continuously-projected infrared pattern.

    vange imaging is thename fora collectionof techniqueswhichareused to produce a

    wD image

    showing the distance to points inascenefromaspecific point, normallyassociated withsome typeofsensor device. The resulting image i.e. the range imagehaspixelsvalueswhich correspond to thedistancee.g thebrightervaluesmeanshorter distanceorviceversa. If thesensorwhich isused toproduce therange image is properly calibratedthe pixel values canbegiven directly in physical unitessuchasmeters.

    Tracking of human body movements through body points

  • 8/8/2019 Controller Free Kinesis

    6/14

    Sx

    y

    :

    tt

    ://

    x

    t

    y.

    x

    /556525/t

    - x

    -

    i

    - x

    j

    t-

    t

    l-

    i

    The Kinect sensorhasa practical ranging limit of.

    -3.5 metres distance. Thesensorhasanangular

    field ofviewof5

    degreehoriontallyand

    3degreevertically, while themotoried pivot is capableof

    tilting the sensor as much as

    degree either up or down. The microphone array features fourmicrophone capsulesand operateswitheach channel processing

    -bit audioat asamplingrateof

    kH

    .

    Letsunderstand the terms discussed above:

    M

    l

    i

    y mi j k l

    m

    is any number of microphones operating in tandem. This is used for

    extractingvoice input from theambient noise .i.efromyourenvironment.Anarray canbemadeup of

    omnidirectional microphones distributed around the perimeterofaspace, orformed usingnumbersof

    very closelyspaced microphones, linked toa computer that recordsand interprets theresults intoa

    logical form. Inourcase itsformed usingnumbersofvery closelyspaced microphones.

    M

    i l

    j

    m

    m

    i l

    trackingare termsused to describe the processofrecordingmovements

    and translating that movementsona digital model. Inmost of themotion capture recordsonly the

    movement of the person, not his/hervisual appearance. Thisanimation data ismappedtoa 3D model

    so that themodel performs thesameactionsas the person.

    Range Imaging using 3D Depth Sensor

  • 8/8/2019 Controller Free Kinesis

    7/14

    Object Recognition inn

    omo

    uter vision is the task of fin

    ing a given objen

    t in an image or vi

    eo

    sequenn

    e.

    D face Recognition is a mo

    ality of fan

    ial ren

    ognition metho

    s in whin

    h the three

    imensional

    geometry of the human fan

    e is use

    .

    fan

    e ren

    ognition metho

    s an

    hieve higher an n

    uran

    y than their

    2

    n

    ountero

    arts by measuring geometry of rigi

    features on the fan

    e. This avoi

    s sun

    ho

    itfalls of 2

    fan

    e ren

    ognition algorithms asn

    hange in lighting,

    ifferent fan

    ial exo

    ressions, hea

    orientation.

    Speaker recognition is then

    omo

    uting task of vali

    ating a usersn

    laime

    i

    entify usingn

    haran

    teristin

    s extran

    te

    from their voin

    es. It uses an

    oustin

    features of so

    een

    h that have been foun

    to

    iffer between in

    ivi

    uals. These an

    oustin

    o

    atterns reflen

    t both anatomye.g., size an

    shao

    e of

    the throat an

    mouth

    an

    learne

    behaviouro

    atternse.g. voi

    n

    eo

    itn

    h, so

    eaking style

    .

    There is a

    ifferenn

    e between so

    eaker ren

    ognitionre

    n

    ognising who is so

    eaking

    an

    so

    een

    h

    ren

    ognitionre

    n

    ognising what is being sai

    . These two terms are frequentlyn

    onfuse

    as a voin

    e

    re

    n

    ognition. Voi

    n

    e re

    n

    ognition is

    n

    ombination of the two where it uses learne

    as

    o

    e

    n

    ts of a s

    o

    eakersvoin

    e to

    etermine what is being sai

    sun

    h a systemn

    annot ren

    ognise so

    een

    h from ran

    om

    so

    eakers very an n

    urately, but itn

    an rean

    h high an n

    uran

    y for in

    ivi

    ual voin

    es it has been traine

    with.

    In a

    ition there is a

    ifferenn

    e between the an

    t of authentin

    ation,n

    ommonly referre

    to as so

    eaker

    verifin

    ation or so

    eaker authentin

    ation an

    i

    entifin

    ation. Finally, there is also a

    ifferenn

    e between

    so

    eaker ren

    ognitionre

    n

    ognising who is so

    eaking

    an

    so

    eaker

    iarisationre

    n

    ognising when the

    same so

    eaker is so

    eaking

    .

    SpeakerDiarization is theo

    ron

    ess ofo

    artitioning an ino

    ut au

    io stream into homogeneous segments

    an n

    or

    ing to the so

    eaker i

    entify. Itn

    an enhann

    e the rea

    ability ofan automatin

    so

    een

    h transn

    rio

    tion

    by strun

    turing the au

    io stream into so

    eakers turns an

    when use

    together with Speaker ren

    ognition

    systems by provi

    ing the speakers true i

    entify. It is use

    to answer the question who spoke when?

    Speaker iarization is an

    ombination ofSpeakerSegmentation an

    Speaker lustering. The first aimsat fin

    ing speakern

    hange points in an au

    io stream. The sen

    on

    aims at grouping together speen

    h

    segments on the basis ofspeakern

    haran

    teristin

    s.

    Acoustic Source localization: It basin

    ally means lon

    ating objen

    ts by soun

    . It is the task of lon

    ating

    a soun

    sourn

    e given measurements off the soun

    fiel

    at several

    isparate lon

    ations.

    in

    rophone

    arrays are typin

    ally employe

    for the sampling of the spatial soun

    fiel

    .

    Ambient noise suppression is a metho

    for re

    un

    ing unwante

    noise.

    Complementar

    metaloxidesemiconductor(C OS) is a ten

    hnology forn

    onstrun

    ting integrate

    n

    irn

    uits.

    OS ten

    hnology is use

    in min

    ropron

    essors, min

    ron

    ontrollers, statin

    RA

    , an

    other

    igital

    login

    n

    irn

    uits.

    OS ten

    hnology is also use

    for several analogn

    irn

    uits sun

    h as image sensors,

    atan

    onverters, an

    highly integrate

    transn

    eivers for many types ofn

    ommunin

    ation.

    .

    Two importantn

    haran

    teristin

    s of

    OS

    evin

    es are high noise immunity an

    low statin

    powern

    onsumption. Signifin

    ant power is only

    rawn while the transistors in the

    OS

    evin

    e are switn

    hingbetween on an

    off states.

    onsequently,

    OS

    evin

    es

    o not pro

    un

    e as mun

    h waste heat asother forms of logi

    n

    , for example transistor-transistor login

    TT

    z

    or N

    OS login

    , whin

    h uses all n-n

    hannel

    evin

    es without p-n

    hannel

    evin

    es.

    OS also allows a high

    ensity of login

    funn

    tions on a

  • 8/8/2019 Controller Free Kinesis

    8/14

    chip. The { | OS three-}

    imensional sensor chips can provi}

    e ultra-graine}

    , three-}

    imensionalsensitivity to a variety of applications.

    ~

    sing the chips, the pro}

    ucts can sense the movements an}

    actions ofobjects an

    }

    persons. Source: http://en.wikipe}

    ia.org/wiki/{ |

    OS

    Image Sensor is a}

    evice that converts an optical image to an electric signal. It is use}

    mostly in}

    igital cameras an}

    other imaging}

    evices. Early sensors were vi}

    eo camera tubes but a mo}

    ern one

    is typically a charge-couple}

    }

    evice { { or a { omplementary metaloxi}

    esemicon}

    uctor { | OS)

    active pixel sensor.

    An Active pixel sensor (APS) is an image sensorconsisting of an integrate}

    circuit containing an

    array ofpixel sensors, each pixel contain a photo}

    etector an}

    an active amplifier. The { | OS APS is

    use}

    most commonly in cell phone cameras an}

    web cameras. Such an image sensor is pro}

    uce}

    by

    { |OSprocess an

    }

    hence also known as { | OS sensor.

    A charge-coupled device (CCD) is a}

    evice for the movement of electrical charge, usually from

    within the}

    evice to an area where the charge can be manipulate}

    , for example conversion into a}

    igital value. This is achieve}

    by "shifting" the signals between stages within the}

    evice one at a time.

    { { s move charge between capacitive bins in the

    }

    evice, with the shift allowing for the transfer of

    charge between bins.

    Often the}

    evice is integrate}

    with an image sensor, such as a photoelectric}

    evice to pro}

    uce thecharge that is being rea

    }

    , thus making the{ {

    a major technology for}

    igital imaging. Although{ {

    s are not the only technology to allow for light}

    etection, { { s are wi}

    ely use}

    in professional,

    me}

    ical, an}

    scientific applications where high-quality image}

    ata are require}

    . Source:http://en.wikipe

    }

    ia.org/wiki/{

    harge-couple}

    _}

    evice

    Source: http://en.wikipe}

    ia.org/wiki/{

    harge-couple}

    _}

    evice

    A speciall

    developed CCD used for ultraviolet imaging in a wire bonded package

    Digital signal processing (DSP) is concerne}

    with the representation of signals by a sequence of

    numbers or symbols an}

    the processing of these signals. igital signal processing an}

    analog signal

    processing are subfiel}

    s of signal processing. SP inclu}

    es subfiel}

    s like: au}

    io an}

    speech signal

  • 8/8/2019 Controller Free Kinesis

    9/14

    processing, sonar an ra ar signal processing, sensor array processing, spectral estimation,

    statistical signal processing, igital image processing, signal processing forcommunications, control

    ofsystems, biome

    ical signal processing, seismic ata processing, etc.

    The goal of

    SP is usually to measure, filter an

    /orcompress continuous real-worl analog signals.

    The first step is usually to convert the signal from an analog to a igital form, by sampling it using an

    analog-to-

    igital converter A

    ), which turns the analog signal into a stream of numbers. owever,

    often, the require

    output signal is another analog output signal, which requires a igital-to-analog

    converter

    A

    ). Even if this process is more complex than analog processing an has a iscrete

    value range, the application of computational power to igital signal processing allows for many

    a

    vantages over analog processing in many applications, such as error etection an correction in

    transmission as well as

    ata compression Source:

    http://en.wikipeia.org/wiki/

    igital_signal_processing

    Gesture Recognition: In this technology the user interfaces with computer using human gestures. Inthis a camera rea

    s the movement of the human bo

    y an

    communicates the

    ata to a computer thatuses the gestures as input to control evices or applications.

    One way gesture recognition is being use is to help the physically impaire to interact withcomputers, such as interpreting sign language. The technology also has the potential to change theway users interact with computers by eliminating input evices such as joysticks, mice an keyboar san

    allowing the human bo

    y to give signals to the computer through gestures such as finger

    pointing.

    nlike

    aptic interfaces, gesture recognition

    oes not require user to wear any specialequipment or attach any evices to the bo y. The gestures of the bo y are rea by a camera instea ofsensors attache to a evice.

    In a

    itional to han

    an

    bo

    y movement, gesture recognition technology also can be use

    to rea

    facial an speech expressions like lip rea ing an eye movements.

    In otion Anal

    sis high spee vi eo cameras an motion analysis software is use to monitor an analyse any object in motion. Its also use in assembly line an pro uction machines to etect

    inefficiencies. otion analysis software calculates parameters such as istance, velocity, acceleration

    an

    eformation angels as function of times. This ata is then use to esign equipment for optimal

    performance.

    NOW LETS LOOK ATTHETECHNOLOGY OF HOW A STEERING WHEEL WORKS IN ORDER

    TO

    OVE FURTHERTO COMBINETHE ABOVEDISCUSSEDTECHNOLOGY IN VEHICLES.

    Steering wheel is the most important part of any automotive. It not only

    rives the car but the esign

    an structure of the system also helps improve safety an enhance the riving comfort.

    A glimpse back in the history of In ian automobiles gives a clear picture of the cars that were

    equippe

    with a simple steering wheel. In the ol

    en times, the entire car weight was mainly

    accommo ate on the rear axle an steering was just use to tilt a bit to move the front axle. The

    actual working of the car wheels was monitore

    by a complex steering system.

  • 8/8/2019 Controller Free Kinesis

    10/14

    As the car in

    ustry hea

    e

    further, various a

    vancements also approache

    . The improvements in

    car steering wheel were one of the most significant intro

    uctions, which brought further

    riving

    comfort an

    pleasure.

    With improvement an

    innovation we have two basic working ofsteering wheel were intro

    uce

    .

    1. Stan

    ar

    or Re-circulating Ball Steering

    2. Rack an

    Pinion Steering

    We woul

    iscuss the secon

    one, Rack an

    Pinion Steering wheel as that is the most common

    type accepte

    to

    ay. This system is enclose

    in a metal tube with rack en

    s protru

    ing out. Then,

    a tie ro

    is linke

    to each en

    of the rack an

    the pinion gear is linke

    to the steering shaft. The

    other en

    of the tie ro

    is connecte

    to the steering arm. When the steering wheel is turne

    , it

    spins the gear, which in turn moves the rack. This movement of the rack moves the car wheels.

    The key a

    vantages of the rack an

    pinion steering wheel is that it helps in the conversion of

    rotational motion to linear motion that

    rives the wheels. It also ensures re

    uce

    gear re

    uction to

    turn the wheels.

    Source: http://auto.howstuffworks.com/steering2.htm

  • 8/8/2019 Controller Free Kinesis

    11/14

    Source: http://usawatch.com/auto/html/mechanics/steering/rackpinion.php

    HOWTO IMPLEMENTTHETECHNOLOGY:

    To use this technology we nee

    a similarconsole like Xbox

    60 Kinect on the car

    ashboar

    in place

    ofa steering wheel. As the gestures woul

    be capture

    on the screen

    isplaye

    in the

    ashboar

    , thecomman

    that is given using han

    gesture for

    riving the car woul

    then be nee

    e

    to convert

    igital

    signals to analog signals. Analog signals to electrical energy an

    from electrical energy to mechanical

    energy.

    TECHNOLOGIES USED FOR IMPLEMENTATION

    To convert we have to use transducer. Its a

    evice that converts one type ofenergy to another. The

    conversion can be to/from electrical, electro-mechanical, electromagnetic, photonic, photovoltaic, or

    any otherform ofenergy. While the term trans

    ucercommonly implies use as a sensor/

    etector, any

    evice which converts energy can be consi

    ere

    a trans

    ucer.

    Optical encoders are sensors that generate

    igital fee

    back signals in response to movement an

    convert that movement of a mechanical position of a tool or signal into an electrical signal that is

    measurable. The basic i

    ea is that binary bits are use

    cause switches

    electronic gates) to open or

    close thus rotating the electriccurrent through an appropriate network of resistors so that the correct

    voltage level is generate

    . Once the signals are converte

    to electrical signals, we can use Electrical

    motors.

    Electric motors can be use

    to convert electrical energy into mechanical motion an

    are broa

    ly

    classifie

    into two

    ifferent categories:

    irect

    urrent) an

    A

    Alternating

    urrent). Within these

  • 8/8/2019 Controller Free Kinesis

    12/14

    categories are numerous types, each offering unique abilities that suit them well for specific

    applications. In most cases, regar less of type, electric motors consist ofa stator stationary fiel ) an

    a rotorthe rotating fiel

    or armature) an

    operate through the interaction ofmagneticflux an electric

    current to pro uce rotational spee an torque. This force can be connecte with the Pinion of the

    steering wheel to carry forwar s the movement to turn the wheels in esire irection.

  • 8/8/2019 Controller Free Kinesis

    13/14

    BIBLIOGRAPHY

    http://www.techtree.com/In

    ia/News/

    icrosoft_Kinect_for_Xbox_

    60_Project_Natal/

    1-111761-

    8

    .html

    http://www.techtree.com/In

    ia/Reviews/

    icrosoft_Kinect_First_Impressions/

    1-112

    10-698.html

    http://www.techtree.com/In

    ia/Reviews/

    icrosoft_Kinect_First_Impressions/

    1-112

    10-698-2.html

    http://gizmo

    o.com/ 280496/project-natal-won-e

    -an

    -maybe-the-motion-control-wars

    http://en.wikipe

    ia.org/wiki/Kinect#cite_note-1

    http://en.wikipe

    ia.org/wiki/Kinect

    http://en.wikipe

    ia.org/wiki/Natural_user_interface

    http://en.wikipe

    ia.org/wiki/Range_imaging

    http://en.wikipe

    ia.org/wiki/

    otion_capture

    http://en.wikipe

    ia.org/wiki/

    ser_interface

    http://en.wikipe

    ia.org/wiki/Kinect#cite_note-1

    http://en.wikipe

    ia.org/wiki/Three-

    imensional_face_recognition

    http://en.wikipe

    ia.org/wiki/Speaker_recognition

    http://www.techtree.com/In

    ia/Reviews/

    icrosoft_Kinect_First_Impressions/ 1-112 10-698-4.html

    http://www.howstuffworks.com/steering.htm

    http://usawatch.com/auto/html/mechanics/steering/in

    ex.php

    http://hubpages.com/hub/Everything-About-the-

    ar-Steering-Wheel

    http://en.wikipe

    ia.org/wiki/Three-

    imensional_face_recognition

    http://en.wikipe

    ia.org/wiki/Acoustic_source_localization

    http://en.wikipe

    ia.org/wiki/

    icrophone_array

    http://en.wikipe

    ia.org/wiki/Speech_signal_processing

    http://en.wikipe

    ia.org/wiki/Speech_recognition

    http://en.wikipe

    ia.org/wiki/Speaker_

    iarization

    http://en.wikipe

    ia.org/wiki/

    igital_signal_processing

    http://en.wikipe

    ia.org/wiki/

    harge-couple

    _

    evice

    .http://en.wikipe

    ia.org/wiki/

    OS

  • 8/8/2019 Controller Free Kinesis

    14/14

    http://en.wikipe

    ia.org/wiki/Active_pixel_sensor

    http://en.wikipe

    ia.org/wiki/Range_imaging

    http://

    guy.tv/tag/

    -sensing-technology/

    http://www.azosensors.com/

    etails.asp?newsI

    =1448

    http://www.pcworl

    .com/article/20

    /fujifilm_unveils_its_secon

    generation_

    _camera.html

    http://venturebeat.com/2008/0

    /26/throw-away-the-wii-

    -sensing-technology-

    ue-within-a-year-says-

    softkinetic/

    http://kotaku.com/

    06

    2

    /the-power-behin

    -project-natal-primesense

    http://www.webope

    ia.com/TER

    /G/gesture_recognition.html

    http://www.npr.org/templates/story/story.php?storyI

    =1

    10744

    8

    http://en.wikipe

    ia.org/wiki/Gesture_recognition

    http://en.wikipe

    ia.org/wiki/

    otion_analysis

    http://www.

    ynapar.com/content.aspx?i

    =4

    http://en.wikipe

    ia.org/wiki/Trans

    ucer

    http://hubpages.com/hub/Everything-About-the-

    ar-Steering-Wheel

    http://usawatch.com/auto/html/mechanics/steering/in

    ex.php

    Pic

    ata -http://books.google.co.in/books?i

    =Yy_8RNl

    2ng

    &pg=SA10-PA16&lpg=SA10-

    PA16&

    q=convert+

    igital+to+mechanical&source=bl&ots=7G69 a2 F8&sig=GEwTN8AyeR2h fU-

    N99E

    ynkNc&hl=en&ei=ZknWTN

    GEJ

    ovQOUx

    y

    Q&sa=X&oi=book_result&ct=result&resnu

    m=7&ve

    =0

    UQ6AEwBg#v=onepage&q&f=false

    http://www.freescale.com/webapp/sps/site/overview.jsp?co

    e=

    R

    TRE

    E

    T

    TR