convergent learning in unknown graphical games

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Convergent Learning in Unknown Graphical Games Dr Archie Chapman, Dr David Leslie, Dr Alex Rogers and Prof Nick Jennings School of Mathematics, University of Bristol and School of Electronics and Computer Science University of Southampton [email protected]

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Convergent Learning in Unknown Graphical Games. Dr Archie Chapman, Dr David Leslie , Dr Alex Rogers and Prof Nick Jennings School of Mathematics, University of Bristol and School of Electronics and Computer Science University of Southampton [email protected]. Playing games?. - PowerPoint PPT Presentation

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Page 1: Convergent Learning in Unknown Graphical Games

Convergent Learning in Unknown Graphical Games 

Dr Archie Chapman, Dr David Leslie,Dr Alex Rogers and Prof Nick Jennings

School of Mathematics, University of Bristol and School of Electronics and Computer Science

University of Southampton

[email protected]

Page 2: Convergent Learning in Unknown Graphical Games

Playing games?

)0,0()1,1()1,1()1,1()0,0()1,1()1,1()1,1()0,0(

PaperScissors

RockPaperScissorsRock

Page 3: Convergent Learning in Unknown Graphical Games

Playing games?

Page 4: Convergent Learning in Unknown Graphical Games

Playing games?

Dense deployment of sensors to detect pedestrian and vehicle activity within an urban environment.

Berkeley Engineering

Page 5: Convergent Learning in Unknown Graphical Games

Learning in games• Adapt to observations of past play• Hope to converge to something “good”• Why?!

– Bounded rationality justification of equilibrium– Robust to behaviour of “opponents”– Language to describe distributed optimisation

Page 6: Convergent Learning in Unknown Graphical Games

Notation• Players• Discrete action sets• Joint action set • Reward functions

• Mixed strategies• Joint mixed strategy space• Reward functions extend to

},...,1{ NiiA

RAri :NAAA 1

)( iii AN 1

R:ir

Page 7: Convergent Learning in Unknown Graphical Games

Best response / Equilibrium• Mixed strategies of all players other than i is

• Best response of player i is

• An equilibrium is a satisfying, for all i,

i

),(argmax)( iiiii rbii

)( iii b

Page 8: Convergent Learning in Unknown Graphical Games

Fictitious playEstimate strategies of other players

Game matrix

Select best action given estimates

Update estimates

Page 9: Convergent Learning in Unknown Graphical Games

Belief updates• Belief about strategy of player i is the MLE

• Online updating

taa i

ti

iti

)()(

1111 )( ttt

tt b

Page 10: Convergent Learning in Unknown Graphical Games

• Processes of the form

where and• F is set-valued (convex and u.s.c.)• Limit points are chain-recurrent sets of the

differential inclusion

Stochastic approximation

1111 )( tttttt eMXFXX

0)|( 1 tt XME 0te

)(XFX

Page 11: Convergent Learning in Unknown Graphical Games

Best-response dynamics• Fictitious play has M and e identically 0, and

• Limit points are limit points of the best-response differential inclusion

• In potential games (and zero-sum games and some others) the limit points must be Nash equilibria

)(b

tt1

Page 12: Convergent Learning in Unknown Graphical Games

Generalised weakened fictitious play

• Consider any process such that

where andand also an interplay between and M.

• The convergence properties do not change

tttttt Mbt

111 )(

,0t t0t

Page 13: Convergent Learning in Unknown Graphical Games

Fictitious playEstimate strategies of other players

Game matrix

Select best action given estimates

Update estimates

Page 14: Convergent Learning in Unknown Graphical Games

?)(?,?)(?,?)(?,?)(?,?)(?,?)(?,?)(?,?)(?,?)(?,

PaperScissors

RockPaperScissorsRock

Learning the game

ti

ti

ti earR )(

Page 15: Convergent Learning in Unknown Graphical Games

Reinforcement learning• Track the average reward for each joint

action• Play each joint action frequently enough• Estimates will be close to the expected value

• Estimated game converges to the true game

Page 16: Convergent Learning in Unknown Graphical Games

Q-learned fictitious playEstimate strategies of other players

Game matrix

Select best action given estimates

Estimated game matrix

Select best action given estimates

Update estimates

Page 17: Convergent Learning in Unknown Graphical Games

Theoretical result

Theorem – If all joint actions are played infinitely often then beliefs follow a GWFP

Proof: The estimated game converges to the true game, so selected strategies are -best responses.

Page 18: Convergent Learning in Unknown Graphical Games

Playing games?

Dense deployment of sensors to detect pedestrian and vehicle activity within an urban environment.

Berkeley Engineering

Page 19: Convergent Learning in Unknown Graphical Games

It’s impossible!• N players, each with A actions• Game matrix has AN entries to learn

• Each individual must estimate the strategy of every other individual

• It’s just not possible for realistic game scenarios

Page 20: Convergent Learning in Unknown Graphical Games

Marginal contributions• Marginal contribution of player i is

total system reward – system reward if i absent

• Maximised marginal contributions implies system is at a (local) optimum

• Marginal contribution might depend only on the actions of a small number of neighbours

Page 21: Convergent Learning in Unknown Graphical Games

Sensors – rewards• Global reward for action a is

• Marginal reward for i is

• Actually use

j

an

jj

jg

jEIEaU )(

eventsobserved is

nobservatio and events

1)(

ij

ananiggi

jjEaUaUarby

observed

)(1)(

events)()()(

ij

ananti

tj

tjR

by observed

)(1)(

Page 22: Convergent Learning in Unknown Graphical Games

Local learningEstimate strategies of other players

Game matrix

Select best action given estimates

Estimated game matrix

Select best action given estimates

Update estimates

Page 23: Convergent Learning in Unknown Graphical Games

Local learningEstimate strategies of neighbours

Game matrix

Select best action given estimates

Estimated game matrixfor local interactions

Select best action given estimates

Update estimates

Page 24: Convergent Learning in Unknown Graphical Games

Theoretical result

Theorem – If all joint actions of local games are played infinitely often then beliefs follow a GWFP

Proof: The estimated game converges to the true game, so selected strategies are -best responses.

Page 25: Convergent Learning in Unknown Graphical Games

Sensing results

Page 26: Convergent Learning in Unknown Graphical Games

So what?!• Play converges to (local) optimum with only

noisy information and local communication

• An individual always chooses an action to maximise expected reward given information

• If an individual doesn’t “play cricket”, the other individuals will reach an optimal point conditional on the behaviour of the itinerant

Page 27: Convergent Learning in Unknown Graphical Games

Summary• Learning the game while playing is essential

• This can be accommodated within the GWFP framework

• Exploiting the neighbourhood structure of marginal contributions is essential for feasibility