copy of culture industry in calvin and hobbes

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Gokul T G Researcher The English and Foreign Languages University Hyderabad India Spaceman Spiff and the Stupendous Man: The Culture Industry in “Calvin and Hobbes” “The paradise offered by the culture industry is the same old drudgery” -Theodor Adorno and Marx Horkheimer Fantasy and imagination have been the central and recurring theme in “Calvin and Hobbes”. Watterson himself admits that the strip revolves around the subjective nature of reality. There is Calvin’s reality and then there is other people’s reality. What Watterson does is to juxtapose these versions of reality, with the two rarely agreeing. When for Calvin, Hobbes is very real, to the others he is just a stuffed doll. The reader (better informed of the situation than the characters of the strip) mostly takes Hobbes to be imaginary or a stuffed toy that magically comes alive when only Calvin is around and unconsciously adopts one of

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Page 1: Copy of Culture Industry in Calvin and Hobbes

Gokul T G

Researcher

The English and Foreign Languages University

Hyderabad

India

Spaceman Spiff and the Stupendous Man: The Culture Industry in “Calvin and Hobbes”

“The paradise offered by the culture industry is the same old drudgery”

-Theodor Adorno and Marx Horkheimer

Fantasy and imagination have been the central and recurring theme in “Calvin and

Hobbes”. Watterson himself admits that the strip revolves around the subjective nature of reality.

There is Calvin’s reality and then there is other people’s reality. What Watterson does is to

juxtapose these versions of reality, with the two rarely agreeing. When for Calvin, Hobbes is

very real, to the others he is just a stuffed doll. The reader (better informed of the situation than

the characters of the strip) mostly takes Hobbes to be imaginary or a stuffed toy that magically

comes alive when only Calvin is around and unconsciously adopts one of these positions while

reading the strip. Thus, the choosing of ‘reality’ takes place not only at the level of the characters

of the strip, but also at the level of the readers of the strip. This is a trap that the reader of this

strip may not, but would do well to avoid. Watterson is not concerned with the ‘truth’ but with

the subjective nature of reality and this lends immense power and flexibility to the strip.

As Watterson puts it in an interview that appeared in Comics Journal (Issue no 127, Feb 1989):

I should also mention, just in that context, that the fantasy/reality question is a literary

device, so the ultimate reality of it doesn’t really matter that much anyway. In other

words, when Dorothy’s in Oz, if you want to make this obviously a dream, it becomes

Page 2: Copy of Culture Industry in Calvin and Hobbes

The Culture Industry in Calvin and Hobbes

stupid - you confine yourself.

This paper will not be focusing on the reality/ fantasy factor of Hobbes’s character nor

would it be enquiring why Calvin fantasizes. This paper would be dealing particularly with the

many alter-egos of Calvin, the central character of the strip. It will examine Watterson’s choices

of Calvin’s alter- egos, and what he intends to achieve by using these particular set of alter-egos.

Calvin possesses a highly imaginative mind and fantasy is his escape route from the

tough situations of life. These situations are normally tasteless food, school quiz, boring classes,

"persuasive argument"-style assignments, or a meeting with the principal on the counts of

indiscipline and short attention spans. Calvin imagines himself to be Godzilla, predatory

dinosaur, large mammal, killer shark, eagle, bat and other such creatures (sometimes with the

help of a ‘Transmogrifier’ which is nothing but a big cardboard box with its top open). He is also

fond of acting out the parts of forces of nature- thunderstorm, active volcano, tsunami like wave,

solar eclipse causing planet, C-bomb and even an omnipotent deity. A common feature in all

these parts is a passion for acts of violence and destruction.

It is pertinent to ask why Calvin enjoys playing these parts that are destructive in nature.

What kind of a society necessitates such destructive streak from a six year old? Calvin is shown

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Page 3: Copy of Culture Industry in Calvin and Hobbes

The Culture Industry in Calvin and Hobbes

watching films like, “The Cuisinart Murder of Central High” and “Attack of the Co-ed

Cannibals” and making heinous looking snowmen on the front porch. Even though it is all

innocently done, what these Calvin personas actually do is to reflect the violent nature of the

American society, where guns and acts of violence are so common, that news of high school kids

shooting their classmates fails to shock anyone anymore.

“Calvin and Hobbes” is a strip that is political but not overtly political as - say,

“Doonesbury”. Obviously, the strip is not just about a six year old and his pet. Using Calvin, his

alter egos and the fantasy sequences, Watterson exposes, problemetizes and dismantles what is

called ‘The American way’. He cuts down to size, an indulgent mass media, a highly

commercialized popular art and finally, a capitalist-consumerist society. Calvin is an archetypal

American “raised to an alarming extent by the Madison avenue and Hollywood” (“Calvin and

Hobbes” 31 Oct.1995) and demands to be shocked and titillated by the media because he has the

money. (“Calvin and Hobbes”24 July .1995)

Watterson, like Adorno finds fault with the American culture industry for production of

standardized cultural fare that lulls the public into passivity and into a false sense of well being.

Calvin represents a society that is constantly assured that they, the consumer, is the king, while

in reality they are only mere appendages to the machinery of culture industry. Hollywood,

comics industry, television and other forms of popular culture are ridiculed for selling twisted

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The Culture Industry in Calvin and Hobbes

values. He does it by developing a set of Calvin alter- egos that closely resembles the

stereotypical characters of the popular culture which Calvin or any child growing up in America

would naturally subscribe to. Watterson employs all the worn out clichés of each genre, from the

language to lighting, tone and style to show how clichéd and predictable they become once they

compromise on innovation, originality and artistic integrity in the name of quick money and a

“cmon,its popular culture!” attitude.

He has always remained a critic of rampant commercialization of the popular art and has

repeatedly rejected offers to license his characters, saying:

Note pads and coffee mugs just aren’t appropriate vehicles for what I’m trying to

do here. I’m not interested in removing all the subtlety from my work to condense it

for a product. The strip is about more than jokes. I think the syndicate would admit

this if they would start looking at my strip instead of just the royalty checks.

Unfortunately, they are in the cartoon business only because it makes money, so

arguments about artistic intentions are never very persuasive to them. I have no aversion

to obscene wealth, but that’s not my motivation either. I think to license Calvin

and Hobbes would ruin the most precious qualities of my strip and, once that happens,

you can’t buy those qualities back.

….. The world of a comic strip is much more fragile than most people realize. Once

you’ve given up its integrity, that’s it. I want to make sure that never happens.

Instead of asking what's wrong with rampant commercialism, we ought to be

asking, “What justifies it?” Popular art does not have to pander to the lowest level of

intelligence and taste. (Comics Journal Feb.1989)

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Page 5: Copy of Culture Industry in Calvin and Hobbes

The Culture Industry in Calvin and Hobbes

A close analysis of the important Calvin personae reveals how Watterson offers a critique

of the denigration of the popular culture, particularly the American comics’ scene.

Stupendous Man: A super hero part that Calvin adopts by donning a crimson cape and

mask his mother made for him. Even though he claims to have only won “moral victories”

Stupendous Man is found using his ‘stupendous powers’ for silly personal gains. Stupendous man

is the ‘Champion of liberty and Defender of free will’ and his enemies are Evil mom-lady

(Calvin’s mom), babysitter girl (his babysitter) and annoying girl (his classmate Susie). In one

strip, Calvin on donning the stupendous man mask and the cape, asks a perplexed Hobbes- “seen

any crime?” imitating the American state’s eagerness to play the ‘global cop’.

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The Culture Industry in Calvin and Hobbes

Right from their golden age (late 1930’s) the American superheroes have remained great

propaganda machines for the state. Heroes like Captain America had played a significant part in

convincing the Americans to enter the World War II. In their claims of being the protectors of

democracy, law, freedom and liberty, these superheroes endorses the use of might and muscle

power as the best way to deal with ‘problems’ and often take law in their hands (assuring us that

“with great power, comes great responsibility”).This idea of a superhero, quintessentially

American, is an extension of the aggressive policies pursued by the American state.

Watterson parodies the American pantheon of macho- street vigilante and the state using

the very same literary device extensively used by the industry in their role as the state ideological

apparatus - caped crusaders with secret alter-egos.

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Captain Napalm: Another super hero persona that Calvin draws from the comic book he reads.

Captain Napalm is a thinly disguised Captain America. He is the leader of the ‘Thermo Nuclear

league of Liberty’ and protects “truth, justice and the American way”. His name triggers

associations with the Napalm bombs that were used extensively in American military operations

in Vietnam and around the world.

Spaceman Spiff: Valiant Spiff, “interplanetary explorer extraordinaire," zips around in a red

flying saucer with a bubble canopy and explores the galaxy carrying a ‘napalm neutralizer’ with

which he fights hideous aliens who in real life are usually his parents or his teacher, Mrs.

Wormwood. The galaxy is a cruel place and a substitute for the tough ‘real’ world in which

Calvin lives. A spoof on Star Trek, Star Wars and science fiction adventure comics like “Flash

Gordon”, Space man Spiff brings mock heroic elements to the strip. Watterson while drawing the

space sequences adopts a completely different style and tone so that the connection with the

space adventure comics/films/TV series is immediate and inevitable. Spiff is shown carrying an

array of intricate and mean sounding weapons like The Atomic Napalm Neutralizer, Death Ray

Zorcher and Demise-O-Bombs, while aliens use Deadly Frap Rays to shoot his flying saucer

down. The Spaceman Spiff alter -ego throws light on the American psyche of the cold war years

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when the race for arms and dominance of outer space was at its zenith.

Tracer Bullet: Tracer bullet is a private investigator and is a spoof on the genre of film noir,

Frank Miller’s Sin City series (comic noir) and popular detective fiction with stereotyped

characters and narrative techniques. The film noir style used in drawing and in dialogue is so

clichéd that it reflects the lack of originality and specter of standardization that haunts the

American popular culture.

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Page 9: Copy of Culture Industry in Calvin and Hobbes

The Culture Industry in Calvin and Hobbes

Calvin is named after the 16th century theologian John Calvin, the founder of Calvinism

and a strong believer in predestination. To Watterson, Calvin’s choices have been predestined.

Not by fate, but by the ideology of his society. Calvin is the eternal customer, the object of the

culture industry of whom Adorno and Horkheimer writes about. It is to be understood that unlike

Wertham’s (Seduction of the Innocent, 1954) criticism of popular comics which led to the setting

up of the Comics Code Authority, Watterson’s criticism of popular culture is not myopic in

nature, but stems from the understanding that all popular culture, including comics, reflect the

ideology of the society that gives birth to them. Even though he condemns the cheapening of

popular art forms in their overarching bid to affirm the status quo, his critique of the popular

culture is essentially the critique of capitalist- consumerist ideology of the American society. The

choice of the above described Calvin personae for their politically charged nature enables

Watterson to highlight the mutually beneficial relationship that exists between the state and the

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culture industry.

In 1995, after ten years of drawing the strip, Bill Watterson declared that he would be

discontinuing the strip. By then, the strip had appeared in 2400 newspapers around the world and

had won a large fan following.Everyone was taken aback by this “strange” decision, for it is

unusual in the comic strip industry for an artist to quit when a strip is at its best and turn back on

millions of dollars that it generates.Watterson in his letter to the readers cited the constraints of

smaller panels and deadlines as the reasons for this decision and expressed the desire to work at a

more thoughtful pace with lesser artistic compromises. His constant tiffs with the Universal Press

Syndicate over licensing rights, repeated demands for larger spaces and steadfast refusal to

compromise on the integrity of his strip might have been acts of resistance against the

consolidation of the power in the hands of a few media syndicates. One may safely assume that it

was these fights with the ‘culture industry’ that finally prompted Watterson to quit drawing the

strip and embrace self imposed anonymity.

Traditionally, main stream comics have been hesitant to explore sensitive subjects or

question the accepted norms and beliefs of the society. They have happily remained as

propaganda for the established socio-economic and political order. Thomas M. Inge in his book,

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Comics and Culture finds that comic strips always conclude with a trust in the larger scheme of

truth and justice and adds:

They (comic strips) soften the impact of reality by providing a comic distance on life’s

dangers, disasters and tragedies and enable us to laugh at ourselves as the pretentious

characters we happen to be. (15)

Comics can do much more than enabling us to laugh at ourselves. The real power of

comics lies in its ability to ask questions and shock us out of our state of complacency. What is

important here is that Watterson locates himself within this site of popular culture and then

proceeds to deconstruct the very same space. Watterson may not have had the last laugh, for the

culture industry does permit deviants and dissidents even though only as a kind of novelty that

fosters its business. But with Watterson, the comic strip medium attains the maturity to break

away from the claustrophobic hold of the market and becomes self reflective enough to ask some

very significant questions.

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Bibliography

Adorno, Theodor W, and Max Horkheimer. Dialectic of Enlightenment. New York: Continuum,

1993.

Watterson, Bill. The Complete Calvin and Hobbes. Kansas: Andrews, 2005.

---.“ The Cheapening of Comics.” Festival of Cartoon Art. Ohio State University. Columbus. 27

Oct.1989.

Inge, Thomas M. Comics and Culture. Oxford, MS: UP of Mississippi, 1990.

Baker, Martin. Comics: Ideology, Power and the Critics. Manchester: Manchester UP, 1989

"Calvin and Hobbes." Wikipedia, the Free Encyclopedia. 21 Mar 2007, 23:58 UTC. Wikimedia

Foundation, Inc. 22 Mar 2007

<http://en.wikipedia.org/w/index.php?title=Calvin_and_Hobbes&oldid=116911933>.

"Calvin's alter egos (Calvin and Hobbes)." Wikipedia, The Free Encyclopedia. 13 Mar 2007,

13:44 UTC. Wikimedia Foundation, Inc. 15 Mar 2007

<http://en.wikipedia.org/w/index.php?title=Calvin%27s_alter_egos_

%28Calvin_and_Hobbes%29&oldid=114792858>.

West, Richard Samuel. Interview with Bill Watterson. Comics Journal 127(1989)

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