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Counters  and Shift Registers

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Counters and 

Shift Registers

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Flip-Flop Applications

• Applications of Flip-Flop:-

 – Counters

• Asynchronous Counter

• Synchronous Counter

 – Register

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Counters• A counter is a register that goes through a predetermined

sequence of states upon the application of clock pulses.

 – Asynchronous counters

 – Synchronous counters

• Async. counters (or ripple counters)

 –  the clock signal (CLK) is only used to clock the first FF.

 –  Each FF (except the first FF) is clocked by the preceding FF.

• Sync. counters, –  the clock signal (CLK) is applied to all FF, which means that

all FF shares the same clock signal,

 –  thus the output will change at the same time.

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Asynchronous counters

• Modulus (MOD) – the number of states it counts in a complete cycle before it goes back to the

initial state.

• Thus, the number of flip-flops used depends onthe MOD of the counter (ie; MOD-4 use 2 FF (2-

bit), MOD-8 use 3 FF (3-bit), etc..)

• Example: MOD-4 ripple/asynchronous up-counter.

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Asynchronous Counters (continue)

• The asynchronous counter that counts 4 number

starts from 00011011 and back to 00 iscalled MOD-4 ripple (asynchronous) up-

counter.

• Next state table and state diagram 

Present State Next State

Q1Q0 Q1Q0

00 01

01 10

10 11

11 00

00

01

10

11

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• MOD-4 Asynchronous up-counter

J Q

K  Q

CLK

1 J Q

K  Q

CLK

1

Q0 (LSB)

Q1 (MSB)

CLK

Q1 0 0 1 1 0 0 1 1

Q0 0 1 0 1 0 1 0 1

Asynchronous Counters (continue)

CLK

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• MOD-8 Asynchronous up-counter

J Q

K  Q

CLK

1 J Q

K  Q

CLK

1 J Q

K  Q

CLK

1

C B A

A 0

B 0

C 0

CLK

Asynchronous Counters (continue)

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• Next state table and state diagram

PresentState

Next State

ABC ABC

000 001001 010

010 011

011 100

100 101

101 110

110 111

111 000

0

1

2

3

7

6

5

4

Asynchronous Counters (continue)

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Four bit up counter

9

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Asynchronous 3 Bit Down Counter

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• So far, we have design the counters with MOD

number equal to 2N, where N is the number of bit (N =

1,2,3,4….) (also correspond to number of FF)

• Thus, the counters are limited on for counting MOD-2,

MOD4, MOD-8, MOD-16 etc..

• The question is how to design a MOD-5, MOD-6,

MOD-7, MOD-9 which is not a MOD-2N (MOD 2N) 

?• MOD-6 counters will count from 010 (0002) to

510(1012) and after that will recount back to 010 (0002)

continuously.

Asynchronous Counters (continue)

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Asynchronous Decade counter

12

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Asynchronous Decade counter

13

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Mod-12 Asynchronous counter

14

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Asynchronous Counters

• MOD-6 ripple up-counter (MOD 2N) 

Present

St.

Next St.

ABC ABC

000 001001 010010 011

011 100100 101101 000(110)

0

1

2

3

5

4

Reset the state to 0002 

when 1102 is detected

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Asynchronous Counters (continue)

• Circuit diagram for MOD-6 ripple up-counter (MOD

2N)

J Q

CLR 

Q

CLK

1 1 1

C B A

J Q

CLR 

Q

CLK

J Q

CLR 

Q

CLK

Detect the output at

ABC=110 to activate

CLR. NAND gate is used

to detect outputs that

generates ‘0’! 

CLK

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Asynchronous counters

• Disadvantages of Asynchronous Counters:- – Propagation delay is severe for larger MOD of 

counters, especially at the MSB.

 – Existence of „glitch‟ is inevitable for MOD

2N

 counters.

 – Difficult to design random counters (i.e:- to design

circuit that counts numbers in these sequence

56723156723156….) 

• Solution, use SYNCHRONOUS COUNTERS.

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Synchronous counters

• For synchronous counters, all the flip-flops are using thesame CLOCK signal. Thus, the output would changesynchronously.

• Procedure to design synchronous counter are as

follows:-STEP 1: Obtain the State Diagram.

STEP 2: Obtain the Excitation Table using statetransition table for any particular FF (JK or D).Determine number of FF used.

STEP 3: Obtain and simplify the function of each FFinput using K-Map.

STEP 4: Draw the circuit.

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Synchronous counters

• Design a MOD-4 synchronous up-counter, using JK

FF.

STEP 1: Obtain the State transition Diagram

0

1

2

3

00

01

10

11Binary

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Synchronous counters

STEP 2: Obtain the Excitation table. Two JK FF are

used.

Present State Next State Flip-Flop inputs

A B A B JA KA JB KB

0  0 0  1 0 X 1 X

0 1 1  0 1 X X 1

1  0 1  1 X 0 1 X

1  1 0  0 X 1 X 1

OUTPUT TRANSITION

QN QN+1 

FF INPUT

J K

0 0 0 X0 1 1 X

1 0 X 11 1 X 0

Excitation table

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Synchronous counters

STEP 3: Obtain the simplified function using K-Map

BA 0 1

0 0 1

1 X X

JA = B

BA 0 1

0 X X

1 0 1

KA = B

BA 0 1

0 1 X

1 1 XJB = 1

BA 0 1

0 X 1

1 X 1KB = 1

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Synchronous counters

STEP 4: Draw the circuit diagram

JB Q

KB  Q

CLK

1

JA  Q

KA  Q

CLK

B (LSB) A (MSB)

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Synchronous counters

• Design a MOD-4 synchronous down-counter, using JKFF?

STEP 1: Obtain the State transition Diagram

0

3

2

1

00

11

10

01Binary

S h t

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Synchronous counters

 – Obtain the Excitation table. Two JK FF are used.

PresentSt.

Next St.

A B A B JA KA JB KB

0 0 1 1 1 x 1x0 1 00 0x x1

1 0 01 x1 1x

1 1 10 x0 x1

OUTPUT TRANSITION

QN

QN+1

 

FF INPUT

J K

0 0 0 X0 1 1 X1 0 X 11 1 X 0

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Synchronous counters

 – Obtain the simplified function using K-Map

BA 0 1

0 1 0

1 x x

JA =A’ 

BA 0 1

0 X X

1 1 0

KA =B’

BA 0 1

0 1 X

1 1 XJB =1

BA 0 1

0 X 1

1 X 1KB =1

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Synchronous counters

 – Draw the circuit diagram

JB Q

KB  Q

CLK

JA  Q

KA  Q

CLK

B

A

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SYNCHRONOUS COUNTERS

All flip-flops are clocked simultaneously• Mod-16 Synchronous Up-Counter

ff 

1f max

  

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SYNCHRONOUS COUNTER DESIGN

• Mod-6 Up-Counter Using D-flip-flops – Design table

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MOD-6 UP-COUNTER –  K-maps

 –  Final design

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Synch. Up/Down Counters

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Shift Register

Shift registers are constructed using several flip-flop,connected in such a way to STORE and TRANSFER 

digital data.

Basically, D flip-flop is used. The input data (either „0‟

or „1‟) is applied to the D terminal and the data will bestored at Q during positive/negative-edge transition of 

the clock pulse.

D Q

Q

1 1

Negative edge transition of CLK

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One D FF is used to store 1-bit of data. Thus, thenumber of flip-flops used is the same with the number

of bit stored.

Shift register mean that the data in each FF can be

transferred/move to other FF upon edge triggering of the clock signal.

Four types of data movement in shift register are:-

Parallel in /  parallel out (PIPO)

Serial in / parallel out (SIPO)

Serial in / serial out (SISO)

Parallel in / serial out (PISO)

Shift Register

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Shift Register 

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Serial Data VS Parallel Data movement 

Serial Parallel

•Movement of N-bit data

require N number of CLK

pulses. Thus, the operation is

slow.

• Only one FF is required to be

connected at the output

terminal, thus only one wire isrequired.

• Require only one CLK pulse

to transfer all N-bit of data.

Thus, operation is faster than

serial.

•Required N number of 

connection to the output

terminal, which isproportional to the number of 

bit. Thus, too many

connection is required.

Shift Register

Parallel in / parallel out

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Parallel in / parallel out  

(PIPO)

Flip-flop configuration for PIPO register.

D Q2 

CP

D Q1 

CP

D Q3 

CP

D Q0 

CP

CLK

D3 D2 D1 D0 

Q3 Q2 Q1 Q0 

Parallel in / parallel out

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PIPO data movement.

Q3 

Q2 

CLK

Q1 

Q0 

1 0 1 1 1

0

0

0

0

1 0 100

0

0

1 1 1 1

0 0 1 0

D3 

D2 

D1 

D0 

1

0

1

0

0

1

1

0

Parallel in / parallel out  

(PIPO)

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Parallel in parallel out

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Parallel in parallel out

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 Serial in / parallel out (SIPO) 

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Serial in / parallel out (SIPO 

40

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Serial in / serial out (SISO)

Flip-flop connection for SISO.

D Q1 

FF1

CP

D Q2 

FF2

CP

D Q0 

FF0

CP

D Q3 

FF3

CPCLK

DIN 

1st CLK 2nd CLK 3rd CLK 4th CLK

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SISO data movement. Binary data 10111 is

transferred! 

DATA-IN

Q0 

Q1 

1st

CLK

2nd 3rd 4th 5th

Q2 

Q3 

Serial in / serial out (SISO)

1 0 1 1 1

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Flip-flop connection for PISO.

Parallel in / serial out (PISO)

D Q1 

FF1

CP

D Q2 

FF2

CP

D Q0 

FF0

CP

D Q3 

FF3

CPCLK

D0 D1 D2 D3 SHIFT/LOAD

Serial

data

out

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PISO data movement.

SHIFT/ 

LOAD

CLK

Q3 

0

0 1 1 1

1 0 1

0

0

0

1

1 1 1 1

0 0 1 1

D0 

D1 

D2 

D3 

1 0

Parallel in / serial out (PISO)

0 1 0 1

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Bidirectional shift Register

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A shift register counter is a shift register whose output

being fed back (connected back) to the serial input.

This shift register would count the state in a unique

sequence!

Two types of shift register counter:-

The ring counter

The Johnson counter

Shift Register Counters

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Ring Counter

Q3 Q2 Q1 Q0

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Ring Counter (continue)

0 0 0 1

1 0 0 0

0 1 0 0

0 0 1 0

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Ring Counter (continue)

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Ring Counter (continue)

Ring counters are used to

construct “One-Hot” counters 

It can be constructed for any

desired MOD number

A MOD-N ring counter usesN flip-flops connected in the

arrangement as shown in fig. a)

In general ring-counter will

require more flip-flops than abinary counter for the same

MOD number

Ring Counter (continue)

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g ( )

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Johnson Counter

Or Twisted-ring counter

Johnson counter constructed exactly like a normal ringcounter

except that the inverted output of the last flip-flop is fed back 

to

first flip-flop

h C

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Johnson Counter (Continue)

A

B

C

0 1 1 1

0 0 1 1

0 0 0 1

J h C

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Johnson Counter (Continue)

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Applications of shift registers

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Applications of shift registers